phaser-rails 2.1.0.0 → 2.1.1.0
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- checksums.yaml +4 -4
- data/lib/phaser/rails/version.rb +1 -1
- data/vendor/assets/javascripts/phaser.js +32 -16
- data/vendor/assets/javascripts/phaser.min.js +20 -20
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA1:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: b98fb796d2dcc04c75fe5e466562fe711f07ce35
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4
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+
data.tar.gz: 8513510ce7ffd8cc1d68fff5235d320be57f3010
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: 3f9ef3da5fe890e73ffe486d18f0e87f5b2cd1301847b7ce718b10ee50fb1e95e0f9f048a1ea0d60c3fc6a4eeea5ed6560c9d7e81e4d4e45858724e1826231c0
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7
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+
data.tar.gz: 7cd2fbf19913ff4c050d9ff49ca62f14c583809eea5656d9a717d281d462029d5cce3a575c4eedd35d5f1147720ed1981b0be548772fe0599f35a40f62df2904
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data/lib/phaser/rails/version.rb
CHANGED
@@ -7,7 +7,7 @@
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7
7
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*
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8
8
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* Phaser - http://phaser.io
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9
9
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*
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10
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-
* v2.1.
|
10
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+
* v2.1.1 "Eianrod" - Built: Thu Sep 11 2014 10:37:16
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11
11
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*
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12
12
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* By Richard Davey http://www.photonstorm.com @photonstorm
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13
13
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*
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@@ -11382,7 +11382,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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11382
11382
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*
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11383
11383
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* Phaser - http://phaser.io
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11384
11384
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*
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11385
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-
* v2.1.
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11385
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+
* v2.1.1 "Eianrod" - Built: Thu Sep 11 2014 10:37:16
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11386
11386
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*
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11387
11387
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* By Richard Davey http://www.photonstorm.com @photonstorm
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11388
11388
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*
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@@ -11425,7 +11425,7 @@ PIXI.RenderTexture.tempMatrix = new PIXI.Matrix();
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11425
11425
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*/
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11426
11426
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var Phaser = Phaser || {
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11427
11427
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11428
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-
VERSION: '2.1.
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11428
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+
VERSION: '2.1.1',
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11429
11429
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GAMES: [],
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11430
11430
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11431
11431
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AUTO: 0,
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@@ -16240,6 +16240,8 @@ Phaser.StateManager.prototype = {
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16240
16240
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16241
16241
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this.setCurrentState(this._pendingState);
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16242
16242
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16243
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+
this._pendingState = null;
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16244
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+
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16243
16245
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if (this.onPreloadCallback)
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16244
16246
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{
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16245
16247
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this.game.load.reset();
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@@ -16261,8 +16263,6 @@ Phaser.StateManager.prototype = {
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16261
16263
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// No init? Then there was nothing to load either
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16262
16264
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this.loadComplete();
|
16263
16265
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}
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16264
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-
|
16265
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-
this._pendingState = null;
|
16266
16266
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}
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16267
16267
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|
16268
16268
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},
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@@ -20772,15 +20772,20 @@ Phaser.FlexGrid.prototype = {
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20772
20772
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* @param {array} [children] - An array of children that are used to populate the FlexLayer.
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20773
20773
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* @return {Phaser.FlexLayer} The Layer object.
|
20774
20774
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*/
|
20775
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-
createFluidLayer: function (children) {
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20775
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+
createFluidLayer: function (children, addToWorld) {
|
20776
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+
|
20777
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+
if (typeof addToWorld === 'undefined') { addToWorld = true; }
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20776
20778
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20777
20779
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var layer = new Phaser.FlexLayer(this, this.positionFluid, this.boundsFluid, this.scaleFluid);
|
20778
20780
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20779
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-
|
20781
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+
if (addToWorld)
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20782
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+
{
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20783
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+
this.game.world.add(layer);
|
20784
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+
}
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20780
20785
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20781
20786
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this.layers.push(layer);
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20782
20787
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20783
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-
if (typeof children !== 'undefined')
|
20788
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+
if (typeof children !== 'undefined' && typeof children !== null)
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20784
20789
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{
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20785
20790
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layer.addMultiple(children);
|
20786
20791
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}
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@@ -20844,15 +20849,19 @@ Phaser.FlexGrid.prototype = {
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20844
20849
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*/
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20845
20850
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reset: function () {
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20846
20851
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20847
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-
|
20852
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+
var i = this.layers.length;
|
20853
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+
|
20854
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+
while (i--)
|
20848
20855
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{
|
20849
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-
|
20850
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-
|
20851
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-
|
20856
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+
if (!this.layers[i].persist)
|
20857
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+
{
|
20858
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+
// Remove references to this class
|
20859
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+
this.layers[i].position = null;
|
20860
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+
this.layers[i].scale = null;
|
20861
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+
this.layers.slice(i, 1);
|
20862
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+
}
|
20852
20863
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}
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20853
20864
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20854
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-
this.layers.length = 0;
|
20855
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-
|
20856
20865
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},
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20857
20866
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|
20858
20867
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/**
|
@@ -20951,12 +20960,19 @@ Phaser.FlexLayer = function (manager, position, bounds, scale) {
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|
20951
20960
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/**
|
20952
20961
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* @property {Phaser.ScaleManager} scale - A reference to the ScaleManager.
|
20953
20962
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*/
|
20954
|
-
this.manager = manager;
|
20963
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+
this.manager = manager.manager;
|
20955
20964
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|
20956
20965
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/**
|
20957
20966
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* @property {Phaser.FlexGrid} grid - A reference to the FlexGrid that owns this layer.
|
20958
20967
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*/
|
20959
|
-
this.grid = manager
|
20968
|
+
this.grid = manager;
|
20969
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+
|
20970
|
+
/**
|
20971
|
+
* Should the FlexLayer remain through a State swap?
|
20972
|
+
*
|
20973
|
+
* @type {boolean}
|
20974
|
+
*/
|
20975
|
+
this.persist = false;
|
20960
20976
|
|
20961
20977
|
// Bound to the grid
|
20962
20978
|
this.position = position;
|