pgtools 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +25 -0
- data/bin/bxm_decoder +2 -0
- data/bin/bxm_encoder +2 -0
- data/bin/clh_convert +2 -0
- data/bin/clp_convert +2 -0
- data/bin/clw_convert +2 -0
- data/bin/dat_creator +2 -0
- data/bin/dat_extractor +2 -0
- data/bin/dat_ls +2 -0
- data/bin/eff_idd_creator +2 -0
- data/bin/eff_idd_extractor +2 -0
- data/bin/exp_convert_wiiu_pc +2 -0
- data/bin/exp_tool +2 -0
- data/bin/mot_convert_wiiu_pc +2 -0
- data/bin/mot_tool +2 -0
- data/bin/pkz_extractor +2 -0
- data/bin/scr_creator +2 -0
- data/bin/scr_extractor +2 -0
- data/bin/wmb_cleanup +2 -0
- data/bin/wmb_common_bones +2 -0
- data/bin/wmb_convert_pc_switch +2 -0
- data/bin/wmb_convert_wiiu_pc +2 -0
- data/bin/wmb_export_assimp +2 -0
- data/bin/wmb_get_bone_map +2 -0
- data/bin/wmb_import_assimp +2 -0
- data/bin/wmb_import_nier +2 -0
- data/bin/wmb_import_wiiu +2 -0
- data/bin/wtb_convert_wiiu_pc +2 -0
- data/bin/wtx_creator +2 -0
- data/bin/wtx_extractor +2 -0
- data/lib/bayonetta/alignment.rb +14 -0
- data/lib/bayonetta/bone.rb +55 -0
- data/lib/bayonetta/bxm.rb +180 -0
- data/lib/bayonetta/clh.rb +159 -0
- data/lib/bayonetta/clp.rb +212 -0
- data/lib/bayonetta/clw.rb +166 -0
- data/lib/bayonetta/dat.rb +261 -0
- data/lib/bayonetta/eff.rb +314 -0
- data/lib/bayonetta/endianness.rb +53 -0
- data/lib/bayonetta/exp.rb +768 -0
- data/lib/bayonetta/linalg.rb +416 -0
- data/lib/bayonetta/material_database.yaml +2581 -0
- data/lib/bayonetta/mot.rb +763 -0
- data/lib/bayonetta/pkz.rb +63 -0
- data/lib/bayonetta/scr.rb +393 -0
- data/lib/bayonetta/tools/bxm_decoder.rb +23 -0
- data/lib/bayonetta/tools/bxm_encoder.rb +37 -0
- data/lib/bayonetta/tools/clh_convert.rb +60 -0
- data/lib/bayonetta/tools/clp_convert.rb +70 -0
- data/lib/bayonetta/tools/clw_convert.rb +60 -0
- data/lib/bayonetta/tools/dat_creator.rb +57 -0
- data/lib/bayonetta/tools/dat_extractor.rb +94 -0
- data/lib/bayonetta/tools/dat_ls.rb +106 -0
- data/lib/bayonetta/tools/eff_idd_creator.rb +66 -0
- data/lib/bayonetta/tools/eff_idd_extractor.rb +73 -0
- data/lib/bayonetta/tools/exp_convert_wiiu_pc.rb +33 -0
- data/lib/bayonetta/tools/exp_tool.rb +48 -0
- data/lib/bayonetta/tools/mot_convert_wiiu_pc.rb +33 -0
- data/lib/bayonetta/tools/mot_tool.rb +60 -0
- data/lib/bayonetta/tools/pkz_extractor.rb +75 -0
- data/lib/bayonetta/tools/scr_creator.rb +63 -0
- data/lib/bayonetta/tools/scr_extractor.rb +78 -0
- data/lib/bayonetta/tools/wmb_cleanup.rb +250 -0
- data/lib/bayonetta/tools/wmb_common_bones.rb +45 -0
- data/lib/bayonetta/tools/wmb_convert_pc_switch.rb +35 -0
- data/lib/bayonetta/tools/wmb_convert_wiiu_pc.rb +33 -0
- data/lib/bayonetta/tools/wmb_export_assimp.rb +479 -0
- data/lib/bayonetta/tools/wmb_get_bone_map.rb +50 -0
- data/lib/bayonetta/tools/wmb_import_assimp.rb +735 -0
- data/lib/bayonetta/tools/wmb_import_geometry_wiiu_pc.rb +472 -0
- data/lib/bayonetta/tools/wmb_import_nier.rb +309 -0
- data/lib/bayonetta/tools/wtb_convert_wiiu_pc.rb +95 -0
- data/lib/bayonetta/tools/wtb_import_textures.rb +103 -0
- data/lib/bayonetta/tools/wtx_creator.rb +69 -0
- data/lib/bayonetta/tools/wtx_extractor.rb +85 -0
- data/lib/bayonetta/vertex_types.yaml +213 -0
- data/lib/bayonetta/vertex_types2.yaml +164 -0
- data/lib/bayonetta/vertex_types_nier.yaml +145 -0
- data/lib/bayonetta/wmb.rb +2443 -0
- data/lib/bayonetta/wmb3.rb +759 -0
- data/lib/bayonetta/wtb.rb +481 -0
- data/lib/bayonetta.rb +60 -0
- metadata +254 -0
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module Bayonetta
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module Linalg
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class Matrix
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attr_reader :data
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def initialize
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@data = [[1.0, 0.0, 0.0, 0.0],
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[0.0, 1.0, 0.0, 0.0],
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[0.0, 0.0, 1.0, 0.0],
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[0.0, 0.0, 0.0, 1.0]]
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end
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def [](i)
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@data[i]
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end
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def transpose
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m = Matrix::new
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4.times { |i|
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4.times { |j|
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m.data[i][j] = data[j][i]
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}
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}
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m
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end
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def inverse
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m = Matrix::new
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s0 = data[0][0] * data[1][1] - data[1][0] * data[0][1]
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s1 = data[0][0] * data[1][2] - data[1][0] * data[0][2]
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s2 = data[0][0] * data[1][3] - data[1][0] * data[0][3]
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s3 = data[0][1] * data[1][2] - data[1][1] * data[0][2]
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s4 = data[0][1] * data[1][3] - data[1][1] * data[0][3]
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s5 = data[0][2] * data[1][3] - data[1][2] * data[0][3]
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c5 = data[2][2] * data[3][3] - data[3][2] * data[2][3]
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c4 = data[2][1] * data[3][3] - data[3][1] * data[2][3]
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c3 = data[2][1] * data[3][2] - data[3][1] * data[2][2]
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c2 = data[2][0] * data[3][3] - data[3][0] * data[2][3]
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c1 = data[2][0] * data[3][2] - data[3][0] * data[2][2]
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c0 = data[2][0] * data[3][1] - data[3][0] * data[2][1]
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invdet = 1.0 / (s0 * c5 - s1 * c4 + s2 * c3 + s3 * c2 - s4 * c1 + s5 * c0)
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m.data[0][0] = ( data[1][1] * c5 - data[1][2] * c4 + data[1][3] * c3) * invdet
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m.data[0][1] = (-data[0][1] * c5 + data[0][2] * c4 - data[0][3] * c3) * invdet
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m.data[0][2] = ( data[3][1] * s5 - data[3][2] * s4 + data[3][3] * s3) * invdet
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m.data[0][3] = (-data[2][1] * s5 + data[2][2] * s4 - data[2][3] * s3) * invdet
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m.data[1][0] = (-data[1][0] * c5 + data[1][2] * c2 - data[1][3] * c1) * invdet
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m.data[1][1] = ( data[0][0] * c5 - data[0][2] * c2 + data[0][3] * c1) * invdet
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m.data[1][2] = (-data[3][0] * s5 + data[3][2] * s2 - data[3][3] * s1) * invdet
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m.data[1][3] = ( data[2][0] * s5 - data[2][2] * s2 + data[2][3] * s1) * invdet
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m.data[2][0] = ( data[1][0] * c4 - data[1][1] * c2 + data[1][3] * c0) * invdet
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m.data[2][1] = (-data[0][0] * c4 + data[0][1] * c2 - data[0][3] * c0) * invdet
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m.data[2][2] = ( data[3][0] * s4 - data[3][1] * s2 + data[3][3] * s0) * invdet
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m.data[2][3] = (-data[2][0] * s4 + data[2][1] * s2 - data[2][3] * s0) * invdet
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m.data[3][0] = (-data[1][0] * c3 + data[1][1] * c1 - data[1][2] * c0) * invdet
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m.data[3][1] = ( data[0][0] * c3 - data[0][1] * c1 + data[0][2] * c0) * invdet
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m.data[3][2] = (-data[3][0] * s3 + data[3][1] * s1 - data[3][2] * s0) * invdet
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m.data[3][3] = ( data[2][0] * s3 - data[2][1] * s1 + data[2][2] * s0) * invdet
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m
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end
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def +(other)
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if other.kind_of?(Matrix)
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m = Matrix::new
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4.times { |i|
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4.times { |j|
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m.data[i][j] = data[i][j] + other.data[i][j]
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}
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}
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return m
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else
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raise "Invalid argument for matrix add: #{other.inspect}!"
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end
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end
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def *(other)
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if other.kind_of?(Matrix)
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m = Matrix::new
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4.times { |i|
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4.times { |j|
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m.data[i][j] = 0.0
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4.times { |k|
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m.data[i][j] += data[i][k] * other.data[k][j]
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}
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}
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}
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return m
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elsif other.kind_of?(Vector) || (other.kind_of?(Array) && other.length == 4)
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return Vector::new(
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@data[0][0] * other[0] + @data[0][1] * other[1] + @data[0][2] * other[2] + @data[0][3] * other[3],
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@data[1][0] * other[0] + @data[1][1] * other[1] + @data[1][2] * other[2] + @data[1][3] * other[3],
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@data[2][0] * other[0] + @data[2][1] * other[1] + @data[2][2] * other[2] + @data[2][3] * other[3],
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@data[3][0] * other[0] + @data[3][1] * other[1] + @data[3][2] * other[2] + @data[3][3] * other[3]
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)
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elsif other.kind_of?(Numeric)
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m = Matrix::new
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4.times { |i|
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4.times { |j|
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m.data[i][j] = data[i][j] * other
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}
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}
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return m
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else
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raise "Invalid argument for matrix miltiply: #{other.inspect}!"
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end
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end
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end #Matrix
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class Vector
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def initialize(x=0.0, y=0.0, z=0.0, w=1.0)
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@data = [x, y, z, w]
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end
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def [](i)
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return @data[i]
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end
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def []=(i,v)
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return @data[i]=v
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end
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def dup
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self.class::new(x,y,z,w)
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end
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def x
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@data[0]
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end
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def x=(v)
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@data[0] = v
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end
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def y
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@data[1]
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end
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def y=(v)
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@data[1] = v
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end
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def z
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@data[2]
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end
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def z=(v)
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@data[2]=v
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end
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def w
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@data[3]
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end
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def w=(v)
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@data[3] = v
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end
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def -(other)
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Vector::new(x-other.x, y-other.y, z-other.z, w)
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end
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def +(other)
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Vector::new(x+other.x, y+other.y, z+other.z, w)
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end
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def *(scalar)
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Vector::new(x*scalar, y*scalar, z*scalar, w)
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end
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def dot(other)
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x*other.x + y*other.y + z*other.z
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end
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def -@
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self.class::new(-x, -y, -z, w)
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end
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def length
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Math.sqrt(x*x + y*y + z*z)
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end
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def normalize!
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l = length
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if l != 0.0 && ! l.nan?
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@data[0] /= l
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@data[1] /= l
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@data[2] /= l
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else
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@data[0] = 0.0
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@data[1] = 0.0
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@data[2] = 0.0
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end
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self
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end
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def normalize
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self.dup.normalize!
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end
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end #Vector
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def self.get_translation_vector(*args)
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if args.length == 1
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v = args.first.dup
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elsif args.length == 3
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v = Vector::new(*args)
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else
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raise "Invalid translation arguments: #{args.inspect}!"
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end
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v
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end
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def self.get_translation_matrix(*args)
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m = get_unit_matrix
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v = get_translation_vector(*args)
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m.data[0][3] = v[0]
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m.data[1][3] = v[1]
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m.data[2][3] = v[2]
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m
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end
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def self.get_inverse_translation_matrix(*args)
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m = get_unit_matrix
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v = get_translation_vector(*args)
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m.data[0][3] = -v[0]
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m.data[1][3] = -v[1]
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m.data[2][3] = -v[2]
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m
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end
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def self.get_scaling_vector(*args)
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if args.length == 1
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v = args.first.dup
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elsif args.length == 3
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v = Vector::new(*args)
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else
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raise "Invalid translation arguments: #{args.inspect}!"
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end
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v
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end
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def self.get_scaling_matrix(*args)
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m = get_unit_matrix
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v = get_scaling_vector(*args)
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m.data[0][0] = v[0]
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m.data[1][1] = v[1]
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m.data[2][2] = v[2]
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m
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end
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def self.get_inverse_scaling_matrix(*args)
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m = get_unit_matrix
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v = get_scaling_vector(*args)
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m.data[0][0] = 1.0/v[0]
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m.data[1][1] = 1.0/v[1]
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m.data[2][2] = 1.0/v[2]
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m
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end
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def self.get_rotation_vector(*args)
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if args.length == 1
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v = args.first.dup
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elsif args.length == 3
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v = Vector::new(*args)
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else
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raise "Invalid translation arguments: #{args.inspect}!"
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end
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v
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end
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def self.get_rotation_matrix(*args, center: nil, order: nil)
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v = get_rotation_vector(*args)
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if center
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vt = get_translation_vector(*[center].flatten)
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281
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+
mt1 = get_translation_matrix(-vt)
|
282
|
+
mt2 = get_translation_matrix(vt)
|
283
|
+
else
|
284
|
+
mt1 = get_unit_matrix
|
285
|
+
mt2 = get_unit_matrix
|
286
|
+
end
|
287
|
+
m = mt2
|
288
|
+
if order
|
289
|
+
case order
|
290
|
+
when 0
|
291
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
292
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
293
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
294
|
+
when 1
|
295
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
296
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
297
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
298
|
+
when 2
|
299
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
300
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
301
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
302
|
+
when 3
|
303
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
304
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
305
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
306
|
+
when 4
|
307
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
308
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
309
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
310
|
+
else
|
311
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
312
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
313
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
314
|
+
end
|
315
|
+
else
|
316
|
+
m = m * rotation_matrix( v[2], Vector::new(0.0, 0.0, 1.0))
|
317
|
+
m = m * rotation_matrix( v[1], Vector::new(0.0, 1.0, 0.0))
|
318
|
+
m = m * rotation_matrix( v[0], Vector::new(1.0, 0.0, 0.0))
|
319
|
+
end
|
320
|
+
m = m * mt1
|
321
|
+
m
|
322
|
+
end
|
323
|
+
|
324
|
+
def self.get_inverse_rotation_matrix(*args, center: nil, order: nil)
|
325
|
+
v = get_rotation_vector(*args)
|
326
|
+
if center
|
327
|
+
vt = get_translation_vector(*[center].flatten)
|
328
|
+
mt1 = get_translation_matrix(-vt)
|
329
|
+
mt2 = get_translation_matrix(vt)
|
330
|
+
else
|
331
|
+
mt1 = get_unit_matrix
|
332
|
+
mt2 = get_unit_matrix
|
333
|
+
end
|
334
|
+
m = mt2
|
335
|
+
if order
|
336
|
+
case order
|
337
|
+
when 0
|
338
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
339
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
340
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
341
|
+
when 1
|
342
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
343
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
344
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
345
|
+
when 2
|
346
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
347
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
348
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
349
|
+
when 3
|
350
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
351
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
352
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
353
|
+
when 4
|
354
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
355
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
356
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
357
|
+
else
|
358
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
359
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
360
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
361
|
+
end
|
362
|
+
else
|
363
|
+
m = m * rotation_matrix( -v[0], Vector::new(1.0, 0.0, 0.0))
|
364
|
+
m = m * rotation_matrix( -v[1], Vector::new(0.0, 1.0, 0.0))
|
365
|
+
m = m * rotation_matrix( -v[2], Vector::new(0.0, 0.0, 1.0))
|
366
|
+
end
|
367
|
+
m = m * mt1
|
368
|
+
m
|
369
|
+
end
|
370
|
+
|
371
|
+
def self.get_unit_matrix
|
372
|
+
Matrix::new
|
373
|
+
end
|
374
|
+
|
375
|
+
def self.get_zero_matrix
|
376
|
+
Matrix::new * 0.0
|
377
|
+
end
|
378
|
+
|
379
|
+
def self.get_transformation_matrix(translate, rotate, scale, parent_scale, order: nil)
|
380
|
+
get_translation_matrix(translate) *
|
381
|
+
get_inverse_scaling_matrix(parent_scale) *
|
382
|
+
get_rotation_matrix(rotate, order: order) *
|
383
|
+
get_scaling_matrix(scale)
|
384
|
+
end
|
385
|
+
|
386
|
+
def self.get_inverse_transformation_matrix(translate, rotate, scale, parent_scale, order: nil)
|
387
|
+
get_inverse_scaling_matrix(scale) *
|
388
|
+
get_inverse_rotation_matrix(rotate, order: order) *
|
389
|
+
get_scaling_matrix(parent_scale) *
|
390
|
+
get_inverse_translation_matrix(translate)
|
391
|
+
end
|
392
|
+
|
393
|
+
private
|
394
|
+
|
395
|
+
# https://en.wikipedia.org/wiki/Rotation_matrix#Axis_and_angle
|
396
|
+
def self.rotation_matrix(angle, vector)
|
397
|
+
v = vector.normalize
|
398
|
+
x = v[0]
|
399
|
+
y = v[1]
|
400
|
+
z = v[2]
|
401
|
+
c = Math::cos(angle)
|
402
|
+
d = 1 - c
|
403
|
+
s = Math::sin(angle)
|
404
|
+
|
405
|
+
m = Matrix::new
|
406
|
+
|
407
|
+
m.data.replace( [ [ x*x*d + c, x*y*d - z*s, x*z*d + y*s, 0.0],
|
408
|
+
[ y*x*d + z*s, y*y*d + c, y*z*d - x*s, 0.0],
|
409
|
+
[ z*x*d - y*s, z*y*d + x*s, z*z*d + c, 0.0],
|
410
|
+
[ 0.0, 0.0, 0.0, 1.0] ] )
|
411
|
+
m
|
412
|
+
end
|
413
|
+
|
414
|
+
end #Linalg
|
415
|
+
|
416
|
+
end #Bayonetta
|