perlin 0.1.0pre1-x86-mingw32

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data/CHANGELOG ADDED
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+ 0.1.0
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+ -----
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+
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+ * Converted to gem (previously was just a .c file).
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+ * Added 3D chunks.
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+ * Optimised chunk operations.
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+ * Added Generator#[x, y]
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+ * Added Generator#[x, y, z]
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+ * Added Generator#chunk x, y, size_x, size_y
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+ * Added Generator#chunk x, y, z, size_x, size_y, size_z
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+ * Added Generator#persistence, #seed and #octave accessors.
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+ * Added Perlin's Simplex generation (much faster).
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+ * A number of general fixes (added rspec tests).
data/LICENSE ADDED
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+ The MIT License
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+
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+ Copyright (c) 2009 Brian Jones
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README.md ADDED
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+ Perlin
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+ ======
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+
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+ A Perlin noise implementation based off
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+ <http://freespace.virgin.net/hugo.elias/models/m_perlin.htm>. Implemented as a Ruby C extension, it is considerably faster than the pure Ruby equivalent, [perlin_noise](https://github.com/junegunn/perlin_noise).
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+
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+ - Written by Brian 'bojo' Jones <mojobojo@gmail.com>
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+ - Optimizations thanks to Camille Goudeseune, Univ of Illinois, <cog@illinois.edu>
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+ - Made into gem and extended by Bil Bas (bil.bagpuss@gmail.com)
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+
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+ - [Simplex noise functions copyright (c) 2007-2012 Eliot Eshelman](http://www.6by9.net/b/2012/02/03/simplex-noise-for-c-and-python)
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+
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+ INSTALL
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+ -------
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+
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+ $ gem install perlin
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+
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+ USAGE
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+ -----
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+
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+ require 'perlin'
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+
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+ # Takes values seed, persistence, and octaves
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+ noise = Perlin::Generator.new 123, 1.0, 1
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+
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+ # Returns a 'height' value for (x, y)
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+ puts noise[10, 20] #=> 0.9004574418067932
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+
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+ # Returns a 2D array of 'heights' for a range (x, y, size_x, size_y, interval)
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+ arr = noise.chunk 1, 1, 2, 3, 1
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+
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+ p arr #= > [[0.05753844603896141, -0.2208995521068573, 0.3973901569843292],
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+ # [0.1383310854434967, -0.22248442471027374, 0.15600799024105072]]
data/Rakefile ADDED
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+ require 'rake/clean'
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+ require 'rspec/core/rake_task'
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+ require 'rake/extensiontask'
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+ require 'yard'
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+ require 'redcloth'
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+ require 'launchy'
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+
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+
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+ begin
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+ require 'devkit' # only used on windows
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+ rescue LoadError
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+ end
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+
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+ require File.expand_path('../lib/perlin/version', __FILE__)
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+
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+ CLOBBER << "coverage"
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+
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+ # somewhere in your Rakefile, define your gem spec
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+ spec = Gem::Specification.new do |s|
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+ s.name = 'perlin'
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+ s.version = Perlin::VERSION
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+ s.date = Time.now.strftime '%Y-%m-%d'
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+ s.authors = ["Brian 'bojo' Jones", 'Camille Goudeseune', 'Bil Bas']
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+
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+ s.summary = 'Perlin Noise C extension'
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+ s.description = <<-END
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+ #{s.summary}
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+
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+ A Perlin/Simplex noise implementation based of
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+ <http://freespace.virgin.net/hugo.elias/models/m_perlin.htm>. Implemented as a Ruby C extension.
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+ END
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+
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+ s.email = %w<mojobojo@gmail.com>
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+ s.files = Dir.glob %w<CHANGELOG LICENSE Rakefile README.md lib/**/*.* lib ext/**/*.* examples/**/*.*>
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+ s.homepage = 'https://github.com/boj/ruby-perlin'
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+ s.licenses = %w<MIT>
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+ s.extensions << 'ext/perlin/extconf.rb'
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+ s.rubyforge_project = 'ruby-perlin'
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+ s.test_files = []
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+ s.has_rdoc = 'yard'
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+
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+ s.add_development_dependency 'rake-compile', '~> 0.8.1'
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+ s.add_development_dependency 'simplecov', '~> 0.6.4'
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+ s.add_development_dependency 'launchy', '~> 2.1.0'
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+ end
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+
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+ Gem::PackageTask.new spec do
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+ end
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+
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+ Rake::ExtensionTask.new 'perlin', spec do |ext|
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+ RUBY_VERSION =~ /(\d+.\d+)/
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+ ext.lib_dir = "lib/perlin/#{$1}"
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+ end
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+
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+ YARD::Rake::YardocTask.new
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+
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+ task :default => :spec
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+ task :spec => :compile
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+
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+ RSpec::Core::RakeTask.new do |t|
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+ end
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+
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+ desc "Generate SimpleCov test coverage and open in your browser"
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+ task :coverage do
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+ rm_r "coverage" rescue nil
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+
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+ sh %q<ruby -rsimplecov -e "SimpleCov.command_name 'spec'; SimpleCov.start">
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+
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+ Launchy.open "coverage/index.html" rescue nil
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+ end
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+
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+ desc "Open yard docs in browser"
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+ task :browse_yard => :yard do
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+ Launchy.open "doc/index.html" rescue nil
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+ end
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+
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+ desc "Create platform-specific compiled gem"
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+ task :native_gem do
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+ Rake::Task["native"].invoke "gem"
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+ end
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+
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+ desc "Run benchmarks"
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+ task :bench => :compile do
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+ require File.expand_path("../bench/benchmarks.rb", __FILE__)
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+ end
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+ require 'perlin'
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+
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+ def print_data(seed, persistence, octave, size_x, size_y, interval)
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+ noise = Perlin::Generator.new seed, persistence, octave
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+
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+ puts
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+
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+ data = noise.chunk 0, 0, size_x, size_y, interval
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+ size_y.times do |y|
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+ str = ''
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+
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+ size_x.times do |x|
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+ str << "%7.2f" % data[x][y]
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+ end
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+
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+ puts str
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+ end
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+ end
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+
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+ print_data 5, 1.0, 1, 10, 500, 1
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+
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+ puts "\nDone!"
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+ require 'perlin'
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+
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+ def print_data(seed, persistence, octave, size_x, size_y, size_z, interval)
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+ noise = Perlin::Generator.new seed, persistence, octave
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+
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+ puts
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+
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+ data = noise.chunk 0, 0, 0, size_x, size_y, size_z, interval
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+ size_z.times do |z|
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+ size_y.times do |y|
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+ str = ''
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+
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+ size_x.times do |x|
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+ str << "%7.2f" % data[x][y]
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+ end
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+
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+ puts str
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+ end
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+ end
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+ end
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+
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+ print_data 5, 1.0, 1, 10, 500, 99, 1.9
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+
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+ puts "\nDone!"
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+ require 'perlin'
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+
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+ def print_data(seed, persistence, octave, size_x, size_y)
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+ noise = Perlin::Generator.new seed, persistence, octave
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+
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+ puts
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+
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+ # Note that it would be significantly faster to use #chunk in this example.
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+ size_y.times do |y|
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+ str = ''
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+
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+ size_x.times do |x|
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+ n = noise.run2d x, y
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+ str << "%7.2f" % n
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+ end
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+
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+ puts str
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+ end
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+ end
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+
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+ print_data 5, 1.0, 1, 10, 500
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+
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+ puts "\nDone!"
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+ require 'perlin'
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+
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+ def print_data(seed, persistence, octave, size_x, size_y, size_z)
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+ noise = Perlin::Generator.new seed, persistence, octave
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+
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+ puts
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+
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+ # Note that it would be significantly faster to use #chunk in this example.
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+ size_z.times do |z|
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+ size_y.times do |y|
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+ str = ''
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+
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+ size_x.times do |x|
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+ n = noise.run3d x, y, z
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+ str << "%7.2f" % n
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+ end
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+
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+ puts str
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+ end
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+ end
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+ end
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+
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+ print_data 5, 1.0, 1, 10, 200, 99
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+
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+ puts "\nDone!"
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+ # Install
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+
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+ gem install ruby-opengl fxruby
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+ require 'perlin'
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+ require 'rubygems'
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+ require 'fox16'
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+
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+ # Base framework borrowed from: http://www.fxruby.org/examples/gltest.rb
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+
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+ include Fox
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+
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+ class GLTestWindow < FXMainWindow
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+
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+ # How often our timer will fire (in milliseconds)
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+ TIMER_INTERVAL = 100
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+
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+ def drawTerrain(width, length)
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+ p = Perlin.new(@p_seed.to_s.to_i, @p_freq.to_s.to_f, @p_octave.to_s.to_i)
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+
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+ GL.Begin(GL::QUADS)
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+ for x in 0..width
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+ for y in 0..length
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+ material = [rand, rand, rand]
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+ GL.Material(GL::FRONT, GL::AMBIENT, material)
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+ GL.Material(GL::FRONT, GL::DIFFUSE, material)
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+ GL.Vertex(x, y, p.run(x, y))
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+ GL.Vertex(x + 1, y, p.run(x + 1, y))
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+ GL.Vertex(x + 1, y + 1, p.run(x + 1, y + 1))
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+ GL.Vertex(x, y + 1, p.run(x, y + 1))
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+ end
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+ end
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+ GL.End()
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+ end
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+
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+ # Draw the GL scene
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+ def drawScene
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+ lightPosition = [5.0, 5.0, 5.0, 1.0]
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+ lightAmbient = [ 0.5, 0.5, 0.5, 1.0]
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+ lightDiffuse = [ 0.9, 0.9, 0.9, 1.0]
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+
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+ width = @glcanvas.width.to_f
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+ height = @glcanvas.height.to_f
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+ aspect = width / height
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+
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+ # Make context current
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+ @glcanvas.makeCurrent()
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+
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+ GL.Viewport(0, 0, @glcanvas.width, @glcanvas.height)
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+
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+ GL.ClearColor(0.0, 0.0, 0.0, 0.0)
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+ GL.Clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT)
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+ GL.Enable(GL::DEPTH_TEST)
50
+
51
+ GL.Disable(GL::DITHER)
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+
53
+ GL.MatrixMode(GL::PROJECTION)
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+ GL.LoadIdentity()
55
+ GLU.Perspective(90.0, aspect, 1.0, 100.0)
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+
57
+ GL.MatrixMode(GL::MODELVIEW)
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+ GL.LoadIdentity()
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+ x = (@p_width.to_s.to_i / 2.0)
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+ y = (@p_length.to_s.to_i / 2.0)
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+ GLU.LookAt(5.0, 15.0, 5.0, x, y, 0.0, 0.0, -1.0, 0.0)
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+
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+ GL.ShadeModel(GL::SMOOTH)
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+ GL.Light(GL::LIGHT0, GL::POSITION, lightPosition)
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+ GL.Light(GL::LIGHT0, GL::AMBIENT, lightAmbient)
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+ GL.Light(GL::LIGHT0, GL::DIFFUSE, lightDiffuse)
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+ GL.Enable(GL::LIGHT0)
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+ GL.Enable(GL::LIGHTING)
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+
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+ GL.PushMatrix()
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+ drawTerrain(@p_width.to_s.to_i, @p_length.to_s.to_i)
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+ GL.PopMatrix()
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+
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+ # Swap if it is double-buffered
75
+ if @glvisual.isDoubleBuffer
76
+ @glcanvas.swapBuffers
77
+ end
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+
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+ # Make context non-current
80
+ @glcanvas.makeNonCurrent
81
+ end
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+
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+ def initialize(app)
84
+ @p_seed = FXDataTarget.new(rand(100))
85
+ @p_freq = FXDataTarget.new(1.0)
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+ @p_octave = FXDataTarget.new(1)
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+ @p_width = FXDataTarget.new(10)
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+ @p_length = FXDataTarget.new(10)
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+
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+ # Invoke the base class initializer
91
+ super(app, "Perlin Visualizer", :opts => DECOR_ALL, :width => 800, :height => 600)
92
+
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+ # Construct the main window elements
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+ frame = FXHorizontalFrame.new(self, LAYOUT_SIDE_TOP | LAYOUT_FILL_X | LAYOUT_FILL_Y)
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+ frame.padLeft, frame.padRight = 0, 0
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+ frame.padTop, frame.padBottom = 0, 0
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+
98
+ # Left pane to contain the glcanvas
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+ glcanvasFrame = FXVerticalFrame.new(frame, LAYOUT_FILL_X | LAYOUT_FILL_Y | LAYOUT_TOP | LAYOUT_LEFT)
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+
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+ # Drawing glcanvas
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+ glpanel = FXVerticalFrame.new(
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+ glcanvasFrame, (FRAME_SUNKEN | FRAME_THICK | LAYOUT_FILL_X | LAYOUT_FILL_Y | LAYOUT_TOP | LAYOUT_LEFT)
104
+ )
105
+ glpanel.padLeft, glpanel.padRight = 0, 0
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+ glpanel.padTop, glpanel.padBottom = 0, 0
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+
108
+ # A visual to draw OpenGL
109
+ @glvisual = FXGLVisual.new(getApp(), VISUAL_DOUBLEBUFFER)
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+
111
+ # Drawing glcanvas
112
+ @glcanvas = FXGLCanvas.new(glpanel, @glvisual, :opts => LAYOUT_FILL_X | LAYOUT_FILL_Y | LAYOUT_TOP | LAYOUT_LEFT)
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+ @glcanvas.connect(SEL_PAINT) { drawScene }
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+ @glcanvas.connect(SEL_CONFIGURE) do
115
+ if @glcanvas.makeCurrent
116
+ GL.Viewport(0, 0, @glcanvas.width, @glcanvas.height)
117
+ @glcanvas.makeNonCurrent
118
+ end
119
+ end
120
+
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+ # Right pane for the buttons
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+ buttonFrame = FXVerticalFrame.new(frame, LAYOUT_FILL_Y | LAYOUT_TOP | LAYOUT_LEFT)
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+ buttonFrame.padLeft, buttonFrame.padRight = 10, 10
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+ buttonFrame.padTop, buttonFrame.padBottom = 10, 10
125
+
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+ # Redraw button
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+ redrawBtn = FXButton.new(
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+ buttonFrame,
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+ "&Redraw\tRedraw the screen",
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+ :opts => FRAME_THICK | FRAME_RAISED | LAYOUT_FILL_X | LAYOUT_TOP | LAYOUT_LEFT
131
+ )
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+ redrawBtn.connect(SEL_COMMAND) do
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+ x = (@p_width.to_s.to_i / 2.0)
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+ y = (@p_length.to_s.to_i / 2.0)
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+ GLU.LookAt(0.0, 0.0, 10.0, x, y, 0.0, 0.0, 1.0, 0.0)
136
+ drawScene
137
+ end
138
+ redrawBtn.padLeft, redrawBtn.padRight = 10, 10
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+ redrawBtn.padTop, redrawBtn.padBottom = 5, 5
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+
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+ # Redraw button
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+ redrawRndBtn = FXButton.new(
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+ buttonFrame,
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+ "&Redraw Random\tRedraw the screen after changing the seed",
145
+ :opts => FRAME_THICK | FRAME_RAISED | LAYOUT_FILL_X | LAYOUT_TOP | LAYOUT_LEFT
146
+ )
147
+ redrawRndBtn.connect(SEL_COMMAND) do
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+ @p_seed = FXDataTarget.new(rand(100))
149
+ drawScene
150
+ end
151
+ redrawRndBtn.padLeft, redrawRndBtn.padRight = 10, 10
152
+ redrawRndBtn.padTop, redrawRndBtn.padBottom = 5, 5
153
+
154
+ FXLabel.new(buttonFrame, "Seed", nil, LAYOUT_CENTER_Y | LAYOUT_CENTER_X | JUSTIFY_RIGHT | LAYOUT_FILL_ROW)
155
+ FXTextField.new(buttonFrame, 10, @p_seed, FXDataTarget::ID_VALUE, TEXTFIELD_INTEGER | LAYOUT_FILL_ROW)
156
+
157
+ FXLabel.new(buttonFrame, "Frequency", nil, LAYOUT_CENTER_Y | LAYOUT_CENTER_X | JUSTIFY_RIGHT | LAYOUT_FILL_ROW)
158
+ FXTextField.new(buttonFrame, 10, @p_freq, FXDataTarget::ID_VALUE, TEXTFIELD_REAL | LAYOUT_FILL_ROW)
159
+
160
+ FXLabel.new(buttonFrame, "Octave", nil, LAYOUT_CENTER_Y | LAYOUT_CENTER_X | JUSTIFY_RIGHT | LAYOUT_FILL_ROW)
161
+ FXTextField.new(buttonFrame, 10, @p_octave, FXDataTarget::ID_VALUE, TEXTFIELD_INTEGER | LAYOUT_FILL_ROW)
162
+
163
+ FXLabel.new(buttonFrame, "Width", nil, LAYOUT_CENTER_Y | LAYOUT_CENTER_X | JUSTIFY_RIGHT | LAYOUT_FILL_ROW)
164
+ FXTextField.new(buttonFrame, 10, @p_width, FXDataTarget::ID_VALUE, TEXTFIELD_INTEGER | LAYOUT_FILL_ROW)
165
+
166
+ FXLabel.new(buttonFrame, "Length", nil, LAYOUT_CENTER_Y | LAYOUT_CENTER_X | JUSTIFY_RIGHT | LAYOUT_FILL_ROW)
167
+ FXTextField.new(buttonFrame, 10, @p_length, FXDataTarget::ID_VALUE, TEXTFIELD_INTEGER | LAYOUT_FILL_ROW)
168
+
169
+ # Exit button
170
+ exitBtn = FXButton.new(
171
+ buttonFrame,
172
+ "&Exit\tExit the application", nil,
173
+ getApp(),
174
+ FXApp::ID_QUIT,
175
+ FRAME_THICK | FRAME_RAISED | LAYOUT_FILL_X | LAYOUT_TOP | LAYOUT_LEFT
176
+ )
177
+ exitBtn.padLeft, exitBtn.padRight = 10, 10
178
+ exitBtn.padTop, exitBtn.padBottom = 5, 5
179
+ end
180
+
181
+ # Create and initialize
182
+ def create
183
+ super
184
+ show(PLACEMENT_SCREEN)
185
+ end
186
+ end
187
+
188
+ if __FILE__ == $0
189
+ application = FXApp.new("Perlin Data Viewer", "Perlin Data View")
190
+ application.disableThreads
191
+
192
+ # Construct the main window
193
+ GLTestWindow.new(application)
194
+
195
+ # Create the app's windows
196
+ application.create
197
+
198
+ # Run the application
199
+ application.run
200
+ end