openstudio-extension 0.7.0 → 0.8.0

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Files changed (47) hide show
  1. checksums.yaml +4 -4
  2. data/.gitignore +1 -0
  3. data/CHANGELOG.md +14 -0
  4. data/LICENSE.md +1 -1
  5. data/README.md +2 -0
  6. data/lib/openstudio/extension/runner.rb +12 -8
  7. data/lib/openstudio/extension/runner_config.rb +33 -6
  8. data/lib/openstudio/extension/version.rb +1 -1
  9. data/openstudio-extension.gemspec +6 -6
  10. metadata +18 -75
  11. data/lib/openstudio/extension/core/CreateResults.rb +0 -1033
  12. data/lib/openstudio/extension/core/check_air_sys_temps.rb +0 -160
  13. data/lib/openstudio/extension/core/check_calibration.rb +0 -125
  14. data/lib/openstudio/extension/core/check_cond_zns.rb +0 -54
  15. data/lib/openstudio/extension/core/check_domestic_hot_water.rb +0 -304
  16. data/lib/openstudio/extension/core/check_envelope_conductance.rb +0 -423
  17. data/lib/openstudio/extension/core/check_eui_by_end_use.rb +0 -132
  18. data/lib/openstudio/extension/core/check_eui_reasonableness.rb +0 -105
  19. data/lib/openstudio/extension/core/check_fan_pwr.rb +0 -68
  20. data/lib/openstudio/extension/core/check_internal_loads.rb +0 -363
  21. data/lib/openstudio/extension/core/check_mech_sys_capacity.rb +0 -196
  22. data/lib/openstudio/extension/core/check_mech_sys_efficiency.rb +0 -296
  23. data/lib/openstudio/extension/core/check_mech_sys_part_load_eff.rb +0 -434
  24. data/lib/openstudio/extension/core/check_mech_sys_type.rb +0 -109
  25. data/lib/openstudio/extension/core/check_part_loads.rb +0 -421
  26. data/lib/openstudio/extension/core/check_placeholder.rb +0 -45
  27. data/lib/openstudio/extension/core/check_plant_cap.rb +0 -93
  28. data/lib/openstudio/extension/core/check_plant_temps.rb +0 -129
  29. data/lib/openstudio/extension/core/check_plenum_loads.rb +0 -57
  30. data/lib/openstudio/extension/core/check_pump_pwr.rb +0 -78
  31. data/lib/openstudio/extension/core/check_sch_coord.rb +0 -211
  32. data/lib/openstudio/extension/core/check_schedules.rb +0 -281
  33. data/lib/openstudio/extension/core/check_simultaneous_heating_and_cooling.rb +0 -128
  34. data/lib/openstudio/extension/core/check_supply_air_and_thermostat_temp_difference.rb +0 -118
  35. data/lib/openstudio/extension/core/check_weather_files.rb +0 -102
  36. data/lib/openstudio/extension/core/deer_vintages.rb +0 -281
  37. data/lib/openstudio/extension/core/os_lib_aedg_measures.rb +0 -461
  38. data/lib/openstudio/extension/core/os_lib_constructions.rb +0 -353
  39. data/lib/openstudio/extension/core/os_lib_geometry.rb +0 -1169
  40. data/lib/openstudio/extension/core/os_lib_helper_methods.rb +0 -383
  41. data/lib/openstudio/extension/core/os_lib_hvac.rb +0 -2163
  42. data/lib/openstudio/extension/core/os_lib_lighting_and_equipment.rb +0 -184
  43. data/lib/openstudio/extension/core/os_lib_model_generation.rb +0 -3584
  44. data/lib/openstudio/extension/core/os_lib_model_simplification.rb +0 -1019
  45. data/lib/openstudio/extension/core/os_lib_outdoorair_and_infiltration.rb +0 -135
  46. data/lib/openstudio/extension/core/os_lib_reporting_qaqc.rb +0 -170
  47. data/lib/openstudio/extension/core/os_lib_schedules.rb +0 -933
@@ -1,1169 +0,0 @@
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- # *******************************************************************************
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- # OpenStudio(R), Copyright (c) Alliance for Sustainable Energy, LLC.
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- # See also https://openstudio.net/license
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- # *******************************************************************************
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-
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- module OsLib_Geometry
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- # lower z value of vertices with starting value above x to new value of y
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- def self.lowerSurfaceZvalue(surfaceArray, zValueTarget)
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- counter = 0
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-
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- # loop over all surfaces
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- surfaceArray.each do |surface|
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- # create a new set of vertices
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- newVertices = OpenStudio::Point3dVector.new
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-
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- # get the existing vertices for this interior partition
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- vertices = surface.vertices
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- flag = false
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- vertices.each do |vertex|
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- # initialize new vertex to old vertex
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- x = vertex.x
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- y = vertex.y
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- z = vertex.z
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-
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- # if this z vertex is not on the z = 0 plane
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- if z > zValueTarget
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- z = zValueTarget
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- flag = true
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- end
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-
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- # add point to new vertices
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- newVertices << OpenStudio::Point3d.new(x, y, z)
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- end
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-
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- # set vertices to new vertices
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- surface.setVertices(newVertices) # todo check if this was made, and issue warning if it was not. Could happen if resulting surface not planer.
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-
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- if flag then counter += 1 end
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- end
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-
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- result = counter
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- return result
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- end
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-
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- # return an array of z values for surfaces passed in. The values will be relative to the parent origin. This was intended for spaces.
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- def self.getSurfaceZValues(surfaceArray)
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- zValueArray = []
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-
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- # loop over all surfaces
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- surfaceArray.each do |surface|
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- # get the existing vertices
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- vertices = surface.vertices
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- vertices.each do |vertex|
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- # push z value to array
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- zValueArray << vertex.z
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- end
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- end
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-
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- result = zValueArray
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- return result
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- end
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-
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- def self.createPointAtCenterOfFloor(model, space, zOffset)
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- # find floors
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- floors = []
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- space.surfaces.each do |surface|
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- next if surface.surfaceType != 'Floor'
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- floors << surface
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- end
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-
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- # this method only works for flat (non-inclined) floors
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- boundingBox = OpenStudio::BoundingBox.new
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- floors.each do |floor|
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- boundingBox.addPoints(floor.vertices)
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- end
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- xmin = boundingBox.minX.get
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- ymin = boundingBox.minY.get
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- zmin = boundingBox.minZ.get
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- xmax = boundingBox.maxX.get
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- ymax = boundingBox.maxY.get
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-
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- x_pos = (xmin + xmax) / 2
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- y_pos = (ymin + ymax) / 2
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- z_pos = zmin + zOffset
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-
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- floorSurfacesInSpace = []
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- space.surfaces.each do |surface|
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- if surface.surfaceType == 'Floor'
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- floorSurfacesInSpace << surface
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- end
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- end
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-
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- pointIsOnFloor = OsLib_Geometry.checkIfPointIsOnSurfaceInArray(OpenStudio::Point3d.new(x_pos, y_pos, zmin), floorSurfacesInSpace)
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-
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- if pointIsOnFloor
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- new_point = OpenStudio::Point3d.new(x_pos, y_pos, z_pos)
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- else
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- # don't make point, it doesn't appear to be inside of the space
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- new_point = nil
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- end
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-
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- result = new_point
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- return result
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- end
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-
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- def self.createPointInFromSubSurfaceAtSpecifiedHeight(model, subSurface, referenceFloor, distanceInFromWindow, heightAboveBottomOfSubSurface)
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- window_outward_normal = subSurface.outwardNormal
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- window_centroid = OpenStudio.getCentroid(subSurface.vertices).get
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- window_outward_normal.setLength(distanceInFromWindow)
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- vertex = window_centroid + window_outward_normal.reverseVector
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- vertex_on_floorplane = referenceFloor.plane.project(vertex)
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- floor_outward_normal = referenceFloor.outwardNormal
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- floor_outward_normal.setLength(heightAboveBottomOfSubSurface)
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-
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- floorSurfacesInSpace = []
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- subSurface.space.get.surfaces.each do |surface|
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- if surface.surfaceType == 'Floor'
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- floorSurfacesInSpace << surface
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- end
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- end
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-
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- pointIsOnFloor = OsLib_Geometry.checkIfPointIsOnSurfaceInArray(vertex_on_floorplane, floorSurfacesInSpace)
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-
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- if pointIsOnFloor
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- new_point = vertex_on_floorplane + floor_outward_normal.reverseVector
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- else
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- # don't make point, it doesn't appear to be inside of the space
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- new_point = vertex_on_floorplane + floor_outward_normal.reverseVector # nil
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- end
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-
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- result = new_point
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- return result
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- end
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-
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- def self.checkIfPointIsOnSurfaceInArray(point, surfaceArray)
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- onSurfacesFlag = false
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-
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- surfaceArray.each do |surface|
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- # Check if sensor is on floor plane (I need to loop through all floors)
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- plane = surface.plane
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- point_on_plane = plane.project(point)
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-
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- faceTransform = OpenStudio::Transformation.alignFace(surface.vertices)
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- faceVertices = faceTransform * surface.vertices
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- facePointOnPlane = faceTransform * point_on_plane
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-
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- if OpenStudio.pointInPolygon(facePointOnPlane, faceVertices.reverse, 0.01)
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- # initial_sensor location lands in this surface's polygon
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- onSurfacesFlag = true
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- end
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- end
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-
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- if onSurfacesFlag
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- result = true
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- else
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- result = false
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- end
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-
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- return result
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- end
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-
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- def self.getExteriorWindowToWallRatio(spaceArray)
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- # counters
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- total_gross_ext_wall_area = 0
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- total_ext_window_area = 0
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-
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- spaceArray.each do |space|
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- # get surface area adjusting for zone multiplier
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- zone = space.thermalZone
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- if !zone.empty?
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- zone_multiplier = zone.get.multiplier
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- if zone_multiplier > 1
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- end
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- else
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- zone_multiplier = 1 # space is not in a thermal zone
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- end
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-
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- space.surfaces.each do |s|
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- next if s.surfaceType != 'Wall'
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- next if s.outsideBoundaryCondition != 'Outdoors'
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-
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- surface_gross_area = s.grossArea * zone_multiplier
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-
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- # loop through sub surfaces and add area including multiplier
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- ext_window_area = 0
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- s.subSurfaces.each do |subSurface|
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- ext_window_area += subSurface.grossArea * subSurface.multiplier * zone_multiplier
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- end
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-
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- total_gross_ext_wall_area += surface_gross_area
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- total_ext_window_area += ext_window_area
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- end
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- end
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-
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- if total_gross_ext_wall_area > 0
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- result = total_ext_window_area / total_gross_ext_wall_area
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- else
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- result = 0.0 # TODO: - this should not happen if the building has geometry
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- end
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-
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- return result
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- end
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-
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- # create core and perimeter polygons from length width and origin
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- def self.make_core_and_perimeter_polygons(runner, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
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- hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
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-
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- # determine if core and perimeter zoning can be used
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- if !(length > perimeter_zone_depth * 2.5 && width > perimeter_zone_depth * 2.5)
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- perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
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- runner.registerWarning('Due to the size of the building modeling each floor as a single zone.')
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- end
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-
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- x_delta = footprint_origin.x - length / 2.0
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- y_delta = footprint_origin.y - width / 2.0
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- z = 0
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- nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
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- ne_point = OpenStudio::Point3d.new(x_delta + length, y_delta + width, z)
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- se_point = OpenStudio::Point3d.new(x_delta + length, y_delta, z)
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- sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
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-
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- # Define polygons for a rectangular building
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- if perimeter_zone_depth > 0
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- perimeter_nw_point = nw_point + OpenStudio::Vector3d.new(perimeter_zone_depth, -perimeter_zone_depth, 0)
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- perimeter_ne_point = ne_point + OpenStudio::Vector3d.new(-perimeter_zone_depth, -perimeter_zone_depth, 0)
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- perimeter_se_point = se_point + OpenStudio::Vector3d.new(-perimeter_zone_depth, perimeter_zone_depth, 0)
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- perimeter_sw_point = sw_point + OpenStudio::Vector3d.new(perimeter_zone_depth, perimeter_zone_depth, 0)
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-
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- west_polygon = OpenStudio::Point3dVector.new
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- west_polygon << sw_point
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- west_polygon << nw_point
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- west_polygon << perimeter_nw_point
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- west_polygon << perimeter_sw_point
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- hash_of_point_vectors['West Perimeter Space'] = {}
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- hash_of_point_vectors['West Perimeter Space'][:space_type] = nil # other methods being used by makeSpacesFromPolygons may have space types associated with each polygon but this doesn't.
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- hash_of_point_vectors['West Perimeter Space'][:polygon] = west_polygon
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-
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- north_polygon = OpenStudio::Point3dVector.new
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- north_polygon << nw_point
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- north_polygon << ne_point
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- north_polygon << perimeter_ne_point
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- north_polygon << perimeter_nw_point
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- hash_of_point_vectors['North Perimeter Space'] = {}
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- hash_of_point_vectors['North Perimeter Space'][:space_type] = nil
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- hash_of_point_vectors['North Perimeter Space'][:polygon] = north_polygon
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-
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- east_polygon = OpenStudio::Point3dVector.new
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- east_polygon << ne_point
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- east_polygon << se_point
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- east_polygon << perimeter_se_point
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- east_polygon << perimeter_ne_point
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- hash_of_point_vectors['East Perimeter Space'] = {}
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- hash_of_point_vectors['East Perimeter Space'][:space_type] = nil
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- hash_of_point_vectors['East Perimeter Space'][:polygon] = east_polygon
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-
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- south_polygon = OpenStudio::Point3dVector.new
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- south_polygon << se_point
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- south_polygon << sw_point
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- south_polygon << perimeter_sw_point
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- south_polygon << perimeter_se_point
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- hash_of_point_vectors['South Perimeter Space'] = {}
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- hash_of_point_vectors['South Perimeter Space'][:space_type] = nil
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- hash_of_point_vectors['South Perimeter Space'][:polygon] = south_polygon
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-
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- core_polygon = OpenStudio::Point3dVector.new
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- core_polygon << perimeter_sw_point
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- core_polygon << perimeter_nw_point
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- core_polygon << perimeter_ne_point
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- core_polygon << perimeter_se_point
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- hash_of_point_vectors['Core Space'] = {}
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- hash_of_point_vectors['Core Space'][:space_type] = nil
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- hash_of_point_vectors['Core Space'][:polygon] = core_polygon
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-
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- # Minimal zones
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- else
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- whole_story_polygon = OpenStudio::Point3dVector.new
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- whole_story_polygon << sw_point
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- whole_story_polygon << nw_point
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- whole_story_polygon << ne_point
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- whole_story_polygon << se_point
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- hash_of_point_vectors['Whole Story Space'] = {}
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- hash_of_point_vectors['Whole Story Space'][:space_type] = nil
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- hash_of_point_vectors['Whole Story Space'][:polygon] = whole_story_polygon
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- end
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-
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- return hash_of_point_vectors
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- end
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-
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- # sliced bar multi creates and array of multiple sliced bar simple hashes
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- def self.make_sliced_bar_multi_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), story_hash)
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- # total building floor area to calculate ratios from space type floor areas
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- total_floor_area = 0.0
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- target_per_space_type = {}
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- space_types.each do |space_type, space_type_hash|
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- total_floor_area += space_type_hash[:floor_area]
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- target_per_space_type[space_type] = space_type_hash[:floor_area]
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- end
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-
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- # sort array by floor area, this hash will be altered to reduce floor area for each space type to 0
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- space_types_running_count = space_types.sort_by { |k, v| v[:floor_area] }
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-
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- # array entry for each story
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- footprints = []
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-
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- # variables for sliver check
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- valid_bar_width_min = OpenStudio.convert(3, 'ft', 'm').get # re-evaluate what this should be
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- bar_length = width # building width
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- valid_bar_area_min = valid_bar_width_min * bar_length
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-
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- # loop through stories to populate footprints
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- story_hash.each_with_index do |(k, v), i|
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- # update the length and width for partial floors
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- if i + 1 == story_hash.size
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- area_multiplier = v[:partial_story_multiplier]
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- edge_multiplier = Math.sqrt(area_multiplier)
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- length *= edge_multiplier
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- width *= edge_multiplier
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- end
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-
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- # this will be populated for each building story
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- target_footprint_area = v[:multiplier] * length * width
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- current_footprint_area = 0.0
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- space_types_local_count = {}
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-
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- space_types_running_count.each do |space_type, space_type_hash|
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- # next if floor area is full or space type is empty
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-
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- tol_value = 0.0001
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- next if current_footprint_area + tol_value >= target_footprint_area
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- next if space_type_hash[:floor_area] <= tol_value
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-
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- # special test for when total floor area is smaller than valid_bar_area_min, just make bar smaller that valid min and warn user
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- if target_per_space_type[space_type] < valid_bar_area_min
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- sliver_override = true
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- runner.registerWarning("Floor area of #{space_type.name} results in a bar with smaller than target minimum width.")
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- else
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- sliver_override = false
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- end
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-
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- # add entry for space type if it doesn't have one yet
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- if !space_types_local_count.key?(space_type)
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- if space_type_hash.has_key?(:children)
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- space_type = space_type_hash[:children][:default][:space_type] # will re-using space type create issue
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- space_types_local_count[space_type] = { floor_area: 0.0 }
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- space_types_local_count[space_type][:children] = space_type_hash[:children]
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- else
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- space_types_local_count[space_type] = { floor_area: 0.0 }
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- end
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- end
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-
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- # if there is enough of this space type to fill rest of floor area
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- remaining_in_footprint = target_footprint_area - current_footprint_area
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- raw_footprint_area_used = [space_type_hash[:floor_area],remaining_in_footprint].min
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-
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- # add to local hash
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- space_types_local_count[space_type][:floor_area] = raw_footprint_area_used / v[:multiplier].to_f
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-
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- # adjust balance ot running and local counts
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- current_footprint_area += raw_footprint_area_used
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- space_type_hash[:floor_area] -= raw_footprint_area_used
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-
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- # test if think sliver left on current floor.
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- # fix by moving smallest space type to next floor and and the same amount more of the sliver space type to this story
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- raw_footprint_area_used < valid_bar_area_min && sliver_override == false ? (test_a = true) : (test_a = false)
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-
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- # test if what would be left of the current space type would result in a sliver on the next story.
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- # fix by removing some of this space type so their is enough left for the next story, and replace the removed amount with the largest space type in the model
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- (space_type_hash[:floor_area] < valid_bar_area_min) && (space_type_hash[:floor_area] > tol_value) ? (test_b = true) : (test_b = false)
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-
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- # identify very small slices and re-arrange spaces to different stories to avoid this
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- if test_a
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-
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- # get first/smallest space type to move to another story
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- first_space = space_types_local_count.first
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-
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- # adjustments running counter for space type being removed from this story
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- space_types_running_count.each do |k2, v2|
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- next if k2 != first_space[0]
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- v2[:floor_area] += first_space[1][:floor_area] * v[:multiplier]
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- end
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-
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- # adjust running count for current space type
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- space_type_hash[:floor_area] -= first_space[1][:floor_area] * v[:multiplier]
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-
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- # add to local count for current space type
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- space_types_local_count[space_type][:floor_area] += first_space[1][:floor_area]
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-
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- # remove from local count for removed space type
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- space_types_local_count.shift
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-
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- elsif test_b
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-
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- # swap size
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- swap_size = valid_bar_area_min * 5 # currently equal to default perimeter zone depth of 15'
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- # this prevents too much area from being swapped resulting in a negative number for floor area
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- if swap_size > space_types_local_count[space_type][:floor_area] * v[:multiplier].to_f
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- swap_size = space_types_local_count[space_type][:floor_area] * v[:multiplier].to_f
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- end
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-
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- # adjust running count for current space type
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- space_type_hash[:floor_area] += swap_size
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-
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- # remove from local count for current space type
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- space_types_local_count[space_type][:floor_area] -= swap_size / v[:multiplier].to_f
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-
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- # adjust footprint used
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- current_footprint_area -= swap_size
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-
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- # the next larger space type will be brought down to fill out the footprint without any additional code
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-
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- end
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- end
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-
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- # creating footprint for story
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- footprints << OsLib_Geometry.make_sliced_bar_simple_polygons(runner, space_types_local_count, length, width, footprint_origin)
416
- end
417
-
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- return footprints
419
- end
420
-
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- # sliced bar simple creates a single sliced bar for space types passed in
422
- # look at length and width to adjust slicing direction
423
- def self.make_sliced_bar_simple_polygons(runner, space_types, length, width, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), perimeter_zone_depth = OpenStudio.convert(15, 'ft', 'm').get)
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- hash_of_point_vectors = {} # key is name, value is a hash, one item of which is polygon. Another could be space type
425
-
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- reverse_slice = false
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- if length < width
428
- reverse_slice = true
429
- #runner.registerInfo("reverse typical slice direction for bar because of aspect ratio less than 1.0.")
430
- end
431
-
432
- # determine if core and perimeter zoning can be used
433
- if !([length,width].min > perimeter_zone_depth * 2.5 && [length,width].min > perimeter_zone_depth * 2.5)
434
- perimeter_zone_depth = 0 # if any size is to small then just model floor as single zone, issue warning
435
- runner.registerWarning('Not modeling core and perimeter zones for some portion of the model.')
436
- end
437
-
438
- x_delta = footprint_origin.x - length / 2.0
439
- y_delta = footprint_origin.y - width / 2.0
440
- z = 0
441
- # this represents the entire bar, not individual space type slices
442
- nw_point = OpenStudio::Point3d.new(x_delta, y_delta + width, z)
443
- sw_point = OpenStudio::Point3d.new(x_delta, y_delta, z)
444
- se_point = OpenStudio::Point3d.new(x_delta + length, y_delta, z) # used when length is less than width
445
-
446
- # total building floor area to calculate ratios from space type floor areas
447
- total_floor_area = 0.0
448
- space_types.each do |space_type, space_type_hash|
449
- total_floor_area += space_type_hash[:floor_area]
450
- end
451
-
452
- # sort array by floor area but shift largest object to front
453
- space_types = space_types.sort_by { |k, v| v[:floor_area] }
454
- space_types.insert(0, space_types.delete_at(space_types.size - 1)) #.to_h
455
-
456
- # min and max bar end values
457
- min_bar_end_multiplier = 0.75
458
- max_bar_end_multiplier = 1.5
459
-
460
- # sort_by results in arrays with two items , first is key, second is hash value
461
- re_apply_largest_space_type_at_end = false
462
- max_reduction = nil # used when looping through section_hash_for_space_type if first space type needs to also be at far end of bar
463
- space_types.each do |space_type, space_type_hash|
464
- # setup end perimeter zones if needed
465
- start_perimeter_width_deduction = 0.0
466
- end_perimeter_width_deduction = 0.0
467
- if space_type == space_types.first[0]
468
- if [length,width].max * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
469
- start_perimeter_width_deduction = perimeter_zone_depth
470
- end
471
- # see if last space type is too small for perimeter. If it is then save some of this space type
472
- if [length,width].max * space_types.last[1][:floor_area] / total_floor_area < perimeter_zone_depth * min_bar_end_multiplier
473
- re_apply_largest_space_type_at_end = true
474
- end
475
- end
476
- if space_type == space_types.last[0]
477
- if [length,width].max * space_type_hash[:floor_area] / total_floor_area > max_bar_end_multiplier * perimeter_zone_depth
478
- end_perimeter_width_deduction = perimeter_zone_depth
479
- end
480
- end
481
- non_end_adjusted_width = ([length,width].max * space_type_hash[:floor_area] / total_floor_area) - start_perimeter_width_deduction - end_perimeter_width_deduction
482
-
483
- # adjustment of end space type is too small and is replaced with largest space type
484
- if (space_type == space_types.first[0]) && re_apply_largest_space_type_at_end
485
- max_reduction = [perimeter_zone_depth, non_end_adjusted_width].min
486
- non_end_adjusted_width -= max_reduction
487
- end
488
- if (space_type == space_types.last[0]) && re_apply_largest_space_type_at_end
489
- end_perimeter_width_deduction = space_types.first[0]
490
- end_b_flag = true
491
- else
492
- end_b_flag = false
493
- end
494
-
495
- # populate data for core and perimeter of slice
496
- section_hash_for_space_type = {}
497
- section_hash_for_space_type['end_a'] = start_perimeter_width_deduction
498
- section_hash_for_space_type[''] = non_end_adjusted_width
499
- section_hash_for_space_type['end_b'] = end_perimeter_width_deduction
500
-
501
- # determine if this space+type is double loaded corridor, and if so what the perimeter zone depth should be based on building width
502
- # look at reverse_slice to see if length or width should be used to determine perimeter depth
503
- if space_type_hash.has_key?(:children)
504
- core_ratio = space_type_hash[:children][:circ][:orig_ratio]
505
- perim_ratio = space_type_hash[:children][:default][:orig_ratio]
506
- core_ratio_adj = core_ratio / (core_ratio + perim_ratio)
507
- perim_ratio_adj = perim_ratio / (core_ratio + perim_ratio)
508
- core_space_type = space_type_hash[:children][:circ][:space_type]
509
- perim_space_type = space_type_hash[:children][:default][:space_type]
510
- if !reverse_slice
511
- custom_cor_val = width * core_ratio_adj
512
- custom_perim_val = (width - custom_cor_val)/2.0
513
- else
514
- custom_cor_val = length * core_ratio_adj
515
- custom_perim_val = (length - custom_cor_val)/2.0
516
- end
517
- actual_perim = custom_perim_val
518
- double_loaded_corridor = true
519
- else
520
- actual_perim = perimeter_zone_depth
521
- double_loaded_corridor = false
522
- end
523
-
524
- # may overwrite
525
- first_space_type_hash = space_types.first[1]
526
- if end_b_flag && first_space_type_hash.has_key?(:children)
527
- end_b_core_ratio = first_space_type_hash[:children][:circ][:orig_ratio]
528
- end_b_perim_ratio = first_space_type_hash[:children][:default][:orig_ratio]
529
- end_b_core_ratio_adj = end_b_core_ratio / (end_b_core_ratio + end_b_perim_ratio)
530
- end_b_perim_ratio_adj = end_b_perim_ratio / (end_b_core_ratio + end_b_perim_ratio)
531
- end_b_core_space_type = first_space_type_hash[:children][:circ][:space_type]
532
- end_b_perim_space_type = first_space_type_hash[:children][:default][:space_type]
533
- if !reverse_slice
534
- end_b_custom_cor_val = width * end_b_core_ratio_adj
535
- end_b_custom_perim_val = (width - end_b_custom_cor_val)/2.0
536
- else
537
- end_b_custom_cor_val = length * end_b_core_ratio_adj
538
- end_b_custom_perim_val = (length - end_b_custom_cor_val)/2.0
539
- end
540
- end_b_actual_perim = end_b_custom_perim_val
541
- end_b_double_loaded_corridor = true
542
- else
543
- end_b_actual_perim = perimeter_zone_depth
544
- end_b_double_loaded_corridor = false
545
- end
546
-
547
- # loop through sections for space type (main and possibly one or two end perimeter sections)
548
- section_hash_for_space_type.each do |k, slice|
549
-
550
- # need to use different space type for end_b
551
- if end_b_flag && k == "end_b" && space_types.first[1].has_key?(:children)
552
- slice = space_types.first[0]
553
- actual_perim = end_b_actual_perim
554
- double_loaded_corridor = end_b_double_loaded_corridor
555
- core_ratio = end_b_core_ratio
556
- perim_ratio = end_b_perim_ratio
557
- core_ratio_adj = end_b_core_ratio_adj
558
- perim_ratio_adj = end_b_perim_ratio_adj
559
- core_space_type = end_b_core_space_type
560
- perim_space_type = end_b_perim_space_type
561
- end
562
-
563
- if slice.class.to_s == 'OpenStudio::Model::SpaceType' || slice.class.to_s == 'OpenStudio::Model::Building'
564
- space_type = slice
565
- max_reduction = [perimeter_zone_depth, max_reduction].min
566
- slice = max_reduction
567
- end
568
- if slice == 0
569
- next
570
- end
571
-
572
- if !reverse_slice
573
-
574
- ne_point = nw_point + OpenStudio::Vector3d.new(slice, 0, 0)
575
- se_point = sw_point + OpenStudio::Vector3d.new(slice, 0, 0)
576
-
577
- if actual_perim > 0 && (actual_perim * 2.0) < width
578
- polygon_a = OpenStudio::Point3dVector.new
579
- polygon_a << sw_point
580
- polygon_a << sw_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
581
- polygon_a << se_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
582
- polygon_a << se_point
583
- if double_loaded_corridor
584
- hash_of_point_vectors["#{perim_space_type.name} A #{k}"] = {}
585
- hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:space_type] = perim_space_type
586
- hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:polygon] = polygon_a
587
- else
588
- hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
589
- hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
590
- hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
591
- end
592
-
593
- polygon_b = OpenStudio::Point3dVector.new
594
- polygon_b << sw_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
595
- polygon_b << nw_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
596
- polygon_b << ne_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
597
- polygon_b << se_point + OpenStudio::Vector3d.new(0, actual_perim, 0)
598
- if double_loaded_corridor
599
- hash_of_point_vectors["#{core_space_type.name} B #{k}"] = {}
600
- hash_of_point_vectors["#{core_space_type.name} B #{k}"][:space_type] = core_space_type
601
- hash_of_point_vectors["#{core_space_type.name} B #{k}"][:polygon] = polygon_b
602
- else
603
- hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
604
- hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
605
- hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
606
- end
607
-
608
- polygon_c = OpenStudio::Point3dVector.new
609
- polygon_c << nw_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
610
- polygon_c << nw_point
611
- polygon_c << ne_point
612
- polygon_c << ne_point + OpenStudio::Vector3d.new(0, - actual_perim, 0)
613
- if double_loaded_corridor
614
- hash_of_point_vectors["#{perim_space_type.name} C #{k}"] = {}
615
- hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:space_type] = perim_space_type
616
- hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:polygon] = polygon_c
617
- else
618
- hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
619
- hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
620
- hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
621
- end
622
- else
623
- polygon_a = OpenStudio::Point3dVector.new
624
- polygon_a << sw_point
625
- polygon_a << nw_point
626
- polygon_a << ne_point
627
- polygon_a << se_point
628
- hash_of_point_vectors["#{space_type.name} #{k}"] = {}
629
- hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
630
- hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
631
- end
632
-
633
- # update west points
634
- nw_point = ne_point
635
- sw_point = se_point
636
-
637
- else
638
-
639
- # create_bar at 90 degrees if aspect ration is less than 1.0
640
- # typical order (sw,nw,ne,se)
641
- # order used here (se,sw,nw,ne)
642
-
643
- nw_point = sw_point + OpenStudio::Vector3d.new(0, slice, 0)
644
- ne_point = se_point + OpenStudio::Vector3d.new(0, slice, 0)
645
-
646
- if actual_perim > 0 && (actual_perim * 2.0) < length
647
- polygon_a = OpenStudio::Point3dVector.new
648
- polygon_a << se_point
649
- polygon_a << se_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
650
- polygon_a << ne_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
651
- polygon_a << ne_point
652
- if double_loaded_corridor
653
- hash_of_point_vectors["#{perim_space_type.name} A #{k}"] = {}
654
- hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:space_type] = perim_space_type
655
- hash_of_point_vectors["#{perim_space_type.name} A #{k}"][:polygon] = polygon_a
656
- else
657
- hash_of_point_vectors["#{space_type.name} A #{k}"] = {}
658
- hash_of_point_vectors["#{space_type.name} A #{k}"][:space_type] = space_type
659
- hash_of_point_vectors["#{space_type.name} A #{k}"][:polygon] = polygon_a
660
- end
661
-
662
- polygon_b = OpenStudio::Point3dVector.new
663
- polygon_b << se_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
664
- polygon_b << sw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
665
- polygon_b << nw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
666
- polygon_b << ne_point + OpenStudio::Vector3d.new(- actual_perim, 0, 0)
667
- if double_loaded_corridor
668
- hash_of_point_vectors["#{core_space_type.name} B #{k}"] = {}
669
- hash_of_point_vectors["#{core_space_type.name} B #{k}"][:space_type] = core_space_type
670
- hash_of_point_vectors["#{core_space_type.name} B #{k}"][:polygon] = polygon_b
671
- else
672
- hash_of_point_vectors["#{space_type.name} B #{k}"] = {}
673
- hash_of_point_vectors["#{space_type.name} B #{k}"][:space_type] = space_type
674
- hash_of_point_vectors["#{space_type.name} B #{k}"][:polygon] = polygon_b
675
- end
676
-
677
- polygon_c = OpenStudio::Point3dVector.new
678
- polygon_c << sw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
679
- polygon_c << sw_point
680
- polygon_c << nw_point
681
- polygon_c << nw_point + OpenStudio::Vector3d.new(actual_perim, 0, 0)
682
- if double_loaded_corridor
683
- hash_of_point_vectors["#{perim_space_type.name} C #{k}"] = {}
684
- hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:space_type] = perim_space_type
685
- hash_of_point_vectors["#{perim_space_type.name} C #{k}"][:polygon] = polygon_c
686
- else
687
- hash_of_point_vectors["#{space_type.name} C #{k}"] = {}
688
- hash_of_point_vectors["#{space_type.name} C #{k}"][:space_type] = space_type
689
- hash_of_point_vectors["#{space_type.name} C #{k}"][:polygon] = polygon_c
690
- end
691
- else
692
- polygon_a = OpenStudio::Point3dVector.new
693
- polygon_a << se_point
694
- polygon_a << sw_point
695
- polygon_a << nw_point
696
- polygon_a << ne_point
697
- hash_of_point_vectors["#{space_type.name} #{k}"] = {}
698
- hash_of_point_vectors["#{space_type.name} #{k}"][:space_type] = space_type
699
- hash_of_point_vectors["#{space_type.name} #{k}"][:polygon] = polygon_a
700
- end
701
-
702
- # update west points
703
- sw_point = nw_point
704
- se_point = ne_point
705
-
706
- end
707
- end
708
- end
709
-
710
- return hash_of_point_vectors
711
- end
712
-
713
- # take diagram made by make_core_and_perimeter_polygons and make multi-story building
714
- # todo - add option to create shading surfaces when using multiplier. Mainly important for non rectangular buildings where self shading would be an issue
715
- def self.makeSpacesFromPolygons(runner, model, footprints, typical_story_height, effective_num_stories, footprint_origin = OpenStudio::Point3d.new(0, 0, 0), story_hash = {})
716
- # default story hash is for three stories with mid-story multiplier, but user can pass in custom versions
717
- if story_hash.empty?
718
- if effective_num_stories > 2
719
- story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
720
- story_hash['Mid'] = { space_origin_z: footprint_origin.z + typical_story_height + typical_story_height * (effective_num_stories.ceil - 3) / 2.0, space_height: typical_story_height, multiplier: effective_num_stories - 2 }
721
- story_hash['Top'] = { space_origin_z: footprint_origin.z + typical_story_height * (effective_num_stories.ceil - 1), space_height: typical_story_height, multiplier: 1 }
722
- elsif effective_num_stories > 1
723
- story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
724
- story_hash['Top'] = { space_origin_z: footprint_origin.z + typical_story_height * (effective_num_stories.ceil - 1), space_height: typical_story_height, multiplier: 1 }
725
- else # one story only
726
- story_hash['Ground'] = { space_origin_z: footprint_origin.z, space_height: typical_story_height, multiplier: 1 }
727
- end
728
- end
729
-
730
- # hash of new spaces (only change boundary conditions for these)
731
- new_spaces = []
732
-
733
- # loop through story_hash and polygons to generate all of the spaces
734
- story_hash.each_with_index do |(story_name, story_data), index|
735
- # make new story unless story at requested height already exists.
736
- story = nil
737
- model.getBuildingStorys.sort.each do |ext_story|
738
- if (ext_story.nominalZCoordinate.to_f - story_data[:space_origin_z].to_f).abs < 0.01
739
- story = ext_story
740
- end
741
- end
742
- if story.nil?
743
- story = OpenStudio::Model::BuildingStory.new(model)
744
- story.setNominalFloortoFloorHeight(story_data[:space_height]) # not used for anything
745
- story.setNominalZCoordinate (story_data[:space_origin_z]) # not used for anything
746
- story.setName("Story #{story_name}")
747
- end
748
-
749
- # multiplier values for adjacent stories to be altered below as needed
750
- multiplier_story_above = 1
751
- multiplier_story_below = 1
752
-
753
- if index == 0 # bottom floor, only check above
754
- if story_hash.size > 1
755
- multiplier_story_above = story_hash.values[index + 1][:multiplier]
756
- end
757
- elsif index == story_hash.size - 1 # top floor, check only below
758
- multiplier_story_below = story_hash.values[index + -1][:multiplier]
759
- else # mid floor, check above and below
760
- multiplier_story_above = story_hash.values[index + 1][:multiplier]
761
- multiplier_story_below = story_hash.values[index + -1][:multiplier]
762
- end
763
-
764
- # if adjacent story has multiplier > 1 then make appropriate surfaces adiabatic
765
- adiabatic_ceilings = false
766
- adiabatic_floors = false
767
- if story_data[:multiplier] > 1
768
- adiabatic_ceilings = true
769
- adiabatic_floors = true
770
- elsif multiplier_story_above > 1
771
- adiabatic_ceilings = true
772
- elsif multiplier_story_below > 1
773
- adiabatic_floors = true
774
- end
775
-
776
- # get the right collection of polygons to make up footprint for each building story
777
- if index > footprints.size - 1
778
- # use last footprint
779
- target_footprint = footprints.last
780
- else
781
- target_footprint = footprints[index]
782
- end
783
- target_footprint.each do |name, space_data|
784
- # gather options
785
- options = {
786
- 'name' => "#{name} - #{story.name}",
787
- 'spaceType' => space_data[:space_type],
788
- 'story' => story,
789
- 'makeThermalZone' => true,
790
- 'thermalZoneMultiplier' => story_data[:multiplier],
791
- 'floor_to_floor_height' => story_data[:space_height]
792
- }
793
-
794
- # make space
795
- space = OsLib_Geometry.makeSpaceFromPolygon(model, space_data[:polygon].first, space_data[:polygon], options)
796
- new_spaces << space
797
-
798
- # set z origin to proper position
799
- space.setZOrigin(story_data[:space_origin_z])
800
-
801
- # loop through celings and floors to hard asssign constructions and set boundary condition
802
- if adiabatic_ceilings || adiabatic_floors
803
- space.surfaces.each do |surface|
804
- if adiabatic_floors && (surface.surfaceType == 'Floor')
805
- if surface.construction.is_initialized
806
- surface.setConstruction(surface.construction.get)
807
- end
808
- surface.setOutsideBoundaryCondition('Adiabatic')
809
- end
810
- if adiabatic_ceilings && (surface.surfaceType == 'RoofCeiling')
811
- if surface.construction.is_initialized
812
- surface.setConstruction(surface.construction.get)
813
- end
814
- surface.setOutsideBoundaryCondition('Adiabatic')
815
- end
816
- end
817
- end
818
- end
819
-
820
- # TODO: - in future add code to include plenums or raised floor to each/any story.
821
- end
822
-
823
- # any changes to wall boundary conditions will be handled by same code that calls this method.
824
- # this method doesn't need to know about basements and party walls.
825
-
826
- return new_spaces
827
- end
828
-
829
- # add def to create a space from input, optionally take a name, space type, story and thermal zone.
830
- def self.makeSpaceFromPolygon(model, space_origin, point3dVector, options = {})
831
- # set defaults to use if user inputs not passed in
832
- defaults = {
833
- 'name' => nil,
834
- 'spaceType' => nil,
835
- 'story' => nil,
836
- 'makeThermalZone' => nil,
837
- 'thermalZone' => nil,
838
- 'thermalZoneMultiplier' => 1,
839
- 'floor_to_floor_height' => OpenStudio.convert(10, 'ft', 'm').get
840
- }
841
-
842
- # merge user inputs with defaults
843
- options = defaults.merge(options)
844
-
845
- # Identity matrix for setting space origins
846
- m = OpenStudio::Matrix.new(4, 4, 0)
847
- m[0, 0] = 1
848
- m[1, 1] = 1
849
- m[2, 2] = 1
850
- m[3, 3] = 1
851
-
852
- # make space from floor print
853
- space = OpenStudio::Model::Space.fromFloorPrint(point3dVector, options['floor_to_floor_height'], model)
854
- space = space.get
855
- m[0, 3] = space_origin.x
856
- m[1, 3] = space_origin.y
857
- m[2, 3] = space_origin.z
858
- space.changeTransformation(OpenStudio::Transformation.new(m))
859
- space.setBuildingStory(options['story'])
860
- if !options['name'].nil?
861
- space.setName(options['name'])
862
- end
863
-
864
- if !options['spaceType'].nil? && options['spaceType'].class.to_s == 'OpenStudio::Model::SpaceType'
865
- space.setSpaceType(options['spaceType'])
866
- end
867
-
868
- # create thermal zone if requested and assign
869
- if options['makeThermalZone']
870
- new_zone = OpenStudio::Model::ThermalZone.new(model)
871
- new_zone.setMultiplier(options['thermalZoneMultiplier'])
872
- space.setThermalZone(new_zone)
873
- new_zone.setName("Zone #{space.name}")
874
- else
875
- if !options['thermalZone'].nil? then space.setThermalZone(options['thermalZone']) end
876
- end
877
-
878
- result = space
879
- return result
880
- end
881
-
882
- def self.getExteriorWindowAndWllAreaByOrientation(model, spaceArray, options = {})
883
- # set defaults to use if user inputs not passed in
884
- defaults = {
885
- 'northEast' => 45,
886
- 'southEast' => 125,
887
- 'southWest' => 225,
888
- 'northWest' => 315
889
- }
890
-
891
- # merge user inputs with defaults
892
- options = defaults.merge(options)
893
-
894
- # counters
895
- total_gross_ext_wall_area_North = 0
896
- total_gross_ext_wall_area_South = 0
897
- total_gross_ext_wall_area_East = 0
898
- total_gross_ext_wall_area_West = 0
899
- total_ext_window_area_North = 0
900
- total_ext_window_area_South = 0
901
- total_ext_window_area_East = 0
902
- total_ext_window_area_West = 0
903
-
904
- spaceArray.each do |space|
905
- # get surface area adjusting for zone multiplier
906
- zone = space.thermalZone
907
- if !zone.empty?
908
- zone_multiplier = zone.get.multiplier
909
- if zone_multiplier > 1
910
- end
911
- else
912
- zone_multiplier = 1 # space is not in a thermal zone
913
- end
914
-
915
- space.surfaces.each do |s|
916
- next if s.surfaceType != 'Wall'
917
- next if s.outsideBoundaryCondition != 'Outdoors'
918
-
919
- surface_gross_area = s.grossArea * zone_multiplier
920
-
921
- # loop through sub surfaces and add area including multiplier
922
- ext_window_area = 0
923
- s.subSurfaces.each do |subSurface|
924
- ext_window_area += subSurface.grossArea * subSurface.multiplier * zone_multiplier
925
- end
926
-
927
- absoluteAzimuth = OpenStudio.convert(s.azimuth, 'rad', 'deg').get + s.space.get.directionofRelativeNorth + model.getBuilding.northAxis
928
- absoluteAzimuth -= 360.0 until absoluteAzimuth < 360.0
929
-
930
- # add to exterior wall counter if north or south
931
- if (options['northEast'] <= absoluteAzimuth) && (absoluteAzimuth < options['southEast']) # East exterior walls
932
- total_gross_ext_wall_area_East += surface_gross_area
933
- total_ext_window_area_East += ext_window_area
934
- elsif (options['southEast'] <= absoluteAzimuth) && (absoluteAzimuth < options['southWest']) # South exterior walls
935
- total_gross_ext_wall_area_South += surface_gross_area
936
- total_ext_window_area_South += ext_window_area
937
- elsif (options['southWest'] <= absoluteAzimuth) && (absoluteAzimuth < options['northWest']) # West exterior walls
938
- total_gross_ext_wall_area_West += surface_gross_area
939
- total_ext_window_area_West += ext_window_area
940
- else # North exterior walls
941
- total_gross_ext_wall_area_North += surface_gross_area
942
- total_ext_window_area_North += ext_window_area
943
- end
944
- end
945
- end
946
-
947
- result = { 'northWall' => total_gross_ext_wall_area_North,
948
- 'northWindow' => total_ext_window_area_North,
949
- 'southWall' => total_gross_ext_wall_area_South,
950
- 'southWindow' => total_ext_window_area_South,
951
- 'eastWall' => total_gross_ext_wall_area_East,
952
- 'eastWindow' => total_ext_window_area_East,
953
- 'westWall' => total_gross_ext_wall_area_West,
954
- 'westWindow' => total_ext_window_area_West }
955
- return result
956
- end
957
-
958
- def self.getAbsoluteAzimuthForSurface(surface, model)
959
- absolute_azimuth = OpenStudio.convert(surface.azimuth, 'rad', 'deg').get + surface.space.get.directionofRelativeNorth + model.getBuilding.northAxis
960
- absolute_azimuth -= 360.0 until absolute_azimuth < 360.0
961
- return absolute_azimuth
962
- end
963
-
964
- # dont use this, use calculate_story_exterior_wall_perimeter instead
965
- def self.estimate_perimeter(perim_story)
966
- perimeter = 0
967
- perim_story.spaces.each do |space|
968
- space.surfaces.each do |surface|
969
- next if (surface.outsideBoundaryCondition != 'Outdoors') || (surface.surfaceType != 'Wall')
970
- area = surface.grossArea
971
- z_value_array = OsLib_Geometry.getSurfaceZValues([surface])
972
- next if z_value_array.max == z_value_array.min # shouldn't see this unless wall is horizontal
973
- perimeter += area / (z_value_array.max - z_value_array.min)
974
- end
975
- end
976
-
977
- return perimeter
978
- end
979
-
980
- # calculate story perimeter. Selected story should have above grade walls. If not perimeter may return zero.
981
- # optional_multiplier_adjustment is used in special case when there are zone multipliers that represent additional zones within the same story
982
- # the value entered represents the story_multiplier which reduces the adjustment by that factor over the full zone multiplier
983
- # todo - this doesn't catch walls that are split that sit above floor surfaces that are not (e.g. main corridoor in secondary school model)
984
- # todo - also odd with multi-height spaces
985
- def self.calculate_story_exterior_wall_perimeter(runner, story, optional_multiplier_adjustment = nil, tested_wall_boundary_condition = ['Outdoors', 'Ground'], bounding_box = nil)
986
- perimeter = 0
987
- party_walls = []
988
- story.spaces.each do |space|
989
- # counter to use later
990
- edge_hash = {}
991
- edge_counter = 0
992
- space.surfaces.each do |surface|
993
- # get vertices
994
- vertex_hash = {}
995
- vertex_counter = 0
996
- surface.vertices.each do |vertex|
997
- vertex_counter += 1
998
- vertex_hash[vertex_counter] = [vertex.x, vertex.y, vertex.z]
999
- end
1000
- # make edges
1001
- counter = 0
1002
- vertex_hash.each do |k, v|
1003
- edge_counter += 1
1004
- counter += 1
1005
- if vertex_hash.size != counter
1006
- edge_hash[edge_counter] = [v, vertex_hash[counter + 1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
1007
- else # different code for wrap around vertex
1008
- edge_hash[edge_counter] = [v, vertex_hash[1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
1009
- end
1010
- end
1011
- end
1012
-
1013
- # check edges for matches (need opposite vertices and proper boundary conditions)
1014
- edge_hash.each do |k1, v1|
1015
- # apply to any floor boundary condition. This supports used in floors above basements
1016
- next if v1[4] != 'Floor'
1017
- edge_hash.each do |k2, v2|
1018
- test_boundary_cond = false
1019
- next if !tested_wall_boundary_condition.include?(v2[3]) # method arg takes multiple conditions
1020
- next if v2[4] != 'Wall'
1021
-
1022
- # see if edges have same geometry
1023
-
1024
- # found cases where the two lines below removed edges and resulted in lower than actual perimeter. Added new code with tolerance.
1025
- # next if not v1[0] == v2[1] # next if not same geometry reversed
1026
- # next if not v1[1] == v2[0]
1027
-
1028
- # these are three item array's add in tollerance for each array entry
1029
- tolerance = 0.0001
1030
- test_a = true
1031
- test_b = true
1032
- 3.times.each do |i|
1033
- if (v1[0][i] - v2[1][i]).abs > tolerance
1034
- test_a = false
1035
- end
1036
- if (v1[1][i] - v2[0][i]).abs > tolerance
1037
- test_b = false
1038
- end
1039
- end
1040
-
1041
- next if test_a != true
1042
- next if test_b != true
1043
-
1044
- # edge_bounding_box = OpenStudio::BoundingBox.new
1045
- # edge_bounding_box.addPoints(space.transformation() * v2[2].vertices)
1046
- # if not edge_bounding_box.intersects(bounding_box) doesn't seem to work reliably, writing custom code to check
1047
-
1048
- point_one = OpenStudio::Point3d.new(v2[0][0], v2[0][1], v2[0][2])
1049
- point_one = (space.transformation * point_one)
1050
- point_two = OpenStudio::Point3d.new(v2[1][0], v2[1][1], v2[1][2])
1051
- point_two = (space.transformation * point_two)
1052
-
1053
- if !bounding_box.nil? && (v2[3] == 'Adiabatic')
1054
-
1055
- on_bounding_box = false
1056
- if ((bounding_box.minX.to_f - point_one.x).abs < tolerance) && ((bounding_box.minX.to_f - point_two.x).abs < tolerance)
1057
- on_bounding_box = true
1058
- elsif ((bounding_box.maxX.to_f - point_one.x).abs < tolerance) && ((bounding_box.maxX.to_f - point_two.x).abs < tolerance)
1059
- on_bounding_box = true
1060
- elsif ((bounding_box.minY.to_f - point_one.y).abs < tolerance) && ((bounding_box.minY.to_f - point_two.y).abs < tolerance)
1061
- on_bounding_box = true
1062
- elsif ((bounding_box.maxY.to_f - point_one.y).abs < tolerance) && ((bounding_box.maxY.to_f - point_two.y).abs < tolerance)
1063
- on_bounding_box = true
1064
- end
1065
-
1066
- # if not edge_bounding_box.intersects(bounding_box) doesn't seem to work reliably, writing custom code to check
1067
- # todo - this is basic check for adiabatic party walls and won't catch all situations. Can be made more robust in the future
1068
- if on_bounding_box == true
1069
- length = OpenStudio::Vector3d.new(point_one - point_two).length
1070
- party_walls << v2[2]
1071
- length_ip_display = OpenStudio.convert(length, 'm', 'ft').get.round(2)
1072
- runner.registerInfo(" * #{v2[2].name} has an adiabatic boundary condition and sits in plane with the building bounding box. Adding #{length_ip_display} (ft) to perimeter length of #{story.name} for this surface, assuming it is a party wall.")
1073
- elsif space.multiplier == 1
1074
- length = OpenStudio::Vector3d.new(point_one - point_two).length
1075
- party_walls << v2[2]
1076
- length_ip_display = OpenStudio.convert(length, 'm', 'ft').get.round(2)
1077
- runner.registerInfo(" * #{v2[2].name} has an adiabatic boundary condition and is in a zone with a multiplier of 1. Adding #{length_ip_display} (ft) to perimeter length of #{story.name} for this surface, assuming it is a party wall.")
1078
- else
1079
- length = 0
1080
- end
1081
-
1082
- else
1083
- length = OpenStudio::Vector3d.new(point_one - point_two).length
1084
- end
1085
-
1086
- if optional_multiplier_adjustment.nil?
1087
- perimeter += length
1088
- else
1089
- # adjust for multiplier
1090
- non_story_multiplier = space.multiplier / optional_multiplier_adjustment.to_f
1091
- perimeter += length * non_story_multiplier
1092
- end
1093
- end
1094
- end
1095
- end
1096
-
1097
- return { perimeter: perimeter, party_walls: party_walls }
1098
- end
1099
-
1100
- # currently takes in model and checks for edges shared by a ground exposed floor and exterior exposed wall. Later could be updated for a specific story independent of floor boundary condition.
1101
- # todo - this doesn't catch walls that are split that sit above floor surfaces that are not (e.g. main corridoor in secondary school model)
1102
- # todo - also odd with multi-height spaces
1103
- def self.calculate_perimeter(model)
1104
- perimeter = 0
1105
- model.getSpaces.sort.each do |space|
1106
- # counter to use later
1107
- edge_hash = {}
1108
- edge_counter = 0
1109
- space.surfaces.sort.each do |surface|
1110
- # get vertices
1111
- vertex_hash = {}
1112
- vertex_counter = 0
1113
- surface.vertices.each do |vertex|
1114
- vertex_counter += 1
1115
- vertex_hash[vertex_counter] = [vertex.x, vertex.y, vertex.z]
1116
- end
1117
- # make edges
1118
- counter = 0
1119
- vertex_hash.each do |k, v|
1120
- edge_counter += 1
1121
- counter += 1
1122
- if vertex_hash.size != counter
1123
- edge_hash[edge_counter] = [v, vertex_hash[counter + 1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
1124
- else # different code for wrap around vertex
1125
- edge_hash[edge_counter] = [v, vertex_hash[1], surface, surface.outsideBoundaryCondition, surface.surfaceType]
1126
- end
1127
- end
1128
- end
1129
-
1130
- # check edges for matches (need opposite vertices and proper boundary conditions)
1131
- edge_hash.each do |k1, v1|
1132
- next if v1[3] != 'Ground' # skip if not ground exposed floor
1133
- next if v1[4] != 'Floor'
1134
- edge_hash.each do |k2, v2|
1135
- next if v2[3] != 'Outdoors' # skip if not exterior exposed wall (todo - update to handle basement)
1136
- next if v2[4] != 'Wall'
1137
-
1138
- # see if edges have same geometry
1139
- # found cases where the two lines below removed edges and resulted in lower than actual perimeter. Added new code with tolerance.
1140
- # next if not v1[0] == v2[1] # next if not same geometry reversed
1141
- # next if not v1[1] == v2[0]
1142
-
1143
- # these are three item array's add in tollerance for each array entry
1144
- tolerance = 0.0001
1145
- test_a = true
1146
- test_b = true
1147
- 3.times.each do |i|
1148
- if (v1[0][i] - v2[1][i]).abs > tolerance
1149
- test_a = false
1150
- end
1151
- if (v1[1][i] - v2[0][i]).abs > tolerance
1152
- test_b = false
1153
- end
1154
- end
1155
-
1156
- next if test_a != true
1157
- next if test_b != true
1158
-
1159
- point_one = OpenStudio::Point3d.new(v1[0][0], v1[0][1], v1[0][2])
1160
- point_two = OpenStudio::Point3d.new(v1[1][0], v1[1][1], v1[1][2])
1161
- length = OpenStudio::Vector3d.new(point_one - point_two).length
1162
- perimeter += length
1163
- end
1164
- end
1165
- end
1166
-
1167
- return perimeter
1168
- end
1169
- end