opengl 0.9.2-x86-mingw32 → 0.10.0.pre1-x86-mingw32
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/Gemfile +8 -0
- data/Manifest.txt +5 -1
- data/README.rdoc +25 -28
- data/Rakefile +56 -28
- data/examples/RedBook/font.rb +2 -2
- data/examples/RedBook/light.rb +2 -0
- data/examples/RedBook/stroke.rb +6 -6
- data/ext/opengl/GL/gl.h +2115 -0
- data/ext/opengl/GL/glext.h +11770 -0
- data/ext/opengl/common.h +116 -172
- data/ext/opengl/conv.h +2 -2
- data/ext/opengl/extconf.rb +3 -31
- data/ext/opengl/fptr_struct.h +912 -0
- data/ext/opengl/funcdef.h +29 -63
- data/ext/opengl/gl-1.0-1.1.c +918 -648
- data/ext/opengl/gl-1.2.c +13 -13
- data/ext/opengl/gl-1.3.c +68 -64
- data/ext/opengl/gl-1.4.c +64 -66
- data/ext/opengl/gl-1.5.c +32 -31
- data/ext/opengl/gl-2.0.c +126 -128
- data/ext/opengl/gl-2.1.c +8 -8
- data/ext/opengl/gl-3.0.c +102 -93
- data/ext/opengl/gl-enums.c +9 -29
- data/ext/opengl/gl-enums.h +31 -91
- data/ext/opengl/gl-error.c +15 -17
- data/ext/opengl/gl-error.h +4 -7
- data/ext/opengl/gl-ext-3dfx.c +2 -2
- data/ext/opengl/gl-ext-arb.c +176 -171
- data/ext/opengl/gl-ext-ati.c +4 -4
- data/ext/opengl/gl-ext-ext.c +151 -155
- data/ext/opengl/gl-ext-gremedy.c +4 -4
- data/ext/opengl/gl-ext-nv.c +141 -142
- data/ext/opengl/gl.c +121 -76
- data/ext/opengl/gl_buffer.c +44 -19
- data/ext/opengl/glimpl.c +187 -0
- data/ext/opengl/glimpl.h +47 -0
- data/ext/opengl/opengl.c +5 -3
- data/lib/opengl.rb +24 -4
- data/lib/opengl/1.9/opengl.so +0 -0
- data/lib/opengl/2.0/opengl.so +0 -0
- data/lib/opengl/2.1/opengl.so +0 -0
- data/lib/opengl/2.2/opengl.so +0 -0
- data/lib/opengl/2.3/opengl.so +0 -0
- data/lib/opengl/bindings_version.rb +4 -0
- data/lib/opengl/implementation.rb +38 -0
- data/opengl.gemspec +33 -0
- data/test/test_gl.rb +7 -0
- data/test/test_gl_21.rb +21 -21
- data/test/test_gl_ext_arb.rb +1 -1
- data/test/test_glimpl.rb +23 -0
- data/test/test_opengl_buffer.rb +2 -0
- data/utils/enumgen.rb +2 -2
- metadata +69 -60
- checksums.yaml.gz.sig +0 -2
- data.tar.gz.sig +0 -0
- data/ext/opengl/gl-types.h +0 -67
- metadata.gz.sig +0 -0
data/ext/opengl/common.h
CHANGED
@@ -23,40 +23,21 @@
|
|
23
23
|
#define _COMMON_H_
|
24
24
|
|
25
25
|
#include <ruby.h>
|
26
|
-
#include "extconf.h"
|
27
|
-
|
28
|
-
#include <ctype.h>
|
29
|
-
|
30
|
-
#ifdef HAVE_OPENGL_GL_H
|
31
|
-
#include <OpenGL/gl.h>
|
32
|
-
#endif
|
33
|
-
|
34
|
-
#ifdef HAVE_DLFCN_H
|
35
|
-
#include <dlfcn.h>
|
36
|
-
#endif
|
37
|
-
#if false
|
38
|
-
#include <stdlib.h>
|
39
|
-
#include <string.h>
|
40
|
-
#endif
|
41
26
|
|
42
|
-
#
|
43
|
-
#include
|
27
|
+
#ifndef GLFUNC_MAGIC_START
|
28
|
+
#include "extconf.h"
|
44
29
|
#endif
|
45
30
|
|
46
|
-
#
|
47
|
-
#include <GL/gl.h>
|
48
|
-
#endif
|
31
|
+
#include <ctype.h>
|
49
32
|
|
50
|
-
#
|
51
|
-
#include <GL/glx.h>
|
52
|
-
#endif
|
33
|
+
#include "GL/gl.h"
|
53
34
|
|
54
|
-
#include "gl-types.h"
|
55
35
|
#include "gl-enums.h"
|
56
36
|
#include "gl-error.h"
|
57
37
|
|
58
38
|
#include "funcdef.h"
|
59
39
|
#include "conv.h"
|
40
|
+
#include "glimpl.h"
|
60
41
|
|
61
42
|
#ifndef APIENTRY
|
62
43
|
#define APIENTRY
|
@@ -66,12 +47,6 @@
|
|
66
47
|
#define CALLBACK
|
67
48
|
#endif
|
68
49
|
|
69
|
-
#ifdef HAVE_WINDOWS_H
|
70
|
-
#define DLLEXPORT __declspec(dllexport)
|
71
|
-
#else
|
72
|
-
#define DLLEXPORT
|
73
|
-
#endif
|
74
|
-
|
75
50
|
/* these two macros are cast to a 32 bit type in the places they are used */
|
76
51
|
#ifndef RARRAY_LENINT
|
77
52
|
#define RARRAY_LENINT RARRAY_LEN
|
@@ -83,32 +58,41 @@
|
|
83
58
|
|
84
59
|
/* */
|
85
60
|
|
86
|
-
/* at least GL_MAX_VERTEX_ATTRIBS - usually 16 or 32 on today's high-end cards */
|
87
|
-
#define _MAX_VERTEX_ATTRIBS 64
|
88
|
-
|
89
|
-
extern VALUE cProc;
|
90
|
-
|
91
61
|
/* For now we do not honor pixel store modes, so we need to
|
92
62
|
force them to defaults on each affected function call for
|
93
63
|
correct size requirement calculations */
|
94
64
|
#define FORCE_PIXEL_STORE_MODE \
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
65
|
+
{ \
|
66
|
+
DECL_GL_FUNC_PTR(GLvoid,glPushClientAttrib,(GLbitfield)); \
|
67
|
+
DECL_GL_FUNC_PTR(GLvoid,glPixelStorei,(GLenum,GLint)); \
|
68
|
+
LOAD_GL_FUNC(glPushClientAttrib, NULL); \
|
69
|
+
LOAD_GL_FUNC(glPixelStorei, NULL); \
|
70
|
+
fptr_glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); \
|
71
|
+
fptr_glPixelStorei(GL_PACK_ALIGNMENT, 1); \
|
72
|
+
fptr_glPixelStorei(GL_PACK_SKIP_PIXELS, 0); \
|
73
|
+
fptr_glPixelStorei(GL_PACK_SKIP_ROWS, 0); \
|
74
|
+
fptr_glPixelStorei(GL_PACK_ROW_LENGTH, 0); \
|
75
|
+
fptr_glPixelStorei(GL_PACK_SKIP_IMAGES, 0); \
|
76
|
+
fptr_glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0); \
|
77
|
+
if (CheckVersionExtension(obj, "GL_SGIS_texture4D")) { \
|
78
|
+
fptr_glPixelStorei(GL_PACK_SKIP_VOLUMES_SGIS, 0); \
|
79
|
+
fptr_glPixelStorei(GL_PACK_IMAGE_DEPTH_SGIS, 0); \
|
80
|
+
} \
|
81
|
+
}
|
106
82
|
|
107
83
|
#define RESTORE_PIXEL_STORE_MODE \
|
108
|
-
|
84
|
+
{ \
|
85
|
+
DECL_GL_FUNC_PTR(GLvoid,glPopClientAttrib,(void)); \
|
86
|
+
LOAD_GL_FUNC(glPopClientAttrib, NULL); \
|
87
|
+
fptr_glPopClientAttrib(); \
|
88
|
+
}
|
89
|
+
|
90
|
+
#define CHECK_BUFFER_BINDING(_buffer_) CheckBufferBinding(obj, (_buffer_))
|
109
91
|
|
110
|
-
GLboolean CheckVersionExtension(const char *name);
|
111
|
-
|
92
|
+
GLboolean CheckVersionExtension(VALUE self, const char *name);
|
93
|
+
void EnsureVersionExtension(VALUE obj, const char *verext);
|
94
|
+
GLint CheckBufferBinding(VALUE self, GLint buffer);
|
95
|
+
extern VALUE rb_cGlimpl;
|
112
96
|
|
113
97
|
/* -------------------------------------------------------------------- */
|
114
98
|
|
@@ -131,7 +115,7 @@ static inline int glformat_size(GLenum format)
|
|
131
115
|
case GL_LUMINANCE:
|
132
116
|
case GL_LUMINANCE_INTEGER_EXT:
|
133
117
|
return 1;
|
134
|
-
|
118
|
+
|
135
119
|
case GL_LUMINANCE_ALPHA:
|
136
120
|
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
|
137
121
|
case GL_422_EXT:
|
@@ -148,7 +132,7 @@ static inline int glformat_size(GLenum format)
|
|
148
132
|
case GL_DU8DV8_ATI:
|
149
133
|
case GL_FORMAT_SUBSAMPLE_24_24_OML:
|
150
134
|
return 2;
|
151
|
-
|
135
|
+
|
152
136
|
case GL_RGB:
|
153
137
|
case GL_RGB_INTEGER_EXT:
|
154
138
|
case GL_BGR_EXT:
|
@@ -157,7 +141,7 @@ static inline int glformat_size(GLenum format)
|
|
157
141
|
case GL_DSDT_MAG_NV:
|
158
142
|
case GL_FORMAT_SUBSAMPLE_244_244_OML:
|
159
143
|
return 3;
|
160
|
-
|
144
|
+
|
161
145
|
case GL_RGBA:
|
162
146
|
case GL_RGBA_INTEGER_EXT:
|
163
147
|
case GL_BGRA_EXT:
|
@@ -187,9 +171,9 @@ static inline int glformat_size(GLenum format)
|
|
187
171
|
static inline int gltype_glformat_unit_size(GLenum type,GLenum format)
|
188
172
|
{
|
189
173
|
unsigned int format_size;
|
190
|
-
|
174
|
+
|
191
175
|
format_size = glformat_size(format);
|
192
|
-
|
176
|
+
|
193
177
|
switch(type)
|
194
178
|
{
|
195
179
|
case GL_BYTE:
|
@@ -234,7 +218,7 @@ static inline int gltype_glformat_unit_size(GLenum type,GLenum format)
|
|
234
218
|
case GL_UNSIGNED_INT_5_9_9_9_REV_EXT:
|
235
219
|
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV:
|
236
220
|
return 4;
|
237
|
-
|
221
|
+
|
238
222
|
default:
|
239
223
|
rb_raise(rb_eArgError, "Unknown GL type enum %i",type);
|
240
224
|
return -1; /* not reached */
|
@@ -246,81 +230,81 @@ static inline int get_uniform_size(GLenum uniform_type)
|
|
246
230
|
{
|
247
231
|
int uniform_size = 0;
|
248
232
|
|
249
|
-
switch (uniform_type) {
|
250
|
-
case GL_FLOAT:
|
251
|
-
case GL_INT:
|
252
|
-
case GL_UNSIGNED_INT:
|
253
|
-
case GL_BOOL:
|
254
|
-
case GL_SAMPLER_1D:
|
255
|
-
case GL_SAMPLER_2D:
|
256
|
-
case GL_SAMPLER_3D:
|
257
|
-
case GL_SAMPLER_CUBE:
|
258
|
-
case GL_SAMPLER_1D_SHADOW:
|
259
|
-
case GL_SAMPLER_2D_SHADOW:
|
260
|
-
case GL_SAMPLER_2D_RECT_ARB:
|
261
|
-
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
262
|
-
case GL_SAMPLER_1D_ARRAY_EXT:
|
263
|
-
case GL_SAMPLER_2D_ARRAY_EXT:
|
264
|
-
case GL_SAMPLER_BUFFER_EXT:
|
265
|
-
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
|
266
|
-
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
|
267
|
-
case GL_SAMPLER_CUBE_SHADOW_EXT:
|
268
|
-
case GL_INT_SAMPLER_1D_EXT:
|
269
|
-
case GL_INT_SAMPLER_2D_EXT:
|
270
|
-
case GL_INT_SAMPLER_3D_EXT:
|
271
|
-
case GL_INT_SAMPLER_CUBE_EXT:
|
272
|
-
case GL_INT_SAMPLER_2D_RECT_EXT:
|
273
|
-
case GL_INT_SAMPLER_1D_ARRAY_EXT:
|
274
|
-
case GL_INT_SAMPLER_2D_ARRAY_EXT:
|
275
|
-
case GL_INT_SAMPLER_BUFFER_EXT:
|
276
|
-
case GL_UNSIGNED_INT_SAMPLER_1D_EXT:
|
277
|
-
case GL_UNSIGNED_INT_SAMPLER_2D_EXT:
|
278
|
-
case GL_UNSIGNED_INT_SAMPLER_3D_EXT:
|
279
|
-
case GL_UNSIGNED_INT_SAMPLER_CUBE_EXT:
|
280
|
-
case GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT:
|
281
|
-
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT:
|
282
|
-
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT:
|
283
|
-
case GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT:
|
284
|
-
uniform_size = 1;
|
285
|
-
break;
|
286
|
-
case GL_FLOAT_VEC2:
|
287
|
-
case GL_INT_VEC2:
|
288
|
-
case GL_UNSIGNED_INT_VEC2_EXT:
|
289
|
-
case GL_BOOL_VEC2:
|
290
|
-
uniform_size = 2;
|
291
|
-
break;
|
292
|
-
case GL_FLOAT_VEC3:
|
293
|
-
case GL_INT_VEC3:
|
294
|
-
case GL_UNSIGNED_INT_VEC3_EXT:
|
295
|
-
case GL_BOOL_VEC3:
|
296
|
-
uniform_size = 3;
|
297
|
-
break;
|
298
|
-
case GL_FLOAT_VEC4:
|
299
|
-
case GL_INT_VEC4:
|
300
|
-
case GL_UNSIGNED_INT_VEC4_EXT:
|
301
|
-
case GL_BOOL_VEC4:
|
302
|
-
case GL_FLOAT_MAT2:
|
303
|
-
uniform_size = 4;
|
304
|
-
break;
|
305
|
-
case GL_FLOAT_MAT2x3:
|
306
|
-
case GL_FLOAT_MAT3x2:
|
307
|
-
uniform_size = 6;
|
308
|
-
break;
|
309
|
-
case GL_FLOAT_MAT2x4:
|
310
|
-
case GL_FLOAT_MAT4x2:
|
311
|
-
uniform_size = 8;
|
312
|
-
break;
|
313
|
-
case GL_FLOAT_MAT3:
|
314
|
-
uniform_size = 9;
|
315
|
-
break;
|
316
|
-
case GL_FLOAT_MAT4x3:
|
317
|
-
case GL_FLOAT_MAT3x4:
|
318
|
-
uniform_size = 12;
|
319
|
-
break;
|
320
|
-
case GL_FLOAT_MAT4:
|
321
|
-
uniform_size = 16;
|
322
|
-
break;
|
323
|
-
default:
|
233
|
+
switch (uniform_type) {
|
234
|
+
case GL_FLOAT:
|
235
|
+
case GL_INT:
|
236
|
+
case GL_UNSIGNED_INT:
|
237
|
+
case GL_BOOL:
|
238
|
+
case GL_SAMPLER_1D:
|
239
|
+
case GL_SAMPLER_2D:
|
240
|
+
case GL_SAMPLER_3D:
|
241
|
+
case GL_SAMPLER_CUBE:
|
242
|
+
case GL_SAMPLER_1D_SHADOW:
|
243
|
+
case GL_SAMPLER_2D_SHADOW:
|
244
|
+
case GL_SAMPLER_2D_RECT_ARB:
|
245
|
+
case GL_SAMPLER_2D_RECT_SHADOW_ARB:
|
246
|
+
case GL_SAMPLER_1D_ARRAY_EXT:
|
247
|
+
case GL_SAMPLER_2D_ARRAY_EXT:
|
248
|
+
case GL_SAMPLER_BUFFER_EXT:
|
249
|
+
case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
|
250
|
+
case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
|
251
|
+
case GL_SAMPLER_CUBE_SHADOW_EXT:
|
252
|
+
case GL_INT_SAMPLER_1D_EXT:
|
253
|
+
case GL_INT_SAMPLER_2D_EXT:
|
254
|
+
case GL_INT_SAMPLER_3D_EXT:
|
255
|
+
case GL_INT_SAMPLER_CUBE_EXT:
|
256
|
+
case GL_INT_SAMPLER_2D_RECT_EXT:
|
257
|
+
case GL_INT_SAMPLER_1D_ARRAY_EXT:
|
258
|
+
case GL_INT_SAMPLER_2D_ARRAY_EXT:
|
259
|
+
case GL_INT_SAMPLER_BUFFER_EXT:
|
260
|
+
case GL_UNSIGNED_INT_SAMPLER_1D_EXT:
|
261
|
+
case GL_UNSIGNED_INT_SAMPLER_2D_EXT:
|
262
|
+
case GL_UNSIGNED_INT_SAMPLER_3D_EXT:
|
263
|
+
case GL_UNSIGNED_INT_SAMPLER_CUBE_EXT:
|
264
|
+
case GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT:
|
265
|
+
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT:
|
266
|
+
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT:
|
267
|
+
case GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT:
|
268
|
+
uniform_size = 1;
|
269
|
+
break;
|
270
|
+
case GL_FLOAT_VEC2:
|
271
|
+
case GL_INT_VEC2:
|
272
|
+
case GL_UNSIGNED_INT_VEC2_EXT:
|
273
|
+
case GL_BOOL_VEC2:
|
274
|
+
uniform_size = 2;
|
275
|
+
break;
|
276
|
+
case GL_FLOAT_VEC3:
|
277
|
+
case GL_INT_VEC3:
|
278
|
+
case GL_UNSIGNED_INT_VEC3_EXT:
|
279
|
+
case GL_BOOL_VEC3:
|
280
|
+
uniform_size = 3;
|
281
|
+
break;
|
282
|
+
case GL_FLOAT_VEC4:
|
283
|
+
case GL_INT_VEC4:
|
284
|
+
case GL_UNSIGNED_INT_VEC4_EXT:
|
285
|
+
case GL_BOOL_VEC4:
|
286
|
+
case GL_FLOAT_MAT2:
|
287
|
+
uniform_size = 4;
|
288
|
+
break;
|
289
|
+
case GL_FLOAT_MAT2x3:
|
290
|
+
case GL_FLOAT_MAT3x2:
|
291
|
+
uniform_size = 6;
|
292
|
+
break;
|
293
|
+
case GL_FLOAT_MAT2x4:
|
294
|
+
case GL_FLOAT_MAT4x2:
|
295
|
+
uniform_size = 8;
|
296
|
+
break;
|
297
|
+
case GL_FLOAT_MAT3:
|
298
|
+
uniform_size = 9;
|
299
|
+
break;
|
300
|
+
case GL_FLOAT_MAT4x3:
|
301
|
+
case GL_FLOAT_MAT3x4:
|
302
|
+
uniform_size = 12;
|
303
|
+
break;
|
304
|
+
case GL_FLOAT_MAT4:
|
305
|
+
uniform_size = 16;
|
306
|
+
break;
|
307
|
+
default:
|
324
308
|
rb_raise(rb_eTypeError, "Unsupported uniform type '%i'",uniform_type);
|
325
309
|
}
|
326
310
|
return uniform_size;
|
@@ -332,7 +316,7 @@ static inline int GetDataSize(GLenum type,GLenum format,int num)
|
|
332
316
|
int unit_size;
|
333
317
|
|
334
318
|
unit_size = gltype_glformat_unit_size(type,format);
|
335
|
-
|
319
|
+
|
336
320
|
if (type==GL_BITMAP)
|
337
321
|
size = unit_size*(num/8); /* FIXME account for alignment */
|
338
322
|
else
|
@@ -348,7 +332,7 @@ static inline void CheckDataSize(GLenum type,GLenum format,int num,VALUE data)
|
|
348
332
|
int size;
|
349
333
|
|
350
334
|
size = GetDataSize(type,format,num);
|
351
|
-
|
335
|
+
|
352
336
|
if (RSTRING_LEN(data) < size)
|
353
337
|
rb_raise(rb_eArgError, "Length of specified data doesn't correspond to format and type parameters passed. Calculated length: %i",size);
|
354
338
|
}
|
@@ -359,46 +343,6 @@ static inline VALUE allocate_buffer_with_string( long size )
|
|
359
343
|
return rb_str_new(NULL, size);
|
360
344
|
}
|
361
345
|
|
362
|
-
/* -------------------------------------------------------------------- */
|
363
|
-
static inline void *load_gl_function(const char *name,int raise)
|
364
|
-
{
|
365
|
-
void *func_ptr = NULL;
|
366
|
-
|
367
|
-
#if defined(__APPLE__)
|
368
|
-
void *library = NULL;
|
369
|
-
library = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY | RTLD_LOCAL | RTLD_FIRST);
|
370
|
-
|
371
|
-
if (library == NULL)
|
372
|
-
rb_raise(rb_eRuntimeError,"Can't load OpenGL library for dynamic loading");
|
373
|
-
|
374
|
-
func_ptr = dlsym(library, name);
|
375
|
-
|
376
|
-
if(func_ptr == NULL)
|
377
|
-
{
|
378
|
-
/* prepend a '_' for the Unix C symbol mangling convention */
|
379
|
-
char *symbol_name = ALLOC_N(char, strlen(name) + 2);
|
380
|
-
symbol_name[0] = '_';
|
381
|
-
strcpy(symbol_name + 1, name);
|
382
|
-
func_ptr = dlsym(library, symbol_name);
|
383
|
-
xfree(symbol_name);
|
384
|
-
}
|
385
|
-
|
386
|
-
dlclose(library);
|
387
|
-
|
388
|
-
#elif HAVE_WGLGETPROCADDRESS
|
389
|
-
func_ptr = wglGetProcAddress((LPCSTR)name);
|
390
|
-
#elif defined(GLX_VERSION_1_4)
|
391
|
-
func_ptr = glXGetProcAddress((const GLubyte *)name);
|
392
|
-
#else
|
393
|
-
func_ptr = glXGetProcAddressARB((const GLubyte *)name);
|
394
|
-
#endif
|
395
|
-
|
396
|
-
if (func_ptr == NULL && raise == 1)
|
397
|
-
rb_raise(rb_eNotImpError,"Function %s is not available on this system",name);
|
398
|
-
|
399
|
-
return func_ptr;
|
400
|
-
}
|
401
|
-
|
402
346
|
static inline VALUE pack_array_or_pass_string(GLenum type,VALUE ary)
|
403
347
|
{
|
404
348
|
const char *type_str;
|
data/ext/opengl/conv.h
CHANGED
@@ -110,8 +110,8 @@ static inline VALUE _name_(GLenum pname,_type_ value) \
|
|
110
110
|
|
111
111
|
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY,GLint,INT2NUM)
|
112
112
|
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_U,GLuint,UINT2NUM)
|
113
|
-
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_LL,
|
114
|
-
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_ULL,
|
113
|
+
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_LL,GLint64,LL2NUM)
|
114
|
+
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_ULL,GLuint64,ULL2NUM)
|
115
115
|
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_F,GLfloat,rb_float_new)
|
116
116
|
cond_GLBOOL2RUBY_FUNC(cond_GLBOOL2RUBY_D,GLdouble,rb_float_new)
|
117
117
|
|
data/ext/opengl/extconf.rb
CHANGED
@@ -1,41 +1,13 @@
|
|
1
1
|
require 'mkmf'
|
2
2
|
|
3
|
-
|
4
|
-
checking_for fw do
|
5
|
-
src = cpp_include("#{fw}/#{fw}.h") << "\n" "int main(void){return 0;}"
|
6
|
-
if try_link(src, opt = "-ObjC -framework #{fw}", &b)
|
7
|
-
$defs.push(format("-DHAVE_FRAMEWORK_%s", fw.tr_cpp))
|
8
|
-
$LDFLAGS << " " << opt
|
9
|
-
true
|
10
|
-
else
|
11
|
-
false
|
12
|
-
end
|
13
|
-
end
|
14
|
-
end unless respond_to? :have_framework
|
3
|
+
have_header('dlfcn.h') || have_header('windows.h')
|
15
4
|
|
16
|
-
|
17
|
-
|
18
|
-
end
|
19
|
-
|
20
|
-
ok =
|
21
|
-
(have_framework('OpenGL') && have_framework('Cocoa')) ||
|
22
|
-
have_library('opengl32.lib', 'glVertex3d') ||
|
23
|
-
have_library('opengl32') ||
|
24
|
-
have_library('GL', 'glVertex3d')
|
25
|
-
|
26
|
-
ok &&=
|
27
|
-
have_header('GL/gl.h') ||
|
28
|
-
have_header('OpenGL/gl.h') # OS X
|
29
|
-
|
30
|
-
have_header 'GL/glx.h' # *NIX only?
|
31
|
-
have_header 'dlfcn.h' # OS X dynamic loader
|
32
|
-
have_header 'windows.h'
|
5
|
+
ok = have_library('dl', 'dlopen', ['dlfcn.h']) ||
|
6
|
+
have_library('user32', 'GetProcAddress', ['windows.h'])
|
33
7
|
|
34
8
|
have_header 'stdint.h'
|
35
9
|
have_header 'inttypes.h'
|
36
10
|
|
37
|
-
have_func 'wglGetProcAddress', 'wingdi.h' # Windows extension loader
|
38
|
-
|
39
11
|
have_struct_member 'struct RFloat', 'float_value'
|
40
12
|
|
41
13
|
have_type 'int64_t', 'stdint.h'
|
@@ -0,0 +1,912 @@
|
|
1
|
+
#ifndef _FPTR_STRUCT_H_
|
2
|
+
#define _FPTR_STRUCT_H_
|
3
|
+
struct glfunc_ptrs {
|
4
|
+
GLvoid ( * glBlendColor)(GLclampf,GLclampf,GLclampf,GLclampf);
|
5
|
+
GLvoid ( * glBlendEquation)(GLenum);
|
6
|
+
GLvoid ( * glCopyTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
|
7
|
+
GLvoid ( * glDrawRangeElements)(GLenum,GLuint,GLuint,GLsizei,GLenum,GLvoid*);
|
8
|
+
GLvoid ( * glTexImage3D)(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const GLvoid*);
|
9
|
+
GLvoid ( * glTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const GLvoid*);
|
10
|
+
GLenum ( * glGetError)(void);
|
11
|
+
GLvoid ( * glEndQuery)(GLenum);
|
12
|
+
GLboolean ( * glIsQuery)(GLuint);
|
13
|
+
GLvoid ( * glBeginQuery)(GLenum,GLuint);
|
14
|
+
GLvoid ( * glBindBuffer)(GLenum,GLuint);
|
15
|
+
GLboolean ( * glIsBuffer)(GLuint);
|
16
|
+
GLvoid ( * glGenQueries)(GLsizei,GLuint *);
|
17
|
+
GLvoid ( * glDeleteQueries)(GLsizei,const GLuint *);
|
18
|
+
GLvoid ( * glGenBuffers)(GLsizei,GLuint *);
|
19
|
+
GLvoid ( * glDeleteBuffers)(GLsizei,const GLuint *);
|
20
|
+
GLvoid ( * glGetQueryiv)(GLenum,GLenum,GLint *);
|
21
|
+
GLvoid ( * glGetQueryObjectiv)(GLuint,GLenum,GLint *);
|
22
|
+
GLvoid ( * glGetQueryObjectuiv)(GLuint,GLenum,GLuint *);
|
23
|
+
GLvoid ( * glBufferData)(GLenum,GLsizeiptr,GLvoid *,GLenum);
|
24
|
+
GLvoid ( * glBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
|
25
|
+
GLvoid ( * glGetBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
|
26
|
+
GLvoid ( * glGetBufferParameteriv)(GLenum,GLenum,GLint *);
|
27
|
+
GLvoid * ( * glMapBuffer)(GLenum,GLenum);
|
28
|
+
GLboolean ( * glUnmapBuffer)(GLenum);
|
29
|
+
GLvoid ( * glGetBufferPointerv)(GLenum,GLenum,GLvoid **);
|
30
|
+
GLvoid ( * glGenFencesNV)(GLsizei,GLuint *);
|
31
|
+
GLvoid ( * glDeleteFencesNV)(GLsizei,const GLuint *);
|
32
|
+
GLvoid ( * glSetFenceNV)(GLuint,GLenum);
|
33
|
+
GLboolean ( * glTestFenceNV)(GLuint);
|
34
|
+
GLboolean ( * glIsFenceNV)(GLuint);
|
35
|
+
GLvoid ( * glFinishFenceNV)(GLuint);
|
36
|
+
GLvoid ( * glGetFenceivNV)(GLuint,GLenum,GLint *);
|
37
|
+
GLvoid ( * glLoadProgramNV)(GLenum,GLuint,GLsizei,const GLubyte *);
|
38
|
+
GLvoid ( * glGetProgramivNV)(GLuint,GLenum,GLint *);
|
39
|
+
GLvoid ( * glGetProgramStringNV)(GLuint,GLenum,void *string);
|
40
|
+
GLvoid ( * glBindProgramNV)(GLenum,GLuint);
|
41
|
+
GLboolean ( * glIsProgramNV)(GLuint);
|
42
|
+
GLvoid ( * glGenProgramsNV)(GLsizei,GLuint *);
|
43
|
+
GLvoid ( * glDeleteProgramsNV)(GLsizei,const GLuint *);
|
44
|
+
GLvoid ( * glExecuteProgramNV)(GLenum,GLuint,const GLfloat *);
|
45
|
+
GLvoid ( * glVertexAttribPointerNV)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
|
46
|
+
GLvoid ( * glGetVertexAttribPointervNV)(GLuint,GLenum,GLvoid **);
|
47
|
+
GLvoid ( * glProgramParameter4dNV)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
48
|
+
GLvoid ( * glProgramParameter4fNV)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
49
|
+
GLvoid ( * glProgramParameter4dvNV)(GLenum,GLuint,const GLdouble *);
|
50
|
+
GLvoid ( * glProgramParameter4fvNV)(GLenum,GLuint,const GLfloat *);
|
51
|
+
GLvoid ( * glGetProgramParameterdvNV)(GLenum,GLuint,GLenum,GLdouble *);
|
52
|
+
GLvoid ( * glGetProgramParameterfvNV)(GLenum,GLuint,GLenum,GLfloat *);
|
53
|
+
GLvoid ( * glProgramParameters4dvNV)(GLenum,GLuint,GLuint,const GLdouble *);
|
54
|
+
GLvoid ( * glProgramParameters4fvNV)(GLenum,GLuint,GLuint,const GLfloat *);
|
55
|
+
GLvoid ( * glVertexAttrib1dNV)(GLuint,GLdouble);
|
56
|
+
GLvoid ( * glVertexAttrib1fNV)(GLuint,GLfloat);
|
57
|
+
GLvoid ( * glVertexAttrib1sNV)(GLuint,GLshort);
|
58
|
+
GLvoid ( * glVertexAttrib2dNV)(GLuint,GLdouble,GLdouble);
|
59
|
+
GLvoid ( * glVertexAttrib2fNV)(GLuint,GLfloat,GLfloat);
|
60
|
+
GLvoid ( * glVertexAttrib2sNV)(GLuint,GLshort,GLshort);
|
61
|
+
GLvoid ( * glVertexAttrib3dNV)(GLuint,GLdouble,GLdouble,GLdouble);
|
62
|
+
GLvoid ( * glVertexAttrib3fNV)(GLuint,GLfloat,GLfloat,GLfloat);
|
63
|
+
GLvoid ( * glVertexAttrib3sNV)(GLuint,GLshort,GLshort,GLshort);
|
64
|
+
GLvoid ( * glVertexAttrib4dNV)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
65
|
+
GLvoid ( * glVertexAttrib4fNV)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
66
|
+
GLvoid ( * glVertexAttrib4sNV)(GLuint,GLshort,GLshort,GLshort,GLshort);
|
67
|
+
GLvoid ( * glVertexAttrib4ubNV)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
|
68
|
+
GLvoid ( * glVertexAttrib4ubvNV)(GLuint,GLubyte *);
|
69
|
+
GLvoid ( * glVertexAttrib4dvNV)(GLuint,GLdouble *);
|
70
|
+
GLvoid ( * glVertexAttrib4fvNV)(GLuint,GLfloat *);
|
71
|
+
GLvoid ( * glVertexAttrib4svNV)(GLuint,GLshort *);
|
72
|
+
GLvoid ( * glVertexAttrib3dvNV)(GLuint,GLdouble *);
|
73
|
+
GLvoid ( * glVertexAttrib3fvNV)(GLuint,GLfloat *);
|
74
|
+
GLvoid ( * glVertexAttrib3svNV)(GLuint,GLshort *);
|
75
|
+
GLvoid ( * glVertexAttrib2dvNV)(GLuint,GLdouble *);
|
76
|
+
GLvoid ( * glVertexAttrib2fvNV)(GLuint,GLfloat *);
|
77
|
+
GLvoid ( * glVertexAttrib2svNV)(GLuint,GLshort *);
|
78
|
+
GLvoid ( * glVertexAttrib1dvNV)(GLuint,GLdouble *);
|
79
|
+
GLvoid ( * glVertexAttrib1fvNV)(GLuint,GLfloat *);
|
80
|
+
GLvoid ( * glVertexAttrib1svNV)(GLuint,GLshort *);
|
81
|
+
GLvoid ( * glVertexAttribs4ubvNV)(GLuint,GLsizei,GLubyte *);
|
82
|
+
GLvoid ( * glVertexAttribs4dvNV)(GLuint,GLsizei,GLdouble *);
|
83
|
+
GLvoid ( * glVertexAttribs4fvNV)(GLuint,GLsizei,GLfloat *);
|
84
|
+
GLvoid ( * glVertexAttribs4svNV)(GLuint,GLsizei,GLshort *);
|
85
|
+
GLvoid ( * glVertexAttribs3dvNV)(GLuint,GLsizei,GLdouble *);
|
86
|
+
GLvoid ( * glVertexAttribs3fvNV)(GLuint,GLsizei,GLfloat *);
|
87
|
+
GLvoid ( * glVertexAttribs3svNV)(GLuint,GLsizei,GLshort *);
|
88
|
+
GLvoid ( * glVertexAttribs2dvNV)(GLuint,GLsizei,GLdouble *);
|
89
|
+
GLvoid ( * glVertexAttribs2fvNV)(GLuint,GLsizei,GLfloat *);
|
90
|
+
GLvoid ( * glVertexAttribs2svNV)(GLuint,GLsizei,GLshort *);
|
91
|
+
GLvoid ( * glVertexAttribs1dvNV)(GLuint,GLsizei,GLdouble *);
|
92
|
+
GLvoid ( * glVertexAttribs1fvNV)(GLuint,GLsizei,GLfloat *);
|
93
|
+
GLvoid ( * glVertexAttribs1svNV)(GLuint,GLsizei,GLshort *);
|
94
|
+
GLvoid ( * glGetVertexAttribdvNV)(GLuint,GLenum,GLdouble *);
|
95
|
+
GLvoid ( * glGetVertexAttribfvNV)(GLuint,GLenum,GLfloat *);
|
96
|
+
GLvoid ( * glGetVertexAttribivNV)(GLuint,GLenum,GLint *);
|
97
|
+
GLvoid ( * glTrackMatrixNV)(GLenum,GLuint,GLenum,GLenum);
|
98
|
+
GLvoid ( * glGetTrackMatrixivNV)(GLenum,GLuint,GLenum,GLint *);
|
99
|
+
GLvoid ( * glRequestResidentProgramsNV)(GLsizei, GLuint *);
|
100
|
+
GLboolean ( * glAreProgramsResidentNV)(GLsizei, const GLuint *, GLboolean *);
|
101
|
+
GLvoid ( * glGenOcclusionQueriesNV)(GLsizei,GLuint *);
|
102
|
+
GLvoid ( * glDeleteOcclusionQueriesNV)(GLsizei,const GLuint *);
|
103
|
+
GLboolean ( * glIsOcclusionQueryNV)(GLuint);
|
104
|
+
GLvoid ( * glBeginOcclusionQueryNV)(GLuint);
|
105
|
+
GLvoid ( * glEndOcclusionQueryNV)(void);
|
106
|
+
GLvoid ( * glGetOcclusionQueryivNV)(GLuint,GLenum,GLint *);
|
107
|
+
GLvoid ( * glGetOcclusionQueryuivNV)(GLuint,GLenum,GLuint *);
|
108
|
+
GLvoid ( * glPointParameteriNV)(GLenum,GLint);
|
109
|
+
GLvoid ( * glPointParameterivNV)(GLenum,const GLint *);
|
110
|
+
GLvoid ( * glProgramNamedParameter4dNV)(GLuint,GLsizei,const GLubyte *,GLdouble,GLdouble,GLdouble,GLdouble);
|
111
|
+
GLvoid ( * glProgramNamedParameter4fNV)(GLuint,GLsizei,const GLubyte *,GLfloat,GLfloat,GLfloat,GLfloat);
|
112
|
+
GLvoid ( * glProgramNamedParameter4dvNV)(GLuint,GLsizei,const GLubyte *,const GLdouble *);
|
113
|
+
GLvoid ( * glProgramNamedParameter4fvNV)(GLuint,GLsizei,const GLubyte *,const GLfloat *);
|
114
|
+
GLvoid ( * glGetProgramNamedParameterdvNV)(GLuint,GLsizei,const GLubyte *,GLdouble *);
|
115
|
+
GLvoid ( * glGetProgramNamedParameterfvNV)(GLuint,GLsizei,const GLubyte *,GLfloat *);
|
116
|
+
GLvoid ( * glPrimitiveRestartNV)(void);
|
117
|
+
GLvoid ( * glPrimitiveRestartIndexNV)(GLuint);
|
118
|
+
GLvoid ( * glProgramLocalParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint);
|
119
|
+
GLvoid ( * glProgramLocalParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint);
|
120
|
+
GLvoid ( * glProgramEnvParameterI4iNV)(GLenum,GLuint,GLint,GLint,GLint,GLint);
|
121
|
+
GLvoid ( * glProgramEnvParameterI4uiNV)(GLenum,GLuint,GLuint,GLuint,GLuint,GLuint);
|
122
|
+
GLvoid ( * glProgramLocalParameterI4ivNV)(GLenum,GLuint,const GLint *);
|
123
|
+
GLvoid ( * glProgramLocalParameterI4uivNV)(GLenum,GLuint,const GLuint *);
|
124
|
+
GLvoid ( * glProgramEnvParameterI4ivNV)(GLenum,GLuint,const GLint *);
|
125
|
+
GLvoid ( * glProgramEnvParameterI4uivNV)(GLenum,GLuint,const GLuint *);
|
126
|
+
GLvoid ( * glProgramLocalParametersI4ivNV)(GLenum,GLuint,GLuint,const GLint *);
|
127
|
+
GLvoid ( * glProgramLocalParametersI4uivNV)(GLenum,GLuint,GLuint,const GLuint *);
|
128
|
+
GLvoid ( * glProgramEnvParametersI4ivNV)(GLenum,GLuint,GLuint,const GLint *);
|
129
|
+
GLvoid ( * glProgramEnvParametersI4uivNV)(GLenum,GLuint,GLuint,const GLuint *);
|
130
|
+
GLvoid ( * glGetProgramLocalParameterIivNV)(GLenum,GLuint,GLint *);
|
131
|
+
GLvoid ( * glGetProgramLocalParameterIuivNV)(GLenum,GLuint,GLuint *);
|
132
|
+
GLvoid ( * glGetProgramEnvParameterIivNV)(GLenum,GLuint,GLint *);
|
133
|
+
GLvoid ( * glGetProgramEnvParameterIuivNV)(GLenum,GLuint,GLuint *);
|
134
|
+
GLvoid ( * glProgramVertexLimitNV)(GLenum,GLint);
|
135
|
+
GLvoid ( * glFramebufferTextureEXT)(GLenum,GLenum,GLuint,GLuint);
|
136
|
+
GLvoid ( * glFramebufferTextureLayerEXT)(GLenum,GLenum,GLuint,GLint,GLint);
|
137
|
+
GLvoid ( * glFramebufferTextureFaceEXT)(GLenum,GLenum,GLuint,GLint,GLenum);
|
138
|
+
GLvoid ( * glDepthRangedNV)(GLdouble,GLdouble);
|
139
|
+
GLvoid ( * glClearDepthdNV)(GLdouble);
|
140
|
+
GLvoid ( * glDepthBoundsdNV)(GLdouble,GLdouble);
|
141
|
+
GLvoid ( * glRenderbufferStorageMultisampleCoverageNV)(GLenum,GLsizei,GLsizei,GLenum,GLsizei,GLsizei);
|
142
|
+
GLvoid ( * glStringMarkerGREMEDY)(GLsizei,const void *);
|
143
|
+
GLvoid ( * glFrameTerminatorGREMEDY)(void);
|
144
|
+
GLvoid ( * glLoadTransposeMatrixfARB)(const GLfloat[]);
|
145
|
+
GLvoid ( * glLoadTransposeMatrixdARB)(const GLdouble[]);
|
146
|
+
GLvoid ( * glMultTransposeMatrixfARB)(const GLfloat[]);
|
147
|
+
GLvoid ( * glMultTransposeMatrixdARB)(const GLdouble[]);
|
148
|
+
GLvoid ( * glSampleCoverageARB)(GLclampf,GLboolean);
|
149
|
+
GLvoid ( * glPointParameterfARB)(GLenum,GLfloat);
|
150
|
+
GLvoid ( * glPointParameterfvARB)(GLenum,GLfloat *);
|
151
|
+
GLvoid ( * glWindowPos2dARB)(GLdouble,GLdouble);
|
152
|
+
GLvoid ( * glWindowPos2fARB)(GLfloat,GLfloat);
|
153
|
+
GLvoid ( * glWindowPos2iARB)(GLint,GLint);
|
154
|
+
GLvoid ( * glWindowPos2sARB)(GLshort,GLshort);
|
155
|
+
GLvoid ( * glWindowPos3dARB)(GLdouble,GLdouble,GLdouble);
|
156
|
+
GLvoid ( * glWindowPos3fARB)(GLfloat,GLfloat,GLfloat);
|
157
|
+
GLvoid ( * glWindowPos3iARB)(GLint,GLint,GLint);
|
158
|
+
GLvoid ( * glWindowPos3sARB)(GLshort,GLshort,GLshort);
|
159
|
+
GLvoid ( * glWindowPos2dvARB)(const GLdouble *);
|
160
|
+
GLvoid ( * glWindowPos2fvARB)(const GLfloat *);
|
161
|
+
GLvoid ( * glWindowPos2ivARB)(const GLint *);
|
162
|
+
GLvoid ( * glWindowPos2svARB)(const GLshort *);
|
163
|
+
GLvoid ( * glWindowPos3dvARB)(const GLdouble *);
|
164
|
+
GLvoid ( * glWindowPos3fvARB)(const GLfloat *);
|
165
|
+
GLvoid ( * glWindowPos3ivARB)(const GLint *);
|
166
|
+
GLvoid ( * glWindowPos3svARB)(const GLshort *);
|
167
|
+
GLvoid ( * glProgramStringARB)(GLenum,GLenum,GLsizei,const void *);
|
168
|
+
GLvoid ( * glGetProgramivARB)(GLenum,GLenum,GLint *);
|
169
|
+
GLvoid ( * glGetProgramStringARB)(GLenum,GLenum,void *string);
|
170
|
+
GLvoid ( * glGenProgramsARB)(GLsizei,GLuint *);
|
171
|
+
GLvoid ( * glDeleteProgramsARB)(GLsizei,const GLuint *);
|
172
|
+
GLvoid ( * glBindProgramARB)(GLenum,GLuint);
|
173
|
+
GLboolean ( * glIsProgramARB)(GLuint);
|
174
|
+
GLvoid ( * glEnableVertexAttribArrayARB)(GLuint);
|
175
|
+
GLvoid ( * glDisableVertexAttribArrayARB)(GLuint);
|
176
|
+
GLvoid ( * glVertexAttribPointerARB)(GLuint,GLint,GLenum,GLboolean,GLsizei,const GLvoid *);
|
177
|
+
GLvoid ( * glGetVertexAttribPointervARB)(GLuint,GLenum,GLvoid **);
|
178
|
+
GLvoid ( * glProgramEnvParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
179
|
+
GLvoid ( * glProgramEnvParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
180
|
+
GLvoid ( * glProgramLocalParameter4dARB)(GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
181
|
+
GLvoid ( * glProgramLocalParameter4fARB)(GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
182
|
+
GLvoid ( * glProgramEnvParameter4dvARB)(GLenum,GLuint,const GLdouble *);
|
183
|
+
GLvoid ( * glProgramEnvParameter4fvARB)(GLenum,GLuint,const GLfloat *);
|
184
|
+
GLvoid ( * glProgramLocalParameter4dvARB)(GLenum,GLuint,const GLdouble *);
|
185
|
+
GLvoid ( * glProgramLocalParameter4fvARB)(GLenum,GLuint,const GLfloat *);
|
186
|
+
GLvoid ( * glGetProgramEnvParameterdvARB)(GLenum,GLuint,GLdouble *);
|
187
|
+
GLvoid ( * glGetProgramEnvParameterfvARB)(GLenum,GLuint,GLfloat *);
|
188
|
+
GLvoid ( * glGetProgramLocalParameterdvARB)(GLenum,GLuint,GLdouble *);
|
189
|
+
GLvoid ( * glGetProgramLocalParameterfvARB)(GLenum,GLuint,GLfloat *);
|
190
|
+
GLvoid ( * glVertexAttrib1dARB)(GLuint,GLdouble);
|
191
|
+
GLvoid ( * glVertexAttrib1fARB)(GLuint,GLfloat);
|
192
|
+
GLvoid ( * glVertexAttrib1sARB)(GLuint,GLshort);
|
193
|
+
GLvoid ( * glVertexAttrib2dARB)(GLuint,GLdouble,GLdouble);
|
194
|
+
GLvoid ( * glVertexAttrib2fARB)(GLuint,GLfloat,GLfloat);
|
195
|
+
GLvoid ( * glVertexAttrib2sARB)(GLuint,GLshort,GLshort);
|
196
|
+
GLvoid ( * glVertexAttrib3dARB)(GLuint,GLdouble,GLdouble,GLdouble);
|
197
|
+
GLvoid ( * glVertexAttrib3fARB)(GLuint,GLfloat,GLfloat,GLfloat);
|
198
|
+
GLvoid ( * glVertexAttrib3sARB)(GLuint,GLshort,GLshort,GLshort);
|
199
|
+
GLvoid ( * glVertexAttrib4dARB)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
200
|
+
GLvoid ( * glVertexAttrib4fARB)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
201
|
+
GLvoid ( * glVertexAttrib4sARB)(GLuint,GLshort,GLshort,GLshort,GLshort);
|
202
|
+
GLvoid ( * glVertexAttrib4NubARB)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
|
203
|
+
GLvoid ( * glVertexAttrib4NbvARB)(GLuint,GLbyte *);
|
204
|
+
GLvoid ( * glVertexAttrib4NivARB)(GLuint,GLint *);
|
205
|
+
GLvoid ( * glVertexAttrib4NsvARB)(GLuint,GLshort *);
|
206
|
+
GLvoid ( * glVertexAttrib4NubvARB)(GLuint,GLubyte *);
|
207
|
+
GLvoid ( * glVertexAttrib4NuivARB)(GLuint,GLuint *);
|
208
|
+
GLvoid ( * glVertexAttrib4NusvARB)(GLuint,GLushort *);
|
209
|
+
GLvoid ( * glVertexAttrib4uivARB)(GLuint,GLuint *);
|
210
|
+
GLvoid ( * glVertexAttrib4ubvARB)(GLuint,GLubyte *);
|
211
|
+
GLvoid ( * glVertexAttrib4usvARB)(GLuint,GLushort *);
|
212
|
+
GLvoid ( * glVertexAttrib4bvARB)(GLuint,GLbyte *);
|
213
|
+
GLvoid ( * glVertexAttrib4ivARB)(GLuint,GLint *);
|
214
|
+
GLvoid ( * glVertexAttrib4dvARB)(GLuint,GLdouble *);
|
215
|
+
GLvoid ( * glVertexAttrib4fvARB)(GLuint,GLfloat *);
|
216
|
+
GLvoid ( * glVertexAttrib4svARB)(GLuint,GLshort *);
|
217
|
+
GLvoid ( * glVertexAttrib3dvARB)(GLuint,GLdouble *);
|
218
|
+
GLvoid ( * glVertexAttrib3fvARB)(GLuint,GLfloat *);
|
219
|
+
GLvoid ( * glVertexAttrib3svARB)(GLuint,GLshort *);
|
220
|
+
GLvoid ( * glVertexAttrib2dvARB)(GLuint,GLdouble *);
|
221
|
+
GLvoid ( * glVertexAttrib2fvARB)(GLuint,GLfloat *);
|
222
|
+
GLvoid ( * glVertexAttrib2svARB)(GLuint,GLshort *);
|
223
|
+
GLvoid ( * glVertexAttrib1dvARB)(GLuint,GLdouble *);
|
224
|
+
GLvoid ( * glVertexAttrib1fvARB)(GLuint,GLfloat *);
|
225
|
+
GLvoid ( * glVertexAttrib1svARB)(GLuint,GLshort *);
|
226
|
+
GLvoid ( * glGetVertexAttribdvARB)(GLuint,GLenum,GLdouble *);
|
227
|
+
GLvoid ( * glGetVertexAttribfvARB)(GLuint,GLenum,GLfloat *);
|
228
|
+
GLvoid ( * glGetVertexAttribivARB)(GLuint,GLenum,GLint *);
|
229
|
+
GLvoid ( * glGenQueriesARB)(GLsizei,GLuint *);
|
230
|
+
GLvoid ( * glDeleteQueriesARB)(GLsizei,const GLuint *);
|
231
|
+
GLboolean ( * glIsQueryARB)(GLuint);
|
232
|
+
GLvoid ( * glBeginQueryARB)(GLuint,GLuint);
|
233
|
+
GLvoid ( * glEndQueryARB)(GLenum);
|
234
|
+
GLvoid ( * glGetQueryivARB)(GLuint,GLenum,GLint *);
|
235
|
+
GLvoid ( * glGetQueryObjectivARB)(GLuint,GLenum,GLint *);
|
236
|
+
GLvoid ( * glGetQueryObjectuivARB)(GLuint,GLenum,GLuint *);
|
237
|
+
GLvoid ( * glDeleteObjectARB)(GLuint);
|
238
|
+
GLvoid ( * glDetachObjectARB)(GLuint,GLuint);
|
239
|
+
GLvoid ( * glCompileShaderARB)(GLuint);
|
240
|
+
GLvoid ( * glAttachObjectARB)(GLuint,GLuint);
|
241
|
+
GLvoid ( * glLinkProgramARB)(GLuint);
|
242
|
+
GLvoid ( * glUseProgramObjectARB)(GLuint);
|
243
|
+
GLvoid ( * glValidateProgramARB)(GLuint);
|
244
|
+
GLuint ( * glGetHandleARB)(GLenum);
|
245
|
+
GLuint ( * glCreateShaderObjectARB)(GLenum);
|
246
|
+
GLuint ( * glCreateProgramObjectARB)(void);
|
247
|
+
GLvoid ( * glShaderSourceARB)(GLuint,GLsizei,GLchar**,GLint *);
|
248
|
+
GLvoid ( * glUniform1fARB)(GLint,GLfloat);
|
249
|
+
GLvoid ( * glUniform2fARB)(GLint,GLfloat,GLfloat);
|
250
|
+
GLvoid ( * glUniform3fARB)(GLint,GLfloat,GLfloat,GLfloat);
|
251
|
+
GLvoid ( * glUniform4fARB)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
|
252
|
+
GLvoid ( * glUniform1iARB)(GLint,GLint);
|
253
|
+
GLvoid ( * glUniform2iARB)(GLint,GLint,GLint);
|
254
|
+
GLvoid ( * glUniform3iARB)(GLint,GLint,GLint,GLint);
|
255
|
+
GLvoid ( * glUniform4iARB)(GLint,GLint,GLint,GLint,GLint);
|
256
|
+
GLvoid ( * glUniform1fvARB)(GLint,GLsizei,const GLfloat *);
|
257
|
+
GLvoid ( * glUniform2fvARB)(GLint,GLsizei,const GLfloat *);
|
258
|
+
GLvoid ( * glUniform3fvARB)(GLint,GLsizei,const GLfloat *);
|
259
|
+
GLvoid ( * glUniform4fvARB)(GLint,GLsizei,const GLfloat *);
|
260
|
+
GLvoid ( * glUniform1ivARB)(GLint,GLsizei,const GLint *);
|
261
|
+
GLvoid ( * glUniform2ivARB)(GLint,GLsizei,const GLint *);
|
262
|
+
GLvoid ( * glUniform3ivARB)(GLint,GLsizei,const GLint *);
|
263
|
+
GLvoid ( * glUniform4ivARB)(GLint,GLsizei,const GLint *);
|
264
|
+
GLvoid ( * glUniformMatrix2fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
|
265
|
+
GLvoid ( * glUniformMatrix3fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
|
266
|
+
GLvoid ( * glUniformMatrix4fvARB)(GLint,GLsizei,GLboolean,GLfloat *);
|
267
|
+
GLvoid ( * glGetObjectParameterivARB)(GLuint,GLenum,GLint *);
|
268
|
+
GLvoid ( * glGetObjectParameterfvARB)(GLuint,GLenum,GLfloat *);
|
269
|
+
GLvoid ( * glGetInfoLogARB)(GLuint,GLsizei,GLsizei *,GLchar *);
|
270
|
+
GLvoid ( * glGetShaderSourceARB)(GLuint,GLsizei,GLsizei *,GLchar *);
|
271
|
+
GLvoid ( * glGetActiveUniformARB)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
|
272
|
+
GLvoid ( * glGetUniformfvARB)(GLuint,GLint,GLfloat *);
|
273
|
+
GLvoid ( * glGetUniformivARB)(GLuint,GLint,GLint *);
|
274
|
+
GLint ( * glGetUniformLocationARB)(GLuint,const GLchar*);
|
275
|
+
GLvoid ( * glGetAttachedObjectsARB)(GLuint,GLsizei,GLsizei *,GLuint *);
|
276
|
+
GLvoid ( * glBindAttribLocationARB)(GLuint,GLuint,GLchar *);
|
277
|
+
GLvoid ( * glGetActiveAttribARB)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
|
278
|
+
GLint ( * glGetAttribLocationARB)(GLuint,const GLchar*);
|
279
|
+
GLvoid ( * glClampColorARB)(GLenum,GLenum);
|
280
|
+
GLvoid ( * glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum);
|
281
|
+
GLvoid ( * glFogCoordf)(GLfloat);
|
282
|
+
GLvoid ( * glFogCoordd)(GLdouble);
|
283
|
+
GLvoid ( * glPointParameteri)(GLenum,GLint);
|
284
|
+
GLvoid ( * glPointParameterf)(GLenum,GLfloat);
|
285
|
+
GLvoid ( * glSecondaryColor3b)(GLbyte,GLbyte,GLbyte);
|
286
|
+
GLvoid ( * glSecondaryColor3d)(GLdouble,GLdouble,GLdouble);
|
287
|
+
GLvoid ( * glSecondaryColor3f)(GLfloat,GLfloat,GLfloat);
|
288
|
+
GLvoid ( * glSecondaryColor3i)(GLint,GLint,GLint);
|
289
|
+
GLvoid ( * glSecondaryColor3s)(GLshort,GLshort,GLshort);
|
290
|
+
GLvoid ( * glSecondaryColor3ub)(GLubyte,GLubyte,GLubyte);
|
291
|
+
GLvoid ( * glSecondaryColor3ui)(GLuint,GLuint,GLuint);
|
292
|
+
GLvoid ( * glSecondaryColor3us)(GLushort,GLushort,GLushort);
|
293
|
+
GLvoid ( * glWindowPos2d)(GLdouble,GLdouble);
|
294
|
+
GLvoid ( * glWindowPos2f)(GLfloat,GLfloat);
|
295
|
+
GLvoid ( * glWindowPos2i)(GLint,GLint);
|
296
|
+
GLvoid ( * glWindowPos2s)(GLshort,GLshort);
|
297
|
+
GLvoid ( * glWindowPos3d)(GLdouble,GLdouble,GLdouble);
|
298
|
+
GLvoid ( * glWindowPos3f)(GLfloat,GLfloat,GLfloat);
|
299
|
+
GLvoid ( * glWindowPos3i)(GLint,GLint,GLint);
|
300
|
+
GLvoid ( * glWindowPos3s)(GLshort,GLshort,GLshort);
|
301
|
+
GLvoid ( * glFogCoordfv)(GLfloat *);
|
302
|
+
GLvoid ( * glFogCoorddv)(GLdouble *);
|
303
|
+
GLvoid ( * glFogCoordPointer)(GLenum,GLsizei,const GLvoid *);
|
304
|
+
GLvoid ( * glMultiDrawArrays)(GLenum,GLint*,GLsizei*,GLsizei);
|
305
|
+
GLvoid ( * glMultiDrawElements)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
|
306
|
+
GLvoid ( * glPointParameterfv)(GLenum,GLfloat *);
|
307
|
+
GLvoid ( * glPointParameteriv)(GLenum,GLint *);
|
308
|
+
GLvoid ( * glSecondaryColor3bv)(GLbyte *);
|
309
|
+
GLvoid ( * glSecondaryColor3dv)(GLdouble *);
|
310
|
+
GLvoid ( * glSecondaryColor3fv)(GLfloat *);
|
311
|
+
GLvoid ( * glSecondaryColor3iv)(GLint *);
|
312
|
+
GLvoid ( * glSecondaryColor3sv)(GLshort *);
|
313
|
+
GLvoid ( * glSecondaryColor3uiv)(GLuint *);
|
314
|
+
GLvoid ( * glSecondaryColor3ubv)(GLubyte *);
|
315
|
+
GLvoid ( * glSecondaryColor3usv)(GLushort *);
|
316
|
+
GLvoid ( * glSecondaryColorPointer)(GLint,GLenum,GLsizei,const GLvoid *);
|
317
|
+
GLvoid ( * glWindowPos2dv)(GLdouble *);
|
318
|
+
GLvoid ( * glWindowPos2fv)(GLfloat *);
|
319
|
+
GLvoid ( * glWindowPos2iv)(GLint *);
|
320
|
+
GLvoid ( * glWindowPos2sv)(GLshort *);
|
321
|
+
GLvoid ( * glWindowPos3dv)(GLdouble *);
|
322
|
+
GLvoid ( * glWindowPos3fv)(GLfloat *);
|
323
|
+
GLvoid ( * glWindowPos3iv)(GLint *);
|
324
|
+
GLvoid ( * glWindowPos3sv)(GLshort *);
|
325
|
+
GLvoid ( * glBlendEquationSeparate)(GLenum,GLenum);
|
326
|
+
GLvoid ( * glStencilOpSeparate)(GLenum,GLenum,GLenum,GLenum);
|
327
|
+
GLvoid ( * glAttachShader)(GLuint,GLuint);
|
328
|
+
GLvoid ( * glCompileShader)(GLuint);
|
329
|
+
GLvoid ( * glDeleteProgram)(GLuint);
|
330
|
+
GLvoid ( * glDeleteShader)(GLuint);
|
331
|
+
GLvoid ( * glDetachShader)(GLuint,GLuint);
|
332
|
+
GLvoid ( * glDisableVertexAttribArray)(GLuint);
|
333
|
+
GLvoid ( * glEnableVertexAttribArray)(GLuint);
|
334
|
+
GLvoid ( * glLinkProgram)(GLuint);
|
335
|
+
GLvoid ( * glUseProgram)(GLuint);
|
336
|
+
GLvoid ( * glValidateProgram)(GLuint);
|
337
|
+
GLvoid ( * glStencilFuncSeparate)(GLenum,GLenum,GLint,GLuint);
|
338
|
+
GLvoid ( * glStencilMaskSeparate)(GLenum,GLuint);
|
339
|
+
GLuint ( * glCreateProgram)(void);
|
340
|
+
GLuint ( * glCreateShader)(GLenum);
|
341
|
+
GLboolean ( * glIsProgram)(GLuint);
|
342
|
+
GLboolean ( * glIsShader)(GLuint);
|
343
|
+
GLvoid ( * glUniform1f)(GLint,GLfloat);
|
344
|
+
GLvoid ( * glUniform1i)(GLint,GLint);
|
345
|
+
GLvoid ( * glUniform2f)(GLint,GLfloat,GLfloat);
|
346
|
+
GLvoid ( * glUniform2i)(GLint,GLint,GLint);
|
347
|
+
GLvoid ( * glUniform3f)(GLint,GLfloat,GLfloat,GLfloat);
|
348
|
+
GLvoid ( * glUniform3i)(GLint,GLint,GLint,GLint);
|
349
|
+
GLvoid ( * glUniform4f)(GLint,GLfloat,GLfloat,GLfloat,GLfloat);
|
350
|
+
GLvoid ( * glUniform4i)(GLint,GLint,GLint,GLint,GLint);
|
351
|
+
GLvoid ( * glVertexAttrib1d)(GLuint,GLdouble);
|
352
|
+
GLvoid ( * glVertexAttrib1f)(GLuint,GLfloat);
|
353
|
+
GLvoid ( * glVertexAttrib1s)(GLuint,GLshort);
|
354
|
+
GLvoid ( * glVertexAttrib2d)(GLuint,GLdouble,GLdouble);
|
355
|
+
GLvoid ( * glVertexAttrib2f)(GLuint,GLfloat,GLfloat);
|
356
|
+
GLvoid ( * glVertexAttrib2s)(GLuint,GLshort,GLshort);
|
357
|
+
GLvoid ( * glVertexAttrib3d)(GLuint,GLdouble,GLdouble,GLdouble);
|
358
|
+
GLvoid ( * glVertexAttrib3f)(GLuint,GLfloat,GLfloat,GLfloat);
|
359
|
+
GLvoid ( * glVertexAttrib3s)(GLuint,GLshort,GLshort,GLshort);
|
360
|
+
GLvoid ( * glVertexAttrib4d)(GLuint,GLdouble,GLdouble,GLdouble,GLdouble);
|
361
|
+
GLvoid ( * glVertexAttrib4f)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat);
|
362
|
+
GLvoid ( * glVertexAttrib4s)(GLuint,GLshort,GLshort,GLshort,GLshort);
|
363
|
+
GLvoid ( * glVertexAttrib4Nub)(GLuint,GLubyte,GLubyte,GLubyte,GLubyte);
|
364
|
+
GLvoid ( * glDrawBuffers)(GLsizei,GLenum *);
|
365
|
+
GLvoid ( * glBindAttribLocation)(GLuint,GLuint,GLchar *);
|
366
|
+
GLvoid ( * glGetProgramiv)(GLuint,GLenum,GLint *);
|
367
|
+
GLvoid ( * glGetActiveAttrib)(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,GLchar *);
|
368
|
+
GLvoid ( * glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*);
|
369
|
+
GLvoid ( * glGetAttachedShaders)(GLuint,GLsizei,GLsizei *,GLuint *);
|
370
|
+
GLint ( * glGetAttribLocation)(GLuint, GLchar *);
|
371
|
+
GLvoid ( * glGetProgramInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
|
372
|
+
GLvoid ( * glGetShaderiv)(GLuint,GLenum,GLint *);
|
373
|
+
GLvoid ( * glGetShaderInfoLog)(GLuint,GLsizei,GLsizei *,GLchar *);
|
374
|
+
GLvoid ( * glGetShaderSource)(GLuint,GLsizei,GLsizei *,GLchar *);
|
375
|
+
GLint ( * glGetUniformLocation)(GLuint,const GLchar*);
|
376
|
+
GLvoid ( * glGetUniformfv)(GLuint,GLint,GLfloat *);
|
377
|
+
GLvoid ( * glGetUniformiv)(GLuint,GLint,GLint *);
|
378
|
+
GLvoid ( * glGetVertexAttribdv)(GLuint,GLenum,GLdouble *);
|
379
|
+
GLvoid ( * glGetVertexAttribfv)(GLuint,GLenum,GLfloat *);
|
380
|
+
GLvoid ( * glGetVertexAttribiv)(GLuint,GLenum,GLint *);
|
381
|
+
GLvoid ( * glGetVertexAttribPointerv)(GLuint,GLenum,GLvoid **);
|
382
|
+
GLvoid ( * glShaderSource)(GLuint,GLsizei,GLchar**,GLint *);
|
383
|
+
GLvoid ( * glUniform1fv)(GLint,GLsizei,GLfloat *);
|
384
|
+
GLvoid ( * glUniform1iv)(GLint,GLsizei,GLint *);
|
385
|
+
GLvoid ( * glUniform2fv)(GLint,GLsizei,GLfloat *);
|
386
|
+
GLvoid ( * glUniform2iv)(GLint,GLsizei,GLint *);
|
387
|
+
GLvoid ( * glUniform3fv)(GLint,GLsizei,GLfloat *);
|
388
|
+
GLvoid ( * glUniform3iv)(GLint,GLsizei,GLint *);
|
389
|
+
GLvoid ( * glUniform4fv)(GLint,GLsizei,GLfloat *);
|
390
|
+
GLvoid ( * glUniform4iv)(GLint,GLsizei,GLint *);
|
391
|
+
GLvoid ( * glUniformMatrix2fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
392
|
+
GLvoid ( * glUniformMatrix3fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
393
|
+
GLvoid ( * glUniformMatrix4fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
394
|
+
GLvoid ( * glVertexAttrib4Nbv)(GLuint,GLbyte *);
|
395
|
+
GLvoid ( * glVertexAttrib4Niv)(GLuint,GLint *);
|
396
|
+
GLvoid ( * glVertexAttrib4Nsv)(GLuint,GLshort *);
|
397
|
+
GLvoid ( * glVertexAttrib4Nubv)(GLuint,GLubyte *);
|
398
|
+
GLvoid ( * glVertexAttrib4Nuiv)(GLuint,GLuint *);
|
399
|
+
GLvoid ( * glVertexAttrib4Nusv)(GLuint,GLushort *);
|
400
|
+
GLvoid ( * glVertexAttrib4uiv)(GLuint,GLuint *);
|
401
|
+
GLvoid ( * glVertexAttrib4ubv)(GLuint,GLubyte *);
|
402
|
+
GLvoid ( * glVertexAttrib4usv)(GLuint,GLushort *);
|
403
|
+
GLvoid ( * glVertexAttrib4bv)(GLuint,GLbyte *);
|
404
|
+
GLvoid ( * glVertexAttrib4iv)(GLuint,GLint *);
|
405
|
+
GLvoid ( * glVertexAttrib4dv)(GLuint,GLdouble *);
|
406
|
+
GLvoid ( * glVertexAttrib4fv)(GLuint,GLfloat *);
|
407
|
+
GLvoid ( * glVertexAttrib4sv)(GLuint,GLshort *);
|
408
|
+
GLvoid ( * glVertexAttrib3dv)(GLuint,GLdouble *);
|
409
|
+
GLvoid ( * glVertexAttrib3fv)(GLuint,GLfloat *);
|
410
|
+
GLvoid ( * glVertexAttrib3sv)(GLuint,GLshort *);
|
411
|
+
GLvoid ( * glVertexAttrib2dv)(GLuint,GLdouble *);
|
412
|
+
GLvoid ( * glVertexAttrib2fv)(GLuint,GLfloat *);
|
413
|
+
GLvoid ( * glVertexAttrib2sv)(GLuint,GLshort *);
|
414
|
+
GLvoid ( * glVertexAttrib1dv)(GLuint,GLdouble *);
|
415
|
+
GLvoid ( * glVertexAttrib1fv)(GLuint,GLfloat *);
|
416
|
+
GLvoid ( * glVertexAttrib1sv)(GLuint,GLshort *);
|
417
|
+
GLvoid ( * glVertexAttribPointer)(GLuint,GLint,GLenum,GLboolean,GLsizei,GLvoid *);
|
418
|
+
GLvoid ( * glAccum)(GLenum,GLfloat);
|
419
|
+
GLvoid ( * glAlphaFunc)(GLenum,GLclampf);
|
420
|
+
GLvoid ( * glArrayElement)(GLint);
|
421
|
+
GLvoid ( * glBindTexture)(GLenum,GLuint);
|
422
|
+
GLvoid ( * glBlendFunc)(GLenum,GLenum);
|
423
|
+
GLvoid ( * glCallList)(GLuint);
|
424
|
+
GLvoid ( * glClear)(GLbitfield);
|
425
|
+
GLvoid ( * glClearAccum)(GLfloat,GLfloat,GLfloat,GLfloat);
|
426
|
+
GLvoid ( * glClearColor)(GLfloat,GLfloat,GLfloat,GLfloat);
|
427
|
+
GLvoid ( * glClearDepth)(GLclampd);
|
428
|
+
GLvoid ( * glClearIndex)(GLfloat);
|
429
|
+
GLvoid ( * glClearStencil)(GLint);
|
430
|
+
GLvoid ( * glColor3b)(GLbyte,GLbyte,GLbyte);
|
431
|
+
GLvoid ( * glColor3d)(GLdouble,GLdouble,GLdouble);
|
432
|
+
GLvoid ( * glColor3f)(GLfloat,GLfloat,GLfloat);
|
433
|
+
GLvoid ( * glColor3i)(GLint,GLint,GLint);
|
434
|
+
GLvoid ( * glColor3s)(GLshort,GLshort,GLshort);
|
435
|
+
GLvoid ( * glColor3ub)(GLubyte,GLubyte,GLubyte);
|
436
|
+
GLvoid ( * glColor3ui)(GLuint,GLuint,GLuint);
|
437
|
+
GLvoid ( * glColor3us)(GLushort,GLushort,GLushort);
|
438
|
+
GLvoid ( * glColor4b)(GLbyte,GLbyte,GLbyte,GLbyte);
|
439
|
+
GLvoid ( * glColor4d)(GLdouble,GLdouble,GLdouble,GLdouble);
|
440
|
+
GLvoid ( * glColor4f)(GLfloat,GLfloat,GLfloat,GLfloat);
|
441
|
+
GLvoid ( * glColor4i)(GLint,GLint,GLint,GLint);
|
442
|
+
GLvoid ( * glColor4s)(GLshort,GLshort,GLshort,GLshort);
|
443
|
+
GLvoid ( * glColor4ub)(GLubyte,GLubyte,GLubyte,GLubyte);
|
444
|
+
GLvoid ( * glColor4ui)(GLuint,GLuint,GLuint,GLuint);
|
445
|
+
GLvoid ( * glColor4us)(GLushort,GLushort,GLushort,GLushort);
|
446
|
+
GLvoid ( * glColorMask)(GLboolean,GLboolean,GLboolean,GLboolean);
|
447
|
+
GLvoid ( * glColorMaterial)(GLenum,GLenum);
|
448
|
+
GLvoid ( * glCopyPixels)(GLint,GLint,GLsizei,GLsizei,GLenum);
|
449
|
+
GLvoid ( * glCopyTexImage1D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint);
|
450
|
+
GLvoid ( * glCopyTexImage2D)(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint);
|
451
|
+
GLvoid ( * glCopyTexSubImage1D)(GLenum,GLint,GLint,GLint,GLint,GLsizei);
|
452
|
+
GLvoid ( * glCopyTexSubImage2D)(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei);
|
453
|
+
GLvoid ( * glCullFace)(GLenum);
|
454
|
+
GLvoid ( * glDeleteLists)(GLuint,GLuint);
|
455
|
+
GLvoid ( * glDepthFunc)(GLenum);
|
456
|
+
GLvoid ( * glDepthMask)(GLboolean);
|
457
|
+
GLvoid ( * glDepthRange)(GLclampd,GLclampd);
|
458
|
+
GLvoid ( * glDrawArrays)(GLenum,GLint,GLsizei);
|
459
|
+
GLvoid ( * glDrawBuffer)(GLenum);
|
460
|
+
GLvoid ( * glEdgeFlag)(GLboolean);
|
461
|
+
GLvoid ( * glEvalCoord1d)(GLdouble);
|
462
|
+
GLvoid ( * glEvalCoord1f)(GLfloat);
|
463
|
+
GLvoid ( * glEvalCoord2d)(GLdouble,GLdouble);
|
464
|
+
GLvoid ( * glEvalCoord2f)(GLfloat,GLfloat);
|
465
|
+
GLvoid ( * glEvalMesh1)(GLenum,GLint,GLint);
|
466
|
+
GLvoid ( * glEvalMesh2)(GLenum,GLint,GLint,GLint,GLint);
|
467
|
+
GLvoid ( * glEvalPoint1)(GLint);
|
468
|
+
GLvoid ( * glEvalPoint2)(GLint,GLint);
|
469
|
+
GLvoid ( * glFinish)(void);
|
470
|
+
GLvoid ( * glFlush)(void);
|
471
|
+
GLvoid ( * glFogi)(GLenum,GLint);
|
472
|
+
GLvoid ( * glFogf)(GLenum,GLfloat);
|
473
|
+
GLvoid ( * glFrontFace)(GLenum);
|
474
|
+
GLvoid ( * glFrustum)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
|
475
|
+
GLuint ( * glGenLists)(GLsizei);
|
476
|
+
GLvoid ( * glHint)(GLenum,GLenum);
|
477
|
+
GLvoid ( * glIndexd)(GLdouble);
|
478
|
+
GLvoid ( * glIndexf)(GLfloat);
|
479
|
+
GLvoid ( * glIndexi)(GLint);
|
480
|
+
GLvoid ( * glIndexMask)(GLuint);
|
481
|
+
GLvoid ( * glIndexs)(GLshort);
|
482
|
+
GLvoid ( * glIndexub)(GLubyte);
|
483
|
+
GLvoid ( * glInitNames)(void);
|
484
|
+
GLboolean ( * glIsEnabled)(GLenum);
|
485
|
+
GLboolean ( * glIsList)(GLuint);
|
486
|
+
GLboolean ( * glIsTexture)(GLuint);
|
487
|
+
GLvoid ( * glLightModelf)(GLenum,GLfloat);
|
488
|
+
GLvoid ( * glLightModeli)(GLenum,GLint);
|
489
|
+
GLvoid ( * glLightf)(GLenum,GLenum,GLfloat);
|
490
|
+
GLvoid ( * glLighti)(GLenum,GLenum,GLint);
|
491
|
+
GLvoid ( * glLineStipple)(GLint,GLushort);
|
492
|
+
GLvoid ( * glLineWidth)(GLfloat);
|
493
|
+
GLvoid ( * glListBase)(GLuint);
|
494
|
+
GLvoid ( * glLoadIdentity)(void);
|
495
|
+
GLvoid ( * glLoadName)(GLuint);
|
496
|
+
GLvoid ( * glLogicOp)(GLenum);
|
497
|
+
GLvoid ( * glMapGrid1d)(GLint,GLdouble,GLdouble);
|
498
|
+
GLvoid ( * glMapGrid1f)(GLint,GLfloat,GLfloat);
|
499
|
+
GLvoid ( * glMapGrid2d)(GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble);
|
500
|
+
GLvoid ( * glMapGrid2f)(GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat);
|
501
|
+
GLvoid ( * glMaterialf)(GLenum,GLenum,GLfloat);
|
502
|
+
GLvoid ( * glMateriali)(GLenum,GLenum,GLint);
|
503
|
+
GLvoid ( * glMatrixMode)(GLenum);
|
504
|
+
GLvoid ( * glNormal3b)(GLbyte,GLbyte,GLbyte);
|
505
|
+
GLvoid ( * glNormal3d)(GLdouble,GLdouble,GLdouble);
|
506
|
+
GLvoid ( * glNormal3f)(GLfloat,GLfloat,GLfloat);
|
507
|
+
GLvoid ( * glNormal3i)(GLint,GLint,GLint);
|
508
|
+
GLvoid ( * glNormal3s)(GLshort,GLshort,GLshort);
|
509
|
+
GLvoid ( * glOrtho)(GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble);
|
510
|
+
GLvoid ( * glPassThrough)(GLfloat);
|
511
|
+
GLvoid ( * glPixelStoref)(GLenum,GLfloat);
|
512
|
+
GLvoid ( * glPixelStorei)(GLenum,GLint);
|
513
|
+
GLvoid ( * glPixelTransferf)(GLenum,GLfloat);
|
514
|
+
GLvoid ( * glPixelTransferi)(GLenum,GLint);
|
515
|
+
GLvoid ( * glPixelZoom)(GLfloat,GLfloat);
|
516
|
+
GLvoid ( * glPointSize)(GLfloat);
|
517
|
+
GLvoid ( * glPolygonMode)(GLenum,GLenum);
|
518
|
+
GLvoid ( * glPolygonOffset)(GLfloat,GLfloat);
|
519
|
+
GLvoid ( * glPopAttrib)(void);
|
520
|
+
GLvoid ( * glPopClientAttrib)(void);
|
521
|
+
GLvoid ( * glPopName)(void);
|
522
|
+
GLvoid ( * glPushAttrib)(GLbitfield);
|
523
|
+
GLvoid ( * glPushClientAttrib)(GLbitfield);
|
524
|
+
GLvoid ( * glPushName)(GLuint);
|
525
|
+
GLvoid ( * glRasterPos2d)(GLdouble,GLdouble);
|
526
|
+
GLvoid ( * glRasterPos2f)(GLfloat,GLfloat);
|
527
|
+
GLvoid ( * glRasterPos2i)(GLint,GLint);
|
528
|
+
GLvoid ( * glRasterPos2s)(GLshort,GLshort);
|
529
|
+
GLvoid ( * glRasterPos3d)(GLdouble,GLdouble,GLdouble);
|
530
|
+
GLvoid ( * glRasterPos3f)(GLfloat,GLfloat,GLfloat);
|
531
|
+
GLvoid ( * glRasterPos3i)(GLint,GLint,GLint);
|
532
|
+
GLvoid ( * glRasterPos3s)(GLshort,GLshort,GLshort);
|
533
|
+
GLvoid ( * glRasterPos4d)(GLdouble,GLdouble,GLdouble,GLdouble);
|
534
|
+
GLvoid ( * glRasterPos4f)(GLfloat,GLfloat,GLfloat,GLfloat);
|
535
|
+
GLvoid ( * glRasterPos4i)(GLint,GLint,GLint,GLint);
|
536
|
+
GLvoid ( * glRasterPos4s)(GLshort,GLshort,GLshort,GLshort);
|
537
|
+
GLvoid ( * glReadBuffer)(GLenum);
|
538
|
+
GLvoid ( * glRectd)(GLdouble,GLdouble,GLdouble,GLdouble);
|
539
|
+
GLvoid ( * glRectf)(GLfloat,GLfloat,GLfloat,GLfloat);
|
540
|
+
GLvoid ( * glRecti)(GLint,GLint,GLint,GLint);
|
541
|
+
GLvoid ( * glRects)(GLshort,GLshort,GLshort,GLshort);
|
542
|
+
GLint ( * glRenderMode)(GLenum);
|
543
|
+
GLvoid ( * glRotated)(GLdouble,GLdouble,GLdouble,GLdouble);
|
544
|
+
GLvoid ( * glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat);
|
545
|
+
GLvoid ( * glScaled)(GLdouble,GLdouble,GLdouble);
|
546
|
+
GLvoid ( * glScalef)(GLfloat,GLfloat,GLfloat);
|
547
|
+
GLvoid ( * glScissor)(GLint,GLint,GLint,GLint);
|
548
|
+
GLvoid ( * glShadeModel)(GLenum);
|
549
|
+
GLvoid ( * glStencilFunc)(GLenum,GLint,GLuint);
|
550
|
+
GLvoid ( * glStencilMask)(GLuint);
|
551
|
+
GLvoid ( * glStencilOp)(GLenum,GLenum,GLenum);
|
552
|
+
GLvoid ( * glTexCoord1d)(GLdouble);
|
553
|
+
GLvoid ( * glTexCoord1f)(GLfloat);
|
554
|
+
GLvoid ( * glTexCoord1i)(GLint);
|
555
|
+
GLvoid ( * glTexCoord1s)(GLshort);
|
556
|
+
GLvoid ( * glTexCoord2d)(GLdouble,GLdouble);
|
557
|
+
GLvoid ( * glTexCoord2f)(GLfloat,GLfloat);
|
558
|
+
GLvoid ( * glTexCoord2i)(GLint,GLint);
|
559
|
+
GLvoid ( * glTexCoord2s)(GLshort,GLshort);
|
560
|
+
GLvoid ( * glTexCoord3d)(GLdouble,GLdouble,GLdouble);
|
561
|
+
GLvoid ( * glTexCoord3f)(GLfloat,GLfloat,GLfloat);
|
562
|
+
GLvoid ( * glTexCoord3i)(GLint,GLint,GLint);
|
563
|
+
GLvoid ( * glTexCoord3s)(GLshort,GLshort,GLshort);
|
564
|
+
GLvoid ( * glTexCoord4d)(GLdouble,GLdouble,GLdouble,GLdouble);
|
565
|
+
GLvoid ( * glTexCoord4f)(GLfloat,GLfloat,GLfloat,GLfloat);
|
566
|
+
GLvoid ( * glTexCoord4i)(GLint,GLint,GLint,GLint);
|
567
|
+
GLvoid ( * glTexCoord4s)(GLshort,GLshort,GLshort,GLshort);
|
568
|
+
GLvoid ( * glTexEnvf)(GLenum,GLenum,GLfloat);
|
569
|
+
GLvoid ( * glTexEnvi)(GLenum,GLenum,GLint);
|
570
|
+
GLvoid ( * glTexGend)(GLenum,GLenum,GLdouble);
|
571
|
+
GLvoid ( * glTexGenf)(GLenum,GLenum,GLfloat);
|
572
|
+
GLvoid ( * glTexGeni)(GLenum,GLenum,GLint);
|
573
|
+
GLvoid ( * glTexParameterf)(GLenum,GLenum,GLfloat);
|
574
|
+
GLvoid ( * glTexParameteri)(GLenum,GLenum,GLint);
|
575
|
+
GLvoid ( * glTranslated)(GLdouble,GLdouble,GLdouble);
|
576
|
+
GLvoid ( * glTranslatef)(GLfloat,GLfloat,GLfloat);
|
577
|
+
GLvoid ( * glVertex2d)(GLdouble,GLdouble);
|
578
|
+
GLvoid ( * glVertex2f)(GLfloat,GLfloat);
|
579
|
+
GLvoid ( * glVertex2i)(GLint,GLint);
|
580
|
+
GLvoid ( * glVertex2s)(GLshort,GLshort);
|
581
|
+
GLvoid ( * glVertex3d)(GLdouble,GLdouble,GLdouble);
|
582
|
+
GLvoid ( * glVertex3f)(GLfloat,GLfloat,GLfloat);
|
583
|
+
GLvoid ( * glVertex3i)(GLint,GLint,GLint);
|
584
|
+
GLvoid ( * glVertex3s)(GLshort,GLshort,GLshort);
|
585
|
+
GLvoid ( * glVertex4d)(GLdouble,GLdouble,GLdouble,GLdouble);
|
586
|
+
GLvoid ( * glVertex4f)(GLfloat,GLfloat,GLfloat,GLfloat);
|
587
|
+
GLvoid ( * glVertex4i)(GLint,GLint,GLint,GLint);
|
588
|
+
GLvoid ( * glVertex4s)(GLshort,GLshort,GLshort,GLshort);
|
589
|
+
GLvoid ( * glViewport)(GLuint,GLuint,GLuint,GLuint);
|
590
|
+
void ( * glEnable)(GLenum cap);
|
591
|
+
void ( * glDisable)(GLenum cap);
|
592
|
+
void ( * glEnableClientState)(GLenum cap);
|
593
|
+
void ( * glDisableClientState)(GLenum cap);
|
594
|
+
void ( * glBegin)(GLenum mode);
|
595
|
+
void ( * glEnd)(void);
|
596
|
+
void ( * glPopMatrix)(void);
|
597
|
+
void ( * glPushMatrix)(void);
|
598
|
+
void ( * glNewList)(GLuint list, GLenum mode);
|
599
|
+
void ( * glEndList)(void);
|
600
|
+
GLvoid ( * glCallLists)(GLsizei n, GLenum type, const GLvoid *lists);
|
601
|
+
void ( * glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
602
|
+
void ( * glEdgeFlagv)(const GLboolean *flag);
|
603
|
+
void ( * glIndexdv)(const GLdouble *c);
|
604
|
+
void ( * glIndexfv)(const GLfloat *c);
|
605
|
+
void ( * glIndexiv)(const GLint *c);
|
606
|
+
void ( * glIndexsv)(const GLshort *c);
|
607
|
+
void ( * glClipPlane)(GLenum plane, const GLdouble *equation);
|
608
|
+
void ( * glFogfv)(GLenum pname, const GLfloat *params);
|
609
|
+
void ( * glFogiv)(GLenum pname, const GLint *params);
|
610
|
+
void ( * glLightfv)(GLenum light, GLenum pname, const GLfloat *params);
|
611
|
+
void ( * glLightiv)(GLenum light, GLenum pname, const GLint *params);
|
612
|
+
void ( * glLightModelfv)(GLenum pname, const GLfloat *params);
|
613
|
+
void ( * glLightModeliv)(GLenum pname, const GLint *params);
|
614
|
+
void ( * glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params);
|
615
|
+
void ( * glMaterialiv)(GLenum face, GLenum pname, const GLint *params);
|
616
|
+
void ( * glPolygonStipple)(const GLubyte *mask);
|
617
|
+
void ( * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
|
618
|
+
void ( * glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
|
619
|
+
void ( * glTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
620
|
+
void ( * glTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
621
|
+
void ( * glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
|
622
|
+
void ( * glTexEnviv)(GLenum target, GLenum pname, const GLint *params);
|
623
|
+
void ( * glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
|
624
|
+
void ( * glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
|
625
|
+
void ( * glTexGeniv)(GLenum coord, GLenum pname, const GLint *params);
|
626
|
+
void ( * glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
|
627
|
+
void ( * glSelectBuffer)(GLsizei size, GLuint *buffer);
|
628
|
+
void ( * glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
629
|
+
void ( * glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
630
|
+
void ( * glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
631
|
+
void ( * glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
632
|
+
void ( * glEvalCoord1dv)(const GLdouble *u);
|
633
|
+
void ( * glEvalCoord1fv)(const GLfloat *u);
|
634
|
+
void ( * glEvalCoord2dv)(const GLdouble *u);
|
635
|
+
void ( * glEvalCoord2fv)(const GLfloat *u);
|
636
|
+
void ( * glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
|
637
|
+
void ( * glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
|
638
|
+
void ( * glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
|
639
|
+
void ( * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
640
|
+
void ( * glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
641
|
+
void ( * glGetClipPlane)(GLenum plane, GLdouble *equation);
|
642
|
+
void ( * glGetDoublev)(GLenum pname, GLdouble *params);
|
643
|
+
void ( * glGetIntegerv)(GLenum pname, GLint *params);
|
644
|
+
void ( * glGetFloatv)(GLenum pname, GLfloat *params);
|
645
|
+
void ( * glGetBooleanv)(GLenum pname, GLboolean *params);
|
646
|
+
void ( * glGetLightfv)(GLenum light, GLenum pname, GLfloat *params);
|
647
|
+
void ( * glGetLightiv)(GLenum light, GLenum pname, GLint *params);
|
648
|
+
void ( * glGetMapdv)(GLenum target, GLenum query, GLdouble *v);
|
649
|
+
void ( * glGetMapiv)(GLenum target, GLenum query, GLint *v);
|
650
|
+
void ( * glGetMapfv)(GLenum target, GLenum query, GLfloat *v);
|
651
|
+
void ( * glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
|
652
|
+
void ( * glGetMaterialiv)(GLenum face, GLenum pname, GLint *params);
|
653
|
+
void ( * glGetPixelMapfv)(GLenum map, GLfloat *values);
|
654
|
+
void ( * glGetPixelMapuiv)(GLenum map, GLuint *values);
|
655
|
+
void ( * glGetPixelMapusv)(GLenum map, GLushort *values);
|
656
|
+
void ( * glGetPolygonStipple)(GLubyte *mask);
|
657
|
+
const GLubyte * ( * glGetString)(GLenum name);
|
658
|
+
GLvoid ( * glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
|
659
|
+
GLvoid ( * glGetTexEnviv)(GLenum target, GLenum pname, GLint *params);
|
660
|
+
GLvoid ( * glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
|
661
|
+
GLvoid ( * glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
|
662
|
+
GLvoid ( * glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
|
663
|
+
void ( * glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
|
664
|
+
void ( * glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
|
665
|
+
void ( * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
|
666
|
+
void ( * glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
|
667
|
+
void ( * glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
668
|
+
void ( * glLoadMatrixf)(const GLfloat *m);
|
669
|
+
void ( * glLoadMatrixd)(const GLdouble *m);
|
670
|
+
void ( * glMultMatrixf)(const GLfloat *m);
|
671
|
+
void ( * glMultMatrixd)(const GLdouble *m);
|
672
|
+
GLvoid ( * glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
673
|
+
GLvoid ( * glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
674
|
+
GLvoid ( * glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
|
675
|
+
void ( * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
676
|
+
void ( * glEdgeFlagPointer)(GLsizei stride, const GLvoid *ptr);
|
677
|
+
void ( * glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
|
678
|
+
void ( * glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
|
679
|
+
void ( * glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
|
680
|
+
void ( * glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
681
|
+
void ( * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
682
|
+
GLboolean ( * glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
|
683
|
+
GLvoid ( * glGenTextures)(GLsizei,GLuint *);
|
684
|
+
GLvoid ( * glDeleteTextures)(GLsizei,const GLuint *);
|
685
|
+
void ( * glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
686
|
+
void ( * glIndexubv)(const GLubyte *c);
|
687
|
+
GLvoid ( * glTbufferMask3DFX)(GLuint);
|
688
|
+
GLvoid ( * glBeginConditionalRender)(GLuint,GLenum);
|
689
|
+
GLvoid ( * glEndConditionalRender)(void);
|
690
|
+
GLvoid ( * glVertexAttribI1i)(GLuint,GLint);
|
691
|
+
GLvoid ( * glVertexAttribI2i)(GLuint,GLint,GLint);
|
692
|
+
GLvoid ( * glVertexAttribI3i)(GLuint,GLint,GLint,GLint);
|
693
|
+
GLvoid ( * glVertexAttribI4i)(GLuint,GLint,GLint,GLint,GLint);
|
694
|
+
GLvoid ( * glVertexAttribI1ui)(GLuint,GLuint);
|
695
|
+
GLvoid ( * glVertexAttribI2ui)(GLuint,GLuint,GLuint);
|
696
|
+
GLvoid ( * glVertexAttribI3ui)(GLuint,GLuint,GLuint,GLuint);
|
697
|
+
GLvoid ( * glVertexAttribI4ui)(GLuint,GLuint,GLuint,GLuint,GLuint);
|
698
|
+
GLvoid ( * glVertexAttribI1iv)(GLuint,const GLint *);
|
699
|
+
GLvoid ( * glVertexAttribI2iv)(GLuint,const GLint *);
|
700
|
+
GLvoid ( * glVertexAttribI3iv)(GLuint,const GLint *);
|
701
|
+
GLvoid ( * glVertexAttribI4iv)(GLuint,const GLint *);
|
702
|
+
GLvoid ( * glVertexAttribI1uiv)(GLuint,const GLuint *);
|
703
|
+
GLvoid ( * glVertexAttribI2uiv)(GLuint,const GLuint *);
|
704
|
+
GLvoid ( * glVertexAttribI3uiv)(GLuint,const GLuint *);
|
705
|
+
GLvoid ( * glVertexAttribI4uiv)(GLuint,const GLuint *);
|
706
|
+
GLvoid ( * glVertexAttribI4bv)(GLuint,const GLbyte *);
|
707
|
+
GLvoid ( * glVertexAttribI4sv)(GLuint,const GLshort *);
|
708
|
+
GLvoid ( * glVertexAttribI4ubv)(GLuint,const GLubyte *);
|
709
|
+
GLvoid ( * glVertexAttribI4usv)(GLuint,const GLushort *);
|
710
|
+
GLvoid ( * glGetVertexAttribIiv)(GLuint,GLenum,GLint *);
|
711
|
+
GLvoid ( * glGetVertexAttribIuiv)(GLuint,GLenum,GLuint *);
|
712
|
+
GLvoid ( * glVertexAttribIPointer)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
|
713
|
+
GLvoid ( * glUniform1ui)(GLint,GLuint);
|
714
|
+
GLvoid ( * glUniform2ui)(GLint,GLuint,GLuint);
|
715
|
+
GLvoid ( * glUniform3ui)(GLint,GLuint,GLuint,GLuint);
|
716
|
+
GLvoid ( * glUniform4ui)(GLint,GLuint,GLuint,GLuint,GLuint);
|
717
|
+
GLvoid ( * glUniform1uiv)(GLint,GLsizei,const GLuint *);
|
718
|
+
GLvoid ( * glUniform2uiv)(GLint,GLsizei,const GLuint *);
|
719
|
+
GLvoid ( * glUniform3uiv)(GLint,GLsizei,const GLuint *);
|
720
|
+
GLvoid ( * glUniform4uiv)(GLint,GLsizei,const GLuint *);
|
721
|
+
GLvoid ( * glGetUniformuiv)(GLuint,GLint,GLuint *);
|
722
|
+
GLvoid ( * glBindFragDataLocation)(GLuint,GLuint,const GLchar *);
|
723
|
+
GLint ( * glGetFragDataLocation)(GLuint,const GLchar *);
|
724
|
+
GLvoid ( * glClampColor)(GLenum,GLenum);
|
725
|
+
GLvoid ( * glDepthRanged)(GLdouble,GLdouble);
|
726
|
+
GLvoid ( * glClearDepthd)(GLdouble);
|
727
|
+
GLvoid ( * glDepthBoundsd)(GLdouble,GLdouble);
|
728
|
+
GLboolean ( * glIsRenderbuffer)(GLuint);
|
729
|
+
GLvoid ( * glBindRenderbuffer)(GLenum,GLuint);
|
730
|
+
GLvoid ( * glRenderbufferStorage)(GLenum,GLenum,GLsizei,GLsizei);
|
731
|
+
GLvoid ( * glGenRenderbuffers)(GLsizei,GLuint *);
|
732
|
+
GLvoid ( * glDeleteRenderbuffers)(GLsizei,const GLuint *);
|
733
|
+
GLvoid ( * glGetRenderbufferParameteriv)(GLenum,GLenum,GLint *);
|
734
|
+
GLvoid ( * glGenFramebuffers)(GLsizei,GLuint *);
|
735
|
+
GLvoid ( * glDeleteFramebuffers)(GLsizei,const GLuint *);
|
736
|
+
GLboolean ( * glIsFramebuffer)(GLuint);
|
737
|
+
GLvoid ( * glBindFramebuffer)(GLenum,GLuint);
|
738
|
+
GLenum ( * glCheckFramebufferStatus)(GLenum);
|
739
|
+
GLvoid ( * glFramebufferTexture1D)(GLenum,GLenum,GLenum,GLuint,GLint);
|
740
|
+
GLvoid ( * glFramebufferTexture2D)(GLenum,GLenum,GLenum,GLuint,GLint);
|
741
|
+
GLvoid ( * glFramebufferTexture3D)(GLenum,GLenum,GLenum,GLuint,GLint,GLint);
|
742
|
+
GLvoid ( * glFramebufferTextureLayer)(GLenum,GLenum,GLuint,GLint,GLint);
|
743
|
+
GLvoid ( * glFramebufferRenderbuffer)(GLuint,GLuint,GLuint,GLuint);
|
744
|
+
GLvoid ( * glGetFramebufferAttachmentParameteriv)(GLenum,GLenum,GLenum,GLint *);
|
745
|
+
GLvoid ( * glGenerateMipmap)(GLenum);
|
746
|
+
GLvoid ( * glRenderbufferStorageMultisample)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
|
747
|
+
GLvoid ( * glBlitFramebuffer)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
|
748
|
+
GLvoid ( * glClearColorIi)(GLint,GLint,GLint,GLint);
|
749
|
+
GLvoid ( * glClearColorIui)(GLuint,GLuint,GLuint,GLuint);
|
750
|
+
GLvoid ( * glTexParameterIiv)(GLenum,GLenum,GLint *);
|
751
|
+
GLvoid ( * glTexParameterIuiv)(GLenum,GLenum,GLuint *);
|
752
|
+
GLvoid ( * glGetTexParameterIiv)(GLenum,GLenum,GLint *);
|
753
|
+
GLvoid ( * glGetTexParameterIuiv)(GLenum,GLenum,GLuint *);
|
754
|
+
GLvoid ( * glColorMaski)(GLuint,GLboolean,GLboolean,GLboolean,GLboolean);
|
755
|
+
GLvoid ( * glGetBooleani_v)(GLenum,GLenum,GLboolean *);
|
756
|
+
GLvoid ( * glGetIntegeri_v)(GLenum,GLenum,GLint *);
|
757
|
+
GLvoid ( * glEnablei)(GLenum,GLuint);
|
758
|
+
GLvoid ( * glDisablei)(GLenum,GLuint);
|
759
|
+
GLvoid ( * glIsEnabledi)(GLenum,GLuint);
|
760
|
+
GLvoid ( * glGenVertexArrays)(GLsizei,GLuint *);
|
761
|
+
GLvoid ( * glDeleteVertexArrays)(GLsizei,const GLuint *);
|
762
|
+
GLvoid ( * glBindVertexArray)(GLuint);
|
763
|
+
GLboolean ( * glIsVertexArray)(GLuint);
|
764
|
+
GLvoid ( * glActiveTexture)(GLenum);
|
765
|
+
GLvoid ( * glClientActiveTexture)(GLenum);
|
766
|
+
GLvoid ( * glMultiTexCoord1d)(GLenum,GLdouble);
|
767
|
+
GLvoid ( * glMultiTexCoord1f)(GLenum,GLfloat);
|
768
|
+
GLvoid ( * glMultiTexCoord1i)(GLenum,GLint);
|
769
|
+
GLvoid ( * glMultiTexCoord1s)(GLenum,GLshort);
|
770
|
+
GLvoid ( * glMultiTexCoord2d)(GLenum,GLdouble,GLdouble);
|
771
|
+
GLvoid ( * glMultiTexCoord2f)(GLenum,GLfloat,GLfloat);
|
772
|
+
GLvoid ( * glMultiTexCoord2i)(GLenum,GLint,GLint);
|
773
|
+
GLvoid ( * glMultiTexCoord2s)(GLenum,GLshort,GLshort);
|
774
|
+
GLvoid ( * glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble);
|
775
|
+
GLvoid ( * glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat);
|
776
|
+
GLvoid ( * glMultiTexCoord3i)(GLenum,GLint,GLint,GLint);
|
777
|
+
GLvoid ( * glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort);
|
778
|
+
GLvoid ( * glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble);
|
779
|
+
GLvoid ( * glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat);
|
780
|
+
GLvoid ( * glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint);
|
781
|
+
GLvoid ( * glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort);
|
782
|
+
GLvoid ( * glSampleCoverage)(GLclampf,GLboolean);
|
783
|
+
GLvoid ( * glLoadTransposeMatrixf)(const float[]);
|
784
|
+
GLvoid ( * glLoadTransposeMatrixd)(const double[]);
|
785
|
+
GLvoid ( * glMultTransposeMatrixf)(const float[]);
|
786
|
+
GLvoid ( * glMultTransposeMatrixd)(const double[]);
|
787
|
+
GLvoid ( * glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
|
788
|
+
GLvoid ( * glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
|
789
|
+
GLvoid ( * glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLvoid*);
|
790
|
+
GLvoid ( * glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
|
791
|
+
GLvoid ( * glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
|
792
|
+
GLvoid ( * glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLvoid*);
|
793
|
+
GLvoid ( * glGetCompressedTexImage)(GLenum,GLint,GLvoid*);
|
794
|
+
GLvoid ( * glUniformMatrix2x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
795
|
+
GLvoid ( * glUniformMatrix3x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
796
|
+
GLvoid ( * glUniformMatrix2x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
797
|
+
GLvoid ( * glUniformMatrix4x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
798
|
+
GLvoid ( * glUniformMatrix3x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
799
|
+
GLvoid ( * glUniformMatrix4x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
|
800
|
+
GLvoid ( * glBlendColorEXT)(GLclampf,GLclampf,GLclampf,GLclampf);
|
801
|
+
GLvoid ( * glPolygonOffsetEXT)(GLfloat,GLfloat);
|
802
|
+
GLvoid ( * glGenTexturesEXT)(GLsizei,GLuint *);
|
803
|
+
GLvoid ( * glDeleteTexturesEXT)(GLsizei,const GLuint *);
|
804
|
+
GLvoid ( * glBindTextureEXT)(GLenum,GLint);
|
805
|
+
GLvoid ( * glPrioritizeTexturesEXT)(GLsizei,const GLuint *,const GLclampf *);
|
806
|
+
GLboolean ( * glAreTexturesResidentEXT)(GLsizei,const GLuint *,GLboolean *);
|
807
|
+
GLboolean ( * glIsTextureEXT)(GLuint);
|
808
|
+
GLvoid ( * glBlendEquationEXT)(GLenum);
|
809
|
+
GLvoid ( * glPointParameterfEXT)(GLenum,GLfloat);
|
810
|
+
GLvoid ( * glPointParameterfvEXT)(GLenum,GLfloat *);
|
811
|
+
GLvoid ( * glSecondaryColor3bEXT)(GLbyte,GLbyte,GLbyte);
|
812
|
+
GLvoid ( * glSecondaryColor3sEXT)(GLshort,GLshort,GLshort);
|
813
|
+
GLvoid ( * glSecondaryColor3iEXT)(GLint,GLint,GLint);
|
814
|
+
GLvoid ( * glSecondaryColor3fEXT)(GLfloat,GLfloat,GLfloat);
|
815
|
+
GLvoid ( * glSecondaryColor3dEXT)(GLdouble,GLdouble,GLdouble);
|
816
|
+
GLvoid ( * glSecondaryColor3ubEXT)(GLubyte,GLubyte,GLubyte);
|
817
|
+
GLvoid ( * glSecondaryColor3usEXT)(GLushort,GLushort,GLushort);
|
818
|
+
GLvoid ( * glSecondaryColor3uiEXT)(GLuint,GLuint,GLuint);
|
819
|
+
GLvoid ( * glSecondaryColor3bvEXT)(GLbyte *);
|
820
|
+
GLvoid ( * glSecondaryColor3dvEXT)(GLdouble *);
|
821
|
+
GLvoid ( * glSecondaryColor3fvEXT)(GLfloat *);
|
822
|
+
GLvoid ( * glSecondaryColor3ivEXT)(GLint *);
|
823
|
+
GLvoid ( * glSecondaryColor3svEXT)(GLshort *);
|
824
|
+
GLvoid ( * glSecondaryColor3uivEXT)(GLuint *);
|
825
|
+
GLvoid ( * glSecondaryColor3ubvEXT)(GLubyte *);
|
826
|
+
GLvoid ( * glSecondaryColor3usvEXT)(GLushort *);
|
827
|
+
GLvoid ( * glSecondaryColorPointerEXT)(GLint,GLenum,GLsizei,const GLvoid *);
|
828
|
+
GLvoid ( * glLockArraysEXT)(GLint,GLint);
|
829
|
+
GLvoid ( * glUnlockArraysEXT)(void);
|
830
|
+
GLvoid ( * glDrawRangeElementsEXT)(GLenum,GLuint,GLuint,GLsizei,GLenum,GLvoid*);
|
831
|
+
GLvoid ( * glMultiDrawArraysEXT)(GLenum,GLint*,GLsizei*,GLsizei);
|
832
|
+
GLvoid ( * glMultiDrawElementsEXT)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
|
833
|
+
GLvoid ( * glFogCoordfEXT)(GLfloat);
|
834
|
+
GLvoid ( * glFogCoorddEXT)(GLdouble);
|
835
|
+
GLvoid ( * glFogCoordfvEXT)(GLfloat *);
|
836
|
+
GLvoid ( * glFogCoorddvEXT)(GLdouble *);
|
837
|
+
GLvoid ( * glFogCoordPointerEXT)(GLenum,GLsizei,const GLvoid *);
|
838
|
+
GLvoid ( * glBlendFuncSeparateEXT)(GLenum,GLenum,GLenum,GLenum);
|
839
|
+
GLvoid ( * glActiveStencilFaceEXT)(GLenum);
|
840
|
+
GLvoid ( * glDepthBoundsEXT)(GLclampd,GLclampd);
|
841
|
+
GLvoid ( * glBlendEquationSeparateEXT)(GLenum,GLenum);
|
842
|
+
GLboolean ( * glIsRenderbufferEXT)(GLuint);
|
843
|
+
GLvoid ( * glBindRenderbufferEXT)(GLenum,GLuint);
|
844
|
+
GLvoid ( * glRenderbufferStorageEXT)(GLenum,GLenum,GLsizei,GLsizei);
|
845
|
+
GLvoid ( * glGenRenderbuffersEXT)(GLsizei,GLuint *);
|
846
|
+
GLvoid ( * glDeleteRenderbuffersEXT)(GLsizei,const GLuint *);
|
847
|
+
GLvoid ( * glGetRenderbufferParameterivEXT)(GLenum,GLenum,GLint *);
|
848
|
+
GLvoid ( * glGenFramebuffersEXT)(GLsizei,GLuint *);
|
849
|
+
GLvoid ( * glDeleteFramebuffersEXT)(GLsizei,const GLuint *);
|
850
|
+
GLboolean ( * glIsFramebufferEXT)(GLuint);
|
851
|
+
GLvoid ( * glBindFramebufferEXT)(GLenum,GLuint);
|
852
|
+
GLenum ( * glCheckFramebufferStatusEXT)(GLenum);
|
853
|
+
GLvoid ( * glFramebufferTexture1DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
|
854
|
+
GLvoid ( * glFramebufferTexture2DEXT)(GLenum,GLenum,GLenum,GLuint,GLint);
|
855
|
+
GLvoid ( * glFramebufferTexture3DEXT)(GLenum,GLenum,GLenum,GLuint,GLint,GLint);
|
856
|
+
GLvoid ( * glFramebufferRenderbufferEXT)(GLuint,GLuint,GLuint,GLuint);
|
857
|
+
GLvoid ( * glGetFramebufferAttachmentParameterivEXT)(GLenum,GLenum,GLenum,GLint *);
|
858
|
+
GLvoid ( * glGenerateMipmapEXT)(GLenum);
|
859
|
+
GLvoid ( * glStencilClearTagEXT)(GLsizei,GLuint);
|
860
|
+
GLvoid ( * glBlitFramebufferEXT)(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum);
|
861
|
+
GLvoid ( * glRenderbufferStorageMultisampleEXT)(GLenum,GLsizei,GLenum,GLsizei,GLsizei);
|
862
|
+
GLvoid ( * glGetQueryObjecti64vEXT)(GLuint,GLenum,GLint64 *);
|
863
|
+
GLvoid ( * glGetQueryObjectui64vEXT)(GLuint,GLenum,GLuint64 *);
|
864
|
+
GLvoid ( * glProgramEnvParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat *);
|
865
|
+
GLvoid ( * glProgramLocalParameters4fvEXT)(GLenum,GLuint,GLsizei,const GLfloat *);
|
866
|
+
GLvoid ( * glProgramParameteriEXT)(GLuint,GLenum,GLint);
|
867
|
+
GLvoid ( * glVertexAttribI1iEXT)(GLuint,GLint);
|
868
|
+
GLvoid ( * glVertexAttribI2iEXT)(GLuint,GLint,GLint);
|
869
|
+
GLvoid ( * glVertexAttribI3iEXT)(GLuint,GLint,GLint,GLint);
|
870
|
+
GLvoid ( * glVertexAttribI4iEXT)(GLuint,GLint,GLint,GLint,GLint);
|
871
|
+
GLvoid ( * glVertexAttribI1uiEXT)(GLuint,GLuint);
|
872
|
+
GLvoid ( * glVertexAttribI2uiEXT)(GLuint,GLuint,GLuint);
|
873
|
+
GLvoid ( * glVertexAttribI3uiEXT)(GLuint,GLuint,GLuint,GLuint);
|
874
|
+
GLvoid ( * glVertexAttribI4uiEXT)(GLuint,GLuint,GLuint,GLuint,GLuint);
|
875
|
+
GLvoid ( * glVertexAttribI1ivEXT)(GLuint,const GLint *);
|
876
|
+
GLvoid ( * glVertexAttribI2ivEXT)(GLuint,const GLint *);
|
877
|
+
GLvoid ( * glVertexAttribI3ivEXT)(GLuint,const GLint *);
|
878
|
+
GLvoid ( * glVertexAttribI4ivEXT)(GLuint,const GLint *);
|
879
|
+
GLvoid ( * glVertexAttribI1uivEXT)(GLuint,const GLuint *);
|
880
|
+
GLvoid ( * glVertexAttribI2uivEXT)(GLuint,const GLuint *);
|
881
|
+
GLvoid ( * glVertexAttribI3uivEXT)(GLuint,const GLuint *);
|
882
|
+
GLvoid ( * glVertexAttribI4uivEXT)(GLuint,const GLuint *);
|
883
|
+
GLvoid ( * glVertexAttribI4bvEXT)(GLuint,const GLbyte *);
|
884
|
+
GLvoid ( * glVertexAttribI4svEXT)(GLuint,const GLshort *);
|
885
|
+
GLvoid ( * glVertexAttribI4ubvEXT)(GLuint,const GLubyte *);
|
886
|
+
GLvoid ( * glVertexAttribI4usvEXT)(GLuint,const GLushort *);
|
887
|
+
GLvoid ( * glGetVertexAttribIivEXT)(GLuint,GLenum,GLint *);
|
888
|
+
GLvoid ( * glGetVertexAttribIuivEXT)(GLuint,GLenum,GLuint *);
|
889
|
+
GLvoid ( * glVertexAttribIPointerEXT)(GLuint,GLint,GLenum,GLsizei,const GLvoid *);
|
890
|
+
GLvoid ( * glUniform1uiEXT)(GLint,GLuint);
|
891
|
+
GLvoid ( * glUniform2uiEXT)(GLint,GLuint,GLuint);
|
892
|
+
GLvoid ( * glUniform3uiEXT)(GLint,GLuint,GLuint,GLuint);
|
893
|
+
GLvoid ( * glUniform4uiEXT)(GLint,GLuint,GLuint,GLuint,GLuint);
|
894
|
+
GLvoid ( * glUniform1uivEXT)(GLint,GLsizei,const GLuint *);
|
895
|
+
GLvoid ( * glUniform2uivEXT)(GLint,GLsizei,const GLuint *);
|
896
|
+
GLvoid ( * glUniform3uivEXT)(GLint,GLsizei,const GLuint *);
|
897
|
+
GLvoid ( * glUniform4uivEXT)(GLint,GLsizei,const GLuint *);
|
898
|
+
GLvoid ( * glGetUniformuivEXT)(GLuint,GLint,GLuint *);
|
899
|
+
GLvoid ( * glBindFragDataLocationEXT)(GLuint,GLuint,const GLchar *);
|
900
|
+
GLint ( * glGetFragDataLocationEXT)(GLuint,const GLchar *);
|
901
|
+
GLvoid ( * glDrawArraysInstancedEXT)(GLenum,GLint,GLsizei,GLsizei);
|
902
|
+
GLvoid ( * glDrawElementsInstancedEXT)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei);
|
903
|
+
GLvoid ( * glTexBufferEXT)(GLenum,GLenum,GLenum);
|
904
|
+
GLvoid ( * glClearColorIiEXT)(GLint,GLint,GLint,GLint);
|
905
|
+
GLvoid ( * glClearColorIuiEXT)(GLuint,GLuint,GLuint,GLuint);
|
906
|
+
GLvoid ( * glTexParameterIivEXT)(GLenum,GLenum,GLint *);
|
907
|
+
GLvoid ( * glTexParameterIuivEXT)(GLenum,GLenum,GLuint *);
|
908
|
+
GLvoid ( * glGetTexParameterIivEXT)(GLenum,GLenum,GLint *);
|
909
|
+
GLvoid ( * glGetTexParameterIuivEXT)(GLenum,GLenum,GLuint *);
|
910
|
+
GLvoid ( * glDrawBuffersATI)(GLsizei,const GLenum *);
|
911
|
+
};
|
912
|
+
#endif
|