opengl 0.9.2-x86-mingw32 → 0.10.0.pre1-x86-mingw32

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Files changed (58) hide show
  1. checksums.yaml +4 -4
  2. data/Gemfile +8 -0
  3. data/Manifest.txt +5 -1
  4. data/README.rdoc +25 -28
  5. data/Rakefile +56 -28
  6. data/examples/RedBook/font.rb +2 -2
  7. data/examples/RedBook/light.rb +2 -0
  8. data/examples/RedBook/stroke.rb +6 -6
  9. data/ext/opengl/GL/gl.h +2115 -0
  10. data/ext/opengl/GL/glext.h +11770 -0
  11. data/ext/opengl/common.h +116 -172
  12. data/ext/opengl/conv.h +2 -2
  13. data/ext/opengl/extconf.rb +3 -31
  14. data/ext/opengl/fptr_struct.h +912 -0
  15. data/ext/opengl/funcdef.h +29 -63
  16. data/ext/opengl/gl-1.0-1.1.c +918 -648
  17. data/ext/opengl/gl-1.2.c +13 -13
  18. data/ext/opengl/gl-1.3.c +68 -64
  19. data/ext/opengl/gl-1.4.c +64 -66
  20. data/ext/opengl/gl-1.5.c +32 -31
  21. data/ext/opengl/gl-2.0.c +126 -128
  22. data/ext/opengl/gl-2.1.c +8 -8
  23. data/ext/opengl/gl-3.0.c +102 -93
  24. data/ext/opengl/gl-enums.c +9 -29
  25. data/ext/opengl/gl-enums.h +31 -91
  26. data/ext/opengl/gl-error.c +15 -17
  27. data/ext/opengl/gl-error.h +4 -7
  28. data/ext/opengl/gl-ext-3dfx.c +2 -2
  29. data/ext/opengl/gl-ext-arb.c +176 -171
  30. data/ext/opengl/gl-ext-ati.c +4 -4
  31. data/ext/opengl/gl-ext-ext.c +151 -155
  32. data/ext/opengl/gl-ext-gremedy.c +4 -4
  33. data/ext/opengl/gl-ext-nv.c +141 -142
  34. data/ext/opengl/gl.c +121 -76
  35. data/ext/opengl/gl_buffer.c +44 -19
  36. data/ext/opengl/glimpl.c +187 -0
  37. data/ext/opengl/glimpl.h +47 -0
  38. data/ext/opengl/opengl.c +5 -3
  39. data/lib/opengl.rb +24 -4
  40. data/lib/opengl/1.9/opengl.so +0 -0
  41. data/lib/opengl/2.0/opengl.so +0 -0
  42. data/lib/opengl/2.1/opengl.so +0 -0
  43. data/lib/opengl/2.2/opengl.so +0 -0
  44. data/lib/opengl/2.3/opengl.so +0 -0
  45. data/lib/opengl/bindings_version.rb +4 -0
  46. data/lib/opengl/implementation.rb +38 -0
  47. data/opengl.gemspec +33 -0
  48. data/test/test_gl.rb +7 -0
  49. data/test/test_gl_21.rb +21 -21
  50. data/test/test_gl_ext_arb.rb +1 -1
  51. data/test/test_glimpl.rb +23 -0
  52. data/test/test_opengl_buffer.rb +2 -0
  53. data/utils/enumgen.rb +2 -2
  54. metadata +69 -60
  55. checksums.yaml.gz.sig +0 -2
  56. data.tar.gz.sig +0 -0
  57. data/ext/opengl/gl-types.h +0 -67
  58. metadata.gz.sig +0 -0
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data/Gemfile ADDED
@@ -0,0 +1,8 @@
1
+ # -*- ruby -*-
2
+
3
+ source "https://rubygems.org/"
4
+
5
+ # Specify your gem's dependencies in opengl.gemspec
6
+ gemspec
7
+
8
+ # vim: syntax=ruby
data/Manifest.txt CHANGED
@@ -89,6 +89,7 @@ examples/misc/plane.rb
89
89
  examples/misc/readpixel.rb
90
90
  examples/misc/sdltest.rb
91
91
  examples/misc/trislam.rb
92
+ ext/opengl/GL/gl.h
92
93
  ext/opengl/common.h
93
94
  ext/opengl/conv.h
94
95
  ext/opengl/extconf.rb
@@ -111,12 +112,14 @@ ext/opengl/gl-ext-ati.c
111
112
  ext/opengl/gl-ext-ext.c
112
113
  ext/opengl/gl-ext-gremedy.c
113
114
  ext/opengl/gl-ext-nv.c
114
- ext/opengl/gl-types.h
115
115
  ext/opengl/gl.c
116
116
  ext/opengl/gl_buffer.c
117
+ ext/opengl/glimpl.c
118
+ ext/opengl/glimpl.h
117
119
  ext/opengl/opengl.c
118
120
  lib/gl.rb
119
121
  lib/opengl.rb
122
+ lib/opengl/implementation.rb
120
123
  lib/opengl/test_case.rb
121
124
  test/dummy.xorg.conf
122
125
  test/test_gl.rb
@@ -132,6 +135,7 @@ test/test_gl_ext_ati.rb
132
135
  test/test_gl_ext_ext.rb
133
136
  test/test_gl_ext_gremedy.rb
134
137
  test/test_gl_ext_nv.rb
138
+ test/test_glimpl.rb
135
139
  test/test_opengl_buffer.rb
136
140
  utils/README
137
141
  utils/enumgen.rb
data/README.rdoc CHANGED
@@ -28,54 +28,51 @@ gems.
28
28
  == Requirements
29
29
 
30
30
  * Ruby 1.9.2+
31
- * see {0.7}[https://github.com/larskanis/opengl/tree/0.7] for Ruby 1.8.x compatible branch
32
- * OpenGL development files installed
31
+ * OpenGL runtime libraries installed
33
32
 
34
- == Tests
33
+ == Install
35
34
 
36
- Note that the tests have the adverse effect of testing the underlying OpenGL
37
- implementation, so depending on your GL provider, drivers or OS, the tests may
38
- fail, crash, or not run at all, without affecting your ability to use the bindings.
35
+ gem install opengl
39
36
 
40
- Tests require both glut and glu gem.
37
+ == Developers
41
38
 
42
- With our test suite, we were able to uncover and help fix upstream mesa bugs:
39
+ After checking out the source, run:
43
40
 
44
- * {#61026}[https://bugs.freedesktop.org/show_bug.cgi?id=61026] glBitmap segfault
45
- * {#61003}[https://bugs.freedesktop.org/show_bug.cgi?id=61003] gluSurface with Nurbs spits out debug code
46
- * {#61395}[https://bugs.freedesktop.org/show_bug.cgi?id=61395] glEdgeFlag can't be set to false
41
+ bundle install
47
42
 
48
- Whenever a test or example fails, it should be quickly ported into a simple C
49
- test program, so we can determine whether it's a bug in the bindings or the
50
- OpenGL implementation.
43
+ This will install missing dependencies.
51
44
 
52
- == Install
45
+ == Tests
53
46
 
54
- gem install opengl
47
+ Run the tests with:
55
48
 
56
- == Developers
49
+ rake test
57
50
 
58
- After checking out the source, run:
51
+ Note that the tests have the adverse effect of testing the underlying OpenGL implementation, so depending on your GL provider, drivers or OS, the tests may fail, crash, or not run at all, without affecting your ability to use the bindings.
52
+
53
+ Tests require both glut and glu gem.
59
54
 
60
- $ rake newb
55
+ With our test suite, we were able to uncover and help fix upstream mesa bugs:
56
+
57
+ * {#61026}[https://bugs.freedesktop.org/show_bug.cgi?id=61026] glBitmap segfault
58
+ * {#61003}[https://bugs.freedesktop.org/show_bug.cgi?id=61003] gluSurface with Nurbs spits out debug code
59
+ * {#61395}[https://bugs.freedesktop.org/show_bug.cgi?id=61395] glEdgeFlag can't be set to false
61
60
 
62
- This task will install any missing dependencies, run the tests/specs,
63
- and generate the RDoc.
61
+ Whenever a test or example fails, it should be quickly ported into a simple C test program, so we can determine whether it's a bug in the bindings or the OpenGL implementation.
64
62
 
65
63
  == Cross compiling for Windows
66
64
 
67
- Using rake-compiler a cross compiled opengl gem can be build in a
68
- {rake-compiler-dev-box}[https://github.com/tjschuck/rake-compiler-dev-box]
69
- the win32 platform. There are no runtime dependencies to any but the
70
- standard Windows DLLs. Use the standard package_win32_fat_binary
71
- script.
65
+ A cross compiled opengl gem can be build per {rake-compiler-dock}[https://github.com/rake-compiler/rake-compiler-dock] for the Windows platform.
66
+ There are no runtime dependencies to any but the standard Windows DLLs.
67
+ Run <tt>rake gem:windows</tt> and find the gem files in the +pkg+ directory.
72
68
 
73
69
  == License
74
70
 
75
71
  (The MIT License)
76
72
 
77
- Copyright (c) Blaž Hrastnik (current maintainer)
78
- Copyright (c) Eric Hodel (current maintainer)
73
+ Copyright (c) Lars Kanis (current maintainer)
74
+ Copyright (c) Blaž Hrastnik (contributor)
75
+ Copyright (c) Eric Hodel (previous maintainer)
79
76
  Copyright (c) Alain Hoang (previous maintainer)
80
77
  Copyright (c) Jan Dvorak (contributor)
81
78
  Copyright (c) Minh Thu Vo (contributor)
data/Rakefile CHANGED
@@ -15,56 +15,84 @@
15
15
  # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
16
16
  # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
17
17
 
18
- require 'hoe'
18
+ require 'bundler/gem_tasks'
19
19
  require 'rake/extensiontask'
20
20
 
21
- hoe = Hoe.spec 'opengl' do
22
- developer 'Eric Hodel', 'drbrain@segment7.net'
23
- developer 'Lars Kanis', 'lars@greiz-reinsdorf.de'
24
- developer 'Blaž Hrastnik', 'speed.the.bboy@gmail.com'
25
- developer 'Alain Hoang', ''
26
- developer 'Jan Dvorak', ''
27
- developer 'Minh Thu Vo', ''
28
- developer 'James Adam', ''
29
-
30
- self.readme_file = 'README.rdoc'
31
- self.history_file = 'History.rdoc'
32
- self.extra_rdoc_files = FileList['*.rdoc']
33
-
34
- extra_dev_deps << ['rake-compiler', '~> 0.9', '>= 0.9.1']
35
- extra_dev_deps << ['glu', '~> 8.1']
36
- extra_dev_deps << ['glut', '~> 8.1']
37
-
38
- self.spec_extras = {
39
- :extensions => %w[ext/opengl/extconf.rb],
40
- :required_ruby_version => '>= 1.9.2',
41
- }
42
- end
21
+ spec = Gem::Specification.load('opengl.gemspec')
43
22
 
44
- Rake::ExtensionTask.new 'opengl', hoe.spec do |ext|
23
+ Rake::ExtensionTask.new 'opengl', spec do |ext|
45
24
  ext.lib_dir = 'lib/opengl'
46
25
 
47
26
  ext.cross_compile = true
48
27
  ext.cross_platform = ['x86-mingw32', 'x64-mingw32']
49
28
  end
50
29
 
51
- task :test => :compile
30
+ task :gem => :build
31
+ task :test => :compile do
32
+ sh "ruby -w -W2 -I. -Ilib -e \"#{Dir["test/test_*.rb"].map{|f| "require '#{f}';"}.join}\" -- -v"
33
+ end
34
+
52
35
 
53
36
  # defines columns in the HTML extension list
54
37
  GLEXT_VERSIONS = %w[svn 0.60 0.50]
55
38
 
56
39
  desc 'Generate supported extension list.'
57
40
  task :gen_glext_list do
58
- sh "./utils/extlistgen.rb", "doc/extensions.txt.in", "doc/extensions.txt", *GLEXT_VERSIONS
41
+ sh "./utils/extlistgen.rb", "doc/extensions.txt.in", "doc/extensions.txt", *GLEXT_VERSIONS
59
42
  end
60
43
 
44
+ cfiles = Dir["ext/opengl/*.c"]
45
+ file "ext/opengl/fptr_struct.h" => (cfiles + ["ext/opengl/funcdef.h"]) do |t|
46
+
47
+ funcs = cfiles.map do |cfile|
48
+ args = RbConfig::CONFIG['CC'], "-E", cfile,
49
+ "-DGLFUNC_MAGIC_START=glfunc-", "-DGLFUNC_MAGIC_END=-glfunc",
50
+ "-I#{RbConfig::CONFIG['rubyhdrdir']}", "-I#{RbConfig::CONFIG['rubyarchhdrdir']}",
51
+ "-Iext/opengl"
52
+
53
+ puts args.join(" ")
54
+
55
+ IO.popen(args) do |i|
56
+ i.read.scan(/glfunc- (.*?) -glfunc/).map{|m| "#{m[0]};\n" }
57
+ end
58
+ end
59
+
60
+ out = <<-EOT
61
+ #ifndef _FPTR_STRUCT_H_
62
+ #define _FPTR_STRUCT_H_
63
+ struct glfunc_ptrs {
64
+ EOT
65
+ funcs.flatten.uniq.each do |func|
66
+ out << func
67
+ end
68
+ out << <<-EOT
69
+ };
70
+ #endif
71
+ EOT
72
+
73
+ File.write(t.name, out) unless File.exist?(t.name) && File.read(t.name) == out
74
+ end
75
+
76
+ task "ext/opengl/extconf.rb" => "ext/opengl/fptr_struct.h"
77
+ task :build => "ext/opengl/extconf.rb"
78
+
79
+ CLEAN.include "ext/opengl/fptr_struct.h"
80
+
81
+ ENV['RUBY_CC_VERSION'] ||= '2.3.0:2.2.2:2.1.6:2.0.0:1.9.3'
82
+
61
83
  # To reduce the gem file size strip mingw32 dlls before packaging
62
84
  ENV['RUBY_CC_VERSION'].to_s.split(':').each do |ruby_version|
63
- task "copy:opengl:x86-mingw32:#{ruby_version}" do |t|
85
+ task "tmp/x86-mingw32/stage/lib/opengl/#{ruby_version[/^\d+\.\d+/]}/opengl.so" do |t|
64
86
  sh "i686-w64-mingw32-strip -S tmp/x86-mingw32/stage/lib/opengl/#{ruby_version[/^\d+\.\d+/]}/opengl.so"
65
87
  end
66
88
 
67
- task "copy:opengl:x64-mingw32:#{ruby_version}" do |t|
89
+ task "tmp/x64-mingw32/stage/lib/opengl/#{ruby_version[/^\d+\.\d+/]}/opengl.so" do |t|
68
90
  sh "x86_64-w64-mingw32-strip -S tmp/x64-mingw32/stage/lib/opengl/#{ruby_version[/^\d+\.\d+/]}/opengl.so"
69
91
  end
70
92
  end
93
+
94
+ desc "Build windows binary gems per rake-compiler-dock."
95
+ task "gem:windows" do
96
+ require "rake_compiler_dock"
97
+ RakeCompilerDock.sh "rake cross native gem MAKE='nice make -j`nproc`' RUBY_CC_VERSION=#{ENV['RUBY_CC_VERSION']}"
98
+ end
@@ -82,14 +82,14 @@ def makeRasterFont
82
82
 
83
83
  $fontOffset = glGenLists(128)
84
84
  i = 0
85
- j = ?A
85
+ j = ?A.ord
86
86
  for i in 0...26
87
87
  glNewList($fontOffset + j, GL_COMPILE)
88
88
  glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, $letters[i].pack("C*"))
89
89
  glEndList()
90
90
  j+=1
91
91
  end
92
- glNewList($fontOffset + ' '[0], GL_COMPILE)
92
+ glNewList($fontOffset + ' '.ord, GL_COMPILE)
93
93
  glBitmap(8, 13, 0.0, 2.0, 10.0, 0.0, $space.pack("C*"))
94
94
  glEndList()
95
95
  end
@@ -5,6 +5,8 @@ require 'glu'
5
5
  require 'glut'
6
6
  require 'mathn'
7
7
 
8
+ include Gl, Glu, Glut
9
+
8
10
  def init
9
11
  @fullscreen = false
10
12
  @xrot = 0
@@ -107,12 +107,12 @@ def myinit
107
107
 
108
108
  base = glGenLists(128)
109
109
  glListBase(base)
110
- glNewList(base+'A'[0], GL_COMPILE); drawLetter(Adata); glEndList()
111
- glNewList(base+'E'[0], GL_COMPILE); drawLetter(Edata); glEndList()
112
- glNewList(base+'P'[0], GL_COMPILE); drawLetter(Pdata); glEndList()
113
- glNewList(base+'R'[0], GL_COMPILE); drawLetter(Rdata); glEndList()
114
- glNewList(base+'S'[0], GL_COMPILE); drawLetter(Sdata); glEndList()
115
- glNewList(base+' '[0], GL_COMPILE); glTranslate(8.0, 0.0, 0.0); glEndList()
110
+ glNewList(base+'A'.ord, GL_COMPILE); drawLetter(Adata); glEndList()
111
+ glNewList(base+'E'.ord, GL_COMPILE); drawLetter(Edata); glEndList()
112
+ glNewList(base+'P'.ord, GL_COMPILE); drawLetter(Pdata); glEndList()
113
+ glNewList(base+'R'.ord, GL_COMPILE); drawLetter(Rdata); glEndList()
114
+ glNewList(base+'S'.ord, GL_COMPILE); drawLetter(Sdata); glEndList()
115
+ glNewList(base+' '.ord, GL_COMPILE); glTranslate(8.0, 0.0, 0.0); glEndList()
116
116
  end
117
117
 
118
118
  $test1 = "A SPARE SERAPE APPEARS AS"
@@ -0,0 +1,2115 @@
1
+ /*
2
+ * Mesa 3-D graphics library
3
+ *
4
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6
+ *
7
+ * Permission is hereby granted, free of charge, to any person obtaining a
8
+ * copy of this software and associated documentation files (the "Software"),
9
+ * to deal in the Software without restriction, including without limitation
10
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11
+ * and/or sell copies of the Software, and to permit persons to whom the
12
+ * Software is furnished to do so, subject to the following conditions:
13
+ *
14
+ * The above copyright notice and this permission notice shall be included
15
+ * in all copies or substantial portions of the Software.
16
+ *
17
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23
+ * OTHER DEALINGS IN THE SOFTWARE.
24
+ */
25
+
26
+
27
+ #ifndef __gl_h_
28
+ #define __gl_h_
29
+
30
+ #if defined(USE_MGL_NAMESPACE)
31
+ #include "gl_mangle.h"
32
+ #endif
33
+
34
+
35
+ /**********************************************************************
36
+ * Begin system-specific stuff.
37
+ */
38
+
39
+ #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
40
+ #define __WIN32__
41
+ #endif
42
+
43
+ #if defined(__WIN32__) && !defined(__CYGWIN__)
44
+ # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
45
+ # define GLAPI __declspec(dllexport)
46
+ # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
47
+ # define GLAPI __declspec(dllimport)
48
+ # else /* for use with static link lib build of Win32 edition only */
49
+ # define GLAPI extern
50
+ # endif /* _STATIC_MESA support */
51
+ # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
52
+ # define GLAPIENTRY
53
+ # else
54
+ # define GLAPIENTRY __stdcall
55
+ # endif
56
+ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
57
+ # define GLAPI extern
58
+ # define GLAPIENTRY __stdcall
59
+ #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
60
+ # define GLAPI __attribute__((visibility("default")))
61
+ # define GLAPIENTRY
62
+ #endif /* WIN32 && !CYGWIN */
63
+
64
+ /*
65
+ * WINDOWS: Include windows.h here to define APIENTRY.
66
+ * It is also useful when applications include this file by
67
+ * including only glut.h, since glut.h depends on windows.h.
68
+ * Applications needing to include windows.h with parms other
69
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
70
+ * glut.h or gl.h.
71
+ */
72
+ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
73
+ #ifndef WIN32_LEAN_AND_MEAN
74
+ #define WIN32_LEAN_AND_MEAN 1
75
+ #endif
76
+ #include <windows.h>
77
+ #endif
78
+
79
+ #ifndef GLAPI
80
+ #define GLAPI extern
81
+ #endif
82
+
83
+ #ifndef GLAPIENTRY
84
+ #define GLAPIENTRY
85
+ #endif
86
+
87
+ #ifndef APIENTRY
88
+ #define APIENTRY GLAPIENTRY
89
+ #endif
90
+
91
+ /* "P" suffix to be used for a pointer to a function */
92
+ #ifndef APIENTRYP
93
+ #define APIENTRYP APIENTRY *
94
+ #endif
95
+
96
+ #ifndef GLAPIENTRYP
97
+ #define GLAPIENTRYP GLAPIENTRY *
98
+ #endif
99
+
100
+ /*
101
+ * End system-specific stuff.
102
+ **********************************************************************/
103
+
104
+
105
+
106
+ #ifdef __cplusplus
107
+ extern "C" {
108
+ #endif
109
+
110
+
111
+
112
+ #define GL_VERSION_1_1 1
113
+ #define GL_VERSION_1_2 1
114
+ #define GL_VERSION_1_3 1
115
+ #define GL_ARB_imaging 1
116
+
117
+
118
+ /*
119
+ * Datatypes
120
+ */
121
+ typedef unsigned int GLenum;
122
+ typedef unsigned char GLboolean;
123
+ typedef unsigned int GLbitfield;
124
+ typedef void GLvoid;
125
+ typedef signed char GLbyte; /* 1-byte signed */
126
+ typedef short GLshort; /* 2-byte signed */
127
+ typedef int GLint; /* 4-byte signed */
128
+ typedef unsigned char GLubyte; /* 1-byte unsigned */
129
+ typedef unsigned short GLushort; /* 2-byte unsigned */
130
+ typedef unsigned int GLuint; /* 4-byte unsigned */
131
+ typedef int GLsizei; /* 4-byte signed */
132
+ typedef float GLfloat; /* single precision float */
133
+ typedef float GLclampf; /* single precision float in [0,1] */
134
+ typedef double GLdouble; /* double precision float */
135
+ typedef double GLclampd; /* double precision float in [0,1] */
136
+
137
+
138
+
139
+ /*
140
+ * Constants
141
+ */
142
+
143
+ /* Boolean values */
144
+ #define GL_FALSE 0
145
+ #define GL_TRUE 1
146
+
147
+ /* Data types */
148
+ #define GL_BYTE 0x1400
149
+ #define GL_UNSIGNED_BYTE 0x1401
150
+ #define GL_SHORT 0x1402
151
+ #define GL_UNSIGNED_SHORT 0x1403
152
+ #define GL_INT 0x1404
153
+ #define GL_UNSIGNED_INT 0x1405
154
+ #define GL_FLOAT 0x1406
155
+ #define GL_2_BYTES 0x1407
156
+ #define GL_3_BYTES 0x1408
157
+ #define GL_4_BYTES 0x1409
158
+ #define GL_DOUBLE 0x140A
159
+
160
+ /* Primitives */
161
+ #define GL_POINTS 0x0000
162
+ #define GL_LINES 0x0001
163
+ #define GL_LINE_LOOP 0x0002
164
+ #define GL_LINE_STRIP 0x0003
165
+ #define GL_TRIANGLES 0x0004
166
+ #define GL_TRIANGLE_STRIP 0x0005
167
+ #define GL_TRIANGLE_FAN 0x0006
168
+ #define GL_QUADS 0x0007
169
+ #define GL_QUAD_STRIP 0x0008
170
+ #define GL_POLYGON 0x0009
171
+
172
+ /* Vertex Arrays */
173
+ #define GL_VERTEX_ARRAY 0x8074
174
+ #define GL_NORMAL_ARRAY 0x8075
175
+ #define GL_COLOR_ARRAY 0x8076
176
+ #define GL_INDEX_ARRAY 0x8077
177
+ #define GL_TEXTURE_COORD_ARRAY 0x8078
178
+ #define GL_EDGE_FLAG_ARRAY 0x8079
179
+ #define GL_VERTEX_ARRAY_SIZE 0x807A
180
+ #define GL_VERTEX_ARRAY_TYPE 0x807B
181
+ #define GL_VERTEX_ARRAY_STRIDE 0x807C
182
+ #define GL_NORMAL_ARRAY_TYPE 0x807E
183
+ #define GL_NORMAL_ARRAY_STRIDE 0x807F
184
+ #define GL_COLOR_ARRAY_SIZE 0x8081
185
+ #define GL_COLOR_ARRAY_TYPE 0x8082
186
+ #define GL_COLOR_ARRAY_STRIDE 0x8083
187
+ #define GL_INDEX_ARRAY_TYPE 0x8085
188
+ #define GL_INDEX_ARRAY_STRIDE 0x8086
189
+ #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
190
+ #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
191
+ #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
192
+ #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
193
+ #define GL_VERTEX_ARRAY_POINTER 0x808E
194
+ #define GL_NORMAL_ARRAY_POINTER 0x808F
195
+ #define GL_COLOR_ARRAY_POINTER 0x8090
196
+ #define GL_INDEX_ARRAY_POINTER 0x8091
197
+ #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
198
+ #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
199
+ #define GL_V2F 0x2A20
200
+ #define GL_V3F 0x2A21
201
+ #define GL_C4UB_V2F 0x2A22
202
+ #define GL_C4UB_V3F 0x2A23
203
+ #define GL_C3F_V3F 0x2A24
204
+ #define GL_N3F_V3F 0x2A25
205
+ #define GL_C4F_N3F_V3F 0x2A26
206
+ #define GL_T2F_V3F 0x2A27
207
+ #define GL_T4F_V4F 0x2A28
208
+ #define GL_T2F_C4UB_V3F 0x2A29
209
+ #define GL_T2F_C3F_V3F 0x2A2A
210
+ #define GL_T2F_N3F_V3F 0x2A2B
211
+ #define GL_T2F_C4F_N3F_V3F 0x2A2C
212
+ #define GL_T4F_C4F_N3F_V4F 0x2A2D
213
+
214
+ /* Matrix Mode */
215
+ #define GL_MATRIX_MODE 0x0BA0
216
+ #define GL_MODELVIEW 0x1700
217
+ #define GL_PROJECTION 0x1701
218
+ #define GL_TEXTURE 0x1702
219
+
220
+ /* Points */
221
+ #define GL_POINT_SMOOTH 0x0B10
222
+ #define GL_POINT_SIZE 0x0B11
223
+ #define GL_POINT_SIZE_GRANULARITY 0x0B13
224
+ #define GL_POINT_SIZE_RANGE 0x0B12
225
+
226
+ /* Lines */
227
+ #define GL_LINE_SMOOTH 0x0B20
228
+ #define GL_LINE_STIPPLE 0x0B24
229
+ #define GL_LINE_STIPPLE_PATTERN 0x0B25
230
+ #define GL_LINE_STIPPLE_REPEAT 0x0B26
231
+ #define GL_LINE_WIDTH 0x0B21
232
+ #define GL_LINE_WIDTH_GRANULARITY 0x0B23
233
+ #define GL_LINE_WIDTH_RANGE 0x0B22
234
+
235
+ /* Polygons */
236
+ #define GL_POINT 0x1B00
237
+ #define GL_LINE 0x1B01
238
+ #define GL_FILL 0x1B02
239
+ #define GL_CW 0x0900
240
+ #define GL_CCW 0x0901
241
+ #define GL_FRONT 0x0404
242
+ #define GL_BACK 0x0405
243
+ #define GL_POLYGON_MODE 0x0B40
244
+ #define GL_POLYGON_SMOOTH 0x0B41
245
+ #define GL_POLYGON_STIPPLE 0x0B42
246
+ #define GL_EDGE_FLAG 0x0B43
247
+ #define GL_CULL_FACE 0x0B44
248
+ #define GL_CULL_FACE_MODE 0x0B45
249
+ #define GL_FRONT_FACE 0x0B46
250
+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
251
+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
252
+ #define GL_POLYGON_OFFSET_POINT 0x2A01
253
+ #define GL_POLYGON_OFFSET_LINE 0x2A02
254
+ #define GL_POLYGON_OFFSET_FILL 0x8037
255
+
256
+ /* Display Lists */
257
+ #define GL_COMPILE 0x1300
258
+ #define GL_COMPILE_AND_EXECUTE 0x1301
259
+ #define GL_LIST_BASE 0x0B32
260
+ #define GL_LIST_INDEX 0x0B33
261
+ #define GL_LIST_MODE 0x0B30
262
+
263
+ /* Depth buffer */
264
+ #define GL_NEVER 0x0200
265
+ #define GL_LESS 0x0201
266
+ #define GL_EQUAL 0x0202
267
+ #define GL_LEQUAL 0x0203
268
+ #define GL_GREATER 0x0204
269
+ #define GL_NOTEQUAL 0x0205
270
+ #define GL_GEQUAL 0x0206
271
+ #define GL_ALWAYS 0x0207
272
+ #define GL_DEPTH_TEST 0x0B71
273
+ #define GL_DEPTH_BITS 0x0D56
274
+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
275
+ #define GL_DEPTH_FUNC 0x0B74
276
+ #define GL_DEPTH_RANGE 0x0B70
277
+ #define GL_DEPTH_WRITEMASK 0x0B72
278
+ #define GL_DEPTH_COMPONENT 0x1902
279
+
280
+ /* Lighting */
281
+ #define GL_LIGHTING 0x0B50
282
+ #define GL_LIGHT0 0x4000
283
+ #define GL_LIGHT1 0x4001
284
+ #define GL_LIGHT2 0x4002
285
+ #define GL_LIGHT3 0x4003
286
+ #define GL_LIGHT4 0x4004
287
+ #define GL_LIGHT5 0x4005
288
+ #define GL_LIGHT6 0x4006
289
+ #define GL_LIGHT7 0x4007
290
+ #define GL_SPOT_EXPONENT 0x1205
291
+ #define GL_SPOT_CUTOFF 0x1206
292
+ #define GL_CONSTANT_ATTENUATION 0x1207
293
+ #define GL_LINEAR_ATTENUATION 0x1208
294
+ #define GL_QUADRATIC_ATTENUATION 0x1209
295
+ #define GL_AMBIENT 0x1200
296
+ #define GL_DIFFUSE 0x1201
297
+ #define GL_SPECULAR 0x1202
298
+ #define GL_SHININESS 0x1601
299
+ #define GL_EMISSION 0x1600
300
+ #define GL_POSITION 0x1203
301
+ #define GL_SPOT_DIRECTION 0x1204
302
+ #define GL_AMBIENT_AND_DIFFUSE 0x1602
303
+ #define GL_COLOR_INDEXES 0x1603
304
+ #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
305
+ #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
306
+ #define GL_LIGHT_MODEL_AMBIENT 0x0B53
307
+ #define GL_FRONT_AND_BACK 0x0408
308
+ #define GL_SHADE_MODEL 0x0B54
309
+ #define GL_FLAT 0x1D00
310
+ #define GL_SMOOTH 0x1D01
311
+ #define GL_COLOR_MATERIAL 0x0B57
312
+ #define GL_COLOR_MATERIAL_FACE 0x0B55
313
+ #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
314
+ #define GL_NORMALIZE 0x0BA1
315
+
316
+ /* User clipping planes */
317
+ #define GL_CLIP_PLANE0 0x3000
318
+ #define GL_CLIP_PLANE1 0x3001
319
+ #define GL_CLIP_PLANE2 0x3002
320
+ #define GL_CLIP_PLANE3 0x3003
321
+ #define GL_CLIP_PLANE4 0x3004
322
+ #define GL_CLIP_PLANE5 0x3005
323
+
324
+ /* Accumulation buffer */
325
+ #define GL_ACCUM_RED_BITS 0x0D58
326
+ #define GL_ACCUM_GREEN_BITS 0x0D59
327
+ #define GL_ACCUM_BLUE_BITS 0x0D5A
328
+ #define GL_ACCUM_ALPHA_BITS 0x0D5B
329
+ #define GL_ACCUM_CLEAR_VALUE 0x0B80
330
+ #define GL_ACCUM 0x0100
331
+ #define GL_ADD 0x0104
332
+ #define GL_LOAD 0x0101
333
+ #define GL_MULT 0x0103
334
+ #define GL_RETURN 0x0102
335
+
336
+ /* Alpha testing */
337
+ #define GL_ALPHA_TEST 0x0BC0
338
+ #define GL_ALPHA_TEST_REF 0x0BC2
339
+ #define GL_ALPHA_TEST_FUNC 0x0BC1
340
+
341
+ /* Blending */
342
+ #define GL_BLEND 0x0BE2
343
+ #define GL_BLEND_SRC 0x0BE1
344
+ #define GL_BLEND_DST 0x0BE0
345
+ #define GL_ZERO 0
346
+ #define GL_ONE 1
347
+ #define GL_SRC_COLOR 0x0300
348
+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
349
+ #define GL_SRC_ALPHA 0x0302
350
+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
351
+ #define GL_DST_ALPHA 0x0304
352
+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
353
+ #define GL_DST_COLOR 0x0306
354
+ #define GL_ONE_MINUS_DST_COLOR 0x0307
355
+ #define GL_SRC_ALPHA_SATURATE 0x0308
356
+
357
+ /* Render Mode */
358
+ #define GL_FEEDBACK 0x1C01
359
+ #define GL_RENDER 0x1C00
360
+ #define GL_SELECT 0x1C02
361
+
362
+ /* Feedback */
363
+ #define GL_2D 0x0600
364
+ #define GL_3D 0x0601
365
+ #define GL_3D_COLOR 0x0602
366
+ #define GL_3D_COLOR_TEXTURE 0x0603
367
+ #define GL_4D_COLOR_TEXTURE 0x0604
368
+ #define GL_POINT_TOKEN 0x0701
369
+ #define GL_LINE_TOKEN 0x0702
370
+ #define GL_LINE_RESET_TOKEN 0x0707
371
+ #define GL_POLYGON_TOKEN 0x0703
372
+ #define GL_BITMAP_TOKEN 0x0704
373
+ #define GL_DRAW_PIXEL_TOKEN 0x0705
374
+ #define GL_COPY_PIXEL_TOKEN 0x0706
375
+ #define GL_PASS_THROUGH_TOKEN 0x0700
376
+ #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
377
+ #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
378
+ #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
379
+
380
+ /* Selection */
381
+ #define GL_SELECTION_BUFFER_POINTER 0x0DF3
382
+ #define GL_SELECTION_BUFFER_SIZE 0x0DF4
383
+
384
+ /* Fog */
385
+ #define GL_FOG 0x0B60
386
+ #define GL_FOG_MODE 0x0B65
387
+ #define GL_FOG_DENSITY 0x0B62
388
+ #define GL_FOG_COLOR 0x0B66
389
+ #define GL_FOG_INDEX 0x0B61
390
+ #define GL_FOG_START 0x0B63
391
+ #define GL_FOG_END 0x0B64
392
+ #define GL_LINEAR 0x2601
393
+ #define GL_EXP 0x0800
394
+ #define GL_EXP2 0x0801
395
+
396
+ /* Logic Ops */
397
+ #define GL_LOGIC_OP 0x0BF1
398
+ #define GL_INDEX_LOGIC_OP 0x0BF1
399
+ #define GL_COLOR_LOGIC_OP 0x0BF2
400
+ #define GL_LOGIC_OP_MODE 0x0BF0
401
+ #define GL_CLEAR 0x1500
402
+ #define GL_SET 0x150F
403
+ #define GL_COPY 0x1503
404
+ #define GL_COPY_INVERTED 0x150C
405
+ #define GL_NOOP 0x1505
406
+ #define GL_INVERT 0x150A
407
+ #define GL_AND 0x1501
408
+ #define GL_NAND 0x150E
409
+ #define GL_OR 0x1507
410
+ #define GL_NOR 0x1508
411
+ #define GL_XOR 0x1506
412
+ #define GL_EQUIV 0x1509
413
+ #define GL_AND_REVERSE 0x1502
414
+ #define GL_AND_INVERTED 0x1504
415
+ #define GL_OR_REVERSE 0x150B
416
+ #define GL_OR_INVERTED 0x150D
417
+
418
+ /* Stencil */
419
+ #define GL_STENCIL_BITS 0x0D57
420
+ #define GL_STENCIL_TEST 0x0B90
421
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
422
+ #define GL_STENCIL_FUNC 0x0B92
423
+ #define GL_STENCIL_VALUE_MASK 0x0B93
424
+ #define GL_STENCIL_FAIL 0x0B94
425
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
426
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
427
+ #define GL_STENCIL_REF 0x0B97
428
+ #define GL_STENCIL_WRITEMASK 0x0B98
429
+ #define GL_STENCIL_INDEX 0x1901
430
+ #define GL_KEEP 0x1E00
431
+ #define GL_REPLACE 0x1E01
432
+ #define GL_INCR 0x1E02
433
+ #define GL_DECR 0x1E03
434
+
435
+ /* Buffers, Pixel Drawing/Reading */
436
+ #define GL_NONE 0
437
+ #define GL_LEFT 0x0406
438
+ #define GL_RIGHT 0x0407
439
+ /*GL_FRONT 0x0404 */
440
+ /*GL_BACK 0x0405 */
441
+ /*GL_FRONT_AND_BACK 0x0408 */
442
+ #define GL_FRONT_LEFT 0x0400
443
+ #define GL_FRONT_RIGHT 0x0401
444
+ #define GL_BACK_LEFT 0x0402
445
+ #define GL_BACK_RIGHT 0x0403
446
+ #define GL_AUX0 0x0409
447
+ #define GL_AUX1 0x040A
448
+ #define GL_AUX2 0x040B
449
+ #define GL_AUX3 0x040C
450
+ #define GL_COLOR_INDEX 0x1900
451
+ #define GL_RED 0x1903
452
+ #define GL_GREEN 0x1904
453
+ #define GL_BLUE 0x1905
454
+ #define GL_ALPHA 0x1906
455
+ #define GL_LUMINANCE 0x1909
456
+ #define GL_LUMINANCE_ALPHA 0x190A
457
+ #define GL_ALPHA_BITS 0x0D55
458
+ #define GL_RED_BITS 0x0D52
459
+ #define GL_GREEN_BITS 0x0D53
460
+ #define GL_BLUE_BITS 0x0D54
461
+ #define GL_INDEX_BITS 0x0D51
462
+ #define GL_SUBPIXEL_BITS 0x0D50
463
+ #define GL_AUX_BUFFERS 0x0C00
464
+ #define GL_READ_BUFFER 0x0C02
465
+ #define GL_DRAW_BUFFER 0x0C01
466
+ #define GL_DOUBLEBUFFER 0x0C32
467
+ #define GL_STEREO 0x0C33
468
+ #define GL_BITMAP 0x1A00
469
+ #define GL_COLOR 0x1800
470
+ #define GL_DEPTH 0x1801
471
+ #define GL_STENCIL 0x1802
472
+ #define GL_DITHER 0x0BD0
473
+ #define GL_RGB 0x1907
474
+ #define GL_RGBA 0x1908
475
+
476
+ /* Implementation limits */
477
+ #define GL_MAX_LIST_NESTING 0x0B31
478
+ #define GL_MAX_EVAL_ORDER 0x0D30
479
+ #define GL_MAX_LIGHTS 0x0D31
480
+ #define GL_MAX_CLIP_PLANES 0x0D32
481
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
482
+ #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
483
+ #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
484
+ #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
485
+ #define GL_MAX_NAME_STACK_DEPTH 0x0D37
486
+ #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
487
+ #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
488
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
489
+ #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
490
+
491
+ /* Gets */
492
+ #define GL_ATTRIB_STACK_DEPTH 0x0BB0
493
+ #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
494
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
495
+ #define GL_COLOR_WRITEMASK 0x0C23
496
+ #define GL_CURRENT_INDEX 0x0B01
497
+ #define GL_CURRENT_COLOR 0x0B00
498
+ #define GL_CURRENT_NORMAL 0x0B02
499
+ #define GL_CURRENT_RASTER_COLOR 0x0B04
500
+ #define GL_CURRENT_RASTER_DISTANCE 0x0B09
501
+ #define GL_CURRENT_RASTER_INDEX 0x0B05
502
+ #define GL_CURRENT_RASTER_POSITION 0x0B07
503
+ #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
504
+ #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
505
+ #define GL_CURRENT_TEXTURE_COORDS 0x0B03
506
+ #define GL_INDEX_CLEAR_VALUE 0x0C20
507
+ #define GL_INDEX_MODE 0x0C30
508
+ #define GL_INDEX_WRITEMASK 0x0C21
509
+ #define GL_MODELVIEW_MATRIX 0x0BA6
510
+ #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
511
+ #define GL_NAME_STACK_DEPTH 0x0D70
512
+ #define GL_PROJECTION_MATRIX 0x0BA7
513
+ #define GL_PROJECTION_STACK_DEPTH 0x0BA4
514
+ #define GL_RENDER_MODE 0x0C40
515
+ #define GL_RGBA_MODE 0x0C31
516
+ #define GL_TEXTURE_MATRIX 0x0BA8
517
+ #define GL_TEXTURE_STACK_DEPTH 0x0BA5
518
+ #define GL_VIEWPORT 0x0BA2
519
+
520
+ /* Evaluators */
521
+ #define GL_AUTO_NORMAL 0x0D80
522
+ #define GL_MAP1_COLOR_4 0x0D90
523
+ #define GL_MAP1_INDEX 0x0D91
524
+ #define GL_MAP1_NORMAL 0x0D92
525
+ #define GL_MAP1_TEXTURE_COORD_1 0x0D93
526
+ #define GL_MAP1_TEXTURE_COORD_2 0x0D94
527
+ #define GL_MAP1_TEXTURE_COORD_3 0x0D95
528
+ #define GL_MAP1_TEXTURE_COORD_4 0x0D96
529
+ #define GL_MAP1_VERTEX_3 0x0D97
530
+ #define GL_MAP1_VERTEX_4 0x0D98
531
+ #define GL_MAP2_COLOR_4 0x0DB0
532
+ #define GL_MAP2_INDEX 0x0DB1
533
+ #define GL_MAP2_NORMAL 0x0DB2
534
+ #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
535
+ #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
536
+ #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
537
+ #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
538
+ #define GL_MAP2_VERTEX_3 0x0DB7
539
+ #define GL_MAP2_VERTEX_4 0x0DB8
540
+ #define GL_MAP1_GRID_DOMAIN 0x0DD0
541
+ #define GL_MAP1_GRID_SEGMENTS 0x0DD1
542
+ #define GL_MAP2_GRID_DOMAIN 0x0DD2
543
+ #define GL_MAP2_GRID_SEGMENTS 0x0DD3
544
+ #define GL_COEFF 0x0A00
545
+ #define GL_ORDER 0x0A01
546
+ #define GL_DOMAIN 0x0A02
547
+
548
+ /* Hints */
549
+ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
550
+ #define GL_POINT_SMOOTH_HINT 0x0C51
551
+ #define GL_LINE_SMOOTH_HINT 0x0C52
552
+ #define GL_POLYGON_SMOOTH_HINT 0x0C53
553
+ #define GL_FOG_HINT 0x0C54
554
+ #define GL_DONT_CARE 0x1100
555
+ #define GL_FASTEST 0x1101
556
+ #define GL_NICEST 0x1102
557
+
558
+ /* Scissor box */
559
+ #define GL_SCISSOR_BOX 0x0C10
560
+ #define GL_SCISSOR_TEST 0x0C11
561
+
562
+ /* Pixel Mode / Transfer */
563
+ #define GL_MAP_COLOR 0x0D10
564
+ #define GL_MAP_STENCIL 0x0D11
565
+ #define GL_INDEX_SHIFT 0x0D12
566
+ #define GL_INDEX_OFFSET 0x0D13
567
+ #define GL_RED_SCALE 0x0D14
568
+ #define GL_RED_BIAS 0x0D15
569
+ #define GL_GREEN_SCALE 0x0D18
570
+ #define GL_GREEN_BIAS 0x0D19
571
+ #define GL_BLUE_SCALE 0x0D1A
572
+ #define GL_BLUE_BIAS 0x0D1B
573
+ #define GL_ALPHA_SCALE 0x0D1C
574
+ #define GL_ALPHA_BIAS 0x0D1D
575
+ #define GL_DEPTH_SCALE 0x0D1E
576
+ #define GL_DEPTH_BIAS 0x0D1F
577
+ #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
578
+ #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
579
+ #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
580
+ #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
581
+ #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
582
+ #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
583
+ #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
584
+ #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
585
+ #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
586
+ #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
587
+ #define GL_PIXEL_MAP_S_TO_S 0x0C71
588
+ #define GL_PIXEL_MAP_I_TO_I 0x0C70
589
+ #define GL_PIXEL_MAP_I_TO_R 0x0C72
590
+ #define GL_PIXEL_MAP_I_TO_G 0x0C73
591
+ #define GL_PIXEL_MAP_I_TO_B 0x0C74
592
+ #define GL_PIXEL_MAP_I_TO_A 0x0C75
593
+ #define GL_PIXEL_MAP_R_TO_R 0x0C76
594
+ #define GL_PIXEL_MAP_G_TO_G 0x0C77
595
+ #define GL_PIXEL_MAP_B_TO_B 0x0C78
596
+ #define GL_PIXEL_MAP_A_TO_A 0x0C79
597
+ #define GL_PACK_ALIGNMENT 0x0D05
598
+ #define GL_PACK_LSB_FIRST 0x0D01
599
+ #define GL_PACK_ROW_LENGTH 0x0D02
600
+ #define GL_PACK_SKIP_PIXELS 0x0D04
601
+ #define GL_PACK_SKIP_ROWS 0x0D03
602
+ #define GL_PACK_SWAP_BYTES 0x0D00
603
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
604
+ #define GL_UNPACK_LSB_FIRST 0x0CF1
605
+ #define GL_UNPACK_ROW_LENGTH 0x0CF2
606
+ #define GL_UNPACK_SKIP_PIXELS 0x0CF4
607
+ #define GL_UNPACK_SKIP_ROWS 0x0CF3
608
+ #define GL_UNPACK_SWAP_BYTES 0x0CF0
609
+ #define GL_ZOOM_X 0x0D16
610
+ #define GL_ZOOM_Y 0x0D17
611
+
612
+ /* Texture mapping */
613
+ #define GL_TEXTURE_ENV 0x2300
614
+ #define GL_TEXTURE_ENV_MODE 0x2200
615
+ #define GL_TEXTURE_1D 0x0DE0
616
+ #define GL_TEXTURE_2D 0x0DE1
617
+ #define GL_TEXTURE_WRAP_S 0x2802
618
+ #define GL_TEXTURE_WRAP_T 0x2803
619
+ #define GL_TEXTURE_MAG_FILTER 0x2800
620
+ #define GL_TEXTURE_MIN_FILTER 0x2801
621
+ #define GL_TEXTURE_ENV_COLOR 0x2201
622
+ #define GL_TEXTURE_GEN_S 0x0C60
623
+ #define GL_TEXTURE_GEN_T 0x0C61
624
+ #define GL_TEXTURE_GEN_R 0x0C62
625
+ #define GL_TEXTURE_GEN_Q 0x0C63
626
+ #define GL_TEXTURE_GEN_MODE 0x2500
627
+ #define GL_TEXTURE_BORDER_COLOR 0x1004
628
+ #define GL_TEXTURE_WIDTH 0x1000
629
+ #define GL_TEXTURE_HEIGHT 0x1001
630
+ #define GL_TEXTURE_BORDER 0x1005
631
+ #define GL_TEXTURE_COMPONENTS 0x1003
632
+ #define GL_TEXTURE_RED_SIZE 0x805C
633
+ #define GL_TEXTURE_GREEN_SIZE 0x805D
634
+ #define GL_TEXTURE_BLUE_SIZE 0x805E
635
+ #define GL_TEXTURE_ALPHA_SIZE 0x805F
636
+ #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
637
+ #define GL_TEXTURE_INTENSITY_SIZE 0x8061
638
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
639
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
640
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
641
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
642
+ #define GL_OBJECT_LINEAR 0x2401
643
+ #define GL_OBJECT_PLANE 0x2501
644
+ #define GL_EYE_LINEAR 0x2400
645
+ #define GL_EYE_PLANE 0x2502
646
+ #define GL_SPHERE_MAP 0x2402
647
+ #define GL_DECAL 0x2101
648
+ #define GL_MODULATE 0x2100
649
+ #define GL_NEAREST 0x2600
650
+ #define GL_REPEAT 0x2901
651
+ #define GL_CLAMP 0x2900
652
+ #define GL_S 0x2000
653
+ #define GL_T 0x2001
654
+ #define GL_R 0x2002
655
+ #define GL_Q 0x2003
656
+
657
+ /* Utility */
658
+ #define GL_VENDOR 0x1F00
659
+ #define GL_RENDERER 0x1F01
660
+ #define GL_VERSION 0x1F02
661
+ #define GL_EXTENSIONS 0x1F03
662
+
663
+ /* Errors */
664
+ #define GL_NO_ERROR 0
665
+ #define GL_INVALID_ENUM 0x0500
666
+ #define GL_INVALID_VALUE 0x0501
667
+ #define GL_INVALID_OPERATION 0x0502
668
+ #define GL_STACK_OVERFLOW 0x0503
669
+ #define GL_STACK_UNDERFLOW 0x0504
670
+ #define GL_OUT_OF_MEMORY 0x0505
671
+
672
+ /* glPush/PopAttrib bits */
673
+ #define GL_CURRENT_BIT 0x00000001
674
+ #define GL_POINT_BIT 0x00000002
675
+ #define GL_LINE_BIT 0x00000004
676
+ #define GL_POLYGON_BIT 0x00000008
677
+ #define GL_POLYGON_STIPPLE_BIT 0x00000010
678
+ #define GL_PIXEL_MODE_BIT 0x00000020
679
+ #define GL_LIGHTING_BIT 0x00000040
680
+ #define GL_FOG_BIT 0x00000080
681
+ #define GL_DEPTH_BUFFER_BIT 0x00000100
682
+ #define GL_ACCUM_BUFFER_BIT 0x00000200
683
+ #define GL_STENCIL_BUFFER_BIT 0x00000400
684
+ #define GL_VIEWPORT_BIT 0x00000800
685
+ #define GL_TRANSFORM_BIT 0x00001000
686
+ #define GL_ENABLE_BIT 0x00002000
687
+ #define GL_COLOR_BUFFER_BIT 0x00004000
688
+ #define GL_HINT_BIT 0x00008000
689
+ #define GL_EVAL_BIT 0x00010000
690
+ #define GL_LIST_BIT 0x00020000
691
+ #define GL_TEXTURE_BIT 0x00040000
692
+ #define GL_SCISSOR_BIT 0x00080000
693
+ #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
694
+
695
+
696
+ /* OpenGL 1.1 */
697
+ #define GL_PROXY_TEXTURE_1D 0x8063
698
+ #define GL_PROXY_TEXTURE_2D 0x8064
699
+ #define GL_TEXTURE_PRIORITY 0x8066
700
+ #define GL_TEXTURE_RESIDENT 0x8067
701
+ #define GL_TEXTURE_BINDING_1D 0x8068
702
+ #define GL_TEXTURE_BINDING_2D 0x8069
703
+ #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
704
+ #define GL_ALPHA4 0x803B
705
+ #define GL_ALPHA8 0x803C
706
+ #define GL_ALPHA12 0x803D
707
+ #define GL_ALPHA16 0x803E
708
+ #define GL_LUMINANCE4 0x803F
709
+ #define GL_LUMINANCE8 0x8040
710
+ #define GL_LUMINANCE12 0x8041
711
+ #define GL_LUMINANCE16 0x8042
712
+ #define GL_LUMINANCE4_ALPHA4 0x8043
713
+ #define GL_LUMINANCE6_ALPHA2 0x8044
714
+ #define GL_LUMINANCE8_ALPHA8 0x8045
715
+ #define GL_LUMINANCE12_ALPHA4 0x8046
716
+ #define GL_LUMINANCE12_ALPHA12 0x8047
717
+ #define GL_LUMINANCE16_ALPHA16 0x8048
718
+ #define GL_INTENSITY 0x8049
719
+ #define GL_INTENSITY4 0x804A
720
+ #define GL_INTENSITY8 0x804B
721
+ #define GL_INTENSITY12 0x804C
722
+ #define GL_INTENSITY16 0x804D
723
+ #define GL_R3_G3_B2 0x2A10
724
+ #define GL_RGB4 0x804F
725
+ #define GL_RGB5 0x8050
726
+ #define GL_RGB8 0x8051
727
+ #define GL_RGB10 0x8052
728
+ #define GL_RGB12 0x8053
729
+ #define GL_RGB16 0x8054
730
+ #define GL_RGBA2 0x8055
731
+ #define GL_RGBA4 0x8056
732
+ #define GL_RGB5_A1 0x8057
733
+ #define GL_RGBA8 0x8058
734
+ #define GL_RGB10_A2 0x8059
735
+ #define GL_RGBA12 0x805A
736
+ #define GL_RGBA16 0x805B
737
+ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
738
+ #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
739
+ #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
740
+ #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
741
+
742
+
743
+
744
+ /*
745
+ * Miscellaneous
746
+ */
747
+
748
+ GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
749
+
750
+ GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
751
+
752
+ GLAPI void GLAPIENTRY glClear( GLbitfield mask );
753
+
754
+ GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
755
+
756
+ GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
757
+
758
+ GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
759
+
760
+ GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
761
+
762
+ GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
763
+
764
+ GLAPI void GLAPIENTRY glCullFace( GLenum mode );
765
+
766
+ GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
767
+
768
+ GLAPI void GLAPIENTRY glPointSize( GLfloat size );
769
+
770
+ GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
771
+
772
+ GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
773
+
774
+ GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
775
+
776
+ GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
777
+
778
+ GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
779
+
780
+ GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
781
+
782
+ GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
783
+
784
+ GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
785
+
786
+ GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
787
+
788
+ GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
789
+
790
+ GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
791
+
792
+ GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
793
+
794
+ GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
795
+
796
+ GLAPI void GLAPIENTRY glEnable( GLenum cap );
797
+
798
+ GLAPI void GLAPIENTRY glDisable( GLenum cap );
799
+
800
+ GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
801
+
802
+
803
+ GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
804
+
805
+ GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
806
+
807
+
808
+ GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
809
+
810
+ GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
811
+
812
+ GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
813
+
814
+ GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
815
+
816
+
817
+ GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
818
+
819
+ GLAPI void GLAPIENTRY glPopAttrib( void );
820
+
821
+
822
+ GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
823
+
824
+ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
825
+
826
+
827
+ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
828
+
829
+ GLAPI GLenum GLAPIENTRY glGetError( void );
830
+
831
+ GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
832
+
833
+ GLAPI void GLAPIENTRY glFinish( void );
834
+
835
+ GLAPI void GLAPIENTRY glFlush( void );
836
+
837
+ GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
838
+
839
+
840
+ /*
841
+ * Depth Buffer
842
+ */
843
+
844
+ GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
845
+
846
+ GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
847
+
848
+ GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
849
+
850
+ GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
851
+
852
+
853
+ /*
854
+ * Accumulation Buffer
855
+ */
856
+
857
+ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
858
+
859
+ GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
860
+
861
+
862
+ /*
863
+ * Transformation
864
+ */
865
+
866
+ GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
867
+
868
+ GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
869
+ GLdouble bottom, GLdouble top,
870
+ GLdouble near_val, GLdouble far_val );
871
+
872
+ GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
873
+ GLdouble bottom, GLdouble top,
874
+ GLdouble near_val, GLdouble far_val );
875
+
876
+ GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
877
+ GLsizei width, GLsizei height );
878
+
879
+ GLAPI void GLAPIENTRY glPushMatrix( void );
880
+
881
+ GLAPI void GLAPIENTRY glPopMatrix( void );
882
+
883
+ GLAPI void GLAPIENTRY glLoadIdentity( void );
884
+
885
+ GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
886
+ GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
887
+
888
+ GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
889
+ GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
890
+
891
+ GLAPI void GLAPIENTRY glRotated( GLdouble angle,
892
+ GLdouble x, GLdouble y, GLdouble z );
893
+ GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
894
+ GLfloat x, GLfloat y, GLfloat z );
895
+
896
+ GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
897
+ GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
898
+
899
+ GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
900
+ GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
901
+
902
+
903
+ /*
904
+ * Display Lists
905
+ */
906
+
907
+ GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
908
+
909
+ GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
910
+
911
+ GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
912
+
913
+ GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
914
+
915
+ GLAPI void GLAPIENTRY glEndList( void );
916
+
917
+ GLAPI void GLAPIENTRY glCallList( GLuint list );
918
+
919
+ GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
920
+ const GLvoid *lists );
921
+
922
+ GLAPI void GLAPIENTRY glListBase( GLuint base );
923
+
924
+
925
+ /*
926
+ * Drawing Functions
927
+ */
928
+
929
+ GLAPI void GLAPIENTRY glBegin( GLenum mode );
930
+
931
+ GLAPI void GLAPIENTRY glEnd( void );
932
+
933
+
934
+ GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
935
+ GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
936
+ GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
937
+ GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
938
+
939
+ GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
940
+ GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
941
+ GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
942
+ GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
943
+
944
+ GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
945
+ GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
946
+ GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
947
+ GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
948
+
949
+ GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
950
+ GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
951
+ GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
952
+ GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
953
+
954
+ GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
955
+ GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
956
+ GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
957
+ GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
958
+
959
+ GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
960
+ GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
961
+ GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
962
+ GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
963
+
964
+
965
+ GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
966
+ GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
967
+ GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
968
+ GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
969
+ GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
970
+
971
+ GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
972
+ GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
973
+ GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
974
+ GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
975
+ GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
976
+
977
+
978
+ GLAPI void GLAPIENTRY glIndexd( GLdouble c );
979
+ GLAPI void GLAPIENTRY glIndexf( GLfloat c );
980
+ GLAPI void GLAPIENTRY glIndexi( GLint c );
981
+ GLAPI void GLAPIENTRY glIndexs( GLshort c );
982
+ GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
983
+
984
+ GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
985
+ GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
986
+ GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
987
+ GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
988
+ GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
989
+
990
+ GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
991
+ GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
992
+ GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
993
+ GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
994
+ GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
995
+ GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
996
+ GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
997
+ GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
998
+
999
+ GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1000
+ GLbyte blue, GLbyte alpha );
1001
+ GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1002
+ GLdouble blue, GLdouble alpha );
1003
+ GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1004
+ GLfloat blue, GLfloat alpha );
1005
+ GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1006
+ GLint blue, GLint alpha );
1007
+ GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1008
+ GLshort blue, GLshort alpha );
1009
+ GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1010
+ GLubyte blue, GLubyte alpha );
1011
+ GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1012
+ GLuint blue, GLuint alpha );
1013
+ GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1014
+ GLushort blue, GLushort alpha );
1015
+
1016
+
1017
+ GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1018
+ GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1019
+ GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1020
+ GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1021
+ GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1022
+ GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1023
+ GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1024
+ GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1025
+
1026
+ GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1027
+ GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1028
+ GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1029
+ GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1030
+ GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1031
+ GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1032
+ GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1033
+ GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1034
+
1035
+
1036
+ GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1037
+ GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1038
+ GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1039
+ GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1040
+
1041
+ GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1042
+ GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1043
+ GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1044
+ GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1045
+
1046
+ GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1047
+ GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1048
+ GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1049
+ GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1050
+
1051
+ GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1052
+ GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1053
+ GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1054
+ GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1055
+
1056
+ GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1057
+ GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1058
+ GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1059
+ GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1060
+
1061
+ GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1062
+ GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1063
+ GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1064
+ GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1065
+
1066
+ GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1067
+ GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1068
+ GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1069
+ GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1070
+
1071
+ GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1072
+ GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1073
+ GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1074
+ GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1075
+
1076
+
1077
+ GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1078
+ GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1079
+ GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1080
+ GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1081
+
1082
+ GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1083
+ GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1084
+ GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1085
+ GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1086
+
1087
+ GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1088
+ GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1089
+ GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1090
+ GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1091
+
1092
+ GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1093
+ GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1094
+ GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1095
+ GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1096
+
1097
+ GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1098
+ GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1099
+ GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1100
+ GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1101
+
1102
+ GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1103
+ GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1104
+ GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1105
+ GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1106
+
1107
+
1108
+ GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1109
+ GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1110
+ GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1111
+ GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1112
+
1113
+
1114
+ GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1115
+ GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1116
+ GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1117
+ GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1118
+
1119
+
1120
+ /*
1121
+ * Vertex Arrays (1.1)
1122
+ */
1123
+
1124
+ GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1125
+ GLsizei stride, const GLvoid *ptr );
1126
+
1127
+ GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1128
+ const GLvoid *ptr );
1129
+
1130
+ GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1131
+ GLsizei stride, const GLvoid *ptr );
1132
+
1133
+ GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1134
+ const GLvoid *ptr );
1135
+
1136
+ GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1137
+ GLsizei stride, const GLvoid *ptr );
1138
+
1139
+ GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1140
+
1141
+ GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1142
+
1143
+ GLAPI void GLAPIENTRY glArrayElement( GLint i );
1144
+
1145
+ GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1146
+
1147
+ GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1148
+ GLenum type, const GLvoid *indices );
1149
+
1150
+ GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1151
+ const GLvoid *pointer );
1152
+
1153
+ /*
1154
+ * Lighting
1155
+ */
1156
+
1157
+ GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1158
+
1159
+ GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1160
+ GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1161
+ GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1162
+ const GLfloat *params );
1163
+ GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1164
+ const GLint *params );
1165
+
1166
+ GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1167
+ GLfloat *params );
1168
+ GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1169
+ GLint *params );
1170
+
1171
+ GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1172
+ GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1173
+ GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1174
+ GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1175
+
1176
+ GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1177
+ GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1178
+ GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1179
+ GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1180
+
1181
+ GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1182
+ GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1183
+
1184
+ GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1185
+
1186
+
1187
+ /*
1188
+ * Raster functions
1189
+ */
1190
+
1191
+ GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1192
+
1193
+ GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1194
+ GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1195
+
1196
+ GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1197
+ GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1198
+
1199
+ GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1200
+ const GLfloat *values );
1201
+ GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1202
+ const GLuint *values );
1203
+ GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1204
+ const GLushort *values );
1205
+
1206
+ GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1207
+ GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1208
+ GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1209
+
1210
+ GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1211
+ GLfloat xorig, GLfloat yorig,
1212
+ GLfloat xmove, GLfloat ymove,
1213
+ const GLubyte *bitmap );
1214
+
1215
+ GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1216
+ GLsizei width, GLsizei height,
1217
+ GLenum format, GLenum type,
1218
+ GLvoid *pixels );
1219
+
1220
+ GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1221
+ GLenum format, GLenum type,
1222
+ const GLvoid *pixels );
1223
+
1224
+ GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1225
+ GLsizei width, GLsizei height,
1226
+ GLenum type );
1227
+
1228
+ /*
1229
+ * Stenciling
1230
+ */
1231
+
1232
+ GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1233
+
1234
+ GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1235
+
1236
+ GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1237
+
1238
+ GLAPI void GLAPIENTRY glClearStencil( GLint s );
1239
+
1240
+
1241
+
1242
+ /*
1243
+ * Texture mapping
1244
+ */
1245
+
1246
+ GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1247
+ GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1248
+ GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1249
+
1250
+ GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1251
+ GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1252
+ GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1253
+
1254
+ GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1255
+ GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1256
+ GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1257
+
1258
+
1259
+ GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1260
+ GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1261
+
1262
+ GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1263
+ GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1264
+
1265
+ GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1266
+ GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1267
+
1268
+
1269
+ GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1270
+ GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1271
+
1272
+ GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1273
+ const GLfloat *params );
1274
+ GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1275
+ const GLint *params );
1276
+
1277
+ GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1278
+ GLenum pname, GLfloat *params);
1279
+ GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1280
+ GLenum pname, GLint *params );
1281
+
1282
+ GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1283
+ GLenum pname, GLfloat *params );
1284
+ GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1285
+ GLenum pname, GLint *params );
1286
+
1287
+
1288
+ GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1289
+ GLint internalFormat,
1290
+ GLsizei width, GLint border,
1291
+ GLenum format, GLenum type,
1292
+ const GLvoid *pixels );
1293
+
1294
+ GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1295
+ GLint internalFormat,
1296
+ GLsizei width, GLsizei height,
1297
+ GLint border, GLenum format, GLenum type,
1298
+ const GLvoid *pixels );
1299
+
1300
+ GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1301
+ GLenum format, GLenum type,
1302
+ GLvoid *pixels );
1303
+
1304
+
1305
+ /* 1.1 functions */
1306
+
1307
+ GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1308
+
1309
+ GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1310
+
1311
+ GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1312
+
1313
+ GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1314
+ const GLuint *textures,
1315
+ const GLclampf *priorities );
1316
+
1317
+ GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1318
+ const GLuint *textures,
1319
+ GLboolean *residences );
1320
+
1321
+ GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1322
+
1323
+
1324
+ GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1325
+ GLint xoffset,
1326
+ GLsizei width, GLenum format,
1327
+ GLenum type, const GLvoid *pixels );
1328
+
1329
+
1330
+ GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1331
+ GLint xoffset, GLint yoffset,
1332
+ GLsizei width, GLsizei height,
1333
+ GLenum format, GLenum type,
1334
+ const GLvoid *pixels );
1335
+
1336
+
1337
+ GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1338
+ GLenum internalformat,
1339
+ GLint x, GLint y,
1340
+ GLsizei width, GLint border );
1341
+
1342
+
1343
+ GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1344
+ GLenum internalformat,
1345
+ GLint x, GLint y,
1346
+ GLsizei width, GLsizei height,
1347
+ GLint border );
1348
+
1349
+
1350
+ GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1351
+ GLint xoffset, GLint x, GLint y,
1352
+ GLsizei width );
1353
+
1354
+
1355
+ GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1356
+ GLint xoffset, GLint yoffset,
1357
+ GLint x, GLint y,
1358
+ GLsizei width, GLsizei height );
1359
+
1360
+
1361
+ /*
1362
+ * Evaluators
1363
+ */
1364
+
1365
+ GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1366
+ GLint stride,
1367
+ GLint order, const GLdouble *points );
1368
+ GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1369
+ GLint stride,
1370
+ GLint order, const GLfloat *points );
1371
+
1372
+ GLAPI void GLAPIENTRY glMap2d( GLenum target,
1373
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1374
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1375
+ const GLdouble *points );
1376
+ GLAPI void GLAPIENTRY glMap2f( GLenum target,
1377
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1378
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1379
+ const GLfloat *points );
1380
+
1381
+ GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1382
+ GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1383
+ GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1384
+
1385
+ GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1386
+ GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1387
+
1388
+ GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1389
+ GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1390
+
1391
+ GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1392
+ GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1393
+
1394
+ GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1395
+ GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1396
+
1397
+ GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1398
+ GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1399
+
1400
+ GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1401
+ GLint vn, GLdouble v1, GLdouble v2 );
1402
+ GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1403
+ GLint vn, GLfloat v1, GLfloat v2 );
1404
+
1405
+ GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1406
+
1407
+ GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1408
+
1409
+ GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1410
+
1411
+ GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1412
+
1413
+
1414
+ /*
1415
+ * Fog
1416
+ */
1417
+
1418
+ GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1419
+
1420
+ GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1421
+
1422
+ GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1423
+
1424
+ GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1425
+
1426
+
1427
+ /*
1428
+ * Selection and Feedback
1429
+ */
1430
+
1431
+ GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1432
+
1433
+ GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1434
+
1435
+ GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1436
+
1437
+ GLAPI void GLAPIENTRY glInitNames( void );
1438
+
1439
+ GLAPI void GLAPIENTRY glLoadName( GLuint name );
1440
+
1441
+ GLAPI void GLAPIENTRY glPushName( GLuint name );
1442
+
1443
+ GLAPI void GLAPIENTRY glPopName( void );
1444
+
1445
+
1446
+
1447
+ /*
1448
+ * OpenGL 1.2
1449
+ */
1450
+
1451
+ #define GL_RESCALE_NORMAL 0x803A
1452
+ #define GL_CLAMP_TO_EDGE 0x812F
1453
+ #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1454
+ #define GL_MAX_ELEMENTS_INDICES 0x80E9
1455
+ #define GL_BGR 0x80E0
1456
+ #define GL_BGRA 0x80E1
1457
+ #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1458
+ #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1459
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1460
+ #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1461
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1462
+ #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1463
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1464
+ #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1465
+ #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1466
+ #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1467
+ #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1468
+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1469
+ #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1470
+ #define GL_SINGLE_COLOR 0x81F9
1471
+ #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1472
+ #define GL_TEXTURE_MIN_LOD 0x813A
1473
+ #define GL_TEXTURE_MAX_LOD 0x813B
1474
+ #define GL_TEXTURE_BASE_LEVEL 0x813C
1475
+ #define GL_TEXTURE_MAX_LEVEL 0x813D
1476
+ #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1477
+ #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1478
+ #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1479
+ #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1480
+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1481
+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1482
+ #define GL_PACK_SKIP_IMAGES 0x806B
1483
+ #define GL_PACK_IMAGE_HEIGHT 0x806C
1484
+ #define GL_UNPACK_SKIP_IMAGES 0x806D
1485
+ #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1486
+ #define GL_TEXTURE_3D 0x806F
1487
+ #define GL_PROXY_TEXTURE_3D 0x8070
1488
+ #define GL_TEXTURE_DEPTH 0x8071
1489
+ #define GL_TEXTURE_WRAP_R 0x8072
1490
+ #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1491
+ #define GL_TEXTURE_BINDING_3D 0x806A
1492
+
1493
+ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1494
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1495
+
1496
+ GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1497
+ GLint internalFormat,
1498
+ GLsizei width, GLsizei height,
1499
+ GLsizei depth, GLint border,
1500
+ GLenum format, GLenum type,
1501
+ const GLvoid *pixels );
1502
+
1503
+ GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1504
+ GLint xoffset, GLint yoffset,
1505
+ GLint zoffset, GLsizei width,
1506
+ GLsizei height, GLsizei depth,
1507
+ GLenum format,
1508
+ GLenum type, const GLvoid *pixels);
1509
+
1510
+ GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1511
+ GLint xoffset, GLint yoffset,
1512
+ GLint zoffset, GLint x,
1513
+ GLint y, GLsizei width,
1514
+ GLsizei height );
1515
+
1516
+ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1517
+ typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1518
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1519
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1520
+
1521
+
1522
+ /*
1523
+ * GL_ARB_imaging
1524
+ */
1525
+
1526
+ #define GL_CONSTANT_COLOR 0x8001
1527
+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1528
+ #define GL_CONSTANT_ALPHA 0x8003
1529
+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1530
+ #define GL_COLOR_TABLE 0x80D0
1531
+ #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1532
+ #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1533
+ #define GL_PROXY_COLOR_TABLE 0x80D3
1534
+ #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1535
+ #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1536
+ #define GL_COLOR_TABLE_SCALE 0x80D6
1537
+ #define GL_COLOR_TABLE_BIAS 0x80D7
1538
+ #define GL_COLOR_TABLE_FORMAT 0x80D8
1539
+ #define GL_COLOR_TABLE_WIDTH 0x80D9
1540
+ #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1541
+ #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1542
+ #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1543
+ #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1544
+ #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1545
+ #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1546
+ #define GL_CONVOLUTION_1D 0x8010
1547
+ #define GL_CONVOLUTION_2D 0x8011
1548
+ #define GL_SEPARABLE_2D 0x8012
1549
+ #define GL_CONVOLUTION_BORDER_MODE 0x8013
1550
+ #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1551
+ #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1552
+ #define GL_REDUCE 0x8016
1553
+ #define GL_CONVOLUTION_FORMAT 0x8017
1554
+ #define GL_CONVOLUTION_WIDTH 0x8018
1555
+ #define GL_CONVOLUTION_HEIGHT 0x8019
1556
+ #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1557
+ #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1558
+ #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1559
+ #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1560
+ #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1561
+ #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1562
+ #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1563
+ #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1564
+ #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1565
+ #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1566
+ #define GL_CONSTANT_BORDER 0x8151
1567
+ #define GL_REPLICATE_BORDER 0x8153
1568
+ #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1569
+ #define GL_COLOR_MATRIX 0x80B1
1570
+ #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1571
+ #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1572
+ #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1573
+ #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1574
+ #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1575
+ #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1576
+ #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1577
+ #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1578
+ #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1579
+ #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1580
+ #define GL_HISTOGRAM 0x8024
1581
+ #define GL_PROXY_HISTOGRAM 0x8025
1582
+ #define GL_HISTOGRAM_WIDTH 0x8026
1583
+ #define GL_HISTOGRAM_FORMAT 0x8027
1584
+ #define GL_HISTOGRAM_RED_SIZE 0x8028
1585
+ #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1586
+ #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1587
+ #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1588
+ #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1589
+ #define GL_HISTOGRAM_SINK 0x802D
1590
+ #define GL_MINMAX 0x802E
1591
+ #define GL_MINMAX_FORMAT 0x802F
1592
+ #define GL_MINMAX_SINK 0x8030
1593
+ #define GL_TABLE_TOO_LARGE 0x8031
1594
+ #define GL_BLEND_EQUATION 0x8009
1595
+ #define GL_MIN 0x8007
1596
+ #define GL_MAX 0x8008
1597
+ #define GL_FUNC_ADD 0x8006
1598
+ #define GL_FUNC_SUBTRACT 0x800A
1599
+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1600
+ #define GL_BLEND_COLOR 0x8005
1601
+
1602
+
1603
+ GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1604
+ GLsizei width, GLenum format,
1605
+ GLenum type, const GLvoid *table );
1606
+
1607
+ GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1608
+ GLsizei start, GLsizei count,
1609
+ GLenum format, GLenum type,
1610
+ const GLvoid *data );
1611
+
1612
+ GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1613
+ const GLint *params);
1614
+
1615
+ GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1616
+ const GLfloat *params);
1617
+
1618
+ GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1619
+ GLint x, GLint y, GLsizei width );
1620
+
1621
+ GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1622
+ GLint x, GLint y, GLsizei width );
1623
+
1624
+ GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1625
+ GLenum type, GLvoid *table );
1626
+
1627
+ GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1628
+ GLfloat *params );
1629
+
1630
+ GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1631
+ GLint *params );
1632
+
1633
+ GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1634
+
1635
+ GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1636
+ GLclampf blue, GLclampf alpha );
1637
+
1638
+ GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1639
+ GLenum internalformat, GLboolean sink );
1640
+
1641
+ GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1642
+
1643
+ GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1644
+ GLenum format, GLenum type,
1645
+ GLvoid *values );
1646
+
1647
+ GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1648
+ GLfloat *params );
1649
+
1650
+ GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1651
+ GLint *params );
1652
+
1653
+ GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1654
+ GLboolean sink );
1655
+
1656
+ GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1657
+
1658
+ GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1659
+ GLenum format, GLenum types,
1660
+ GLvoid *values );
1661
+
1662
+ GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1663
+ GLfloat *params );
1664
+
1665
+ GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1666
+ GLint *params );
1667
+
1668
+ GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1669
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1670
+ const GLvoid *image );
1671
+
1672
+ GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1673
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1674
+ GLenum type, const GLvoid *image );
1675
+
1676
+ GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1677
+ GLfloat params );
1678
+
1679
+ GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1680
+ const GLfloat *params );
1681
+
1682
+ GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1683
+ GLint params );
1684
+
1685
+ GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1686
+ const GLint *params );
1687
+
1688
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1689
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
1690
+
1691
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1692
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
1693
+ GLsizei height);
1694
+
1695
+ GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1696
+ GLenum type, GLvoid *image );
1697
+
1698
+ GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1699
+ GLfloat *params );
1700
+
1701
+ GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1702
+ GLint *params );
1703
+
1704
+ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1705
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1706
+ GLenum type, const GLvoid *row, const GLvoid *column );
1707
+
1708
+ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1709
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1710
+
1711
+
1712
+
1713
+
1714
+ /*
1715
+ * OpenGL 1.3
1716
+ */
1717
+
1718
+ /* multitexture */
1719
+ #define GL_TEXTURE0 0x84C0
1720
+ #define GL_TEXTURE1 0x84C1
1721
+ #define GL_TEXTURE2 0x84C2
1722
+ #define GL_TEXTURE3 0x84C3
1723
+ #define GL_TEXTURE4 0x84C4
1724
+ #define GL_TEXTURE5 0x84C5
1725
+ #define GL_TEXTURE6 0x84C6
1726
+ #define GL_TEXTURE7 0x84C7
1727
+ #define GL_TEXTURE8 0x84C8
1728
+ #define GL_TEXTURE9 0x84C9
1729
+ #define GL_TEXTURE10 0x84CA
1730
+ #define GL_TEXTURE11 0x84CB
1731
+ #define GL_TEXTURE12 0x84CC
1732
+ #define GL_TEXTURE13 0x84CD
1733
+ #define GL_TEXTURE14 0x84CE
1734
+ #define GL_TEXTURE15 0x84CF
1735
+ #define GL_TEXTURE16 0x84D0
1736
+ #define GL_TEXTURE17 0x84D1
1737
+ #define GL_TEXTURE18 0x84D2
1738
+ #define GL_TEXTURE19 0x84D3
1739
+ #define GL_TEXTURE20 0x84D4
1740
+ #define GL_TEXTURE21 0x84D5
1741
+ #define GL_TEXTURE22 0x84D6
1742
+ #define GL_TEXTURE23 0x84D7
1743
+ #define GL_TEXTURE24 0x84D8
1744
+ #define GL_TEXTURE25 0x84D9
1745
+ #define GL_TEXTURE26 0x84DA
1746
+ #define GL_TEXTURE27 0x84DB
1747
+ #define GL_TEXTURE28 0x84DC
1748
+ #define GL_TEXTURE29 0x84DD
1749
+ #define GL_TEXTURE30 0x84DE
1750
+ #define GL_TEXTURE31 0x84DF
1751
+ #define GL_ACTIVE_TEXTURE 0x84E0
1752
+ #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1753
+ #define GL_MAX_TEXTURE_UNITS 0x84E2
1754
+ /* texture_cube_map */
1755
+ #define GL_NORMAL_MAP 0x8511
1756
+ #define GL_REFLECTION_MAP 0x8512
1757
+ #define GL_TEXTURE_CUBE_MAP 0x8513
1758
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1759
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1760
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1761
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1762
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1763
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1764
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1765
+ #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1766
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1767
+ /* texture_compression */
1768
+ #define GL_COMPRESSED_ALPHA 0x84E9
1769
+ #define GL_COMPRESSED_LUMINANCE 0x84EA
1770
+ #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1771
+ #define GL_COMPRESSED_INTENSITY 0x84EC
1772
+ #define GL_COMPRESSED_RGB 0x84ED
1773
+ #define GL_COMPRESSED_RGBA 0x84EE
1774
+ #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1775
+ #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1776
+ #define GL_TEXTURE_COMPRESSED 0x86A1
1777
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1778
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1779
+ /* multisample */
1780
+ #define GL_MULTISAMPLE 0x809D
1781
+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1782
+ #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1783
+ #define GL_SAMPLE_COVERAGE 0x80A0
1784
+ #define GL_SAMPLE_BUFFERS 0x80A8
1785
+ #define GL_SAMPLES 0x80A9
1786
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1787
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1788
+ #define GL_MULTISAMPLE_BIT 0x20000000
1789
+ /* transpose_matrix */
1790
+ #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1791
+ #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1792
+ #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1793
+ #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1794
+ /* texture_env_combine */
1795
+ #define GL_COMBINE 0x8570
1796
+ #define GL_COMBINE_RGB 0x8571
1797
+ #define GL_COMBINE_ALPHA 0x8572
1798
+ #define GL_SOURCE0_RGB 0x8580
1799
+ #define GL_SOURCE1_RGB 0x8581
1800
+ #define GL_SOURCE2_RGB 0x8582
1801
+ #define GL_SOURCE0_ALPHA 0x8588
1802
+ #define GL_SOURCE1_ALPHA 0x8589
1803
+ #define GL_SOURCE2_ALPHA 0x858A
1804
+ #define GL_OPERAND0_RGB 0x8590
1805
+ #define GL_OPERAND1_RGB 0x8591
1806
+ #define GL_OPERAND2_RGB 0x8592
1807
+ #define GL_OPERAND0_ALPHA 0x8598
1808
+ #define GL_OPERAND1_ALPHA 0x8599
1809
+ #define GL_OPERAND2_ALPHA 0x859A
1810
+ #define GL_RGB_SCALE 0x8573
1811
+ #define GL_ADD_SIGNED 0x8574
1812
+ #define GL_INTERPOLATE 0x8575
1813
+ #define GL_SUBTRACT 0x84E7
1814
+ #define GL_CONSTANT 0x8576
1815
+ #define GL_PRIMARY_COLOR 0x8577
1816
+ #define GL_PREVIOUS 0x8578
1817
+ /* texture_env_dot3 */
1818
+ #define GL_DOT3_RGB 0x86AE
1819
+ #define GL_DOT3_RGBA 0x86AF
1820
+ /* texture_border_clamp */
1821
+ #define GL_CLAMP_TO_BORDER 0x812D
1822
+
1823
+ GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1824
+
1825
+ GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1826
+
1827
+ GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1828
+
1829
+ GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1830
+
1831
+ GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1832
+
1833
+ GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1834
+
1835
+ GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1836
+
1837
+ GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1838
+
1839
+ GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1840
+
1841
+ GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1842
+
1843
+ GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1844
+
1845
+ GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1846
+
1847
+ GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1848
+
1849
+ GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1850
+
1851
+ GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1852
+
1853
+ GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1854
+
1855
+ GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1856
+
1857
+ GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1858
+
1859
+ GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1860
+
1861
+ GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1862
+
1863
+ GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1864
+
1865
+ GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1866
+
1867
+ GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1868
+
1869
+ GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1870
+
1871
+ GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1872
+
1873
+ GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1874
+
1875
+ GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1876
+
1877
+ GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1878
+
1879
+ GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1880
+
1881
+ GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1882
+
1883
+ GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1884
+
1885
+ GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1886
+
1887
+ GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1888
+
1889
+ GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1890
+
1891
+ GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1892
+
1893
+ GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1894
+
1895
+ GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1896
+
1897
+ GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1898
+
1899
+ GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1900
+
1901
+ GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1902
+
1903
+ GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1904
+
1905
+
1906
+ GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1907
+
1908
+ GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1909
+
1910
+ GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1911
+
1912
+ GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1913
+
1914
+ GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1915
+
1916
+
1917
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1918
+ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1919
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1920
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1921
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1922
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1923
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1924
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1925
+ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1926
+
1927
+
1928
+
1929
+ /*
1930
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1931
+ */
1932
+ #ifndef GL_ARB_multitexture
1933
+ #define GL_ARB_multitexture 1
1934
+
1935
+ #define GL_TEXTURE0_ARB 0x84C0
1936
+ #define GL_TEXTURE1_ARB 0x84C1
1937
+ #define GL_TEXTURE2_ARB 0x84C2
1938
+ #define GL_TEXTURE3_ARB 0x84C3
1939
+ #define GL_TEXTURE4_ARB 0x84C4
1940
+ #define GL_TEXTURE5_ARB 0x84C5
1941
+ #define GL_TEXTURE6_ARB 0x84C6
1942
+ #define GL_TEXTURE7_ARB 0x84C7
1943
+ #define GL_TEXTURE8_ARB 0x84C8
1944
+ #define GL_TEXTURE9_ARB 0x84C9
1945
+ #define GL_TEXTURE10_ARB 0x84CA
1946
+ #define GL_TEXTURE11_ARB 0x84CB
1947
+ #define GL_TEXTURE12_ARB 0x84CC
1948
+ #define GL_TEXTURE13_ARB 0x84CD
1949
+ #define GL_TEXTURE14_ARB 0x84CE
1950
+ #define GL_TEXTURE15_ARB 0x84CF
1951
+ #define GL_TEXTURE16_ARB 0x84D0
1952
+ #define GL_TEXTURE17_ARB 0x84D1
1953
+ #define GL_TEXTURE18_ARB 0x84D2
1954
+ #define GL_TEXTURE19_ARB 0x84D3
1955
+ #define GL_TEXTURE20_ARB 0x84D4
1956
+ #define GL_TEXTURE21_ARB 0x84D5
1957
+ #define GL_TEXTURE22_ARB 0x84D6
1958
+ #define GL_TEXTURE23_ARB 0x84D7
1959
+ #define GL_TEXTURE24_ARB 0x84D8
1960
+ #define GL_TEXTURE25_ARB 0x84D9
1961
+ #define GL_TEXTURE26_ARB 0x84DA
1962
+ #define GL_TEXTURE27_ARB 0x84DB
1963
+ #define GL_TEXTURE28_ARB 0x84DC
1964
+ #define GL_TEXTURE29_ARB 0x84DD
1965
+ #define GL_TEXTURE30_ARB 0x84DE
1966
+ #define GL_TEXTURE31_ARB 0x84DF
1967
+ #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1968
+ #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1969
+ #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1970
+
1971
+ GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
1972
+ GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
1973
+ GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
1974
+ GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
1975
+ GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
1976
+ GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
1977
+ GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
1978
+ GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
1979
+ GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
1980
+ GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
1981
+ GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
1982
+ GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
1983
+ GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
1984
+ GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
1985
+ GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
1986
+ GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
1987
+ GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
1988
+ GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
1989
+ GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
1990
+ GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
1991
+ GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
1992
+ GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
1993
+ GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
1994
+ GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
1995
+ GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
1996
+ GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
1997
+ GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1998
+ GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
1999
+ GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2000
+ GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2001
+ GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2002
+ GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2003
+ GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2004
+ GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2005
+
2006
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2007
+ typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2008
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2009
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2010
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2011
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2012
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2013
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2014
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2015
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2016
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2017
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2018
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2019
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2020
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2021
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2022
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2023
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2024
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2025
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2026
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2027
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2028
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);