opengl-bindings2 2.0.0.rc1

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+ # opengl-bindings
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+ # * http://rubygems.org/gems/opengl-bindings
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+ # * http://github.com/vaiorabbit/ruby-opengl
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+ #
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+ # [NOTICE] This is an automatically generated file.
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+
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+ require 'fiddle'
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+
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+ module GL
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+
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+ GL_FUNCTION_SYMBOLS = [
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+ :glActiveTexture,
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+ :glAttachShader,
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+ :glBindAttribLocation,
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+ :glBindBuffer,
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+ :glBindFramebuffer,
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+ :glBindRenderbuffer,
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+ :glBindTexture,
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+ :glBlendColor,
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+ :glBlendEquation,
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+ :glBlendEquationSeparate,
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+ :glBlendFunc,
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+ :glBlendFuncSeparate,
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+ :glBufferData,
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+ :glBufferSubData,
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+ :glCheckFramebufferStatus,
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+ :glClear,
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+ :glClearColor,
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+ :glClearDepthf,
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+ :glClearStencil,
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+ :glColorMask,
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+ :glCompileShader,
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+ :glCompressedTexImage2D,
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+ :glCompressedTexSubImage2D,
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+ :glCopyTexImage2D,
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+ :glCopyTexSubImage2D,
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+ :glCreateProgram,
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+ :glCreateShader,
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+ :glCullFace,
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+ :glDeleteBuffers,
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+ :glDeleteFramebuffers,
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+ :glDeleteProgram,
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+ :glDeleteRenderbuffers,
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+ :glDeleteShader,
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+ :glDeleteTextures,
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+ :glDepthFunc,
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+ :glDepthMask,
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+ :glDepthRangef,
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+ :glDetachShader,
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+ :glDisable,
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+ :glDisableVertexAttribArray,
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+ :glDrawArrays,
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+ :glDrawElements,
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+ :glEnable,
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+ :glEnableVertexAttribArray,
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+ :glFinish,
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+ :glFlush,
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+ :glFramebufferRenderbuffer,
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+ :glFramebufferTexture2D,
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+ :glFrontFace,
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+ :glGenBuffers,
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+ :glGenerateMipmap,
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+ :glGenFramebuffers,
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+ :glGenRenderbuffers,
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+ :glGenTextures,
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+ :glGetActiveAttrib,
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+ :glGetActiveUniform,
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+ :glGetAttachedShaders,
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+ :glGetAttribLocation,
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+ :glGetBooleanv,
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+ :glGetBufferParameteriv,
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+ :glGetError,
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+ :glGetFloatv,
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+ :glGetFramebufferAttachmentParameteriv,
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+ :glGetIntegerv,
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+ :glGetProgramiv,
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+ :glGetProgramInfoLog,
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+ :glGetRenderbufferParameteriv,
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+ :glGetShaderiv,
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+ :glGetShaderInfoLog,
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+ :glGetShaderPrecisionFormat,
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+ :glGetShaderSource,
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+ :glGetString,
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+ :glGetTexParameterfv,
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+ :glGetTexParameteriv,
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+ :glGetUniformfv,
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+ :glGetUniformiv,
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+ :glGetUniformLocation,
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+ :glGetVertexAttribfv,
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+ :glGetVertexAttribiv,
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+ :glGetVertexAttribPointerv,
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+ :glHint,
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+ :glIsBuffer,
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+ :glIsEnabled,
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+ :glIsFramebuffer,
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+ :glIsProgram,
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+ :glIsRenderbuffer,
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+ :glIsShader,
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+ :glIsTexture,
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+ :glLineWidth,
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+ :glLinkProgram,
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+ :glPixelStorei,
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+ :glPolygonOffset,
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+ :glReadPixels,
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+ :glReleaseShaderCompiler,
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+ :glRenderbufferStorage,
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+ :glSampleCoverage,
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+ :glScissor,
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+ :glShaderBinary,
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+ :glShaderSource,
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+ :glStencilFunc,
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+ :glStencilFuncSeparate,
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+ :glStencilMask,
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+ :glStencilMaskSeparate,
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+ :glStencilOp,
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+ :glStencilOpSeparate,
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+ :glTexImage2D,
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+ :glTexParameterf,
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+ :glTexParameterfv,
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+ :glTexParameteri,
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+ :glTexParameteriv,
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+ :glTexSubImage2D,
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+ :glUniform1f,
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+ :glUniform1fv,
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+ :glUniform1i,
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+ :glUniform1iv,
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+ :glUniform2f,
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+ :glUniform2fv,
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+ :glUniform2i,
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+ :glUniform2iv,
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+ :glUniform3f,
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+ :glUniform3fv,
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+ :glUniform3i,
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+ :glUniform3iv,
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+ :glUniform4f,
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+ :glUniform4fv,
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+ :glUniform4i,
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+ :glUniform4iv,
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+ :glUniformMatrix2fv,
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+ :glUniformMatrix3fv,
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+ :glUniformMatrix4fv,
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+ :glUseProgram,
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+ :glValidateProgram,
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+ :glVertexAttrib1f,
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+ :glVertexAttrib1fv,
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+ :glVertexAttrib2f,
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+ :glVertexAttrib2fv,
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+ :glVertexAttrib3f,
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+ :glVertexAttrib3fv,
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+ :glVertexAttrib4f,
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+ :glVertexAttrib4fv,
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+ :glVertexAttribPointer,
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+ :glViewport,
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+ :glReadBuffer,
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+ :glDrawRangeElements,
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+ :glTexImage3D,
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+ :glTexSubImage3D,
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+ :glCopyTexSubImage3D,
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+ :glCompressedTexImage3D,
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+ :glCompressedTexSubImage3D,
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+ :glGenQueries,
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+ :glDeleteQueries,
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+ :glIsQuery,
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+ :glBeginQuery,
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+ :glEndQuery,
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+ :glGetQueryiv,
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+ :glGetQueryObjectuiv,
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+ :glUnmapBuffer,
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+ :glGetBufferPointerv,
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+ :glDrawBuffers,
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+ :glUniformMatrix2x3fv,
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+ :glUniformMatrix3x2fv,
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+ :glUniformMatrix2x4fv,
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+ :glUniformMatrix4x2fv,
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+ :glUniformMatrix3x4fv,
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+ :glUniformMatrix4x3fv,
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+ :glBlitFramebuffer,
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+ :glRenderbufferStorageMultisample,
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+ :glFramebufferTextureLayer,
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+ :glMapBufferRange,
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+ :glFlushMappedBufferRange,
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+ :glBindVertexArray,
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+ :glDeleteVertexArrays,
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+ :glGenVertexArrays,
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+ :glIsVertexArray,
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+ :glGetIntegeri_v,
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+ :glBeginTransformFeedback,
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+ :glEndTransformFeedback,
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+ :glBindBufferRange,
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+ :glBindBufferBase,
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+ :glTransformFeedbackVaryings,
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+ :glGetTransformFeedbackVarying,
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+ :glVertexAttribIPointer,
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+ :glGetVertexAttribIiv,
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+ :glGetVertexAttribIuiv,
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+ :glVertexAttribI4i,
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+ :glVertexAttribI4ui,
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+ :glVertexAttribI4iv,
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+ :glVertexAttribI4uiv,
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+ :glGetUniformuiv,
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+ :glGetFragDataLocation,
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+ :glUniform1ui,
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+ :glUniform2ui,
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+ :glUniform3ui,
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+ :glUniform4ui,
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+ :glUniform1uiv,
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+ :glUniform2uiv,
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+ :glUniform3uiv,
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+ :glUniform4uiv,
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+ :glClearBufferiv,
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+ :glClearBufferuiv,
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+ :glClearBufferfv,
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+ :glClearBufferfi,
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+ :glGetStringi,
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+ :glCopyBufferSubData,
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+ :glGetUniformIndices,
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+ :glGetActiveUniformsiv,
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+ :glGetUniformBlockIndex,
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+ :glGetActiveUniformBlockiv,
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+ :glGetActiveUniformBlockName,
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+ :glUniformBlockBinding,
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+ :glDrawArraysInstanced,
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+ :glDrawElementsInstanced,
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+ :glFenceSync,
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+ :glIsSync,
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+ :glDeleteSync,
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+ :glClientWaitSync,
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+ :glWaitSync,
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+ :glGetInteger64v,
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+ :glGetSynciv,
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+ :glGetInteger64i_v,
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+ :glGetBufferParameteri64v,
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+ :glGenSamplers,
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+ :glDeleteSamplers,
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+ :glIsSampler,
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+ :glBindSampler,
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+ :glSamplerParameteri,
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+ :glSamplerParameteriv,
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+ :glSamplerParameterf,
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+ :glSamplerParameterfv,
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+ :glGetSamplerParameteriv,
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+ :glGetSamplerParameterfv,
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+ :glVertexAttribDivisor,
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+ :glBindTransformFeedback,
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+ :glDeleteTransformFeedbacks,
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+ :glGenTransformFeedbacks,
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+ :glIsTransformFeedback,
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+ :glPauseTransformFeedback,
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+ :glResumeTransformFeedback,
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+ :glGetProgramBinary,
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+ :glProgramBinary,
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+ :glProgramParameteri,
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+ :glInvalidateFramebuffer,
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+ :glInvalidateSubFramebuffer,
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+ :glTexStorage2D,
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+ :glTexStorage3D,
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+ :glGetInternalformativ,
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+ :glDispatchCompute,
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+ :glDispatchComputeIndirect,
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+ :glDrawArraysIndirect,
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+ :glDrawElementsIndirect,
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+ :glFramebufferParameteri,
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+ :glGetFramebufferParameteriv,
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+ :glGetProgramInterfaceiv,
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+ :glGetProgramResourceIndex,
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+ :glGetProgramResourceName,
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+ :glGetProgramResourceiv,
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+ :glGetProgramResourceLocation,
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+ :glUseProgramStages,
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+ :glActiveShaderProgram,
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+ :glCreateShaderProgramv,
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+ :glBindProgramPipeline,
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+ :glDeleteProgramPipelines,
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+ :glGenProgramPipelines,
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+ :glIsProgramPipeline,
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+ :glGetProgramPipelineiv,
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+ :glProgramUniform1i,
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+ :glProgramUniform2i,
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+ :glProgramUniform3i,
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+ :glProgramUniform4i,
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+ :glProgramUniform1ui,
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+ :glProgramUniform2ui,
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+ :glProgramUniform3ui,
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+ :glProgramUniform4ui,
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+ :glProgramUniform1f,
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+ :glProgramUniform2f,
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+ :glProgramUniform3f,
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+ :glProgramUniform4f,
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+ :glProgramUniform1iv,
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+ :glProgramUniform2iv,
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+ :glProgramUniform3iv,
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+ :glProgramUniform4iv,
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+ :glProgramUniform1uiv,
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+ :glProgramUniform2uiv,
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+ :glProgramUniform3uiv,
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+ :glProgramUniform4uiv,
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+ :glProgramUniform1fv,
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+ :glProgramUniform2fv,
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+ :glProgramUniform3fv,
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+ :glProgramUniform4fv,
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+ :glProgramUniformMatrix2fv,
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+ :glProgramUniformMatrix3fv,
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+ :glProgramUniformMatrix4fv,
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+ :glProgramUniformMatrix2x3fv,
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+ :glProgramUniformMatrix3x2fv,
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+ :glProgramUniformMatrix2x4fv,
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+ :glProgramUniformMatrix4x2fv,
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+ :glProgramUniformMatrix3x4fv,
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+ :glProgramUniformMatrix4x3fv,
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+ :glValidateProgramPipeline,
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+ :glGetProgramPipelineInfoLog,
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+ :glBindImageTexture,
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+ :glGetBooleani_v,
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+ :glMemoryBarrier,
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+ :glMemoryBarrierByRegion,
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+ :glTexStorage2DMultisample,
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+ :glGetMultisamplefv,
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+ :glSampleMaski,
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+ :glGetTexLevelParameteriv,
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+ :glGetTexLevelParameterfv,
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+ :glBindVertexBuffer,
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+ :glVertexAttribFormat,
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+ :glVertexAttribIFormat,
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+ :glVertexAttribBinding,
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+ :glVertexBindingDivisor,
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+ :glBlendBarrier,
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+ :glCopyImageSubData,
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+ :glDebugMessageControl,
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+ :glDebugMessageInsert,
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+ :glDebugMessageCallback,
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+ :glGetDebugMessageLog,
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+ :glPushDebugGroup,
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+ :glPopDebugGroup,
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+ :glObjectLabel,
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+ :glGetObjectLabel,
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+ :glObjectPtrLabel,
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+ :glGetObjectPtrLabel,
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+ :glGetPointerv,
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+ :glEnablei,
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+ :glDisablei,
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+ :glBlendEquationi,
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+ :glBlendEquationSeparatei,
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+ :glBlendFunci,
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+ :glBlendFuncSeparatei,
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+ :glColorMaski,
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+ :glIsEnabledi,
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+ :glDrawElementsBaseVertex,
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+ :glDrawRangeElementsBaseVertex,
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+ :glDrawElementsInstancedBaseVertex,
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+ :glFramebufferTexture,
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+ :glPrimitiveBoundingBox,
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+ :glGetGraphicsResetStatus,
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+ :glReadnPixels,
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+ :glGetnUniformfv,
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+ :glGetnUniformiv,
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+ :glGetnUniformuiv,
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+ :glMinSampleShading,
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+ :glPatchParameteri,
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+ :glTexParameterIiv,
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+ :glTexParameterIuiv,
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+ :glGetTexParameterIiv,
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+ :glGetTexParameterIuiv,
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+ :glSamplerParameterIiv,
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+ :glSamplerParameterIuiv,
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+ :glGetSamplerParameterIiv,
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+ :glGetSamplerParameterIuiv,
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+ :glTexBuffer,
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+ :glTexBufferRange,
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+ :glTexStorage3DMultisample,
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+ ]
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+
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+ GL_FUNCTIONS_ARGS_MAP = {
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+ :glActiveTexture => [-Fiddle::TYPE_INT],
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+ :glAttachShader => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBindAttribLocation => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glBindBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBindFramebuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBindRenderbuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBindTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBlendColor => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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+ :glBlendEquation => [-Fiddle::TYPE_INT],
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+ :glBlendEquationSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBlendFunc => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBlendFuncSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glBufferData => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT],
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+ :glBufferSubData => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_VOIDP],
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+ :glCheckFramebufferStatus => [-Fiddle::TYPE_INT],
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+ :glClear => [-Fiddle::TYPE_INT],
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+ :glClearColor => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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+ :glClearDepthf => [Fiddle::TYPE_FLOAT],
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+ :glClearStencil => [Fiddle::TYPE_INT],
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+ :glColorMask => [-Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR],
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+ :glCompileShader => [-Fiddle::TYPE_INT],
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+ :glCompressedTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glCompressedTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glCopyTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glCopyTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glCreateProgram => [],
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+ :glCreateShader => [-Fiddle::TYPE_INT],
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+ :glCullFace => [-Fiddle::TYPE_INT],
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+ :glDeleteBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glDeleteFramebuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glDeleteProgram => [-Fiddle::TYPE_INT],
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+ :glDeleteRenderbuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glDeleteShader => [-Fiddle::TYPE_INT],
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+ :glDeleteTextures => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glDepthFunc => [-Fiddle::TYPE_INT],
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+ :glDepthMask => [-Fiddle::TYPE_CHAR],
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+ :glDepthRangef => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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+ :glDetachShader => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glDisable => [-Fiddle::TYPE_INT],
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+ :glDisableVertexAttribArray => [-Fiddle::TYPE_INT],
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+ :glDrawArrays => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glDrawElements => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glEnable => [-Fiddle::TYPE_INT],
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+ :glEnableVertexAttribArray => [-Fiddle::TYPE_INT],
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+ :glFinish => [],
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+ :glFlush => [],
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+ :glFramebufferRenderbuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glFramebufferTexture2D => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glFrontFace => [-Fiddle::TYPE_INT],
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+ :glGenBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGenerateMipmap => [-Fiddle::TYPE_INT],
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+ :glGenFramebuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGenRenderbuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGenTextures => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetActiveAttrib => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetActiveUniform => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetAttachedShaders => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetAttribLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetBooleanv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetBufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetError => [],
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+ :glGetFloatv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetFramebufferAttachmentParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetIntegerv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetProgramiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetProgramInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetRenderbufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetShaderiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetShaderInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetShaderPrecisionFormat => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetShaderSource => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glGetString => [-Fiddle::TYPE_INT],
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+ :glGetTexParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetTexParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetUniformfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetUniformiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetUniformLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetVertexAttribfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetVertexAttribiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glGetVertexAttribPointerv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glHint => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glIsBuffer => [-Fiddle::TYPE_INT],
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+ :glIsEnabled => [-Fiddle::TYPE_INT],
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+ :glIsFramebuffer => [-Fiddle::TYPE_INT],
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+ :glIsProgram => [-Fiddle::TYPE_INT],
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+ :glIsRenderbuffer => [-Fiddle::TYPE_INT],
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+ :glIsShader => [-Fiddle::TYPE_INT],
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+ :glIsTexture => [-Fiddle::TYPE_INT],
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+ :glLineWidth => [Fiddle::TYPE_FLOAT],
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+ :glLinkProgram => [-Fiddle::TYPE_INT],
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+ :glPixelStorei => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glPolygonOffset => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
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+ :glReadPixels => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
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+ :glReleaseShaderCompiler => [],
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+ :glRenderbufferStorage => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glSampleCoverage => [Fiddle::TYPE_FLOAT, -Fiddle::TYPE_CHAR],
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+ :glScissor => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
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+ :glShaderBinary => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
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+ :glShaderSource => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
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+ :glStencilFunc => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glStencilFuncSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
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+ :glStencilMask => [-Fiddle::TYPE_INT],
475
+ :glStencilMaskSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
476
+ :glStencilOp => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
477
+ :glStencilOpSeparate => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
478
+ :glTexImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
479
+ :glTexParameterf => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
480
+ :glTexParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
481
+ :glTexParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
482
+ :glTexParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
483
+ :glTexSubImage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
484
+ :glUniform1f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
485
+ :glUniform1fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
486
+ :glUniform1i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT],
487
+ :glUniform1iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
488
+ :glUniform2f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
489
+ :glUniform2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
490
+ :glUniform2i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
491
+ :glUniform2iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
492
+ :glUniform3f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
493
+ :glUniform3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
494
+ :glUniform3i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
495
+ :glUniform3iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
496
+ :glUniform4f => [Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
497
+ :glUniform4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
498
+ :glUniform4i => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
499
+ :glUniform4iv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
500
+ :glUniformMatrix2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
501
+ :glUniformMatrix3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
502
+ :glUniformMatrix4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
503
+ :glUseProgram => [-Fiddle::TYPE_INT],
504
+ :glValidateProgram => [-Fiddle::TYPE_INT],
505
+ :glVertexAttrib1f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
506
+ :glVertexAttrib1fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
507
+ :glVertexAttrib2f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
508
+ :glVertexAttrib2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
509
+ :glVertexAttrib3f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
510
+ :glVertexAttrib3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
511
+ :glVertexAttrib4f => [-Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
512
+ :glVertexAttrib4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
513
+ :glVertexAttribPointer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
514
+ :glViewport => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
515
+ :glReadBuffer => [-Fiddle::TYPE_INT],
516
+ :glDrawRangeElements => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
517
+ :glTexImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
518
+ :glTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
519
+ :glCopyTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
520
+ :glCompressedTexImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
521
+ :glCompressedTexSubImage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
522
+ :glGenQueries => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
523
+ :glDeleteQueries => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
524
+ :glIsQuery => [-Fiddle::TYPE_INT],
525
+ :glBeginQuery => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
526
+ :glEndQuery => [-Fiddle::TYPE_INT],
527
+ :glGetQueryiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
528
+ :glGetQueryObjectuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
529
+ :glUnmapBuffer => [-Fiddle::TYPE_INT],
530
+ :glGetBufferPointerv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
531
+ :glDrawBuffers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
532
+ :glUniformMatrix2x3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
533
+ :glUniformMatrix3x2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
534
+ :glUniformMatrix2x4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
535
+ :glUniformMatrix4x2fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
536
+ :glUniformMatrix3x4fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
537
+ :glUniformMatrix4x3fv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
538
+ :glBlitFramebuffer => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
539
+ :glRenderbufferStorageMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
540
+ :glFramebufferTextureLayer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
541
+ :glMapBufferRange => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, -Fiddle::TYPE_INT],
542
+ :glFlushMappedBufferRange => [-Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
543
+ :glBindVertexArray => [-Fiddle::TYPE_INT],
544
+ :glDeleteVertexArrays => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
545
+ :glGenVertexArrays => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
546
+ :glIsVertexArray => [-Fiddle::TYPE_INT],
547
+ :glGetIntegeri_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
548
+ :glBeginTransformFeedback => [-Fiddle::TYPE_INT],
549
+ :glEndTransformFeedback => [],
550
+ :glBindBufferRange => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
551
+ :glBindBufferBase => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
552
+ :glTransformFeedbackVaryings => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT],
553
+ :glGetTransformFeedbackVarying => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
554
+ :glVertexAttribIPointer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
555
+ :glGetVertexAttribIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
556
+ :glGetVertexAttribIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
557
+ :glVertexAttribI4i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
558
+ :glVertexAttribI4ui => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
559
+ :glVertexAttribI4iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
560
+ :glVertexAttribI4uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
561
+ :glGetUniformuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
562
+ :glGetFragDataLocation => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
563
+ :glUniform1ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
564
+ :glUniform2ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
565
+ :glUniform3ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
566
+ :glUniform4ui => [Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
567
+ :glUniform1uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
568
+ :glUniform2uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
569
+ :glUniform3uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
570
+ :glUniform4uiv => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
571
+ :glClearBufferiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
572
+ :glClearBufferuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
573
+ :glClearBufferfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
574
+ :glClearBufferfi => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_INT],
575
+ :glGetStringi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
576
+ :glCopyBufferSubData => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
577
+ :glGetUniformIndices => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
578
+ :glGetActiveUniformsiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
579
+ :glGetUniformBlockIndex => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
580
+ :glGetActiveUniformBlockiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
581
+ :glGetActiveUniformBlockName => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
582
+ :glUniformBlockBinding => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
583
+ :glDrawArraysInstanced => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
584
+ :glDrawElementsInstanced => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
585
+ :glFenceSync => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
586
+ :glIsSync => [Fiddle::TYPE_VOIDP],
587
+ :glDeleteSync => [Fiddle::TYPE_VOIDP],
588
+ :glClientWaitSync => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG],
589
+ :glWaitSync => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, -Fiddle::TYPE_LONG_LONG],
590
+ :glGetInteger64v => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
591
+ :glGetSynciv => [Fiddle::TYPE_VOIDP, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
592
+ :glGetInteger64i_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
593
+ :glGetBufferParameteri64v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
594
+ :glGenSamplers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
595
+ :glDeleteSamplers => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
596
+ :glIsSampler => [-Fiddle::TYPE_INT],
597
+ :glBindSampler => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
598
+ :glSamplerParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
599
+ :glSamplerParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
600
+ :glSamplerParameterf => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
601
+ :glSamplerParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
602
+ :glGetSamplerParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
603
+ :glGetSamplerParameterfv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
604
+ :glVertexAttribDivisor => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
605
+ :glBindTransformFeedback => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
606
+ :glDeleteTransformFeedbacks => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
607
+ :glGenTransformFeedbacks => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
608
+ :glIsTransformFeedback => [-Fiddle::TYPE_INT],
609
+ :glPauseTransformFeedback => [],
610
+ :glResumeTransformFeedback => [],
611
+ :glGetProgramBinary => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
612
+ :glProgramBinary => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
613
+ :glProgramParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
614
+ :glInvalidateFramebuffer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
615
+ :glInvalidateSubFramebuffer => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
616
+ :glTexStorage2D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
617
+ :glTexStorage3D => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
618
+ :glGetInternalformativ => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
619
+ :glDispatchCompute => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
620
+ :glDispatchComputeIndirect => [Fiddle::TYPE_PTRDIFF_T],
621
+ :glDrawArraysIndirect => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
622
+ :glDrawElementsIndirect => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
623
+ :glFramebufferParameteri => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
624
+ :glGetFramebufferParameteriv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
625
+ :glGetProgramInterfaceiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
626
+ :glGetProgramResourceIndex => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
627
+ :glGetProgramResourceName => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
628
+ :glGetProgramResourceiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
629
+ :glGetProgramResourceLocation => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
630
+ :glUseProgramStages => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
631
+ :glActiveShaderProgram => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
632
+ :glCreateShaderProgramv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
633
+ :glBindProgramPipeline => [-Fiddle::TYPE_INT],
634
+ :glDeleteProgramPipelines => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
635
+ :glGenProgramPipelines => [Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
636
+ :glIsProgramPipeline => [-Fiddle::TYPE_INT],
637
+ :glGetProgramPipelineiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
638
+ :glProgramUniform1i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
639
+ :glProgramUniform2i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
640
+ :glProgramUniform3i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
641
+ :glProgramUniform4i => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
642
+ :glProgramUniform1ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
643
+ :glProgramUniform2ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
644
+ :glProgramUniform3ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
645
+ :glProgramUniform4ui => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
646
+ :glProgramUniform1f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT],
647
+ :glProgramUniform2f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
648
+ :glProgramUniform3f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
649
+ :glProgramUniform4f => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
650
+ :glProgramUniform1iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
651
+ :glProgramUniform2iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
652
+ :glProgramUniform3iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
653
+ :glProgramUniform4iv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
654
+ :glProgramUniform1uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
655
+ :glProgramUniform2uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
656
+ :glProgramUniform3uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
657
+ :glProgramUniform4uiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
658
+ :glProgramUniform1fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
659
+ :glProgramUniform2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
660
+ :glProgramUniform3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
661
+ :glProgramUniform4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
662
+ :glProgramUniformMatrix2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
663
+ :glProgramUniformMatrix3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
664
+ :glProgramUniformMatrix4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
665
+ :glProgramUniformMatrix2x3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
666
+ :glProgramUniformMatrix3x2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
667
+ :glProgramUniformMatrix2x4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
668
+ :glProgramUniformMatrix4x2fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
669
+ :glProgramUniformMatrix3x4fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
670
+ :glProgramUniformMatrix4x3fv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_VOIDP],
671
+ :glValidateProgramPipeline => [-Fiddle::TYPE_INT],
672
+ :glGetProgramPipelineInfoLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
673
+ :glBindImageTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
674
+ :glGetBooleani_v => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
675
+ :glMemoryBarrier => [-Fiddle::TYPE_INT],
676
+ :glMemoryBarrierByRegion => [-Fiddle::TYPE_INT],
677
+ :glTexStorage2DMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR],
678
+ :glGetMultisamplefv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
679
+ :glSampleMaski => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
680
+ :glGetTexLevelParameteriv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
681
+ :glGetTexLevelParameterfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
682
+ :glBindVertexBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_INT],
683
+ :glVertexAttribFormat => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_INT],
684
+ :glVertexAttribIFormat => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
685
+ :glVertexAttribBinding => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
686
+ :glVertexBindingDivisor => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
687
+ :glBlendBarrier => [],
688
+ :glCopyImageSubData => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
689
+ :glDebugMessageControl => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, -Fiddle::TYPE_CHAR],
690
+ :glDebugMessageInsert => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
691
+ :glDebugMessageCallback => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
692
+ :glGetDebugMessageLog => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
693
+ :glPushDebugGroup => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
694
+ :glPopDebugGroup => [],
695
+ :glObjectLabel => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
696
+ :glGetObjectLabel => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
697
+ :glObjectPtrLabel => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
698
+ :glGetObjectPtrLabel => [Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_VOIDP],
699
+ :glGetPointerv => [-Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
700
+ :glEnablei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
701
+ :glDisablei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
702
+ :glBlendEquationi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
703
+ :glBlendEquationSeparatei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
704
+ :glBlendFunci => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
705
+ :glBlendFuncSeparatei => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
706
+ :glColorMaski => [-Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR, -Fiddle::TYPE_CHAR],
707
+ :glIsEnabledi => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
708
+ :glDrawElementsBaseVertex => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
709
+ :glDrawRangeElementsBaseVertex => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT],
710
+ :glDrawElementsInstancedBaseVertex => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP, Fiddle::TYPE_INT, Fiddle::TYPE_INT],
711
+ :glFramebufferTexture => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT],
712
+ :glPrimitiveBoundingBox => [Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT, Fiddle::TYPE_FLOAT],
713
+ :glGetGraphicsResetStatus => [],
714
+ :glReadnPixels => [Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
715
+ :glGetnUniformfv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
716
+ :glGetnUniformiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
717
+ :glGetnUniformuiv => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
718
+ :glMinSampleShading => [Fiddle::TYPE_FLOAT],
719
+ :glPatchParameteri => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT],
720
+ :glTexParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
721
+ :glTexParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
722
+ :glGetTexParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
723
+ :glGetTexParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
724
+ :glSamplerParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
725
+ :glSamplerParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
726
+ :glGetSamplerParameterIiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
727
+ :glGetSamplerParameterIuiv => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_VOIDP],
728
+ :glTexBuffer => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT],
729
+ :glTexBufferRange => [-Fiddle::TYPE_INT, -Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_PTRDIFF_T, Fiddle::TYPE_PTRDIFF_T],
730
+ :glTexStorage3DMultisample => [-Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, Fiddle::TYPE_INT, -Fiddle::TYPE_CHAR],
731
+ }
732
+
733
+ GL_FUNCTIONS_RETVAL_MAP = {
734
+ :glActiveTexture => Fiddle::TYPE_VOID,
735
+ :glAttachShader => Fiddle::TYPE_VOID,
736
+ :glBindAttribLocation => Fiddle::TYPE_VOID,
737
+ :glBindBuffer => Fiddle::TYPE_VOID,
738
+ :glBindFramebuffer => Fiddle::TYPE_VOID,
739
+ :glBindRenderbuffer => Fiddle::TYPE_VOID,
740
+ :glBindTexture => Fiddle::TYPE_VOID,
741
+ :glBlendColor => Fiddle::TYPE_VOID,
742
+ :glBlendEquation => Fiddle::TYPE_VOID,
743
+ :glBlendEquationSeparate => Fiddle::TYPE_VOID,
744
+ :glBlendFunc => Fiddle::TYPE_VOID,
745
+ :glBlendFuncSeparate => Fiddle::TYPE_VOID,
746
+ :glBufferData => Fiddle::TYPE_VOID,
747
+ :glBufferSubData => Fiddle::TYPE_VOID,
748
+ :glCheckFramebufferStatus => -Fiddle::TYPE_INT,
749
+ :glClear => Fiddle::TYPE_VOID,
750
+ :glClearColor => Fiddle::TYPE_VOID,
751
+ :glClearDepthf => Fiddle::TYPE_VOID,
752
+ :glClearStencil => Fiddle::TYPE_VOID,
753
+ :glColorMask => Fiddle::TYPE_VOID,
754
+ :glCompileShader => Fiddle::TYPE_VOID,
755
+ :glCompressedTexImage2D => Fiddle::TYPE_VOID,
756
+ :glCompressedTexSubImage2D => Fiddle::TYPE_VOID,
757
+ :glCopyTexImage2D => Fiddle::TYPE_VOID,
758
+ :glCopyTexSubImage2D => Fiddle::TYPE_VOID,
759
+ :glCreateProgram => -Fiddle::TYPE_INT,
760
+ :glCreateShader => -Fiddle::TYPE_INT,
761
+ :glCullFace => Fiddle::TYPE_VOID,
762
+ :glDeleteBuffers => Fiddle::TYPE_VOID,
763
+ :glDeleteFramebuffers => Fiddle::TYPE_VOID,
764
+ :glDeleteProgram => Fiddle::TYPE_VOID,
765
+ :glDeleteRenderbuffers => Fiddle::TYPE_VOID,
766
+ :glDeleteShader => Fiddle::TYPE_VOID,
767
+ :glDeleteTextures => Fiddle::TYPE_VOID,
768
+ :glDepthFunc => Fiddle::TYPE_VOID,
769
+ :glDepthMask => Fiddle::TYPE_VOID,
770
+ :glDepthRangef => Fiddle::TYPE_VOID,
771
+ :glDetachShader => Fiddle::TYPE_VOID,
772
+ :glDisable => Fiddle::TYPE_VOID,
773
+ :glDisableVertexAttribArray => Fiddle::TYPE_VOID,
774
+ :glDrawArrays => Fiddle::TYPE_VOID,
775
+ :glDrawElements => Fiddle::TYPE_VOID,
776
+ :glEnable => Fiddle::TYPE_VOID,
777
+ :glEnableVertexAttribArray => Fiddle::TYPE_VOID,
778
+ :glFinish => Fiddle::TYPE_VOID,
779
+ :glFlush => Fiddle::TYPE_VOID,
780
+ :glFramebufferRenderbuffer => Fiddle::TYPE_VOID,
781
+ :glFramebufferTexture2D => Fiddle::TYPE_VOID,
782
+ :glFrontFace => Fiddle::TYPE_VOID,
783
+ :glGenBuffers => Fiddle::TYPE_VOID,
784
+ :glGenerateMipmap => Fiddle::TYPE_VOID,
785
+ :glGenFramebuffers => Fiddle::TYPE_VOID,
786
+ :glGenRenderbuffers => Fiddle::TYPE_VOID,
787
+ :glGenTextures => Fiddle::TYPE_VOID,
788
+ :glGetActiveAttrib => Fiddle::TYPE_VOID,
789
+ :glGetActiveUniform => Fiddle::TYPE_VOID,
790
+ :glGetAttachedShaders => Fiddle::TYPE_VOID,
791
+ :glGetAttribLocation => Fiddle::TYPE_INT,
792
+ :glGetBooleanv => Fiddle::TYPE_VOID,
793
+ :glGetBufferParameteriv => Fiddle::TYPE_VOID,
794
+ :glGetError => -Fiddle::TYPE_INT,
795
+ :glGetFloatv => Fiddle::TYPE_VOID,
796
+ :glGetFramebufferAttachmentParameteriv => Fiddle::TYPE_VOID,
797
+ :glGetIntegerv => Fiddle::TYPE_VOID,
798
+ :glGetProgramiv => Fiddle::TYPE_VOID,
799
+ :glGetProgramInfoLog => Fiddle::TYPE_VOID,
800
+ :glGetRenderbufferParameteriv => Fiddle::TYPE_VOID,
801
+ :glGetShaderiv => Fiddle::TYPE_VOID,
802
+ :glGetShaderInfoLog => Fiddle::TYPE_VOID,
803
+ :glGetShaderPrecisionFormat => Fiddle::TYPE_VOID,
804
+ :glGetShaderSource => Fiddle::TYPE_VOID,
805
+ :glGetString => Fiddle::TYPE_VOIDP,
806
+ :glGetTexParameterfv => Fiddle::TYPE_VOID,
807
+ :glGetTexParameteriv => Fiddle::TYPE_VOID,
808
+ :glGetUniformfv => Fiddle::TYPE_VOID,
809
+ :glGetUniformiv => Fiddle::TYPE_VOID,
810
+ :glGetUniformLocation => Fiddle::TYPE_INT,
811
+ :glGetVertexAttribfv => Fiddle::TYPE_VOID,
812
+ :glGetVertexAttribiv => Fiddle::TYPE_VOID,
813
+ :glGetVertexAttribPointerv => Fiddle::TYPE_VOID,
814
+ :glHint => Fiddle::TYPE_VOID,
815
+ :glIsBuffer => -Fiddle::TYPE_CHAR,
816
+ :glIsEnabled => -Fiddle::TYPE_CHAR,
817
+ :glIsFramebuffer => -Fiddle::TYPE_CHAR,
818
+ :glIsProgram => -Fiddle::TYPE_CHAR,
819
+ :glIsRenderbuffer => -Fiddle::TYPE_CHAR,
820
+ :glIsShader => -Fiddle::TYPE_CHAR,
821
+ :glIsTexture => -Fiddle::TYPE_CHAR,
822
+ :glLineWidth => Fiddle::TYPE_VOID,
823
+ :glLinkProgram => Fiddle::TYPE_VOID,
824
+ :glPixelStorei => Fiddle::TYPE_VOID,
825
+ :glPolygonOffset => Fiddle::TYPE_VOID,
826
+ :glReadPixels => Fiddle::TYPE_VOID,
827
+ :glReleaseShaderCompiler => Fiddle::TYPE_VOID,
828
+ :glRenderbufferStorage => Fiddle::TYPE_VOID,
829
+ :glSampleCoverage => Fiddle::TYPE_VOID,
830
+ :glScissor => Fiddle::TYPE_VOID,
831
+ :glShaderBinary => Fiddle::TYPE_VOID,
832
+ :glShaderSource => Fiddle::TYPE_VOID,
833
+ :glStencilFunc => Fiddle::TYPE_VOID,
834
+ :glStencilFuncSeparate => Fiddle::TYPE_VOID,
835
+ :glStencilMask => Fiddle::TYPE_VOID,
836
+ :glStencilMaskSeparate => Fiddle::TYPE_VOID,
837
+ :glStencilOp => Fiddle::TYPE_VOID,
838
+ :glStencilOpSeparate => Fiddle::TYPE_VOID,
839
+ :glTexImage2D => Fiddle::TYPE_VOID,
840
+ :glTexParameterf => Fiddle::TYPE_VOID,
841
+ :glTexParameterfv => Fiddle::TYPE_VOID,
842
+ :glTexParameteri => Fiddle::TYPE_VOID,
843
+ :glTexParameteriv => Fiddle::TYPE_VOID,
844
+ :glTexSubImage2D => Fiddle::TYPE_VOID,
845
+ :glUniform1f => Fiddle::TYPE_VOID,
846
+ :glUniform1fv => Fiddle::TYPE_VOID,
847
+ :glUniform1i => Fiddle::TYPE_VOID,
848
+ :glUniform1iv => Fiddle::TYPE_VOID,
849
+ :glUniform2f => Fiddle::TYPE_VOID,
850
+ :glUniform2fv => Fiddle::TYPE_VOID,
851
+ :glUniform2i => Fiddle::TYPE_VOID,
852
+ :glUniform2iv => Fiddle::TYPE_VOID,
853
+ :glUniform3f => Fiddle::TYPE_VOID,
854
+ :glUniform3fv => Fiddle::TYPE_VOID,
855
+ :glUniform3i => Fiddle::TYPE_VOID,
856
+ :glUniform3iv => Fiddle::TYPE_VOID,
857
+ :glUniform4f => Fiddle::TYPE_VOID,
858
+ :glUniform4fv => Fiddle::TYPE_VOID,
859
+ :glUniform4i => Fiddle::TYPE_VOID,
860
+ :glUniform4iv => Fiddle::TYPE_VOID,
861
+ :glUniformMatrix2fv => Fiddle::TYPE_VOID,
862
+ :glUniformMatrix3fv => Fiddle::TYPE_VOID,
863
+ :glUniformMatrix4fv => Fiddle::TYPE_VOID,
864
+ :glUseProgram => Fiddle::TYPE_VOID,
865
+ :glValidateProgram => Fiddle::TYPE_VOID,
866
+ :glVertexAttrib1f => Fiddle::TYPE_VOID,
867
+ :glVertexAttrib1fv => Fiddle::TYPE_VOID,
868
+ :glVertexAttrib2f => Fiddle::TYPE_VOID,
869
+ :glVertexAttrib2fv => Fiddle::TYPE_VOID,
870
+ :glVertexAttrib3f => Fiddle::TYPE_VOID,
871
+ :glVertexAttrib3fv => Fiddle::TYPE_VOID,
872
+ :glVertexAttrib4f => Fiddle::TYPE_VOID,
873
+ :glVertexAttrib4fv => Fiddle::TYPE_VOID,
874
+ :glVertexAttribPointer => Fiddle::TYPE_VOID,
875
+ :glViewport => Fiddle::TYPE_VOID,
876
+ :glReadBuffer => Fiddle::TYPE_VOID,
877
+ :glDrawRangeElements => Fiddle::TYPE_VOID,
878
+ :glTexImage3D => Fiddle::TYPE_VOID,
879
+ :glTexSubImage3D => Fiddle::TYPE_VOID,
880
+ :glCopyTexSubImage3D => Fiddle::TYPE_VOID,
881
+ :glCompressedTexImage3D => Fiddle::TYPE_VOID,
882
+ :glCompressedTexSubImage3D => Fiddle::TYPE_VOID,
883
+ :glGenQueries => Fiddle::TYPE_VOID,
884
+ :glDeleteQueries => Fiddle::TYPE_VOID,
885
+ :glIsQuery => -Fiddle::TYPE_CHAR,
886
+ :glBeginQuery => Fiddle::TYPE_VOID,
887
+ :glEndQuery => Fiddle::TYPE_VOID,
888
+ :glGetQueryiv => Fiddle::TYPE_VOID,
889
+ :glGetQueryObjectuiv => Fiddle::TYPE_VOID,
890
+ :glUnmapBuffer => -Fiddle::TYPE_CHAR,
891
+ :glGetBufferPointerv => Fiddle::TYPE_VOID,
892
+ :glDrawBuffers => Fiddle::TYPE_VOID,
893
+ :glUniformMatrix2x3fv => Fiddle::TYPE_VOID,
894
+ :glUniformMatrix3x2fv => Fiddle::TYPE_VOID,
895
+ :glUniformMatrix2x4fv => Fiddle::TYPE_VOID,
896
+ :glUniformMatrix4x2fv => Fiddle::TYPE_VOID,
897
+ :glUniformMatrix3x4fv => Fiddle::TYPE_VOID,
898
+ :glUniformMatrix4x3fv => Fiddle::TYPE_VOID,
899
+ :glBlitFramebuffer => Fiddle::TYPE_VOID,
900
+ :glRenderbufferStorageMultisample => Fiddle::TYPE_VOID,
901
+ :glFramebufferTextureLayer => Fiddle::TYPE_VOID,
902
+ :glMapBufferRange => Fiddle::TYPE_VOIDP,
903
+ :glFlushMappedBufferRange => Fiddle::TYPE_VOID,
904
+ :glBindVertexArray => Fiddle::TYPE_VOID,
905
+ :glDeleteVertexArrays => Fiddle::TYPE_VOID,
906
+ :glGenVertexArrays => Fiddle::TYPE_VOID,
907
+ :glIsVertexArray => -Fiddle::TYPE_CHAR,
908
+ :glGetIntegeri_v => Fiddle::TYPE_VOID,
909
+ :glBeginTransformFeedback => Fiddle::TYPE_VOID,
910
+ :glEndTransformFeedback => Fiddle::TYPE_VOID,
911
+ :glBindBufferRange => Fiddle::TYPE_VOID,
912
+ :glBindBufferBase => Fiddle::TYPE_VOID,
913
+ :glTransformFeedbackVaryings => Fiddle::TYPE_VOID,
914
+ :glGetTransformFeedbackVarying => Fiddle::TYPE_VOID,
915
+ :glVertexAttribIPointer => Fiddle::TYPE_VOID,
916
+ :glGetVertexAttribIiv => Fiddle::TYPE_VOID,
917
+ :glGetVertexAttribIuiv => Fiddle::TYPE_VOID,
918
+ :glVertexAttribI4i => Fiddle::TYPE_VOID,
919
+ :glVertexAttribI4ui => Fiddle::TYPE_VOID,
920
+ :glVertexAttribI4iv => Fiddle::TYPE_VOID,
921
+ :glVertexAttribI4uiv => Fiddle::TYPE_VOID,
922
+ :glGetUniformuiv => Fiddle::TYPE_VOID,
923
+ :glGetFragDataLocation => Fiddle::TYPE_INT,
924
+ :glUniform1ui => Fiddle::TYPE_VOID,
925
+ :glUniform2ui => Fiddle::TYPE_VOID,
926
+ :glUniform3ui => Fiddle::TYPE_VOID,
927
+ :glUniform4ui => Fiddle::TYPE_VOID,
928
+ :glUniform1uiv => Fiddle::TYPE_VOID,
929
+ :glUniform2uiv => Fiddle::TYPE_VOID,
930
+ :glUniform3uiv => Fiddle::TYPE_VOID,
931
+ :glUniform4uiv => Fiddle::TYPE_VOID,
932
+ :glClearBufferiv => Fiddle::TYPE_VOID,
933
+ :glClearBufferuiv => Fiddle::TYPE_VOID,
934
+ :glClearBufferfv => Fiddle::TYPE_VOID,
935
+ :glClearBufferfi => Fiddle::TYPE_VOID,
936
+ :glGetStringi => Fiddle::TYPE_VOIDP,
937
+ :glCopyBufferSubData => Fiddle::TYPE_VOID,
938
+ :glGetUniformIndices => Fiddle::TYPE_VOID,
939
+ :glGetActiveUniformsiv => Fiddle::TYPE_VOID,
940
+ :glGetUniformBlockIndex => -Fiddle::TYPE_INT,
941
+ :glGetActiveUniformBlockiv => Fiddle::TYPE_VOID,
942
+ :glGetActiveUniformBlockName => Fiddle::TYPE_VOID,
943
+ :glUniformBlockBinding => Fiddle::TYPE_VOID,
944
+ :glDrawArraysInstanced => Fiddle::TYPE_VOID,
945
+ :glDrawElementsInstanced => Fiddle::TYPE_VOID,
946
+ :glFenceSync => Fiddle::TYPE_VOIDP,
947
+ :glIsSync => -Fiddle::TYPE_CHAR,
948
+ :glDeleteSync => Fiddle::TYPE_VOID,
949
+ :glClientWaitSync => -Fiddle::TYPE_INT,
950
+ :glWaitSync => Fiddle::TYPE_VOID,
951
+ :glGetInteger64v => Fiddle::TYPE_VOID,
952
+ :glGetSynciv => Fiddle::TYPE_VOID,
953
+ :glGetInteger64i_v => Fiddle::TYPE_VOID,
954
+ :glGetBufferParameteri64v => Fiddle::TYPE_VOID,
955
+ :glGenSamplers => Fiddle::TYPE_VOID,
956
+ :glDeleteSamplers => Fiddle::TYPE_VOID,
957
+ :glIsSampler => -Fiddle::TYPE_CHAR,
958
+ :glBindSampler => Fiddle::TYPE_VOID,
959
+ :glSamplerParameteri => Fiddle::TYPE_VOID,
960
+ :glSamplerParameteriv => Fiddle::TYPE_VOID,
961
+ :glSamplerParameterf => Fiddle::TYPE_VOID,
962
+ :glSamplerParameterfv => Fiddle::TYPE_VOID,
963
+ :glGetSamplerParameteriv => Fiddle::TYPE_VOID,
964
+ :glGetSamplerParameterfv => Fiddle::TYPE_VOID,
965
+ :glVertexAttribDivisor => Fiddle::TYPE_VOID,
966
+ :glBindTransformFeedback => Fiddle::TYPE_VOID,
967
+ :glDeleteTransformFeedbacks => Fiddle::TYPE_VOID,
968
+ :glGenTransformFeedbacks => Fiddle::TYPE_VOID,
969
+ :glIsTransformFeedback => -Fiddle::TYPE_CHAR,
970
+ :glPauseTransformFeedback => Fiddle::TYPE_VOID,
971
+ :glResumeTransformFeedback => Fiddle::TYPE_VOID,
972
+ :glGetProgramBinary => Fiddle::TYPE_VOID,
973
+ :glProgramBinary => Fiddle::TYPE_VOID,
974
+ :glProgramParameteri => Fiddle::TYPE_VOID,
975
+ :glInvalidateFramebuffer => Fiddle::TYPE_VOID,
976
+ :glInvalidateSubFramebuffer => Fiddle::TYPE_VOID,
977
+ :glTexStorage2D => Fiddle::TYPE_VOID,
978
+ :glTexStorage3D => Fiddle::TYPE_VOID,
979
+ :glGetInternalformativ => Fiddle::TYPE_VOID,
980
+ :glDispatchCompute => Fiddle::TYPE_VOID,
981
+ :glDispatchComputeIndirect => Fiddle::TYPE_VOID,
982
+ :glDrawArraysIndirect => Fiddle::TYPE_VOID,
983
+ :glDrawElementsIndirect => Fiddle::TYPE_VOID,
984
+ :glFramebufferParameteri => Fiddle::TYPE_VOID,
985
+ :glGetFramebufferParameteriv => Fiddle::TYPE_VOID,
986
+ :glGetProgramInterfaceiv => Fiddle::TYPE_VOID,
987
+ :glGetProgramResourceIndex => -Fiddle::TYPE_INT,
988
+ :glGetProgramResourceName => Fiddle::TYPE_VOID,
989
+ :glGetProgramResourceiv => Fiddle::TYPE_VOID,
990
+ :glGetProgramResourceLocation => Fiddle::TYPE_INT,
991
+ :glUseProgramStages => Fiddle::TYPE_VOID,
992
+ :glActiveShaderProgram => Fiddle::TYPE_VOID,
993
+ :glCreateShaderProgramv => -Fiddle::TYPE_INT,
994
+ :glBindProgramPipeline => Fiddle::TYPE_VOID,
995
+ :glDeleteProgramPipelines => Fiddle::TYPE_VOID,
996
+ :glGenProgramPipelines => Fiddle::TYPE_VOID,
997
+ :glIsProgramPipeline => -Fiddle::TYPE_CHAR,
998
+ :glGetProgramPipelineiv => Fiddle::TYPE_VOID,
999
+ :glProgramUniform1i => Fiddle::TYPE_VOID,
1000
+ :glProgramUniform2i => Fiddle::TYPE_VOID,
1001
+ :glProgramUniform3i => Fiddle::TYPE_VOID,
1002
+ :glProgramUniform4i => Fiddle::TYPE_VOID,
1003
+ :glProgramUniform1ui => Fiddle::TYPE_VOID,
1004
+ :glProgramUniform2ui => Fiddle::TYPE_VOID,
1005
+ :glProgramUniform3ui => Fiddle::TYPE_VOID,
1006
+ :glProgramUniform4ui => Fiddle::TYPE_VOID,
1007
+ :glProgramUniform1f => Fiddle::TYPE_VOID,
1008
+ :glProgramUniform2f => Fiddle::TYPE_VOID,
1009
+ :glProgramUniform3f => Fiddle::TYPE_VOID,
1010
+ :glProgramUniform4f => Fiddle::TYPE_VOID,
1011
+ :glProgramUniform1iv => Fiddle::TYPE_VOID,
1012
+ :glProgramUniform2iv => Fiddle::TYPE_VOID,
1013
+ :glProgramUniform3iv => Fiddle::TYPE_VOID,
1014
+ :glProgramUniform4iv => Fiddle::TYPE_VOID,
1015
+ :glProgramUniform1uiv => Fiddle::TYPE_VOID,
1016
+ :glProgramUniform2uiv => Fiddle::TYPE_VOID,
1017
+ :glProgramUniform3uiv => Fiddle::TYPE_VOID,
1018
+ :glProgramUniform4uiv => Fiddle::TYPE_VOID,
1019
+ :glProgramUniform1fv => Fiddle::TYPE_VOID,
1020
+ :glProgramUniform2fv => Fiddle::TYPE_VOID,
1021
+ :glProgramUniform3fv => Fiddle::TYPE_VOID,
1022
+ :glProgramUniform4fv => Fiddle::TYPE_VOID,
1023
+ :glProgramUniformMatrix2fv => Fiddle::TYPE_VOID,
1024
+ :glProgramUniformMatrix3fv => Fiddle::TYPE_VOID,
1025
+ :glProgramUniformMatrix4fv => Fiddle::TYPE_VOID,
1026
+ :glProgramUniformMatrix2x3fv => Fiddle::TYPE_VOID,
1027
+ :glProgramUniformMatrix3x2fv => Fiddle::TYPE_VOID,
1028
+ :glProgramUniformMatrix2x4fv => Fiddle::TYPE_VOID,
1029
+ :glProgramUniformMatrix4x2fv => Fiddle::TYPE_VOID,
1030
+ :glProgramUniformMatrix3x4fv => Fiddle::TYPE_VOID,
1031
+ :glProgramUniformMatrix4x3fv => Fiddle::TYPE_VOID,
1032
+ :glValidateProgramPipeline => Fiddle::TYPE_VOID,
1033
+ :glGetProgramPipelineInfoLog => Fiddle::TYPE_VOID,
1034
+ :glBindImageTexture => Fiddle::TYPE_VOID,
1035
+ :glGetBooleani_v => Fiddle::TYPE_VOID,
1036
+ :glMemoryBarrier => Fiddle::TYPE_VOID,
1037
+ :glMemoryBarrierByRegion => Fiddle::TYPE_VOID,
1038
+ :glTexStorage2DMultisample => Fiddle::TYPE_VOID,
1039
+ :glGetMultisamplefv => Fiddle::TYPE_VOID,
1040
+ :glSampleMaski => Fiddle::TYPE_VOID,
1041
+ :glGetTexLevelParameteriv => Fiddle::TYPE_VOID,
1042
+ :glGetTexLevelParameterfv => Fiddle::TYPE_VOID,
1043
+ :glBindVertexBuffer => Fiddle::TYPE_VOID,
1044
+ :glVertexAttribFormat => Fiddle::TYPE_VOID,
1045
+ :glVertexAttribIFormat => Fiddle::TYPE_VOID,
1046
+ :glVertexAttribBinding => Fiddle::TYPE_VOID,
1047
+ :glVertexBindingDivisor => Fiddle::TYPE_VOID,
1048
+ :glBlendBarrier => Fiddle::TYPE_VOID,
1049
+ :glCopyImageSubData => Fiddle::TYPE_VOID,
1050
+ :glDebugMessageControl => Fiddle::TYPE_VOID,
1051
+ :glDebugMessageInsert => Fiddle::TYPE_VOID,
1052
+ :glDebugMessageCallback => Fiddle::TYPE_VOID,
1053
+ :glGetDebugMessageLog => -Fiddle::TYPE_INT,
1054
+ :glPushDebugGroup => Fiddle::TYPE_VOID,
1055
+ :glPopDebugGroup => Fiddle::TYPE_VOID,
1056
+ :glObjectLabel => Fiddle::TYPE_VOID,
1057
+ :glGetObjectLabel => Fiddle::TYPE_VOID,
1058
+ :glObjectPtrLabel => Fiddle::TYPE_VOID,
1059
+ :glGetObjectPtrLabel => Fiddle::TYPE_VOID,
1060
+ :glGetPointerv => Fiddle::TYPE_VOID,
1061
+ :glEnablei => Fiddle::TYPE_VOID,
1062
+ :glDisablei => Fiddle::TYPE_VOID,
1063
+ :glBlendEquationi => Fiddle::TYPE_VOID,
1064
+ :glBlendEquationSeparatei => Fiddle::TYPE_VOID,
1065
+ :glBlendFunci => Fiddle::TYPE_VOID,
1066
+ :glBlendFuncSeparatei => Fiddle::TYPE_VOID,
1067
+ :glColorMaski => Fiddle::TYPE_VOID,
1068
+ :glIsEnabledi => -Fiddle::TYPE_CHAR,
1069
+ :glDrawElementsBaseVertex => Fiddle::TYPE_VOID,
1070
+ :glDrawRangeElementsBaseVertex => Fiddle::TYPE_VOID,
1071
+ :glDrawElementsInstancedBaseVertex => Fiddle::TYPE_VOID,
1072
+ :glFramebufferTexture => Fiddle::TYPE_VOID,
1073
+ :glPrimitiveBoundingBox => Fiddle::TYPE_VOID,
1074
+ :glGetGraphicsResetStatus => -Fiddle::TYPE_INT,
1075
+ :glReadnPixels => Fiddle::TYPE_VOID,
1076
+ :glGetnUniformfv => Fiddle::TYPE_VOID,
1077
+ :glGetnUniformiv => Fiddle::TYPE_VOID,
1078
+ :glGetnUniformuiv => Fiddle::TYPE_VOID,
1079
+ :glMinSampleShading => Fiddle::TYPE_VOID,
1080
+ :glPatchParameteri => Fiddle::TYPE_VOID,
1081
+ :glTexParameterIiv => Fiddle::TYPE_VOID,
1082
+ :glTexParameterIuiv => Fiddle::TYPE_VOID,
1083
+ :glGetTexParameterIiv => Fiddle::TYPE_VOID,
1084
+ :glGetTexParameterIuiv => Fiddle::TYPE_VOID,
1085
+ :glSamplerParameterIiv => Fiddle::TYPE_VOID,
1086
+ :glSamplerParameterIuiv => Fiddle::TYPE_VOID,
1087
+ :glGetSamplerParameterIiv => Fiddle::TYPE_VOID,
1088
+ :glGetSamplerParameterIuiv => Fiddle::TYPE_VOID,
1089
+ :glTexBuffer => Fiddle::TYPE_VOID,
1090
+ :glTexBufferRange => Fiddle::TYPE_VOID,
1091
+ :glTexStorage3DMultisample => Fiddle::TYPE_VOID,
1092
+ }
1093
+
1094
+ def self.ActiveTexture(_texture_)
1095
+ GL_FUNCTIONS_MAP[:glActiveTexture].call(_texture_)
1096
+ end
1097
+
1098
+ def self.AttachShader(_program_, _shader_)
1099
+ GL_FUNCTIONS_MAP[:glAttachShader].call(_program_, _shader_)
1100
+ end
1101
+
1102
+ def self.BindAttribLocation(_program_, _index_, _name_)
1103
+ GL_FUNCTIONS_MAP[:glBindAttribLocation].call(_program_, _index_, _name_)
1104
+ end
1105
+
1106
+ def self.BindBuffer(_target_, _buffer_)
1107
+ GL_FUNCTIONS_MAP[:glBindBuffer].call(_target_, _buffer_)
1108
+ end
1109
+
1110
+ def self.BindFramebuffer(_target_, _framebuffer_)
1111
+ GL_FUNCTIONS_MAP[:glBindFramebuffer].call(_target_, _framebuffer_)
1112
+ end
1113
+
1114
+ def self.BindRenderbuffer(_target_, _renderbuffer_)
1115
+ GL_FUNCTIONS_MAP[:glBindRenderbuffer].call(_target_, _renderbuffer_)
1116
+ end
1117
+
1118
+ def self.BindTexture(_target_, _texture_)
1119
+ GL_FUNCTIONS_MAP[:glBindTexture].call(_target_, _texture_)
1120
+ end
1121
+
1122
+ def self.BlendColor(_red_, _green_, _blue_, _alpha_)
1123
+ GL_FUNCTIONS_MAP[:glBlendColor].call(_red_, _green_, _blue_, _alpha_)
1124
+ end
1125
+
1126
+ def self.BlendEquation(_mode_)
1127
+ GL_FUNCTIONS_MAP[:glBlendEquation].call(_mode_)
1128
+ end
1129
+
1130
+ def self.BlendEquationSeparate(_modeRGB_, _modeAlpha_)
1131
+ GL_FUNCTIONS_MAP[:glBlendEquationSeparate].call(_modeRGB_, _modeAlpha_)
1132
+ end
1133
+
1134
+ def self.BlendFunc(_sfactor_, _dfactor_)
1135
+ GL_FUNCTIONS_MAP[:glBlendFunc].call(_sfactor_, _dfactor_)
1136
+ end
1137
+
1138
+ def self.BlendFuncSeparate(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
1139
+ GL_FUNCTIONS_MAP[:glBlendFuncSeparate].call(_sfactorRGB_, _dfactorRGB_, _sfactorAlpha_, _dfactorAlpha_)
1140
+ end
1141
+
1142
+ def self.BufferData(_target_, _size_, _data_, _usage_)
1143
+ GL_FUNCTIONS_MAP[:glBufferData].call(_target_, _size_, _data_, _usage_)
1144
+ end
1145
+
1146
+ def self.BufferSubData(_target_, _offset_, _size_, _data_)
1147
+ GL_FUNCTIONS_MAP[:glBufferSubData].call(_target_, _offset_, _size_, _data_)
1148
+ end
1149
+
1150
+ def self.CheckFramebufferStatus(_target_)
1151
+ GL_FUNCTIONS_MAP[:glCheckFramebufferStatus].call(_target_)
1152
+ end
1153
+
1154
+ def self.Clear(_mask_)
1155
+ GL_FUNCTIONS_MAP[:glClear].call(_mask_)
1156
+ end
1157
+
1158
+ def self.ClearColor(_red_, _green_, _blue_, _alpha_)
1159
+ GL_FUNCTIONS_MAP[:glClearColor].call(_red_, _green_, _blue_, _alpha_)
1160
+ end
1161
+
1162
+ def self.ClearDepthf(_d_)
1163
+ GL_FUNCTIONS_MAP[:glClearDepthf].call(_d_)
1164
+ end
1165
+
1166
+ def self.ClearStencil(_s_)
1167
+ GL_FUNCTIONS_MAP[:glClearStencil].call(_s_)
1168
+ end
1169
+
1170
+ def self.ColorMask(_red_, _green_, _blue_, _alpha_)
1171
+ GL_FUNCTIONS_MAP[:glColorMask].call(_red_, _green_, _blue_, _alpha_)
1172
+ end
1173
+
1174
+ def self.CompileShader(_shader_)
1175
+ GL_FUNCTIONS_MAP[:glCompileShader].call(_shader_)
1176
+ end
1177
+
1178
+ def self.CompressedTexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
1179
+ GL_FUNCTIONS_MAP[:glCompressedTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _imageSize_, _data_)
1180
+ end
1181
+
1182
+ def self.CompressedTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
1183
+ GL_FUNCTIONS_MAP[:glCompressedTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _imageSize_, _data_)
1184
+ end
1185
+
1186
+ def self.CopyTexImage2D(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
1187
+ GL_FUNCTIONS_MAP[:glCopyTexImage2D].call(_target_, _level_, _internalformat_, _x_, _y_, _width_, _height_, _border_)
1188
+ end
1189
+
1190
+ def self.CopyTexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
1191
+ GL_FUNCTIONS_MAP[:glCopyTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _x_, _y_, _width_, _height_)
1192
+ end
1193
+
1194
+ def self.CreateProgram()
1195
+ GL_FUNCTIONS_MAP[:glCreateProgram].call()
1196
+ end
1197
+
1198
+ def self.CreateShader(_type_)
1199
+ GL_FUNCTIONS_MAP[:glCreateShader].call(_type_)
1200
+ end
1201
+
1202
+ def self.CullFace(_mode_)
1203
+ GL_FUNCTIONS_MAP[:glCullFace].call(_mode_)
1204
+ end
1205
+
1206
+ def self.DeleteBuffers(_n_, _buffers_)
1207
+ GL_FUNCTIONS_MAP[:glDeleteBuffers].call(_n_, _buffers_)
1208
+ end
1209
+
1210
+ def self.DeleteFramebuffers(_n_, _framebuffers_)
1211
+ GL_FUNCTIONS_MAP[:glDeleteFramebuffers].call(_n_, _framebuffers_)
1212
+ end
1213
+
1214
+ def self.DeleteProgram(_program_)
1215
+ GL_FUNCTIONS_MAP[:glDeleteProgram].call(_program_)
1216
+ end
1217
+
1218
+ def self.DeleteRenderbuffers(_n_, _renderbuffers_)
1219
+ GL_FUNCTIONS_MAP[:glDeleteRenderbuffers].call(_n_, _renderbuffers_)
1220
+ end
1221
+
1222
+ def self.DeleteShader(_shader_)
1223
+ GL_FUNCTIONS_MAP[:glDeleteShader].call(_shader_)
1224
+ end
1225
+
1226
+ def self.DeleteTextures(_n_, _textures_)
1227
+ GL_FUNCTIONS_MAP[:glDeleteTextures].call(_n_, _textures_)
1228
+ end
1229
+
1230
+ def self.DepthFunc(_func_)
1231
+ GL_FUNCTIONS_MAP[:glDepthFunc].call(_func_)
1232
+ end
1233
+
1234
+ def self.DepthMask(_flag_)
1235
+ GL_FUNCTIONS_MAP[:glDepthMask].call(_flag_)
1236
+ end
1237
+
1238
+ def self.DepthRangef(_n_, _f_)
1239
+ GL_FUNCTIONS_MAP[:glDepthRangef].call(_n_, _f_)
1240
+ end
1241
+
1242
+ def self.DetachShader(_program_, _shader_)
1243
+ GL_FUNCTIONS_MAP[:glDetachShader].call(_program_, _shader_)
1244
+ end
1245
+
1246
+ def self.Disable(_cap_)
1247
+ GL_FUNCTIONS_MAP[:glDisable].call(_cap_)
1248
+ end
1249
+
1250
+ def self.DisableVertexAttribArray(_index_)
1251
+ GL_FUNCTIONS_MAP[:glDisableVertexAttribArray].call(_index_)
1252
+ end
1253
+
1254
+ def self.DrawArrays(_mode_, _first_, _count_)
1255
+ GL_FUNCTIONS_MAP[:glDrawArrays].call(_mode_, _first_, _count_)
1256
+ end
1257
+
1258
+ def self.DrawElements(_mode_, _count_, _type_, _indices_)
1259
+ GL_FUNCTIONS_MAP[:glDrawElements].call(_mode_, _count_, _type_, _indices_)
1260
+ end
1261
+
1262
+ def self.Enable(_cap_)
1263
+ GL_FUNCTIONS_MAP[:glEnable].call(_cap_)
1264
+ end
1265
+
1266
+ def self.EnableVertexAttribArray(_index_)
1267
+ GL_FUNCTIONS_MAP[:glEnableVertexAttribArray].call(_index_)
1268
+ end
1269
+
1270
+ def self.Finish()
1271
+ GL_FUNCTIONS_MAP[:glFinish].call()
1272
+ end
1273
+
1274
+ def self.Flush()
1275
+ GL_FUNCTIONS_MAP[:glFlush].call()
1276
+ end
1277
+
1278
+ def self.FramebufferRenderbuffer(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
1279
+ GL_FUNCTIONS_MAP[:glFramebufferRenderbuffer].call(_target_, _attachment_, _renderbuffertarget_, _renderbuffer_)
1280
+ end
1281
+
1282
+ def self.FramebufferTexture2D(_target_, _attachment_, _textarget_, _texture_, _level_)
1283
+ GL_FUNCTIONS_MAP[:glFramebufferTexture2D].call(_target_, _attachment_, _textarget_, _texture_, _level_)
1284
+ end
1285
+
1286
+ def self.FrontFace(_mode_)
1287
+ GL_FUNCTIONS_MAP[:glFrontFace].call(_mode_)
1288
+ end
1289
+
1290
+ def self.GenBuffers(_n_, _buffers_)
1291
+ GL_FUNCTIONS_MAP[:glGenBuffers].call(_n_, _buffers_)
1292
+ end
1293
+
1294
+ def self.GenerateMipmap(_target_)
1295
+ GL_FUNCTIONS_MAP[:glGenerateMipmap].call(_target_)
1296
+ end
1297
+
1298
+ def self.GenFramebuffers(_n_, _framebuffers_)
1299
+ GL_FUNCTIONS_MAP[:glGenFramebuffers].call(_n_, _framebuffers_)
1300
+ end
1301
+
1302
+ def self.GenRenderbuffers(_n_, _renderbuffers_)
1303
+ GL_FUNCTIONS_MAP[:glGenRenderbuffers].call(_n_, _renderbuffers_)
1304
+ end
1305
+
1306
+ def self.GenTextures(_n_, _textures_)
1307
+ GL_FUNCTIONS_MAP[:glGenTextures].call(_n_, _textures_)
1308
+ end
1309
+
1310
+ def self.GetActiveAttrib(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1311
+ GL_FUNCTIONS_MAP[:glGetActiveAttrib].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1312
+ end
1313
+
1314
+ def self.GetActiveUniform(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1315
+ GL_FUNCTIONS_MAP[:glGetActiveUniform].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1316
+ end
1317
+
1318
+ def self.GetAttachedShaders(_program_, _maxCount_, _count_, _shaders_)
1319
+ GL_FUNCTIONS_MAP[:glGetAttachedShaders].call(_program_, _maxCount_, _count_, _shaders_)
1320
+ end
1321
+
1322
+ def self.GetAttribLocation(_program_, _name_)
1323
+ GL_FUNCTIONS_MAP[:glGetAttribLocation].call(_program_, _name_)
1324
+ end
1325
+
1326
+ def self.GetBooleanv(_pname_, _data_)
1327
+ GL_FUNCTIONS_MAP[:glGetBooleanv].call(_pname_, _data_)
1328
+ end
1329
+
1330
+ def self.GetBufferParameteriv(_target_, _pname_, _params_)
1331
+ GL_FUNCTIONS_MAP[:glGetBufferParameteriv].call(_target_, _pname_, _params_)
1332
+ end
1333
+
1334
+ def self.GetError()
1335
+ GL_FUNCTIONS_MAP[:glGetError].call()
1336
+ end
1337
+
1338
+ def self.GetFloatv(_pname_, _data_)
1339
+ GL_FUNCTIONS_MAP[:glGetFloatv].call(_pname_, _data_)
1340
+ end
1341
+
1342
+ def self.GetFramebufferAttachmentParameteriv(_target_, _attachment_, _pname_, _params_)
1343
+ GL_FUNCTIONS_MAP[:glGetFramebufferAttachmentParameteriv].call(_target_, _attachment_, _pname_, _params_)
1344
+ end
1345
+
1346
+ def self.GetIntegerv(_pname_, _data_)
1347
+ GL_FUNCTIONS_MAP[:glGetIntegerv].call(_pname_, _data_)
1348
+ end
1349
+
1350
+ def self.GetProgramiv(_program_, _pname_, _params_)
1351
+ GL_FUNCTIONS_MAP[:glGetProgramiv].call(_program_, _pname_, _params_)
1352
+ end
1353
+
1354
+ def self.GetProgramInfoLog(_program_, _bufSize_, _length_, _infoLog_)
1355
+ GL_FUNCTIONS_MAP[:glGetProgramInfoLog].call(_program_, _bufSize_, _length_, _infoLog_)
1356
+ end
1357
+
1358
+ def self.GetRenderbufferParameteriv(_target_, _pname_, _params_)
1359
+ GL_FUNCTIONS_MAP[:glGetRenderbufferParameteriv].call(_target_, _pname_, _params_)
1360
+ end
1361
+
1362
+ def self.GetShaderiv(_shader_, _pname_, _params_)
1363
+ GL_FUNCTIONS_MAP[:glGetShaderiv].call(_shader_, _pname_, _params_)
1364
+ end
1365
+
1366
+ def self.GetShaderInfoLog(_shader_, _bufSize_, _length_, _infoLog_)
1367
+ GL_FUNCTIONS_MAP[:glGetShaderInfoLog].call(_shader_, _bufSize_, _length_, _infoLog_)
1368
+ end
1369
+
1370
+ def self.GetShaderPrecisionFormat(_shadertype_, _precisiontype_, _range_, _precision_)
1371
+ GL_FUNCTIONS_MAP[:glGetShaderPrecisionFormat].call(_shadertype_, _precisiontype_, _range_, _precision_)
1372
+ end
1373
+
1374
+ def self.GetShaderSource(_shader_, _bufSize_, _length_, _source_)
1375
+ GL_FUNCTIONS_MAP[:glGetShaderSource].call(_shader_, _bufSize_, _length_, _source_)
1376
+ end
1377
+
1378
+ def self.GetString(_name_)
1379
+ GL_FUNCTIONS_MAP[:glGetString].call(_name_)
1380
+ end
1381
+
1382
+ def self.GetTexParameterfv(_target_, _pname_, _params_)
1383
+ GL_FUNCTIONS_MAP[:glGetTexParameterfv].call(_target_, _pname_, _params_)
1384
+ end
1385
+
1386
+ def self.GetTexParameteriv(_target_, _pname_, _params_)
1387
+ GL_FUNCTIONS_MAP[:glGetTexParameteriv].call(_target_, _pname_, _params_)
1388
+ end
1389
+
1390
+ def self.GetUniformfv(_program_, _location_, _params_)
1391
+ GL_FUNCTIONS_MAP[:glGetUniformfv].call(_program_, _location_, _params_)
1392
+ end
1393
+
1394
+ def self.GetUniformiv(_program_, _location_, _params_)
1395
+ GL_FUNCTIONS_MAP[:glGetUniformiv].call(_program_, _location_, _params_)
1396
+ end
1397
+
1398
+ def self.GetUniformLocation(_program_, _name_)
1399
+ GL_FUNCTIONS_MAP[:glGetUniformLocation].call(_program_, _name_)
1400
+ end
1401
+
1402
+ def self.GetVertexAttribfv(_index_, _pname_, _params_)
1403
+ GL_FUNCTIONS_MAP[:glGetVertexAttribfv].call(_index_, _pname_, _params_)
1404
+ end
1405
+
1406
+ def self.GetVertexAttribiv(_index_, _pname_, _params_)
1407
+ GL_FUNCTIONS_MAP[:glGetVertexAttribiv].call(_index_, _pname_, _params_)
1408
+ end
1409
+
1410
+ def self.GetVertexAttribPointerv(_index_, _pname_, _pointer_)
1411
+ GL_FUNCTIONS_MAP[:glGetVertexAttribPointerv].call(_index_, _pname_, _pointer_)
1412
+ end
1413
+
1414
+ def self.Hint(_target_, _mode_)
1415
+ GL_FUNCTIONS_MAP[:glHint].call(_target_, _mode_)
1416
+ end
1417
+
1418
+ def self.IsBuffer(_buffer_)
1419
+ GL_FUNCTIONS_MAP[:glIsBuffer].call(_buffer_)
1420
+ end
1421
+
1422
+ def self.IsEnabled(_cap_)
1423
+ GL_FUNCTIONS_MAP[:glIsEnabled].call(_cap_)
1424
+ end
1425
+
1426
+ def self.IsFramebuffer(_framebuffer_)
1427
+ GL_FUNCTIONS_MAP[:glIsFramebuffer].call(_framebuffer_)
1428
+ end
1429
+
1430
+ def self.IsProgram(_program_)
1431
+ GL_FUNCTIONS_MAP[:glIsProgram].call(_program_)
1432
+ end
1433
+
1434
+ def self.IsRenderbuffer(_renderbuffer_)
1435
+ GL_FUNCTIONS_MAP[:glIsRenderbuffer].call(_renderbuffer_)
1436
+ end
1437
+
1438
+ def self.IsShader(_shader_)
1439
+ GL_FUNCTIONS_MAP[:glIsShader].call(_shader_)
1440
+ end
1441
+
1442
+ def self.IsTexture(_texture_)
1443
+ GL_FUNCTIONS_MAP[:glIsTexture].call(_texture_)
1444
+ end
1445
+
1446
+ def self.LineWidth(_width_)
1447
+ GL_FUNCTIONS_MAP[:glLineWidth].call(_width_)
1448
+ end
1449
+
1450
+ def self.LinkProgram(_program_)
1451
+ GL_FUNCTIONS_MAP[:glLinkProgram].call(_program_)
1452
+ end
1453
+
1454
+ def self.PixelStorei(_pname_, _param_)
1455
+ GL_FUNCTIONS_MAP[:glPixelStorei].call(_pname_, _param_)
1456
+ end
1457
+
1458
+ def self.PolygonOffset(_factor_, _units_)
1459
+ GL_FUNCTIONS_MAP[:glPolygonOffset].call(_factor_, _units_)
1460
+ end
1461
+
1462
+ def self.ReadPixels(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
1463
+ GL_FUNCTIONS_MAP[:glReadPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _pixels_)
1464
+ end
1465
+
1466
+ def self.ReleaseShaderCompiler()
1467
+ GL_FUNCTIONS_MAP[:glReleaseShaderCompiler].call()
1468
+ end
1469
+
1470
+ def self.RenderbufferStorage(_target_, _internalformat_, _width_, _height_)
1471
+ GL_FUNCTIONS_MAP[:glRenderbufferStorage].call(_target_, _internalformat_, _width_, _height_)
1472
+ end
1473
+
1474
+ def self.SampleCoverage(_value_, _invert_)
1475
+ GL_FUNCTIONS_MAP[:glSampleCoverage].call(_value_, _invert_)
1476
+ end
1477
+
1478
+ def self.Scissor(_x_, _y_, _width_, _height_)
1479
+ GL_FUNCTIONS_MAP[:glScissor].call(_x_, _y_, _width_, _height_)
1480
+ end
1481
+
1482
+ def self.ShaderBinary(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
1483
+ GL_FUNCTIONS_MAP[:glShaderBinary].call(_count_, _shaders_, _binaryFormat_, _binary_, _length_)
1484
+ end
1485
+
1486
+ def self.ShaderSource(_shader_, _count_, _string_, _length_)
1487
+ GL_FUNCTIONS_MAP[:glShaderSource].call(_shader_, _count_, _string_, _length_)
1488
+ end
1489
+
1490
+ def self.StencilFunc(_func_, _ref_, _mask_)
1491
+ GL_FUNCTIONS_MAP[:glStencilFunc].call(_func_, _ref_, _mask_)
1492
+ end
1493
+
1494
+ def self.StencilFuncSeparate(_face_, _func_, _ref_, _mask_)
1495
+ GL_FUNCTIONS_MAP[:glStencilFuncSeparate].call(_face_, _func_, _ref_, _mask_)
1496
+ end
1497
+
1498
+ def self.StencilMask(_mask_)
1499
+ GL_FUNCTIONS_MAP[:glStencilMask].call(_mask_)
1500
+ end
1501
+
1502
+ def self.StencilMaskSeparate(_face_, _mask_)
1503
+ GL_FUNCTIONS_MAP[:glStencilMaskSeparate].call(_face_, _mask_)
1504
+ end
1505
+
1506
+ def self.StencilOp(_fail_, _zfail_, _zpass_)
1507
+ GL_FUNCTIONS_MAP[:glStencilOp].call(_fail_, _zfail_, _zpass_)
1508
+ end
1509
+
1510
+ def self.StencilOpSeparate(_face_, _sfail_, _dpfail_, _dppass_)
1511
+ GL_FUNCTIONS_MAP[:glStencilOpSeparate].call(_face_, _sfail_, _dpfail_, _dppass_)
1512
+ end
1513
+
1514
+ def self.TexImage2D(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
1515
+ GL_FUNCTIONS_MAP[:glTexImage2D].call(_target_, _level_, _internalformat_, _width_, _height_, _border_, _format_, _type_, _pixels_)
1516
+ end
1517
+
1518
+ def self.TexParameterf(_target_, _pname_, _param_)
1519
+ GL_FUNCTIONS_MAP[:glTexParameterf].call(_target_, _pname_, _param_)
1520
+ end
1521
+
1522
+ def self.TexParameterfv(_target_, _pname_, _params_)
1523
+ GL_FUNCTIONS_MAP[:glTexParameterfv].call(_target_, _pname_, _params_)
1524
+ end
1525
+
1526
+ def self.TexParameteri(_target_, _pname_, _param_)
1527
+ GL_FUNCTIONS_MAP[:glTexParameteri].call(_target_, _pname_, _param_)
1528
+ end
1529
+
1530
+ def self.TexParameteriv(_target_, _pname_, _params_)
1531
+ GL_FUNCTIONS_MAP[:glTexParameteriv].call(_target_, _pname_, _params_)
1532
+ end
1533
+
1534
+ def self.TexSubImage2D(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
1535
+ GL_FUNCTIONS_MAP[:glTexSubImage2D].call(_target_, _level_, _xoffset_, _yoffset_, _width_, _height_, _format_, _type_, _pixels_)
1536
+ end
1537
+
1538
+ def self.Uniform1f(_location_, _v0_)
1539
+ GL_FUNCTIONS_MAP[:glUniform1f].call(_location_, _v0_)
1540
+ end
1541
+
1542
+ def self.Uniform1fv(_location_, _count_, _value_)
1543
+ GL_FUNCTIONS_MAP[:glUniform1fv].call(_location_, _count_, _value_)
1544
+ end
1545
+
1546
+ def self.Uniform1i(_location_, _v0_)
1547
+ GL_FUNCTIONS_MAP[:glUniform1i].call(_location_, _v0_)
1548
+ end
1549
+
1550
+ def self.Uniform1iv(_location_, _count_, _value_)
1551
+ GL_FUNCTIONS_MAP[:glUniform1iv].call(_location_, _count_, _value_)
1552
+ end
1553
+
1554
+ def self.Uniform2f(_location_, _v0_, _v1_)
1555
+ GL_FUNCTIONS_MAP[:glUniform2f].call(_location_, _v0_, _v1_)
1556
+ end
1557
+
1558
+ def self.Uniform2fv(_location_, _count_, _value_)
1559
+ GL_FUNCTIONS_MAP[:glUniform2fv].call(_location_, _count_, _value_)
1560
+ end
1561
+
1562
+ def self.Uniform2i(_location_, _v0_, _v1_)
1563
+ GL_FUNCTIONS_MAP[:glUniform2i].call(_location_, _v0_, _v1_)
1564
+ end
1565
+
1566
+ def self.Uniform2iv(_location_, _count_, _value_)
1567
+ GL_FUNCTIONS_MAP[:glUniform2iv].call(_location_, _count_, _value_)
1568
+ end
1569
+
1570
+ def self.Uniform3f(_location_, _v0_, _v1_, _v2_)
1571
+ GL_FUNCTIONS_MAP[:glUniform3f].call(_location_, _v0_, _v1_, _v2_)
1572
+ end
1573
+
1574
+ def self.Uniform3fv(_location_, _count_, _value_)
1575
+ GL_FUNCTIONS_MAP[:glUniform3fv].call(_location_, _count_, _value_)
1576
+ end
1577
+
1578
+ def self.Uniform3i(_location_, _v0_, _v1_, _v2_)
1579
+ GL_FUNCTIONS_MAP[:glUniform3i].call(_location_, _v0_, _v1_, _v2_)
1580
+ end
1581
+
1582
+ def self.Uniform3iv(_location_, _count_, _value_)
1583
+ GL_FUNCTIONS_MAP[:glUniform3iv].call(_location_, _count_, _value_)
1584
+ end
1585
+
1586
+ def self.Uniform4f(_location_, _v0_, _v1_, _v2_, _v3_)
1587
+ GL_FUNCTIONS_MAP[:glUniform4f].call(_location_, _v0_, _v1_, _v2_, _v3_)
1588
+ end
1589
+
1590
+ def self.Uniform4fv(_location_, _count_, _value_)
1591
+ GL_FUNCTIONS_MAP[:glUniform4fv].call(_location_, _count_, _value_)
1592
+ end
1593
+
1594
+ def self.Uniform4i(_location_, _v0_, _v1_, _v2_, _v3_)
1595
+ GL_FUNCTIONS_MAP[:glUniform4i].call(_location_, _v0_, _v1_, _v2_, _v3_)
1596
+ end
1597
+
1598
+ def self.Uniform4iv(_location_, _count_, _value_)
1599
+ GL_FUNCTIONS_MAP[:glUniform4iv].call(_location_, _count_, _value_)
1600
+ end
1601
+
1602
+ def self.UniformMatrix2fv(_location_, _count_, _transpose_, _value_)
1603
+ GL_FUNCTIONS_MAP[:glUniformMatrix2fv].call(_location_, _count_, _transpose_, _value_)
1604
+ end
1605
+
1606
+ def self.UniformMatrix3fv(_location_, _count_, _transpose_, _value_)
1607
+ GL_FUNCTIONS_MAP[:glUniformMatrix3fv].call(_location_, _count_, _transpose_, _value_)
1608
+ end
1609
+
1610
+ def self.UniformMatrix4fv(_location_, _count_, _transpose_, _value_)
1611
+ GL_FUNCTIONS_MAP[:glUniformMatrix4fv].call(_location_, _count_, _transpose_, _value_)
1612
+ end
1613
+
1614
+ def self.UseProgram(_program_)
1615
+ GL_FUNCTIONS_MAP[:glUseProgram].call(_program_)
1616
+ end
1617
+
1618
+ def self.ValidateProgram(_program_)
1619
+ GL_FUNCTIONS_MAP[:glValidateProgram].call(_program_)
1620
+ end
1621
+
1622
+ def self.VertexAttrib1f(_index_, _x_)
1623
+ GL_FUNCTIONS_MAP[:glVertexAttrib1f].call(_index_, _x_)
1624
+ end
1625
+
1626
+ def self.VertexAttrib1fv(_index_, _v_)
1627
+ GL_FUNCTIONS_MAP[:glVertexAttrib1fv].call(_index_, _v_)
1628
+ end
1629
+
1630
+ def self.VertexAttrib2f(_index_, _x_, _y_)
1631
+ GL_FUNCTIONS_MAP[:glVertexAttrib2f].call(_index_, _x_, _y_)
1632
+ end
1633
+
1634
+ def self.VertexAttrib2fv(_index_, _v_)
1635
+ GL_FUNCTIONS_MAP[:glVertexAttrib2fv].call(_index_, _v_)
1636
+ end
1637
+
1638
+ def self.VertexAttrib3f(_index_, _x_, _y_, _z_)
1639
+ GL_FUNCTIONS_MAP[:glVertexAttrib3f].call(_index_, _x_, _y_, _z_)
1640
+ end
1641
+
1642
+ def self.VertexAttrib3fv(_index_, _v_)
1643
+ GL_FUNCTIONS_MAP[:glVertexAttrib3fv].call(_index_, _v_)
1644
+ end
1645
+
1646
+ def self.VertexAttrib4f(_index_, _x_, _y_, _z_, _w_)
1647
+ GL_FUNCTIONS_MAP[:glVertexAttrib4f].call(_index_, _x_, _y_, _z_, _w_)
1648
+ end
1649
+
1650
+ def self.VertexAttrib4fv(_index_, _v_)
1651
+ GL_FUNCTIONS_MAP[:glVertexAttrib4fv].call(_index_, _v_)
1652
+ end
1653
+
1654
+ def self.VertexAttribPointer(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
1655
+ GL_FUNCTIONS_MAP[:glVertexAttribPointer].call(_index_, _size_, _type_, _normalized_, _stride_, _pointer_)
1656
+ end
1657
+
1658
+ def self.Viewport(_x_, _y_, _width_, _height_)
1659
+ GL_FUNCTIONS_MAP[:glViewport].call(_x_, _y_, _width_, _height_)
1660
+ end
1661
+
1662
+ def self.ReadBuffer(_src_)
1663
+ GL_FUNCTIONS_MAP[:glReadBuffer].call(_src_)
1664
+ end
1665
+
1666
+ def self.DrawRangeElements(_mode_, _start_, _end_, _count_, _type_, _indices_)
1667
+ GL_FUNCTIONS_MAP[:glDrawRangeElements].call(_mode_, _start_, _end_, _count_, _type_, _indices_)
1668
+ end
1669
+
1670
+ def self.TexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
1671
+ GL_FUNCTIONS_MAP[:glTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _format_, _type_, _pixels_)
1672
+ end
1673
+
1674
+ def self.TexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
1675
+ GL_FUNCTIONS_MAP[:glTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _type_, _pixels_)
1676
+ end
1677
+
1678
+ def self.CopyTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
1679
+ GL_FUNCTIONS_MAP[:glCopyTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _x_, _y_, _width_, _height_)
1680
+ end
1681
+
1682
+ def self.CompressedTexImage3D(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
1683
+ GL_FUNCTIONS_MAP[:glCompressedTexImage3D].call(_target_, _level_, _internalformat_, _width_, _height_, _depth_, _border_, _imageSize_, _data_)
1684
+ end
1685
+
1686
+ def self.CompressedTexSubImage3D(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
1687
+ GL_FUNCTIONS_MAP[:glCompressedTexSubImage3D].call(_target_, _level_, _xoffset_, _yoffset_, _zoffset_, _width_, _height_, _depth_, _format_, _imageSize_, _data_)
1688
+ end
1689
+
1690
+ def self.GenQueries(_n_, _ids_)
1691
+ GL_FUNCTIONS_MAP[:glGenQueries].call(_n_, _ids_)
1692
+ end
1693
+
1694
+ def self.DeleteQueries(_n_, _ids_)
1695
+ GL_FUNCTIONS_MAP[:glDeleteQueries].call(_n_, _ids_)
1696
+ end
1697
+
1698
+ def self.IsQuery(_id_)
1699
+ GL_FUNCTIONS_MAP[:glIsQuery].call(_id_)
1700
+ end
1701
+
1702
+ def self.BeginQuery(_target_, _id_)
1703
+ GL_FUNCTIONS_MAP[:glBeginQuery].call(_target_, _id_)
1704
+ end
1705
+
1706
+ def self.EndQuery(_target_)
1707
+ GL_FUNCTIONS_MAP[:glEndQuery].call(_target_)
1708
+ end
1709
+
1710
+ def self.GetQueryiv(_target_, _pname_, _params_)
1711
+ GL_FUNCTIONS_MAP[:glGetQueryiv].call(_target_, _pname_, _params_)
1712
+ end
1713
+
1714
+ def self.GetQueryObjectuiv(_id_, _pname_, _params_)
1715
+ GL_FUNCTIONS_MAP[:glGetQueryObjectuiv].call(_id_, _pname_, _params_)
1716
+ end
1717
+
1718
+ def self.UnmapBuffer(_target_)
1719
+ GL_FUNCTIONS_MAP[:glUnmapBuffer].call(_target_)
1720
+ end
1721
+
1722
+ def self.GetBufferPointerv(_target_, _pname_, _params_)
1723
+ GL_FUNCTIONS_MAP[:glGetBufferPointerv].call(_target_, _pname_, _params_)
1724
+ end
1725
+
1726
+ def self.DrawBuffers(_n_, _bufs_)
1727
+ GL_FUNCTIONS_MAP[:glDrawBuffers].call(_n_, _bufs_)
1728
+ end
1729
+
1730
+ def self.UniformMatrix2x3fv(_location_, _count_, _transpose_, _value_)
1731
+ GL_FUNCTIONS_MAP[:glUniformMatrix2x3fv].call(_location_, _count_, _transpose_, _value_)
1732
+ end
1733
+
1734
+ def self.UniformMatrix3x2fv(_location_, _count_, _transpose_, _value_)
1735
+ GL_FUNCTIONS_MAP[:glUniformMatrix3x2fv].call(_location_, _count_, _transpose_, _value_)
1736
+ end
1737
+
1738
+ def self.UniformMatrix2x4fv(_location_, _count_, _transpose_, _value_)
1739
+ GL_FUNCTIONS_MAP[:glUniformMatrix2x4fv].call(_location_, _count_, _transpose_, _value_)
1740
+ end
1741
+
1742
+ def self.UniformMatrix4x2fv(_location_, _count_, _transpose_, _value_)
1743
+ GL_FUNCTIONS_MAP[:glUniformMatrix4x2fv].call(_location_, _count_, _transpose_, _value_)
1744
+ end
1745
+
1746
+ def self.UniformMatrix3x4fv(_location_, _count_, _transpose_, _value_)
1747
+ GL_FUNCTIONS_MAP[:glUniformMatrix3x4fv].call(_location_, _count_, _transpose_, _value_)
1748
+ end
1749
+
1750
+ def self.UniformMatrix4x3fv(_location_, _count_, _transpose_, _value_)
1751
+ GL_FUNCTIONS_MAP[:glUniformMatrix4x3fv].call(_location_, _count_, _transpose_, _value_)
1752
+ end
1753
+
1754
+ def self.BlitFramebuffer(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
1755
+ GL_FUNCTIONS_MAP[:glBlitFramebuffer].call(_srcX0_, _srcY0_, _srcX1_, _srcY1_, _dstX0_, _dstY0_, _dstX1_, _dstY1_, _mask_, _filter_)
1756
+ end
1757
+
1758
+ def self.RenderbufferStorageMultisample(_target_, _samples_, _internalformat_, _width_, _height_)
1759
+ GL_FUNCTIONS_MAP[:glRenderbufferStorageMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_)
1760
+ end
1761
+
1762
+ def self.FramebufferTextureLayer(_target_, _attachment_, _texture_, _level_, _layer_)
1763
+ GL_FUNCTIONS_MAP[:glFramebufferTextureLayer].call(_target_, _attachment_, _texture_, _level_, _layer_)
1764
+ end
1765
+
1766
+ def self.MapBufferRange(_target_, _offset_, _length_, _access_)
1767
+ GL_FUNCTIONS_MAP[:glMapBufferRange].call(_target_, _offset_, _length_, _access_)
1768
+ end
1769
+
1770
+ def self.FlushMappedBufferRange(_target_, _offset_, _length_)
1771
+ GL_FUNCTIONS_MAP[:glFlushMappedBufferRange].call(_target_, _offset_, _length_)
1772
+ end
1773
+
1774
+ def self.BindVertexArray(_array_)
1775
+ GL_FUNCTIONS_MAP[:glBindVertexArray].call(_array_)
1776
+ end
1777
+
1778
+ def self.DeleteVertexArrays(_n_, _arrays_)
1779
+ GL_FUNCTIONS_MAP[:glDeleteVertexArrays].call(_n_, _arrays_)
1780
+ end
1781
+
1782
+ def self.GenVertexArrays(_n_, _arrays_)
1783
+ GL_FUNCTIONS_MAP[:glGenVertexArrays].call(_n_, _arrays_)
1784
+ end
1785
+
1786
+ def self.IsVertexArray(_array_)
1787
+ GL_FUNCTIONS_MAP[:glIsVertexArray].call(_array_)
1788
+ end
1789
+
1790
+ def self.GetIntegeri_v(_target_, _index_, _data_)
1791
+ GL_FUNCTIONS_MAP[:glGetIntegeri_v].call(_target_, _index_, _data_)
1792
+ end
1793
+
1794
+ def self.BeginTransformFeedback(_primitiveMode_)
1795
+ GL_FUNCTIONS_MAP[:glBeginTransformFeedback].call(_primitiveMode_)
1796
+ end
1797
+
1798
+ def self.EndTransformFeedback()
1799
+ GL_FUNCTIONS_MAP[:glEndTransformFeedback].call()
1800
+ end
1801
+
1802
+ def self.BindBufferRange(_target_, _index_, _buffer_, _offset_, _size_)
1803
+ GL_FUNCTIONS_MAP[:glBindBufferRange].call(_target_, _index_, _buffer_, _offset_, _size_)
1804
+ end
1805
+
1806
+ def self.BindBufferBase(_target_, _index_, _buffer_)
1807
+ GL_FUNCTIONS_MAP[:glBindBufferBase].call(_target_, _index_, _buffer_)
1808
+ end
1809
+
1810
+ def self.TransformFeedbackVaryings(_program_, _count_, _varyings_, _bufferMode_)
1811
+ GL_FUNCTIONS_MAP[:glTransformFeedbackVaryings].call(_program_, _count_, _varyings_, _bufferMode_)
1812
+ end
1813
+
1814
+ def self.GetTransformFeedbackVarying(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1815
+ GL_FUNCTIONS_MAP[:glGetTransformFeedbackVarying].call(_program_, _index_, _bufSize_, _length_, _size_, _type_, _name_)
1816
+ end
1817
+
1818
+ def self.VertexAttribIPointer(_index_, _size_, _type_, _stride_, _pointer_)
1819
+ GL_FUNCTIONS_MAP[:glVertexAttribIPointer].call(_index_, _size_, _type_, _stride_, _pointer_)
1820
+ end
1821
+
1822
+ def self.GetVertexAttribIiv(_index_, _pname_, _params_)
1823
+ GL_FUNCTIONS_MAP[:glGetVertexAttribIiv].call(_index_, _pname_, _params_)
1824
+ end
1825
+
1826
+ def self.GetVertexAttribIuiv(_index_, _pname_, _params_)
1827
+ GL_FUNCTIONS_MAP[:glGetVertexAttribIuiv].call(_index_, _pname_, _params_)
1828
+ end
1829
+
1830
+ def self.VertexAttribI4i(_index_, _x_, _y_, _z_, _w_)
1831
+ GL_FUNCTIONS_MAP[:glVertexAttribI4i].call(_index_, _x_, _y_, _z_, _w_)
1832
+ end
1833
+
1834
+ def self.VertexAttribI4ui(_index_, _x_, _y_, _z_, _w_)
1835
+ GL_FUNCTIONS_MAP[:glVertexAttribI4ui].call(_index_, _x_, _y_, _z_, _w_)
1836
+ end
1837
+
1838
+ def self.VertexAttribI4iv(_index_, _v_)
1839
+ GL_FUNCTIONS_MAP[:glVertexAttribI4iv].call(_index_, _v_)
1840
+ end
1841
+
1842
+ def self.VertexAttribI4uiv(_index_, _v_)
1843
+ GL_FUNCTIONS_MAP[:glVertexAttribI4uiv].call(_index_, _v_)
1844
+ end
1845
+
1846
+ def self.GetUniformuiv(_program_, _location_, _params_)
1847
+ GL_FUNCTIONS_MAP[:glGetUniformuiv].call(_program_, _location_, _params_)
1848
+ end
1849
+
1850
+ def self.GetFragDataLocation(_program_, _name_)
1851
+ GL_FUNCTIONS_MAP[:glGetFragDataLocation].call(_program_, _name_)
1852
+ end
1853
+
1854
+ def self.Uniform1ui(_location_, _v0_)
1855
+ GL_FUNCTIONS_MAP[:glUniform1ui].call(_location_, _v0_)
1856
+ end
1857
+
1858
+ def self.Uniform2ui(_location_, _v0_, _v1_)
1859
+ GL_FUNCTIONS_MAP[:glUniform2ui].call(_location_, _v0_, _v1_)
1860
+ end
1861
+
1862
+ def self.Uniform3ui(_location_, _v0_, _v1_, _v2_)
1863
+ GL_FUNCTIONS_MAP[:glUniform3ui].call(_location_, _v0_, _v1_, _v2_)
1864
+ end
1865
+
1866
+ def self.Uniform4ui(_location_, _v0_, _v1_, _v2_, _v3_)
1867
+ GL_FUNCTIONS_MAP[:glUniform4ui].call(_location_, _v0_, _v1_, _v2_, _v3_)
1868
+ end
1869
+
1870
+ def self.Uniform1uiv(_location_, _count_, _value_)
1871
+ GL_FUNCTIONS_MAP[:glUniform1uiv].call(_location_, _count_, _value_)
1872
+ end
1873
+
1874
+ def self.Uniform2uiv(_location_, _count_, _value_)
1875
+ GL_FUNCTIONS_MAP[:glUniform2uiv].call(_location_, _count_, _value_)
1876
+ end
1877
+
1878
+ def self.Uniform3uiv(_location_, _count_, _value_)
1879
+ GL_FUNCTIONS_MAP[:glUniform3uiv].call(_location_, _count_, _value_)
1880
+ end
1881
+
1882
+ def self.Uniform4uiv(_location_, _count_, _value_)
1883
+ GL_FUNCTIONS_MAP[:glUniform4uiv].call(_location_, _count_, _value_)
1884
+ end
1885
+
1886
+ def self.ClearBufferiv(_buffer_, _drawbuffer_, _value_)
1887
+ GL_FUNCTIONS_MAP[:glClearBufferiv].call(_buffer_, _drawbuffer_, _value_)
1888
+ end
1889
+
1890
+ def self.ClearBufferuiv(_buffer_, _drawbuffer_, _value_)
1891
+ GL_FUNCTIONS_MAP[:glClearBufferuiv].call(_buffer_, _drawbuffer_, _value_)
1892
+ end
1893
+
1894
+ def self.ClearBufferfv(_buffer_, _drawbuffer_, _value_)
1895
+ GL_FUNCTIONS_MAP[:glClearBufferfv].call(_buffer_, _drawbuffer_, _value_)
1896
+ end
1897
+
1898
+ def self.ClearBufferfi(_buffer_, _drawbuffer_, _depth_, _stencil_)
1899
+ GL_FUNCTIONS_MAP[:glClearBufferfi].call(_buffer_, _drawbuffer_, _depth_, _stencil_)
1900
+ end
1901
+
1902
+ def self.GetStringi(_name_, _index_)
1903
+ GL_FUNCTIONS_MAP[:glGetStringi].call(_name_, _index_)
1904
+ end
1905
+
1906
+ def self.CopyBufferSubData(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
1907
+ GL_FUNCTIONS_MAP[:glCopyBufferSubData].call(_readTarget_, _writeTarget_, _readOffset_, _writeOffset_, _size_)
1908
+ end
1909
+
1910
+ def self.GetUniformIndices(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
1911
+ GL_FUNCTIONS_MAP[:glGetUniformIndices].call(_program_, _uniformCount_, _uniformNames_, _uniformIndices_)
1912
+ end
1913
+
1914
+ def self.GetActiveUniformsiv(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
1915
+ GL_FUNCTIONS_MAP[:glGetActiveUniformsiv].call(_program_, _uniformCount_, _uniformIndices_, _pname_, _params_)
1916
+ end
1917
+
1918
+ def self.GetUniformBlockIndex(_program_, _uniformBlockName_)
1919
+ GL_FUNCTIONS_MAP[:glGetUniformBlockIndex].call(_program_, _uniformBlockName_)
1920
+ end
1921
+
1922
+ def self.GetActiveUniformBlockiv(_program_, _uniformBlockIndex_, _pname_, _params_)
1923
+ GL_FUNCTIONS_MAP[:glGetActiveUniformBlockiv].call(_program_, _uniformBlockIndex_, _pname_, _params_)
1924
+ end
1925
+
1926
+ def self.GetActiveUniformBlockName(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
1927
+ GL_FUNCTIONS_MAP[:glGetActiveUniformBlockName].call(_program_, _uniformBlockIndex_, _bufSize_, _length_, _uniformBlockName_)
1928
+ end
1929
+
1930
+ def self.UniformBlockBinding(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
1931
+ GL_FUNCTIONS_MAP[:glUniformBlockBinding].call(_program_, _uniformBlockIndex_, _uniformBlockBinding_)
1932
+ end
1933
+
1934
+ def self.DrawArraysInstanced(_mode_, _first_, _count_, _instancecount_)
1935
+ GL_FUNCTIONS_MAP[:glDrawArraysInstanced].call(_mode_, _first_, _count_, _instancecount_)
1936
+ end
1937
+
1938
+ def self.DrawElementsInstanced(_mode_, _count_, _type_, _indices_, _instancecount_)
1939
+ GL_FUNCTIONS_MAP[:glDrawElementsInstanced].call(_mode_, _count_, _type_, _indices_, _instancecount_)
1940
+ end
1941
+
1942
+ def self.FenceSync(_condition_, _flags_)
1943
+ GL_FUNCTIONS_MAP[:glFenceSync].call(_condition_, _flags_)
1944
+ end
1945
+
1946
+ def self.IsSync(_sync_)
1947
+ GL_FUNCTIONS_MAP[:glIsSync].call(_sync_)
1948
+ end
1949
+
1950
+ def self.DeleteSync(_sync_)
1951
+ GL_FUNCTIONS_MAP[:glDeleteSync].call(_sync_)
1952
+ end
1953
+
1954
+ def self.ClientWaitSync(_sync_, _flags_, _timeout_)
1955
+ GL_FUNCTIONS_MAP[:glClientWaitSync].call(_sync_, _flags_, _timeout_)
1956
+ end
1957
+
1958
+ def self.WaitSync(_sync_, _flags_, _timeout_)
1959
+ GL_FUNCTIONS_MAP[:glWaitSync].call(_sync_, _flags_, _timeout_)
1960
+ end
1961
+
1962
+ def self.GetInteger64v(_pname_, _data_)
1963
+ GL_FUNCTIONS_MAP[:glGetInteger64v].call(_pname_, _data_)
1964
+ end
1965
+
1966
+ def self.GetSynciv(_sync_, _pname_, _count_, _length_, _values_)
1967
+ GL_FUNCTIONS_MAP[:glGetSynciv].call(_sync_, _pname_, _count_, _length_, _values_)
1968
+ end
1969
+
1970
+ def self.GetInteger64i_v(_target_, _index_, _data_)
1971
+ GL_FUNCTIONS_MAP[:glGetInteger64i_v].call(_target_, _index_, _data_)
1972
+ end
1973
+
1974
+ def self.GetBufferParameteri64v(_target_, _pname_, _params_)
1975
+ GL_FUNCTIONS_MAP[:glGetBufferParameteri64v].call(_target_, _pname_, _params_)
1976
+ end
1977
+
1978
+ def self.GenSamplers(_count_, _samplers_)
1979
+ GL_FUNCTIONS_MAP[:glGenSamplers].call(_count_, _samplers_)
1980
+ end
1981
+
1982
+ def self.DeleteSamplers(_count_, _samplers_)
1983
+ GL_FUNCTIONS_MAP[:glDeleteSamplers].call(_count_, _samplers_)
1984
+ end
1985
+
1986
+ def self.IsSampler(_sampler_)
1987
+ GL_FUNCTIONS_MAP[:glIsSampler].call(_sampler_)
1988
+ end
1989
+
1990
+ def self.BindSampler(_unit_, _sampler_)
1991
+ GL_FUNCTIONS_MAP[:glBindSampler].call(_unit_, _sampler_)
1992
+ end
1993
+
1994
+ def self.SamplerParameteri(_sampler_, _pname_, _param_)
1995
+ GL_FUNCTIONS_MAP[:glSamplerParameteri].call(_sampler_, _pname_, _param_)
1996
+ end
1997
+
1998
+ def self.SamplerParameteriv(_sampler_, _pname_, _param_)
1999
+ GL_FUNCTIONS_MAP[:glSamplerParameteriv].call(_sampler_, _pname_, _param_)
2000
+ end
2001
+
2002
+ def self.SamplerParameterf(_sampler_, _pname_, _param_)
2003
+ GL_FUNCTIONS_MAP[:glSamplerParameterf].call(_sampler_, _pname_, _param_)
2004
+ end
2005
+
2006
+ def self.SamplerParameterfv(_sampler_, _pname_, _param_)
2007
+ GL_FUNCTIONS_MAP[:glSamplerParameterfv].call(_sampler_, _pname_, _param_)
2008
+ end
2009
+
2010
+ def self.GetSamplerParameteriv(_sampler_, _pname_, _params_)
2011
+ GL_FUNCTIONS_MAP[:glGetSamplerParameteriv].call(_sampler_, _pname_, _params_)
2012
+ end
2013
+
2014
+ def self.GetSamplerParameterfv(_sampler_, _pname_, _params_)
2015
+ GL_FUNCTIONS_MAP[:glGetSamplerParameterfv].call(_sampler_, _pname_, _params_)
2016
+ end
2017
+
2018
+ def self.VertexAttribDivisor(_index_, _divisor_)
2019
+ GL_FUNCTIONS_MAP[:glVertexAttribDivisor].call(_index_, _divisor_)
2020
+ end
2021
+
2022
+ def self.BindTransformFeedback(_target_, _id_)
2023
+ GL_FUNCTIONS_MAP[:glBindTransformFeedback].call(_target_, _id_)
2024
+ end
2025
+
2026
+ def self.DeleteTransformFeedbacks(_n_, _ids_)
2027
+ GL_FUNCTIONS_MAP[:glDeleteTransformFeedbacks].call(_n_, _ids_)
2028
+ end
2029
+
2030
+ def self.GenTransformFeedbacks(_n_, _ids_)
2031
+ GL_FUNCTIONS_MAP[:glGenTransformFeedbacks].call(_n_, _ids_)
2032
+ end
2033
+
2034
+ def self.IsTransformFeedback(_id_)
2035
+ GL_FUNCTIONS_MAP[:glIsTransformFeedback].call(_id_)
2036
+ end
2037
+
2038
+ def self.PauseTransformFeedback()
2039
+ GL_FUNCTIONS_MAP[:glPauseTransformFeedback].call()
2040
+ end
2041
+
2042
+ def self.ResumeTransformFeedback()
2043
+ GL_FUNCTIONS_MAP[:glResumeTransformFeedback].call()
2044
+ end
2045
+
2046
+ def self.GetProgramBinary(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
2047
+ GL_FUNCTIONS_MAP[:glGetProgramBinary].call(_program_, _bufSize_, _length_, _binaryFormat_, _binary_)
2048
+ end
2049
+
2050
+ def self.ProgramBinary(_program_, _binaryFormat_, _binary_, _length_)
2051
+ GL_FUNCTIONS_MAP[:glProgramBinary].call(_program_, _binaryFormat_, _binary_, _length_)
2052
+ end
2053
+
2054
+ def self.ProgramParameteri(_program_, _pname_, _value_)
2055
+ GL_FUNCTIONS_MAP[:glProgramParameteri].call(_program_, _pname_, _value_)
2056
+ end
2057
+
2058
+ def self.InvalidateFramebuffer(_target_, _numAttachments_, _attachments_)
2059
+ GL_FUNCTIONS_MAP[:glInvalidateFramebuffer].call(_target_, _numAttachments_, _attachments_)
2060
+ end
2061
+
2062
+ def self.InvalidateSubFramebuffer(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
2063
+ GL_FUNCTIONS_MAP[:glInvalidateSubFramebuffer].call(_target_, _numAttachments_, _attachments_, _x_, _y_, _width_, _height_)
2064
+ end
2065
+
2066
+ def self.TexStorage2D(_target_, _levels_, _internalformat_, _width_, _height_)
2067
+ GL_FUNCTIONS_MAP[:glTexStorage2D].call(_target_, _levels_, _internalformat_, _width_, _height_)
2068
+ end
2069
+
2070
+ def self.TexStorage3D(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
2071
+ GL_FUNCTIONS_MAP[:glTexStorage3D].call(_target_, _levels_, _internalformat_, _width_, _height_, _depth_)
2072
+ end
2073
+
2074
+ def self.GetInternalformativ(_target_, _internalformat_, _pname_, _count_, _params_)
2075
+ GL_FUNCTIONS_MAP[:glGetInternalformativ].call(_target_, _internalformat_, _pname_, _count_, _params_)
2076
+ end
2077
+
2078
+ def self.DispatchCompute(_num_groups_x_, _num_groups_y_, _num_groups_z_)
2079
+ GL_FUNCTIONS_MAP[:glDispatchCompute].call(_num_groups_x_, _num_groups_y_, _num_groups_z_)
2080
+ end
2081
+
2082
+ def self.DispatchComputeIndirect(_indirect_)
2083
+ GL_FUNCTIONS_MAP[:glDispatchComputeIndirect].call(_indirect_)
2084
+ end
2085
+
2086
+ def self.DrawArraysIndirect(_mode_, _indirect_)
2087
+ GL_FUNCTIONS_MAP[:glDrawArraysIndirect].call(_mode_, _indirect_)
2088
+ end
2089
+
2090
+ def self.DrawElementsIndirect(_mode_, _type_, _indirect_)
2091
+ GL_FUNCTIONS_MAP[:glDrawElementsIndirect].call(_mode_, _type_, _indirect_)
2092
+ end
2093
+
2094
+ def self.FramebufferParameteri(_target_, _pname_, _param_)
2095
+ GL_FUNCTIONS_MAP[:glFramebufferParameteri].call(_target_, _pname_, _param_)
2096
+ end
2097
+
2098
+ def self.GetFramebufferParameteriv(_target_, _pname_, _params_)
2099
+ GL_FUNCTIONS_MAP[:glGetFramebufferParameteriv].call(_target_, _pname_, _params_)
2100
+ end
2101
+
2102
+ def self.GetProgramInterfaceiv(_program_, _programInterface_, _pname_, _params_)
2103
+ GL_FUNCTIONS_MAP[:glGetProgramInterfaceiv].call(_program_, _programInterface_, _pname_, _params_)
2104
+ end
2105
+
2106
+ def self.GetProgramResourceIndex(_program_, _programInterface_, _name_)
2107
+ GL_FUNCTIONS_MAP[:glGetProgramResourceIndex].call(_program_, _programInterface_, _name_)
2108
+ end
2109
+
2110
+ def self.GetProgramResourceName(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
2111
+ GL_FUNCTIONS_MAP[:glGetProgramResourceName].call(_program_, _programInterface_, _index_, _bufSize_, _length_, _name_)
2112
+ end
2113
+
2114
+ def self.GetProgramResourceiv(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
2115
+ GL_FUNCTIONS_MAP[:glGetProgramResourceiv].call(_program_, _programInterface_, _index_, _propCount_, _props_, _count_, _length_, _params_)
2116
+ end
2117
+
2118
+ def self.GetProgramResourceLocation(_program_, _programInterface_, _name_)
2119
+ GL_FUNCTIONS_MAP[:glGetProgramResourceLocation].call(_program_, _programInterface_, _name_)
2120
+ end
2121
+
2122
+ def self.UseProgramStages(_pipeline_, _stages_, _program_)
2123
+ GL_FUNCTIONS_MAP[:glUseProgramStages].call(_pipeline_, _stages_, _program_)
2124
+ end
2125
+
2126
+ def self.ActiveShaderProgram(_pipeline_, _program_)
2127
+ GL_FUNCTIONS_MAP[:glActiveShaderProgram].call(_pipeline_, _program_)
2128
+ end
2129
+
2130
+ def self.CreateShaderProgramv(_type_, _count_, _strings_)
2131
+ GL_FUNCTIONS_MAP[:glCreateShaderProgramv].call(_type_, _count_, _strings_)
2132
+ end
2133
+
2134
+ def self.BindProgramPipeline(_pipeline_)
2135
+ GL_FUNCTIONS_MAP[:glBindProgramPipeline].call(_pipeline_)
2136
+ end
2137
+
2138
+ def self.DeleteProgramPipelines(_n_, _pipelines_)
2139
+ GL_FUNCTIONS_MAP[:glDeleteProgramPipelines].call(_n_, _pipelines_)
2140
+ end
2141
+
2142
+ def self.GenProgramPipelines(_n_, _pipelines_)
2143
+ GL_FUNCTIONS_MAP[:glGenProgramPipelines].call(_n_, _pipelines_)
2144
+ end
2145
+
2146
+ def self.IsProgramPipeline(_pipeline_)
2147
+ GL_FUNCTIONS_MAP[:glIsProgramPipeline].call(_pipeline_)
2148
+ end
2149
+
2150
+ def self.GetProgramPipelineiv(_pipeline_, _pname_, _params_)
2151
+ GL_FUNCTIONS_MAP[:glGetProgramPipelineiv].call(_pipeline_, _pname_, _params_)
2152
+ end
2153
+
2154
+ def self.ProgramUniform1i(_program_, _location_, _v0_)
2155
+ GL_FUNCTIONS_MAP[:glProgramUniform1i].call(_program_, _location_, _v0_)
2156
+ end
2157
+
2158
+ def self.ProgramUniform2i(_program_, _location_, _v0_, _v1_)
2159
+ GL_FUNCTIONS_MAP[:glProgramUniform2i].call(_program_, _location_, _v0_, _v1_)
2160
+ end
2161
+
2162
+ def self.ProgramUniform3i(_program_, _location_, _v0_, _v1_, _v2_)
2163
+ GL_FUNCTIONS_MAP[:glProgramUniform3i].call(_program_, _location_, _v0_, _v1_, _v2_)
2164
+ end
2165
+
2166
+ def self.ProgramUniform4i(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2167
+ GL_FUNCTIONS_MAP[:glProgramUniform4i].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2168
+ end
2169
+
2170
+ def self.ProgramUniform1ui(_program_, _location_, _v0_)
2171
+ GL_FUNCTIONS_MAP[:glProgramUniform1ui].call(_program_, _location_, _v0_)
2172
+ end
2173
+
2174
+ def self.ProgramUniform2ui(_program_, _location_, _v0_, _v1_)
2175
+ GL_FUNCTIONS_MAP[:glProgramUniform2ui].call(_program_, _location_, _v0_, _v1_)
2176
+ end
2177
+
2178
+ def self.ProgramUniform3ui(_program_, _location_, _v0_, _v1_, _v2_)
2179
+ GL_FUNCTIONS_MAP[:glProgramUniform3ui].call(_program_, _location_, _v0_, _v1_, _v2_)
2180
+ end
2181
+
2182
+ def self.ProgramUniform4ui(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2183
+ GL_FUNCTIONS_MAP[:glProgramUniform4ui].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2184
+ end
2185
+
2186
+ def self.ProgramUniform1f(_program_, _location_, _v0_)
2187
+ GL_FUNCTIONS_MAP[:glProgramUniform1f].call(_program_, _location_, _v0_)
2188
+ end
2189
+
2190
+ def self.ProgramUniform2f(_program_, _location_, _v0_, _v1_)
2191
+ GL_FUNCTIONS_MAP[:glProgramUniform2f].call(_program_, _location_, _v0_, _v1_)
2192
+ end
2193
+
2194
+ def self.ProgramUniform3f(_program_, _location_, _v0_, _v1_, _v2_)
2195
+ GL_FUNCTIONS_MAP[:glProgramUniform3f].call(_program_, _location_, _v0_, _v1_, _v2_)
2196
+ end
2197
+
2198
+ def self.ProgramUniform4f(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2199
+ GL_FUNCTIONS_MAP[:glProgramUniform4f].call(_program_, _location_, _v0_, _v1_, _v2_, _v3_)
2200
+ end
2201
+
2202
+ def self.ProgramUniform1iv(_program_, _location_, _count_, _value_)
2203
+ GL_FUNCTIONS_MAP[:glProgramUniform1iv].call(_program_, _location_, _count_, _value_)
2204
+ end
2205
+
2206
+ def self.ProgramUniform2iv(_program_, _location_, _count_, _value_)
2207
+ GL_FUNCTIONS_MAP[:glProgramUniform2iv].call(_program_, _location_, _count_, _value_)
2208
+ end
2209
+
2210
+ def self.ProgramUniform3iv(_program_, _location_, _count_, _value_)
2211
+ GL_FUNCTIONS_MAP[:glProgramUniform3iv].call(_program_, _location_, _count_, _value_)
2212
+ end
2213
+
2214
+ def self.ProgramUniform4iv(_program_, _location_, _count_, _value_)
2215
+ GL_FUNCTIONS_MAP[:glProgramUniform4iv].call(_program_, _location_, _count_, _value_)
2216
+ end
2217
+
2218
+ def self.ProgramUniform1uiv(_program_, _location_, _count_, _value_)
2219
+ GL_FUNCTIONS_MAP[:glProgramUniform1uiv].call(_program_, _location_, _count_, _value_)
2220
+ end
2221
+
2222
+ def self.ProgramUniform2uiv(_program_, _location_, _count_, _value_)
2223
+ GL_FUNCTIONS_MAP[:glProgramUniform2uiv].call(_program_, _location_, _count_, _value_)
2224
+ end
2225
+
2226
+ def self.ProgramUniform3uiv(_program_, _location_, _count_, _value_)
2227
+ GL_FUNCTIONS_MAP[:glProgramUniform3uiv].call(_program_, _location_, _count_, _value_)
2228
+ end
2229
+
2230
+ def self.ProgramUniform4uiv(_program_, _location_, _count_, _value_)
2231
+ GL_FUNCTIONS_MAP[:glProgramUniform4uiv].call(_program_, _location_, _count_, _value_)
2232
+ end
2233
+
2234
+ def self.ProgramUniform1fv(_program_, _location_, _count_, _value_)
2235
+ GL_FUNCTIONS_MAP[:glProgramUniform1fv].call(_program_, _location_, _count_, _value_)
2236
+ end
2237
+
2238
+ def self.ProgramUniform2fv(_program_, _location_, _count_, _value_)
2239
+ GL_FUNCTIONS_MAP[:glProgramUniform2fv].call(_program_, _location_, _count_, _value_)
2240
+ end
2241
+
2242
+ def self.ProgramUniform3fv(_program_, _location_, _count_, _value_)
2243
+ GL_FUNCTIONS_MAP[:glProgramUniform3fv].call(_program_, _location_, _count_, _value_)
2244
+ end
2245
+
2246
+ def self.ProgramUniform4fv(_program_, _location_, _count_, _value_)
2247
+ GL_FUNCTIONS_MAP[:glProgramUniform4fv].call(_program_, _location_, _count_, _value_)
2248
+ end
2249
+
2250
+ def self.ProgramUniformMatrix2fv(_program_, _location_, _count_, _transpose_, _value_)
2251
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2252
+ end
2253
+
2254
+ def self.ProgramUniformMatrix3fv(_program_, _location_, _count_, _transpose_, _value_)
2255
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2256
+ end
2257
+
2258
+ def self.ProgramUniformMatrix4fv(_program_, _location_, _count_, _transpose_, _value_)
2259
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2260
+ end
2261
+
2262
+ def self.ProgramUniformMatrix2x3fv(_program_, _location_, _count_, _transpose_, _value_)
2263
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2264
+ end
2265
+
2266
+ def self.ProgramUniformMatrix3x2fv(_program_, _location_, _count_, _transpose_, _value_)
2267
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2268
+ end
2269
+
2270
+ def self.ProgramUniformMatrix2x4fv(_program_, _location_, _count_, _transpose_, _value_)
2271
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix2x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2272
+ end
2273
+
2274
+ def self.ProgramUniformMatrix4x2fv(_program_, _location_, _count_, _transpose_, _value_)
2275
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x2fv].call(_program_, _location_, _count_, _transpose_, _value_)
2276
+ end
2277
+
2278
+ def self.ProgramUniformMatrix3x4fv(_program_, _location_, _count_, _transpose_, _value_)
2279
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix3x4fv].call(_program_, _location_, _count_, _transpose_, _value_)
2280
+ end
2281
+
2282
+ def self.ProgramUniformMatrix4x3fv(_program_, _location_, _count_, _transpose_, _value_)
2283
+ GL_FUNCTIONS_MAP[:glProgramUniformMatrix4x3fv].call(_program_, _location_, _count_, _transpose_, _value_)
2284
+ end
2285
+
2286
+ def self.ValidateProgramPipeline(_pipeline_)
2287
+ GL_FUNCTIONS_MAP[:glValidateProgramPipeline].call(_pipeline_)
2288
+ end
2289
+
2290
+ def self.GetProgramPipelineInfoLog(_pipeline_, _bufSize_, _length_, _infoLog_)
2291
+ GL_FUNCTIONS_MAP[:glGetProgramPipelineInfoLog].call(_pipeline_, _bufSize_, _length_, _infoLog_)
2292
+ end
2293
+
2294
+ def self.BindImageTexture(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
2295
+ GL_FUNCTIONS_MAP[:glBindImageTexture].call(_unit_, _texture_, _level_, _layered_, _layer_, _access_, _format_)
2296
+ end
2297
+
2298
+ def self.GetBooleani_v(_target_, _index_, _data_)
2299
+ GL_FUNCTIONS_MAP[:glGetBooleani_v].call(_target_, _index_, _data_)
2300
+ end
2301
+
2302
+ def self.MemoryBarrier(_barriers_)
2303
+ GL_FUNCTIONS_MAP[:glMemoryBarrier].call(_barriers_)
2304
+ end
2305
+
2306
+ def self.MemoryBarrierByRegion(_barriers_)
2307
+ GL_FUNCTIONS_MAP[:glMemoryBarrierByRegion].call(_barriers_)
2308
+ end
2309
+
2310
+ def self.TexStorage2DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
2311
+ GL_FUNCTIONS_MAP[:glTexStorage2DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _fixedsamplelocations_)
2312
+ end
2313
+
2314
+ def self.GetMultisamplefv(_pname_, _index_, _val_)
2315
+ GL_FUNCTIONS_MAP[:glGetMultisamplefv].call(_pname_, _index_, _val_)
2316
+ end
2317
+
2318
+ def self.SampleMaski(_maskNumber_, _mask_)
2319
+ GL_FUNCTIONS_MAP[:glSampleMaski].call(_maskNumber_, _mask_)
2320
+ end
2321
+
2322
+ def self.GetTexLevelParameteriv(_target_, _level_, _pname_, _params_)
2323
+ GL_FUNCTIONS_MAP[:glGetTexLevelParameteriv].call(_target_, _level_, _pname_, _params_)
2324
+ end
2325
+
2326
+ def self.GetTexLevelParameterfv(_target_, _level_, _pname_, _params_)
2327
+ GL_FUNCTIONS_MAP[:glGetTexLevelParameterfv].call(_target_, _level_, _pname_, _params_)
2328
+ end
2329
+
2330
+ def self.BindVertexBuffer(_bindingindex_, _buffer_, _offset_, _stride_)
2331
+ GL_FUNCTIONS_MAP[:glBindVertexBuffer].call(_bindingindex_, _buffer_, _offset_, _stride_)
2332
+ end
2333
+
2334
+ def self.VertexAttribFormat(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
2335
+ GL_FUNCTIONS_MAP[:glVertexAttribFormat].call(_attribindex_, _size_, _type_, _normalized_, _relativeoffset_)
2336
+ end
2337
+
2338
+ def self.VertexAttribIFormat(_attribindex_, _size_, _type_, _relativeoffset_)
2339
+ GL_FUNCTIONS_MAP[:glVertexAttribIFormat].call(_attribindex_, _size_, _type_, _relativeoffset_)
2340
+ end
2341
+
2342
+ def self.VertexAttribBinding(_attribindex_, _bindingindex_)
2343
+ GL_FUNCTIONS_MAP[:glVertexAttribBinding].call(_attribindex_, _bindingindex_)
2344
+ end
2345
+
2346
+ def self.VertexBindingDivisor(_bindingindex_, _divisor_)
2347
+ GL_FUNCTIONS_MAP[:glVertexBindingDivisor].call(_bindingindex_, _divisor_)
2348
+ end
2349
+
2350
+ def self.BlendBarrier()
2351
+ GL_FUNCTIONS_MAP[:glBlendBarrier].call()
2352
+ end
2353
+
2354
+ def self.CopyImageSubData(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
2355
+ GL_FUNCTIONS_MAP[:glCopyImageSubData].call(_srcName_, _srcTarget_, _srcLevel_, _srcX_, _srcY_, _srcZ_, _dstName_, _dstTarget_, _dstLevel_, _dstX_, _dstY_, _dstZ_, _srcWidth_, _srcHeight_, _srcDepth_)
2356
+ end
2357
+
2358
+ def self.DebugMessageControl(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
2359
+ GL_FUNCTIONS_MAP[:glDebugMessageControl].call(_source_, _type_, _severity_, _count_, _ids_, _enabled_)
2360
+ end
2361
+
2362
+ def self.DebugMessageInsert(_source_, _type_, _id_, _severity_, _length_, _buf_)
2363
+ GL_FUNCTIONS_MAP[:glDebugMessageInsert].call(_source_, _type_, _id_, _severity_, _length_, _buf_)
2364
+ end
2365
+
2366
+ def self.DebugMessageCallback(_callback_, _userParam_)
2367
+ GL_FUNCTIONS_MAP[:glDebugMessageCallback].call(_callback_, _userParam_)
2368
+ end
2369
+
2370
+ def self.GetDebugMessageLog(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
2371
+ GL_FUNCTIONS_MAP[:glGetDebugMessageLog].call(_count_, _bufSize_, _sources_, _types_, _ids_, _severities_, _lengths_, _messageLog_)
2372
+ end
2373
+
2374
+ def self.PushDebugGroup(_source_, _id_, _length_, _message_)
2375
+ GL_FUNCTIONS_MAP[:glPushDebugGroup].call(_source_, _id_, _length_, _message_)
2376
+ end
2377
+
2378
+ def self.PopDebugGroup()
2379
+ GL_FUNCTIONS_MAP[:glPopDebugGroup].call()
2380
+ end
2381
+
2382
+ def self.ObjectLabel(_identifier_, _name_, _length_, _label_)
2383
+ GL_FUNCTIONS_MAP[:glObjectLabel].call(_identifier_, _name_, _length_, _label_)
2384
+ end
2385
+
2386
+ def self.GetObjectLabel(_identifier_, _name_, _bufSize_, _length_, _label_)
2387
+ GL_FUNCTIONS_MAP[:glGetObjectLabel].call(_identifier_, _name_, _bufSize_, _length_, _label_)
2388
+ end
2389
+
2390
+ def self.ObjectPtrLabel(_ptr_, _length_, _label_)
2391
+ GL_FUNCTIONS_MAP[:glObjectPtrLabel].call(_ptr_, _length_, _label_)
2392
+ end
2393
+
2394
+ def self.GetObjectPtrLabel(_ptr_, _bufSize_, _length_, _label_)
2395
+ GL_FUNCTIONS_MAP[:glGetObjectPtrLabel].call(_ptr_, _bufSize_, _length_, _label_)
2396
+ end
2397
+
2398
+ def self.GetPointerv(_pname_, _params_)
2399
+ GL_FUNCTIONS_MAP[:glGetPointerv].call(_pname_, _params_)
2400
+ end
2401
+
2402
+ def self.Enablei(_target_, _index_)
2403
+ GL_FUNCTIONS_MAP[:glEnablei].call(_target_, _index_)
2404
+ end
2405
+
2406
+ def self.Disablei(_target_, _index_)
2407
+ GL_FUNCTIONS_MAP[:glDisablei].call(_target_, _index_)
2408
+ end
2409
+
2410
+ def self.BlendEquationi(_buf_, _mode_)
2411
+ GL_FUNCTIONS_MAP[:glBlendEquationi].call(_buf_, _mode_)
2412
+ end
2413
+
2414
+ def self.BlendEquationSeparatei(_buf_, _modeRGB_, _modeAlpha_)
2415
+ GL_FUNCTIONS_MAP[:glBlendEquationSeparatei].call(_buf_, _modeRGB_, _modeAlpha_)
2416
+ end
2417
+
2418
+ def self.BlendFunci(_buf_, _src_, _dst_)
2419
+ GL_FUNCTIONS_MAP[:glBlendFunci].call(_buf_, _src_, _dst_)
2420
+ end
2421
+
2422
+ def self.BlendFuncSeparatei(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
2423
+ GL_FUNCTIONS_MAP[:glBlendFuncSeparatei].call(_buf_, _srcRGB_, _dstRGB_, _srcAlpha_, _dstAlpha_)
2424
+ end
2425
+
2426
+ def self.ColorMaski(_index_, _r_, _g_, _b_, _a_)
2427
+ GL_FUNCTIONS_MAP[:glColorMaski].call(_index_, _r_, _g_, _b_, _a_)
2428
+ end
2429
+
2430
+ def self.IsEnabledi(_target_, _index_)
2431
+ GL_FUNCTIONS_MAP[:glIsEnabledi].call(_target_, _index_)
2432
+ end
2433
+
2434
+ def self.DrawElementsBaseVertex(_mode_, _count_, _type_, _indices_, _basevertex_)
2435
+ GL_FUNCTIONS_MAP[:glDrawElementsBaseVertex].call(_mode_, _count_, _type_, _indices_, _basevertex_)
2436
+ end
2437
+
2438
+ def self.DrawRangeElementsBaseVertex(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
2439
+ GL_FUNCTIONS_MAP[:glDrawRangeElementsBaseVertex].call(_mode_, _start_, _end_, _count_, _type_, _indices_, _basevertex_)
2440
+ end
2441
+
2442
+ def self.DrawElementsInstancedBaseVertex(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
2443
+ GL_FUNCTIONS_MAP[:glDrawElementsInstancedBaseVertex].call(_mode_, _count_, _type_, _indices_, _instancecount_, _basevertex_)
2444
+ end
2445
+
2446
+ def self.FramebufferTexture(_target_, _attachment_, _texture_, _level_)
2447
+ GL_FUNCTIONS_MAP[:glFramebufferTexture].call(_target_, _attachment_, _texture_, _level_)
2448
+ end
2449
+
2450
+ def self.PrimitiveBoundingBox(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
2451
+ GL_FUNCTIONS_MAP[:glPrimitiveBoundingBox].call(_minX_, _minY_, _minZ_, _minW_, _maxX_, _maxY_, _maxZ_, _maxW_)
2452
+ end
2453
+
2454
+ def self.GetGraphicsResetStatus()
2455
+ GL_FUNCTIONS_MAP[:glGetGraphicsResetStatus].call()
2456
+ end
2457
+
2458
+ def self.ReadnPixels(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
2459
+ GL_FUNCTIONS_MAP[:glReadnPixels].call(_x_, _y_, _width_, _height_, _format_, _type_, _bufSize_, _data_)
2460
+ end
2461
+
2462
+ def self.GetnUniformfv(_program_, _location_, _bufSize_, _params_)
2463
+ GL_FUNCTIONS_MAP[:glGetnUniformfv].call(_program_, _location_, _bufSize_, _params_)
2464
+ end
2465
+
2466
+ def self.GetnUniformiv(_program_, _location_, _bufSize_, _params_)
2467
+ GL_FUNCTIONS_MAP[:glGetnUniformiv].call(_program_, _location_, _bufSize_, _params_)
2468
+ end
2469
+
2470
+ def self.GetnUniformuiv(_program_, _location_, _bufSize_, _params_)
2471
+ GL_FUNCTIONS_MAP[:glGetnUniformuiv].call(_program_, _location_, _bufSize_, _params_)
2472
+ end
2473
+
2474
+ def self.MinSampleShading(_value_)
2475
+ GL_FUNCTIONS_MAP[:glMinSampleShading].call(_value_)
2476
+ end
2477
+
2478
+ def self.PatchParameteri(_pname_, _value_)
2479
+ GL_FUNCTIONS_MAP[:glPatchParameteri].call(_pname_, _value_)
2480
+ end
2481
+
2482
+ def self.TexParameterIiv(_target_, _pname_, _params_)
2483
+ GL_FUNCTIONS_MAP[:glTexParameterIiv].call(_target_, _pname_, _params_)
2484
+ end
2485
+
2486
+ def self.TexParameterIuiv(_target_, _pname_, _params_)
2487
+ GL_FUNCTIONS_MAP[:glTexParameterIuiv].call(_target_, _pname_, _params_)
2488
+ end
2489
+
2490
+ def self.GetTexParameterIiv(_target_, _pname_, _params_)
2491
+ GL_FUNCTIONS_MAP[:glGetTexParameterIiv].call(_target_, _pname_, _params_)
2492
+ end
2493
+
2494
+ def self.GetTexParameterIuiv(_target_, _pname_, _params_)
2495
+ GL_FUNCTIONS_MAP[:glGetTexParameterIuiv].call(_target_, _pname_, _params_)
2496
+ end
2497
+
2498
+ def self.SamplerParameterIiv(_sampler_, _pname_, _param_)
2499
+ GL_FUNCTIONS_MAP[:glSamplerParameterIiv].call(_sampler_, _pname_, _param_)
2500
+ end
2501
+
2502
+ def self.SamplerParameterIuiv(_sampler_, _pname_, _param_)
2503
+ GL_FUNCTIONS_MAP[:glSamplerParameterIuiv].call(_sampler_, _pname_, _param_)
2504
+ end
2505
+
2506
+ def self.GetSamplerParameterIiv(_sampler_, _pname_, _params_)
2507
+ GL_FUNCTIONS_MAP[:glGetSamplerParameterIiv].call(_sampler_, _pname_, _params_)
2508
+ end
2509
+
2510
+ def self.GetSamplerParameterIuiv(_sampler_, _pname_, _params_)
2511
+ GL_FUNCTIONS_MAP[:glGetSamplerParameterIuiv].call(_sampler_, _pname_, _params_)
2512
+ end
2513
+
2514
+ def self.TexBuffer(_target_, _internalformat_, _buffer_)
2515
+ GL_FUNCTIONS_MAP[:glTexBuffer].call(_target_, _internalformat_, _buffer_)
2516
+ end
2517
+
2518
+ def self.TexBufferRange(_target_, _internalformat_, _buffer_, _offset_, _size_)
2519
+ GL_FUNCTIONS_MAP[:glTexBufferRange].call(_target_, _internalformat_, _buffer_, _offset_, _size_)
2520
+ end
2521
+
2522
+ def self.TexStorage3DMultisample(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
2523
+ GL_FUNCTIONS_MAP[:glTexStorage3DMultisample].call(_target_, _samples_, _internalformat_, _width_, _height_, _depth_, _fixedsamplelocations_)
2524
+ end
2525
+
2526
+ end