opengl-bindings 1.2.6 → 1.3.0
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- checksums.yaml +4 -4
- data/ChangeLog +6 -0
- data/README.md +13 -4
- data/lib/opengl_command.rb +10 -10
- data/lib/opengl_es.rb +7 -0
- data/lib/opengl_es_command.rb +1733 -0
- data/lib/opengl_es_enum.rb +616 -0
- data/lib/opengl_es_ext.rb +4 -0
- data/lib/opengl_es_ext_command.rb +2238 -0
- data/lib/opengl_es_ext_enum.rb +1074 -0
- data/lib/opengl_ext.rb +1 -30
- data/lib/opengl_ext_command.rb +54 -2
- data/lib/opengl_ext_common.rb +29 -0
- data/lib/opengl_ext_enum.rb +17 -0
- data/sample/report_env.rb +2 -1
- data/sample/report_env_es.rb +22 -0
- metadata +12 -4
@@ -0,0 +1,616 @@
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# opengl-bindings
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# * http://rubygems.org/gems/opengl-bindings
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# * http://github.com/vaiorabbit/ruby-opengl
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#
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# [NOTICE] This is an automatically generated file.
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module OpenGL
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GL_DEPTH_BUFFER_BIT = 0x00000100
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GL_STENCIL_BUFFER_BIT = 0x00000400
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GL_COLOR_BUFFER_BIT = 0x00004000
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GL_FALSE = 0
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GL_TRUE = 1
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GL_POINTS = 0x0000
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GL_LINES = 0x0001
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GL_LINE_LOOP = 0x0002
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GL_LINE_STRIP = 0x0003
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GL_TRIANGLES = 0x0004
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GL_TRIANGLE_STRIP = 0x0005
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GL_TRIANGLE_FAN = 0x0006
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GL_ZERO = 0
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GL_ONE = 1
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GL_SRC_COLOR = 0x0300
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GL_ONE_MINUS_SRC_COLOR = 0x0301
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GL_SRC_ALPHA = 0x0302
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GL_ONE_MINUS_SRC_ALPHA = 0x0303
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GL_DST_ALPHA = 0x0304
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GL_ONE_MINUS_DST_ALPHA = 0x0305
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GL_DST_COLOR = 0x0306
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GL_ONE_MINUS_DST_COLOR = 0x0307
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GL_SRC_ALPHA_SATURATE = 0x0308
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GL_FUNC_ADD = 0x8006
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GL_BLEND_EQUATION = 0x8009
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GL_BLEND_EQUATION_RGB = 0x8009
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GL_BLEND_EQUATION_ALPHA = 0x883D
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GL_FUNC_SUBTRACT = 0x800A
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GL_FUNC_REVERSE_SUBTRACT = 0x800B
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GL_BLEND_DST_RGB = 0x80C8
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GL_BLEND_SRC_RGB = 0x80C9
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GL_BLEND_DST_ALPHA = 0x80CA
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GL_BLEND_SRC_ALPHA = 0x80CB
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GL_CONSTANT_COLOR = 0x8001
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GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
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GL_CONSTANT_ALPHA = 0x8003
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GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
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GL_BLEND_COLOR = 0x8005
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GL_ARRAY_BUFFER = 0x8892
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GL_ELEMENT_ARRAY_BUFFER = 0x8893
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GL_ARRAY_BUFFER_BINDING = 0x8894
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GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
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GL_STREAM_DRAW = 0x88E0
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GL_STATIC_DRAW = 0x88E4
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GL_DYNAMIC_DRAW = 0x88E8
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GL_BUFFER_SIZE = 0x8764
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GL_BUFFER_USAGE = 0x8765
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GL_CURRENT_VERTEX_ATTRIB = 0x8626
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GL_FRONT = 0x0404
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GL_BACK = 0x0405
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GL_FRONT_AND_BACK = 0x0408
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GL_TEXTURE_2D = 0x0DE1
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GL_CULL_FACE = 0x0B44
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GL_BLEND = 0x0BE2
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GL_DITHER = 0x0BD0
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GL_STENCIL_TEST = 0x0B90
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GL_DEPTH_TEST = 0x0B71
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GL_SCISSOR_TEST = 0x0C11
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GL_POLYGON_OFFSET_FILL = 0x8037
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GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
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GL_SAMPLE_COVERAGE = 0x80A0
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GL_NO_ERROR = 0
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GL_INVALID_ENUM = 0x0500
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GL_INVALID_VALUE = 0x0501
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GL_INVALID_OPERATION = 0x0502
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GL_OUT_OF_MEMORY = 0x0505
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GL_CW = 0x0900
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GL_CCW = 0x0901
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GL_LINE_WIDTH = 0x0B21
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GL_ALIASED_POINT_SIZE_RANGE = 0x846D
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GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
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GL_CULL_FACE_MODE = 0x0B45
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GL_FRONT_FACE = 0x0B46
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GL_DEPTH_RANGE = 0x0B70
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GL_DEPTH_WRITEMASK = 0x0B72
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GL_DEPTH_CLEAR_VALUE = 0x0B73
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GL_DEPTH_FUNC = 0x0B74
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GL_STENCIL_CLEAR_VALUE = 0x0B91
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GL_STENCIL_FUNC = 0x0B92
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GL_STENCIL_FAIL = 0x0B94
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GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
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GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
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GL_STENCIL_REF = 0x0B97
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GL_STENCIL_VALUE_MASK = 0x0B93
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GL_STENCIL_WRITEMASK = 0x0B98
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GL_STENCIL_BACK_FUNC = 0x8800
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GL_STENCIL_BACK_FAIL = 0x8801
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GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
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GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
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GL_STENCIL_BACK_REF = 0x8CA3
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GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
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GL_STENCIL_BACK_WRITEMASK = 0x8CA5
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GL_VIEWPORT = 0x0BA2
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GL_SCISSOR_BOX = 0x0C10
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GL_COLOR_CLEAR_VALUE = 0x0C22
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GL_COLOR_WRITEMASK = 0x0C23
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GL_UNPACK_ALIGNMENT = 0x0CF5
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GL_PACK_ALIGNMENT = 0x0D05
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GL_MAX_TEXTURE_SIZE = 0x0D33
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GL_MAX_VIEWPORT_DIMS = 0x0D3A
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GL_SUBPIXEL_BITS = 0x0D50
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GL_RED_BITS = 0x0D52
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GL_GREEN_BITS = 0x0D53
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GL_BLUE_BITS = 0x0D54
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GL_ALPHA_BITS = 0x0D55
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GL_DEPTH_BITS = 0x0D56
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GL_STENCIL_BITS = 0x0D57
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GL_POLYGON_OFFSET_UNITS = 0x2A00
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GL_POLYGON_OFFSET_FACTOR = 0x8038
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GL_TEXTURE_BINDING_2D = 0x8069
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GL_SAMPLE_BUFFERS = 0x80A8
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GL_SAMPLES = 0x80A9
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GL_SAMPLE_COVERAGE_VALUE = 0x80AA
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GL_SAMPLE_COVERAGE_INVERT = 0x80AB
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GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
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GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
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GL_DONT_CARE = 0x1100
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GL_FASTEST = 0x1101
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GL_NICEST = 0x1102
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GL_GENERATE_MIPMAP_HINT = 0x8192
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GL_BYTE = 0x1400
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GL_UNSIGNED_BYTE = 0x1401
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GL_SHORT = 0x1402
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GL_UNSIGNED_SHORT = 0x1403
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GL_INT = 0x1404
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GL_UNSIGNED_INT = 0x1405
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GL_FLOAT = 0x1406
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GL_FIXED = 0x140C
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GL_DEPTH_COMPONENT = 0x1902
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GL_ALPHA = 0x1906
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GL_RGB = 0x1907
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GL_RGBA = 0x1908
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GL_LUMINANCE = 0x1909
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GL_LUMINANCE_ALPHA = 0x190A
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GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
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GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
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GL_UNSIGNED_SHORT_5_6_5 = 0x8363
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GL_FRAGMENT_SHADER = 0x8B30
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GL_VERTEX_SHADER = 0x8B31
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GL_MAX_VERTEX_ATTRIBS = 0x8869
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GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
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GL_MAX_VARYING_VECTORS = 0x8DFC
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
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GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
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GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
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GL_SHADER_TYPE = 0x8B4F
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GL_DELETE_STATUS = 0x8B80
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GL_LINK_STATUS = 0x8B82
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GL_VALIDATE_STATUS = 0x8B83
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GL_ATTACHED_SHADERS = 0x8B85
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GL_ACTIVE_UNIFORMS = 0x8B86
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GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
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GL_ACTIVE_ATTRIBUTES = 0x8B89
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
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GL_SHADING_LANGUAGE_VERSION = 0x8B8C
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GL_CURRENT_PROGRAM = 0x8B8D
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GL_NEVER = 0x0200
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GL_LESS = 0x0201
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GL_EQUAL = 0x0202
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GL_LEQUAL = 0x0203
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GL_GREATER = 0x0204
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GL_NOTEQUAL = 0x0205
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GL_GEQUAL = 0x0206
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GL_ALWAYS = 0x0207
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GL_KEEP = 0x1E00
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GL_REPLACE = 0x1E01
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GL_INCR = 0x1E02
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GL_DECR = 0x1E03
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GL_INVERT = 0x150A
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GL_INCR_WRAP = 0x8507
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GL_DECR_WRAP = 0x8508
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GL_VENDOR = 0x1F00
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GL_RENDERER = 0x1F01
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GL_VERSION = 0x1F02
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GL_EXTENSIONS = 0x1F03
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GL_NEAREST = 0x2600
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GL_LINEAR = 0x2601
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GL_NEAREST_MIPMAP_NEAREST = 0x2700
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GL_LINEAR_MIPMAP_NEAREST = 0x2701
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GL_NEAREST_MIPMAP_LINEAR = 0x2702
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GL_LINEAR_MIPMAP_LINEAR = 0x2703
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GL_TEXTURE_MAG_FILTER = 0x2800
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GL_TEXTURE_MIN_FILTER = 0x2801
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GL_TEXTURE_WRAP_S = 0x2802
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GL_TEXTURE_WRAP_T = 0x2803
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GL_TEXTURE = 0x1702
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GL_TEXTURE_CUBE_MAP = 0x8513
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GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
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GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
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GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
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GL_TEXTURE0 = 0x84C0
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GL_TEXTURE1 = 0x84C1
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GL_TEXTURE2 = 0x84C2
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GL_TEXTURE3 = 0x84C3
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GL_TEXTURE4 = 0x84C4
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GL_TEXTURE5 = 0x84C5
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GL_TEXTURE6 = 0x84C6
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GL_TEXTURE7 = 0x84C7
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GL_TEXTURE8 = 0x84C8
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GL_TEXTURE9 = 0x84C9
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GL_TEXTURE10 = 0x84CA
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GL_TEXTURE11 = 0x84CB
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GL_TEXTURE12 = 0x84CC
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GL_TEXTURE13 = 0x84CD
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GL_TEXTURE14 = 0x84CE
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GL_TEXTURE15 = 0x84CF
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GL_TEXTURE16 = 0x84D0
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GL_TEXTURE17 = 0x84D1
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GL_TEXTURE18 = 0x84D2
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GL_TEXTURE19 = 0x84D3
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GL_TEXTURE20 = 0x84D4
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GL_TEXTURE21 = 0x84D5
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GL_TEXTURE22 = 0x84D6
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GL_TEXTURE23 = 0x84D7
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GL_TEXTURE24 = 0x84D8
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GL_TEXTURE25 = 0x84D9
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GL_TEXTURE26 = 0x84DA
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GL_TEXTURE27 = 0x84DB
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GL_TEXTURE28 = 0x84DC
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GL_TEXTURE29 = 0x84DD
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GL_TEXTURE30 = 0x84DE
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GL_TEXTURE31 = 0x84DF
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GL_ACTIVE_TEXTURE = 0x84E0
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GL_REPEAT = 0x2901
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GL_CLAMP_TO_EDGE = 0x812F
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GL_MIRRORED_REPEAT = 0x8370
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GL_FLOAT_VEC2 = 0x8B50
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GL_FLOAT_VEC3 = 0x8B51
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GL_FLOAT_VEC4 = 0x8B52
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GL_INT_VEC2 = 0x8B53
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GL_INT_VEC3 = 0x8B54
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GL_INT_VEC4 = 0x8B55
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GL_BOOL = 0x8B56
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GL_BOOL_VEC2 = 0x8B57
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GL_BOOL_VEC3 = 0x8B58
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GL_BOOL_VEC4 = 0x8B59
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GL_FLOAT_MAT2 = 0x8B5A
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GL_FLOAT_MAT3 = 0x8B5B
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GL_FLOAT_MAT4 = 0x8B5C
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GL_SAMPLER_2D = 0x8B5E
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GL_SAMPLER_CUBE = 0x8B60
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GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
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GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
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GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
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GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
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GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
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GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
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GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
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GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
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GL_COMPILE_STATUS = 0x8B81
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GL_INFO_LOG_LENGTH = 0x8B84
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GL_SHADER_SOURCE_LENGTH = 0x8B88
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GL_SHADER_COMPILER = 0x8DFA
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GL_SHADER_BINARY_FORMATS = 0x8DF8
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GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
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GL_LOW_FLOAT = 0x8DF0
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GL_MEDIUM_FLOAT = 0x8DF1
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GL_HIGH_FLOAT = 0x8DF2
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GL_LOW_INT = 0x8DF3
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GL_MEDIUM_INT = 0x8DF4
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GL_HIGH_INT = 0x8DF5
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GL_FRAMEBUFFER = 0x8D40
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GL_RENDERBUFFER = 0x8D41
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GL_RGBA4 = 0x8056
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GL_RGB5_A1 = 0x8057
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GL_RGB565 = 0x8D62
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GL_DEPTH_COMPONENT16 = 0x81A5
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GL_STENCIL_INDEX8 = 0x8D48
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GL_RENDERBUFFER_WIDTH = 0x8D42
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GL_RENDERBUFFER_HEIGHT = 0x8D43
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GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
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GL_RENDERBUFFER_RED_SIZE = 0x8D50
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GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
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GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
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GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
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GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
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GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
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|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
|
294
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
|
295
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
|
296
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
|
297
|
+
GL_COLOR_ATTACHMENT0 = 0x8CE0
|
298
|
+
GL_DEPTH_ATTACHMENT = 0x8D00
|
299
|
+
GL_STENCIL_ATTACHMENT = 0x8D20
|
300
|
+
GL_NONE = 0
|
301
|
+
GL_FRAMEBUFFER_COMPLETE = 0x8CD5
|
302
|
+
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
|
303
|
+
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
|
304
|
+
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
|
305
|
+
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
|
306
|
+
GL_FRAMEBUFFER_BINDING = 0x8CA6
|
307
|
+
GL_RENDERBUFFER_BINDING = 0x8CA7
|
308
|
+
GL_MAX_RENDERBUFFER_SIZE = 0x84E8
|
309
|
+
GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
|
310
|
+
GL_READ_BUFFER = 0x0C02
|
311
|
+
GL_UNPACK_ROW_LENGTH = 0x0CF2
|
312
|
+
GL_UNPACK_SKIP_ROWS = 0x0CF3
|
313
|
+
GL_UNPACK_SKIP_PIXELS = 0x0CF4
|
314
|
+
GL_PACK_ROW_LENGTH = 0x0D02
|
315
|
+
GL_PACK_SKIP_ROWS = 0x0D03
|
316
|
+
GL_PACK_SKIP_PIXELS = 0x0D04
|
317
|
+
GL_COLOR = 0x1800
|
318
|
+
GL_DEPTH = 0x1801
|
319
|
+
GL_STENCIL = 0x1802
|
320
|
+
GL_RED = 0x1903
|
321
|
+
GL_RGB8 = 0x8051
|
322
|
+
GL_RGBA8 = 0x8058
|
323
|
+
GL_RGB10_A2 = 0x8059
|
324
|
+
GL_TEXTURE_BINDING_3D = 0x806A
|
325
|
+
GL_UNPACK_SKIP_IMAGES = 0x806D
|
326
|
+
GL_UNPACK_IMAGE_HEIGHT = 0x806E
|
327
|
+
GL_TEXTURE_3D = 0x806F
|
328
|
+
GL_TEXTURE_WRAP_R = 0x8072
|
329
|
+
GL_MAX_3D_TEXTURE_SIZE = 0x8073
|
330
|
+
GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
|
331
|
+
GL_MAX_ELEMENTS_VERTICES = 0x80E8
|
332
|
+
GL_MAX_ELEMENTS_INDICES = 0x80E9
|
333
|
+
GL_TEXTURE_MIN_LOD = 0x813A
|
334
|
+
GL_TEXTURE_MAX_LOD = 0x813B
|
335
|
+
GL_TEXTURE_BASE_LEVEL = 0x813C
|
336
|
+
GL_TEXTURE_MAX_LEVEL = 0x813D
|
337
|
+
GL_MIN = 0x8007
|
338
|
+
GL_MAX = 0x8008
|
339
|
+
GL_DEPTH_COMPONENT24 = 0x81A6
|
340
|
+
GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
|
341
|
+
GL_TEXTURE_COMPARE_MODE = 0x884C
|
342
|
+
GL_TEXTURE_COMPARE_FUNC = 0x884D
|
343
|
+
GL_CURRENT_QUERY = 0x8865
|
344
|
+
GL_QUERY_RESULT = 0x8866
|
345
|
+
GL_QUERY_RESULT_AVAILABLE = 0x8867
|
346
|
+
GL_BUFFER_MAPPED = 0x88BC
|
347
|
+
GL_BUFFER_MAP_POINTER = 0x88BD
|
348
|
+
GL_STREAM_READ = 0x88E1
|
349
|
+
GL_STREAM_COPY = 0x88E2
|
350
|
+
GL_STATIC_READ = 0x88E5
|
351
|
+
GL_STATIC_COPY = 0x88E6
|
352
|
+
GL_DYNAMIC_READ = 0x88E9
|
353
|
+
GL_DYNAMIC_COPY = 0x88EA
|
354
|
+
GL_MAX_DRAW_BUFFERS = 0x8824
|
355
|
+
GL_DRAW_BUFFER0 = 0x8825
|
356
|
+
GL_DRAW_BUFFER1 = 0x8826
|
357
|
+
GL_DRAW_BUFFER2 = 0x8827
|
358
|
+
GL_DRAW_BUFFER3 = 0x8828
|
359
|
+
GL_DRAW_BUFFER4 = 0x8829
|
360
|
+
GL_DRAW_BUFFER5 = 0x882A
|
361
|
+
GL_DRAW_BUFFER6 = 0x882B
|
362
|
+
GL_DRAW_BUFFER7 = 0x882C
|
363
|
+
GL_DRAW_BUFFER8 = 0x882D
|
364
|
+
GL_DRAW_BUFFER9 = 0x882E
|
365
|
+
GL_DRAW_BUFFER10 = 0x882F
|
366
|
+
GL_DRAW_BUFFER11 = 0x8830
|
367
|
+
GL_DRAW_BUFFER12 = 0x8831
|
368
|
+
GL_DRAW_BUFFER13 = 0x8832
|
369
|
+
GL_DRAW_BUFFER14 = 0x8833
|
370
|
+
GL_DRAW_BUFFER15 = 0x8834
|
371
|
+
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
|
372
|
+
GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
|
373
|
+
GL_SAMPLER_3D = 0x8B5F
|
374
|
+
GL_SAMPLER_2D_SHADOW = 0x8B62
|
375
|
+
GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
|
376
|
+
GL_PIXEL_PACK_BUFFER = 0x88EB
|
377
|
+
GL_PIXEL_UNPACK_BUFFER = 0x88EC
|
378
|
+
GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
|
379
|
+
GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
|
380
|
+
GL_FLOAT_MAT2x3 = 0x8B65
|
381
|
+
GL_FLOAT_MAT2x4 = 0x8B66
|
382
|
+
GL_FLOAT_MAT3x2 = 0x8B67
|
383
|
+
GL_FLOAT_MAT3x4 = 0x8B68
|
384
|
+
GL_FLOAT_MAT4x2 = 0x8B69
|
385
|
+
GL_FLOAT_MAT4x3 = 0x8B6A
|
386
|
+
GL_SRGB = 0x8C40
|
387
|
+
GL_SRGB8 = 0x8C41
|
388
|
+
GL_SRGB8_ALPHA8 = 0x8C43
|
389
|
+
GL_COMPARE_REF_TO_TEXTURE =
|
390
|
+
GL_MAJOR_VERSION = 0x821B
|
391
|
+
GL_MINOR_VERSION = 0x821C
|
392
|
+
GL_NUM_EXTENSIONS = 0x821D
|
393
|
+
GL_RGBA32F = 0x8814
|
394
|
+
GL_RGB32F = 0x8815
|
395
|
+
GL_RGBA16F = 0x881A
|
396
|
+
GL_RGB16F = 0x881B
|
397
|
+
GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
|
398
|
+
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
|
399
|
+
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
|
400
|
+
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
|
401
|
+
GL_MAX_VARYING_COMPONENTS =
|
402
|
+
GL_TEXTURE_2D_ARRAY = 0x8C1A
|
403
|
+
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
|
404
|
+
GL_R11F_G11F_B10F = 0x8C3A
|
405
|
+
GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
|
406
|
+
GL_RGB9_E5 = 0x8C3D
|
407
|
+
GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
|
408
|
+
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
|
409
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
|
410
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
|
411
|
+
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
|
412
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
|
413
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
|
414
|
+
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
|
415
|
+
GL_RASTERIZER_DISCARD = 0x8C89
|
416
|
+
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
|
417
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
|
418
|
+
GL_INTERLEAVED_ATTRIBS = 0x8C8C
|
419
|
+
GL_SEPARATE_ATTRIBS = 0x8C8D
|
420
|
+
GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
|
421
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
|
422
|
+
GL_RGBA32UI = 0x8D70
|
423
|
+
GL_RGB32UI = 0x8D71
|
424
|
+
GL_RGBA16UI = 0x8D76
|
425
|
+
GL_RGB16UI = 0x8D77
|
426
|
+
GL_RGBA8UI = 0x8D7C
|
427
|
+
GL_RGB8UI = 0x8D7D
|
428
|
+
GL_RGBA32I = 0x8D82
|
429
|
+
GL_RGB32I = 0x8D83
|
430
|
+
GL_RGBA16I = 0x8D88
|
431
|
+
GL_RGB16I = 0x8D89
|
432
|
+
GL_RGBA8I = 0x8D8E
|
433
|
+
GL_RGB8I = 0x8D8F
|
434
|
+
GL_RED_INTEGER = 0x8D94
|
435
|
+
GL_RGB_INTEGER = 0x8D98
|
436
|
+
GL_RGBA_INTEGER = 0x8D99
|
437
|
+
GL_SAMPLER_2D_ARRAY = 0x8DC1
|
438
|
+
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
|
439
|
+
GL_SAMPLER_CUBE_SHADOW = 0x8DC5
|
440
|
+
GL_UNSIGNED_INT_VEC2 = 0x8DC6
|
441
|
+
GL_UNSIGNED_INT_VEC3 = 0x8DC7
|
442
|
+
GL_UNSIGNED_INT_VEC4 = 0x8DC8
|
443
|
+
GL_INT_SAMPLER_2D = 0x8DCA
|
444
|
+
GL_INT_SAMPLER_3D = 0x8DCB
|
445
|
+
GL_INT_SAMPLER_CUBE = 0x8DCC
|
446
|
+
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
|
447
|
+
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
|
448
|
+
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
|
449
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
|
450
|
+
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
|
451
|
+
GL_BUFFER_ACCESS_FLAGS = 0x911F
|
452
|
+
GL_BUFFER_MAP_LENGTH = 0x9120
|
453
|
+
GL_BUFFER_MAP_OFFSET = 0x9121
|
454
|
+
GL_DEPTH_COMPONENT32F = 0x8CAC
|
455
|
+
GL_DEPTH32F_STENCIL8 = 0x8CAD
|
456
|
+
GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
|
457
|
+
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
|
458
|
+
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
|
459
|
+
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
|
460
|
+
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
|
461
|
+
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
|
462
|
+
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
|
463
|
+
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
|
464
|
+
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
|
465
|
+
GL_FRAMEBUFFER_DEFAULT = 0x8218
|
466
|
+
GL_FRAMEBUFFER_UNDEFINED = 0x8219
|
467
|
+
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
|
468
|
+
GL_DEPTH_STENCIL = 0x84F9
|
469
|
+
GL_UNSIGNED_INT_24_8 = 0x84FA
|
470
|
+
GL_DEPTH24_STENCIL8 = 0x88F0
|
471
|
+
GL_UNSIGNED_NORMALIZED = 0x8C17
|
472
|
+
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
|
473
|
+
GL_READ_FRAMEBUFFER = 0x8CA8
|
474
|
+
GL_DRAW_FRAMEBUFFER = 0x8CA9
|
475
|
+
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
|
476
|
+
GL_RENDERBUFFER_SAMPLES = 0x8CAB
|
477
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
|
478
|
+
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
|
479
|
+
GL_COLOR_ATTACHMENT1 = 0x8CE1
|
480
|
+
GL_COLOR_ATTACHMENT2 = 0x8CE2
|
481
|
+
GL_COLOR_ATTACHMENT3 = 0x8CE3
|
482
|
+
GL_COLOR_ATTACHMENT4 = 0x8CE4
|
483
|
+
GL_COLOR_ATTACHMENT5 = 0x8CE5
|
484
|
+
GL_COLOR_ATTACHMENT6 = 0x8CE6
|
485
|
+
GL_COLOR_ATTACHMENT7 = 0x8CE7
|
486
|
+
GL_COLOR_ATTACHMENT8 = 0x8CE8
|
487
|
+
GL_COLOR_ATTACHMENT9 = 0x8CE9
|
488
|
+
GL_COLOR_ATTACHMENT10 = 0x8CEA
|
489
|
+
GL_COLOR_ATTACHMENT11 = 0x8CEB
|
490
|
+
GL_COLOR_ATTACHMENT12 = 0x8CEC
|
491
|
+
GL_COLOR_ATTACHMENT13 = 0x8CED
|
492
|
+
GL_COLOR_ATTACHMENT14 = 0x8CEE
|
493
|
+
GL_COLOR_ATTACHMENT15 = 0x8CEF
|
494
|
+
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
|
495
|
+
GL_MAX_SAMPLES = 0x8D57
|
496
|
+
GL_HALF_FLOAT = 0x140B
|
497
|
+
GL_MAP_READ_BIT = 0x0001
|
498
|
+
GL_MAP_WRITE_BIT = 0x0002
|
499
|
+
GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
|
500
|
+
GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
|
501
|
+
GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
|
502
|
+
GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
|
503
|
+
GL_RG = 0x8227
|
504
|
+
GL_RG_INTEGER = 0x8228
|
505
|
+
GL_R8 = 0x8229
|
506
|
+
GL_RG8 = 0x822B
|
507
|
+
GL_R16F = 0x822D
|
508
|
+
GL_R32F = 0x822E
|
509
|
+
GL_RG16F = 0x822F
|
510
|
+
GL_RG32F = 0x8230
|
511
|
+
GL_R8I = 0x8231
|
512
|
+
GL_R8UI = 0x8232
|
513
|
+
GL_R16I = 0x8233
|
514
|
+
GL_R16UI = 0x8234
|
515
|
+
GL_R32I = 0x8235
|
516
|
+
GL_R32UI = 0x8236
|
517
|
+
GL_RG8I = 0x8237
|
518
|
+
GL_RG8UI = 0x8238
|
519
|
+
GL_RG16I = 0x8239
|
520
|
+
GL_RG16UI = 0x823A
|
521
|
+
GL_RG32I = 0x823B
|
522
|
+
GL_RG32UI = 0x823C
|
523
|
+
GL_VERTEX_ARRAY_BINDING = 0x85B5
|
524
|
+
GL_R8_SNORM = 0x8F94
|
525
|
+
GL_RG8_SNORM = 0x8F95
|
526
|
+
GL_RGB8_SNORM = 0x8F96
|
527
|
+
GL_RGBA8_SNORM = 0x8F97
|
528
|
+
GL_SIGNED_NORMALIZED = 0x8F9C
|
529
|
+
GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
|
530
|
+
GL_COPY_READ_BUFFER = 0x8F36
|
531
|
+
GL_COPY_WRITE_BUFFER = 0x8F37
|
532
|
+
GL_COPY_READ_BUFFER_BINDING =
|
533
|
+
GL_COPY_WRITE_BUFFER_BINDING =
|
534
|
+
GL_UNIFORM_BUFFER = 0x8A11
|
535
|
+
GL_UNIFORM_BUFFER_BINDING = 0x8A28
|
536
|
+
GL_UNIFORM_BUFFER_START = 0x8A29
|
537
|
+
GL_UNIFORM_BUFFER_SIZE = 0x8A2A
|
538
|
+
GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
|
539
|
+
GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
|
540
|
+
GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
|
541
|
+
GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
|
542
|
+
GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
|
543
|
+
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
|
544
|
+
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
|
545
|
+
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
|
546
|
+
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
|
547
|
+
GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
|
548
|
+
GL_UNIFORM_TYPE = 0x8A37
|
549
|
+
GL_UNIFORM_SIZE = 0x8A38
|
550
|
+
GL_UNIFORM_NAME_LENGTH = 0x8A39
|
551
|
+
GL_UNIFORM_BLOCK_INDEX = 0x8A3A
|
552
|
+
GL_UNIFORM_OFFSET = 0x8A3B
|
553
|
+
GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
|
554
|
+
GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
|
555
|
+
GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
|
556
|
+
GL_UNIFORM_BLOCK_BINDING = 0x8A3F
|
557
|
+
GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
|
558
|
+
GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
|
559
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
|
560
|
+
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
|
561
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
|
562
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
|
563
|
+
GL_INVALID_INDEX = 0xFFFFFFFF
|
564
|
+
GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
|
565
|
+
GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
|
566
|
+
GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
|
567
|
+
GL_OBJECT_TYPE = 0x9112
|
568
|
+
GL_SYNC_CONDITION = 0x9113
|
569
|
+
GL_SYNC_STATUS = 0x9114
|
570
|
+
GL_SYNC_FLAGS = 0x9115
|
571
|
+
GL_SYNC_FENCE = 0x9116
|
572
|
+
GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
|
573
|
+
GL_UNSIGNALED = 0x9118
|
574
|
+
GL_SIGNALED = 0x9119
|
575
|
+
GL_ALREADY_SIGNALED = 0x911A
|
576
|
+
GL_TIMEOUT_EXPIRED = 0x911B
|
577
|
+
GL_CONDITION_SATISFIED = 0x911C
|
578
|
+
GL_WAIT_FAILED = 0x911D
|
579
|
+
GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
|
580
|
+
GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
|
581
|
+
GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
|
582
|
+
GL_ANY_SAMPLES_PASSED = 0x8C2F
|
583
|
+
GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
|
584
|
+
GL_SAMPLER_BINDING = 0x8919
|
585
|
+
GL_RGB10_A2UI = 0x906F
|
586
|
+
GL_TEXTURE_SWIZZLE_R = 0x8E42
|
587
|
+
GL_TEXTURE_SWIZZLE_G = 0x8E43
|
588
|
+
GL_TEXTURE_SWIZZLE_B = 0x8E44
|
589
|
+
GL_TEXTURE_SWIZZLE_A = 0x8E45
|
590
|
+
GL_GREEN = 0x1904
|
591
|
+
GL_BLUE = 0x1905
|
592
|
+
GL_INT_2_10_10_10_REV = 0x8D9F
|
593
|
+
GL_TRANSFORM_FEEDBACK = 0x8E22
|
594
|
+
GL_TRANSFORM_FEEDBACK_PAUSED =
|
595
|
+
GL_TRANSFORM_FEEDBACK_ACTIVE =
|
596
|
+
GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
|
597
|
+
GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
|
598
|
+
GL_PROGRAM_BINARY_LENGTH = 0x8741
|
599
|
+
GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
|
600
|
+
GL_PROGRAM_BINARY_FORMATS = 0x87FF
|
601
|
+
GL_COMPRESSED_R11_EAC = 0x9270
|
602
|
+
GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
|
603
|
+
GL_COMPRESSED_RG11_EAC = 0x9272
|
604
|
+
GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
|
605
|
+
GL_COMPRESSED_RGB8_ETC2 = 0x9274
|
606
|
+
GL_COMPRESSED_SRGB8_ETC2 = 0x9275
|
607
|
+
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
|
608
|
+
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
|
609
|
+
GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
|
610
|
+
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
|
611
|
+
GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
|
612
|
+
GL_MAX_ELEMENT_INDEX = 0x8D6B
|
613
|
+
GL_NUM_SAMPLE_COUNTS = 0x9380
|
614
|
+
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
|
615
|
+
|
616
|
+
end
|