opengl-bindings 1.2.6 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,616 @@
1
+ # opengl-bindings
2
+ # * http://rubygems.org/gems/opengl-bindings
3
+ # * http://github.com/vaiorabbit/ruby-opengl
4
+ #
5
+ # [NOTICE] This is an automatically generated file.
6
+
7
+ module OpenGL
8
+
9
+ GL_DEPTH_BUFFER_BIT = 0x00000100
10
+ GL_STENCIL_BUFFER_BIT = 0x00000400
11
+ GL_COLOR_BUFFER_BIT = 0x00004000
12
+ GL_FALSE = 0
13
+ GL_TRUE = 1
14
+ GL_POINTS = 0x0000
15
+ GL_LINES = 0x0001
16
+ GL_LINE_LOOP = 0x0002
17
+ GL_LINE_STRIP = 0x0003
18
+ GL_TRIANGLES = 0x0004
19
+ GL_TRIANGLE_STRIP = 0x0005
20
+ GL_TRIANGLE_FAN = 0x0006
21
+ GL_ZERO = 0
22
+ GL_ONE = 1
23
+ GL_SRC_COLOR = 0x0300
24
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
25
+ GL_SRC_ALPHA = 0x0302
26
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
27
+ GL_DST_ALPHA = 0x0304
28
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
29
+ GL_DST_COLOR = 0x0306
30
+ GL_ONE_MINUS_DST_COLOR = 0x0307
31
+ GL_SRC_ALPHA_SATURATE = 0x0308
32
+ GL_FUNC_ADD = 0x8006
33
+ GL_BLEND_EQUATION = 0x8009
34
+ GL_BLEND_EQUATION_RGB = 0x8009
35
+ GL_BLEND_EQUATION_ALPHA = 0x883D
36
+ GL_FUNC_SUBTRACT = 0x800A
37
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
38
+ GL_BLEND_DST_RGB = 0x80C8
39
+ GL_BLEND_SRC_RGB = 0x80C9
40
+ GL_BLEND_DST_ALPHA = 0x80CA
41
+ GL_BLEND_SRC_ALPHA = 0x80CB
42
+ GL_CONSTANT_COLOR = 0x8001
43
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
44
+ GL_CONSTANT_ALPHA = 0x8003
45
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
46
+ GL_BLEND_COLOR = 0x8005
47
+ GL_ARRAY_BUFFER = 0x8892
48
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
49
+ GL_ARRAY_BUFFER_BINDING = 0x8894
50
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
51
+ GL_STREAM_DRAW = 0x88E0
52
+ GL_STATIC_DRAW = 0x88E4
53
+ GL_DYNAMIC_DRAW = 0x88E8
54
+ GL_BUFFER_SIZE = 0x8764
55
+ GL_BUFFER_USAGE = 0x8765
56
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
57
+ GL_FRONT = 0x0404
58
+ GL_BACK = 0x0405
59
+ GL_FRONT_AND_BACK = 0x0408
60
+ GL_TEXTURE_2D = 0x0DE1
61
+ GL_CULL_FACE = 0x0B44
62
+ GL_BLEND = 0x0BE2
63
+ GL_DITHER = 0x0BD0
64
+ GL_STENCIL_TEST = 0x0B90
65
+ GL_DEPTH_TEST = 0x0B71
66
+ GL_SCISSOR_TEST = 0x0C11
67
+ GL_POLYGON_OFFSET_FILL = 0x8037
68
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
69
+ GL_SAMPLE_COVERAGE = 0x80A0
70
+ GL_NO_ERROR = 0
71
+ GL_INVALID_ENUM = 0x0500
72
+ GL_INVALID_VALUE = 0x0501
73
+ GL_INVALID_OPERATION = 0x0502
74
+ GL_OUT_OF_MEMORY = 0x0505
75
+ GL_CW = 0x0900
76
+ GL_CCW = 0x0901
77
+ GL_LINE_WIDTH = 0x0B21
78
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
79
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
80
+ GL_CULL_FACE_MODE = 0x0B45
81
+ GL_FRONT_FACE = 0x0B46
82
+ GL_DEPTH_RANGE = 0x0B70
83
+ GL_DEPTH_WRITEMASK = 0x0B72
84
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
85
+ GL_DEPTH_FUNC = 0x0B74
86
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
87
+ GL_STENCIL_FUNC = 0x0B92
88
+ GL_STENCIL_FAIL = 0x0B94
89
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
90
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
91
+ GL_STENCIL_REF = 0x0B97
92
+ GL_STENCIL_VALUE_MASK = 0x0B93
93
+ GL_STENCIL_WRITEMASK = 0x0B98
94
+ GL_STENCIL_BACK_FUNC = 0x8800
95
+ GL_STENCIL_BACK_FAIL = 0x8801
96
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
97
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
98
+ GL_STENCIL_BACK_REF = 0x8CA3
99
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
100
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
101
+ GL_VIEWPORT = 0x0BA2
102
+ GL_SCISSOR_BOX = 0x0C10
103
+ GL_COLOR_CLEAR_VALUE = 0x0C22
104
+ GL_COLOR_WRITEMASK = 0x0C23
105
+ GL_UNPACK_ALIGNMENT = 0x0CF5
106
+ GL_PACK_ALIGNMENT = 0x0D05
107
+ GL_MAX_TEXTURE_SIZE = 0x0D33
108
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
109
+ GL_SUBPIXEL_BITS = 0x0D50
110
+ GL_RED_BITS = 0x0D52
111
+ GL_GREEN_BITS = 0x0D53
112
+ GL_BLUE_BITS = 0x0D54
113
+ GL_ALPHA_BITS = 0x0D55
114
+ GL_DEPTH_BITS = 0x0D56
115
+ GL_STENCIL_BITS = 0x0D57
116
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
117
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
118
+ GL_TEXTURE_BINDING_2D = 0x8069
119
+ GL_SAMPLE_BUFFERS = 0x80A8
120
+ GL_SAMPLES = 0x80A9
121
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
122
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
123
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
124
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
125
+ GL_DONT_CARE = 0x1100
126
+ GL_FASTEST = 0x1101
127
+ GL_NICEST = 0x1102
128
+ GL_GENERATE_MIPMAP_HINT = 0x8192
129
+ GL_BYTE = 0x1400
130
+ GL_UNSIGNED_BYTE = 0x1401
131
+ GL_SHORT = 0x1402
132
+ GL_UNSIGNED_SHORT = 0x1403
133
+ GL_INT = 0x1404
134
+ GL_UNSIGNED_INT = 0x1405
135
+ GL_FLOAT = 0x1406
136
+ GL_FIXED = 0x140C
137
+ GL_DEPTH_COMPONENT = 0x1902
138
+ GL_ALPHA = 0x1906
139
+ GL_RGB = 0x1907
140
+ GL_RGBA = 0x1908
141
+ GL_LUMINANCE = 0x1909
142
+ GL_LUMINANCE_ALPHA = 0x190A
143
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
144
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
145
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
146
+ GL_FRAGMENT_SHADER = 0x8B30
147
+ GL_VERTEX_SHADER = 0x8B31
148
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
149
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
150
+ GL_MAX_VARYING_VECTORS = 0x8DFC
151
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
152
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
153
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
154
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
155
+ GL_SHADER_TYPE = 0x8B4F
156
+ GL_DELETE_STATUS = 0x8B80
157
+ GL_LINK_STATUS = 0x8B82
158
+ GL_VALIDATE_STATUS = 0x8B83
159
+ GL_ATTACHED_SHADERS = 0x8B85
160
+ GL_ACTIVE_UNIFORMS = 0x8B86
161
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
162
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
163
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
164
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
165
+ GL_CURRENT_PROGRAM = 0x8B8D
166
+ GL_NEVER = 0x0200
167
+ GL_LESS = 0x0201
168
+ GL_EQUAL = 0x0202
169
+ GL_LEQUAL = 0x0203
170
+ GL_GREATER = 0x0204
171
+ GL_NOTEQUAL = 0x0205
172
+ GL_GEQUAL = 0x0206
173
+ GL_ALWAYS = 0x0207
174
+ GL_KEEP = 0x1E00
175
+ GL_REPLACE = 0x1E01
176
+ GL_INCR = 0x1E02
177
+ GL_DECR = 0x1E03
178
+ GL_INVERT = 0x150A
179
+ GL_INCR_WRAP = 0x8507
180
+ GL_DECR_WRAP = 0x8508
181
+ GL_VENDOR = 0x1F00
182
+ GL_RENDERER = 0x1F01
183
+ GL_VERSION = 0x1F02
184
+ GL_EXTENSIONS = 0x1F03
185
+ GL_NEAREST = 0x2600
186
+ GL_LINEAR = 0x2601
187
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
188
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
189
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
190
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
191
+ GL_TEXTURE_MAG_FILTER = 0x2800
192
+ GL_TEXTURE_MIN_FILTER = 0x2801
193
+ GL_TEXTURE_WRAP_S = 0x2802
194
+ GL_TEXTURE_WRAP_T = 0x2803
195
+ GL_TEXTURE = 0x1702
196
+ GL_TEXTURE_CUBE_MAP = 0x8513
197
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
198
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
199
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
200
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
201
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
202
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
203
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
204
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
205
+ GL_TEXTURE0 = 0x84C0
206
+ GL_TEXTURE1 = 0x84C1
207
+ GL_TEXTURE2 = 0x84C2
208
+ GL_TEXTURE3 = 0x84C3
209
+ GL_TEXTURE4 = 0x84C4
210
+ GL_TEXTURE5 = 0x84C5
211
+ GL_TEXTURE6 = 0x84C6
212
+ GL_TEXTURE7 = 0x84C7
213
+ GL_TEXTURE8 = 0x84C8
214
+ GL_TEXTURE9 = 0x84C9
215
+ GL_TEXTURE10 = 0x84CA
216
+ GL_TEXTURE11 = 0x84CB
217
+ GL_TEXTURE12 = 0x84CC
218
+ GL_TEXTURE13 = 0x84CD
219
+ GL_TEXTURE14 = 0x84CE
220
+ GL_TEXTURE15 = 0x84CF
221
+ GL_TEXTURE16 = 0x84D0
222
+ GL_TEXTURE17 = 0x84D1
223
+ GL_TEXTURE18 = 0x84D2
224
+ GL_TEXTURE19 = 0x84D3
225
+ GL_TEXTURE20 = 0x84D4
226
+ GL_TEXTURE21 = 0x84D5
227
+ GL_TEXTURE22 = 0x84D6
228
+ GL_TEXTURE23 = 0x84D7
229
+ GL_TEXTURE24 = 0x84D8
230
+ GL_TEXTURE25 = 0x84D9
231
+ GL_TEXTURE26 = 0x84DA
232
+ GL_TEXTURE27 = 0x84DB
233
+ GL_TEXTURE28 = 0x84DC
234
+ GL_TEXTURE29 = 0x84DD
235
+ GL_TEXTURE30 = 0x84DE
236
+ GL_TEXTURE31 = 0x84DF
237
+ GL_ACTIVE_TEXTURE = 0x84E0
238
+ GL_REPEAT = 0x2901
239
+ GL_CLAMP_TO_EDGE = 0x812F
240
+ GL_MIRRORED_REPEAT = 0x8370
241
+ GL_FLOAT_VEC2 = 0x8B50
242
+ GL_FLOAT_VEC3 = 0x8B51
243
+ GL_FLOAT_VEC4 = 0x8B52
244
+ GL_INT_VEC2 = 0x8B53
245
+ GL_INT_VEC3 = 0x8B54
246
+ GL_INT_VEC4 = 0x8B55
247
+ GL_BOOL = 0x8B56
248
+ GL_BOOL_VEC2 = 0x8B57
249
+ GL_BOOL_VEC3 = 0x8B58
250
+ GL_BOOL_VEC4 = 0x8B59
251
+ GL_FLOAT_MAT2 = 0x8B5A
252
+ GL_FLOAT_MAT3 = 0x8B5B
253
+ GL_FLOAT_MAT4 = 0x8B5C
254
+ GL_SAMPLER_2D = 0x8B5E
255
+ GL_SAMPLER_CUBE = 0x8B60
256
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
257
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
258
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
259
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
260
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
261
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
262
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
263
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
264
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
265
+ GL_COMPILE_STATUS = 0x8B81
266
+ GL_INFO_LOG_LENGTH = 0x8B84
267
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
268
+ GL_SHADER_COMPILER = 0x8DFA
269
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
270
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
271
+ GL_LOW_FLOAT = 0x8DF0
272
+ GL_MEDIUM_FLOAT = 0x8DF1
273
+ GL_HIGH_FLOAT = 0x8DF2
274
+ GL_LOW_INT = 0x8DF3
275
+ GL_MEDIUM_INT = 0x8DF4
276
+ GL_HIGH_INT = 0x8DF5
277
+ GL_FRAMEBUFFER = 0x8D40
278
+ GL_RENDERBUFFER = 0x8D41
279
+ GL_RGBA4 = 0x8056
280
+ GL_RGB5_A1 = 0x8057
281
+ GL_RGB565 = 0x8D62
282
+ GL_DEPTH_COMPONENT16 = 0x81A5
283
+ GL_STENCIL_INDEX8 = 0x8D48
284
+ GL_RENDERBUFFER_WIDTH = 0x8D42
285
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
286
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
287
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
288
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
289
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
290
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
291
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
292
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
293
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
294
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
295
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
296
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
297
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
298
+ GL_DEPTH_ATTACHMENT = 0x8D00
299
+ GL_STENCIL_ATTACHMENT = 0x8D20
300
+ GL_NONE = 0
301
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
302
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
303
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
304
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
305
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
306
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
307
+ GL_RENDERBUFFER_BINDING = 0x8CA7
308
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
309
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
310
+ GL_READ_BUFFER = 0x0C02
311
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
312
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
313
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
314
+ GL_PACK_ROW_LENGTH = 0x0D02
315
+ GL_PACK_SKIP_ROWS = 0x0D03
316
+ GL_PACK_SKIP_PIXELS = 0x0D04
317
+ GL_COLOR = 0x1800
318
+ GL_DEPTH = 0x1801
319
+ GL_STENCIL = 0x1802
320
+ GL_RED = 0x1903
321
+ GL_RGB8 = 0x8051
322
+ GL_RGBA8 = 0x8058
323
+ GL_RGB10_A2 = 0x8059
324
+ GL_TEXTURE_BINDING_3D = 0x806A
325
+ GL_UNPACK_SKIP_IMAGES = 0x806D
326
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
327
+ GL_TEXTURE_3D = 0x806F
328
+ GL_TEXTURE_WRAP_R = 0x8072
329
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
330
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
331
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
332
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
333
+ GL_TEXTURE_MIN_LOD = 0x813A
334
+ GL_TEXTURE_MAX_LOD = 0x813B
335
+ GL_TEXTURE_BASE_LEVEL = 0x813C
336
+ GL_TEXTURE_MAX_LEVEL = 0x813D
337
+ GL_MIN = 0x8007
338
+ GL_MAX = 0x8008
339
+ GL_DEPTH_COMPONENT24 = 0x81A6
340
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
341
+ GL_TEXTURE_COMPARE_MODE = 0x884C
342
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
343
+ GL_CURRENT_QUERY = 0x8865
344
+ GL_QUERY_RESULT = 0x8866
345
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
346
+ GL_BUFFER_MAPPED = 0x88BC
347
+ GL_BUFFER_MAP_POINTER = 0x88BD
348
+ GL_STREAM_READ = 0x88E1
349
+ GL_STREAM_COPY = 0x88E2
350
+ GL_STATIC_READ = 0x88E5
351
+ GL_STATIC_COPY = 0x88E6
352
+ GL_DYNAMIC_READ = 0x88E9
353
+ GL_DYNAMIC_COPY = 0x88EA
354
+ GL_MAX_DRAW_BUFFERS = 0x8824
355
+ GL_DRAW_BUFFER0 = 0x8825
356
+ GL_DRAW_BUFFER1 = 0x8826
357
+ GL_DRAW_BUFFER2 = 0x8827
358
+ GL_DRAW_BUFFER3 = 0x8828
359
+ GL_DRAW_BUFFER4 = 0x8829
360
+ GL_DRAW_BUFFER5 = 0x882A
361
+ GL_DRAW_BUFFER6 = 0x882B
362
+ GL_DRAW_BUFFER7 = 0x882C
363
+ GL_DRAW_BUFFER8 = 0x882D
364
+ GL_DRAW_BUFFER9 = 0x882E
365
+ GL_DRAW_BUFFER10 = 0x882F
366
+ GL_DRAW_BUFFER11 = 0x8830
367
+ GL_DRAW_BUFFER12 = 0x8831
368
+ GL_DRAW_BUFFER13 = 0x8832
369
+ GL_DRAW_BUFFER14 = 0x8833
370
+ GL_DRAW_BUFFER15 = 0x8834
371
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
372
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
373
+ GL_SAMPLER_3D = 0x8B5F
374
+ GL_SAMPLER_2D_SHADOW = 0x8B62
375
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
376
+ GL_PIXEL_PACK_BUFFER = 0x88EB
377
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
378
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
379
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
380
+ GL_FLOAT_MAT2x3 = 0x8B65
381
+ GL_FLOAT_MAT2x4 = 0x8B66
382
+ GL_FLOAT_MAT3x2 = 0x8B67
383
+ GL_FLOAT_MAT3x4 = 0x8B68
384
+ GL_FLOAT_MAT4x2 = 0x8B69
385
+ GL_FLOAT_MAT4x3 = 0x8B6A
386
+ GL_SRGB = 0x8C40
387
+ GL_SRGB8 = 0x8C41
388
+ GL_SRGB8_ALPHA8 = 0x8C43
389
+ GL_COMPARE_REF_TO_TEXTURE =
390
+ GL_MAJOR_VERSION = 0x821B
391
+ GL_MINOR_VERSION = 0x821C
392
+ GL_NUM_EXTENSIONS = 0x821D
393
+ GL_RGBA32F = 0x8814
394
+ GL_RGB32F = 0x8815
395
+ GL_RGBA16F = 0x881A
396
+ GL_RGB16F = 0x881B
397
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
398
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
399
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
400
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
401
+ GL_MAX_VARYING_COMPONENTS =
402
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
403
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
404
+ GL_R11F_G11F_B10F = 0x8C3A
405
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
406
+ GL_RGB9_E5 = 0x8C3D
407
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
408
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
409
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
410
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
411
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
412
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
413
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
414
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
415
+ GL_RASTERIZER_DISCARD = 0x8C89
416
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
417
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
418
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
419
+ GL_SEPARATE_ATTRIBS = 0x8C8D
420
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
421
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
422
+ GL_RGBA32UI = 0x8D70
423
+ GL_RGB32UI = 0x8D71
424
+ GL_RGBA16UI = 0x8D76
425
+ GL_RGB16UI = 0x8D77
426
+ GL_RGBA8UI = 0x8D7C
427
+ GL_RGB8UI = 0x8D7D
428
+ GL_RGBA32I = 0x8D82
429
+ GL_RGB32I = 0x8D83
430
+ GL_RGBA16I = 0x8D88
431
+ GL_RGB16I = 0x8D89
432
+ GL_RGBA8I = 0x8D8E
433
+ GL_RGB8I = 0x8D8F
434
+ GL_RED_INTEGER = 0x8D94
435
+ GL_RGB_INTEGER = 0x8D98
436
+ GL_RGBA_INTEGER = 0x8D99
437
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
438
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
439
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
440
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
441
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
442
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
443
+ GL_INT_SAMPLER_2D = 0x8DCA
444
+ GL_INT_SAMPLER_3D = 0x8DCB
445
+ GL_INT_SAMPLER_CUBE = 0x8DCC
446
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
447
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
448
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
449
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
450
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
451
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
452
+ GL_BUFFER_MAP_LENGTH = 0x9120
453
+ GL_BUFFER_MAP_OFFSET = 0x9121
454
+ GL_DEPTH_COMPONENT32F = 0x8CAC
455
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
456
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
457
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
458
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
459
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
460
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
461
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
462
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
463
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
464
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
465
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
466
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
467
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
468
+ GL_DEPTH_STENCIL = 0x84F9
469
+ GL_UNSIGNED_INT_24_8 = 0x84FA
470
+ GL_DEPTH24_STENCIL8 = 0x88F0
471
+ GL_UNSIGNED_NORMALIZED = 0x8C17
472
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
473
+ GL_READ_FRAMEBUFFER = 0x8CA8
474
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
475
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
476
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
477
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
478
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
479
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
480
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
481
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
482
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
483
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
484
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
485
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
486
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
487
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
488
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
489
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
490
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
491
+ GL_COLOR_ATTACHMENT13 = 0x8CED
492
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
493
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
494
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
495
+ GL_MAX_SAMPLES = 0x8D57
496
+ GL_HALF_FLOAT = 0x140B
497
+ GL_MAP_READ_BIT = 0x0001
498
+ GL_MAP_WRITE_BIT = 0x0002
499
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
500
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
501
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
502
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
503
+ GL_RG = 0x8227
504
+ GL_RG_INTEGER = 0x8228
505
+ GL_R8 = 0x8229
506
+ GL_RG8 = 0x822B
507
+ GL_R16F = 0x822D
508
+ GL_R32F = 0x822E
509
+ GL_RG16F = 0x822F
510
+ GL_RG32F = 0x8230
511
+ GL_R8I = 0x8231
512
+ GL_R8UI = 0x8232
513
+ GL_R16I = 0x8233
514
+ GL_R16UI = 0x8234
515
+ GL_R32I = 0x8235
516
+ GL_R32UI = 0x8236
517
+ GL_RG8I = 0x8237
518
+ GL_RG8UI = 0x8238
519
+ GL_RG16I = 0x8239
520
+ GL_RG16UI = 0x823A
521
+ GL_RG32I = 0x823B
522
+ GL_RG32UI = 0x823C
523
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
524
+ GL_R8_SNORM = 0x8F94
525
+ GL_RG8_SNORM = 0x8F95
526
+ GL_RGB8_SNORM = 0x8F96
527
+ GL_RGBA8_SNORM = 0x8F97
528
+ GL_SIGNED_NORMALIZED = 0x8F9C
529
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
530
+ GL_COPY_READ_BUFFER = 0x8F36
531
+ GL_COPY_WRITE_BUFFER = 0x8F37
532
+ GL_COPY_READ_BUFFER_BINDING =
533
+ GL_COPY_WRITE_BUFFER_BINDING =
534
+ GL_UNIFORM_BUFFER = 0x8A11
535
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
536
+ GL_UNIFORM_BUFFER_START = 0x8A29
537
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
538
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
539
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
540
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
541
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
542
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
543
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
544
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
545
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
546
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
547
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
548
+ GL_UNIFORM_TYPE = 0x8A37
549
+ GL_UNIFORM_SIZE = 0x8A38
550
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
551
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
552
+ GL_UNIFORM_OFFSET = 0x8A3B
553
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
554
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
555
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
556
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
557
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
558
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
559
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
560
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
561
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
562
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
563
+ GL_INVALID_INDEX = 0xFFFFFFFF
564
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
565
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
566
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
567
+ GL_OBJECT_TYPE = 0x9112
568
+ GL_SYNC_CONDITION = 0x9113
569
+ GL_SYNC_STATUS = 0x9114
570
+ GL_SYNC_FLAGS = 0x9115
571
+ GL_SYNC_FENCE = 0x9116
572
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
573
+ GL_UNSIGNALED = 0x9118
574
+ GL_SIGNALED = 0x9119
575
+ GL_ALREADY_SIGNALED = 0x911A
576
+ GL_TIMEOUT_EXPIRED = 0x911B
577
+ GL_CONDITION_SATISFIED = 0x911C
578
+ GL_WAIT_FAILED = 0x911D
579
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
580
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
581
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
582
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
583
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
584
+ GL_SAMPLER_BINDING = 0x8919
585
+ GL_RGB10_A2UI = 0x906F
586
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
587
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
588
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
589
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
590
+ GL_GREEN = 0x1904
591
+ GL_BLUE = 0x1905
592
+ GL_INT_2_10_10_10_REV = 0x8D9F
593
+ GL_TRANSFORM_FEEDBACK = 0x8E22
594
+ GL_TRANSFORM_FEEDBACK_PAUSED =
595
+ GL_TRANSFORM_FEEDBACK_ACTIVE =
596
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
597
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
598
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
599
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
600
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
601
+ GL_COMPRESSED_R11_EAC = 0x9270
602
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
603
+ GL_COMPRESSED_RG11_EAC = 0x9272
604
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
605
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
606
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
607
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
608
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
609
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
610
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
611
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
612
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
613
+ GL_NUM_SAMPLE_COUNTS = 0x9380
614
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
615
+
616
+ end