opengl-bindings 1.2.6 → 1.3.0

Sign up to get free protection for your applications and to get access to all the features.
@@ -0,0 +1,616 @@
1
+ # opengl-bindings
2
+ # * http://rubygems.org/gems/opengl-bindings
3
+ # * http://github.com/vaiorabbit/ruby-opengl
4
+ #
5
+ # [NOTICE] This is an automatically generated file.
6
+
7
+ module OpenGL
8
+
9
+ GL_DEPTH_BUFFER_BIT = 0x00000100
10
+ GL_STENCIL_BUFFER_BIT = 0x00000400
11
+ GL_COLOR_BUFFER_BIT = 0x00004000
12
+ GL_FALSE = 0
13
+ GL_TRUE = 1
14
+ GL_POINTS = 0x0000
15
+ GL_LINES = 0x0001
16
+ GL_LINE_LOOP = 0x0002
17
+ GL_LINE_STRIP = 0x0003
18
+ GL_TRIANGLES = 0x0004
19
+ GL_TRIANGLE_STRIP = 0x0005
20
+ GL_TRIANGLE_FAN = 0x0006
21
+ GL_ZERO = 0
22
+ GL_ONE = 1
23
+ GL_SRC_COLOR = 0x0300
24
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
25
+ GL_SRC_ALPHA = 0x0302
26
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
27
+ GL_DST_ALPHA = 0x0304
28
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
29
+ GL_DST_COLOR = 0x0306
30
+ GL_ONE_MINUS_DST_COLOR = 0x0307
31
+ GL_SRC_ALPHA_SATURATE = 0x0308
32
+ GL_FUNC_ADD = 0x8006
33
+ GL_BLEND_EQUATION = 0x8009
34
+ GL_BLEND_EQUATION_RGB = 0x8009
35
+ GL_BLEND_EQUATION_ALPHA = 0x883D
36
+ GL_FUNC_SUBTRACT = 0x800A
37
+ GL_FUNC_REVERSE_SUBTRACT = 0x800B
38
+ GL_BLEND_DST_RGB = 0x80C8
39
+ GL_BLEND_SRC_RGB = 0x80C9
40
+ GL_BLEND_DST_ALPHA = 0x80CA
41
+ GL_BLEND_SRC_ALPHA = 0x80CB
42
+ GL_CONSTANT_COLOR = 0x8001
43
+ GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
44
+ GL_CONSTANT_ALPHA = 0x8003
45
+ GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
46
+ GL_BLEND_COLOR = 0x8005
47
+ GL_ARRAY_BUFFER = 0x8892
48
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
49
+ GL_ARRAY_BUFFER_BINDING = 0x8894
50
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
51
+ GL_STREAM_DRAW = 0x88E0
52
+ GL_STATIC_DRAW = 0x88E4
53
+ GL_DYNAMIC_DRAW = 0x88E8
54
+ GL_BUFFER_SIZE = 0x8764
55
+ GL_BUFFER_USAGE = 0x8765
56
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
57
+ GL_FRONT = 0x0404
58
+ GL_BACK = 0x0405
59
+ GL_FRONT_AND_BACK = 0x0408
60
+ GL_TEXTURE_2D = 0x0DE1
61
+ GL_CULL_FACE = 0x0B44
62
+ GL_BLEND = 0x0BE2
63
+ GL_DITHER = 0x0BD0
64
+ GL_STENCIL_TEST = 0x0B90
65
+ GL_DEPTH_TEST = 0x0B71
66
+ GL_SCISSOR_TEST = 0x0C11
67
+ GL_POLYGON_OFFSET_FILL = 0x8037
68
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
69
+ GL_SAMPLE_COVERAGE = 0x80A0
70
+ GL_NO_ERROR = 0
71
+ GL_INVALID_ENUM = 0x0500
72
+ GL_INVALID_VALUE = 0x0501
73
+ GL_INVALID_OPERATION = 0x0502
74
+ GL_OUT_OF_MEMORY = 0x0505
75
+ GL_CW = 0x0900
76
+ GL_CCW = 0x0901
77
+ GL_LINE_WIDTH = 0x0B21
78
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
79
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
80
+ GL_CULL_FACE_MODE = 0x0B45
81
+ GL_FRONT_FACE = 0x0B46
82
+ GL_DEPTH_RANGE = 0x0B70
83
+ GL_DEPTH_WRITEMASK = 0x0B72
84
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
85
+ GL_DEPTH_FUNC = 0x0B74
86
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
87
+ GL_STENCIL_FUNC = 0x0B92
88
+ GL_STENCIL_FAIL = 0x0B94
89
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
90
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
91
+ GL_STENCIL_REF = 0x0B97
92
+ GL_STENCIL_VALUE_MASK = 0x0B93
93
+ GL_STENCIL_WRITEMASK = 0x0B98
94
+ GL_STENCIL_BACK_FUNC = 0x8800
95
+ GL_STENCIL_BACK_FAIL = 0x8801
96
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
97
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
98
+ GL_STENCIL_BACK_REF = 0x8CA3
99
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
100
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
101
+ GL_VIEWPORT = 0x0BA2
102
+ GL_SCISSOR_BOX = 0x0C10
103
+ GL_COLOR_CLEAR_VALUE = 0x0C22
104
+ GL_COLOR_WRITEMASK = 0x0C23
105
+ GL_UNPACK_ALIGNMENT = 0x0CF5
106
+ GL_PACK_ALIGNMENT = 0x0D05
107
+ GL_MAX_TEXTURE_SIZE = 0x0D33
108
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
109
+ GL_SUBPIXEL_BITS = 0x0D50
110
+ GL_RED_BITS = 0x0D52
111
+ GL_GREEN_BITS = 0x0D53
112
+ GL_BLUE_BITS = 0x0D54
113
+ GL_ALPHA_BITS = 0x0D55
114
+ GL_DEPTH_BITS = 0x0D56
115
+ GL_STENCIL_BITS = 0x0D57
116
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
117
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
118
+ GL_TEXTURE_BINDING_2D = 0x8069
119
+ GL_SAMPLE_BUFFERS = 0x80A8
120
+ GL_SAMPLES = 0x80A9
121
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
122
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
123
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
124
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
125
+ GL_DONT_CARE = 0x1100
126
+ GL_FASTEST = 0x1101
127
+ GL_NICEST = 0x1102
128
+ GL_GENERATE_MIPMAP_HINT = 0x8192
129
+ GL_BYTE = 0x1400
130
+ GL_UNSIGNED_BYTE = 0x1401
131
+ GL_SHORT = 0x1402
132
+ GL_UNSIGNED_SHORT = 0x1403
133
+ GL_INT = 0x1404
134
+ GL_UNSIGNED_INT = 0x1405
135
+ GL_FLOAT = 0x1406
136
+ GL_FIXED = 0x140C
137
+ GL_DEPTH_COMPONENT = 0x1902
138
+ GL_ALPHA = 0x1906
139
+ GL_RGB = 0x1907
140
+ GL_RGBA = 0x1908
141
+ GL_LUMINANCE = 0x1909
142
+ GL_LUMINANCE_ALPHA = 0x190A
143
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
144
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
145
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
146
+ GL_FRAGMENT_SHADER = 0x8B30
147
+ GL_VERTEX_SHADER = 0x8B31
148
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
149
+ GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
150
+ GL_MAX_VARYING_VECTORS = 0x8DFC
151
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
152
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
153
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
154
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
155
+ GL_SHADER_TYPE = 0x8B4F
156
+ GL_DELETE_STATUS = 0x8B80
157
+ GL_LINK_STATUS = 0x8B82
158
+ GL_VALIDATE_STATUS = 0x8B83
159
+ GL_ATTACHED_SHADERS = 0x8B85
160
+ GL_ACTIVE_UNIFORMS = 0x8B86
161
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
162
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
163
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
164
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
165
+ GL_CURRENT_PROGRAM = 0x8B8D
166
+ GL_NEVER = 0x0200
167
+ GL_LESS = 0x0201
168
+ GL_EQUAL = 0x0202
169
+ GL_LEQUAL = 0x0203
170
+ GL_GREATER = 0x0204
171
+ GL_NOTEQUAL = 0x0205
172
+ GL_GEQUAL = 0x0206
173
+ GL_ALWAYS = 0x0207
174
+ GL_KEEP = 0x1E00
175
+ GL_REPLACE = 0x1E01
176
+ GL_INCR = 0x1E02
177
+ GL_DECR = 0x1E03
178
+ GL_INVERT = 0x150A
179
+ GL_INCR_WRAP = 0x8507
180
+ GL_DECR_WRAP = 0x8508
181
+ GL_VENDOR = 0x1F00
182
+ GL_RENDERER = 0x1F01
183
+ GL_VERSION = 0x1F02
184
+ GL_EXTENSIONS = 0x1F03
185
+ GL_NEAREST = 0x2600
186
+ GL_LINEAR = 0x2601
187
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
188
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
189
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
190
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
191
+ GL_TEXTURE_MAG_FILTER = 0x2800
192
+ GL_TEXTURE_MIN_FILTER = 0x2801
193
+ GL_TEXTURE_WRAP_S = 0x2802
194
+ GL_TEXTURE_WRAP_T = 0x2803
195
+ GL_TEXTURE = 0x1702
196
+ GL_TEXTURE_CUBE_MAP = 0x8513
197
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
198
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
199
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
200
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
201
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
202
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
203
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
204
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
205
+ GL_TEXTURE0 = 0x84C0
206
+ GL_TEXTURE1 = 0x84C1
207
+ GL_TEXTURE2 = 0x84C2
208
+ GL_TEXTURE3 = 0x84C3
209
+ GL_TEXTURE4 = 0x84C4
210
+ GL_TEXTURE5 = 0x84C5
211
+ GL_TEXTURE6 = 0x84C6
212
+ GL_TEXTURE7 = 0x84C7
213
+ GL_TEXTURE8 = 0x84C8
214
+ GL_TEXTURE9 = 0x84C9
215
+ GL_TEXTURE10 = 0x84CA
216
+ GL_TEXTURE11 = 0x84CB
217
+ GL_TEXTURE12 = 0x84CC
218
+ GL_TEXTURE13 = 0x84CD
219
+ GL_TEXTURE14 = 0x84CE
220
+ GL_TEXTURE15 = 0x84CF
221
+ GL_TEXTURE16 = 0x84D0
222
+ GL_TEXTURE17 = 0x84D1
223
+ GL_TEXTURE18 = 0x84D2
224
+ GL_TEXTURE19 = 0x84D3
225
+ GL_TEXTURE20 = 0x84D4
226
+ GL_TEXTURE21 = 0x84D5
227
+ GL_TEXTURE22 = 0x84D6
228
+ GL_TEXTURE23 = 0x84D7
229
+ GL_TEXTURE24 = 0x84D8
230
+ GL_TEXTURE25 = 0x84D9
231
+ GL_TEXTURE26 = 0x84DA
232
+ GL_TEXTURE27 = 0x84DB
233
+ GL_TEXTURE28 = 0x84DC
234
+ GL_TEXTURE29 = 0x84DD
235
+ GL_TEXTURE30 = 0x84DE
236
+ GL_TEXTURE31 = 0x84DF
237
+ GL_ACTIVE_TEXTURE = 0x84E0
238
+ GL_REPEAT = 0x2901
239
+ GL_CLAMP_TO_EDGE = 0x812F
240
+ GL_MIRRORED_REPEAT = 0x8370
241
+ GL_FLOAT_VEC2 = 0x8B50
242
+ GL_FLOAT_VEC3 = 0x8B51
243
+ GL_FLOAT_VEC4 = 0x8B52
244
+ GL_INT_VEC2 = 0x8B53
245
+ GL_INT_VEC3 = 0x8B54
246
+ GL_INT_VEC4 = 0x8B55
247
+ GL_BOOL = 0x8B56
248
+ GL_BOOL_VEC2 = 0x8B57
249
+ GL_BOOL_VEC3 = 0x8B58
250
+ GL_BOOL_VEC4 = 0x8B59
251
+ GL_FLOAT_MAT2 = 0x8B5A
252
+ GL_FLOAT_MAT3 = 0x8B5B
253
+ GL_FLOAT_MAT4 = 0x8B5C
254
+ GL_SAMPLER_2D = 0x8B5E
255
+ GL_SAMPLER_CUBE = 0x8B60
256
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
257
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
258
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
259
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
260
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
261
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
262
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
263
+ GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
264
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
265
+ GL_COMPILE_STATUS = 0x8B81
266
+ GL_INFO_LOG_LENGTH = 0x8B84
267
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
268
+ GL_SHADER_COMPILER = 0x8DFA
269
+ GL_SHADER_BINARY_FORMATS = 0x8DF8
270
+ GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
271
+ GL_LOW_FLOAT = 0x8DF0
272
+ GL_MEDIUM_FLOAT = 0x8DF1
273
+ GL_HIGH_FLOAT = 0x8DF2
274
+ GL_LOW_INT = 0x8DF3
275
+ GL_MEDIUM_INT = 0x8DF4
276
+ GL_HIGH_INT = 0x8DF5
277
+ GL_FRAMEBUFFER = 0x8D40
278
+ GL_RENDERBUFFER = 0x8D41
279
+ GL_RGBA4 = 0x8056
280
+ GL_RGB5_A1 = 0x8057
281
+ GL_RGB565 = 0x8D62
282
+ GL_DEPTH_COMPONENT16 = 0x81A5
283
+ GL_STENCIL_INDEX8 = 0x8D48
284
+ GL_RENDERBUFFER_WIDTH = 0x8D42
285
+ GL_RENDERBUFFER_HEIGHT = 0x8D43
286
+ GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
287
+ GL_RENDERBUFFER_RED_SIZE = 0x8D50
288
+ GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
289
+ GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
290
+ GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
291
+ GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
292
+ GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
293
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
294
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
295
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
296
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
297
+ GL_COLOR_ATTACHMENT0 = 0x8CE0
298
+ GL_DEPTH_ATTACHMENT = 0x8D00
299
+ GL_STENCIL_ATTACHMENT = 0x8D20
300
+ GL_NONE = 0
301
+ GL_FRAMEBUFFER_COMPLETE = 0x8CD5
302
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
303
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
304
+ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
305
+ GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
306
+ GL_FRAMEBUFFER_BINDING = 0x8CA6
307
+ GL_RENDERBUFFER_BINDING = 0x8CA7
308
+ GL_MAX_RENDERBUFFER_SIZE = 0x84E8
309
+ GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
310
+ GL_READ_BUFFER = 0x0C02
311
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
312
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
313
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
314
+ GL_PACK_ROW_LENGTH = 0x0D02
315
+ GL_PACK_SKIP_ROWS = 0x0D03
316
+ GL_PACK_SKIP_PIXELS = 0x0D04
317
+ GL_COLOR = 0x1800
318
+ GL_DEPTH = 0x1801
319
+ GL_STENCIL = 0x1802
320
+ GL_RED = 0x1903
321
+ GL_RGB8 = 0x8051
322
+ GL_RGBA8 = 0x8058
323
+ GL_RGB10_A2 = 0x8059
324
+ GL_TEXTURE_BINDING_3D = 0x806A
325
+ GL_UNPACK_SKIP_IMAGES = 0x806D
326
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
327
+ GL_TEXTURE_3D = 0x806F
328
+ GL_TEXTURE_WRAP_R = 0x8072
329
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
330
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
331
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
332
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
333
+ GL_TEXTURE_MIN_LOD = 0x813A
334
+ GL_TEXTURE_MAX_LOD = 0x813B
335
+ GL_TEXTURE_BASE_LEVEL = 0x813C
336
+ GL_TEXTURE_MAX_LEVEL = 0x813D
337
+ GL_MIN = 0x8007
338
+ GL_MAX = 0x8008
339
+ GL_DEPTH_COMPONENT24 = 0x81A6
340
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
341
+ GL_TEXTURE_COMPARE_MODE = 0x884C
342
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
343
+ GL_CURRENT_QUERY = 0x8865
344
+ GL_QUERY_RESULT = 0x8866
345
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
346
+ GL_BUFFER_MAPPED = 0x88BC
347
+ GL_BUFFER_MAP_POINTER = 0x88BD
348
+ GL_STREAM_READ = 0x88E1
349
+ GL_STREAM_COPY = 0x88E2
350
+ GL_STATIC_READ = 0x88E5
351
+ GL_STATIC_COPY = 0x88E6
352
+ GL_DYNAMIC_READ = 0x88E9
353
+ GL_DYNAMIC_COPY = 0x88EA
354
+ GL_MAX_DRAW_BUFFERS = 0x8824
355
+ GL_DRAW_BUFFER0 = 0x8825
356
+ GL_DRAW_BUFFER1 = 0x8826
357
+ GL_DRAW_BUFFER2 = 0x8827
358
+ GL_DRAW_BUFFER3 = 0x8828
359
+ GL_DRAW_BUFFER4 = 0x8829
360
+ GL_DRAW_BUFFER5 = 0x882A
361
+ GL_DRAW_BUFFER6 = 0x882B
362
+ GL_DRAW_BUFFER7 = 0x882C
363
+ GL_DRAW_BUFFER8 = 0x882D
364
+ GL_DRAW_BUFFER9 = 0x882E
365
+ GL_DRAW_BUFFER10 = 0x882F
366
+ GL_DRAW_BUFFER11 = 0x8830
367
+ GL_DRAW_BUFFER12 = 0x8831
368
+ GL_DRAW_BUFFER13 = 0x8832
369
+ GL_DRAW_BUFFER14 = 0x8833
370
+ GL_DRAW_BUFFER15 = 0x8834
371
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
372
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
373
+ GL_SAMPLER_3D = 0x8B5F
374
+ GL_SAMPLER_2D_SHADOW = 0x8B62
375
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
376
+ GL_PIXEL_PACK_BUFFER = 0x88EB
377
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
378
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
379
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
380
+ GL_FLOAT_MAT2x3 = 0x8B65
381
+ GL_FLOAT_MAT2x4 = 0x8B66
382
+ GL_FLOAT_MAT3x2 = 0x8B67
383
+ GL_FLOAT_MAT3x4 = 0x8B68
384
+ GL_FLOAT_MAT4x2 = 0x8B69
385
+ GL_FLOAT_MAT4x3 = 0x8B6A
386
+ GL_SRGB = 0x8C40
387
+ GL_SRGB8 = 0x8C41
388
+ GL_SRGB8_ALPHA8 = 0x8C43
389
+ GL_COMPARE_REF_TO_TEXTURE =
390
+ GL_MAJOR_VERSION = 0x821B
391
+ GL_MINOR_VERSION = 0x821C
392
+ GL_NUM_EXTENSIONS = 0x821D
393
+ GL_RGBA32F = 0x8814
394
+ GL_RGB32F = 0x8815
395
+ GL_RGBA16F = 0x881A
396
+ GL_RGB16F = 0x881B
397
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
398
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
399
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
400
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
401
+ GL_MAX_VARYING_COMPONENTS =
402
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
403
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
404
+ GL_R11F_G11F_B10F = 0x8C3A
405
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
406
+ GL_RGB9_E5 = 0x8C3D
407
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
408
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
409
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
410
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
411
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
412
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
413
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
414
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
415
+ GL_RASTERIZER_DISCARD = 0x8C89
416
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
417
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
418
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
419
+ GL_SEPARATE_ATTRIBS = 0x8C8D
420
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
421
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
422
+ GL_RGBA32UI = 0x8D70
423
+ GL_RGB32UI = 0x8D71
424
+ GL_RGBA16UI = 0x8D76
425
+ GL_RGB16UI = 0x8D77
426
+ GL_RGBA8UI = 0x8D7C
427
+ GL_RGB8UI = 0x8D7D
428
+ GL_RGBA32I = 0x8D82
429
+ GL_RGB32I = 0x8D83
430
+ GL_RGBA16I = 0x8D88
431
+ GL_RGB16I = 0x8D89
432
+ GL_RGBA8I = 0x8D8E
433
+ GL_RGB8I = 0x8D8F
434
+ GL_RED_INTEGER = 0x8D94
435
+ GL_RGB_INTEGER = 0x8D98
436
+ GL_RGBA_INTEGER = 0x8D99
437
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
438
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
439
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
440
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
441
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
442
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
443
+ GL_INT_SAMPLER_2D = 0x8DCA
444
+ GL_INT_SAMPLER_3D = 0x8DCB
445
+ GL_INT_SAMPLER_CUBE = 0x8DCC
446
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
447
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
448
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
449
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
450
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
451
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
452
+ GL_BUFFER_MAP_LENGTH = 0x9120
453
+ GL_BUFFER_MAP_OFFSET = 0x9121
454
+ GL_DEPTH_COMPONENT32F = 0x8CAC
455
+ GL_DEPTH32F_STENCIL8 = 0x8CAD
456
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
457
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
458
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
459
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
460
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
461
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
462
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
463
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
464
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
465
+ GL_FRAMEBUFFER_DEFAULT = 0x8218
466
+ GL_FRAMEBUFFER_UNDEFINED = 0x8219
467
+ GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
468
+ GL_DEPTH_STENCIL = 0x84F9
469
+ GL_UNSIGNED_INT_24_8 = 0x84FA
470
+ GL_DEPTH24_STENCIL8 = 0x88F0
471
+ GL_UNSIGNED_NORMALIZED = 0x8C17
472
+ GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
473
+ GL_READ_FRAMEBUFFER = 0x8CA8
474
+ GL_DRAW_FRAMEBUFFER = 0x8CA9
475
+ GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
476
+ GL_RENDERBUFFER_SAMPLES = 0x8CAB
477
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
478
+ GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
479
+ GL_COLOR_ATTACHMENT1 = 0x8CE1
480
+ GL_COLOR_ATTACHMENT2 = 0x8CE2
481
+ GL_COLOR_ATTACHMENT3 = 0x8CE3
482
+ GL_COLOR_ATTACHMENT4 = 0x8CE4
483
+ GL_COLOR_ATTACHMENT5 = 0x8CE5
484
+ GL_COLOR_ATTACHMENT6 = 0x8CE6
485
+ GL_COLOR_ATTACHMENT7 = 0x8CE7
486
+ GL_COLOR_ATTACHMENT8 = 0x8CE8
487
+ GL_COLOR_ATTACHMENT9 = 0x8CE9
488
+ GL_COLOR_ATTACHMENT10 = 0x8CEA
489
+ GL_COLOR_ATTACHMENT11 = 0x8CEB
490
+ GL_COLOR_ATTACHMENT12 = 0x8CEC
491
+ GL_COLOR_ATTACHMENT13 = 0x8CED
492
+ GL_COLOR_ATTACHMENT14 = 0x8CEE
493
+ GL_COLOR_ATTACHMENT15 = 0x8CEF
494
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
495
+ GL_MAX_SAMPLES = 0x8D57
496
+ GL_HALF_FLOAT = 0x140B
497
+ GL_MAP_READ_BIT = 0x0001
498
+ GL_MAP_WRITE_BIT = 0x0002
499
+ GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
500
+ GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
501
+ GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
502
+ GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
503
+ GL_RG = 0x8227
504
+ GL_RG_INTEGER = 0x8228
505
+ GL_R8 = 0x8229
506
+ GL_RG8 = 0x822B
507
+ GL_R16F = 0x822D
508
+ GL_R32F = 0x822E
509
+ GL_RG16F = 0x822F
510
+ GL_RG32F = 0x8230
511
+ GL_R8I = 0x8231
512
+ GL_R8UI = 0x8232
513
+ GL_R16I = 0x8233
514
+ GL_R16UI = 0x8234
515
+ GL_R32I = 0x8235
516
+ GL_R32UI = 0x8236
517
+ GL_RG8I = 0x8237
518
+ GL_RG8UI = 0x8238
519
+ GL_RG16I = 0x8239
520
+ GL_RG16UI = 0x823A
521
+ GL_RG32I = 0x823B
522
+ GL_RG32UI = 0x823C
523
+ GL_VERTEX_ARRAY_BINDING = 0x85B5
524
+ GL_R8_SNORM = 0x8F94
525
+ GL_RG8_SNORM = 0x8F95
526
+ GL_RGB8_SNORM = 0x8F96
527
+ GL_RGBA8_SNORM = 0x8F97
528
+ GL_SIGNED_NORMALIZED = 0x8F9C
529
+ GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
530
+ GL_COPY_READ_BUFFER = 0x8F36
531
+ GL_COPY_WRITE_BUFFER = 0x8F37
532
+ GL_COPY_READ_BUFFER_BINDING =
533
+ GL_COPY_WRITE_BUFFER_BINDING =
534
+ GL_UNIFORM_BUFFER = 0x8A11
535
+ GL_UNIFORM_BUFFER_BINDING = 0x8A28
536
+ GL_UNIFORM_BUFFER_START = 0x8A29
537
+ GL_UNIFORM_BUFFER_SIZE = 0x8A2A
538
+ GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
539
+ GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
540
+ GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
541
+ GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
542
+ GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
543
+ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
544
+ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
545
+ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
546
+ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
547
+ GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
548
+ GL_UNIFORM_TYPE = 0x8A37
549
+ GL_UNIFORM_SIZE = 0x8A38
550
+ GL_UNIFORM_NAME_LENGTH = 0x8A39
551
+ GL_UNIFORM_BLOCK_INDEX = 0x8A3A
552
+ GL_UNIFORM_OFFSET = 0x8A3B
553
+ GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
554
+ GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
555
+ GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
556
+ GL_UNIFORM_BLOCK_BINDING = 0x8A3F
557
+ GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
558
+ GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
559
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
560
+ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
561
+ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
562
+ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
563
+ GL_INVALID_INDEX = 0xFFFFFFFF
564
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
565
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
566
+ GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
567
+ GL_OBJECT_TYPE = 0x9112
568
+ GL_SYNC_CONDITION = 0x9113
569
+ GL_SYNC_STATUS = 0x9114
570
+ GL_SYNC_FLAGS = 0x9115
571
+ GL_SYNC_FENCE = 0x9116
572
+ GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
573
+ GL_UNSIGNALED = 0x9118
574
+ GL_SIGNALED = 0x9119
575
+ GL_ALREADY_SIGNALED = 0x911A
576
+ GL_TIMEOUT_EXPIRED = 0x911B
577
+ GL_CONDITION_SATISFIED = 0x911C
578
+ GL_WAIT_FAILED = 0x911D
579
+ GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
580
+ GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
581
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
582
+ GL_ANY_SAMPLES_PASSED = 0x8C2F
583
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
584
+ GL_SAMPLER_BINDING = 0x8919
585
+ GL_RGB10_A2UI = 0x906F
586
+ GL_TEXTURE_SWIZZLE_R = 0x8E42
587
+ GL_TEXTURE_SWIZZLE_G = 0x8E43
588
+ GL_TEXTURE_SWIZZLE_B = 0x8E44
589
+ GL_TEXTURE_SWIZZLE_A = 0x8E45
590
+ GL_GREEN = 0x1904
591
+ GL_BLUE = 0x1905
592
+ GL_INT_2_10_10_10_REV = 0x8D9F
593
+ GL_TRANSFORM_FEEDBACK = 0x8E22
594
+ GL_TRANSFORM_FEEDBACK_PAUSED =
595
+ GL_TRANSFORM_FEEDBACK_ACTIVE =
596
+ GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
597
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
598
+ GL_PROGRAM_BINARY_LENGTH = 0x8741
599
+ GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
600
+ GL_PROGRAM_BINARY_FORMATS = 0x87FF
601
+ GL_COMPRESSED_R11_EAC = 0x9270
602
+ GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
603
+ GL_COMPRESSED_RG11_EAC = 0x9272
604
+ GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
605
+ GL_COMPRESSED_RGB8_ETC2 = 0x9274
606
+ GL_COMPRESSED_SRGB8_ETC2 = 0x9275
607
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
608
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
609
+ GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
610
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
611
+ GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
612
+ GL_MAX_ELEMENT_INDEX = 0x8D6B
613
+ GL_NUM_SAMPLE_COUNTS = 0x9380
614
+ GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
615
+
616
+ end