onsengame 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +4 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +29 -0
- data/Rakefile +7 -0
- data/bin/onsengame +9 -0
- data/data/fonts/PressStart2P.ttf +0 -0
- data/lib/onsengame.rb +5 -0
- data/lib/onsengame/command.rb +41 -0
- data/lib/onsengame/object.rb +1 -0
- data/lib/onsengame/object/base.rb +38 -0
- data/lib/onsengame/scene.rb +3 -0
- data/lib/onsengame/scene/base.rb +24 -0
- data/lib/onsengame/scene/main.rb +31 -0
- data/lib/onsengame/scene/title.rb +54 -0
- data/lib/onsengame/version.rb +3 -0
- data/lib/onsengame/window.rb +43 -0
- data/lib/onsengame/z_order.rb +11 -0
- data/onsengame.gemspec +28 -0
- data/test/run-test.rb +12 -0
- data/test/test-scene.rb +23 -0
- metadata +153 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 87d971e66ba7517942e0d7e352d384dd12726748
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data.tar.gz: bd4e1dd1b6932a9bfcfc6f02c4978ea10230261d
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SHA512:
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metadata.gz: 01ab779e8fa296ba9f52be6e57e3db58cc9fbb7fccba5f1f47d45abc6b3fcbd053d15d3a7afb64cb4b88ecacc8cb9a15c6f9b17ef8eed154da0e5d3ae50e636e
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data.tar.gz: 72aa17d6974dab138fb69dafc9e4ea94670ce0e212297370ff291c64b5060a631138098a8aaf059dd0571000c7cb6f949a3de3448986da938ceb9d027eae6772
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2015 Masafumi Yokoyama <myokoym@gmail.com>
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Onsengame [![Gem Version](https://badge.fury.io/rb/onsengame.svg)](http://badge.fury.io/rb/onsengame)
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A 2D game framework using Gosu with Ruby.
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## Dependencies
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* [Gosu](https://www.libgosu.org/)
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## Installation
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$ gem install onsengame
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## Usage
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$ onsengame generate PROJECT_NAME
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$ cd PROJECT_NAME
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$ bin/PROJECT_NAME
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## License
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MIT License. See LICENSE.txt for details.
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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data/bin/onsengame
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Binary file
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data/lib/onsengame.rb
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require "fileutils"
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require "thor"
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require "onsengame/version"
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require "onsengame/window"
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module Onsengame
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class Command < Thor
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desc "version", "Show version"
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def version
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puts(VERSION)
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end
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desc "demo [OPTIONS]", "Run demo"
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option :fullscreen, type: :boolean
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def demo
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@window = Window.new(options.dup)
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@window.show
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end
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desc "generate NAME", "Generate project"
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def generate(name)
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raise "Error: File exists." if File.exist?(name)
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onsengame_dir = File.expand_path("../../..", __FILE__)
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paths = Dir.glob("#{onsengame_dir}/*")
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paths << File.join(onsengame_dir, ".gitignore")
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paths.each do |path_from|
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FileUtils.mkdir_p(name)
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path_to = File.join(name, File.basename(path_from))
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FileUtils.cp_r(path_from, path_to)
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end
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FileUtils.cd(name) do
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system("git", "init")
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system("git", "add", ".")
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system("git", "commit -m 'Initial commit'")
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system("rename_project", "onsengame", name)
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end
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end
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end
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end
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require "onsengame/object/base"
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require "gosu"
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require "onsengame/z_order"
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module Onsengame
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module Object
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module Base
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attr_reader :x, :y
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def initialize(window, x, y, options={})
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@window = window
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@x = x
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@y = y
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@color = options[:color] || Gosu::Color::WHITE
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@z_order = options[:z_order] || ZOrder::OBJECT
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@font_name = options[:font_name] || "PressStart2P"
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@font_path = File.join(@window.options[:font_dir],
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"#{@font_name}.ttf")
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@font_size = options[:font_size] || 24
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@font = Gosu::Font.new(@window,
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@font_path,
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@font_size)
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end
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def update
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end
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def draw
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end
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def draw_rectangle(x1, y1, x2, y2, color, z_order)
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@window.draw_quad(x1, y1, color,
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x2, y1, color,
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x2, y2, color,
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x1, y2, color,
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z_order)
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end
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end
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end
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end
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module Onsengame
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module Scene
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module Base
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def initialize(window)
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@window = window
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@font_path = File.join(@window.options[:font_dir],
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"PressStart2P.ttf")
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@objects = []
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@figures = []
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end
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def update
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@objects.each {|object| object.update }
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end
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def draw
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@objects.each {|object| object.draw }
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end
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def button_down(id)
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end
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end
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end
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end
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require "gosu"
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require "onsengame/object"
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require "onsengame/z_order"
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require "onsengame/scene/base"
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module Onsengame
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module Scene
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class Main
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include Base
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def initialize(window)
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super
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end
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def update
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super
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end
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def draw
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super
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end
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def button_down(id)
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case id
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when Gosu::KbQ
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@window.scenes.shift
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end
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end
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end
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end
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end
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require "gosu"
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require "onsengame/z_order"
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require "onsengame/scene/base"
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require "onsengame/scene/main"
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module Onsengame
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module Scene
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class Title
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include Base
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def initialize(window)
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super
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@title = Gosu::Image.from_text(@window,
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@window.caption,
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@font_path,
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64,
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4,
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@window.width,
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:center)
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@guide = Gosu::Image.from_text(@window,
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"press enter",
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@font_path,
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36,
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4,
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@window.width,
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:center)
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@guide_color = Gosu::Color::WHITE
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end
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def update
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super
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if Time.now.sec % 2 == 0
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@guide_color = Gosu::Color::WHITE
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else
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@guide_color = Gosu::Color::GRAY
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end
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end
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def draw
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super
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@title.draw(0, @window.height * 0.2, ZOrder::TEXT)
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@guide.draw(0, @window.height * 0.6, ZOrder::TEXT,
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1, 1, @guide_color)
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end
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def button_down(id)
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case id
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when Gosu::KbReturn
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@window.scenes.unshift(Main.new(@window))
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end
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end
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end
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end
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end
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require "gosu"
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require "gosu/swig_patches"
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require "gosu/patches"
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require "onsengame/scene"
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module Onsengame
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class Window < Gosu::Window
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attr_reader :options, :scenes
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def initialize(options={})
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width = options[:width] || 640
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height = options[:height] || 480
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fullscreen = options[:fullscreen] || false
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super(width, height, fullscreen)
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self.caption = "Onsengame"
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@options = options
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@options[:font_dir] ||= File.expand_path("../../../data/fonts", __FILE__)
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@scenes = []
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@scenes << Scene::Title.new(self)
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end
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def update
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current_scene.update
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end
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def draw
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current_scene.draw
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end
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def button_down(id)
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case id
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when Gosu::KbEscape
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close
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else
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current_scene.button_down(id)
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end
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end
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private
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def current_scene
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@scenes[0]
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end
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end
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end
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data/onsengame.gemspec
ADDED
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'onsengame/version'
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Gem::Specification.new do |spec|
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spec.name = "onsengame"
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spec.version = Onsengame::VERSION
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spec.authors = ["Masafumi Yokoyama"]
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spec.email = ["myokoym@gmail.com"]
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spec.description = %q{A 2D game framework using Gosu with Ruby.}
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spec.summary = spec.description
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spec.homepage = "https://github.com/myokoym/onsengame"
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spec.license = "MIT"
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) {|f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_runtime_dependency("gosu")
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spec.add_runtime_dependency("thor")
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spec.add_runtime_dependency("inplace")
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spec.add_development_dependency("test-unit")
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spec.add_development_dependency("bundler")
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spec.add_development_dependency("rake")
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end
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data/test/run-test.rb
ADDED
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#!/usr/bin/env ruby
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base_dir = File.expand_path("..", File.dirname(__FILE__))
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lib_dir = File.join(base_dir, "lib")
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test_dir = File.join(base_dir, "test")
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$LOAD_PATH.unshift(lib_dir)
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$LOAD_PATH.unshift(test_dir)
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require 'test-unit'
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require 'test/unit/notify'
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exit Test::Unit::AutoRunner.run(true, test_dir)
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data/test/test-scene.rb
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require "onsengame"
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class TestScene < Test::Unit::TestCase
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def setup
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options = {
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width: 1,
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height: 1,
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}
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@window = Onsengame::Window.new(options)
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end
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class TitleTest < self
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def test_new
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assert_not_nil(Onsengame::Scene::Title.new(@window))
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end
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end
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class MainTest < self
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def test_main
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assert_not_nil(Onsengame::Scene::Main.new(@window))
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end
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end
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end
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metadata
ADDED
@@ -0,0 +1,153 @@
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|
1
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--- !ruby/object:Gem::Specification
|
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name: onsengame
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version: !ruby/object:Gem::Version
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version: 0.0.1
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platform: ruby
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authors:
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- Masafumi Yokoyama
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autorequire:
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bindir: bin
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cert_chain: []
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11
|
+
date: 2015-05-06 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: gosu
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: thor
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - ">="
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '0'
|
34
|
+
type: :runtime
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - ">="
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: inplace
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - ">="
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :runtime
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ">="
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: test-unit
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - ">="
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '0'
|
62
|
+
type: :development
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ">="
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '0'
|
69
|
+
- !ruby/object:Gem::Dependency
|
70
|
+
name: bundler
|
71
|
+
requirement: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - ">="
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
type: :development
|
77
|
+
prerelease: false
|
78
|
+
version_requirements: !ruby/object:Gem::Requirement
|
79
|
+
requirements:
|
80
|
+
- - ">="
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '0'
|
83
|
+
- !ruby/object:Gem::Dependency
|
84
|
+
name: rake
|
85
|
+
requirement: !ruby/object:Gem::Requirement
|
86
|
+
requirements:
|
87
|
+
- - ">="
|
88
|
+
- !ruby/object:Gem::Version
|
89
|
+
version: '0'
|
90
|
+
type: :development
|
91
|
+
prerelease: false
|
92
|
+
version_requirements: !ruby/object:Gem::Requirement
|
93
|
+
requirements:
|
94
|
+
- - ">="
|
95
|
+
- !ruby/object:Gem::Version
|
96
|
+
version: '0'
|
97
|
+
description: A 2D game framework using Gosu with Ruby.
|
98
|
+
email:
|
99
|
+
- myokoym@gmail.com
|
100
|
+
executables:
|
101
|
+
- onsengame
|
102
|
+
extensions: []
|
103
|
+
extra_rdoc_files: []
|
104
|
+
files:
|
105
|
+
- ".gitignore"
|
106
|
+
- Gemfile
|
107
|
+
- LICENSE.txt
|
108
|
+
- README.md
|
109
|
+
- Rakefile
|
110
|
+
- bin/onsengame
|
111
|
+
- data/fonts/PressStart2P.ttf
|
112
|
+
- lib/onsengame.rb
|
113
|
+
- lib/onsengame/command.rb
|
114
|
+
- lib/onsengame/object.rb
|
115
|
+
- lib/onsengame/object/base.rb
|
116
|
+
- lib/onsengame/scene.rb
|
117
|
+
- lib/onsengame/scene/base.rb
|
118
|
+
- lib/onsengame/scene/main.rb
|
119
|
+
- lib/onsengame/scene/title.rb
|
120
|
+
- lib/onsengame/version.rb
|
121
|
+
- lib/onsengame/window.rb
|
122
|
+
- lib/onsengame/z_order.rb
|
123
|
+
- onsengame.gemspec
|
124
|
+
- test/run-test.rb
|
125
|
+
- test/test-scene.rb
|
126
|
+
homepage: https://github.com/myokoym/onsengame
|
127
|
+
licenses:
|
128
|
+
- MIT
|
129
|
+
metadata: {}
|
130
|
+
post_install_message:
|
131
|
+
rdoc_options: []
|
132
|
+
require_paths:
|
133
|
+
- lib
|
134
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
135
|
+
requirements:
|
136
|
+
- - ">="
|
137
|
+
- !ruby/object:Gem::Version
|
138
|
+
version: '0'
|
139
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
140
|
+
requirements:
|
141
|
+
- - ">="
|
142
|
+
- !ruby/object:Gem::Version
|
143
|
+
version: '0'
|
144
|
+
requirements: []
|
145
|
+
rubyforge_project:
|
146
|
+
rubygems_version: 2.4.5
|
147
|
+
signing_key:
|
148
|
+
specification_version: 4
|
149
|
+
summary: A 2D game framework using Gosu with Ruby.
|
150
|
+
test_files:
|
151
|
+
- test/run-test.rb
|
152
|
+
- test/test-scene.rb
|
153
|
+
has_rdoc:
|