nixenvironment 0.0.68 → 0.0.69

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
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data/bin/nixenvironment CHANGED
@@ -76,23 +76,22 @@ command :build do |c|
76
76
  c.option '--app_version VERSION', String, 'Specify the version of the app (for mac and unity-winphone builds only)'
77
77
  c.action do |_args, options|
78
78
  options.default :config => 'Debug', :ipa => 'device', :icon_tagger => 'full', :unity_path => 'UNITY'
79
-
80
- need_to_build_ios = true
81
- need_to_process_macos_build = false
79
+ unity_platform = options.unity_platform
80
+ is_unity_platform = unity_platform.present?
81
+ need_to_build_ios = true
82
+ need_to_process_macos_build = false
82
83
  need_to_process_winphone_build = false
83
- is_unity_platform = options.unity_platform.present?
84
84
 
85
85
  if is_unity_platform
86
86
  unity_path = ENV[options.unity_path] || options.unity_path
87
- unity_build(options.config, options.unity_platform, unity_path, options.development_build, options.keystore_path, options.keystore_password, options.key_alias_name, options.key_alias_password)
88
- need_to_build_ios = options.unity_platform == 'ios'
89
- need_to_process_macos_build = options.unity_platform == 'macos'
90
- need_to_process_winphone_build = options.unity_platform == 'winphone'
87
+ unity_build(options.config, unity_platform, unity_path, options.development_build, options.keystore_path, options.keystore_password, options.key_alias_name, options.key_alias_password)
88
+ need_to_build_ios = unity_platform == 'ios'
89
+ need_to_process_macos_build = unity_platform == 'macos'
90
+ need_to_process_winphone_build = unity_platform == 'winphone'
91
91
  end
92
92
 
93
93
  if need_to_process_macos_build
94
- build_path = File.join(UNITY_IOS_PROJECT_PATH, 'build.app')
95
- plist_path = File.join(build_path, 'Contents/Info.plist')
94
+ plist_path = File.join(UNITY_MACOS_BUILD_PATH, 'Contents/Info.plist')
96
95
 
97
96
  info_plist = Plist.from_file(plist_path)
98
97
  info_plist['CFBundleVersion'] = monotonic_revision
@@ -100,16 +99,25 @@ command :build do |c|
100
99
  info_plist['CFBundleName'] = $resigned_bundle_name if $resigned_bundle_name.present?
101
100
  info_plist['CFBundleDisplayName'] = $resigned_bundle_name if $resigned_bundle_name.present?
102
101
  info_plist.save(plist_path, Plist::FORMAT_XML)
102
+
103
+ read_config_settings
104
+
105
+ @config_settings[PRODUCT_SETTINGS_PATH_KEY] = plist_path
106
+ @config_settings[BUILT_PRODUCTS_DIR_KEY] = UNITY_MACOS_PROJECT_PATH
107
+ @config_settings[EXECUTABLE_NAME_KEY] = UNITY_MACOS_BUILD_NAME
108
+ @config_settings[CONFIGURATION_KEY] = options.development_build ? 'Debug' : 'Release'
109
+ @config_settings[SDK_NAME_KEY] = 'macosx'
110
+
111
+ save_build_env_vars
112
+
113
+ Archiver.make_macos_zip
103
114
  elsif need_to_process_winphone_build
104
- build_path = File.join(Dir.pwd, 'Builds/WinPhone')
105
- manifest_path = Dir.glob("#{build_path}/**/*.appxmanifest").first
115
+ manifest_path = Dir.glob("#{UNITY_WINPHONE_PROJECT_PATH}/**/*.appxmanifest").first
106
116
 
107
117
  File.open(manifest_path,'w') do |f|
108
118
  manifest = Nokogiri::XML(File.open(f))
109
119
  manifest.at('Package/Identity')['Version'] = "#{options.app_version}.#{monotonic_revision}"
110
120
  end
111
-
112
- # TODO: update app_version
113
121
  elsif need_to_build_ios
114
122
  Dir.chdir(UNITY_IOS_PROJECT_PATH) if is_unity_platform
115
123
  read_config_settings
@@ -148,15 +156,35 @@ end
148
156
  command :deploy do |c|
149
157
  c.syntax = 'nixenvironment deploy'
150
158
  c.description = 'Deploy built artifacts to given server'
151
- c.option '--unity_platform TARGET PLATFORM', String, 'Select target platform for unity deploy (ios or android)'
159
+ c.option '--unity_platform TARGET PLATFORM', String, 'Select target platform for unity deploy (ios | macos | android | winphone)'
152
160
  c.option '--deliver_deploy', 'Not only verify but also submit the build on iTunes Connect. (resigned_appstore builds only)'
153
161
  c.action do |_args, options|
154
- need_to_deploy_ios = true
155
- is_unity_platform = options.unity_platform.present?
156
- need_to_deploy_ios = unity_deploy(options.unity_platform) if is_unity_platform
162
+ unity_platform = options.unity_platform
163
+ need_to_deploy_ios = false
164
+ need_to_deploy_macos_build = false
165
+ need_to_deploy_winphone_build = false
166
+
167
+ if unity_platform.present?
168
+ case unity_platform
169
+ when 'ios'
170
+ Dir.chdir(UNITY_IOS_PROJECT_PATH)
171
+ need_to_deploy_ios = true
172
+ when 'macos'
173
+ #Dir.chdir(UNITY_MACOS_PROJECT_PATH)
174
+ need_to_deploy_macos_build = true
175
+ when 'android'
176
+ system(DEPLOY_APK_SCRIPT_PATH) ? success('Unity android deploy complete!') : error('Unity android deploy error!')
177
+ when 'winphone'
178
+ #Dir.chdir(UNITY_WINPHONE_PROJECT_PATH)
179
+ need_to_deploy_winphone_build = true
180
+ else
181
+ error("Error: Unknown unity target platform '#{unity_platform}'!")
182
+ end
183
+ else
184
+ need_to_deploy_ios = true
185
+ end
157
186
 
158
- if need_to_deploy_ios
159
- Dir.chdir(UNITY_IOS_PROJECT_PATH) if is_unity_platform
187
+ if need_to_deploy_ios || need_to_deploy_macos_build
160
188
  read_config_settings
161
189
  deploy(options.deliver_deploy)
162
190
  end
@@ -241,7 +269,7 @@ def init
241
269
  end
242
270
 
243
271
  puts
244
- dest_url = ask('Destination repository url: ')
272
+ dest_url = ask('Destination repository url: ')
245
273
 
246
274
  Git.ls_remote(dest_url)
247
275
  raise "Repository not found: '#{dest_url}'" unless Git.last_cmd_success?
@@ -249,14 +277,15 @@ def init
249
277
  local_directory_to_clone = ask('Directory to clone into: ')
250
278
  raise 'Cloning into an existing directory is not allowed!' if Dir.exist?(local_directory_to_clone)
251
279
 
252
- repo_name = File.basename(dest_url, GIT_EXT)
253
- template_project_name = File.basename(template_project_url, GIT_EXT)
280
+ repo_name = File.basename(dest_url, GIT_EXT)
281
+ template_project_name = File.basename(template_project_url, GIT_EXT)
254
282
 
255
283
  begin
256
- FileUtils.rm_rf(ADJUSTER_WORKING_COPY_PATH)
284
+ adjuster_working_copy_path = File.join(Dir.tmpdir, ADJUSTER_WORKING_COPY_NAME)
285
+ FileUtils.rm_rf(adjuster_working_copy_path)
257
286
 
258
- Dir.mkdir(ADJUSTER_WORKING_COPY_PATH)
259
- Dir.chdir(ADJUSTER_WORKING_COPY_PATH) do
287
+ Dir.mkdir(adjuster_working_copy_path)
288
+ Dir.chdir(adjuster_working_copy_path) do
260
289
  puts
261
290
  puts 'Cloning template project ...'
262
291
  Git.clone(template_project_url, nil, :r => true)
@@ -506,8 +535,7 @@ def unity_build(configuration, unity_platform, unity_path, development_build, ke
506
535
  error('iOS build unity error!') unless unity_success
507
536
  success('IOS project was generated.')
508
537
  when 'macos'
509
- build_path = File.join(UNITY_IOS_PROJECT_PATH, 'build.app')
510
- build_path_arg = "buildPath=#{build_path}"
538
+ build_path_arg = "buildPath=#{UNITY_MACOS_BUILD_PATH}"
511
539
  development_build_arg = development_build ? ';developmentBuild=' : ''
512
540
 
513
541
  unity_success = system("#{unity_path} -projectPath '#{Dir.pwd}' -batchmode -logFile -quit -executeMethod NIXBuilder.MakeMacOSBuild -customArgs:'#{build_path_arg}#{development_build_arg}'")
@@ -523,8 +551,7 @@ def unity_build(configuration, unity_platform, unity_path, development_build, ke
523
551
  #{development_build_arg} #{keystore_path_arg} #{keystore_password_arg} #{key_alias_name_arg} #{key_alias_password_arg}")
524
552
  error('Android build unity error!') unless build_success
525
553
  when 'winphone'
526
- build_path = File.join(Dir.pwd, 'Builds/WinPhone')
527
- build_path_arg = "buildPath=#{build_path}"
554
+ build_path_arg = "buildPath=#{UNITY_WINPHONE_PROJECT_PATH}"
528
555
  development_build_arg = development_build ? ';developmentBuild=' : ''
529
556
 
530
557
  puts 'Generating WinPhone project from UNITY project ...'
@@ -652,11 +679,12 @@ def deploy(deliver_deploy)
652
679
  FileUtils.mkdir(configuration_full_path)
653
680
  FileUtils.cp(ipa_product, File.join(configuration_full_path, executable_name) + ZIP_EXT)
654
681
 
655
- if File.exist?(app_dsym)
656
- Dir.chdir(built_products_dir)
657
- destination = File.join(configuration_full_path, "#{executable_name + APP_EXT + DSYM_EXT + ZIP_EXT}")
658
- system("zip -r \"#{destination}\" \"#{executable_name + APP_EXT + DSYM_EXT}\"")
659
- end
682
+ # TODO: mds currently doesn't support dsym for mac projects. Will be implemented later.
683
+ # if File.exist?(app_dsym)
684
+ # Dir.chdir(built_products_dir)
685
+ # destination = File.join(configuration_full_path, "#{executable_name + APP_EXT + DSYM_EXT + ZIP_EXT}")
686
+ # system("zip -r '#{destination}' '#{executable_name + APP_EXT + DSYM_EXT}'")
687
+ # end
660
688
 
661
689
  deploy_path = @config_settings[DEPLOY_PATH_KEY].blank? ? MACOS_PROJECTS_DEPLOY_PATH : @config_settings[DEPLOY_PATH_KEY]
662
690
  deploy_success = system("#{DEPLOY_SCRIPT_PATH} #{deploy_host} #{deploy_path} #{deploy_username} #{deploy_password} #{local_path_to_app}")
@@ -668,18 +696,6 @@ def deploy(deliver_deploy)
668
696
  deploy_success ? success('Deploy complete!') : error('Deploy error!')
669
697
  end
670
698
 
671
- def unity_deploy(unity_platform)
672
- need_to_deploy_ios = false
673
-
674
- case unity_platform
675
- when 'ios' then need_to_deploy_ios = true
676
- when 'android' then system(DEPLOY_APK_SCRIPT_PATH) ? success('Unity android deploy complete!') : error('Unity android deploy error!')
677
- else error("Error: Unknown unity target platform '#{unity_platform}'!")
678
- end
679
-
680
- need_to_deploy_ios
681
- end
682
-
683
699
  def clean
684
700
  FileUtils.rm_f(Dir.glob('*.pyc'))
685
701
  FileUtils.rm_f('last_revision.sh')
data/legacy/DeployIPA.sh CHANGED
@@ -56,9 +56,9 @@ if [[ -f "${IPA_PRODUCT_RESIGNED_APPSTORE}" ]]; then
56
56
  echo "DEPLOY_ITUNESCONNECT_USER isn't specified, skipping deliver..."
57
57
  else
58
58
  if [ "${DELIVER_DEPLOY}" == 1 ]; then
59
- + pilot upload -i "${IPA_PRODUCT_RESIGNED_APPSTORE}" -u "${DEPLOY_ITUNESCONNECT_USER}"
59
+ pilot upload -i "${IPA_PRODUCT_RESIGNED_APPSTORE}" -u "${DEPLOY_ITUNESCONNECT_USER}"
60
60
  else
61
- + pilot upload -i "${IPA_PRODUCT_RESIGNED_APPSTORE}" -u "${DEPLOY_ITUNESCONNECT_USER}" --skip_submission
61
+ pilot upload -i "${IPA_PRODUCT_RESIGNED_APPSTORE}" -u "${DEPLOY_ITUNESCONNECT_USER}" --skip_submission
62
62
  fi
63
63
  fi
64
64
 
@@ -116,8 +116,7 @@ fi
116
116
 
117
117
  echo "EMBEDDED_PROFILE_NAME = ${EMBEDDED_PROFILE_NAME}"
118
118
 
119
- CURRENT_APP_VERSION="`/usr/libexec/PlistBuddy -c 'Print CFBundleShortVersionString' \
120
- "${APP_INFOPLIST_FILE}"`"
119
+ CURRENT_APP_VERSION="`/usr/libexec/PlistBuddy -c 'Print CFBundleShortVersionString' "${APP_INFOPLIST_FILE}"`"
121
120
  CURRENT_BUILD_VERSION=${MONOTONIC_REVISION}
122
121
 
123
122
  echo "CURRENT_APP_VERSION = ${CURRENT_APP_VERSION}"
@@ -89,10 +89,13 @@ public static class NIXBuilder
89
89
  {
90
90
  string projectPath = CommandLineReader.GetCustomArgument(BuildPathArgument);
91
91
  CreateFolder(projectPath);
92
-
92
+ #if UNITY_4_6
93
+ BuildTarget buildTarget = BuildTarget.MetroPlayer;
94
+ EditorUserBuildSettings.metroSDK = MetroSDK.PhoneSDK81;
95
+ #else
93
96
  BuildTarget buildTarget = BuildTarget.WSAPlayer;
94
-
95
97
  EditorUserBuildSettings.wsaSDK = WSASDK.PhoneSDK81;
98
+ #endif
96
99
  EditorUserBuildSettings.SwitchActiveBuildTarget(buildTarget);
97
100
 
98
101
  BuildPipeline.BuildPlayer(GetScenePaths(), projectPath, buildTarget, GetBuildOptions());
@@ -291,7 +291,7 @@ NAME_FOR_DEPLOYMENT='#{configuration}'
291
291
  end
292
292
 
293
293
  is_widget_provision_replaced = nil
294
- is_widget_bundle_idchanged = nil
294
+ is_widget_bundle_id_changed = nil
295
295
 
296
296
  dest_widget_product_path = nil
297
297
 
@@ -299,7 +299,7 @@ NAME_FOR_DEPLOYMENT='#{configuration}'
299
299
  if widget_relative_product_path.present?
300
300
  dest_widget_product_path = File.join(dest_app_product_path, widget_relative_product_path)
301
301
  is_widget_provision_replaced = replace_provision(dest_widget_product_path, widget_profile_path)
302
- is_widget_bundle_idchanged = rename_bundle_id(dest_widget_product_path, new_widget_bundle_id)
302
+ is_widget_bundle_id_changed = rename_bundle_id(dest_widget_product_path, new_widget_bundle_id)
303
303
  end
304
304
 
305
305
  # TODO: codesign watchkit app!
@@ -312,7 +312,7 @@ NAME_FOR_DEPLOYMENT='#{configuration}'
312
312
 
313
313
  # codesign widget
314
314
  if widget_relative_product_path.present?
315
- codesign(widget_identity_name, new_widget_entitlements_path, is_widget_provision_replaced, is_widget_bundle_idchanged,
315
+ codesign(widget_identity_name, new_widget_entitlements_path, is_widget_provision_replaced, is_widget_bundle_id_changed,
316
316
  dest_widget_product_path, widget_profile_path, new_widget_bundle_id)
317
317
  end
318
318
 
@@ -397,39 +397,41 @@ NAME_FOR_DEPLOYMENT='#{configuration}'
397
397
  end
398
398
 
399
399
  def rename_bundle_id_and_name(app_product_path, new_bundle_id, new_bundle_name)
400
- rename_bundle_id(app_product_path, new_bundle_id) && rename_bundle_name(app_product_path, new_bundle_name)
400
+ is_bundle_id_changed = rename_bundle_id(app_product_path, new_bundle_id)
401
+ is_bundle_name_changed = rename_bundle_name(app_product_path, new_bundle_name)
402
+ is_bundle_id_changed || is_bundle_name_changed
401
403
  end
402
404
 
403
405
  def rename_bundle_id(app_product_path, new_bundle_id)
404
- original_bundle_id = get_bundle_id(app_product_path)
405
- is_bundle_id_the_same = false
406
+ original_bundle_id = get_bundle_id(app_product_path)
407
+ is_bundle_id_changed = false
406
408
 
407
409
  if new_bundle_id == original_bundle_id
408
410
  puts_header "--> Bundle id '#{new_bundle_id}' will not be modified"
409
- is_bundle_id_the_same = true
410
411
  else
411
412
  puts_header "--> Rename bundle id from '#{original_bundle_id}' into '#{new_bundle_id} in '#{app_product_path}' Info.plist ..."
412
413
  set_plist_values_in_app_path(app_product_path, 'CFBundleIdentifier' => new_bundle_id)
414
+ is_bundle_id_changed = true
413
415
  end
414
416
 
415
- is_bundle_id_the_same
417
+ is_bundle_id_changed
416
418
  end
417
419
 
418
420
  def rename_bundle_name(app_product_path, new_bundle_name)
419
421
  original_bundle_name = get_bundle_name(app_product_path)
420
422
  original_bundle_display_name = get_bundle_display_name(app_product_path)
421
423
 
422
- is_bundle_name_the_same = false
424
+ is_bundle_name_changed = false
423
425
 
424
426
  if new_bundle_name == original_bundle_name && new_bundle_name == original_bundle_display_name
425
427
  puts_header "--> Bundle name '#{new_bundle_name}' will not be modified"
426
- is_bundle_name_the_same = true
427
428
  else
428
429
  puts_header "--> Rename bundle name/bundle display name from '#{original_bundle_name}'/'#{original_bundle_display_name}' into '#{new_bundle_name}' in '#{app_product_path}' Info.plist ..."
429
430
  set_plist_values_in_app_path(app_product_path, { 'CFBundleName' => new_bundle_name, 'CFBundleDisplayName' => new_bundle_name } )
431
+ is_bundle_name_changed = true
430
432
  end
431
433
 
432
- is_bundle_name_the_same
434
+ is_bundle_name_changed
433
435
  end
434
436
 
435
437
  def get_bundle_id(app_product_path)
@@ -60,18 +60,25 @@ module Nixenvironment
60
60
  IOS_PLUGINS_FOLDER_NAME = 'PlugIns'
61
61
 
62
62
  # unity
63
- UNITY_BUILDS_IOS_PATH = 'Builds/iOS'
64
- UNITY_BUILDS_IOS_PROJECT = 'Unity-iPhone.xcodeproj'
65
- UNITY_BUILDS_IOS_SCHEME = 'Unity-iPhone'
66
- UNITY_BUILDS_ICONS_PATH = 'Unity-iPhone/Images.xcassets'
67
- UNITY_BUILD_SCRIPTS_PATH = 'UnityBuildAutomationScripts'
68
- UNITY_ASSETS_EDITOR_PATH = 'Assets/Editor'
69
- UNITY_BUILD_SCRIPTS_DIR = File.join(BUILD_SCRIPTS_PATH, UNITY_BUILD_SCRIPTS_PATH)
70
- UNITY_EDITOR_DIR = File.join(Dir.pwd, UNITY_ASSETS_EDITOR_PATH)
71
- UNITY_IOS_PROJECT_PATH = File.join(Dir.pwd, UNITY_BUILDS_IOS_PATH)
63
+ UNITY_BUILDS_IOS_PATH = 'Builds/iOS'
64
+ UNITY_BUILDS_MACOS_PATH = 'Builds/MacOS'
65
+ UNITY_BUILDS_WINPHONE_PATH = 'Builds/WinPhone'
66
+ UNITY_BUILDS_IOS_PROJECT = 'Unity-iPhone.xcodeproj'
67
+ UNITY_BUILDS_IOS_SCHEME = 'Unity-iPhone'
68
+ UNITY_BUILDS_ICONS_PATH = 'Unity-iPhone/Images.xcassets'
69
+ UNITY_BUILD_SCRIPTS_PATH = 'UnityBuildAutomationScripts'
70
+ UNITY_ASSETS_EDITOR_PATH = 'Assets/Editor'
71
+ UNITY_BUILD_SCRIPTS_DIR = File.join(BUILD_SCRIPTS_PATH, UNITY_BUILD_SCRIPTS_PATH)
72
+ UNITY_EDITOR_DIR = File.join(Dir.pwd, UNITY_ASSETS_EDITOR_PATH)
73
+ UNITY_IOS_PROJECT_PATH = File.join(Dir.pwd, UNITY_BUILDS_IOS_PATH)
74
+ UNITY_MACOS_PROJECT_PATH = File.join(Dir.pwd, UNITY_BUILDS_MACOS_PATH)
75
+ UNITY_WINPHONE_PROJECT_PATH = File.join(Dir.pwd, UNITY_BUILDS_WINPHONE_PATH)
76
+
77
+ UNITY_MACOS_BUILD_NAME = 'Build'
78
+ UNITY_MACOS_BUILD_PATH = File.join(UNITY_MACOS_PROJECT_PATH, "#{UNITY_MACOS_BUILD_NAME}#{APP_EXT}")
72
79
 
73
80
  # project adjuster
74
- ADJUSTER_WORKING_COPY_PATH = '/tmp/NIXProjectAdjuster'
81
+ ADJUSTER_WORKING_COPY_NAME = 'NIXProjectAdjuster'
75
82
  ADJUSTER_TEMP_PROJECT_NAME = 'newProj'
76
83
 
77
84
  # tests
@@ -1,3 +1,3 @@
1
1
  module Nixenvironment
2
- VERSION = '0.0.68'
2
+ VERSION = '0.0.69'
3
3
  end
@@ -26,6 +26,7 @@ Gem::Specification.new do |spec|
26
26
  spec.add_dependency 'colorize'
27
27
  spec.add_dependency 'CFPropertyList', '= 2.2.8'
28
28
  spec.add_dependency 'pilot', '~> 1.0.0'
29
+ spec.add_dependency 'nokogiri', '= 1.6.7.rc2'
29
30
 
30
31
  # Development only
31
32
  spec.add_development_dependency 'bundler'
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: nixenvironment
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.0.68
4
+ version: 0.0.69
5
5
  platform: ruby
6
6
  authors:
7
7
  - Karen
@@ -9,7 +9,7 @@ authors:
9
9
  autorequire:
10
10
  bindir: bin
11
11
  cert_chain: []
12
- date: 2015-11-04 00:00:00.000000000 Z
12
+ date: 2015-11-10 00:00:00.000000000 Z
13
13
  dependencies:
14
14
  - !ruby/object:Gem::Dependency
15
15
  name: cocoapods
@@ -109,6 +109,20 @@ dependencies:
109
109
  - - ~>
110
110
  - !ruby/object:Gem::Version
111
111
  version: 1.0.0
112
+ - !ruby/object:Gem::Dependency
113
+ name: nokogiri
114
+ requirement: !ruby/object:Gem::Requirement
115
+ requirements:
116
+ - - '='
117
+ - !ruby/object:Gem::Version
118
+ version: 1.6.7.rc2
119
+ type: :runtime
120
+ prerelease: false
121
+ version_requirements: !ruby/object:Gem::Requirement
122
+ requirements:
123
+ - - '='
124
+ - !ruby/object:Gem::Version
125
+ version: 1.6.7.rc2
112
126
  - !ruby/object:Gem::Dependency
113
127
  name: bundler
114
128
  requirement: !ruby/object:Gem::Requirement