natural_20 0.1.1 → 0.2.0
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- checksums.yaml +4 -4
- data/.gitignore +1 -0
- data/CHANGELOG.md +13 -0
- data/README.md +1 -0
- data/bin/nat20 +2 -1
- data/bin/nat20.cmd +0 -0
- data/char_classes/wizard.yml +89 -0
- data/characters/high_elf_mage.yml +27 -0
- data/fixtures/battle_sim_objects.yml +2 -2
- data/fixtures/high_elf_mage.yml +28 -0
- data/fixtures/large_map.yml +63 -0
- data/game.yml +2 -2
- data/items/equipment.yml +30 -0
- data/items/objects.yml +33 -29
- data/items/spells.yml +58 -0
- data/items/weapons.yml +78 -18
- data/lib/CHANGELOG.md +0 -0
- data/lib/natural_20.rb +9 -0
- data/lib/natural_20/actions/action.rb +2 -2
- data/lib/natural_20/actions/attack_action.rb +76 -67
- data/lib/natural_20/actions/concerns/action_damage.rb +3 -1
- data/lib/natural_20/actions/dash_action.rb +7 -10
- data/lib/natural_20/actions/disengage_action.rb +11 -12
- data/lib/natural_20/actions/dodge_action.rb +7 -8
- data/lib/natural_20/actions/escape_grapple_action.rb +16 -18
- data/lib/natural_20/actions/first_aid_action.rb +14 -16
- data/lib/natural_20/actions/grapple_action.rb +24 -28
- data/lib/natural_20/actions/ground_interact_action.rb +1 -3
- data/lib/natural_20/actions/help_action.rb +13 -16
- data/lib/natural_20/actions/hide_action.rb +7 -9
- data/lib/natural_20/actions/interact_action.rb +12 -14
- data/lib/natural_20/actions/look_action.rb +14 -15
- data/lib/natural_20/actions/move_action.rb +9 -9
- data/lib/natural_20/actions/multiattack_action.rb +8 -9
- data/lib/natural_20/actions/prone_action.rb +4 -6
- data/lib/natural_20/actions/short_rest_action.rb +7 -8
- data/lib/natural_20/actions/shove_action.rb +20 -24
- data/lib/natural_20/actions/spell_action.rb +89 -0
- data/lib/natural_20/actions/stand_action.rb +5 -7
- data/lib/natural_20/actions/use_item_action.rb +7 -9
- data/lib/natural_20/ai_controller/standard.rb +1 -1
- data/lib/natural_20/battle.rb +8 -3
- data/lib/natural_20/cli/action_ui.rb +180 -0
- data/lib/natural_20/cli/builder/fighter_builder.rb +1 -1
- data/lib/natural_20/cli/builder/rogue_builder.rb +10 -10
- data/lib/natural_20/cli/builder/wizard_builder.rb +77 -0
- data/lib/natural_20/cli/character_builder.rb +9 -4
- data/lib/natural_20/cli/commandline_ui.rb +55 -162
- data/lib/natural_20/cli/inventory_ui.rb +4 -0
- data/lib/natural_20/cli/map_renderer.rb +7 -1
- data/lib/natural_20/concerns/attack_helper.rb +53 -0
- data/lib/natural_20/concerns/entity.rb +170 -11
- data/lib/natural_20/concerns/fighter_actions/second_wind_action.rb +7 -9
- data/lib/natural_20/concerns/fighter_class.rb +2 -2
- data/lib/natural_20/concerns/spell_attack_helper.rb +33 -0
- data/lib/natural_20/concerns/wizard_class.rb +86 -0
- data/lib/natural_20/die_roll.rb +2 -2
- data/lib/natural_20/event_manager.rb +50 -44
- data/lib/natural_20/item_library/base_item.rb +1 -1
- data/lib/natural_20/npc.rb +4 -0
- data/lib/natural_20/player_character.rb +75 -12
- data/lib/natural_20/session.rb +14 -1
- data/lib/natural_20/spell_library/firebolt.rb +72 -0
- data/lib/natural_20/spell_library/mage_armor.rb +67 -0
- data/lib/natural_20/spell_library/mage_hand.rb +2 -0
- data/lib/natural_20/spell_library/magic_missile.rb +67 -0
- data/lib/natural_20/spell_library/shield.rb +69 -0
- data/lib/natural_20/spell_library/spell.rb +31 -0
- data/lib/natural_20/utils/weapons.rb +8 -6
- data/lib/natural_20/version.rb +1 -1
- data/locales/en.yml +44 -8
- data/maps/game_map.yml +12 -2
- metadata +22 -3
@@ -22,23 +22,21 @@ class DisengageAction < Natural20::Action
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@result = [{
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source: @source,
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type: :disengage,
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as_bonus_action: as_bonus_action,
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battle: opts[:battle]
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}]
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self
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end
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def apply!(battle)
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if as_bonus_action
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battle.entity_state_for(item[:source])[:bonus_action] -= 1
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def self.apply!(battle, item)
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case item[:type]
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when :disengage
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Natural20::EventManager.received_event({ source: item[:source], event: :disengage })
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item[:source].disengage!(battle)
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if item[:as_bonus_action]
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battle.consume(item[:source], :bonus_action)
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else
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battle.
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battle.consume(item[:source], :action)
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end
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end
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end
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# @param entity [Natural20::Entity]
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# @param battle [Natural20::Battle]
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def self.can?(entity, battle)
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battle && battle.combat? && entity.any_class_feature?(%w[cunning_action
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battle && battle.combat? && entity.any_class_feature?(%w[cunning_action
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nimble_escape]) && entity.total_bonus_actions(battle) > 0
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end
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end
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@result = [{
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source: @source,
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type: :dodge,
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as_bonus: as_bonus_action,
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battle: opts[:battle]
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}]
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self
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end
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def apply!(battle)
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item[:source].dodging!(battle)
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end
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def self.apply!(battle, item)
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case (item[:type])
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when :dodge
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Natural20::EventManager.received_event({ source: item[:source], event: :dodge })
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item[:source].dodging!(battle)
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if as_bonus_action
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if item[:as_bonus_action]
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battle.entity_state_for(item[:source])[:bonus_action] -= 1
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else
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battle.entity_state_for(item[:source])[:action] -= 1
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end
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end
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def apply!(battle)
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target_roll: item[:target_roll])
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end
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battle.entity_state_for(item[:source])[:action] -= 1
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def self.apply!(battle, item)
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case (item[:type])
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when :grapple_escape
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if item[:success]
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item[:source].escape_grapple_from!(item[:target])
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Natural20::EventManager.received_event(event: :escape_grapple_success,
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target: item[:target], source: item[:source],
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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else
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Natural20::EventManager.received_event(event: :escape_grapple_failure,
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target: item[:target], source: item[:source],
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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end
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battle.consume(item[:source], :action)
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end
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end
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end
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end
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end
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def apply!(battle)
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roll: item[:roll])
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end
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battle.entity_state_for(item[:source])[:action] -= 1
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def self.apply!(battle, item)
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case item[:type]
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when :first_aid
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if item[:success]
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item[:target].stable!
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Natural20::EventManager.received_event(event: :first_aid,
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target: item[:target], source: item[:source],
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roll: item[:roll])
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else
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Natural20::EventManager.received_event(event: :first_aid_failure,
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target: item[:target], source: item[:source],
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roll: item[:roll])
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end
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battle.consume(item[:source], :action)
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end
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end
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end
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end
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end
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target_roll: item[:target_roll])
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end
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battle.entity_state_for(item[:source])[:action] -= 1
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def self.apply!(battle, item)
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case (item[:type])
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when :grapple
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if item[:success]
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item[:target].grappled_by!(item[:source])
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Natural20::EventManager.received_event(event: :grapple_success,
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target: item[:target], source: item[:source],
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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else
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Natural20::EventManager.received_event(event: :grapple_failure,
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target: item[:target], source: item[:source],
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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end
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battle.consume(item[:source], :action)
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end
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end
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end
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}]
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end
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def apply!(_battle)
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target_roll: item[:target_roll])
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def self.apply!(_battle, item)
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case item[:type]
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when :drop_grapple
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item[:target].escape_grapple_from!(item[:source])
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Natural20::EventManager.received_event(event: :drop_grapple,
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target: item[:target], source: item[:source],
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source_roll: item[:source_roll],
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target_roll: item[:target_roll])
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end
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end
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end
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end
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self
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end
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def apply!(battle)
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@result.each do |item|
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def self.apply!(battle, item)
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entity = item[:source]
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case (item[:type])
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when :pickup
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battle&.consume!(entity, :free_object_interaction, 1) || battle&.consume!(entity, :action, 1)
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end
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end
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end
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end
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end
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type: :select_target,
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target_types: %i[allies enemies],
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range: 5,
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num: 1
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}
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num: 1
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}
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],
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next: lambda { |target|
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self.target = target
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OpenStruct.new({
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}
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param: nil,
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next: -> { self }
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})
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}
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})
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end
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source: @source,
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target: @target,
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type: :help,
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battle: opts[:battle]
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battle: opts[:battle]
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}]
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self
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end
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def apply!(battle)
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end
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battle.entity_state_for(item[:source])[:action] -= 1
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def self.apply!(battle, item)
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case item[:type]
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when :help
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Natural20::EventManager.received_event({ source: item[:source], target: item[:target], event: :help })
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item[:source].help!(item[:battle], item[:target])
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battle.consume!(item[:source], :action)
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end
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end
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end
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end
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# @param battle [Natural20::Battle]
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def apply!(battle)
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item[:source].hiding!(battle, item[:roll].result)
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end
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def self.apply!(battle, item)
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case (item[:type])
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when :hide
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Natural20::EventManager.received_event({ source: item[:source], roll: item[:roll], event: :hide })
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item[:source].hiding!(battle, item[:roll].result)
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if item[:bonus_action]
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battle.consume(item[:source], :bonus_action)
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else
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@@ -49,6 +46,7 @@ end
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class HideBonusAction < HideAction
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def self.can?(entity, battle)
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battle && entity.any_class_feature?(%w[cunning_action
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battle && entity.any_class_feature?(%w[cunning_action
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nimble_escape]) && entity.total_bonus_actions(battle).positive?
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end
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end
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@@ -71,21 +71,19 @@ class InteractAction < Natural20::Action
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self
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end
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def apply!(battle)
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battle&.consume!(entity, :free_object_interaction, 1) || battle&.consume!(entity, :action, 1)
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end
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Natural20::EventManager.received_event(event: :interact, source: entity, target: item[:target],
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object_action: item[:object_action])
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def self.apply!(battle, item)
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entity = item[:source]
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case (item[:type])
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when :interact
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item[:target].use!(entity, item)
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if item[:cost] == :action
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battle&.consume!(entity, :action, 1)
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else
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battle&.consume!(entity, :free_object_interaction, 1) || battle&.consume!(entity, :action, 1)
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end
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Natural20::EventManager.received_event(event: :interact, source: entity, target: item[:target],
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object_action: item[:object_action])
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end
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90
88
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end
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91
89
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end
|
@@ -3,7 +3,7 @@ class LookAction < Natural20::Action
|
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3
3
|
|
4
4
|
# @param entity [Natural20::Entity]
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5
5
|
# @param battle [Natural20::Battle]
|
6
|
-
def self.can?(entity, battle)
|
6
|
+
def self.can?(entity, battle, options = {})
|
7
7
|
battle.nil? || !battle.ongoing? || battle.entity_state_for(entity)[:active_perception].zero?
|
8
8
|
end
|
9
9
|
|
@@ -40,24 +40,23 @@ class LookAction < Natural20::Action
|
|
40
40
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type: :look,
|
41
41
|
die_roll: perception_check,
|
42
42
|
die_roll_disadvantage: perception_check_disadvantage,
|
43
|
-
battle: opts[:battle]
|
43
|
+
battle: opts[:battle],
|
44
|
+
ui_callback: ui_callback
|
44
45
|
}]
|
45
46
|
self
|
46
47
|
end
|
47
48
|
|
48
|
-
def apply!(battle)
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
ui_callback&.target_ui(item[:source], perception: item[:die_roll].result, look_mode: true)
|
60
|
-
end
|
49
|
+
def self.apply!(battle, item)
|
50
|
+
case (item[:type])
|
51
|
+
when :look
|
52
|
+
battle.entity_state_for(item[:source])[:active_perception] = item[:die_roll].result
|
53
|
+
battle.entity_state_for(item[:source])[:active_perception_disadvantage] = item[:die_roll_disadvantage].result
|
54
|
+
Natural20::EventManager.received_event({
|
55
|
+
source: item[:source],
|
56
|
+
perception_roll: item[:die_roll],
|
57
|
+
event: :perception
|
58
|
+
})
|
59
|
+
item[:ui_callback]&.target_ui(item[:source], perception: item[:die_roll].result, look_mode: true)
|
61
60
|
end
|
62
61
|
end
|
63
62
|
end
|
@@ -1,7 +1,7 @@
|
|
1
1
|
# typed: true
|
2
2
|
class MoveAction < Natural20::Action
|
3
3
|
include Natural20::MovementHelper
|
4
|
-
|
4
|
+
extend Natural20::ActionDamage
|
5
5
|
|
6
6
|
attr_accessor :move_path, :jump_index, :as_dash, :as_bonus_action
|
7
7
|
|
@@ -101,6 +101,8 @@ class MoveAction < Natural20::Action
|
|
101
101
|
battle: battle,
|
102
102
|
type: :move,
|
103
103
|
path: grappled_entity_movement,
|
104
|
+
as_dash: as_dash,
|
105
|
+
as_bonus_action: as_bonus_action,
|
104
106
|
move_cost: 0,
|
105
107
|
position: grappled_entity_movement.last
|
106
108
|
}
|
@@ -113,6 +115,8 @@ class MoveAction < Natural20::Action
|
|
113
115
|
source: @source,
|
114
116
|
map: map,
|
115
117
|
battle: battle,
|
118
|
+
as_dash: as_dash,
|
119
|
+
as_bonus_action: as_bonus_action,
|
116
120
|
type: :move,
|
117
121
|
path: movement.movement,
|
118
122
|
move_cost: movement_budget - movement.budget,
|
@@ -140,15 +144,12 @@ class MoveAction < Natural20::Action
|
|
140
144
|
move_list
|
141
145
|
end
|
142
146
|
|
143
|
-
def apply!(battle)
|
144
|
-
@result.each do |item|
|
147
|
+
def self.apply!(battle, item)
|
145
148
|
case (item[:type])
|
146
149
|
when :state
|
147
150
|
item[:params].each do |k, v|
|
148
151
|
item[:source].send(:"#{k}=", v)
|
149
152
|
end
|
150
|
-
when :damage
|
151
|
-
damage_event(item, battle)
|
152
153
|
when :acrobatics, :athletics
|
153
154
|
if item[:success]
|
154
155
|
Natural20::EventManager.received_event(source: item[:source], event: item[:type], success: true,
|
@@ -167,9 +168,9 @@ class MoveAction < Natural20::Action
|
|
167
168
|
|
168
169
|
when :move
|
169
170
|
item[:map].move_to!(item[:source], *item[:position], battle)
|
170
|
-
if as_dash && as_bonus_action
|
171
|
+
if item[:as_dash] && item[:as_bonus_action]
|
171
172
|
battle.entity_state_for(item[:source])[:bonus_action] -= 1
|
172
|
-
elsif as_dash
|
173
|
+
elsif item[:as_dash]
|
173
174
|
battle.entity_state_for(item[:source])[:action] -= 1
|
174
175
|
elsif battle
|
175
176
|
battle.entity_state_for(item[:source])[:movement] -= item[:move_cost] * battle.map.feet_per_grid
|
@@ -177,9 +178,8 @@ class MoveAction < Natural20::Action
|
|
177
178
|
|
178
179
|
Natural20::EventManager.received_event({ event: :move, source: item[:source], position: item[:position], path: item[:path],
|
179
180
|
feet_per_grid: battle.map&.feet_per_grid,
|
180
|
-
as_dash: as_dash, as_bonus: as_bonus_action })
|
181
|
+
as_dash: item[:as_dash], as_bonus: item[:as_bonus_action] })
|
181
182
|
end
|
182
|
-
end
|
183
183
|
end
|
184
184
|
|
185
185
|
private
|