natural_20 0.1.1 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
 - data/.gitignore +1 -0
 - data/CHANGELOG.md +13 -0
 - data/README.md +1 -0
 - data/bin/nat20 +2 -1
 - data/bin/nat20.cmd +0 -0
 - data/char_classes/wizard.yml +89 -0
 - data/characters/high_elf_mage.yml +27 -0
 - data/fixtures/battle_sim_objects.yml +2 -2
 - data/fixtures/high_elf_mage.yml +28 -0
 - data/fixtures/large_map.yml +63 -0
 - data/game.yml +2 -2
 - data/items/equipment.yml +30 -0
 - data/items/objects.yml +33 -29
 - data/items/spells.yml +58 -0
 - data/items/weapons.yml +78 -18
 - data/lib/CHANGELOG.md +0 -0
 - data/lib/natural_20.rb +9 -0
 - data/lib/natural_20/actions/action.rb +2 -2
 - data/lib/natural_20/actions/attack_action.rb +76 -67
 - data/lib/natural_20/actions/concerns/action_damage.rb +3 -1
 - data/lib/natural_20/actions/dash_action.rb +7 -10
 - data/lib/natural_20/actions/disengage_action.rb +11 -12
 - data/lib/natural_20/actions/dodge_action.rb +7 -8
 - data/lib/natural_20/actions/escape_grapple_action.rb +16 -18
 - data/lib/natural_20/actions/first_aid_action.rb +14 -16
 - data/lib/natural_20/actions/grapple_action.rb +24 -28
 - data/lib/natural_20/actions/ground_interact_action.rb +1 -3
 - data/lib/natural_20/actions/help_action.rb +13 -16
 - data/lib/natural_20/actions/hide_action.rb +7 -9
 - data/lib/natural_20/actions/interact_action.rb +12 -14
 - data/lib/natural_20/actions/look_action.rb +14 -15
 - data/lib/natural_20/actions/move_action.rb +9 -9
 - data/lib/natural_20/actions/multiattack_action.rb +8 -9
 - data/lib/natural_20/actions/prone_action.rb +4 -6
 - data/lib/natural_20/actions/short_rest_action.rb +7 -8
 - data/lib/natural_20/actions/shove_action.rb +20 -24
 - data/lib/natural_20/actions/spell_action.rb +89 -0
 - data/lib/natural_20/actions/stand_action.rb +5 -7
 - data/lib/natural_20/actions/use_item_action.rb +7 -9
 - data/lib/natural_20/ai_controller/standard.rb +1 -1
 - data/lib/natural_20/battle.rb +8 -3
 - data/lib/natural_20/cli/action_ui.rb +180 -0
 - data/lib/natural_20/cli/builder/fighter_builder.rb +1 -1
 - data/lib/natural_20/cli/builder/rogue_builder.rb +10 -10
 - data/lib/natural_20/cli/builder/wizard_builder.rb +77 -0
 - data/lib/natural_20/cli/character_builder.rb +9 -4
 - data/lib/natural_20/cli/commandline_ui.rb +55 -162
 - data/lib/natural_20/cli/inventory_ui.rb +4 -0
 - data/lib/natural_20/cli/map_renderer.rb +7 -1
 - data/lib/natural_20/concerns/attack_helper.rb +53 -0
 - data/lib/natural_20/concerns/entity.rb +170 -11
 - data/lib/natural_20/concerns/fighter_actions/second_wind_action.rb +7 -9
 - data/lib/natural_20/concerns/fighter_class.rb +2 -2
 - data/lib/natural_20/concerns/spell_attack_helper.rb +33 -0
 - data/lib/natural_20/concerns/wizard_class.rb +86 -0
 - data/lib/natural_20/die_roll.rb +2 -2
 - data/lib/natural_20/event_manager.rb +50 -44
 - data/lib/natural_20/item_library/base_item.rb +1 -1
 - data/lib/natural_20/npc.rb +4 -0
 - data/lib/natural_20/player_character.rb +75 -12
 - data/lib/natural_20/session.rb +14 -1
 - data/lib/natural_20/spell_library/firebolt.rb +72 -0
 - data/lib/natural_20/spell_library/mage_armor.rb +67 -0
 - data/lib/natural_20/spell_library/mage_hand.rb +2 -0
 - data/lib/natural_20/spell_library/magic_missile.rb +67 -0
 - data/lib/natural_20/spell_library/shield.rb +69 -0
 - data/lib/natural_20/spell_library/spell.rb +31 -0
 - data/lib/natural_20/utils/weapons.rb +8 -6
 - data/lib/natural_20/version.rb +1 -1
 - data/locales/en.yml +44 -8
 - data/maps/game_map.yml +12 -2
 - metadata +22 -3
 
    
        data/items/spells.yml
    ADDED
    
    | 
         @@ -0,0 +1,58 @@ 
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 1 
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            +
            ---
         
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            +
            firebolt:
         
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            +
              base_damage: 1d10
         
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            +
              casting_time: 1:action
         
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            +
              components:
         
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            +
                - verbal
         
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            +
                - sematic
         
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            +
              damage_increase:
         
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                - 5
         
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                - 11
         
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                - 17
         
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              damage_type: fire
         
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            +
              description: You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it isn't being worn or carried.
         
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            +
              duration: instant
         
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            +
              level: 0
         
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            +
              name: Firebolt
         
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            +
              range: 120
         
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            +
              school: evocation
         
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            +
              spell_class: Natural20::Firebolt
         
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              type: ranged_attack
         
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            +
            mage_armor:
         
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            +
              casting_time: 1:action
         
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            +
              components:
         
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            +
                - verbal
         
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            +
                - sematic
         
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            +
                - material
         
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            +
              description: You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
         
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            +
              duration: 8h
         
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            +
              level: 1
         
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            +
              materials:
         
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            +
                - cured_leather
         
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            +
              name: Mage Armor
         
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            +
              school: abjuration
         
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            +
              spell_class: Natural20::MageArmor
         
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            +
              type: buff
         
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            +
            magic_missile:
         
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            +
              casting_time: 1:action
         
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            +
              damage_type: force
         
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            +
              level: 1
         
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            +
              name: Magic Missile
         
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            +
              range: 120
         
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            +
              school: evocation
         
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            +
              description: You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.
         
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            +
              spell_class: Natural20::MagicMissile
         
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            +
              type: force
         
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            +
              higher_level: true
         
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            +
            shield:
         
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            +
              casting_time: 1:reaction
         
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            +
              level: 1
         
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            +
              name: Shield
         
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            +
              range: 0
         
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            +
              duration: 1R
         
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            +
              school: abjuration
         
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            +
              spell_class: Natural20::Shield
         
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            +
              components:
         
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            +
                - verbal
         
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            +
                - sematic
         
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            +
              type: warding
         
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        data/items/weapons.yml
    CHANGED
    
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         @@ -39,6 +39,66 @@ dagger: 
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       39 
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                range_max: 120
         
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       40 
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              type: melee_attack
         
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       41 
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              weight: 10
         
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            quarterstaff:
         
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              cost: 2sp
         
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            +
              damage: 1d6
         
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            +
              damage_2: 1d8
         
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              damage_type: bludgeoning
         
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              meta:
         
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                noise_source: 5
         
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                noise_target: 5
         
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              modifiers: null
         
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              name: Quarterstaff
         
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              proficiency_type:
         
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                - simple
         
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              properties:
         
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                - versatile
         
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            +
              range: 5
         
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            +
              subtype: weapon
         
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            +
              type: melee_attack
         
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            +
              weight: 4
         
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            sling:
         
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            +
              ammo: pellet
         
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            +
              cost: 1sp
         
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              damage: 1d4
         
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              damage_type: bludgeoning
         
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              meta:
         
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                noise_source: 5
         
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                noise_target: 5
         
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              modifiers: null
         
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              name: Sling
         
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              proficiency_type:
         
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                - simple
         
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              properties:
         
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                - ammunition
         
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                - ranged
         
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              range: 30
         
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              range_max: 120
         
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              subtype: weapon
         
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              type: ranged_attack
         
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              weight: 0
         
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            dart:
         
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              ammo: dart
         
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              cost: 2
         
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              damage: 1d4
         
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              damage_type: piercing
         
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              meta:
         
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                noise_source: 5
         
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                noise_target: 5
         
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              modifiers: null
         
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              name: Dart
         
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              proficiency_type:
         
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                - simple
         
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              properties:
         
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                - thrown
         
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                - finesse
         
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              range: 5
         
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              subtype: weapon
         
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              thrown:
         
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                range: 20
         
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                range_max: 60
         
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              type: ranged_attack
         
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              weight: 0.25
         
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            greatclub:
         
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              cost: 2sp
         
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              damage: 1d8
         
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         @@ -162,24 +222,6 @@ light_hammer: 
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                range_max: 60
         
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              type: melee_attack
         
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              weight: 2
         
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            warhammer:
         
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              cost: 2
         
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       167 
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              damage: 1d8
         
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              damage_2: 1d10
         
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              damage_type: bludgeoning
         
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              meta:
         
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                noise_source: 5
         
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                noise_target: 5
         
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              modifiers: null
         
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              name: Warhammer
         
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              proficiency_type:
         
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                - martial
         
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              properties:
         
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                - versatile
         
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              range: 5
         
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              subtype: weapon
         
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              type: melee_attack
         
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            -
              weight: 2
         
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       183 
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            longbow:
         
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       184 
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              ammo: arrows
         
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       185 
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              cost: 50
         
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         @@ -351,4 +393,22 @@ vicious_rapier: 
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              rarity: very_rare
         
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       352 
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              subtype: weapon
         
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       353 
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              type: melee_attack
         
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            +
              weight: 2
         
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            warhammer:
         
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              cost: 2
         
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            +
              damage: 1d8
         
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            +
              damage_2: 1d10
         
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            +
              damage_type: bludgeoning
         
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              meta:
         
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            +
                noise_source: 5
         
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                noise_target: 5
         
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              modifiers: null
         
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            +
              name: Warhammer
         
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 407 
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            +
              proficiency_type:
         
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            +
                - martial
         
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              properties:
         
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            +
                - versatile
         
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              range: 5
         
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            +
              subtype: weapon
         
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              type: melee_attack
         
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       354 
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              weight: 2
         
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        data/lib/CHANGELOG.md
    ADDED
    
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            File without changes
         
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        data/lib/natural_20.rb
    CHANGED
    
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         @@ -9,6 +9,7 @@ require 'natural_20/concerns/lootable' 
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            require 'natural_20/concerns/evaluator/entity_state_evaluator'
         
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            require 'natural_20/concerns/entity'
         
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       11 
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            require 'natural_20/item_library/object'
         
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            require 'natural_20/concerns/attack_helper'
         
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       12 
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            require 'natural_20/concerns/movement_helper'
         
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       13 
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            require 'natural_20/utils/cover'
         
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            require 'natural_20/utils/weapons'
         
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         @@ -16,6 +17,7 @@ require 'natural_20/concerns/navigation' 
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       16 
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            require 'natural_20/actions/action'
         
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       17 
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            require 'natural_20/concerns/fighter_class'
         
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       18 
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            require 'natural_20/concerns/rogue_class'
         
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     | 
    
         
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            require 'natural_20/concerns/wizard_class'
         
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       19 
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            require 'natural_20/actions/concerns/action_damage'
         
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       20 
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            require 'natural_20/actions/look_action'
         
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       21 
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            require 'natural_20/actions/attack_action'
         
     | 
| 
         @@ -37,6 +39,13 @@ require 'natural_20/actions/escape_grapple_action' 
     | 
|
| 
       37 
39 
     | 
    
         
             
            require 'natural_20/actions/ground_interact_action'
         
     | 
| 
       38 
40 
     | 
    
         
             
            require 'natural_20/actions/first_aid_action'
         
     | 
| 
       39 
41 
     | 
    
         
             
            require 'natural_20/actions/shove_action'
         
     | 
| 
      
 42 
     | 
    
         
            +
            require 'natural_20/concerns/spell_attack_helper'
         
     | 
| 
      
 43 
     | 
    
         
            +
            require 'natural_20/spell_library/spell'
         
     | 
| 
      
 44 
     | 
    
         
            +
            require 'natural_20/spell_library/mage_armor'
         
     | 
| 
      
 45 
     | 
    
         
            +
            require 'natural_20/spell_library/firebolt'
         
     | 
| 
      
 46 
     | 
    
         
            +
            require 'natural_20/spell_library/magic_missile'
         
     | 
| 
      
 47 
     | 
    
         
            +
            require 'natural_20/spell_library/shield'
         
     | 
| 
      
 48 
     | 
    
         
            +
            require 'natural_20/actions/spell_action'
         
     | 
| 
       40 
49 
     | 
    
         
             
            require 'natural_20/battle'
         
     | 
| 
       41 
50 
     | 
    
         
             
            require 'natural_20/utils/ray_tracer'
         
     | 
| 
       42 
51 
     | 
    
         
             
            require 'natural_20/battle_map'
         
     | 
| 
         @@ -27,14 +27,14 @@ module Natural20 
     | 
|
| 
       27 
27 
     | 
    
         
             
                def validate
         
     | 
| 
       28 
28 
     | 
    
         
             
                end
         
     | 
| 
       29 
29 
     | 
    
         | 
| 
       30 
     | 
    
         
            -
                def apply!(battle); end
         
     | 
| 
      
 30 
     | 
    
         
            +
                def self.apply!(battle, item); end
         
     | 
| 
       31 
31 
     | 
    
         | 
| 
       32 
32 
     | 
    
         
             
                def resolve(session, map, opts = {}); end
         
     | 
| 
       33 
33 
     | 
    
         | 
| 
       34 
34 
     | 
    
         
             
                protected
         
     | 
| 
       35 
35 
     | 
    
         | 
| 
       36 
36 
     | 
    
         
             
                def t(k, options = {})
         
     | 
| 
       37 
     | 
    
         
            -
                  I18n.t(k, options)
         
     | 
| 
      
 37 
     | 
    
         
            +
                  I18n.t(k, **options)
         
     | 
| 
       38 
38 
     | 
    
         
             
                end
         
     | 
| 
       39 
39 
     | 
    
         
             
              end
         
     | 
| 
       40 
40 
     | 
    
         
             
            end
         
     | 
| 
         @@ -2,7 +2,8 @@ 
     | 
|
| 
       2 
2 
     | 
    
         
             
            class AttackAction < Natural20::Action
         
     | 
| 
       3 
3 
     | 
    
         
             
              include Natural20::Cover
         
     | 
| 
       4 
4 
     | 
    
         
             
              include Natural20::Weapons
         
     | 
| 
       5 
     | 
    
         
            -
              include Natural20:: 
     | 
| 
      
 5 
     | 
    
         
            +
              include Natural20::AttackHelper
         
     | 
| 
      
 6 
     | 
    
         
            +
              extend Natural20::ActionDamage
         
     | 
| 
       6 
7 
     | 
    
         | 
| 
       7 
8 
     | 
    
         
             
              attr_accessor :target, :using, :npc_action, :as_reaction, :thrown, :second_hand
         
     | 
| 
       8 
9 
     | 
    
         
             
              attr_reader :advantage_mod
         
     | 
| 
         @@ -31,7 +32,7 @@ class AttackAction < Natural20::Action 
     | 
|
| 
       31 
32 
     | 
    
         | 
| 
       32 
33 
     | 
    
         
             
                  i18n_token = thrown ? 'action.attack_action_throw' : 'action.attack_action'
         
     | 
| 
       33 
34 
     | 
    
         | 
| 
       34 
     | 
    
         
            -
                  t(i18n_token, name: @action_type.to_s.humanize, weapon_name: weapon[:name], mod: attack_mod,
         
     | 
| 
      
 35 
     | 
    
         
            +
                  t(i18n_token, name: @action_type.to_s.humanize, weapon_name: weapon[:name], mod: attack_mod >= 0 ? "+#{attack_mod}" : attack_mod,
         
     | 
| 
       35 
36 
     | 
    
         
             
                                dmg: damage_modifier(@source, weapon, second_hand: second_hand))
         
     | 
| 
       36 
37 
     | 
    
         
             
                end
         
     | 
| 
       37 
38 
     | 
    
         
             
              end
         
     | 
| 
         @@ -70,76 +71,82 @@ class AttackAction < Natural20::Action 
     | 
|
| 
       70 
71 
     | 
    
         
             
              end
         
     | 
| 
       71 
72 
     | 
    
         | 
| 
       72 
73 
     | 
    
         
             
              # @param battle [Natural20::Battle]
         
     | 
| 
       73 
     | 
    
         
            -
              def apply!(battle)
         
     | 
| 
       74 
     | 
    
         
            -
                 
     | 
| 
       75 
     | 
    
         
            -
                   
     | 
| 
       76 
     | 
    
         
            -
             
     | 
| 
       77 
     | 
    
         
            -
             
     | 
| 
       78 
     | 
    
         
            -
             
     | 
| 
       79 
     | 
    
         
            -
             
     | 
| 
       80 
     | 
    
         
            -
                   
     | 
| 
       81 
     | 
    
         
            -
             
     | 
| 
       82 
     | 
    
         
            -
                   
     | 
| 
       83 
     | 
    
         
            -
             
     | 
| 
       84 
     | 
    
         
            -
             
     | 
| 
       85 
     | 
    
         
            -
             
     | 
| 
       86 
     | 
    
         
            -
             
     | 
| 
       87 
     | 
    
         
            -
             
     | 
| 
       88 
     | 
    
         
            -
             
     | 
| 
       89 
     | 
    
         
            -
             
     | 
| 
       90 
     | 
    
         
            -
             
     | 
| 
       91 
     | 
    
         
            -
             
     | 
| 
       92 
     | 
    
         
            -
             
     | 
| 
       93 
     | 
    
         
            -
             
     | 
| 
       94 
     | 
    
         
            -
                  item[:source].deduct_item(item[:ammo], 1) if item[:ammo]
         
     | 
| 
       95 
     | 
    
         
            -
             
     | 
| 
       96 
     | 
    
         
            -
                  # hanle thrown items
         
     | 
| 
       97 
     | 
    
         
            -
                  if item[:thrown]
         
     | 
| 
       98 
     | 
    
         
            -
                    if item[:source].item_count(item[:weapon]).positive?
         
     | 
| 
       99 
     | 
    
         
            -
                      item[:source].deduct_item(item[:weapon], 1)
         
     | 
| 
       100 
     | 
    
         
            -
                    else
         
     | 
| 
       101 
     | 
    
         
            -
                      item[:source].unequip(item[:weapon], transfer_inventory: false)
         
     | 
| 
       102 
     | 
    
         
            -
                    end
         
     | 
| 
      
 74 
     | 
    
         
            +
              def self.apply!(battle, item)
         
     | 
| 
      
 75 
     | 
    
         
            +
                if item[:flavor]
         
     | 
| 
      
 76 
     | 
    
         
            +
                  Natural20::EventManager.received_event({ event: :flavor, source: item[:source], target: item[:target],
         
     | 
| 
      
 77 
     | 
    
         
            +
                                                           text: item[:flavor] })
         
     | 
| 
      
 78 
     | 
    
         
            +
                end
         
     | 
| 
      
 79 
     | 
    
         
            +
                case (item[:type])
         
     | 
| 
      
 80 
     | 
    
         
            +
                when :prone
         
     | 
| 
      
 81 
     | 
    
         
            +
                  item[:source].prone!
         
     | 
| 
      
 82 
     | 
    
         
            +
                when :damage
         
     | 
| 
      
 83 
     | 
    
         
            +
                  damage_event(item, battle)
         
     | 
| 
      
 84 
     | 
    
         
            +
                  consume_resource(battle, item)
         
     | 
| 
      
 85 
     | 
    
         
            +
                when :miss
         
     | 
| 
      
 86 
     | 
    
         
            +
                  consume_resource(battle, item)
         
     | 
| 
      
 87 
     | 
    
         
            +
                  Natural20::EventManager.received_event({ attack_roll: item[:attack_roll],
         
     | 
| 
      
 88 
     | 
    
         
            +
                                                           attack_name: item[:attack_name],
         
     | 
| 
      
 89 
     | 
    
         
            +
                                                           advantage_mod: item[:advantage_mod],
         
     | 
| 
      
 90 
     | 
    
         
            +
                                                           as_reaction: !!item[:as_reaction],
         
     | 
| 
      
 91 
     | 
    
         
            +
                                                           adv_info: item[:adv_info],
         
     | 
| 
      
 92 
     | 
    
         
            +
                                                           source: item[:source], target: item[:target], event: :miss })
         
     | 
| 
      
 93 
     | 
    
         
            +
                end
         
     | 
| 
      
 94 
     | 
    
         
            +
              end
         
     | 
| 
       103 
95 
     | 
    
         | 
| 
       104 
     | 
    
         
            -
             
     | 
| 
       105 
     | 
    
         
            -
             
     | 
| 
       106 
     | 
    
         
            -
             
     | 
| 
       107 
     | 
    
         
            -
             
     | 
| 
       108 
     | 
    
         
            -
             
     | 
| 
       109 
     | 
    
         
            -
             
     | 
| 
       110 
     | 
    
         
            -
             
     | 
| 
      
 96 
     | 
    
         
            +
              # @param battle [Natural20::Battle]
         
     | 
| 
      
 97 
     | 
    
         
            +
              # @param item [Hash]
         
     | 
| 
      
 98 
     | 
    
         
            +
              def self.consume_resource(battle, item)
         
     | 
| 
      
 99 
     | 
    
         
            +
                # handle ammo
         
     | 
| 
      
 100 
     | 
    
         
            +
                item[:source].deduct_item(item[:ammo], 1) if item[:ammo]
         
     | 
| 
      
 101 
     | 
    
         
            +
             
     | 
| 
      
 102 
     | 
    
         
            +
                # hanle thrown items
         
     | 
| 
      
 103 
     | 
    
         
            +
                if item[:thrown]
         
     | 
| 
      
 104 
     | 
    
         
            +
                  if item[:source].item_count(item[:weapon]).positive?
         
     | 
| 
      
 105 
     | 
    
         
            +
                    item[:source].deduct_item(item[:weapon], 1)
         
     | 
| 
      
 106 
     | 
    
         
            +
                  else
         
     | 
| 
      
 107 
     | 
    
         
            +
                    item[:source].unequip(item[:weapon], transfer_inventory: false)
         
     | 
| 
       111 
108 
     | 
    
         
             
                  end
         
     | 
| 
       112 
109 
     | 
    
         | 
| 
       113 
     | 
    
         
            -
                  if  
     | 
| 
       114 
     | 
    
         
            -
                     
     | 
| 
       115 
     | 
    
         
            -
                  elsif item[:second_hand]
         
     | 
| 
       116 
     | 
    
         
            -
                    battle.consume(item[:source], :bonus_action)
         
     | 
| 
      
 110 
     | 
    
         
            +
                  if item[:type] == :damage
         
     | 
| 
      
 111 
     | 
    
         
            +
                    item[:target].add_item(item[:weapon])
         
     | 
| 
       117 
112 
     | 
    
         
             
                  else
         
     | 
| 
       118 
     | 
    
         
            -
                    battle. 
     | 
| 
      
 113 
     | 
    
         
            +
                    ground_pos = item[:battle].map.entity_or_object_pos(item[:target])
         
     | 
| 
      
 114 
     | 
    
         
            +
                    ground_object = item[:battle].map.objects_at(*ground_pos).detect { |o| o.is_a?(ItemLibrary::Ground) }
         
     | 
| 
      
 115 
     | 
    
         
            +
                    ground_object&.add_item(item[:weapon])
         
     | 
| 
       119 
116 
     | 
    
         
             
                  end
         
     | 
| 
      
 117 
     | 
    
         
            +
                end
         
     | 
| 
       120 
118 
     | 
    
         | 
| 
       121 
     | 
    
         
            -
             
     | 
| 
      
 119 
     | 
    
         
            +
                if item[:as_reaction]
         
     | 
| 
      
 120 
     | 
    
         
            +
                  battle.consume(item[:source], :reaction)
         
     | 
| 
      
 121 
     | 
    
         
            +
                elsif item[:second_hand]
         
     | 
| 
      
 122 
     | 
    
         
            +
                  battle.consume(item[:source], :bonus_action)
         
     | 
| 
      
 123 
     | 
    
         
            +
                else
         
     | 
| 
      
 124 
     | 
    
         
            +
                  battle.consume(item[:source], :action)
         
     | 
| 
      
 125 
     | 
    
         
            +
                end
         
     | 
| 
       122 
126 
     | 
    
         | 
| 
       123 
     | 
    
         
            -
             
     | 
| 
       124 
     | 
    
         
            -
                  weapon = session.load_weapon(item[:weapon]) if item[:weapon]
         
     | 
| 
      
 127 
     | 
    
         
            +
                item[:source].break_stealth!(battle)
         
     | 
| 
       125 
128 
     | 
    
         | 
| 
       126 
     | 
    
         
            -
             
     | 
| 
       127 
     | 
    
         
            -
             
     | 
| 
       128 
     | 
    
         
            -
                  else
         
     | 
| 
       129 
     | 
    
         
            -
                    battle.entity_state_for(item[:source])[:two_weapon] = nil
         
     | 
| 
       130 
     | 
    
         
            -
                  end
         
     | 
| 
      
 129 
     | 
    
         
            +
                # handle two-weapon fighting
         
     | 
| 
      
 130 
     | 
    
         
            +
                weapon = battle.session.load_weapon(item[:weapon]) if item[:weapon]
         
     | 
| 
       131 
131 
     | 
    
         | 
| 
       132 
     | 
    
         
            -
             
     | 
| 
      
 132 
     | 
    
         
            +
                if weapon && weapon[:properties]&.include?('light') && !battle.two_weapon_attack?(item[:source]) && !item[:second_hand]
         
     | 
| 
      
 133 
     | 
    
         
            +
                  battle.entity_state_for(item[:source])[:two_weapon] = item[:weapon]
         
     | 
| 
      
 134 
     | 
    
         
            +
                elsif battle.entity_state_for(item[:source])
         
     | 
| 
      
 135 
     | 
    
         
            +
                  battle.entity_state_for(item[:source])[:two_weapon] = nil
         
     | 
| 
      
 136 
     | 
    
         
            +
                end
         
     | 
| 
      
 137 
     | 
    
         
            +
             
     | 
| 
      
 138 
     | 
    
         
            +
                # handle multiattacks
         
     | 
| 
      
 139 
     | 
    
         
            +
                if battle.entity_state_for(item[:source])
         
     | 
| 
       133 
140 
     | 
    
         
             
                  battle.entity_state_for(item[:source])[:multiattack]&.each do |_group, attacks|
         
     | 
| 
       134 
141 
     | 
    
         
             
                    if attacks.include?(item[:attack_name])
         
     | 
| 
       135 
142 
     | 
    
         
             
                      attacks.delete(item[:attack_name])
         
     | 
| 
       136 
143 
     | 
    
         
             
                      item[:source].clear_multiattack!(battle) if attacks.empty?
         
     | 
| 
       137 
144 
     | 
    
         
             
                    end
         
     | 
| 
       138 
145 
     | 
    
         
             
                  end
         
     | 
| 
       139 
     | 
    
         
            -
             
     | 
| 
       140 
     | 
    
         
            -
                  # dismiss help actions
         
     | 
| 
       141 
     | 
    
         
            -
                  battle.dismiss_help_for(item[:target])
         
     | 
| 
       142 
146 
     | 
    
         
             
                end
         
     | 
| 
      
 147 
     | 
    
         
            +
             
     | 
| 
      
 148 
     | 
    
         
            +
                # dismiss help actions
         
     | 
| 
      
 149 
     | 
    
         
            +
                battle.dismiss_help_for(item[:target])
         
     | 
| 
       143 
150 
     | 
    
         
             
              end
         
     | 
| 
       144 
151 
     | 
    
         | 
| 
       145 
152 
     | 
    
         
             
              def with_advantage?
         
     | 
| 
         @@ -172,7 +179,13 @@ class AttackAction < Natural20::Action 
     | 
|
| 
       172 
179 
     | 
    
         | 
| 
       173 
180 
     | 
    
         
             
                npc_action = @source.npc_actions.detect { |a| a[:name].downcase == using.downcase } if @source.npc? && using
         
     | 
| 
       174 
181 
     | 
    
         | 
| 
       175 
     | 
    
         
            -
                if  
     | 
| 
      
 182 
     | 
    
         
            +
                if @source.npc?
         
     | 
| 
      
 183 
     | 
    
         
            +
             
     | 
| 
      
 184 
     | 
    
         
            +
                  if npc_action.nil?
         
     | 
| 
      
 185 
     | 
    
         
            +
                    npc_action = @source.properties[actions].detect do |action|
         
     | 
| 
      
 186 
     | 
    
         
            +
                      action[:name].downcase == using.to_s.downcase
         
     | 
| 
      
 187 
     | 
    
         
            +
                    end
         
     | 
| 
      
 188 
     | 
    
         
            +
                  end
         
     | 
| 
       176 
189 
     | 
    
         
             
                  weapon = npc_action
         
     | 
| 
       177 
190 
     | 
    
         
             
                  attack_name = npc_action[:name]
         
     | 
| 
       178 
191 
     | 
    
         
             
                  attack_mod = npc_action[:attack]
         
     | 
| 
         @@ -199,6 +212,8 @@ class AttackAction < Natural20::Action 
     | 
|
| 
       199 
212 
     | 
    
         | 
| 
       200 
213 
     | 
    
         
             
                # handle the lucky feat
         
     | 
| 
       201 
214 
     | 
    
         
             
                attack_roll = attack_roll.reroll(lucky: true) if @source.class_feature?('lucky') && attack_roll.nat_1?
         
     | 
| 
      
 215 
     | 
    
         
            +
                target_ac, _cover_ac = effective_ac(battle, target)
         
     | 
| 
      
 216 
     | 
    
         
            +
                after_attack_roll_hook(battle, target, source, attack_roll, target_ac)
         
     | 
| 
       202 
217 
     | 
    
         | 
| 
       203 
218 
     | 
    
         
             
                if @source.class_feature?('sneak_attack') && (weapon[:properties]&.include?('finesse') || weapon[:type] == 'ranged_attack') && (with_advantage? || battle.enemy_in_melee_range?(
         
     | 
| 
       204 
219 
     | 
    
         
             
                  target, [@source]
         
     | 
| 
         @@ -233,8 +248,8 @@ class AttackAction < Natural20::Action 
     | 
|
| 
       233 
248 
     | 
    
         
             
                      elsif attack_roll.nat_1?
         
     | 
| 
       234 
249 
     | 
    
         
             
                        false
         
     | 
| 
       235 
250 
     | 
    
         
             
                      else
         
     | 
| 
       236 
     | 
    
         
            -
                        cover_ac_adjustments =  
     | 
| 
       237 
     | 
    
         
            -
                        attack_roll.result >=  
     | 
| 
      
 251 
     | 
    
         
            +
                        target_ac, cover_ac_adjustments = effective_ac(battle, target)
         
     | 
| 
      
 252 
     | 
    
         
            +
                        attack_roll.result >= target_ac
         
     | 
| 
       238 
253 
     | 
    
         
             
                      end
         
     | 
| 
       239 
254 
     | 
    
         | 
| 
       240 
255 
     | 
    
         
             
                if hit
         
     | 
| 
         @@ -309,14 +324,6 @@ class AttackAction < Natural20::Action 
     | 
|
| 
       309 
324 
     | 
    
         
             
                self
         
     | 
| 
       310 
325 
     | 
    
         
             
              end
         
     | 
| 
       311 
326 
     | 
    
         | 
| 
       312 
     | 
    
         
            -
              # Computes cover armor class adjustment
         
     | 
| 
       313 
     | 
    
         
            -
              # @param map [Natural20::BattleMap]
         
     | 
| 
       314 
     | 
    
         
            -
              # @param target [Natural20::Entity]
         
     | 
| 
       315 
     | 
    
         
            -
              # @return [Integer]
         
     | 
| 
       316 
     | 
    
         
            -
              def calculate_cover_ac(map, target)
         
     | 
| 
       317 
     | 
    
         
            -
                cover_calculation(map, @source, target)
         
     | 
| 
       318 
     | 
    
         
            -
              end
         
     | 
| 
       319 
     | 
    
         
            -
             
     | 
| 
       320 
327 
     | 
    
         
             
              protected
         
     | 
| 
       321 
328 
     | 
    
         | 
| 
       322 
329 
     | 
    
         
             
              # determine eligibility for the 'Protection' fighting style
         
     | 
| 
         @@ -371,4 +378,6 @@ class TwoWeaponAttackAction < AttackAction 
     | 
|
| 
       371 
378 
     | 
    
         
             
              def label
         
     | 
| 
       372 
379 
     | 
    
         
             
                "Bonus Action -> #{super}"
         
     | 
| 
       373 
380 
     | 
    
         
             
              end
         
     | 
| 
      
 381 
     | 
    
         
            +
             
     | 
| 
      
 382 
     | 
    
         
            +
              def self.apply!(battle, item); end
         
     | 
| 
       374 
383 
     | 
    
         
             
            end
         
     | 
| 
         @@ -1,6 +1,8 @@ 
     | 
|
| 
       1 
1 
     | 
    
         
             
            module Natural20::ActionDamage
         
     | 
| 
       2 
2 
     | 
    
         
             
              def damage_event(item, battle)
         
     | 
| 
       3 
     | 
    
         
            -
                Natural20::EventManager.received_event({ source: item[:source], 
     | 
| 
      
 3 
     | 
    
         
            +
                Natural20::EventManager.received_event({ source: item[:source],
         
     | 
| 
      
 4 
     | 
    
         
            +
                                                         attack_roll: item[:attack_roll],
         
     | 
| 
      
 5 
     | 
    
         
            +
                                                         target: item[:target], event: :attacked,
         
     | 
| 
       4 
6 
     | 
    
         
             
                                                         attack_name: item[:attack_name],
         
     | 
| 
       5 
7 
     | 
    
         
             
                                                         damage_type: item[:damage_type],
         
     | 
| 
       6 
8 
     | 
    
         
             
                                                         advantage_mod: item[:advantage_mod],
         
     | 
| 
         @@ -9,7 +9,7 @@ class DashAction < Natural20::Action 
     | 
|
| 
       9 
9 
     | 
    
         
             
                               })
         
     | 
| 
       10 
10 
     | 
    
         
             
              end
         
     | 
| 
       11 
11 
     | 
    
         | 
| 
       12 
     | 
    
         
            -
              def self.can?(entity, battle)
         
     | 
| 
      
 12 
     | 
    
         
            +
              def self.can?(entity, battle, _options = {})
         
     | 
| 
       13 
13 
     | 
    
         
             
                battle && entity.total_actions(battle).positive?
         
     | 
| 
       14 
14 
     | 
    
         
             
              end
         
     | 
| 
       15 
15 
     | 
    
         | 
| 
         @@ -22,14 +22,11 @@ class DashAction < Natural20::Action 
     | 
|
| 
       22 
22 
     | 
    
         
             
                self
         
     | 
| 
       23 
23 
     | 
    
         
             
              end
         
     | 
| 
       24 
24 
     | 
    
         | 
| 
       25 
     | 
    
         
            -
              def apply!(battle)
         
     | 
| 
       26 
     | 
    
         
            -
                 
     | 
| 
       27 
     | 
    
         
            -
             
     | 
| 
       28 
     | 
    
         
            -
                   
     | 
| 
       29 
     | 
    
         
            -
             
     | 
| 
       30 
     | 
    
         
            -
                    battle.entity_state_for(item[:source])[:movement] += item[:source].speed
         
     | 
| 
       31 
     | 
    
         
            -
                  end
         
     | 
| 
       32 
     | 
    
         
            -
             
     | 
| 
      
 25 
     | 
    
         
            +
              def self.apply!(battle, item)
         
     | 
| 
      
 26 
     | 
    
         
            +
                case item[:type]
         
     | 
| 
      
 27 
     | 
    
         
            +
                when :dash
         
     | 
| 
      
 28 
     | 
    
         
            +
                  Natural20::EventManager.received_event({ source: item[:source], event: :dash })
         
     | 
| 
      
 29 
     | 
    
         
            +
                  battle.entity_state_for(item[:source])[:movement] += item[:source].speed
         
     | 
| 
       33 
30 
     | 
    
         
             
                  if as_bonus_action
         
     | 
| 
       34 
31 
     | 
    
         
             
                    battle.entity_state_for(item[:source])[:bonus_action] -= 1
         
     | 
| 
       35 
32 
     | 
    
         
             
                  else
         
     | 
| 
         @@ -40,7 +37,7 @@ class DashAction < Natural20::Action 
     | 
|
| 
       40 
37 
     | 
    
         
             
            end
         
     | 
| 
       41 
38 
     | 
    
         | 
| 
       42 
39 
     | 
    
         
             
            class DashBonusAction < DashAction
         
     | 
| 
       43 
     | 
    
         
            -
              def self.can?(entity, battle)
         
     | 
| 
      
 40 
     | 
    
         
            +
              def self.can?(entity, battle, options = {})
         
     | 
| 
       44 
41 
     | 
    
         
             
                battle && entity.class_feature?('cunning_action') && entity.total_bonus_actions(battle) > 0
         
     | 
| 
       45 
42 
     | 
    
         
             
              end
         
     | 
| 
       46 
43 
     | 
    
         
             
            end
         
     |