native_audio 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +152 -0
  4. data/ext/audio/audio.c +541 -43
  5. data/ext/audio/audio.h +34 -0
  6. data/ext/audio/delay_node.c +185 -0
  7. data/ext/audio/delay_node.h +51 -0
  8. data/ext/audio/extconf.rb +12 -110
  9. data/ext/audio/miniaudio.h +95844 -0
  10. data/ext/audio/reverb_node.c +224 -0
  11. data/ext/audio/reverb_node.h +63 -0
  12. data/lib/dummy_audio.rb +94 -0
  13. data/lib/native_audio.rb +78 -7
  14. metadata +12 -132
  15. data/assets/include/SDL2/SDL.h +0 -233
  16. data/assets/include/SDL2/SDL_assert.h +0 -326
  17. data/assets/include/SDL2/SDL_atomic.h +0 -415
  18. data/assets/include/SDL2/SDL_audio.h +0 -1500
  19. data/assets/include/SDL2/SDL_bits.h +0 -126
  20. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  21. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  22. data/assets/include/SDL2/SDL_config.h +0 -61
  23. data/assets/include/SDL2/SDL_config_android.h +0 -194
  24. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  25. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  26. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  27. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  28. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  29. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  30. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  31. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  32. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  33. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  34. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  35. data/assets/include/SDL2/SDL_copying.h +0 -20
  36. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  37. data/assets/include/SDL2/SDL_egl.h +0 -2352
  38. data/assets/include/SDL2/SDL_endian.h +0 -348
  39. data/assets/include/SDL2/SDL_error.h +0 -163
  40. data/assets/include/SDL2/SDL_events.h +0 -1166
  41. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  42. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  43. data/assets/include/SDL2/SDL_gesture.h +0 -117
  44. data/assets/include/SDL2/SDL_guid.h +0 -100
  45. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  46. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  47. data/assets/include/SDL2/SDL_hints.h +0 -2569
  48. data/assets/include/SDL2/SDL_image.h +0 -2173
  49. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  50. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  51. data/assets/include/SDL2/SDL_keycode.h +0 -358
  52. data/assets/include/SDL2/SDL_loadso.h +0 -115
  53. data/assets/include/SDL2/SDL_locale.h +0 -103
  54. data/assets/include/SDL2/SDL_log.h +0 -404
  55. data/assets/include/SDL2/SDL_main.h +0 -275
  56. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  57. data/assets/include/SDL2/SDL_metal.h +0 -113
  58. data/assets/include/SDL2/SDL_misc.h +0 -79
  59. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  60. data/assets/include/SDL2/SDL_mouse.h +0 -465
  61. data/assets/include/SDL2/SDL_mutex.h +0 -471
  62. data/assets/include/SDL2/SDL_name.h +0 -33
  63. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  64. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  65. data/assets/include/SDL2/SDL_opengles.h +0 -39
  66. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  67. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  68. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  69. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  70. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  71. data/assets/include/SDL2/SDL_pixels.h +0 -644
  72. data/assets/include/SDL2/SDL_platform.h +0 -261
  73. data/assets/include/SDL2/SDL_power.h +0 -88
  74. data/assets/include/SDL2/SDL_quit.h +0 -58
  75. data/assets/include/SDL2/SDL_rect.h +0 -376
  76. data/assets/include/SDL2/SDL_render.h +0 -1919
  77. data/assets/include/SDL2/SDL_revision.h +0 -6
  78. data/assets/include/SDL2/SDL_rwops.h +0 -841
  79. data/assets/include/SDL2/SDL_scancode.h +0 -438
  80. data/assets/include/SDL2/SDL_sensor.h +0 -322
  81. data/assets/include/SDL2/SDL_shape.h +0 -155
  82. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  83. data/assets/include/SDL2/SDL_surface.h +0 -997
  84. data/assets/include/SDL2/SDL_system.h +0 -623
  85. data/assets/include/SDL2/SDL_syswm.h +0 -386
  86. data/assets/include/SDL2/SDL_test.h +0 -69
  87. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  88. data/assets/include/SDL2/SDL_test_common.h +0 -236
  89. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  90. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  91. data/assets/include/SDL2/SDL_test_font.h +0 -168
  92. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  93. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  94. data/assets/include/SDL2/SDL_test_images.h +0 -78
  95. data/assets/include/SDL2/SDL_test_log.h +0 -67
  96. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  97. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  98. data/assets/include/SDL2/SDL_test_random.h +0 -115
  99. data/assets/include/SDL2/SDL_thread.h +0 -464
  100. data/assets/include/SDL2/SDL_timer.h +0 -222
  101. data/assets/include/SDL2/SDL_touch.h +0 -150
  102. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  103. data/assets/include/SDL2/SDL_types.h +0 -29
  104. data/assets/include/SDL2/SDL_version.h +0 -204
  105. data/assets/include/SDL2/SDL_video.h +0 -2150
  106. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  107. data/assets/include/SDL2/begin_code.h +0 -187
  108. data/assets/include/SDL2/close_code.h +0 -40
  109. data/assets/macos/universal/lib/libFLAC.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2.a +0 -0
  111. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  112. data/assets/macos/universal/lib/libmodplug.a +0 -0
  113. data/assets/macos/universal/lib/libmpg123.a +0 -0
  114. data/assets/macos/universal/lib/libogg.a +0 -0
  115. data/assets/macos/universal/lib/libvorbis.a +0 -0
  116. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  143. data/ext/audio/extconf.h +0 -3
@@ -1,233 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL.h
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- *
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- * Main include header for the SDL library
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- */
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-
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-
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- #ifndef SDL_h_
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- #define SDL_h_
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-
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- #include "SDL_main.h"
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- #include "SDL_stdinc.h"
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- #include "SDL_assert.h"
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- #include "SDL_atomic.h"
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- #include "SDL_audio.h"
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- #include "SDL_clipboard.h"
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- #include "SDL_cpuinfo.h"
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- #include "SDL_endian.h"
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- #include "SDL_error.h"
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- #include "SDL_events.h"
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- #include "SDL_filesystem.h"
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- #include "SDL_gamecontroller.h"
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- #include "SDL_guid.h"
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- #include "SDL_haptic.h"
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- #include "SDL_hidapi.h"
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- #include "SDL_hints.h"
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- #include "SDL_joystick.h"
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- #include "SDL_loadso.h"
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- #include "SDL_log.h"
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- #include "SDL_messagebox.h"
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- #include "SDL_metal.h"
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- #include "SDL_mutex.h"
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- #include "SDL_power.h"
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- #include "SDL_render.h"
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- #include "SDL_rwops.h"
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- #include "SDL_sensor.h"
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- #include "SDL_shape.h"
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- #include "SDL_system.h"
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- #include "SDL_thread.h"
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- #include "SDL_timer.h"
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- #include "SDL_version.h"
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- #include "SDL_video.h"
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- #include "SDL_locale.h"
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- #include "SDL_misc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /* As of version 0.5, SDL is loaded dynamically into the application */
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-
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- /**
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- * \name SDL_INIT_*
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- *
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- * These are the flags which may be passed to SDL_Init(). You should
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- * specify the subsystems which you will be using in your application.
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- */
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- /* @{ */
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- #define SDL_INIT_TIMER 0x00000001u
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- #define SDL_INIT_AUDIO 0x00000010u
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- #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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- #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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- #define SDL_INIT_HAPTIC 0x00001000u
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- #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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- #define SDL_INIT_EVENTS 0x00004000u
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- #define SDL_INIT_SENSOR 0x00008000u
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- #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
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- #define SDL_INIT_EVERYTHING ( \
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- SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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- SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
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- )
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- /* @} */
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-
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- /**
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- * Initialize the SDL library.
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- *
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- * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the
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- * two may be used interchangeably. Though for readability of your code
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- * SDL_InitSubSystem() might be preferred.
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- *
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- * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread)
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- * subsystems are initialized by default. Message boxes
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- * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the
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- * video subsystem, in hopes of being useful in showing an error dialog when
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- * SDL_Init fails. You must specifically initialize other subsystems if you
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- * use them in your application.
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- *
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- * Logging (such as SDL_Log) works without initialization, too.
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- *
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- * `flags` may be any of the following OR'd together:
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- *
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- * - `SDL_INIT_TIMER`: timer subsystem
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- * - `SDL_INIT_AUDIO`: audio subsystem
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- * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events
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- * subsystem
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- * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the
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- * events subsystem
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- * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem
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- * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically
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- * initializes the joystick subsystem
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- * - `SDL_INIT_EVENTS`: events subsystem
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- * - `SDL_INIT_EVERYTHING`: all of the above subsystems
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- * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored
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- *
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- * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem()
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- * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or
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- * call SDL_Quit() to force shutdown). If a subsystem is already loaded then
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- * this call will increase the ref-count and return.
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- *
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- * \param flags subsystem initialization flags
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_InitSubSystem
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- * \sa SDL_Quit
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- * \sa SDL_SetMainReady
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- * \sa SDL_WasInit
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- */
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- extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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-
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- /**
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- * Compatibility function to initialize the SDL library.
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- *
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- * In SDL2, this function and SDL_Init() are interchangeable.
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- *
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- * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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- * \returns 0 on success or a negative error code on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_Init
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- * \sa SDL_Quit
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- * \sa SDL_QuitSubSystem
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- */
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- extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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-
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- /**
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- * Shut down specific SDL subsystems.
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- *
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- * If you start a subsystem using a call to that subsystem's init function
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- * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
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- * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use
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- * that subsystem's quit function (SDL_VideoQuit()) directly instead. But
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- * generally, you should not be using those functions directly anyhow; use
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- * SDL_Init() instead.
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- *
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- * You still need to call SDL_Quit() even if you close all open subsystems
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- * with SDL_QuitSubSystem().
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- *
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- * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_InitSubSystem
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- * \sa SDL_Quit
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- */
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- extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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-
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- /**
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- * Get a mask of the specified subsystems which are currently initialized.
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- *
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- * \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
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- * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it
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- * returns the initialization status of the specified subsystems.
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- *
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- * The return value does not include SDL_INIT_NOPARACHUTE.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_Init
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- * \sa SDL_InitSubSystem
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- */
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- extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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-
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- /**
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- * Clean up all initialized subsystems.
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- *
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- * You should call this function even if you have already shutdown each
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- * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this
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- * function even in the case of errors in initialization.
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- *
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- * If you start a subsystem using a call to that subsystem's init function
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- * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(),
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- * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut
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- * it down before calling SDL_Quit(). But generally, you should not be using
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- * those functions directly anyhow; use SDL_Init() instead.
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- *
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- * You can use this function with atexit() to ensure that it is run when your
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- * application is shutdown, but it is not wise to do this from a library or
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- * other dynamically loaded code.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_Init
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- * \sa SDL_QuitSubSystem
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- */
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- extern DECLSPEC void SDLCALL SDL_Quit(void);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,326 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
15
- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
17
- 2. Altered source versions must be plainly marked as such, and must not be
18
- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
20
- */
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-
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- #ifndef SDL_assert_h_
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- #define SDL_assert_h_
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-
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- #include "SDL_stdinc.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- #ifndef SDL_ASSERT_LEVEL
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- #ifdef SDL_DEFAULT_ASSERT_LEVEL
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- #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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- #elif defined(_DEBUG) || defined(DEBUG) || \
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- (defined(__GNUC__) && !defined(__OPTIMIZE__))
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- #define SDL_ASSERT_LEVEL 2
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- #else
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- #define SDL_ASSERT_LEVEL 1
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- #endif
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- #endif /* SDL_ASSERT_LEVEL */
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-
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- /*
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- These are macros and not first class functions so that the debugger breaks
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- on the assertion line and not in some random guts of SDL, and so each
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- assert can have unique static variables associated with it.
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- */
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-
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- #if defined(_MSC_VER)
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- /* Don't include intrin.h here because it contains C++ code */
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- extern void __cdecl __debugbreak(void);
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- #define SDL_TriggerBreakpoint() __debugbreak()
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- #elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
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- #define SDL_TriggerBreakpoint() __builtin_debugtrap()
56
- #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
57
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
58
- #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
59
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
60
- #elif defined(__APPLE__) && defined(__arm__)
61
- #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
62
- #elif defined(__386__) && defined(__WATCOMC__)
63
- #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
64
- #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
65
- #include <signal.h>
66
- #define SDL_TriggerBreakpoint() raise(SIGTRAP)
67
- #else
68
- /* How do we trigger breakpoints on this platform? */
69
- #define SDL_TriggerBreakpoint()
70
- #endif
71
-
72
- #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
73
- # define SDL_FUNCTION __func__
74
- #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
75
- # define SDL_FUNCTION __FUNCTION__
76
- #else
77
- # define SDL_FUNCTION "???"
78
- #endif
79
- #define SDL_FILE __FILE__
80
- #define SDL_LINE __LINE__
81
-
82
- /*
83
- sizeof (x) makes the compiler still parse the expression even without
84
- assertions enabled, so the code is always checked at compile time, but
85
- doesn't actually generate code for it, so there are no side effects or
86
- expensive checks at run time, just the constant size of what x WOULD be,
87
- which presumably gets optimized out as unused.
88
- This also solves the problem of...
89
-
90
- int somevalue = blah();
91
- SDL_assert(somevalue == 1);
92
-
93
- ...which would cause compiles to complain that somevalue is unused if we
94
- disable assertions.
95
- */
96
-
97
- /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
98
- this condition isn't constant. And looks like an owl's face! */
99
- #ifdef _MSC_VER /* stupid /W4 warnings. */
100
- #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
101
- #else
102
- #define SDL_NULL_WHILE_LOOP_CONDITION (0)
103
- #endif
104
-
105
- #define SDL_disabled_assert(condition) \
106
- do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
107
-
108
- typedef enum
109
- {
110
- SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
111
- SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
112
- SDL_ASSERTION_ABORT, /**< Terminate the program. */
113
- SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
114
- SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
115
- } SDL_AssertState;
116
-
117
- typedef struct SDL_AssertData
118
- {
119
- int always_ignore;
120
- unsigned int trigger_count;
121
- const char *condition;
122
- const char *filename;
123
- int linenum;
124
- const char *function;
125
- const struct SDL_AssertData *next;
126
- } SDL_AssertData;
127
-
128
- #if (SDL_ASSERT_LEVEL > 0)
129
-
130
- /* Never call this directly. Use the SDL_assert* macros. */
131
- extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
132
- const char *,
133
- const char *, int)
134
- #if defined(__clang__)
135
- #if __has_feature(attribute_analyzer_noreturn)
136
- /* this tells Clang's static analysis that we're a custom assert function,
137
- and that the analyzer should assume the condition was always true past this
138
- SDL_assert test. */
139
- __attribute__((analyzer_noreturn))
140
- #endif
141
- #endif
142
- ;
143
-
144
- /* the do {} while(0) avoids dangling else problems:
145
- if (x) SDL_assert(y); else blah();
146
- ... without the do/while, the "else" could attach to this macro's "if".
147
- We try to handle just the minimum we need here in a macro...the loop,
148
- the static vars, and break points. The heavy lifting is handled in
149
- SDL_ReportAssertion(), in SDL_assert.c.
150
- */
151
- #define SDL_enabled_assert(condition) \
152
- do { \
153
- while ( !(condition) ) { \
154
- static struct SDL_AssertData sdl_assert_data = { \
155
- 0, 0, #condition, 0, 0, 0, 0 \
156
- }; \
157
- const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
158
- if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
159
- continue; /* go again. */ \
160
- } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
161
- SDL_TriggerBreakpoint(); \
162
- } \
163
- break; /* not retrying. */ \
164
- } \
165
- } while (SDL_NULL_WHILE_LOOP_CONDITION)
166
-
167
- #endif /* enabled assertions support code */
168
-
169
- /* Enable various levels of assertions. */
170
- #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
171
- # define SDL_assert(condition) SDL_disabled_assert(condition)
172
- # define SDL_assert_release(condition) SDL_disabled_assert(condition)
173
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
174
- #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
175
- # define SDL_assert(condition) SDL_disabled_assert(condition)
176
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
177
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
178
- #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
179
- # define SDL_assert(condition) SDL_enabled_assert(condition)
180
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
181
- # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
182
- #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
183
- # define SDL_assert(condition) SDL_enabled_assert(condition)
184
- # define SDL_assert_release(condition) SDL_enabled_assert(condition)
185
- # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
186
- #else
187
- # error Unknown assertion level.
188
- #endif
189
-
190
- /* this assertion is never disabled at any level. */
191
- #define SDL_assert_always(condition) SDL_enabled_assert(condition)
192
-
193
-
194
- /**
195
- * A callback that fires when an SDL assertion fails.
196
- *
197
- * \param data a pointer to the SDL_AssertData structure corresponding to the
198
- * current assertion
199
- * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
200
- * \returns an SDL_AssertState value indicating how to handle the failure.
201
- */
202
- typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
203
- const SDL_AssertData* data, void* userdata);
204
-
205
- /**
206
- * Set an application-defined assertion handler.
207
- *
208
- * This function allows an application to show its own assertion UI and/or
209
- * force the response to an assertion failure. If the application doesn't
210
- * provide this, SDL will try to do the right thing, popping up a
211
- * system-specific GUI dialog, and probably minimizing any fullscreen windows.
212
- *
213
- * This callback may fire from any thread, but it runs wrapped in a mutex, so
214
- * it will only fire from one thread at a time.
215
- *
216
- * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
217
- *
218
- * \param handler the SDL_AssertionHandler function to call when an assertion
219
- * fails or NULL for the default handler
220
- * \param userdata a pointer that is passed to `handler`
221
- *
222
- * \since This function is available since SDL 2.0.0.
223
- *
224
- * \sa SDL_GetAssertionHandler
225
- */
226
- extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
227
- SDL_AssertionHandler handler,
228
- void *userdata);
229
-
230
- /**
231
- * Get the default assertion handler.
232
- *
233
- * This returns the function pointer that is called by default when an
234
- * assertion is triggered. This is an internal function provided by SDL, that
235
- * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
236
- * provide a different function.
237
- *
238
- * \returns the default SDL_AssertionHandler that is called when an assert
239
- * triggers.
240
- *
241
- * \since This function is available since SDL 2.0.2.
242
- *
243
- * \sa SDL_GetAssertionHandler
244
- */
245
- extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
246
-
247
- /**
248
- * Get the current assertion handler.
249
- *
250
- * This returns the function pointer that is called when an assertion is
251
- * triggered. This is either the value last passed to
252
- * SDL_SetAssertionHandler(), or if no application-specified function is set,
253
- * is equivalent to calling SDL_GetDefaultAssertionHandler().
254
- *
255
- * The parameter `puserdata` is a pointer to a void*, which will store the
256
- * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
257
- * will always be NULL for the default handler. If you don't care about this
258
- * data, it is safe to pass a NULL pointer to this function to ignore it.
259
- *
260
- * \param puserdata pointer which is filled with the "userdata" pointer that
261
- * was passed to SDL_SetAssertionHandler()
262
- * \returns the SDL_AssertionHandler that is called when an assert triggers.
263
- *
264
- * \since This function is available since SDL 2.0.2.
265
- *
266
- * \sa SDL_SetAssertionHandler
267
- */
268
- extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
269
-
270
- /**
271
- * Get a list of all assertion failures.
272
- *
273
- * This function gets all assertions triggered since the last call to
274
- * SDL_ResetAssertionReport(), or the start of the program.
275
- *
276
- * The proper way to examine this data looks something like this:
277
- *
278
- * ```c
279
- * const SDL_AssertData *item = SDL_GetAssertionReport();
280
- * while (item) {
281
- * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
282
- * item->condition, item->function, item->filename,
283
- * item->linenum, item->trigger_count,
284
- * item->always_ignore ? "yes" : "no");
285
- * item = item->next;
286
- * }
287
- * ```
288
- *
289
- * \returns a list of all failed assertions or NULL if the list is empty. This
290
- * memory should not be modified or freed by the application.
291
- *
292
- * \since This function is available since SDL 2.0.0.
293
- *
294
- * \sa SDL_ResetAssertionReport
295
- */
296
- extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
297
-
298
- /**
299
- * Clear the list of all assertion failures.
300
- *
301
- * This function will clear the list of all assertions triggered up to that
302
- * point. Immediately following this call, SDL_GetAssertionReport will return
303
- * no items. In addition, any previously-triggered assertions will be reset to
304
- * a trigger_count of zero, and their always_ignore state will be false.
305
- *
306
- * \since This function is available since SDL 2.0.0.
307
- *
308
- * \sa SDL_GetAssertionReport
309
- */
310
- extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
311
-
312
-
313
- /* these had wrong naming conventions until 2.0.4. Please update your app! */
314
- #define SDL_assert_state SDL_AssertState
315
- #define SDL_assert_data SDL_AssertData
316
-
317
-
318
- /* Ends C function definitions when using C++ */
319
- #ifdef __cplusplus
320
- }
321
- #endif
322
- #include "close_code.h"
323
-
324
- #endif /* SDL_assert_h_ */
325
-
326
- /* vi: set ts=4 sw=4 expandtab: */