native_audio 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. checksums.yaml +4 -4
  2. data/LICENSE +21 -0
  3. data/README.md +152 -0
  4. data/ext/audio/audio.c +541 -43
  5. data/ext/audio/audio.h +34 -0
  6. data/ext/audio/delay_node.c +185 -0
  7. data/ext/audio/delay_node.h +51 -0
  8. data/ext/audio/extconf.rb +12 -110
  9. data/ext/audio/miniaudio.h +95844 -0
  10. data/ext/audio/reverb_node.c +224 -0
  11. data/ext/audio/reverb_node.h +63 -0
  12. data/lib/dummy_audio.rb +94 -0
  13. data/lib/native_audio.rb +78 -7
  14. metadata +12 -132
  15. data/assets/include/SDL2/SDL.h +0 -233
  16. data/assets/include/SDL2/SDL_assert.h +0 -326
  17. data/assets/include/SDL2/SDL_atomic.h +0 -415
  18. data/assets/include/SDL2/SDL_audio.h +0 -1500
  19. data/assets/include/SDL2/SDL_bits.h +0 -126
  20. data/assets/include/SDL2/SDL_blendmode.h +0 -198
  21. data/assets/include/SDL2/SDL_clipboard.h +0 -141
  22. data/assets/include/SDL2/SDL_config.h +0 -61
  23. data/assets/include/SDL2/SDL_config_android.h +0 -194
  24. data/assets/include/SDL2/SDL_config_emscripten.h +0 -218
  25. data/assets/include/SDL2/SDL_config_iphoneos.h +0 -217
  26. data/assets/include/SDL2/SDL_config_macosx.h +0 -277
  27. data/assets/include/SDL2/SDL_config_minimal.h +0 -95
  28. data/assets/include/SDL2/SDL_config_ngage.h +0 -89
  29. data/assets/include/SDL2/SDL_config_os2.h +0 -207
  30. data/assets/include/SDL2/SDL_config_pandora.h +0 -141
  31. data/assets/include/SDL2/SDL_config_windows.h +0 -331
  32. data/assets/include/SDL2/SDL_config_wingdk.h +0 -253
  33. data/assets/include/SDL2/SDL_config_winrt.h +0 -220
  34. data/assets/include/SDL2/SDL_config_xbox.h +0 -235
  35. data/assets/include/SDL2/SDL_copying.h +0 -20
  36. data/assets/include/SDL2/SDL_cpuinfo.h +0 -594
  37. data/assets/include/SDL2/SDL_egl.h +0 -2352
  38. data/assets/include/SDL2/SDL_endian.h +0 -348
  39. data/assets/include/SDL2/SDL_error.h +0 -163
  40. data/assets/include/SDL2/SDL_events.h +0 -1166
  41. data/assets/include/SDL2/SDL_filesystem.h +0 -149
  42. data/assets/include/SDL2/SDL_gamecontroller.h +0 -1074
  43. data/assets/include/SDL2/SDL_gesture.h +0 -117
  44. data/assets/include/SDL2/SDL_guid.h +0 -100
  45. data/assets/include/SDL2/SDL_haptic.h +0 -1341
  46. data/assets/include/SDL2/SDL_hidapi.h +0 -451
  47. data/assets/include/SDL2/SDL_hints.h +0 -2569
  48. data/assets/include/SDL2/SDL_image.h +0 -2173
  49. data/assets/include/SDL2/SDL_joystick.h +0 -1066
  50. data/assets/include/SDL2/SDL_keyboard.h +0 -353
  51. data/assets/include/SDL2/SDL_keycode.h +0 -358
  52. data/assets/include/SDL2/SDL_loadso.h +0 -115
  53. data/assets/include/SDL2/SDL_locale.h +0 -103
  54. data/assets/include/SDL2/SDL_log.h +0 -404
  55. data/assets/include/SDL2/SDL_main.h +0 -275
  56. data/assets/include/SDL2/SDL_messagebox.h +0 -193
  57. data/assets/include/SDL2/SDL_metal.h +0 -113
  58. data/assets/include/SDL2/SDL_misc.h +0 -79
  59. data/assets/include/SDL2/SDL_mixer.h +0 -2784
  60. data/assets/include/SDL2/SDL_mouse.h +0 -465
  61. data/assets/include/SDL2/SDL_mutex.h +0 -471
  62. data/assets/include/SDL2/SDL_name.h +0 -33
  63. data/assets/include/SDL2/SDL_opengl.h +0 -2132
  64. data/assets/include/SDL2/SDL_opengl_glext.h +0 -13209
  65. data/assets/include/SDL2/SDL_opengles.h +0 -39
  66. data/assets/include/SDL2/SDL_opengles2.h +0 -52
  67. data/assets/include/SDL2/SDL_opengles2_gl2.h +0 -656
  68. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +0 -4033
  69. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +0 -27
  70. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +0 -311
  71. data/assets/include/SDL2/SDL_pixels.h +0 -644
  72. data/assets/include/SDL2/SDL_platform.h +0 -261
  73. data/assets/include/SDL2/SDL_power.h +0 -88
  74. data/assets/include/SDL2/SDL_quit.h +0 -58
  75. data/assets/include/SDL2/SDL_rect.h +0 -376
  76. data/assets/include/SDL2/SDL_render.h +0 -1919
  77. data/assets/include/SDL2/SDL_revision.h +0 -6
  78. data/assets/include/SDL2/SDL_rwops.h +0 -841
  79. data/assets/include/SDL2/SDL_scancode.h +0 -438
  80. data/assets/include/SDL2/SDL_sensor.h +0 -322
  81. data/assets/include/SDL2/SDL_shape.h +0 -155
  82. data/assets/include/SDL2/SDL_stdinc.h +0 -830
  83. data/assets/include/SDL2/SDL_surface.h +0 -997
  84. data/assets/include/SDL2/SDL_system.h +0 -623
  85. data/assets/include/SDL2/SDL_syswm.h +0 -386
  86. data/assets/include/SDL2/SDL_test.h +0 -69
  87. data/assets/include/SDL2/SDL_test_assert.h +0 -105
  88. data/assets/include/SDL2/SDL_test_common.h +0 -236
  89. data/assets/include/SDL2/SDL_test_compare.h +0 -69
  90. data/assets/include/SDL2/SDL_test_crc32.h +0 -124
  91. data/assets/include/SDL2/SDL_test_font.h +0 -168
  92. data/assets/include/SDL2/SDL_test_fuzzer.h +0 -386
  93. data/assets/include/SDL2/SDL_test_harness.h +0 -134
  94. data/assets/include/SDL2/SDL_test_images.h +0 -78
  95. data/assets/include/SDL2/SDL_test_log.h +0 -67
  96. data/assets/include/SDL2/SDL_test_md5.h +0 -129
  97. data/assets/include/SDL2/SDL_test_memory.h +0 -63
  98. data/assets/include/SDL2/SDL_test_random.h +0 -115
  99. data/assets/include/SDL2/SDL_thread.h +0 -464
  100. data/assets/include/SDL2/SDL_timer.h +0 -222
  101. data/assets/include/SDL2/SDL_touch.h +0 -150
  102. data/assets/include/SDL2/SDL_ttf.h +0 -2316
  103. data/assets/include/SDL2/SDL_types.h +0 -29
  104. data/assets/include/SDL2/SDL_version.h +0 -204
  105. data/assets/include/SDL2/SDL_video.h +0 -2150
  106. data/assets/include/SDL2/SDL_vulkan.h +0 -215
  107. data/assets/include/SDL2/begin_code.h +0 -187
  108. data/assets/include/SDL2/close_code.h +0 -40
  109. data/assets/macos/universal/lib/libFLAC.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2.a +0 -0
  111. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  112. data/assets/macos/universal/lib/libmodplug.a +0 -0
  113. data/assets/macos/universal/lib/libmpg123.a +0 -0
  114. data/assets/macos/universal/lib/libogg.a +0 -0
  115. data/assets/macos/universal/lib/libvorbis.a +0 -0
  116. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  130. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  131. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  143. data/ext/audio/extconf.h +0 -3
@@ -1,117 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
13
- 1. The origin of this software must not be misrepresented; you must not
14
- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
16
- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_gesture.h
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- *
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- * Include file for SDL gesture event handling.
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- */
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-
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- #ifndef SDL_gesture_h_
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- #define SDL_gesture_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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- #include "SDL_video.h"
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-
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- #include "SDL_touch.h"
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-
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- typedef Sint64 SDL_GestureID;
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-
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- /* Function prototypes */
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-
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- /**
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- * Begin recording a gesture on a specified touch device or all touch devices.
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- *
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- * If the parameter `touchId` is -1 (i.e., all devices), this function will
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- * always return 1, regardless of whether there actually are any devices.
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- *
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- * \param touchId the touch device id, or -1 for all touch devices
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- * \returns 1 on success or 0 if the specified device could not be found.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_GetTouchDevice
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- */
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- extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
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-
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-
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- /**
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- * Save all currently loaded Dollar Gesture templates.
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- *
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- * \param dst a SDL_RWops to save to
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- * \returns the number of saved templates on success or 0 on failure; call
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- * SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_LoadDollarTemplates
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- * \sa SDL_SaveDollarTemplate
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- */
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- extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
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-
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- /**
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- * Save a currently loaded Dollar Gesture template.
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- *
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- * \param gestureId a gesture id
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- * \param dst a SDL_RWops to save to
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- * \returns 1 on success or 0 on failure; call SDL_GetError() for more
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- * information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_LoadDollarTemplates
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- * \sa SDL_SaveAllDollarTemplates
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- */
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- extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
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-
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-
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- /**
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- * Load Dollar Gesture templates from a file.
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- *
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- * \param touchId a touch id
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- * \param src a SDL_RWops to load from
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- * \returns the number of loaded templates on success or a negative error code
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- * (or 0) on failure; call SDL_GetError() for more information.
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- *
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- * \since This function is available since SDL 2.0.0.
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- *
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- * \sa SDL_SaveAllDollarTemplates
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- * \sa SDL_SaveDollarTemplate
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- */
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- extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_gesture_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */
@@ -1,100 +0,0 @@
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- /*
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- Simple DirectMedia Layer
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- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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-
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- This software is provided 'as-is', without any express or implied
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- warranty. In no event will the authors be held liable for any damages
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- arising from the use of this software.
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-
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- Permission is granted to anyone to use this software for any purpose,
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- including commercial applications, and to alter it and redistribute it
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- freely, subject to the following restrictions:
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-
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- 1. The origin of this software must not be misrepresented; you must not
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- claim that you wrote the original software. If you use this software
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- in a product, an acknowledgment in the product documentation would be
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- appreciated but is not required.
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- 2. Altered source versions must be plainly marked as such, and must not be
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- misrepresented as being the original software.
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- 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- /**
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- * \file SDL_guid.h
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- *
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- * Include file for handling ::SDL_GUID values.
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- */
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-
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- #ifndef SDL_guid_h_
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- #define SDL_guid_h_
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-
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- #include "SDL_stdinc.h"
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- #include "SDL_error.h"
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-
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- #include "begin_code.h"
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- /* Set up for C function definitions, even when using C++ */
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- #ifdef __cplusplus
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- extern "C" {
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- #endif
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-
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- /**
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- * An SDL_GUID is a 128-bit identifier for an input device that
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- * identifies that device across runs of SDL programs on the same
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- * platform. If the device is detached and then re-attached to a
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- * different port, or if the base system is rebooted, the device
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- * should still report the same GUID.
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- *
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- * GUIDs are as precise as possible but are not guaranteed to
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- * distinguish physically distinct but equivalent devices. For
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- * example, two game controllers from the same vendor with the same
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- * product ID and revision may have the same GUID.
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- *
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- * GUIDs may be platform-dependent (i.e., the same device may report
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- * different GUIDs on different operating systems).
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- */
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- typedef struct {
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- Uint8 data[16];
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- } SDL_GUID;
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-
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- /* Function prototypes */
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-
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- /**
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- * Get an ASCII string representation for a given ::SDL_GUID.
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- *
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- * You should supply at least 33 bytes for pszGUID.
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- *
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- * \param guid the ::SDL_GUID you wish to convert to string
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- * \param pszGUID buffer in which to write the ASCII string
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- * \param cbGUID the size of pszGUID
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- *
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- * \since This function is available since SDL 2.24.0.
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- *
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- * \sa SDL_GUIDFromString
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- */
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- extern DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);
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-
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- /**
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- * Convert a GUID string into a ::SDL_GUID structure.
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- *
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- * Performs no error checking. If this function is given a string containing
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- * an invalid GUID, the function will silently succeed, but the GUID generated
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- * will not be useful.
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- *
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- * \param pchGUID string containing an ASCII representation of a GUID
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- * \returns a ::SDL_GUID structure.
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- *
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- * \since This function is available since SDL 2.24.0.
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- *
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- * \sa SDL_GUIDToString
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- */
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- extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
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-
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- /* Ends C function definitions when using C++ */
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- #ifdef __cplusplus
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- }
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- #endif
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- #include "close_code.h"
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-
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- #endif /* SDL_guid_h_ */
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-
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- /* vi: set ts=4 sw=4 expandtab: */