muby 0.6.6

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Files changed (38) hide show
  1. data/LICENSE +339 -0
  2. data/bin/muby +37 -0
  3. data/contrib/aardmud.org_4000/README.txt +39 -0
  4. data/contrib/aardmud.org_4000/aard-config.rb +234 -0
  5. data/contrib/aardmud.org_4000/aard-helpers.rb +464 -0
  6. data/contrib/aardmud.org_4000/aliases/aard-aliases.rb +205 -0
  7. data/contrib/aardmud.org_4000/gags/aard-gags.rb +182 -0
  8. data/contrib/aardmud.org_4000/misc/aard-affects.rb +252 -0
  9. data/contrib/aardmud.org_4000/misc/aard-know.rb +147 -0
  10. data/contrib/aardmud.org_4000/misc/aard-poznai_sebia.rb +191 -0
  11. data/contrib/aardmud.org_4000/misc/aard-prompts.rb +65 -0
  12. data/contrib/aardmud.org_4000/misc/aard-status_toggling.rb +156 -0
  13. data/contrib/aardmud.org_4000/misc/aard_consider_substitutions.rb +319 -0
  14. data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-hero.rb +86 -0
  15. data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-newbie.rb +98 -0
  16. data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-noble.rb +170 -0
  17. data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-vidblain.rb +88 -0
  18. data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas.rb +850 -0
  19. data/contrib/aardmud.org_4000/speedwalks/aard-sw-clans.rb +43 -0
  20. data/contrib/aardmud.org_4000/speedwalks/aard-sw-guilds.rb +13 -0
  21. data/contrib/aardmud.org_4000/speedwalks/aard-sw.rb +45 -0
  22. data/contrib/aardmud.org_4000/triggers/aard-triggers-items.rb +254 -0
  23. data/contrib/aardmud.org_4000/triggers/aard-triggers.rb +227 -0
  24. data/contrib/sy/cce.rb +120 -0
  25. data/lib/muby.rb +15 -0
  26. data/lib/muby/application.rb +66 -0
  27. data/lib/muby/completer.rb +62 -0
  28. data/lib/muby/configuration.rb +379 -0
  29. data/lib/muby/connection.rb +332 -0
  30. data/lib/muby/displayer.rb +60 -0
  31. data/lib/muby/help.rb +88 -0
  32. data/lib/muby/helper_methods.rb +46 -0
  33. data/lib/muby/inputwindow.rb +173 -0
  34. data/lib/muby/logger.rb +28 -0
  35. data/lib/muby/outputwindow.rb +189 -0
  36. data/lib/muby/style.rb +142 -0
  37. data/lib/muby/user_methods.rb +463 -0
  38. metadata +90 -0
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+ # Angband
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+ # may be interrupted by crystal hatchlings (use pass w/o trace)
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+ # wolfriders are aggro, orcs assist same.
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+ # going downstairs requires the key from upstairs in the chest.
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+ def _angband ; _west ; write "run 2wn2wn4wn8wn14w21ws2nun2un2uwndn" ; $area = "Angband" end
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+
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+ # Arisian Realm
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+ #Portal: a dolphin figurine
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+ def _arisianrealm ; _west ; write "run 2wn2wn4wn8wn14w7w3n" ; $area = "Arisian Realm" end
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+ def _arisian ; _arisianrealm end
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+
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+ # Artrificer's Mayhem
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+ def _artificersmayhem ; _west ; write "run 2wn2wn4wn8wn14w2w20s9wn" ; $area = "Artrificer's Mayhem" end
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+ def _artificer ; _artificersmayhem end
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+ def _arti ; _artificersmayhem end
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+ def _artiin
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+ _artificersmayhem
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+ run "nw4ne;open north;run nwd2s"
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+ end
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+
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+ # Avian Kingdom
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+ # Doormobs: stratus
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+ def _aviankingdom ; _west ; write "run 2wn2wn4wn8wn14w2w16s5ws" ; $area = "Avian Kingdom" end
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+ def _aviankingdomin
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+ _aviankingdom
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+ # en route are aggro mobs? - ok at H/SH
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+ run "2u3wn;enter portal;run 3un;open north;run n"
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+ end
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+
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+ # Black Lagoon
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+ # Doorway Mobs: bullfrog, merman
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+ # Portal: Black Pendant
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+ def _blacklagoon ; _north ; write "run 34n8w13n16w" ; $area = "Black Lagoon" end
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+ def _blacklagoondown
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+ _blacklagoon
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+ invis 1
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+ run "2n6d;enter crack"
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+ end
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+ def _blacklagoonin
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+ _blacklagoondown
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+ run "2n4d"
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+ invis 0
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+ end
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+
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+ # Cougarian Queendom
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+ # north a bit, and enter the opening (not all the way through to the dead end though)
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+ # roar at the right spot.
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+ def _cougarianqueendom ; _east ; write "run 9e2s6en15e21s6e3n2e5n2e2n; echo run 2n and enter opening" ; $area = "Cougarian Queendom" end
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+ def _cougarian ; _cougarianqueendom end
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+
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+ # Desert Doom
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+ def _desertdoom ; _east ; write "run 9e2s6en15e9e13nunu" ; $area = "Desert Doom" end
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+
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+ # Drageran Empire
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+ # the first two locked doors have keys on the mobs next to them.
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+ # guards are all standard.. they assist.. one has the key.. sigh
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+ # TODO: 'The Head of the Stairs' - north, key=?
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+ # upstairs, east has a portal.. go and then open west, and find the other area.
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+ # portal location
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+ def _drageranempire ; _west ; write "run 2wn2wn4wn8wn14w9s17ws2ws3w2s2w" ; $area = "Drageran Empire" end
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+ def _drageran ; _drageranempire end
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+
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+ # Dread Tower
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+ # Bribe the lazy guards for a key to the door to the north. (15000 gold)
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+ # then enter door n (perm card is key) and say 'i have come to rescue the princess' and you get the key going west
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+ # Doormobs: milo, others?
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+ def _dreadtower ; _west ; write "run 8wn6wsw" ; $area = "Dread Tower" end
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+
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+ # Into the Long Night
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+ def _intothelongnight ; _west ; write "run 2wn2wn4wn8wn14w2w20s15wd" ; $area = "Into the Long Night" end
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+ def _itln ; _intothelongnight end
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+
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+
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+ # The Icy Caldera of Mauldoon
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+ def _theicycalderaofmauldoon ; _north ; write "run 29nw5n16w2n" ; $area = "The Icy Caldera of Mauldoon" end
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+ def _mauldoon ; _theicycalderaofmauldoon end
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+ # The are some stupid aggro mobs en route through the inner rooms..
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+ def _mauldoonin
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+ _icycalderaofmauldoon
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+ run "swuwuwd2des"
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+ end
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+ def _mauldoonin2
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+ _icycalderaofmauldoon
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+ run "swuwuwd2desdeu"
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+ end
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+
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+ # Mossflower Wood
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+ #Portal: Joseph Bell
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+ def _mossflowerwood ; _east ; write "run 9e2s6en15e6e19s2e" ; $area = "Mossflower Wood" end
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+ def _mossflower ; _mossflowerwood end
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+
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+ # Nottingham
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+ #Doorway Mobs: NONE
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+ # I've never been able to find the entrance to the area while already inside the forest.
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+ # Search for the graffiti, then (with infravision) type "exits" to look for the bridge.
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+ # Kill the mob to get let in.
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+ def _nottingham ; _east ; write "run 9e2s6en15e25s3e" ; $area = "Nottingham" end
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+
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+ # Sanctity of Eternal Damnation
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+ # Portal: A Bloody Griffin Wing (nosave)
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+ # TODO: SW through the portal?
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+ def _sanctityofeternaldamnation ; _north ; write "run 20n9w9nw3ne2ne4n9wn2w2nd" ; $area = "Sanctity of Eternal Damnation" end
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+ def _sanctity ; _sanctityofeternaldamnation end
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+ def _soed ; _sanctityofeternaldamnation end
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+
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+ # The Mountains of Desolation
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+ def _themountainsofdesolation ; _west ; write "run 2wn2wn4wn8wn14w21ws" ; $area = "The Mountains of Desolation" end
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+ def _mod ; _themountainsofdesolation end
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+ # The ghost area which used to be great but got gimped.
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+ def _modghosts ; _themountainsofdesolation ; run "5nen;enter altar" end
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+ # Upstairs to the giants
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+ def _modgiants
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+ _themountainsofdesolation
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+ invis 1
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+ run "2nun2u5w2u2n2unu"
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+ end
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+ # All mobs are aggro, see through invis, are tamable.
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+ # Dwarvish wraith - resist earth, immune fire.
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+ def _modstone
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+ _themountainsofdesolation
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+ invis 1
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+ run "2nun2u5w2un2wuw ; enter stone"
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+ write "echo To exit this place, go north through the mobs, to the end, then -- enter stone"
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+ end
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+
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+ # The Scarred Lands
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+ # Doormob: "steel" (steel dragon)
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+ # kill dragonsnakes till you get the head, give the head to pete, for the key to the northern door
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+ # kill persistent miner, give pick to wounded miner past the northern door, for key to south door
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+ def _thescarredlands ; _west ; write "run 2wn2wn4wn8wn15ws13w3sw2s3ws4w2n2w3s3wse;enter crack" ; $area = "The Scarred Lands" end
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+ def _scarredlands ; _thescarredlands end
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+
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+ # Soulblade
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+ # TODO: Define what goes where..
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+ def _soulblade ; _west ; write "run 2wn2wn4wn8wn14w9s11w5sw;enter map" ; $area = "Soulblade" end
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+
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+ # Takeda's Warcamp
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+ def _takedaswarcamp ; _east ; write "run 9e2s6en15e9e16n4e2n" ; $area = "Takeda's Warcamp" end
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+ def _takeda ; _takedaswarcamp end
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+
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+ # The Circus (105-135)
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+ # You need to buy a ticket to get in.
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+ # You can walk up the tightrope to go down to the lions.
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+ # def _circus ; _north ; write "run 15n4wn4sesw2s" ; $area = "Circus" end
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+ def _thecircus ; _newofcol ; write "run 4sesw2s" ; $area = "Circus" end
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+ def _circus ; _thecircus end
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+
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+ # Tir na nOg
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+ # Portal: a ring of pale mushrooms
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+ # TODO: locked door down from the magical tapestry -- the key from who?
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+ def _tirnanog ; _east ; write "run 9e2s6en15e6e26s;sleep" ; $sleep = 0 ; $area = "Tir na nOg" end
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+ def _tir ; _tirnanog end
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+
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+ # Unearthly Bonds
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+ def _unearthlybonds ; _north ; write "run 34n6w14n;op w;w;give 1000 gold receptionist" ; $area = "Unearthly Bonds" end
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+ def _ub ; _unearthlybonds end
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+
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+ # Winterfell
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+ def _winterfell ; _north ; write "run 31n13en" ; $area = "Winterfell" end
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+
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+ # Yggdrasil
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+ #Portal: A Small Crystal Tree
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+ def _yggdrasil ; _south ; write "run 19s8s14wu" ; $area = "Yggdrasil" end
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+ def _ygg ; _yggdrasil end
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+ def _yggn ; _yggdrasiltheworldtree ; write "n;enter bridge" end
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+ def _yggs ; _yggdrasiltheworldtree ; write "s;enter bridge" end
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+ def _ygge ; _yggdrasiltheworldtree ; write "e;enter bridge" end
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+ def _yggw ; _yggdrasiltheworldtree ; write "w;enter bridge" end
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+ def _yggu ; _yggdrasiltheworldtree ; write "u;enter bridge" end
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+ def _yggd ; _yggdrasiltheworldtree ; write "d;enter bridge" end
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+ # many vidblain area portals land you in a random room.
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+ def _vidblain ; recall ; write "run 4ne;open n;run 2nw16n25e;enter hole" end
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+
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+ # All areas in Vidblain have randomly-placed entrances. Use 'bigmap' (requires MCCP) to see entrances.
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+
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+ # Doom & Gloom
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+ def _doomandgloom ; _unknown end
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+
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+ # The Darklight
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+ def _darklight ; _unknown end
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+ # from amulet of the plane;run 12e;enter pool;run 3n2end
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+
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+ # Dune: the Desert Planet
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+ # TODO: SWs to the other good spots.
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+ # FIXME: List the keys..
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+ def _dune ; _unknown end
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+ def _dunesietch
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+ _dune
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+ # this requires passdoor
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+ run "nd;enter spacecraft;run 2n;enter shuttle;run 3nd4ne3nenw2n"
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+ end
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+ def _dunecompound
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+ _dune
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+ run "nd;enter spacecraft;run 2n;enter shuttle;run 3nd4ne5nw2n"
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+ # this requires passdoor
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+ end
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+
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+ # Galaxy
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+ def _galaxy ; _unknown end
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+
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+ # Mega-City One
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+ def _megacityone ; _unknown end
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+
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+ # Star Wars
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+ # Portal: dark crystal
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+ # Doorway Mobs: 'imperial recruit' (38) 'imperial weapons' (42)
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+ def _starwars ; _unknown end
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+ def _starwarsin
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+ _starwars
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+ invis 1
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+ run "e;open east;run 4en;open west;run w;open north;run 2n;enter portal"
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+ end
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+
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+ # ST:TNG
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+ def _sttng
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+ _unknown
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+ pprint "Warning: This area is norecall noportal! =( _sttngevil and _sttngexit exist"
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+ end
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+ def _sttngevil
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+ _sttng
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+ run "e2swe2n;open west;run w"
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+ end
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+ def _sttngexit
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+ write "open east;run e2swsne2nw;enter transport"
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+ end
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+ def _sttngferengi
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+ _sttng
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+ write "enter ferengi"
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+ end
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+ def _sttngklingon
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+ _sttng
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+ write "enter ferengi;run n;enter klingon"
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+ end
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+
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+ # Ultima
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+ # 5-50 []
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+ # TODO: Add in some funky intelligence? If I get there and I try the door and don't have the key, then SW to the mob which has it and wait for the player to kill it. After the kill, set a hotkey to SW back. It could work..
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+ def _ultima ; _unknown end
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+ def _ultima1 ; _ultima end
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+ def _ultima_1 ; _ultima end
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+ # Library
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+ # FIXME: speedwalk -- bat north and east and up has the key to second
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+ def _ultima2 ; run "3s;open up;run u" end
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+ def _ultima_2 ; _ultima_1 ; run "3s;open up;run u" end
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+ # Tavern
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+ # FIXME: where? -- giant spider has the key for the third
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+ def _ultima3 ; run "w3se;open south;run s;open up;run u" end
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+ def _ultima_3 ; _ultima_2 ; run "w3se;open south;run s;open up;run u" end
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+ # Courthouse
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+ # FIXME: not sure who has the key to get to four
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+ def _ultima4 ; run "sw;open down;run des;open up;run u" end
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+ def _ultima_4 ; _ultima_3 ; run "sw;open down;run des;open up;run u" end
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+ # FIXME: not sure who has the key to get to five
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+ def _ultima5 ; run "2n;echo random, scan for 'The Yew Moongate' - might be 3e" end
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+ def _ultima_5 ; _ultima_4 ; run "2n;echo random, scan for 'The Yew Moongate' - might be 3e" end
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+ # FIXME: not sure who has the key to get to six
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+ def _ultima6 ; run "unene;open up;run u" end
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+ def _ultima_6 ; _ultima_5 ; write "echo then: unene;open up;run u" end
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+ # Aarakocran
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+ def _arakocran ; _north ; write "run 15n9ws7w16nu" ; $area = "Aarakocran" end
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+
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+ # Aardwolf Isle Estates
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+ def _aardwolfisleestates ; _south ; write "run 10s31w20s15w" ; $area = "Aardwolf Isle Estates" end
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+
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+ # Aardwolf Real Estates
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+ def _aardwolfrealestates ; _west ; write "run 2wn2wn3w4n" ; $area = "Aardwolf Real Estates" end
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+
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+ # Aardwolf Estates 2000
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+ def _aardwolfestates2000 ; _east ; write "run 9e2s6e2nw5n7e2s2en" ; $area = "Aardwolf Estates 2000" end
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+
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+ # Aardwolf Zoological Park
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+ def _aardwolfzoologicalpark ; _east ; write "run 6en" ; $area = "Aardwolf Zoological Park" end
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+ def _zoo ; _aardwolfzoologicalpark end
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+
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+ # Ancient Greece
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+ # Doorway Mobs: 'Pericles' (26) 'Thusydides' (28) 'Klisthenes' (30) 'spartan' (34)
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+ def _ancientgreece ; _south ; write "run 24s10w" ; $area = "Ancient Greece" end
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+ def _greece ; _ancientgreece end
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+ def _athens
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+ _greece
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+ run "s2wn"
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+ end
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+ def _sparta
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+ _greece
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+ run "4se3s"
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+ end
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+ def _thebes
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+ _greece
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+ run "se2nen"
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+ end
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+
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+ # Antharia
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+ def _antharia ; _north ; write "run 21n9ed" ; $area = "Antharia" end
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+
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+ # Anthrox
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+ def _anthrox ; _east ; write "run 9e2s6en7e7se7se" ; $area = "Anthrox" end
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+ def _anthroxup
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+ _anthrox
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+ run "2ed;open east;run 3e2nu3n;open up;run u"
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+ end
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+
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+ # Arboria
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+ def _arboria ; _west ; write "run 2wn2wn4wn8wn14w12w8n" ; $area = "Arboria" end
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+
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+ # Astral Travels
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+ # Alizarin: nightmare desert swamp falling torment
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+ # Cerulean: pleasure garden
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+ # Indigo: standing cloud
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+ # Silver: midnight stroke
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+ # Viridian: hidden palace dream trail
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+ def _astraltravels ; _west ; write "run 2wn2wn4wn8wn14w10sw4s3w3su" ; $area = "Astral Travels" end
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+
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+ # Atlantis
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+ def _atlantis ; _south ; write "run 19s4s4e3s" ; $area = "Atlantis" end
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+
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+ # Black Adder
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+ def _blackadder ; _north ; write "run 15n9ws7w16n2wnwnw3ne2n2wn" ; $area = "Black Adder" end
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+ def _blackadder1 ; _blackadder end
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+ def _blackadder_1 ; _blackadder end
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+ def _blackadder2
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+ run "3nwn;enter cauldron;open east;run e"
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+ end
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+ def _blackadder_2
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+ _blackadder1
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+ run "3nwn;enter cauldron;open east;run e"
68
+ end
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+ def _blackadder3
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+ run "e3s2u;enter cannon"
71
+ end
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+ def _blackadder_3
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+ _blackadder2
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+ run "e3s2u;enter cannon"
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+ end
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+ def _blackadder4
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+ run "dn2wn;open west;run w;open west;run w;enter prie-dieu"
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+ end
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+ def _blackadder_4
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+ _blackadder3
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+ run "dn2wn;open west;run w;open west;run w;enter prie-dieu"
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+ end
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+ def _blackadder5
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+ run "swnw;enter dread;echo Find the graffiti - open up -- the key is on one of the snails"
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+ end
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+ def _blackadder_5
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+ _blackadder4
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+ run "swnw;enter dread;echo Find the graffiti - open up -- the key is on one of the snails"
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+ end
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+
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+ # Blackrose
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+ def _blackrose ; recall ; write "run 33s22ws4w2nw2n;open w;w;vis;buy pass;run e4n3e2nenw;open north;run nd6s2wseu" ; $area = "Blackrose" end
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+
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+ # Casino
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+ # some mobs attack for no real reason
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+ def _casino ; recall ; write "run 6s3ws8e" ; $area = "Casino" end
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+
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+ # Castle Reinhold
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+ def _castlereinhold ; recall ; write "run 33s2ws4wn5wnwn" ; $area = "Castle Reinhold" end
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+ def _reinhold ; _castlereinhold end
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+
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+ # Castle Vlad-Shamir
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+ # Doorway Mobs: 'mortal slave' (54) 'demon berserker' (62) 'draco' (62) 'DFC' (80) 'Demon Navy' (82) 'DDC' (82)
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+ # a guard has the key: misty potion
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+ def _castlevladshamir ; _east ; write "run 9e2s6en15e6e16s10e" ; $area = "Castle Vlad-Shamir" end
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+ def _vladshamir ; _castlevladshamir end
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+
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+ # Chessboard
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+ def _chessboard ; recall ; write "run 2s5es;watch game" ; $area = "Chessboard" end
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+
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+ # Christmas Vacation
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+ def _christmasvacation ; _north ; write "38n" ; $area = "Christmas Vacation" end
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+ def _xmasvacation ; _christmasvacation end
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+ def _xmas ; _christmasvacation end
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+
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+ # Coral Kingdom
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+ def _coralkingdom ; _south ; write "run 19s22w3sd" ; $area = "Coral Kingdom" end
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+
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+ # Courts of Chaos
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+ def _courtsofchaos ; _west ; write "run 2wn2wn4wn8wn14w15w3n5w2n4w" ; $area = "Courts of Chaos" end
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+ def _coc ; _courtsofchaos end
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+
123
+ # Coven
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+ # shovel from armorer (west) is for west door
125
+ # through the west door, kill the snake for the key to the east door
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+ def _coven ; _east ; write "run 17e6s" ; $area = "Coven" end
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+
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+ # Covenant of Mistridge
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+ # have to be let in by the gateguard:: A Gregarious Gateguard says 'You may now enter, <name>.'
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+ # key is on each of the two guard mobs.
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+ def _covenantofmistridge ; _east ; write "run 9e2s6en15e9e16n8e6n;open n" ; $area = "Covenant of Mistridge" end
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+ def _mistridge ; _covenantofmistridge end
133
+ def _mistridgewhfs
134
+ _mistridge
135
+ run "5nu"
136
+ vis
137
+ write "say whfs"
138
+ end
139
+
140
+ # Cradlebrook
141
+ def _cradlebrook ; _east ; write "run 9es15es" ; $area = "Cradlebrook" end
142
+
143
+ # Crystalmir Lake
144
+ def _crystalmirlake ; _west ; write "run 2wn2wn9w3nw" ; $area = "Crystalmir Lake" end
145
+ def _crystalmir ; _crystalmirlake end
146
+
147
+ # Cthos Mishrak
148
+ def _cthosmishrak ; _east ; write "run 9e2s6en15e8e3n9e" ; $area = "Cthos Mishrak" end
149
+ def _cthos ; _cthosmishrak end
150
+ def _cthosdown
151
+ _cthosmishrak
152
+ write "give 2000 gold kalvor;run nede;get robes;wear robes;get amulet;wear amulet;run w3n2e"
153
+ end
154
+ def _cthosin
155
+ _cthosdown
156
+ write "remove robes;drop robes;remove amulet;drop amulet"
157
+ # NOTE: This is an assumption.
158
+ write "wear breastplate;wear cloak"
159
+ end
160
+
161
+ # Dangerous Neighborhood
162
+ def _dangerousneighborhood ; recall ; write "run 6s3ws" ; $area = "Dangerous Neighborhood" end
163
+ def _dangerousneighbourhood ; _dangerousneighborhood end
164
+
165
+ # Dark Elf Stronghold
166
+ # The gateguard is aggro and sees invis.
167
+ def _darkelfstronghold ; _north ; write "run 28n8e12neu" ; $area = "Dark Elf Stronghold" end
168
+ def _darkelf ; _darkelfstronghold end
169
+ def _darkelfswirling
170
+ _darkelfstronghold
171
+ write "run 2nenwn;open up;run use;enter swirling"
172
+ end
173
+ def _darkelfpainting
174
+ _darkelfswirling
175
+ write "run 3e;open east;run e;enter painting"
176
+ end
177
+
178
+ # Dark Temple of Zyian
179
+ # First locked door -
180
+ def _darktempleofzyian ; _west ; write "run 2wn2wn4wn8wn14w9s11w4s3ws3w2n" ; $area = "Dark Temple of Zyian" end
181
+ def _zyian ; _darktempleofzyian end
182
+ def _zyan ; _darktempleofzyian end
183
+
184
+ # Deadlights
185
+ # Portal: Timeless Seal of the Ages
186
+ # TODO: Integrate exit SWs.
187
+ def _deadlights ; _west ; write "run 2wn2wn4wn8wn14w21ws2nun2ununwn4u" ; $area = "Deadlights" end
188
+
189
+ # Death's Manor
190
+ def _deathsmanor ; recall ; write "run 29s10w" ; $area = "Death's Manor" end
191
+
192
+ # Death Gate
193
+ def _deathgate ; recall ; write "run 33s19w4n" "echo find Lost Adventurer, then -- run 2n3e2nu3w4s4e4nu4w2sw2ue2s4e4nu2w2s5w2n" ; $area = "Death Gate" end
194
+ # say 'yes'
195
+
196
+ # Deathtrap Dungeon
197
+ def _deathtrapdungeon ; _north ; write "run 13n7en9e4n2e4d;op w;run 17w3sw5s2w;op w;run 3w2n" ; invis 1 ; $area = "Deathtrap Dungeon" end
198
+ def _deathtrap ; _deathtrapdungeon end
199
+
200
+ # Den of Thieves
201
+ def _denofthieves ; recall ; write "run 33s21ws" ; $area = "Den of Thieves" end
202
+ def _denoftheives ; _denofthieves end
203
+
204
+ # Descent to Hell
205
+ # TODO: More SWs
206
+ def _descenttohell ; _east ; write "run 9e2s6en15e11en8e2sd" ; $area = "Descent to Hell" end
207
+ def _hell ; _descenttohell end
208
+ def _descenttohellin
209
+ _descenttohell
210
+ run "4w2des2en2es2ene2ds2wnws4wn2wd3es;open east;run 2en;open east;run 2es2en;open east;run e2s"
211
+ end
212
+
213
+ # Desert Prison
214
+ def _desertprison ; _east ; write "run 9e2s6en15e7e6ne" ; $area = "Desert Prison" end
215
+
216
+ # Diamond Soul Revelation
217
+ def _diamondsoulrevelation ; recall ; write "run 33s25wds;open south" ; $area = "Diamond Soul Revelation" end
218
+ def _dsr ; _diamondsoulrevelation end
219
+ def _dsr ; _diamondsoulrevelation end
220
+ def _dsrin
221
+ _dsr
222
+ run "3sd2wd"
223
+ end
224
+ def _dsryaks
225
+ _dsrin
226
+ run "2e;open e;run e;open n;run n"
227
+ end
228
+
229
+ # Dortmund
230
+ def _dortmund ; _east ; write "run 19e" ; $area = "Dortmund" end
231
+
232
+ # Dragon Cult
233
+ # receptionist at the entrance has the black key for the entrance
234
+ def _dragoncult ; recall ; write "run 33s17wn ; open north; echo The receptionist has the key." ; $area = "Dragon Cult" end
235
+
236
+ # Dragon Mountain
237
+ # TODO: Is this still locked by the punk gategard, and accessed through another area?
238
+ def _dragonmountain ; _west ; write "run 2wn2wn4wn8wn14w9s15w2s;op u;u" ; $area = "Dragon Mountain" end
239
+
240
+ # Dungeon of Doom
241
+ def _dungeonofdoom ; _east ; write "run 9e2s6en15e13s10ed" ; $area = "Dungeon of Doom" end
242
+
243
+ # Dwarven Catacombs
244
+ def _dwarvencatacombs ; recall ; write "run 33s22ws4w2nw2n;open w;w;vis;buy pass;run e4n3e2nenw;op n;run nd" ; $area = "Dwarven Catacombs" end
245
+
246
+ # Earth Plane 4
247
+ def _earthplane4 ; _north ; write "run 13n29e26n" ; $area = "Earth Plane 4" end
248
+
249
+ # Entrance to Hades
250
+ def _entrancetohades ; _west ; write "run 2wn2wn4wn8wn14w8w6s" ; $area = "Entrance to Hades" end
251
+ def _hades ; _entrancetohades end
252
+ def _hadesin
253
+ _entrancetohades;run n
254
+ write "sit altar;worship hermes"
255
+ end
256
+
257
+ # Faerie Tales II
258
+ def _faerietalesii ; recall ; write "run 33s13w3sw3sesw5sus2w2s3e" ; $area = "Faerie Tales II" end
259
+ def _ft2 ; _faerietalesii end
260
+ def _ft2star
261
+ _ft2
262
+ run "e3s10e7nese;write fstar"
263
+ end
264
+
265
+ # Faerie Tales
266
+ def _faerietales ; recall ; write "run 33s13w3sw3sesw5su" ; $area = "Faerie Tales" end
267
+ def _ft ; _faerietales end
268
+
269
+ # Falcovnia
270
+ # it's a good idea to sneak / pass without trace. Invis alone won't let you run past the fucking rats / gateguard
271
+ # fucking gateguard attacks based on align. -- so do other mobs
272
+ # norecall in at least some areas (road to lekhar)
273
+ # entrance gate isn't locked
274
+ def _falcovnia ; _east ; write "run 9e2s6en2es6e5s3eu2nenen4eseu" ; $area = "Falcovnia" end
275
+ def _falcovniagate
276
+ _falcovnia
277
+ pprint "Good luck getting past the rats and gateguard."
278
+ write "run n9en;open north"
279
+ end
280
+ def _falcovniacastle
281
+ _falcovniagate
282
+ write "run 11n;open north"
283
+ end
284
+
285
+ # Fantasy Fields
286
+ def _fantasyfields ; _north ; write "run 3n6e;sleep" ; $area = "Fantasy Fields" end
287
+
288
+ # Foolish Promises
289
+ def _foolishpromises ; _north ; write "run 34n8w7n20wu" ; $area = "Foolish Promises" end
290
+ def _lidnesh ; _theforestoflidnesh end
291
+
292
+ # Fort Terramire
293
+ def _fortterramire ; _north ; write "run 13n7en9e4n2eu" ; $area = "Fort Terramire" end
294
+ def _terramire ; _fortterramire end
295
+ def _teramire ; _fortterramire end
296
+
297
+ # Giant's Pet Store
298
+ def _giantspetstore ; _east ; write "run 6ene3n;open w;w;open w;run wsws" ; $area = "Giant's Pet Store" end
299
+
300
+ # Gilda and the Dragon
301
+ def _gildaandthedragon ; recall ; write "run 27s5w" ; $area = "Gilda and the Dragon" end
302
+ def _gilda ; _gildaandthedragon end
303
+ def _gildain
304
+ _gildaandthedragon
305
+ # Cave with Sir Lauren.
306
+ run "4n;open n;run nwnwn2e2swnwdsdndsd"
307
+ end
308
+
309
+ # Gold Rush
310
+ def _goldrush ; _west ; write "run 2wn2w2n" ; $area = "Gold Rush" end
311
+ def _goldrushinside
312
+ invis 1
313
+ _goldrush
314
+ run "4n4w;enter mining car"
315
+ invis 0
316
+ end
317
+
318
+ # Halls of the Damned
319
+ # kill eight armed skeleton (wimpy, moves) for the belt
320
+ # give it to the wounded warrior for cat eye
321
+ # give eye to exorcising for cross
322
+ # give cross to Darkon Stills at start for star key
323
+ def _hallsofthedamned ; _west ; write "run 2wn2wn4wn8wn14w27wne" ; $area = "Halls of the Damned" end
324
+
325
+ # Island of Lost Time
326
+ def _islandoflosttime ; recall ; write "run 33s22w2n9wn" ; $area = "Island of Lost Time" end
327
+
328
+ # Jenny's Tavern
329
+ # see also yurgachdomain and adventurerswayhouse
330
+ # Kali's avatar has a portal (pendant) to yurgach domain
331
+ # from yurgach, go south and west a bit.. find the sentry. kill for the key. Then east and down.. in the prison area. No key needed down there.
332
+ def _jennystavern ; _north ; write "run 13n7en10enes2e2n7en;open u;u" ; $area = "Jenny's Tavern" end
333
+
334
+ # Jungles of Verume
335
+ def _junglesofverume ; _east ; write "run 9e2s6en15e21s2e" ; $area = "Jungles of Verume" end
336
+ def _verume ; _junglesofverume end
337
+
338
+ # Kerofk
339
+ # TODO: There is another entrance, I think.
340
+ def _kerofk ; _north ; write "run 13n7en10e" ; $area = "Kerofk" end
341
+
342
+ # Kingdom of Ahner
343
+ def _kingdomofahner ; recall ; write "run 28s7w" ; $area = "Kingdom of Ahner" end
344
+ def _ahner ; _kingdomofahner end
345
+
346
+ # Kul Tiras
347
+ def _kultiras ; _west ; write "run 2wn2wn4wn8wn14w9s11w4s3ws4w2s3w" ; $area = "Kul Tiras" end
348
+
349
+ # Magical Hodgepodge
350
+ def _magicalhodgepodge ; _north ; write "run 4ne4n2ese2w4n" ; $area = "Magical Hodgepodge" end
351
+
352
+ # Market Road
353
+ def _marketroad ; recall ; write "run 33s2es4e" ; $area = "Market Road" end
354
+
355
+ # Mount Olympus
356
+ # Portal: Amulet of the Planes (pool 9)
357
+ def _mountolympus ; _east ; write "run 18e3n" ; $area = "Mount Olympus" end
358
+
359
+ # Myst
360
+ #Portal: a White Page (lvl 1)
361
+ def _myst ; _west ; write "run 2wn2wn4wn8wn15ws13w3sw2s3ws4w2n2w7s4w" ; $area = "Myst" end
362
+
363
+ # Nanjiki Ruins
364
+ #Portal: A Magic Banana
365
+ def _nanjikiruins ; _east ; write "run 9e2s6en2es6en7e6e21s6es4eses" ; $area = "Nanjiki Ruins" end
366
+ def _nanjiki ; _nanjikiruins end
367
+
368
+ # Necromancer's Guild
369
+ def _necromancersguild ; _east ; write "run 9e2s8es2e5ses;open s;run 3s" ; $area = "Necromancer's Guild" end
370
+
371
+ # New Ofcol
372
+ def _newofcol ; _north ; write "run 15n4wn" ; $area = "New Ofcol" end
373
+
374
+ # New Thalos
375
+ def _newthalos ; recall ; write "run 33s2wsw5s" ; $area = "New Thalos" end
376
+
377
+ # Northstar
378
+ def _northstar ; _north ; write "run 15n4w6nu;open n;n;ent iloveivar;open w;w" ; $area = "Northstar" end
379
+
380
+ # Old Thalos
381
+ def _oldthalos ; recall ; write "run 33s2wsw5sw" ; $area = "Old Thalos" end
382
+
383
+ # Olde World Carnivale
384
+ def _oldeworldcarnivale ; recall ; write "run 24se" ; $area = "Olde World Carnivale" end
385
+ def _carnivale ; _oldeworldcarnivale end
386
+ def _carnival ; _oldeworldcarnivale end
387
+
388
+ # Paradise Lost
389
+ def _paradiselost ; _north ; write "run 29n4ed" ; $area = "Paradise Lost" end
390
+
391
+ # A Peaceful Giant Village
392
+ def _apeacefulgiantvillage ; _west ; write "run 2wn2wn4wn8wn14w21ws4n" ; $area = "A Peaceful Giant Village" end
393
+ def _pgv ; _apeacefulgiantvillage end
394
+
395
+ # Pompeii
396
+ # TODO: Verify: scroll is the key to north. the mob in the north room has an 'invite' (rots) that is key to palaestra
397
+ def _pompeii ; _south ; write "run 19s5s2e" ; $area = "Pompeii" end
398
+
399
+ # Raganatittu
400
+ def _raganatittu ; _east ; write "run 9e2s6en15e4e18s" ; $area = "Raganatittu" end
401
+ def _raga ; _raganatittu end
402
+
403
+ # Ranger Heaven (was: Smurf Heaven)
404
+ # In really bad taste..
405
+ def _rangerheaven ; recall ; invis 1 ; write "run 2s17e2s6en15e4e7su" ; $area = "Ranger Heaven" end
406
+
407
+ # Rokugan, the Shadowlands
408
+ # naga warlord is near the entrance
409
+ def _rokugantheshadowlands ; _east ; write "run 9e2s6en15e6e8s6e" ; $area = "Rokugan, the Shadowlands" end
410
+ def _rokugan ; _rokugantheshadowlands end
411
+
412
+ # Seven Wonders
413
+ def _sevenwonders ; _south ; write "run 19s5s10w6swn" ; $area = "Seven Wonders" end
414
+ def _bermuda
415
+ _sevenwonders
416
+ run "2e2ne;enter lighthouse;open south;s;enter bermuda"
417
+ end
418
+
419
+ # Shadar Logoth
420
+ # [70]
421
+ # lv 192 Portal: "crown of swords" is mostly _shadarin
422
+ def _shadarlogoth ; _north ; write "run 17n16wswsws2w3s2eu" ; $area = "Shadar Logoth" end
423
+ def _shadarlogothrats
424
+ _shadarlogoth
425
+ run "4ne3s3e2n2esesd2w;open down;run d"
426
+ end
427
+ def _shadarin
428
+ _shadarlogoth
429
+ run "6ne2n;open north;run 3n"
430
+ vis
431
+ # NOTE: 50k
432
+ write "buy mashadar"
433
+ run "2s2wd2n;run w;open north;run ne;open north;run nwn2uswdn;enter device"
434
+ vis
435
+ write "drop mashadar;run n"
436
+ end
437
+
438
+ # Shayol Ghul
439
+ # the dirty key can be stolen, so it lasts longer
440
+ # Portal: Valere
441
+ def _shayolghul ; _west ; write "run 2wn2wn4wn8wn14w9s11w4s3w4sw2u2n;open d" ; $area = "Shayol Ghul" end
442
+ def _shayolin
443
+ _shayolghul
444
+ run "3dse2swnw;open d;run d3e2sw;open d;run d2nw2d"
445
+ end
446
+ def _shayolp ; portal "valere" end
447
+
448
+ # Silver Volcano
449
+ def _silvervolcano ; _west ; write "run 2wn2wn4wn8wn14w18w2s" ; $area = "Silver Volcano" end
450
+
451
+ # Slaughterhouse
452
+ def _slaughterhouse ; _west ; write "run 2wn2wn4wn8wn14w15w3n5w6n" ; $area = "Slaughterhouse" end
453
+
454
+ # Snuckles Village
455
+ def _snucklesvillage ; recall ; write "run 32s13e" ; $area = "Snuckles Village" end
456
+
457
+ # Solace
458
+ def _solace ; _west ; write "run 2wn2wn5w" ; $area = "Solace" end
459
+
460
+ # Stonekeep
461
+ def _stonekeep ; _west ; write "run 2wn2wn4wn8wn14w4s24w;jump shaft" ; $area = "Stonekeep" end
462
+
463
+ # Storm Mountain
464
+ def _stormmountain ; _north ; write "run 28n9e8n" ; $area = "Storm Mountain" end
465
+
466
+ # Tai'rha Laym
467
+ def _tairhalayme ; _west ; write "run 2wn2wn4wn8wn14w13w3s" ; $area = "Tai'rha Laym" end
468
+ def _taralame ; _tairhalayme end
469
+
470
+ #
471
+ # The
472
+ #
473
+
474
+ # The Adventurers Wayhouse
475
+ def _theadventurerswayhouse ; _west ; write "run 2wn2wn4wn8wn14w15w3n3ws" ; $area = "The Adventurers Wayhouse" end
476
+ def _wayhouse ; _theadventurerswayhouse end
477
+
478
+ # The Amazon Nation
479
+ # 120-201 [100]
480
+ def _theamazonnation ; _east ; write "run 9e2s6en2es6en7e6e21s5e" ; $area = "The Amazon Nation" end
481
+ def _amazonnation ; _theamazonnation end
482
+ def _amazon ; _theamazonnation end
483
+ def _amazoncastle
484
+ _amazonnation
485
+ run "es3e;open north;run 8n;open north"
486
+ end
487
+ def _amazonyaks
488
+ _amazoncastle
489
+ run "2n2ese;open east;run e"
490
+ end
491
+
492
+ # The City of Amador
493
+ def _thecityofamador ; _west ; write "run 2wn2wn4wn8wn14w9s13wn" ; $area = "The City of Amador" end
494
+ def _amador ; _thecityofamador end
495
+ def _amadorin
496
+ _amador
497
+ run "10n2eue2se;open north;run n;enter sunburst"
498
+ end
499
+ def _amadordome
500
+ invis 1
501
+ _amador
502
+ write "run 9n5e"
503
+ end
504
+
505
+ # The Dragon Tower
506
+ def _thedragontower ; _west ; write "run 2wn2wn4wn8wn3w7s;open north;echo The dragon has the key." ; $area = "The Dragon Tower" end
507
+ def _dragontower ; _thedragontower end
508
+
509
+ # The Dwarven Kingdom
510
+ def _thedwarvenkingdom
511
+ recall
512
+ write "run 33s22ws4w"
513
+ write "get 'paper general passport' #{$bag} ; run n ; put 'paper general passport' #{$bag}"
514
+ $area = "The Dwarven Kingdom"
515
+ end
516
+
517
+ # The Eighteenth Dynasty
518
+ def _theeighteenthdynasty ; _north ; write "run 13n7en4en3n;open d;run 4dws" ; $area = "The Eighteenth Dynasty" end
519
+ def _18thdynasty ; _theeighteenthdynasty end
520
+ def _18th ; _theeighteenthdynasty end
521
+
522
+ # The Elemental Canyon
523
+ # I wouldn't call this a newbie area, since it has a tough set of mobs in some places, and some assisters.
524
+ def _theelementalcanyon ; _north ; write "run 13n7en5e3neu" ; $area = "The Elemental Canyon" end
525
+ def _elementalcanyon ; _theelementalcanyon end
526
+ def _elemental ; _theelementalcanyon end
527
+
528
+ # The Empire of Talsa
529
+ def _theempireoftalsa ; _north ; write "run 34n3e12n;enter ladder" ; $area = "The Empire of Talsa" end
530
+ def _talsa ; _theempireoftalsa end
531
+ # evil-aligned mob area
532
+ def _moricand
533
+ _talsa
534
+ run "2us;say moricand"
535
+ end
536
+ # good-aligned mob area
537
+ # The palace: _conadrain, kill farmer for clothes, wear conadrain clothes, give vegetable sarah.
538
+ def _conadrain
539
+ _talsa
540
+ run "2us;say conadrain"
541
+ end
542
+
543
+ # The Empire of the Tsuranuanni
544
+ def _theempireofthetsuranuanni ; recall ; write "run 33s31w10s23w14s31wsu" ; $area = "The Empire of the Tsuranuanni" end
545
+ # who in the hell can spell that?
546
+ def _tsur ; _theempireofthetsuranuanni end
547
+
548
+ # The Realm of Evil Heroes
549
+ def _therealmofevilheroes ; _east ; write "run 18en14e2s3e;open d;run dw3n3e4s3w" ; $area = "The Realm of Evil Heroes" end
550
+ def _evilheroes ; _therealmofevilheroes end
551
+ def _evilheros ; _therealmofevilheroes end
552
+
553
+ # The Fabled City of Stone
554
+ def _thefabledcityofstone ; _east ; write "run 9e2s6en18e5sws2w2ses2e4swsw5s4e4sd" ; $area = "The Fabled City of Stone" end
555
+ def _fabledcity ; _thefabledcityofstone end
556
+ def _cityofstone ; _thefabledcityofstone end
557
+ def _fabledcityofstonein
558
+ _thefabledcityofstone
559
+ # locked door gateguard..
560
+ write "open down;run dnse;enter bush;run ew2n;enter opening;run en;open north;run 5n;open north;run n"
561
+ end
562
+
563
+ # The Flying Citadel
564
+ def _theflyingcitadel
565
+ recall
566
+ write "run 2s17e2s6en15e5end;echo say join the light;echo say join the dark"
567
+ $area = "The Flying Citadel"
568
+ end
569
+ def _citadel ; _theflyingcitadel end
570
+
571
+ # The Gauntlet
572
+ def _thegauntlet ; _north ; write "run 13n7en4en" ; $area = "The Gauntlet" end
573
+ def _gauntlet ; _thegauntlet end
574
+
575
+ # The Goblin Fortress
576
+ def _thegoblinfortress ; _west ; write "run 2wn2wn4wn8wn21w11sd" ; $area = "The Goblin Fortress" end
577
+ def _goblinfortress ; _thegoblinfortress end
578
+
579
+ # The Graveyard
580
+ def _thegraveyard ; _east ; write "run 9e2s7e" ; $area = "The Graveyard" end
581
+ def _graveyard ; _thegraveyard end
582
+
583
+ # The Great City of Knossos
584
+ # Doorway Mobs: senator
585
+ # Portal: Passport to Knossos
586
+ def _thegreatcityofknossos ; _south ; write "run 19s5s10w6se3nenwnd" ; $area = "The Great City of Knossos" end
587
+ def _knossos ; _thegreatcityofknossos end
588
+ def _knossosin
589
+ _knossos
590
+ write "run nes;buy steak;run n2ws2n;buy silver;run 2swn;enter shack;give steak hobo;run esen2en2w;enter crack;give silver sayra"
591
+ # Some aggro mobs detect invisibility.
592
+ write "trace"
593
+ write "run 2e4nwn"
594
+ vis
595
+ write "give identification guard;give passport guard"
596
+ end
597
+
598
+ # The Great Salt Flats
599
+ def _thegreatsaltflats ; _east ; write "run 9e2s6en15e9e13nu" ; $area = "The Great Salt Flats" end
600
+ def _greatsaltflats ; _thegreatsaltflats end
601
+
602
+ # The High Tower of Sorcery
603
+ def _thehightowerofsorcery ; recall ; write "run 33s19w4n" ; $area = "The High Tower of Sorcery" end
604
+ def _hightower ; _thehightowerofsorcery end
605
+
606
+ # The Highlands
607
+ def _thehighlands ; _north ; write "run 15n9ws7w3n" ; $area = "The Highlands" end
608
+ def _highlands ; _thehighlands end
609
+
610
+ # The Imperial City of Reme
611
+ def _theimperialcityofreme ; _east ; write "run 18en8e" ; $area = "The Imperial City of Reme" end
612
+ def _reme ; _theimperialcityofreme end
613
+
614
+ # The Island of Stardock
615
+ def _theislandofstardock ; _south ; write "run 19s12s11en" ; $area = "The Island of Stardock" end
616
+ def _stardock ; _theislandofstardock end
617
+
618
+ # The Isle of Quake
619
+ # TODO: figure out a SW to get to the beach past the maze
620
+ # possibly make speedwalks which go further inside.
621
+ def _theisleofquake ; _north ; write "run 13n28e5n" ; $area = "The Isle of Quake" end
622
+ def _quake ; _theisleofquake end
623
+
624
+ # The Keep of Mahn-Tor
625
+ def _thekeepofmahntor ; _east ; write "run 9e2s6en2es6e5s3e" ; $area = "The Keep of Mahn-Tor" end
626
+ def _mahntor ; _thekeepofmahntor end
627
+
628
+ # The Killing Fields
629
+ # Doorway Mobs: 'zombie nomad', 'vaida'
630
+ # Portal: a trip to the killing fields
631
+ def _thekillingfields ; _east ; write "run 9e2s6en15e12e" ; $area = "The Killing Fields" end
632
+ def _killingfields ; _thekillingfields end
633
+
634
+ # The Labyrinth
635
+ def _thelabyrinth ; _north ; write "run 11n14e" ; $area = "The Labyrinth" end
636
+ def _labyrinth ; _thelabyrinth end
637
+
638
+ # The Land of Dominia
639
+ # FIXME: I don't know if the invisibility is necessary these days.. since continents are in.
640
+ def _thelandofdominia ; _north ; invis 1 ; write "run 6n8es2n" ; invis 0 ; $area = "The Land of Dominia" end
641
+ def _dominia ; _thelandofdominia end
642
+ def _darksideofdominia
643
+ _dominia
644
+ write "enter jet;run n"
645
+ end
646
+
647
+ # The Land of Oz
648
+ def _thelandofoz ; recall ; write "run 33s22w3n4w" ; $area = "The Land of Oz" end
649
+ def _oz ; _thelandofoz end
650
+ def _ozup
651
+ _oz
652
+ # to the yellow brick road:
653
+ run "4ne2unwu2n2e2u"
654
+ end
655
+ def _ozupin
656
+ _ozup
657
+ # just past the witch, to the castle:
658
+ run "4nene2nw4n3en2e5n;open north;run n"
659
+ end
660
+
661
+ # The Marshlands of Agroth
662
+ def _themarshlandsofagroth ; _east ; write "run 9e2s6es6e9se" ; $area = "The Marshlands of Agroth" end
663
+ def _agroth ; _themarshlandsofagroth end
664
+
665
+ # The Mirror Realm
666
+ def _themirrorrealm ; _north ; write "run 6n8es2ne" ; $area = "The Mirror Realm" end
667
+ def _mirrorrealm ; _themirrorrealm end
668
+ def _mirror ; _themirrorrealm end
669
+
670
+ # The Misty Shores of Yarr
671
+ def _themistyshoresofyarr ; _south ; write "run 19s4s18e" ; $area = "The Misty Shores of Yarr" end
672
+ def _yarr ; _themistyshoresofyarr end
673
+
674
+ # The Monastary
675
+ # kill the hidden sentry to the east for the key (passdoorable)
676
+ def _themonastery ; _east ; write "run 19e8wne" ; $area = "The Monastary" end
677
+ def _monasteryinside
678
+ _monastery
679
+ run "se2sw;open south;run s;close north;lock north"
680
+ # blue key is on a martial master (evil), east from here
681
+ end
682
+
683
+ # The Nine Hells
684
+ # $area = "The Nine Hells"
685
+ def _theninehells ; _unknown end
686
+ def _ninehells ; _theninehells end
687
+
688
+ # The Old Cathedral
689
+ def _theoldcathedral ; _east ; write "run 19e10w" ; $area = "The Old Cathedral" end
690
+ def _oldcathedral ; _theoldcathedral end
691
+ def _oldcathedralin
692
+ _oldcathedral
693
+ run "n;open north;run 4n;open west;run wd;open south"
694
+ end
695
+
696
+ # The Onslaught of Chaos
697
+ # Pyaray - up in the ship, has the ring
698
+ def _theonslaughtofchaos ; _east ; write "run 9e2s6en2es6e7se5se3s3en2ws" ; $area = "The Onslaught of Chaos" end
699
+ def _onslaught ; _theonslaughtofchaos end
700
+ def _onslaughtin
701
+ write "run e;enter hope"
702
+ end
703
+
704
+ # The Pirate Ship
705
+ def _thepirateship ; _north ; write "run 15n9w4n" ; $area = "The Pirate Ship" end
706
+ def _pirateship ; _thepirateship end
707
+ def _pirateshipin
708
+ _pirateship
709
+ run "4neu"
710
+ end
711
+
712
+ # The Port
713
+ def _theport ; _east ; write "run 9e2s6en2es6e7se5se3s2e" ; $area = "The Port" end
714
+ def _port ; _theport end
715
+
716
+ # The Prison
717
+ # the gatekeeper has the key
718
+ def _theprison ; _west ; write "run 2wn2wn4wn8wn14w11sw7s11ws14w2n;open north" ; $area = "The Prison" end
719
+ def _prison ; _theprison end
720
+
721
+ # The Reman Conspiracy
722
+ def _theremanconspiracy ; _east ; write "run 18en14e2s3e;open d;run dw" ; $area = "The Reman Conspiracy" end
723
+ def _reman ; _theremanconspiracy end
724
+ # TODO: Add other SWs:
725
+ # run "6en2en2e2s6e2s3e;open down;run dw"
726
+ # run "6en2en2e2s6e2s5e3s;give 1000 gold armsmaster"
727
+
728
+ # The River of Despair
729
+ def _theriverofdespair ; _east ; write "run 9e5se" ; $area = "The River of Despair" end
730
+ def _riverofdespair ; _theriverofdespair end
731
+
732
+ # The Ruins of Diamond Reach
733
+ def _theruinsofdiamondreach ; _north ; write "run 27n6w" ; $area = "The Ruins of Diamond Reach" end
734
+ def _ruinsofdiamondreach ; _theruinsofdiamondreach end
735
+ def _diamondreach ; _theruinsofdiamondreach end
736
+
737
+ # The School of Horror (120-175, 125-201)
738
+ # The guard at entrance has the key
739
+ def _theschoolofhorror ; _west ; write "run 2wn2wn4wn8wn14w15w3n5w5n3e5n" ; $area = "The School of Horror" end
740
+ def _schoolofhorror ; _theschoolofhorror end
741
+ def _soh ; _theschoolofhorror end
742
+
743
+ # The Temple of Shal'indrael
744
+ # to get to barrack:: door 'essence fire';s
745
+ # Barrack's Yin-Yang Chakram -- savable key, can then SW in.
746
+ # The run to Barrack is: from start with chakram in hand: run 2s;open south;open south;s;enter portal;run sd;enter silver;run ewe2s
747
+ # with barrack's pendant, the Test of Darkness is:: enter;run 2sd;enter silver;run ewe
748
+ def _thetempleofshalindrael ; _west ; write "run 2wn8ws" ; $area = "The Temple of Shal'indrael" end
749
+ def _templeofshalindrael ; _thetempleofshalindrael end
750
+ def _shalindrael ; _thetempleofshalindrael end
751
+ def _shalindrel ; _thetempleofshalindrael end
752
+ def _shal ; _thetempleofshalindrael end
753
+ # def _shalp ;
754
+
755
+ # The Temple of Shouggoth
756
+ def _thetempleofshouggoth ; _east ; write "run 9e2s6en15e6e6s10e;echo scan for camel, its west from it" ; $area = "The Temple of Shouggoth" end
757
+ def _templeofshouggoth ; _thetempleofshouggoth end
758
+ def _shouggoth ; _thetempleofshouggoth end
759
+
760
+ # The Temple of the White Lotus
761
+ # Has supernewbie quests.
762
+ def _thetempleofthewhitelotus ; _north ; write "run 13n7en8e2n;open south;run 5s;open south" ; $area = "The Temple of the White Lotus" end
763
+ def _templeofthewhitelotus ; _thetempleofthewhitelotus end
764
+ def _totwl ; _thetempleofthewhitelotus end
765
+
766
+ # The Three Pillars of Diatz
767
+ def _thethreepillarsofdiatz
768
+ recall
769
+ write "run 2s10wn2wn4wn8wn5we8nwu;echo say stone, glass or marble"
770
+ $area = "The Three Pillars of Diatz"
771
+ end
772
+ def _threepillarsofdiatz ; _thethreepillarsofdiatz end
773
+ def _diatz ; _thethreepillarsofdiatz end
774
+
775
+ # The Tournament of Illoria
776
+ def _thetournamentofilloria ; _west ; write "run 2wn2wn4wn8wn14w15w3n5w5n3e4n9es" ; $area = "The Tournament of Illoria" end
777
+ def _tournamentofilloria ; _thetournamentofilloria end
778
+ def _illoria ; _thetournamentofilloria end
779
+
780
+ # The Tree of Life
781
+ def _thetreeoflife ; _west ; write "run 6w8nu" ; $area = "The Tree of Life" end
782
+ def _treeoflife ; _thetreeoflife end
783
+ def _tol ; _thetreeoflife end
784
+
785
+ # The Underdark
786
+ def _theunderdark ; _north ; write "run 13n7en9e4n2e" ; $area = "The Underdark" end
787
+ def _underdark ; _theunderdark end
788
+
789
+ # The Valley of the Elves
790
+ def _thevalleyoftheelves ; recall ; write "run 33s13w3s" ; $area = "The Valley of the Elves" end
791
+ def _valleyoftheelves ; _thevalleyoftheelves end
792
+
793
+ # The Wood Elves of Nalondir
794
+ def _thewoodelvesofnalondir ; _east ; write "run 18e3s3e" ; $area = "The Wood Elves of Nalondir" end
795
+ def _nalondir ; _thewoodelvesofnalondir end
796
+
797
+ # The Yurgach Domain
798
+ # see also Jenny's Tavern
799
+ # Kali's avatar in jennystavern has a portal (pendant) to yurgach domain
800
+ # weeds are aggo
801
+ def _theyurgachdomain ; recall ; invis 1 ; write "run 2s10wn2wn4wn8wn14w11sw7s11ws14wse" ; $area = "The Yurgach Domain" end
802
+ def _yurgach ; _theyurgachdomain end
803
+ def _yurgachgates
804
+ _yurgachdomain
805
+ run "4sw5s3e2s2e3s2e3se;open south"
806
+ end
807
+ def _yurgachin
808
+ _yurgachdomain
809
+ run "4sw5s3e2s2e3s2e3se;open south;run s4e2de2s2wd2n2u;open north;run n"
810
+ end
811
+
812
+ #
813
+ #
814
+ #
815
+
816
+ # Verdure Estate
817
+ def _verdureestate ; recall ; write "run 33s2wsw5sw2s4w3s2wnen" ; $area = "Verdure Estate" end
818
+ def _verdure ; _verdureestate end
819
+ def _verdue ; _verdureestate end
820
+ def _verdurein
821
+ _verdureestate
822
+ write "run w;open w;run 4we2n;drop 'verdure token'"
823
+ end
824
+
825
+ # War of the Wizards
826
+ def _warofthewizards ; _west ; write "run 3w2s" ; $area = "War of the Wizards" end
827
+
828
+ # Wedded Bliss
829
+ def _weddedbliss ; recall ; write "run 33s6wn" ; $area = "Wedded Bliss" end
830
+
831
+
832
+ # The Lower Planes
833
+ # 70-100 [50]
834
+ # first pool -- go south as far as possible, 2en and give 3000 coins mallic'
835
+ def _thelowerplanes ; _unknown ; write "echo use an amulet of the planes (min. level 25)" ; $area = "The Lower Planes" end
836
+ def _lowerplanes ; _thelowerplanes end
837
+
838
+
839
+ # The Gladiator's Arena
840
+ # 80-100, Atreidess
841
+ def _thegladiatorsarena
842
+ pprint "u27enu from hotel"
843
+ $area = "The Gladiator's Arena"
844
+ end
845
+ def _gladiator ; _thegladiatorsarena end
846
+
847
+ # Siren's Oasis Resort
848
+ # 5-15, Nikkei & Nasdaq
849
+ def _sirensoasisresort ; _west ; write "2wn2wne5n" ; $area = "Siren's Oasis Resort" end
850
+ def _siren ; _sirensoasisresort end