muby 0.6.6
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- data/LICENSE +339 -0
- data/bin/muby +37 -0
- data/contrib/aardmud.org_4000/README.txt +39 -0
- data/contrib/aardmud.org_4000/aard-config.rb +234 -0
- data/contrib/aardmud.org_4000/aard-helpers.rb +464 -0
- data/contrib/aardmud.org_4000/aliases/aard-aliases.rb +205 -0
- data/contrib/aardmud.org_4000/gags/aard-gags.rb +182 -0
- data/contrib/aardmud.org_4000/misc/aard-affects.rb +252 -0
- data/contrib/aardmud.org_4000/misc/aard-know.rb +147 -0
- data/contrib/aardmud.org_4000/misc/aard-poznai_sebia.rb +191 -0
- data/contrib/aardmud.org_4000/misc/aard-prompts.rb +65 -0
- data/contrib/aardmud.org_4000/misc/aard-status_toggling.rb +156 -0
- data/contrib/aardmud.org_4000/misc/aard_consider_substitutions.rb +319 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-hero.rb +86 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-newbie.rb +98 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-noble.rb +170 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas-vidblain.rb +88 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-areas.rb +850 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-clans.rb +43 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw-guilds.rb +13 -0
- data/contrib/aardmud.org_4000/speedwalks/aard-sw.rb +45 -0
- data/contrib/aardmud.org_4000/triggers/aard-triggers-items.rb +254 -0
- data/contrib/aardmud.org_4000/triggers/aard-triggers.rb +227 -0
- data/contrib/sy/cce.rb +120 -0
- data/lib/muby.rb +15 -0
- data/lib/muby/application.rb +66 -0
- data/lib/muby/completer.rb +62 -0
- data/lib/muby/configuration.rb +379 -0
- data/lib/muby/connection.rb +332 -0
- data/lib/muby/displayer.rb +60 -0
- data/lib/muby/help.rb +88 -0
- data/lib/muby/helper_methods.rb +46 -0
- data/lib/muby/inputwindow.rb +173 -0
- data/lib/muby/logger.rb +28 -0
- data/lib/muby/outputwindow.rb +189 -0
- data/lib/muby/style.rb +142 -0
- data/lib/muby/user_methods.rb +463 -0
- metadata +90 -0
@@ -0,0 +1,319 @@
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# Sanitize the mob keyword:
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# A stupid-keyword! => stupid
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# An egg, with a bad attitude?!?! => egg
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def _mob_keyword(s)
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mob = ensure_s(s)
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# Take the second word. This handily removes "A, An, The, ..." and resolves many keyword issues ("large elemental" becomes "large") :
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mob = mob.split(" ")[-1]
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# Remove punctuation which won't normally be found in keywords anyways:
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mob = mob.gsub(/,|\'|\?|!/,"")
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# remove trailing s' :
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mob = mob.sub(/s$/,"")
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# Only use the first part of the word, before a hyphen. Some mob keywords do include them, but many do not.
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mob = mob.split('-')[0]
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return mob.downcase
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end
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def pprint_mob_consider(message, mob, original)
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mob = ensure_s(mob)
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original = ensure_s(original)
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# Print out a nice and tidy version..
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pprint "#{message}\t#{mob}#{" " * (12 - mob.length)}(#{original})"
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end
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#
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# Substitutions to help with keywords and mob levels.
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#
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_c1 = "^You would stomp (.+) into the ground\.$"
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conf.gags << _c1
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conf.remote_triggers[_c1] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider("-4 -19 or more", mob, match[1])
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end
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_c2 = "^(.+) would be easy, barely worth breaking a sweat over\.$"
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conf.gags << _c2
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conf.remote_triggers[_c2] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider("-3 -9 to -19", mob, match[1])
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end
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_c3 = "^No Problem! (.+) is weak compared to you\.$"
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conf.gags << _c3
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conf.remote_triggers[_c3] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider("-2 -6 to -9", mob, match[1])
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end
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_c4 = "^(.+) looks a little worried about the idea\.$"
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conf.gags << _c4
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conf.remote_triggers[_c4] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider("-1 -2 to -6", mob, match[1])
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end
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_c5 = "^(.+) should be a fair fight!$"
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conf.gags << _c5
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conf.remote_triggers[_c5] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 0 +2 to -2", mob, match[1])
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end
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_c6 = "^(.+) snickers nervously\.$"
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conf.gags << _c6
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conf.remote_triggers[_c6] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 1 +2 to +3", mob, match[1])
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end
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_c7 = "^(.+) chuckles at the thought of you fighting"
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conf.gags << _c7
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conf.remote_triggers[_c7] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 2 +3 to +8", mob, match[1])
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end
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_c8 = "^Best run away from (.+) while you can!$"
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conf.gags << _c8
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conf.remote_triggers[_c8] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 3 +8 to +16", mob, match[1])
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end
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_c9 = "^Challenging (.+) would be either very brave or very stupid\.$"
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conf.gags << _c9
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conf.remote_triggers[_c9] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 4 +16 to +21", mob, match[1])
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end
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_c10 = "^(.+) would crush you like a bug!$"
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conf.gags << _c10
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conf.remote_triggers[_c10] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 5 +21 to +32", mob, match[1])
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end
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_c11 = "^(.+) would dance on your grave!$"
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conf.gags << _c11
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conf.remote_triggers[_c11] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 6 +32 to +41", mob, match[1])
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end
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_c12 = "^(.+) says \'BEGONE FROM MY SIGHT unworthy!\'$"
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conf.gags << _c12
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conf.remote_triggers[_c12] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 7 +41 to +50", mob, match[1])
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end
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_c13 = "^You would be completely annihilated by (.+)!$"
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conf.gags << _c13
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conf.remote_triggers[_c13] = Proc.new do |inwin, outwin, match|
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mob = _mob_keyword(match[1])
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pprint_mob_consider(" 8 +50 and above", mob, match[1])
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end
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__END__
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when replace is in.. then implement a timestamp for channels..
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sub set -group combat {%s is not from around these parts. Attack with extreme caution.$} "\t\t\\1"
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sub set -group combat "Not in this room.\n" "\t\t&"
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sub set -group combat "I don't think %w would approve of that.\n" "pet? \t\t&"
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sub set -group combat "But %s looks so cute and cuddly...\n" "pet \t\t&"
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sub set -group combat "Don't even think about it.\n" "n/a \t\t&"
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sub set -group combat "You see no one here but yourself!\n" "- [color & {bold green}]"
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action set -group combat "You see no one here but yourself!" {write "map"}
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sub set -group combat "No! You shall not be allowed to commit such a treacherous act!\n" "clanmob \t&"
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sub set -group combat {^Nobody is attacking %w right now.$} " [color & {bold green}]"
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sub set -group combat "\nYou rescue %w!" "> [color & {bold green}]"
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sub set -group combat {^You fail to rescue %w!$} "- [color & {bold red}]"
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sub set -group combat {^%w rescues you!$} "* [color & {bold green}]"
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sub set -group combat {^You switch targets and begin to attack %s!$} "> [color & {bold green}]"
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sub set -group combat {^But you're already attacking them!$} "- [color & {bold yellow}]"
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sub set -group combat {^You fail to switch targets to %s!$} "- [color & {bold red}]"
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# faerie fire
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sub set -group combat {^%s is surrounded by a pink outline.$} "> [color & {bold green}]"
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# rip flesh
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sub set -group combat {^%s flesh is ripped from %w body.$} "> [color & {bold green}]"
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#You can see again.
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# flaming weapon flag
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sub set -group combat {^%s blinded by smoke!$} "* [color & {bold red}]"
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sub set -group combat {^Your eyes tear up from smoke...you can't see a thing!$} "* [color & {bold red}]"
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sub set -group combat {^%w's eyes are no longer burning.$} "> [color & {bold green}]"
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sub set -group combat {^The burning in your eyes fades!$} "> [color & {bold green}]"
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# dirt kicking, when trying to cureb
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#You cannot cure your blindness.
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sub set -group combat {^%w turns blue and shivers.$} "* [color & {bold red}]"
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# shivers and suffers.
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sub set -group combat {^%w shivers and suffers.$} "* [color & {bold red}]"
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sub set -group combat {^You remove %w poison.$} "> [color & {bold green}]"
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sub set -group combat {^%w looks very ill.$} "* [color & {bold red}]"
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sub set -group combat {^You shiver and suffer.$} "* [color & {bold red}]"
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# Psionicist spell "Awe"
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sub set -group combat {^%s is more curious of you than in awe!$} "- [color & {bold red}]"
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sub set -group combat {^%s laughs at your attempt to make peace.$} "- [color & {bold red}]"
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sub set -group combat {^%s looks calm enough already.$} " &"
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sub set -group combat {^%s is in AWE of you!$} "- [color & {bold green}]"
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sub set -group combat {^%s is here, fighting YOU!} "> [color & {bold red}]"
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# Healing substitutions
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# cure light
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sub set -group combat {You feel slightly better!$} " [color & {bold green}]"
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# cure serious
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sub set -group combat {You feel much better!$} " [color & {bold green}]"
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# cure critical
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sub set -group combat {You feel somewhat better!$} " [color & {bold green}]"
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# heal
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sub set -group combat {A warm feeling fills your body.$} " [color & {bold green}]"
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# natures touch
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sub set -group combat {You feel the touch of nature healing your wounds!$} " [color & {bold green}]"
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sub set -group combat {You are now fully healed.$} " [color & {bold white}]"
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sub set -group combat {^You block %s way as %w attempts to flee.} " [color & {bold green}]"
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sub set -group combat {^%s is unaffected by your %s!} "* [color & {bold red}]"
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sub set -group combat {^After your treatment, %s is now as tame as a kitten!} "* [color & {bold green}]"
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sub set -group combat {^They are already kitten like. They can become no tamer!} "* [color & {bold green}]"
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sub set -group combat {^Your attempt to tame %s fails. Now %w is very wild and very angry!!} "* [color & {bold red}]"
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# some thief ability
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sub set -group combat {^%s falls to %w knees blinded.} "> [color & {bold green}]"
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# sub set -group combat {^You glow with energy as you absorb a sapphire dragon's soften.
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sub set -group combat "%s screams and attacks!\n" "* [color & {bold red}]"
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#Your armor starts to melt away. You feel less protected.
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# what spell?
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# summon with yellow {some text}
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# This does not respect global variables like $bag
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#alias set yellow {yellow $0}
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proc yellow {parameters} {echo [color $parameters {yellow}]}
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#alias set boldyellow {boldyellow $0}
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proc boldyellow {parameters} {echo [color $parameters {bold yellow}]}
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# Clan member exiting the realm:
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sub set -group pretty {CLAN: The winds of duality change, as %w departs to meditate on the concept of reality.} ""
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action set -group gags {CLAN: The winds of duality change, as %w departs to meditate on the concept of reality.} {echo [color ">" {bright yellow}] [color "$1 has left." {green}]}
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# Clan member entering the realm:
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sub set -group pretty {CLAN: %w has returned from the depths of their meditation, to the realm of Tao.} ""
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action set -group gags {CLAN: %w has returned from the depths of their meditation, to the realm of Tao.} {echo [color ">" {bright yellow}] [color "$1 has entered." {green}]}
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# My speaking to the clan:
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sub set -group pretty {You tell the CLAN: '%s'} ""
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action set -group gags {You tell the CLAN: '%s'} {echo [color "(Clan)" {bold white}] [color "SySy: '$1'" {yellow}]}
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sub set -group pretty {^You lost your concentration while trying to cast %s.$} "- [color & {bold red}]"
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sub set -group pretty {^Your magic is blessed with the luck of %s!$} " [color & {bold green}]"
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#A cockroach's leg is sliced from its dead body.
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#You get 15 gold coins from the hacked corpse of a cockroach.
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#Mota gives you 30 gold coins for your hacked corpse of a cockroach.
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sub set -group pretty {Your concentration is now at its peak.$} " [color & {bold green}]"
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# not working:
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sub set -group pretty {You feel less sick.$} "> [color & {bold green}]"
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# chill flag?
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#Your muscles stop responding.
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sub set -group pretty {^%w has lost %w link.$} "* [color & {bold red}]"
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sub set -group pretty {^%w has reconnected.$} "* [color & {bold green}]"
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sub set -group pretty {They aren't here.$} "- [color & {bold green}]"
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#sub set {*Spouse:} " # Spouse:"
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#sub set {*Janna:} " # Janna:"
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#sub set "^\[ Your spouse has entered the realm! \]*" " ## Janna has arrived"
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#sub set "^\[ Your spouse has left the realm! \]*" " ## Janna has left"
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# scry
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#You feel as if you are being watched.
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# Or dampening field
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sub set -group pretty {^You feel a brief tingling sensation.$} "- [color & {bold red}] (dispel magic)"
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sub set -group pretty {You carve the corpse into a complete mess! You need more practice.} "[color "-" {bold red}] & (skin failed)"
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# Using regexp, gag the entire thing.
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# Then intelligently pick it up and replace it.. with if/switch statements.
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action set -group pretty -regexp "(Remort:|Multiclass Player:|Level)(.*)i(Gladiator|Armsmaster|battlemaster|Warlord|Liege|Veteran|Champion|Savage|General)" {
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echo Warrior
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echo $0 0
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echo $1 1
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286
|
+
echo $2 2
|
287
|
+
}
|
288
|
+
|
289
|
+
|
290
|
+
|
291
|
+
# (?i) doesn't work
|
292
|
+
# use i(thingy)
|
293
|
+
|
294
|
+
return ""
|
295
|
+
|
296
|
+
;TIER CLASSES
|
297
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(gladiator|armsmaster|battlemaster|warlord|liege|veteran|champion|savage|general)(.*)' = /test substitute(replace({P3}, 'Warrior', {P0}))
|
298
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(deacon|chaplain|prophet|saint|patriarch|cardinal|bishop|exorcist|crusader)(.*)' = /test substitute(replace({P3}, 'Cleric', {P0}))
|
299
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(nightblade|rogue|spy|sharper|cutthroat|crimelord|stalker|prowler|godfather)(.*)' = /test substitute(replace({P3}, 'Thief', {P0}))
|
300
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(sage|lich|wizard|warlock|magician|conjurer|seer|sorcerer|archmage)(.*)' = /test substitute(replace({P3}, 'Mage', {P0}))
|
301
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(mystic|telepath|channeler|dreamwalker|psychic|mentalist|visionary|mindshifter|enlightened)(.*)' = /test substitute(replace({P3}, 'Psionicist', {P0}))
|
302
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(protector|cavalier|slayer|defender|zealot|terminator|benefactor|holy blade|chosen)(.*)' = /test substitute(replace({P3}, 'Paladin', {P0}))
|
303
|
+
/def -p0 -F -mregexp -aBCcyan -t'^(Remort:|\[Multiclass Player:|Level) (.*)(?i)(pathseeker|beastmaster|tracker|wayfinder|woodsman|explorer|strider|scout|treehugger)(.*)' = /test substitute(replace({P3}, 'Ranger', {P0}))
|
304
|
+
|
305
|
+
|
306
|
+
|
307
|
+
# None of this fucking works.. it works in a note but not in real life:
|
308
|
+
sub set -group pretty "%s corpse %s" ""
|
309
|
+
# This makes everything else grey (the regular font)..
|
310
|
+
action set -group pretty "%s corpse %s" {
|
311
|
+
echo "$1 [color corpse {red}] $2"
|
312
|
+
}
|
313
|
+
|
314
|
+
|
315
|
+
sub set -group pretty {^*Click*} "- [color & {bold green}]"
|
316
|
+
sub set -group pretty {^You unlock %s with %s.} "- [color & {bold green}]"
|
317
|
+
|
318
|
+
|
319
|
+
return break
|
@@ -0,0 +1,86 @@
|
|
1
|
+
# Council of the Wyrm
|
2
|
+
def _councilofthewyrm ; _east ; write "run 9e2s6en15e11en8e2sdwdw;open w;run 5w2des2en2es2ene2ds2wnws4wn2wd3es2en2es2ene2s5d;echo Kill one of the idiot mobs to sit down." ; $area = "Council of the Wyrm" end
|
3
|
+
def _wyrm ; _councilofthewyrm end
|
4
|
+
|
5
|
+
# Curse of the Midnight Fens
|
6
|
+
# 201 201 160 Calabus The Curse of the Midnight Fens
|
7
|
+
def _curseofthemidnightfens ; _north ; write "run 26n25w" ; $area = "Curse of the Midnight Fens" end
|
8
|
+
def _fens ; _curseofthemidnightfens end
|
9
|
+
|
10
|
+
# Oradrin's Chosen
|
11
|
+
# 200 201 201 Vilgan Oradrin's Chosen
|
12
|
+
# The level cap is hard-set, and not even remorts are allowed in.
|
13
|
+
def _oradrinschosen ; recall ; write "run 33s31w10s13we" ; $area = "Oradrin's Chosen" end
|
14
|
+
|
15
|
+
# The Cataclysm
|
16
|
+
# 150 201 120 Baktosh The Cataclysm
|
17
|
+
def _cataclysm ; _east ; write "run 9e2s6en15e9e17n" ; $area = "The Cataclysm" end
|
18
|
+
def _cata ; _cataclysm end
|
19
|
+
def _catain
|
20
|
+
_cataclysm
|
21
|
+
vis
|
22
|
+
write "sit carriage;stand"
|
23
|
+
end
|
24
|
+
|
25
|
+
# The Were Wood
|
26
|
+
# 200 201 180 Valkur The Were Wood
|
27
|
+
def _thewerewood ; _east ; write "run 9e2s6en15e6e25s5e" ; $area = "The Were Wood" end
|
28
|
+
def _werewood ; _thewerewood end
|
29
|
+
|
30
|
+
|
31
|
+
# Unknown:
|
32
|
+
# 210 210 Aardwolf Dark Temple of Zhamet
|
33
|
+
# 210 210 Aardwolf A Clearing in the Woods
|
34
|
+
# 201 201 201 Citron Sea King's Dominion
|
35
|
+
# 210 210 Aardwolf Isle of Anglesey
|
36
|
+
# 201 201 201 Citron Sea King's Dominion
|
37
|
+
# 210 210 200 Aardwolf (Oby & Secret Imm Project #69
|
38
|
+
# 201 201 180 Valkur The Dungeon of Doom
|
39
|
+
|
40
|
+
__END__
|
41
|
+
|
42
|
+
#STUPID AREA
|
43
|
+
#Sea King's Dominion
|
44
|
+
def _seakingothermethods ;
|
45
|
+
Start Location: Temple of Mota Length: 22 Report Error
|
46
|
+
run 2s3w;open west;run w5n3e2n3ed2w;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
47
|
+
|
48
|
+
-- beer goblins
|
49
|
+
Start Location: Temple of Mota Length: 22 Requires: Passdoor Report Error
|
50
|
+
run 2s4w5n3e2n3ed2w;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
51
|
+
|
52
|
+
-- smurf heaven - hefty smurf's home
|
53
|
+
Start Location: Temple of Mota Length: 24 Report Error
|
54
|
+
run 3sw2swu7swse4nws;echo Wait for the old man to whine about his aching bones and then say seaboon; echo The man leaves as soon as he teleports anyone so be quick
|
55
|
+
|
56
|
+
-- antharia
|
57
|
+
Start Location: Temple of Mota Length: 29 Requires: Boat Report Error
|
58
|
+
run 3sw2swd4nes2ed2n3e5nws;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
59
|
+
|
60
|
+
Start Location: Temple of Mota Length: 35 Level Lock: 120 Report Error
|
61
|
+
run 3sw2s2w;open east;run eswnws2w3s2ws2wnw2n3w4n;echo Wait for the guard or go north and open the door;echo Then run "4nu, say whfs, run "su, open s, kill elementals if necessary, run "sene;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
62
|
+
|
63
|
+
Start Location: Temple of Mota Length: 36 Report Error
|
64
|
+
run 2s3e;open east;run e3n2w3nw2n8w3n2e4nws;echo Wait for the old man to whine about his aching bones and then say seaboon; echo The man leaves as soon as he teleports anyone so be quick
|
65
|
+
|
66
|
+
Start Location: Temple of Mota Length: 37 Level Lock: 30 Report Error
|
67
|
+
run 2s3w4ne;open s;run s3w2n;open s;run s2wn4w;enter ice;run 13n;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
68
|
+
|
69
|
+
Start Location: AardHotel Length: 38 Level Lock: 120 Report Error
|
70
|
+
run u2wn4wn2w2nwnws2w3s2ws2wnw2n3w4n;echo Wait for the guard or go north and open the door;echo Then run "4nu, say whfs, run "su, open s, kill elementals if necessary, run "sene;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
71
|
+
|
72
|
+
Start Location: Temple of Mota Length: 41 Requires: Passdoor Report Error
|
73
|
+
run 2s6e3se2s2e2ses2e4se2s3sds2w2send;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
74
|
+
|
75
|
+
Start Location: Temple of Mota Length: 46 Requires: Boat Report Error
|
76
|
+
run 3s2e2s3e2seswse3s2e3sws2esesed2n3e5nws;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
77
|
+
|
78
|
+
Start Location: Temple of Mota Length: 48 Report Error
|
79
|
+
run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn3ws2wnw4undnw2nwsw;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
80
|
+
|
81
|
+
Start Location: Temple of Mota Length: 48 Requires: Passdoor Report Error
|
82
|
+
run 2s7ws2wn2wn3wnw2nwnwn3ws2wnw4undnw2nwsw;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
83
|
+
|
84
|
+
Start Location: Temple of Mota Length: 52 Level Lock: 120 Report Error
|
85
|
+
run 2s3w4ne;open s;run s3wnw2n4wn2w2nwnws2w3s2ws2wnw2n3w4n;echo Wait for the guard or go north and open the door;echo Then run "4nu, say whfs, run "su, open s, kill elementals if necessary, run "sene;echo Wait for the old man to whine about his aching bones and then say seaboon;echo The man leaves as soon as he teleports anyone so be quick
|
86
|
+
" end
|
@@ -0,0 +1,98 @@
|
|
1
|
+
#
|
2
|
+
# Newbie area speedwalks
|
3
|
+
#
|
4
|
+
|
5
|
+
# These areas are geared to new players, levels 1-50.
|
6
|
+
# This includes include shop areas.
|
7
|
+
|
8
|
+
# Getting to Aylor. This is useful for people who use weird idle spots, portals or clanhalls:
|
9
|
+
# Aylor is the default home. Type "recall" to get there.
|
10
|
+
# Advanced players will want to re-define these:
|
11
|
+
def _aylor ; recall ; $area = "Aylor" end
|
12
|
+
def recall ; write "recall" end
|
13
|
+
def _midgaard ; write "echo 'Midgaard' is now called 'Aylor'" ; _aylor end
|
14
|
+
|
15
|
+
# Art of Melody
|
16
|
+
def _artofmelody ; recall ; run "2s5ws;dance" ; $area = "Art of Melody" end
|
17
|
+
|
18
|
+
# Child's Play
|
19
|
+
def _childsplay ; _north ; write "run 8nwn" ; $area = "Child's Play" end
|
20
|
+
|
21
|
+
# Hotel Orlando
|
22
|
+
def _hotelorlando ; recall ; run "2s10wn10w3n" ; $area = "Hotel Orlando" end
|
23
|
+
|
24
|
+
# Land of Legend
|
25
|
+
def _landoflegend
|
26
|
+
_north
|
27
|
+
write "echo to get inside: buy ticket"
|
28
|
+
write "echo then go north and: say board"
|
29
|
+
write "echo to step off: give ticket conductor"
|
30
|
+
write "run 2se"
|
31
|
+
$area = "Land of Legend"
|
32
|
+
end
|
33
|
+
|
34
|
+
# Lowlands Paradise '96
|
35
|
+
# key (yellow visitors band) is attained by:
|
36
|
+
# ... the adventurersguild
|
37
|
+
# write "run 2nw2nw2d;open east;run e;open north;run n"
|
38
|
+
# kill dragon
|
39
|
+
# write "open south;run s;open east;run e"
|
40
|
+
# kill visitor
|
41
|
+
def _lowlandsparadise96 ; _north ; write "3nw" ; $area = "Lowlands Paradise '96" end
|
42
|
+
def _lowlands ; _lowlandsparadise96 end
|
43
|
+
|
44
|
+
|
45
|
+
# Sen'nare Lake
|
46
|
+
def _sennarrelake ; _north ; write "run 10n7ws" ; $area = "Sen'nare Lake" end
|
47
|
+
def _sennarre ; _sennarrelake end
|
48
|
+
def _senarre ; _sennarrelake end
|
49
|
+
def _sennare ; _sennarrelake end
|
50
|
+
def _senare ; _sennarrelake end
|
51
|
+
|
52
|
+
# The Adventurers Guild
|
53
|
+
def _theadventurersguild ; recall ; write "run u" ; $area = "The Adventurers Guild" end
|
54
|
+
def _adventurersguild ; _theadventurersguild end
|
55
|
+
|
56
|
+
# The Amusement Park
|
57
|
+
def _theamusementpark ; _west ; write "run 3n2w4n19wn" ; $area = "The Amusement Park" end
|
58
|
+
|
59
|
+
# The Forest of Li'Dnesh
|
60
|
+
def _theforestoflidnesh ; _north ; write "run 9n5e" ; $area = "The Forest of Li'Dnesh" end
|
61
|
+
def _lidnesh ; _theforestoflidnesh end
|
62
|
+
|
63
|
+
# Gallows Hill
|
64
|
+
def _gallowshill ; recall ; invis 1 ; write "run 33s2e3s" ; $area = "Gallows Hill" end
|
65
|
+
|
66
|
+
# The Goblin Path
|
67
|
+
# The bear is aggro.
|
68
|
+
def _thegoblinpath ; _north ; write "run 15ne;open north" ; invis 1 ; $area = "The Goblin Path" end
|
69
|
+
def _goblinpath ; _thegoblinpath end
|
70
|
+
|
71
|
+
# The Infestation
|
72
|
+
def _theinfestation ; _north ; write "run 4nen" ; $area = "The Infestation" end
|
73
|
+
def _infestation ; _theinfestation end
|
74
|
+
|
75
|
+
# The Land of the Beer Goblins
|
76
|
+
def _thelandofthebeergoblins ; _angorbridge ; run "3w3sw" ; $area = "The Land of the Beer Goblins" end
|
77
|
+
def _beergoblins ; _thelandofthebeergoblins end
|
78
|
+
|
79
|
+
# The Land of the Fire Newts
|
80
|
+
def _thelandofthefirenewts ; _north ; write "run 8n10e" ; $area = "The Land of the Fire Newts" end
|
81
|
+
def _firenewts ; _thelandofthefirenewts end
|
82
|
+
|
83
|
+
# The Orchard
|
84
|
+
def _theorchard ; _east ; run "e2n" ; $area = "The Orchard" end
|
85
|
+
def _orchard ; _theorchard end
|
86
|
+
|
87
|
+
# The Rats Lair
|
88
|
+
def _theratslair ; recall ; write "run 13s2wsd" ; invis 1 ; $area = "The Rats Lair" end
|
89
|
+
def _ratslair ; _theratslair end
|
90
|
+
|
91
|
+
# Tournament Camps
|
92
|
+
def _tournamentcamps ; recall ; run "27se" ; $area = "Tournament Camps" end
|
93
|
+
|
94
|
+
# The Wobbly Woes of Woobleville
|
95
|
+
# stupid pamplet is given if one is not invis.
|
96
|
+
def _thewobblywoesofwoobleville ; _north ; invis 1 ; write "run 13n2e5n" ; $area = "The Wobbly Woes of Woobleville" end
|
97
|
+
def _woobleville ; _thewobblywoesofwoobleville end
|
98
|
+
def _wooble ; _thewobblywoesofwoobleville end
|