motion-game 1.1 → 1.1.1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (48) hide show
  1. checksums.yaml +4 -4
  2. data/build/android/armeabi/libmotion-cocos.a +0 -0
  3. data/build/android/motion-cocos.jar +0 -0
  4. data/build/android/x86/libmotion-cocos.a +0 -0
  5. data/build/ios/libmotion-cocos.a +0 -0
  6. data/build/tvos/libchipmunk.a +0 -0
  7. data/build/tvos/libcrypto.a +0 -0
  8. data/build/tvos/libcurl.a +0 -0
  9. data/build/tvos/libfreetype.a +0 -0
  10. data/build/tvos/libjpeg.a +0 -0
  11. data/build/tvos/libmotion-cocos.a +0 -0
  12. data/build/tvos/libpng.a +0 -0
  13. data/build/tvos/libssl.a +0 -0
  14. data/build/tvos/libtiff.a +0 -0
  15. data/build/tvos/libwebp.a +0 -0
  16. data/doc/MG.html +3 -3
  17. data/doc/MG/Application.html +8 -8
  18. data/doc/MG/Audio.html +2 -2
  19. data/doc/MG/Button.html +27 -27
  20. data/doc/MG/Color.html +28 -23
  21. data/doc/MG/Director.html +2 -2
  22. data/doc/MG/Draw.html +6 -6
  23. data/doc/MG/Events.html +2 -2
  24. data/doc/MG/Events/Acceleration.html +2 -2
  25. data/doc/MG/Events/Touch.html +2 -2
  26. data/doc/MG/File.html +216 -0
  27. data/doc/MG/Layout.html +16 -16
  28. data/doc/MG/List.html +22 -22
  29. data/doc/MG/Node.html +58 -57
  30. data/doc/MG/Parallax.html +4 -4
  31. data/doc/MG/Particle.html +48 -48
  32. data/doc/MG/Point.html +18 -16
  33. data/doc/MG/Scene.html +319 -28
  34. data/doc/MG/Scroll.html +16 -16
  35. data/doc/MG/Size.html +22 -20
  36. data/doc/MG/Slider.html +8 -8
  37. data/doc/MG/Sprite.html +60 -60
  38. data/doc/MG/Text.html +32 -32
  39. data/doc/MG/Web.html +16 -16
  40. data/doc/MG/Widget.html +12 -12
  41. data/doc/_index.html +20 -5
  42. data/doc/class_list.html +1 -1
  43. data/doc/file.README.html +63 -16
  44. data/doc/index.html +63 -16
  45. data/doc/method_list.html +104 -80
  46. data/doc/top-level-namespace.html +2 -2
  47. data/template/motion-game/files/config/tvos.rb.erb +1 -1
  48. metadata +55 -44
@@ -269,10 +269,10 @@ view.</p>
269
269
  <pre class="lines">
270
270
 
271
271
 
272
- 358</pre>
272
+ 383</pre>
273
273
  </td>
274
274
  <td>
275
- <pre class="code"><span class="info file"># File 'motion-game', line 358</span>
275
+ <pre class="code"><span class="info file"># File 'motion-game', line 383</span>
276
276
 
277
277
  <span class='kw'>def</span> <span class='id identifier rubyid_add'>add</span><span class='lparen'>(</span><span class='id identifier rubyid_node'>node</span><span class='comma'>,</span> <span class='id identifier rubyid_zpos'>zpos</span><span class='comma'>,</span> <span class='id identifier rubyid_parallax_ratio'>parallax_ratio</span><span class='comma'>,</span> <span class='id identifier rubyid_position_offset'>position_offset</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
278
278
  </td>
@@ -285,9 +285,9 @@ view.</p>
285
285
  </div>
286
286
 
287
287
  <div id="footer">
288
- Generated on Mon Sep 7 14:28:55 2015 by
288
+ Generated on Sun Feb 28 09:23:30 2016 by
289
289
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
290
- 0.8.7.6 (ruby-2.0.0).
290
+ 0.8.7.6 (ruby-2.2.3).
291
291
  </div>
292
292
 
293
293
  </body>
@@ -519,10 +519,10 @@ Particle object will be created.</p>
519
519
  <pre class="lines">
520
520
 
521
521
 
522
- 392</pre>
522
+ 417</pre>
523
523
  </td>
524
524
  <td>
525
- <pre class="code"><span class="info file"># File 'motion-game', line 392</span>
525
+ <pre class="code"><span class="info file"># File 'motion-game', line 417</span>
526
526
 
527
527
  <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
528
528
  </td>
@@ -581,12 +581,12 @@ Particle object will be created.</p>
581
581
  <pre class="lines">
582
582
 
583
583
 
584
- 410
585
- 411
586
- 412</pre>
584
+ 435
585
+ 436
586
+ 437</pre>
587
587
  </td>
588
588
  <td>
589
- <pre class="code"><span class="info file"># File 'motion-game', line 410</span>
589
+ <pre class="code"><span class="info file"># File 'motion-game', line 435</span>
590
590
 
591
591
  <span class='kw'>def</span> <span class='id identifier rubyid_angle'>angle</span>
592
592
  <span class='ivar'>@angle</span>
@@ -642,12 +642,12 @@ Particle object will be created.</p>
642
642
  <pre class="lines">
643
643
 
644
644
 
645
- 413
646
- 414
647
- 415</pre>
645
+ 438
646
+ 439
647
+ 440</pre>
648
648
  </td>
649
649
  <td>
650
- <pre class="code"><span class="info file"># File 'motion-game', line 413</span>
650
+ <pre class="code"><span class="info file"># File 'motion-game', line 438</span>
651
651
 
652
652
  <span class='kw'>def</span> <span class='id identifier rubyid_angle_range'>angle_range</span>
653
653
  <span class='ivar'>@angle_range</span>
@@ -703,12 +703,12 @@ Particle object will be created.</p>
703
703
  <pre class="lines">
704
704
 
705
705
 
706
- 416
707
- 417
708
- 418</pre>
706
+ 441
707
+ 442
708
+ 443</pre>
709
709
  </td>
710
710
  <td>
711
- <pre class="code"><span class="info file"># File 'motion-game', line 416</span>
711
+ <pre class="code"><span class="info file"># File 'motion-game', line 441</span>
712
712
 
713
713
  <span class='kw'>def</span> <span class='id identifier rubyid_duration'>duration</span>
714
714
  <span class='ivar'>@duration</span>
@@ -764,12 +764,12 @@ Particle object will be created.</p>
764
764
  <pre class="lines">
765
765
 
766
766
 
767
- 428
768
- 429
769
- 430</pre>
767
+ 453
768
+ 454
769
+ 455</pre>
770
770
  </td>
771
771
  <td>
772
- <pre class="code"><span class="info file"># File 'motion-game', line 428</span>
772
+ <pre class="code"><span class="info file"># File 'motion-game', line 453</span>
773
773
 
774
774
  <span class='kw'>def</span> <span class='id identifier rubyid_end_color'>end_color</span>
775
775
  <span class='ivar'>@end_color</span>
@@ -825,12 +825,12 @@ Particle object will be created.</p>
825
825
  <pre class="lines">
826
826
 
827
827
 
828
- 404
829
- 405
830
- 406</pre>
828
+ 429
829
+ 430
830
+ 431</pre>
831
831
  </td>
832
832
  <td>
833
- <pre class="code"><span class="info file"># File 'motion-game', line 404</span>
833
+ <pre class="code"><span class="info file"># File 'motion-game', line 429</span>
834
834
 
835
835
  <span class='kw'>def</span> <span class='id identifier rubyid_life'>life</span>
836
836
  <span class='ivar'>@life</span>
@@ -886,12 +886,12 @@ Particle object will be created.</p>
886
886
  <pre class="lines">
887
887
 
888
888
 
889
- 407
890
- 408
891
- 409</pre>
889
+ 432
890
+ 433
891
+ 434</pre>
892
892
  </td>
893
893
  <td>
894
- <pre class="code"><span class="info file"># File 'motion-game', line 407</span>
894
+ <pre class="code"><span class="info file"># File 'motion-game', line 432</span>
895
895
 
896
896
  <span class='kw'>def</span> <span class='id identifier rubyid_life_range'>life_range</span>
897
897
  <span class='ivar'>@life_range</span>
@@ -947,12 +947,12 @@ Particle object will be created.</p>
947
947
  <pre class="lines">
948
948
 
949
949
 
950
- 422
951
- 423
952
- 424</pre>
950
+ 447
951
+ 448
952
+ 449</pre>
953
953
  </td>
954
954
  <td>
955
- <pre class="code"><span class="info file"># File 'motion-game', line 422</span>
955
+ <pre class="code"><span class="info file"># File 'motion-game', line 447</span>
956
956
 
957
957
  <span class='kw'>def</span> <span class='id identifier rubyid_particle_count'>particle_count</span>
958
958
  <span class='ivar'>@particle_count</span>
@@ -1008,12 +1008,12 @@ Particle object will be created.</p>
1008
1008
  <pre class="lines">
1009
1009
 
1010
1010
 
1011
- 419
1012
- 420
1013
- 421</pre>
1011
+ 444
1012
+ 445
1013
+ 446</pre>
1014
1014
  </td>
1015
1015
  <td>
1016
- <pre class="code"><span class="info file"># File 'motion-game', line 419</span>
1016
+ <pre class="code"><span class="info file"># File 'motion-game', line 444</span>
1017
1017
 
1018
1018
  <span class='kw'>def</span> <span class='id identifier rubyid_position_range'>position_range</span>
1019
1019
  <span class='ivar'>@position_range</span>
@@ -1069,12 +1069,12 @@ Particle object will be created.</p>
1069
1069
  <pre class="lines">
1070
1070
 
1071
1071
 
1072
- 401
1073
- 402
1074
- 403</pre>
1072
+ 426
1073
+ 427
1074
+ 428</pre>
1075
1075
  </td>
1076
1076
  <td>
1077
- <pre class="code"><span class="info file"># File 'motion-game', line 401</span>
1077
+ <pre class="code"><span class="info file"># File 'motion-game', line 426</span>
1078
1078
 
1079
1079
  <span class='kw'>def</span> <span class='id identifier rubyid_speed'>speed</span>
1080
1080
  <span class='ivar'>@speed</span>
@@ -1130,12 +1130,12 @@ Particle object will be created.</p>
1130
1130
  <pre class="lines">
1131
1131
 
1132
1132
 
1133
- 425
1134
- 426
1135
- 427</pre>
1133
+ 450
1134
+ 451
1135
+ 452</pre>
1136
1136
  </td>
1137
1137
  <td>
1138
- <pre class="code"><span class="info file"># File 'motion-game', line 425</span>
1138
+ <pre class="code"><span class="info file"># File 'motion-game', line 450</span>
1139
1139
 
1140
1140
  <span class='kw'>def</span> <span class='id identifier rubyid_start_color'>start_color</span>
1141
1141
  <span class='ivar'>@start_color</span>
@@ -1191,12 +1191,12 @@ Particle object will be created.</p>
1191
1191
  <pre class="lines">
1192
1192
 
1193
1193
 
1194
- 398
1195
- 399
1196
- 400</pre>
1194
+ 423
1195
+ 424
1196
+ 425</pre>
1197
1197
  </td>
1198
1198
  <td>
1199
- <pre class="code"><span class="info file"># File 'motion-game', line 398</span>
1199
+ <pre class="code"><span class="info file"># File 'motion-game', line 423</span>
1200
1200
 
1201
1201
  <span class='kw'>def</span> <span class='id identifier rubyid_texture='>texture=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span>
1202
1202
  <span class='ivar'>@texture</span> <span class='op'>=</span> <span class='id identifier rubyid_value'>value</span>
@@ -1212,9 +1212,9 @@ Particle object will be created.</p>
1212
1212
  </div>
1213
1213
 
1214
1214
  <div id="footer">
1215
- Generated on Mon Sep 7 14:28:55 2015 by
1215
+ Generated on Sun Feb 28 09:23:30 2016 by
1216
1216
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
1217
- 0.8.7.6 (ruby-2.0.0).
1217
+ 0.8.7.6 (ruby-2.2.3).
1218
1218
  </div>
1219
1219
 
1220
1220
  </body>
@@ -109,14 +109,16 @@
109
109
  <code>Array</code> can be passed instead, as a convenience shortcut. For
110
110
  example,</p>
111
111
 
112
- <pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_node'>node</span><span class='period'>.</span><span class='id identifier rubyid_location'>location</span> <span class='op'>=</span> <span class='lbracket'>[</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>20</span><span class='rbracket'>]</span></code></pre>
112
+ <pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_node'>node</span><span class='period'>.</span><span class='id identifier rubyid_location'>location</span> <span class='op'>=</span> <span class='lbracket'>[</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>20</span><span class='rbracket'>]</span>
113
+ </code></pre>
113
114
 
114
115
  <p>is the same as</p>
115
116
 
116
117
  <pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_point'>point</span> <span class='op'>=</span> <span class='const'>MG</span><span class='op'>::</span><span class='const'>Point</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span>
117
118
  <span class='id identifier rubyid_point'>point</span><span class='period'>.</span><span class='id identifier rubyid_x'>x</span> <span class='op'>=</span> <span class='int'>10</span>
118
119
  <span class='id identifier rubyid_point'>point</span><span class='period'>.</span><span class='id identifier rubyid_y'>y</span> <span class='op'>=</span> <span class='int'>20</span>
119
- <span class='id identifier rubyid_node'>node</span><span class='period'>.</span><span class='id identifier rubyid_location'>location</span> <span class='op'>=</span> <span class='id identifier rubyid_point'>point</span></code></pre>
120
+ <span class='id identifier rubyid_node'>node</span><span class='period'>.</span><span class='id identifier rubyid_location'>location</span> <span class='op'>=</span> <span class='id identifier rubyid_point'>point</span>
121
+ </code></pre>
120
122
 
121
123
 
122
124
  </div>
@@ -301,12 +303,12 @@ given point object.</p>
301
303
  <pre class="lines">
302
304
 
303
305
 
304
- 565
305
- 566
306
- 567</pre>
306
+ 590
307
+ 591
308
+ 592</pre>
307
309
  </td>
308
310
  <td>
309
- <pre class="code"><span class="info file"># File 'motion-game', line 565</span>
311
+ <pre class="code"><span class="info file"># File 'motion-game', line 590</span>
310
312
 
311
313
  <span class='kw'>def</span> <span class='id identifier rubyid_x'>x</span>
312
314
  <span class='ivar'>@x</span>
@@ -362,12 +364,12 @@ given point object.</p>
362
364
  <pre class="lines">
363
365
 
364
366
 
365
- 568
366
- 569
367
- 570</pre>
367
+ 593
368
+ 594
369
+ 595</pre>
368
370
  </td>
369
371
  <td>
370
- <pre class="code"><span class="info file"># File 'motion-game', line 568</span>
372
+ <pre class="code"><span class="info file"># File 'motion-game', line 593</span>
371
373
 
372
374
  <span class='kw'>def</span> <span class='id identifier rubyid_y'>y</span>
373
375
  <span class='ivar'>@y</span>
@@ -444,10 +446,10 @@ point object.</p>
444
446
  <pre class="lines">
445
447
 
446
448
 
447
- 577</pre>
449
+ 602</pre>
448
450
  </td>
449
451
  <td>
450
- <pre class="code"><span class="info file"># File 'motion-game', line 577</span>
452
+ <pre class="code"><span class="info file"># File 'motion-game', line 602</span>
451
453
 
452
454
  <span class='kw'>def</span> <span class='op'>+</span><span class='lparen'>(</span><span class='id identifier rubyid_point'>point</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
453
455
  </td>
@@ -515,10 +517,10 @@ given point object.</p>
515
517
  <pre class="lines">
516
518
 
517
519
 
518
- 583</pre>
520
+ 608</pre>
519
521
  </td>
520
522
  <td>
521
- <pre class="code"><span class="info file"># File 'motion-game', line 583</span>
523
+ <pre class="code"><span class="info file"># File 'motion-game', line 608</span>
522
524
 
523
525
  <span class='kw'>def</span> <span class='op'>-</span><span class='lparen'>(</span><span class='id identifier rubyid_point'>point</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
524
526
  </td>
@@ -531,9 +533,9 @@ given point object.</p>
531
533
  </div>
532
534
 
533
535
  <div id="footer">
534
- Generated on Mon Sep 7 14:28:55 2015 by
536
+ Generated on Sun Feb 28 09:23:31 2016 by
535
537
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
536
- 0.8.7.6 (ruby-2.0.0).
538
+ 0.8.7.6 (ruby-2.2.3).
537
539
  </div>
538
540
 
539
541
  </body>
@@ -428,6 +428,78 @@ game loop. An application must have at least one scene, and the
428
428
  <p>Starts listening for touch begin events on the receiver.</p>
429
429
  </div></span>
430
430
 
431
+ </li>
432
+
433
+
434
+ <li class="public ">
435
+ <span class="summary_signature">
436
+
437
+ <a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">- (Scene) <strong>on_touch_cancel</strong> {|Events::Touch| ... }</a>
438
+
439
+
440
+
441
+ </span>
442
+
443
+
444
+
445
+
446
+
447
+
448
+
449
+
450
+
451
+ <span class="summary_desc"><div class='inline'>
452
+ <p>Starts listening for touch cancel events on the receiver.</p>
453
+ </div></span>
454
+
455
+ </li>
456
+
457
+
458
+ <li class="public ">
459
+ <span class="summary_signature">
460
+
461
+ <a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">- (Scene) <strong>on_touch_end</strong> {|Events::Touch| ... }</a>
462
+
463
+
464
+
465
+ </span>
466
+
467
+
468
+
469
+
470
+
471
+
472
+
473
+
474
+
475
+ <span class="summary_desc"><div class='inline'>
476
+ <p>Starts listening for touch end events on the receiver.</p>
477
+ </div></span>
478
+
479
+ </li>
480
+
481
+
482
+ <li class="public ">
483
+ <span class="summary_signature">
484
+
485
+ <a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">- (Scene) <strong>on_touch_move</strong> {|Events::Touch| ... }</a>
486
+
487
+
488
+
489
+ </span>
490
+
491
+
492
+
493
+
494
+
495
+
496
+
497
+
498
+
499
+ <span class="summary_desc"><div class='inline'>
500
+ <p>Starts listening for touch move events on the receiver.</p>
501
+ </div></span>
502
+
431
503
  </li>
432
504
 
433
505
 
@@ -476,10 +548,10 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
476
548
  <pre class="lines">
477
549
 
478
550
 
479
- 184</pre>
551
+ 191</pre>
480
552
  </td>
481
553
  <td>
482
- <pre class="code"><span class="info file"># File 'motion-game', line 184</span>
554
+ <pre class="code"><span class="info file"># File 'motion-game', line 191</span>
483
555
 
484
556
  <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
485
557
  </td>
@@ -538,12 +610,12 @@ the update loop by calling <span class='object_link'><a href="#start_update-inst
538
610
  <pre class="lines">
539
611
 
540
612
 
541
- 250
542
- 251
543
- 252</pre>
613
+ 275
614
+ 276
615
+ 277</pre>
544
616
  </td>
545
617
  <td>
546
- <pre class="code"><span class="info file"># File 'motion-game', line 250</span>
618
+ <pre class="code"><span class="info file"># File 'motion-game', line 275</span>
547
619
 
548
620
  def debug_physics?
549
621
  @debug_physics?
@@ -599,12 +671,12 @@ end</pre>
599
671
  <pre class="lines">
600
672
 
601
673
 
602
- 247
603
- 248
604
- 249</pre>
674
+ 272
675
+ 273
676
+ 274</pre>
605
677
  </td>
606
678
  <td>
607
- <pre class="code"><span class="info file"># File 'motion-game', line 247</span>
679
+ <pre class="code"><span class="info file"># File 'motion-game', line 272</span>
608
680
 
609
681
  <span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
610
682
  <span class='ivar'>@gravity</span>
@@ -684,10 +756,10 @@ the device.</p>
684
756
  <pre class="lines">
685
757
 
686
758
 
687
- 235</pre>
759
+ 260</pre>
688
760
  </td>
689
761
  <td>
690
- <pre class="code"><span class="info file"># File 'motion-game', line 235</span>
762
+ <pre class="code"><span class="info file"># File 'motion-game', line 260</span>
691
763
 
692
764
  <span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
693
765
  </td>
@@ -758,10 +830,10 @@ physics engine.</p>
758
830
  <pre class="lines">
759
831
 
760
832
 
761
- 241</pre>
833
+ 266</pre>
762
834
  </td>
763
835
  <td>
764
- <pre class="code"><span class="info file"># File 'motion-game', line 241</span>
836
+ <pre class="code"><span class="info file"># File 'motion-game', line 266</span>
765
837
 
766
838
  <span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
767
839
  </td>
@@ -831,15 +903,234 @@ physics engine.</p>
831
903
  <pre class="lines">
832
904
 
833
905
 
834
- 229</pre>
906
+ 236</pre>
835
907
  </td>
836
908
  <td>
837
- <pre class="code"><span class="info file"># File 'motion-game', line 229</span>
909
+ <pre class="code"><span class="info file"># File 'motion-game', line 236</span>
838
910
 
839
911
  <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
840
912
  </td>
841
913
  </tr>
842
914
  </table>
915
+ </div>
916
+
917
+ <div class="method_details ">
918
+ <h3 class="signature " id="on_touch_cancel-instance_method">
919
+
920
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_cancel</strong> {|Events::Touch| ... }
921
+
922
+
923
+
924
+
925
+
926
+ </h3><div class="docstring">
927
+ <div class="discussion">
928
+
929
+ <p>Starts listening for touch cancel events on the receiver.</p>
930
+
931
+
932
+ </div>
933
+ </div>
934
+ <div class="tags">
935
+
936
+ <p class="tag_title">Yields:</p>
937
+ <ul class="yield">
938
+
939
+ <li>
940
+
941
+
942
+ <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
943
+
944
+
945
+
946
+ &mdash;
947
+ <div class='inline'>
948
+ <p>the given block will be yield when a touch cancel event is received.</p>
949
+ </div>
950
+
951
+ </li>
952
+
953
+ </ul>
954
+ <p class="tag_title">Returns:</p>
955
+ <ul class="return">
956
+
957
+ <li>
958
+
959
+
960
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
961
+
962
+
963
+
964
+ &mdash;
965
+ <div class='inline'>
966
+ <p>the receiver.</p>
967
+ </div>
968
+
969
+ </li>
970
+
971
+ </ul>
972
+
973
+ </div><table class="source_code">
974
+ <tr>
975
+ <td>
976
+ <pre class="lines">
977
+
978
+
979
+ 254</pre>
980
+ </td>
981
+ <td>
982
+ <pre class="code"><span class="info file"># File 'motion-game', line 254</span>
983
+
984
+ <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_cancel'>on_touch_cancel</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
985
+ </td>
986
+ </tr>
987
+ </table>
988
+ </div>
989
+
990
+ <div class="method_details ">
991
+ <h3 class="signature " id="on_touch_end-instance_method">
992
+
993
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_end</strong> {|Events::Touch| ... }
994
+
995
+
996
+
997
+
998
+
999
+ </h3><div class="docstring">
1000
+ <div class="discussion">
1001
+
1002
+ <p>Starts listening for touch end events on the receiver.</p>
1003
+
1004
+
1005
+ </div>
1006
+ </div>
1007
+ <div class="tags">
1008
+
1009
+ <p class="tag_title">Yields:</p>
1010
+ <ul class="yield">
1011
+
1012
+ <li>
1013
+
1014
+
1015
+ <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
1016
+
1017
+
1018
+
1019
+ &mdash;
1020
+ <div class='inline'>
1021
+ <p>the given block will be yield when a touch end event is received.</p>
1022
+ </div>
1023
+
1024
+ </li>
1025
+
1026
+ </ul>
1027
+ <p class="tag_title">Returns:</p>
1028
+ <ul class="return">
1029
+
1030
+ <li>
1031
+
1032
+
1033
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1034
+
1035
+
1036
+
1037
+ &mdash;
1038
+ <div class='inline'>
1039
+ <p>the receiver.</p>
1040
+ </div>
1041
+
1042
+ </li>
1043
+
1044
+ </ul>
1045
+
1046
+ </div><table class="source_code">
1047
+ <tr>
1048
+ <td>
1049
+ <pre class="lines">
1050
+
1051
+
1052
+ 242</pre>
1053
+ </td>
1054
+ <td>
1055
+ <pre class="code"><span class="info file"># File 'motion-game', line 242</span>
1056
+
1057
+ <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_end'>on_touch_end</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1058
+ </td>
1059
+ </tr>
1060
+ </table>
1061
+ </div>
1062
+
1063
+ <div class="method_details ">
1064
+ <h3 class="signature " id="on_touch_move-instance_method">
1065
+
1066
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_move</strong> {|Events::Touch| ... }
1067
+
1068
+
1069
+
1070
+
1071
+
1072
+ </h3><div class="docstring">
1073
+ <div class="discussion">
1074
+
1075
+ <p>Starts listening for touch move events on the receiver.</p>
1076
+
1077
+
1078
+ </div>
1079
+ </div>
1080
+ <div class="tags">
1081
+
1082
+ <p class="tag_title">Yields:</p>
1083
+ <ul class="yield">
1084
+
1085
+ <li>
1086
+
1087
+
1088
+ <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
1089
+
1090
+
1091
+
1092
+ &mdash;
1093
+ <div class='inline'>
1094
+ <p>the given block will be yield when a touch move event is received.</p>
1095
+ </div>
1096
+
1097
+ </li>
1098
+
1099
+ </ul>
1100
+ <p class="tag_title">Returns:</p>
1101
+ <ul class="return">
1102
+
1103
+ <li>
1104
+
1105
+
1106
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1107
+
1108
+
1109
+
1110
+ &mdash;
1111
+ <div class='inline'>
1112
+ <p>the receiver.</p>
1113
+ </div>
1114
+
1115
+ </li>
1116
+
1117
+ </ul>
1118
+
1119
+ </div><table class="source_code">
1120
+ <tr>
1121
+ <td>
1122
+ <pre class="lines">
1123
+
1124
+
1125
+ 248</pre>
1126
+ </td>
1127
+ <td>
1128
+ <pre class="code"><span class="info file"># File 'motion-game', line 248</span>
1129
+
1130
+ <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_move'>on_touch_move</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1131
+ </td>
1132
+ </tr>
1133
+ </table>
843
1134
  </div>
844
1135
 
845
1136
  <div class="method_details ">
@@ -961,10 +1252,10 @@ needed.</p>
961
1252
  <pre class="lines">
962
1253
 
963
1254
 
964
- 214</pre>
1255
+ 221</pre>
965
1256
  </td>
966
1257
  <td>
967
- <pre class="code"><span class="info file"># File 'motion-game', line 214</span>
1258
+ <pre class="code"><span class="info file"># File 'motion-game', line 221</span>
968
1259
 
969
1260
  <span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
970
1261
  </td>
@@ -1017,10 +1308,10 @@ this object for every frame.</p>
1017
1308
  <pre class="lines">
1018
1309
 
1019
1310
 
1020
- 192</pre>
1311
+ 199</pre>
1021
1312
  </td>
1022
1313
  <td>
1023
- <pre class="code"><span class="info file"># File 'motion-game', line 192</span>
1314
+ <pre class="code"><span class="info file"># File 'motion-game', line 199</span>
1024
1315
 
1025
1316
  <span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1026
1317
  </td>
@@ -1073,10 +1364,10 @@ called on this object.</p>
1073
1364
  <pre class="lines">
1074
1365
 
1075
1366
 
1076
- 197</pre>
1367
+ 204</pre>
1077
1368
  </td>
1078
1369
  <td>
1079
- <pre class="code"><span class="info file"># File 'motion-game', line 197</span>
1370
+ <pre class="code"><span class="info file"># File 'motion-game', line 204</span>
1080
1371
 
1081
1372
  <span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1082
1373
  </td>
@@ -1148,10 +1439,10 @@ called on this object.</p>
1148
1439
  <pre class="lines">
1149
1440
 
1150
1441
 
1151
- 220</pre>
1442
+ 227</pre>
1152
1443
  </td>
1153
1444
  <td>
1154
- <pre class="code"><span class="info file"># File 'motion-game', line 220</span>
1445
+ <pre class="code"><span class="info file"># File 'motion-game', line 227</span>
1155
1446
 
1156
1447
  <span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1157
1448
  </td>
@@ -1225,10 +1516,10 @@ this method was called.</p>
1225
1516
  <pre class="lines">
1226
1517
 
1227
1518
 
1228
- 204</pre>
1519
+ 211</pre>
1229
1520
  </td>
1230
1521
  <td>
1231
- <pre class="code"><span class="info file"># File 'motion-game', line 204</span>
1522
+ <pre class="code"><span class="info file"># File 'motion-game', line 211</span>
1232
1523
 
1233
1524
  <span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1234
1525
  </td>
@@ -1241,9 +1532,9 @@ this method was called.</p>
1241
1532
  </div>
1242
1533
 
1243
1534
  <div id="footer">
1244
- Generated on Mon Sep 7 14:28:54 2015 by
1535
+ Generated on Sun Feb 28 09:23:30 2016 by
1245
1536
  <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
1246
- 0.8.7.6 (ruby-2.0.0).
1537
+ 0.8.7.6 (ruby-2.2.3).
1247
1538
  </div>
1248
1539
 
1249
1540
  </body>