motion-game 1.1 → 1.1.1
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- checksums.yaml +4 -4
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libchipmunk.a +0 -0
- data/build/tvos/libcrypto.a +0 -0
- data/build/tvos/libcurl.a +0 -0
- data/build/tvos/libfreetype.a +0 -0
- data/build/tvos/libjpeg.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/build/tvos/libpng.a +0 -0
- data/build/tvos/libssl.a +0 -0
- data/build/tvos/libtiff.a +0 -0
- data/build/tvos/libwebp.a +0 -0
- data/doc/MG.html +3 -3
- data/doc/MG/Application.html +8 -8
- data/doc/MG/Audio.html +2 -2
- data/doc/MG/Button.html +27 -27
- data/doc/MG/Color.html +28 -23
- data/doc/MG/Director.html +2 -2
- data/doc/MG/Draw.html +6 -6
- data/doc/MG/Events.html +2 -2
- data/doc/MG/Events/Acceleration.html +2 -2
- data/doc/MG/Events/Touch.html +2 -2
- data/doc/MG/File.html +216 -0
- data/doc/MG/Layout.html +16 -16
- data/doc/MG/List.html +22 -22
- data/doc/MG/Node.html +58 -57
- data/doc/MG/Parallax.html +4 -4
- data/doc/MG/Particle.html +48 -48
- data/doc/MG/Point.html +18 -16
- data/doc/MG/Scene.html +319 -28
- data/doc/MG/Scroll.html +16 -16
- data/doc/MG/Size.html +22 -20
- data/doc/MG/Slider.html +8 -8
- data/doc/MG/Sprite.html +60 -60
- data/doc/MG/Text.html +32 -32
- data/doc/MG/Web.html +16 -16
- data/doc/MG/Widget.html +12 -12
- data/doc/_index.html +20 -5
- data/doc/class_list.html +1 -1
- data/doc/file.README.html +63 -16
- data/doc/index.html +63 -16
- data/doc/method_list.html +104 -80
- data/doc/top-level-namespace.html +2 -2
- data/template/motion-game/files/config/tvos.rb.erb +1 -1
- metadata +55 -44
data/doc/MG/Parallax.html
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<span class='kw'>def</span> <span class='id identifier rubyid_add'>add</span><span class='lparen'>(</span><span class='id identifier rubyid_node'>node</span><span class='comma'>,</span> <span class='id identifier rubyid_zpos'>zpos</span><span class='comma'>,</span> <span class='id identifier rubyid_parallax_ratio'>parallax_ratio</span><span class='comma'>,</span> <span class='id identifier rubyid_position_offset'>position_offset</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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<span class='kw'>def</span> <span class='id identifier rubyid_texture='>texture=</span><span class='lparen'>(</span><span class='id identifier rubyid_value'>value</span><span class='rparen'>)</span>
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data/doc/MG/Point.html
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<code>Array</code> can be passed instead, as a convenience shortcut. For
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_node'>node</span><span class='period'>.</span><span class='id identifier rubyid_location'>location</span> <span class='op'>=</span> <span class='lbracket'>[</span><span class='int'>10</span><span class='comma'>,</span> <span class='int'>20</span><span class='rbracket'>]</span
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<pre class="code ruby"><code class="ruby"><span class='id identifier rubyid_point'>point</span> <span class='op'>=</span> <span class='const'>MG</span><span class='op'>::</span><span class='const'>Point</span><span class='period'>.</span><span class='id identifier rubyid_new'>new</span>
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<pre class="code"><span class="info file"># File 'motion-game', line 608</span>
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|
|
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|
<span class='kw'>def</span> <span class='op'>-</span><span class='lparen'>(</span><span class='id identifier rubyid_point'>point</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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data/doc/MG/Scene.html
CHANGED
@@ -428,6 +428,78 @@ game loop. An application must have at least one scene, and the
|
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|
<p>Starts listening for touch begin events on the receiver.</p>
|
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|
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<a href="#on_touch_cancel-instance_method" title="#on_touch_cancel (instance method)">- (Scene) <strong>on_touch_cancel</strong> {|Events::Touch| ... }</a>
|
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|
+
|
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|
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<span class="summary_signature">
|
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|
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|
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<a href="#on_touch_end-instance_method" title="#on_touch_end (instance method)">- (Scene) <strong>on_touch_end</strong> {|Events::Touch| ... }</a>
|
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<span class="summary_desc"><div class='inline'>
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<p>Starts listening for touch end events on the receiver.</p>
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<a href="#on_touch_move-instance_method" title="#on_touch_move (instance method)">- (Scene) <strong>on_touch_move</strong> {|Events::Touch| ... }</a>
|
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<span class="summary_desc"><div class='inline'>
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<p>Starts listening for touch move events on the receiver.</p>
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 191</span>
|
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|
|
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|
<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
</td>
|
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|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 275</span>
|
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|
|
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|
def debug_physics?
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
|
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|
+
<pre class="code"><span class="info file"># File 'motion-game', line 272</span>
|
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|
|
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|
<span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
|
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|
<span class='ivar'>@gravity</span>
|
@@ -684,10 +756,10 @@ the device.</p>
|
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|
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|
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|
|
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|
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|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 260</span>
|
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|
|
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|
<span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
</td>
|
@@ -758,10 +830,10 @@ physics engine.</p>
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 266</span>
|
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|
|
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838
|
<span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
@@ -831,15 +903,234 @@ physics engine.</p>
|
|
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|
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|
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|
|
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|
|
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|
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|
+
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|
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|
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|
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|
<td>
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 236</span>
|
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910
|
|
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|
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
</td>
|
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913
|
</tr>
|
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914
|
</table>
|
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|
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</div>
|
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|
+
|
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|
+
<div class="method_details ">
|
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|
+
<h3 class="signature " id="on_touch_cancel-instance_method">
|
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|
+
|
920
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_cancel</strong> {|Events::Touch| ... }
|
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|
+
|
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|
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|
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|
+
|
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|
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|
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|
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|
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</h3><div class="docstring">
|
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|
+
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|
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|
+
|
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|
+
<p>Starts listening for touch cancel events on the receiver.</p>
|
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|
+
|
931
|
+
|
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|
+
</div>
|
933
|
+
</div>
|
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|
+
<div class="tags">
|
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|
+
|
936
|
+
<p class="tag_title">Yields:</p>
|
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|
+
<ul class="yield">
|
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|
+
|
939
|
+
<li>
|
940
|
+
|
941
|
+
|
942
|
+
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
943
|
+
|
944
|
+
|
945
|
+
|
946
|
+
—
|
947
|
+
<div class='inline'>
|
948
|
+
<p>the given block will be yield when a touch cancel event is received.</p>
|
949
|
+
</div>
|
950
|
+
|
951
|
+
</li>
|
952
|
+
|
953
|
+
</ul>
|
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|
+
<p class="tag_title">Returns:</p>
|
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|
+
<ul class="return">
|
956
|
+
|
957
|
+
<li>
|
958
|
+
|
959
|
+
|
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|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
961
|
+
|
962
|
+
|
963
|
+
|
964
|
+
—
|
965
|
+
<div class='inline'>
|
966
|
+
<p>the receiver.</p>
|
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|
+
</div>
|
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|
+
|
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|
+
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|
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|
+
|
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|
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</ul>
|
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|
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|
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|
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|
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|
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<pre class="lines">
|
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|
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|
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<td>
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 254</span>
|
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|
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|
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|
+
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_cancel'>on_touch_cancel</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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+
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|
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|
+
</table>
|
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|
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</div>
|
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|
+
|
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|
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<div class="method_details ">
|
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|
+
<h3 class="signature " id="on_touch_end-instance_method">
|
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|
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|
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|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_end</strong> {|Events::Touch| ... }
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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</h3><div class="docstring">
|
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|
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<div class="discussion">
|
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|
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|
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|
+
<p>Starts listening for touch end events on the receiver.</p>
|
1003
|
+
|
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|
+
|
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|
+
</div>
|
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|
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</div>
|
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|
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<div class="tags">
|
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|
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|
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|
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|
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|
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|
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|
+
<li>
|
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|
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|
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|
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|
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|
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<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
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|
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|
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|
+
|
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|
+
|
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|
+
—
|
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|
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|
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|
+
<p>the given block will be yield when a touch end event is received.</p>
|
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|
+
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|
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|
+
|
1024
|
+
</li>
|
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|
+
|
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+
</ul>
|
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|
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<p class="tag_title">Returns:</p>
|
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|
+
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|
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|
+
|
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|
+
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|
1031
|
+
|
1032
|
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|
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|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1034
|
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|
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|
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|
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|
+
|
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|
+
—
|
1038
|
+
<div class='inline'>
|
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|
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<p>the receiver.</p>
|
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|
+
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|
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|
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|
+
</li>
|
1043
|
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|
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</ul>
|
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|
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</div><table class="source_code">
|
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|
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<pre class="lines">
|
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|
+
242</pre>
|
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|
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</td>
|
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|
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<td>
|
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|
+
<pre class="code"><span class="info file"># File 'motion-game', line 242</span>
|
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|
+
|
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|
+
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_end'>on_touch_end</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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+
</table>
|
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|
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</div>
|
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|
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<div class="method_details ">
|
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|
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<h3 class="signature " id="on_touch_move-instance_method">
|
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|
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|
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|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_move</strong> {|Events::Touch| ... }
|
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|
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|
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</h3><div class="docstring">
|
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|
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|
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|
+
<p>Starts listening for touch move events on the receiver.</p>
|
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|
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|
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</div>
|
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</div>
|
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|
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<div class="tags">
|
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|
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<p class="tag_title">Yields:</p>
|
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<ul class="yield">
|
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|
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|
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|
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|
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|
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|
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|
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|
+
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
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|
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|
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|
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|
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|
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|
+
—
|
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|
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<div class='inline'>
|
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|
+
<p>the given block will be yield when a touch move event is received.</p>
|
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|
+
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|
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|
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|
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|
+
</li>
|
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|
+
|
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|
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</ul>
|
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|
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<p class="tag_title">Returns:</p>
|
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|
+
<ul class="return">
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
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|
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|
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|
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|
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|
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|
1110
|
+
—
|
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|
+
<div class='inline'>
|
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|
+
<p>the receiver.</p>
|
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|
+
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
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|
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|
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|
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<pre class="lines">
|
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|
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|
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|
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|
+
248</pre>
|
1126
|
+
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|
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|
+
<td>
|
1128
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 248</span>
|
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|
+
|
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|
+
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_move'>on_touch_move</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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|
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|
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</table>
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|
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|
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|
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<div class="method_details ">
|
@@ -961,10 +1252,10 @@ needed.</p>
|
|
961
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|
<pre class="lines">
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