motion-game 1.1.9 → 1.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +1 -1
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +180 -70
- metadata +3 -3
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 42ae17cc05e2be3ca643a70dfc399164016c8461
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data.tar.gz: 788f6ef67f7e1cc9e129a0b54e9aa33d7719730c
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metadata.gz:
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metadata.gz: 2873f6e4b51e7a9f801396427495f66d2d3ebfd27777346830f92360882a7ed4462145872f27e1619adea1af4b5a1cfdb151eb8ee2e61f25c29918b21ef056c4
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data.tar.gz: d25db5f1795c5b78bf702fd7257f7161404c402894689f27cb509553c741531d80c53fb1fc2f5035318833b8265c497359a3805bb7ce7cd64c0ce7eb4abc832c
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data/README.md
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@@ -95,7 +95,7 @@ $ rake android:device
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### API reference
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The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/) is available online.
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The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/1.1.10) is available online.
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You can also build the API reference locally:
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data/build/ios/libmotion-cocos.a
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Binary file
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data/doc/API_reference.rb
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@@ -10,14 +10,14 @@ module Events; end
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class Action < Object
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# Reverses the action
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# @return [
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# @return [self] the receiver.
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def reverse; end
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end
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class Action < Object
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# Clones the action
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# @return [
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# @return [self] the receiver.
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def clone; end
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# Whether the action is done.
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# @return [Repeat] the action.
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def initialize(target_action, times); end
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# This constant is used as a count value indicating an infinite loop.
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FOREVER = -1
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end
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class RepeatForever < Action
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# files in the application's resource directory or the names of sprite
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# frames loaded from a spritesheet using {Sprite.load}.
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# @param delay [Float] the delay in seconds between each frame animation.
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# @param loops [Integer
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#
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# @param loops [Integer] the number of times the animation should loop.
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# If {Repeat::FOREVER} (or negative value directly) was given, the animation will loop forever.
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# @return [Animate] the action.
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def initialize(frame_names, delay, loops=1); end
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# This method is called when the application finished launching. This method
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# is empty by default, and you are responsible to provide a custom
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# implementation that will create the interface of your game.
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# @return [
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# @return [self] the receiver.
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def start; end
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end
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attr_reader :duration
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# Resumes playing the sound file.
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# @return [
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# @return [self] the receiver.
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def resume; end
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# Pauses the sound file.
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# @return [
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# @return [self] the receiver.
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def pause; end
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# Stops the sound file.
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# @return [
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# @return [self] the receiver.
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def stop; end
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# @return [Boolean] whether the sound file is being played.
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# Runs the given scene object.
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# @param scene [Scene] the scene to run.
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# @return [
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# @return [self] the receiver.
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def run(scene); end
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# Replaces the current scene with a new one. The running scene will be
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# terminated.
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# @param scene [Scene] the scene to replace the current one with.
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# @return [
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# @return [self] the receiver.
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def replace(scene); end
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# Suspends the execution of the running scene, and starts running the given
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# scene instead.
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# @param scene [Scene] the new scene to run.
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# @return [
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# @return [self] the receiver.
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def push(scene); end
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# Pops the running scene from the stack, and starts running the previous
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# scene. If there are no more scenes to run, the execution will be stopped.
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# @return [
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# @return [self] the receiver.
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def pop; end
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# Ends the execution of the running scene.
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# @return [
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# @return [self] the receiver.
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def end; end
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# Pauses the execution of the running scene.
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# @return [
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# @return [self] the receiver.
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def pause; end
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# Resumes the execution of the current paused scene.
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# @return [
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# @return [self] the receiver.
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def resume; end
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# The main loop is triggered again.
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# @return [
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# @return [self] the receiver.
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def start_animation; end
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# Stops the animation.
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# @return [
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# @return [self] the receiver.
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def stop_animation; end
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# Starts the update loop. The +#update+ method will be called on this object
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# for every frame.
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# @return [
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# @return [self] the receiver.
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def start_update; end
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# Stops the update loop. The +#update+ method will no longer be called on
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# this object.
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# @return [
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# @return [self] the receiver.
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def stop_update; end
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# The update loop method. Subclasses can provide a custom implementation of
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# this method. The default implementation is empty.
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# @param delta [Float] a value representing the amount of time, in seconds,
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# since the last time this method was called.
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# @return [
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# @return [self] the receiver.
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def update(delta); end
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# Schedules a given block for execution.
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# @param delay [Float] the duration of the block, in seconds.
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# @param repeat [Integer] the number of times the block should be repeated.
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# If {Repeat::FOREVER} (or negative value directly) was given, the animation will loop forever.
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# @param interval [Float] the interval between repetitions, in seconds.
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# @yield [Float] the given block will be yield with the delta value,
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# in seconds.
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# Unschedules a task that's currently running.
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# @param key [String] a token representing the task to unschedule,
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# returned by {#schedule}.
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# @return [
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# @return [self] the receiver.
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def unschedule(key); end
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# Starts listening for touch begin events on the receiver.
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# @yield [Events::Touch] the given block will be yield when a touch begin
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# event is received.
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# @return [
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# @return [self] the receiver.
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def on_touch_begin; end
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# Starts listening for touch end events on the receiver.
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# @yield [Events::Touch] the given block will be yield when a touch end
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# event is received.
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# @return [
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# @return [self] the receiver.
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def on_touch_end; end
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# Starts listening for touch move events on the receiver.
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# @yield [Events::Touch] the given block will be yield when a touch move
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# event is received.
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# @return [
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# @return [self] the receiver.
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def on_touch_move; end
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# Starts listening for touch cancel events on the receiver.
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# @yield [Events::Touch] the given block will be yield when a touch cancel
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# event is received.
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# @return [
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# @return [self] the receiver.
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def on_touch_cancel; end
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# Starts listening for accelerometer events on the receiver.
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# @yield [Events::Acceleration] the given block will be yield when an
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# accelerometer event is received from the device.
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# @return [
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# @return [self] the receiver.
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def on_accelerate; end
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# Starts listening for contact begin events from the physics engine.
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# @yield [Events::PhysicsContact] the given block will be yield when a
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# contact event is received from the physics engine.
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def on_contact_begin; end
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# aligns menu items vertically with padding
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# (call after adding items via image_item)
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# @param padding [Float] the amount of padding between the items.
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# @return [
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# @return [self] the receiver.
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def align_items_vertically(padding=null); end
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# aligns menu items horizontally with padding
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# (call after adding items via image_item)
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# @param padding [Float] the amount of padding between the items.
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# @return [
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# @return [self] the receiver.
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def align_items_horizontally(padding=null); end
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# Whether the menu is enabled. When enabled, a menu can be
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# @param normal_image [String] normal image name.
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# @param selected_image [String] selected image name.
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# @yield The methods to call when tapped menu.
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# @return [self] the receiver.
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def image_item(normal_image, selected_image); end
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end
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attr_accessor :name
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# Run the provided action on the receiver node.
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# @yield if passed a block, the block will be called for the action.
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def run_action(action); end
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# Stop all actions running on the node
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def stop_all_actions(); end
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# Stop the provided action
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def stop_action(action); end
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# @param node [Node] a given Node object.
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# Adds a child node to the receiver with a local z-order.
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def add(node, zpos=0); end
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# Removes all children nodes from the receiver.
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# removing them.
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def clear(cleanup=true); end
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# Removes the given child node from the receiver.
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# removing it.
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def delete(node, cleanup=true); end
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# @param cleanup [Boolean] cleans all running actions on the receiver before
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# removing it from the parent.
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end
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# @group Draw Operations
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# Clears drew shapes.
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def clear; end
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# Draws a filled circle at the given position with the given radius and color.
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# @param pos [Point] the position where to draw.
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def dot(pos, radius, color); end
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# Draws a line at the given position with the given color.
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# @param thickness [Float] the line thickness.
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def line(origin, destination, thickness, color); end
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# Draws a triangle at the given positions with the given color.
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# @param position2 [Point] The triangle vertex point.
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# @param position3 [Point] The triangle vertex point.
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end
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# @param delta_location [Point] a point that will be added to the receiver's
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# current location.
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# @param interval [Float] the animation interval.
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# @return [self] the receiver.
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# @yield if passed a block, the block will be called for the action.
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def move_by(delta_location, interval); end
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# Moves the position of the receiver to a new given location.
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# @return [
|
920
|
+
# @return [self] the receiver.
|
916
921
|
# @yield if passed a block, the block will be called for the action.
|
917
922
|
def move_to(location, interval); end
|
918
923
|
|
@@ -920,7 +925,7 @@ class Sprite < Node
|
|
920
925
|
# sum of the current rotation and the given +delta_angle+ object.
|
921
926
|
# @param delta_angle [Float] the angle to add to the current rotation
|
922
927
|
# @param interval [Float] the animation interval.
|
923
|
-
# @return [
|
928
|
+
# @return [self] the receiver.
|
924
929
|
# @yield if passed a block, the block will be called for the action.
|
925
930
|
def rotate_by(delta_angle, interval); end
|
926
931
|
|
@@ -928,7 +933,7 @@ class Sprite < Node
|
|
928
933
|
# by modifying it's rotation attribute.
|
929
934
|
# @param angle [Float] the receiver should be rotated to.
|
930
935
|
# @param interval [Float] the animation interval.
|
931
|
-
# @return [
|
936
|
+
# @return [self] the receiver.
|
932
937
|
# @yield if passed a block, the block will be called for the action.
|
933
938
|
def rotate_to(angle, interval); end
|
934
939
|
|
@@ -936,7 +941,7 @@ class Sprite < Node
|
|
936
941
|
# @param number_of_blinks [Integer] the number of times the receiver should
|
937
942
|
# blink.
|
938
943
|
# @param interval [Float] the animation interval.
|
939
|
-
# @return [
|
944
|
+
# @return [self] the receiver.
|
940
945
|
# @yield if passed a block, the block will be called for the action.
|
941
946
|
def blink(number_of_blinks, interval); end
|
942
947
|
|
@@ -948,9 +953,9 @@ class Sprite < Node
|
|
948
953
|
# files in the application's resource directory or the names of sprite
|
949
954
|
# frames loaded from a spritesheet using {load}.
|
950
955
|
# @param delay [Float] the delay in seconds between each frame animation.
|
951
|
-
# @param loops [Integer
|
952
|
-
#
|
953
|
-
# @return [
|
956
|
+
# @param loops [Integer] the number of times the animation should loop.
|
957
|
+
# If {Repeat::FOREVER} (or negative value directly) was given, the animation will loop forever.
|
958
|
+
# @return [self] the receiver.
|
954
959
|
# @yield if passed a block, the block will be called for the action.
|
955
960
|
def animate(frame_names, delay, loops=1); end
|
956
961
|
|
@@ -978,17 +983,17 @@ class Sprite < Node
|
|
978
983
|
# Attaches a physics body with a box shape to the sprite.
|
979
984
|
# @param size [Size] the size of the box. If +nil+ is given, the size of the
|
980
985
|
# sprite, retrieved with {#size}, will be used instead.
|
981
|
-
# @return [
|
986
|
+
# @return [self] the receiver.
|
982
987
|
def attach_physics_box(size=nil); end
|
983
988
|
|
984
989
|
# Applies a continuous force to the sprite body.
|
985
990
|
# @param force [Point] the force to apply.
|
986
|
-
# @return [
|
991
|
+
# @return [self] the receiver.
|
987
992
|
def apply_impulse(force); end
|
988
993
|
|
989
994
|
# Applies an immediate force to the sprite body.
|
990
995
|
# @param force [Point] the force to apply.
|
991
|
-
# @return [
|
996
|
+
# @return [self] the receiver.
|
992
997
|
def apply_force(force); end
|
993
998
|
|
994
999
|
|
@@ -1050,7 +1055,29 @@ end
|
|
1050
1055
|
# point.x = 10
|
1051
1056
|
# point.y = 20
|
1052
1057
|
# node.location = point
|
1058
|
+
# or
|
1059
|
+
# node.location = MG::Point.new(10, 20)
|
1053
1060
|
class Point < Object
|
1061
|
+
|
1062
|
+
# @group Constructors
|
1063
|
+
|
1064
|
+
# @overload initialize
|
1065
|
+
# Creates a new object.
|
1066
|
+
# @return [Point] a Point object.
|
1067
|
+
# @overload initialize(ary)
|
1068
|
+
# Creates a new object with 2-element +Array+.
|
1069
|
+
# @param ary [Array] 2-element +Array+.
|
1070
|
+
# @return [Point] a Point object.
|
1071
|
+
# @overload initialize(x, y)
|
1072
|
+
# Creates a new object.
|
1073
|
+
# @param x [Float] the x coordinate of the point.
|
1074
|
+
# @param y [Float] the y coordinate of the point.
|
1075
|
+
# @return [Point] a Point object.
|
1076
|
+
def initialize(*args); end
|
1077
|
+
|
1078
|
+
|
1079
|
+
# @endgroup
|
1080
|
+
|
1054
1081
|
# @return [Float] the x coordinate of the point.
|
1055
1082
|
attr_accessor :x
|
1056
1083
|
|
@@ -1062,16 +1089,21 @@ class Point < Object
|
|
1062
1089
|
|
1063
1090
|
# Adds the coordinates of the receiver with the coordinates of the given
|
1064
1091
|
# point object.
|
1065
|
-
# @param point [Point]
|
1092
|
+
# @param point [Point] A coordinate.
|
1066
1093
|
# @return [Point] A new Point object.
|
1067
1094
|
def +(point); end
|
1068
1095
|
|
1069
1096
|
# Substracts the coordinates of the receiver with the coordinates of the given
|
1070
1097
|
# point object.
|
1071
|
-
# @param point [Point]
|
1098
|
+
# @param point [Point] A coordinate.
|
1072
1099
|
# @return [Point] A new Point object.
|
1073
1100
|
def -(point); end
|
1074
1101
|
|
1102
|
+
# Calculates the distance between two points.
|
1103
|
+
# @param point [Point] A point to calculate the distance.
|
1104
|
+
# @return [Float] the distance.
|
1105
|
+
def distance(point); end
|
1106
|
+
|
1075
1107
|
end
|
1076
1108
|
# A size represents the dimensions of width and height of an object.
|
1077
1109
|
# When calling a method that expects a +Size+ object, a 2-element +Array+
|
@@ -1079,10 +1111,32 @@ end
|
|
1079
1111
|
# node.size = [200, 400]
|
1080
1112
|
# is the same as
|
1081
1113
|
# size = MG::Size.new
|
1082
|
-
# size.
|
1083
|
-
# size.
|
1114
|
+
# size.width = 200
|
1115
|
+
# size.height = 400
|
1084
1116
|
# node.size = size
|
1117
|
+
# or
|
1118
|
+
# node.size = MG::Size.new(200, 400)
|
1085
1119
|
class Size < Object
|
1120
|
+
|
1121
|
+
# @group Constructors
|
1122
|
+
|
1123
|
+
# @overload initialize
|
1124
|
+
# Creates a new object.
|
1125
|
+
# @return [Size] a Size object.
|
1126
|
+
# @overload initialize(ary)
|
1127
|
+
# Creates a new object with 2-element +Array+.
|
1128
|
+
# @param ary [Array] 2-element +Array+.
|
1129
|
+
# @return [Size] a Size object.
|
1130
|
+
# @overload initialize(width, height)
|
1131
|
+
# Creates a new object.
|
1132
|
+
# @param width [Float] a size width.
|
1133
|
+
# @param height [Float] a size height.
|
1134
|
+
# @return [Size] a Size object.
|
1135
|
+
def initialize(*args); end
|
1136
|
+
|
1137
|
+
|
1138
|
+
# @endgroup
|
1139
|
+
|
1086
1140
|
# @return [Float] the size width.
|
1087
1141
|
attr_accessor :width
|
1088
1142
|
|
@@ -1094,13 +1148,13 @@ class Size < Object
|
|
1094
1148
|
|
1095
1149
|
# Adds the dimensions of the receiver with the dimensions of the given
|
1096
1150
|
# size object.
|
1097
|
-
# @param size [Size]
|
1151
|
+
# @param size [Size] A dimension.
|
1098
1152
|
# @return [Size] a new Size object.
|
1099
1153
|
def +(size); end
|
1100
1154
|
|
1101
1155
|
# Substracts the dimensions of the receiver with the dimensions of the given
|
1102
1156
|
# size object.
|
1103
|
-
# @param size [Size]
|
1157
|
+
# @param size [Size] A dimension.
|
1104
1158
|
# @return [Size] a new Size object.
|
1105
1159
|
def -(size); end
|
1106
1160
|
|
@@ -1126,6 +1180,8 @@ end
|
|
1126
1180
|
# color.green = 0.3
|
1127
1181
|
# color.blue = 0.4
|
1128
1182
|
# node.color = color
|
1183
|
+
# or
|
1184
|
+
# node.color = MG::Color.new(0.2, 0.3, 0.4)
|
1129
1185
|
# Alternatively, a +Symbol+ corresponding to a basic color name can be
|
1130
1186
|
# provided. For example,
|
1131
1187
|
# node.color = :red
|
@@ -1138,6 +1194,28 @@ end
|
|
1138
1194
|
# +:green+ and +:blue+.
|
1139
1195
|
# The +MG::Color.new+ constructor will return the black color.
|
1140
1196
|
class Color < Object
|
1197
|
+
|
1198
|
+
# @group Constructors
|
1199
|
+
|
1200
|
+
# @overload initialize
|
1201
|
+
# Creates a new object with default color set.
|
1202
|
+
# @return [Color] a Color object.
|
1203
|
+
# @overload initialize(ary)
|
1204
|
+
# Creates a new object with 3-element or 4-element +Array+.
|
1205
|
+
# @param ary [Array] 3-element or 4-element +Array+.
|
1206
|
+
# @return [Color] a Color object.
|
1207
|
+
# @overload initialize(red, green, blue, alpha=1.0)
|
1208
|
+
# Creates a new object.
|
1209
|
+
# @param red [Float] the red portion of the color, from +0.0+ to +1.0+.
|
1210
|
+
# @param green [Float] the green portion of the color, from +0.0+ to +1.0+.
|
1211
|
+
# @param blue [Float] the blue portion of the color, from +0.0+ to +1.0+.
|
1212
|
+
# @param alpha [Float] the alpha portion of the color, from +0.0+ to +1.0+.
|
1213
|
+
# @return [Color] a Color object.
|
1214
|
+
def initialize(*args); end
|
1215
|
+
|
1216
|
+
|
1217
|
+
# @endgroup
|
1218
|
+
|
1141
1219
|
# @return [Float] the red portion of the color, from +0.0+ to +1.0+.
|
1142
1220
|
attr_accessor :red
|
1143
1221
|
|
@@ -1193,7 +1271,7 @@ class Widget < Node
|
|
1193
1271
|
# @yield [Symbol] the given block will be called when the event
|
1194
1272
|
# is received with a +Symbol+ that describes the type of event, which can
|
1195
1273
|
# be +:begin+, +:move+, +:end+ or +:cancel+.
|
1196
|
-
# @return [
|
1274
|
+
# @return [self] the receiver.
|
1197
1275
|
def on_touch; end
|
1198
1276
|
|
1199
1277
|
end
|
@@ -1348,6 +1426,38 @@ class Scroll < Layout
|
|
1348
1426
|
# @return [Layout] the inner container of the scroll view.
|
1349
1427
|
attr_reader :inner_container
|
1350
1428
|
|
1429
|
+
# Move inner container to bottom boundary of scrollview.
|
1430
|
+
# @return [self] the receiver.
|
1431
|
+
def jump_to_bottom; end
|
1432
|
+
|
1433
|
+
# Move inner container to bottom and left boundary of scrollview.
|
1434
|
+
# @return [self] the receiver.
|
1435
|
+
def jump_to_bottom_left; end
|
1436
|
+
|
1437
|
+
# Move inner container to bottom and right boundary of scrollview.
|
1438
|
+
# @return [self] the receiver.
|
1439
|
+
def jump_to_bottom_right; end
|
1440
|
+
|
1441
|
+
# Move inner container to left boundary of scrollview.
|
1442
|
+
# @return [self] the receiver.
|
1443
|
+
def jump_to_left; end
|
1444
|
+
|
1445
|
+
# Move inner container to right boundary of scrollview.
|
1446
|
+
# @return [self] the receiver.
|
1447
|
+
def jump_to_right; end
|
1448
|
+
|
1449
|
+
# Move inner container to top boundary of scrollview.
|
1450
|
+
# @return [self] the receiver.
|
1451
|
+
def jump_to_top; end
|
1452
|
+
|
1453
|
+
# Move inner container to top and left boundary of scrollview.
|
1454
|
+
# @return [self] the receiver.
|
1455
|
+
def jump_to_top_left; end
|
1456
|
+
|
1457
|
+
# Move inner container to top and right boundary of scrollview.
|
1458
|
+
# @return [self] the receiver.
|
1459
|
+
def jump_to_top_right; end
|
1460
|
+
|
1351
1461
|
end
|
1352
1462
|
|
1353
1463
|
class List < Scroll
|
@@ -1362,13 +1472,13 @@ class List < Scroll
|
|
1362
1472
|
|
1363
1473
|
# Adds a new item to the end of the list.
|
1364
1474
|
# @param widget [Widget] the item to add.
|
1365
|
-
# @return [
|
1475
|
+
# @return [self] the receiver.
|
1366
1476
|
def add_item(widget); end
|
1367
1477
|
|
1368
1478
|
# Inserts a new item at the given index in the list.
|
1369
1479
|
# @param index [Integer] the index where to add the item.
|
1370
1480
|
# @param widget [Widget] the item to add.
|
1371
|
-
# @return [
|
1481
|
+
# @return [self] the receiver.
|
1372
1482
|
def insert_item(index, widget); end
|
1373
1483
|
|
1374
1484
|
# Retrieves the item at the given index.
|
@@ -1378,11 +1488,11 @@ class List < Scroll
|
|
1378
1488
|
|
1379
1489
|
# Deletes the item at the given index.
|
1380
1490
|
# @param index [Integer] the index to look up.
|
1381
|
-
# @return [
|
1491
|
+
# @return [self] the receiver.
|
1382
1492
|
def delete_item(index); end
|
1383
1493
|
|
1384
1494
|
# Removes all items in the list.
|
1385
|
-
# @return [
|
1495
|
+
# @return [self] the receiver.
|
1386
1496
|
def clear_items; end
|
1387
1497
|
|
1388
1498
|
|
@@ -1391,7 +1501,7 @@ class List < Scroll
|
|
1391
1501
|
# Configures a block to be called when an item is selected in the list view.
|
1392
1502
|
# @yield [Integer] the given block will be called when an item is selected,
|
1393
1503
|
# passing the index of the selection as the argument.
|
1394
|
-
# @return [
|
1504
|
+
# @return [self] the receiver.
|
1395
1505
|
def on_selection; end
|
1396
1506
|
|
1397
1507
|
# @return [Integer] the index of the currently selected item.
|
@@ -1418,25 +1528,25 @@ class Web < Widget
|
|
1418
1528
|
# Loads a given HTML data into the widget.
|
1419
1529
|
# @param str [String] the HTML string to load.
|
1420
1530
|
# @param baseurl [String] the base URL for the content.
|
1421
|
-
# @return [
|
1531
|
+
# @return [self] the receiver.
|
1422
1532
|
def load_html(str, baseurl); end
|
1423
1533
|
|
1424
1534
|
# Loads a given URL into the widget.
|
1425
1535
|
# @param url [String] the URL to load.
|
1426
|
-
# @return [
|
1536
|
+
# @return [self] the receiver.
|
1427
1537
|
def load_url(url); end
|
1428
1538
|
|
1429
1539
|
# Loads a given file into the widget.
|
1430
1540
|
# @param path [String] the file to load.
|
1431
|
-
# @return [
|
1541
|
+
# @return [self] the receiver.
|
1432
1542
|
def load_file(path); end
|
1433
1543
|
|
1434
1544
|
# Stops the current loading.
|
1435
|
-
# @return [
|
1545
|
+
# @return [self] the receiver.
|
1436
1546
|
def stop; end
|
1437
1547
|
|
1438
1548
|
# Reloads the current context.
|
1439
|
-
# @return [
|
1549
|
+
# @return [self] the receiver.
|
1440
1550
|
def reload; end
|
1441
1551
|
|
1442
1552
|
|
@@ -1444,7 +1554,7 @@ class Web < Widget
|
|
1444
1554
|
|
1445
1555
|
# Evaluates the given JavaScript expression.
|
1446
1556
|
# @param expr [String] a JavaScript expression to evaluate.
|
1447
|
-
# @return [
|
1557
|
+
# @return [self] the receiver.
|
1448
1558
|
def evaluate(expr); end
|
1449
1559
|
|
1450
1560
|
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: motion-game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.1.
|
4
|
+
version: 1.1.10
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- HipByte
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2016-12-
|
11
|
+
date: 2016-12-22 00:00:00.000000000 Z
|
12
12
|
dependencies: []
|
13
13
|
description: motion-game allows you to write cross-platform native mobile games in
|
14
14
|
Ruby.
|
@@ -105,7 +105,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
105
105
|
version: '0'
|
106
106
|
requirements: []
|
107
107
|
rubyforge_project:
|
108
|
-
rubygems_version: 2.
|
108
|
+
rubygems_version: 2.5.2
|
109
109
|
signing_key:
|
110
110
|
specification_version: 4
|
111
111
|
summary: Cross-platform mobile game engine for RubyMotion
|