motion-game 1.1.9 → 1.1.10

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data/README.md CHANGED
@@ -95,7 +95,7 @@ $ rake android:device
95
95
 
96
96
  ### API reference
97
97
 
98
- The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/) is available online.
98
+ The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/1.1.10) is available online.
99
99
 
100
100
  You can also build the API reference locally:
101
101
 
Binary file
Binary file
@@ -10,14 +10,14 @@ module Events; end
10
10
 
11
11
  class Action < Object
12
12
  # Reverses the action
13
- # @return [Action] the reversed action.
13
+ # @return [self] the receiver.
14
14
  def reverse; end
15
15
 
16
16
  end
17
17
 
18
18
  class Action < Object
19
19
  # Clones the action
20
- # @return [Action] the cloned action.
20
+ # @return [self] the receiver.
21
21
  def clone; end
22
22
 
23
23
  # Whether the action is done.
@@ -305,6 +305,9 @@ class Repeat < Action
305
305
  # @return [Repeat] the action.
306
306
  def initialize(target_action, times); end
307
307
 
308
+ # This constant is used as a count value indicating an infinite loop.
309
+ FOREVER = -1
310
+
308
311
  end
309
312
 
310
313
  class RepeatForever < Action
@@ -330,8 +333,8 @@ class Animate < Action
330
333
  # files in the application's resource directory or the names of sprite
331
334
  # frames loaded from a spritesheet using {Sprite.load}.
332
335
  # @param delay [Float] the delay in seconds between each frame animation.
333
- # @param loops [Integer, Symbol] the number of times the animation should
334
- # loop. If given the +:forever+ symbol, the animation will loop forever.
336
+ # @param loops [Integer] the number of times the animation should loop.
337
+ # If {Repeat::FOREVER} (or negative value directly) was given, the animation will loop forever.
335
338
  # @return [Animate] the action.
336
339
  def initialize(frame_names, delay, loops=1); end
337
340
 
@@ -357,7 +360,7 @@ class Application < Object
357
360
  # This method is called when the application finished launching. This method
358
361
  # is empty by default, and you are responsible to provide a custom
359
362
  # implementation that will create the interface of your game.
360
- # @return [Application] the receiver.
363
+ # @return [self] the receiver.
361
364
  def start; end
362
365
 
363
366
  end
@@ -403,15 +406,15 @@ class Audio < Object
403
406
  attr_reader :duration
404
407
 
405
408
  # Resumes playing the sound file.
406
- # @return [Audio] the receiver.
409
+ # @return [self] the receiver.
407
410
  def resume; end
408
411
 
409
412
  # Pauses the sound file.
410
- # @return [Audio] the receiver.
413
+ # @return [self] the receiver.
411
414
  def pause; end
412
415
 
413
416
  # Stops the sound file.
414
- # @return [Audio] the receiver.
417
+ # @return [self] the receiver.
415
418
  def stop; end
416
419
 
417
420
  # @return [Boolean] whether the sound file is being played.
@@ -434,44 +437,44 @@ class Director < Object
434
437
 
435
438
  # Runs the given scene object.
436
439
  # @param scene [Scene] the scene to run.
437
- # @return [Director] the receiver.
440
+ # @return [self] the receiver.
438
441
  def run(scene); end
439
442
 
440
443
  # Replaces the current scene with a new one. The running scene will be
441
444
  # terminated.
442
445
  # @param scene [Scene] the scene to replace the current one with.
443
- # @return [Director] the receiver.
446
+ # @return [self] the receiver.
444
447
  def replace(scene); end
445
448
 
446
449
  # Suspends the execution of the running scene, and starts running the given
447
450
  # scene instead.
448
451
  # @param scene [Scene] the new scene to run.
449
- # @return [Director] the receiver.
452
+ # @return [self] the receiver.
450
453
  def push(scene); end
451
454
 
452
455
  # Pops the running scene from the stack, and starts running the previous
453
456
  # scene. If there are no more scenes to run, the execution will be stopped.
454
- # @return [Director] the receiver.
457
+ # @return [self] the receiver.
455
458
  def pop; end
456
459
 
457
460
  # Ends the execution of the running scene.
458
- # @return [Director] the receiver.
461
+ # @return [self] the receiver.
459
462
  def end; end
460
463
 
461
464
  # Pauses the execution of the running scene.
462
- # @return [Director] the receiver.
465
+ # @return [self] the receiver.
463
466
  def pause; end
464
467
 
465
468
  # Resumes the execution of the current paused scene.
466
- # @return [Director] the receiver.
469
+ # @return [self] the receiver.
467
470
  def resume; end
468
471
 
469
472
  # The main loop is triggered again.
470
- # @return [Director] the receiver.
473
+ # @return [self] the receiver.
471
474
  def start_animation; end
472
475
 
473
476
  # Stops the animation.
474
- # @return [Director] the receiver.
477
+ # @return [self] the receiver.
475
478
  def stop_animation; end
476
479
 
477
480
 
@@ -545,24 +548,25 @@ class Scene < Node
545
548
 
546
549
  # Starts the update loop. The +#update+ method will be called on this object
547
550
  # for every frame.
548
- # @return [Scene] the receiver.
551
+ # @return [self] the receiver.
549
552
  def start_update; end
550
553
 
551
554
  # Stops the update loop. The +#update+ method will no longer be called on
552
555
  # this object.
553
- # @return [Scene] the receiver.
556
+ # @return [self] the receiver.
554
557
  def stop_update; end
555
558
 
556
559
  # The update loop method. Subclasses can provide a custom implementation of
557
560
  # this method. The default implementation is empty.
558
561
  # @param delta [Float] a value representing the amount of time, in seconds,
559
562
  # since the last time this method was called.
560
- # @return [Scene] the receiver.
563
+ # @return [self] the receiver.
561
564
  def update(delta); end
562
565
 
563
566
  # Schedules a given block for execution.
564
567
  # @param delay [Float] the duration of the block, in seconds.
565
568
  # @param repeat [Integer] the number of times the block should be repeated.
569
+ # If {Repeat::FOREVER} (or negative value directly) was given, the animation will loop forever.
566
570
  # @param interval [Float] the interval between repetitions, in seconds.
567
571
  # @yield [Float] the given block will be yield with the delta value,
568
572
  # in seconds.
@@ -573,7 +577,7 @@ class Scene < Node
573
577
  # Unschedules a task that's currently running.
574
578
  # @param key [String] a token representing the task to unschedule,
575
579
  # returned by {#schedule}.
576
- # @return [Scene] the receiver.
580
+ # @return [self] the receiver.
577
581
  def unschedule(key); end
578
582
 
579
583
 
@@ -582,37 +586,37 @@ class Scene < Node
582
586
  # Starts listening for touch begin events on the receiver.
583
587
  # @yield [Events::Touch] the given block will be yield when a touch begin
584
588
  # event is received.
585
- # @return [Scene] the receiver.
589
+ # @return [self] the receiver.
586
590
  def on_touch_begin; end
587
591
 
588
592
  # Starts listening for touch end events on the receiver.
589
593
  # @yield [Events::Touch] the given block will be yield when a touch end
590
594
  # event is received.
591
- # @return [Scene] the receiver.
595
+ # @return [self] the receiver.
592
596
  def on_touch_end; end
593
597
 
594
598
  # Starts listening for touch move events on the receiver.
595
599
  # @yield [Events::Touch] the given block will be yield when a touch move
596
600
  # event is received.
597
- # @return [Scene] the receiver.
601
+ # @return [self] the receiver.
598
602
  def on_touch_move; end
599
603
 
600
604
  # Starts listening for touch cancel events on the receiver.
601
605
  # @yield [Events::Touch] the given block will be yield when a touch cancel
602
606
  # event is received.
603
- # @return [Scene] the receiver.
607
+ # @return [self] the receiver.
604
608
  def on_touch_cancel; end
605
609
 
606
610
  # Starts listening for accelerometer events on the receiver.
607
611
  # @yield [Events::Acceleration] the given block will be yield when an
608
612
  # accelerometer event is received from the device.
609
- # @return [Scene] the receiver.
613
+ # @return [self] the receiver.
610
614
  def on_accelerate; end
611
615
 
612
616
  # Starts listening for contact begin events from the physics engine.
613
617
  # @yield [Events::PhysicsContact] the given block will be yield when a
614
618
  # contact event is received from the physics engine.
615
- # @return [Scene] the receiver.
619
+ # @return [self] the receiver.
616
620
  def on_contact_begin; end
617
621
 
618
622
 
@@ -640,13 +644,13 @@ class Menu < Object
640
644
  # aligns menu items vertically with padding
641
645
  # (call after adding items via image_item)
642
646
  # @param padding [Float] the amount of padding between the items.
643
- # @return [Menu] the receiver.
647
+ # @return [self] the receiver.
644
648
  def align_items_vertically(padding=null); end
645
649
 
646
650
  # aligns menu items horizontally with padding
647
651
  # (call after adding items via image_item)
648
652
  # @param padding [Float] the amount of padding between the items.
649
- # @return [Menu] the receiver.
653
+ # @return [self] the receiver.
650
654
  def align_items_horizontally(padding=null); end
651
655
 
652
656
  # Whether the menu is enabled. When enabled, a menu can be
@@ -662,6 +666,7 @@ class Menu < Object
662
666
  # @param normal_image [String] normal image name.
663
667
  # @param selected_image [String] selected image name.
664
668
  # @yield The methods to call when tapped menu.
669
+ # @return [self] the receiver.
665
670
  def image_item(normal_image, selected_image); end
666
671
 
667
672
  end
@@ -718,17 +723,17 @@ class Node < Object
718
723
  attr_accessor :name
719
724
 
720
725
  # Run the provided action on the receiver node.
721
- # @return [Node] the receiver.
726
+ # @return [self] the receiver.
722
727
  # @yield if passed a block, the block will be called for the action.
723
728
  def run_action(action); end
724
729
 
725
730
  # Stop all actions running on the node
726
- # @return [Node] the receiver.
731
+ # @return [self] the receiver.
727
732
  def stop_all_actions(); end
728
733
 
729
734
  # Stop the provided action
730
735
  # @param action [Action] the action to stop.
731
- # @return [Node] the receiver.
736
+ # @return [self] the receiver.
732
737
  def stop_action(action); end
733
738
 
734
739
  # @param node [Node] a given Node object.
@@ -742,19 +747,19 @@ class Node < Object
742
747
  # Adds a child node to the receiver with a local z-order.
743
748
  # @param node [Node] the child to add.
744
749
  # @param zpos [Integer] the local z-order.
745
- # @return [Node] the receiver.
750
+ # @return [self] the receiver.
746
751
  def add(node, zpos=0); end
747
752
 
748
753
  # Removes all children nodes from the receiver.
749
754
  # @param cleanup [Boolean] cleans all running actions on children before
750
755
  # removing them.
751
- # @return [Node] the receiver.
756
+ # @return [self] the receiver.
752
757
  def clear(cleanup=true); end
753
758
 
754
759
  # Removes the given child node from the receiver.
755
760
  # @param cleanup [Boolean] cleans all running actions on child before
756
761
  # removing it.
757
- # @return [Node] the receiver.
762
+ # @return [self] the receiver.
758
763
  def delete(node, cleanup=true); end
759
764
 
760
765
  # @return [Node] the parent node, or +nil+ if there isn't one.
@@ -769,7 +774,7 @@ class Node < Object
769
774
  # node.parent.delete(node, cleanup)
770
775
  # @param cleanup [Boolean] cleans all running actions on the receiver before
771
776
  # removing it from the parent.
772
- # @return [Node] the receiver.
777
+ # @return [self] the receiver.
773
778
  def delete_from_parent(cleanup=true); end
774
779
 
775
780
  end
@@ -791,14 +796,14 @@ class Draw < Node
791
796
  # @group Draw Operations
792
797
 
793
798
  # Clears drew shapes.
794
- # @return [Draw] the receiver.
799
+ # @return [self] the receiver.
795
800
  def clear; end
796
801
 
797
802
  # Draws a filled circle at the given position with the given radius and color.
798
803
  # @param pos [Point] the position where to draw.
799
804
  # @param radius [Float] the radius of the circle to draw.
800
805
  # @param color [Color] the color to use to fill the circle.
801
- # @return [Draw] the receiver.
806
+ # @return [self] the receiver.
802
807
  def dot(pos, radius, color); end
803
808
 
804
809
  # Draws a rectangle at the given position with the given color.
@@ -806,7 +811,7 @@ class Draw < Node
806
811
  # @param destination [Point] the position where to end drawing (higher-right).
807
812
  # @param color [Color] the color to use to draw.
808
813
  # @param fill [Boolean] whether the rectangle should be filled up.
809
- # @return [Draw] the receiver.
814
+ # @return [self] the receiver.
810
815
  def rect(origin, destination, color, fill=false); end
811
816
 
812
817
  # Draws a line at the given position with the given color.
@@ -814,7 +819,7 @@ class Draw < Node
814
819
  # @param destination [Point] the position where to end drawing (higher-right).
815
820
  # @param thickness [Float] the line thickness.
816
821
  # @param color [Color] the color to use to draw.
817
- # @return [Draw] the receiver.
822
+ # @return [self] the receiver.
818
823
  def line(origin, destination, thickness, color); end
819
824
 
820
825
  # Draws a triangle at the given positions with the given color.
@@ -822,7 +827,7 @@ class Draw < Node
822
827
  # @param position2 [Point] The triangle vertex point.
823
828
  # @param position3 [Point] The triangle vertex point.
824
829
  # @param color [Color] the color to use to draw.
825
- # @return [Draw] the receiver.
830
+ # @return [self] the receiver.
826
831
  def triangle(position1, position2, position3, color); end
827
832
 
828
833
  end
@@ -905,14 +910,14 @@ class Sprite < Node
905
910
  # @param delta_location [Point] a point that will be added to the receiver's
906
911
  # current location.
907
912
  # @param interval [Float] the animation interval.
908
- # @return [Sprite] the receiver.
913
+ # @return [self] the receiver.
909
914
  # @yield if passed a block, the block will be called for the action.
910
915
  def move_by(delta_location, interval); end
911
916
 
912
917
  # Moves the position of the receiver to a new given location.
913
918
  # @param location [Point] where the receiver should be moved to.
914
919
  # @param interval [Float] the animation interval.
915
- # @return [Sprite] the receiver.
920
+ # @return [self] the receiver.
916
921
  # @yield if passed a block, the block will be called for the action.
917
922
  def move_to(location, interval); end
918
923
 
@@ -920,7 +925,7 @@ class Sprite < Node
920
925
  # sum of the current rotation and the given +delta_angle+ object.
921
926
  # @param delta_angle [Float] the angle to add to the current rotation
922
927
  # @param interval [Float] the animation interval.
923
- # @return [Sprite] the receiver.
928
+ # @return [self] the receiver.
924
929
  # @yield if passed a block, the block will be called for the action.
925
930
  def rotate_by(delta_angle, interval); end
926
931
 
@@ -928,7 +933,7 @@ class Sprite < Node
928
933
  # by modifying it's rotation attribute.
929
934
  # @param angle [Float] the receiver should be rotated to.
930
935
  # @param interval [Float] the animation interval.
931
- # @return [Sprite] the receiver.
936
+ # @return [self] the receiver.
932
937
  # @yield if passed a block, the block will be called for the action.
933
938
  def rotate_to(angle, interval); end
934
939
 
@@ -936,7 +941,7 @@ class Sprite < Node
936
941
  # @param number_of_blinks [Integer] the number of times the receiver should
937
942
  # blink.
938
943
  # @param interval [Float] the animation interval.
939
- # @return [Sprite] the receiver.
944
+ # @return [self] the receiver.
940
945
  # @yield if passed a block, the block will be called for the action.
941
946
  def blink(number_of_blinks, interval); end
942
947
 
@@ -948,9 +953,9 @@ class Sprite < Node
948
953
  # files in the application's resource directory or the names of sprite
949
954
  # frames loaded from a spritesheet using {load}.
950
955
  # @param delay [Float] the delay in seconds between each frame animation.
951
- # @param loops [Integer, Symbol] the number of times the animation should
952
- # loop. If given the +:forever+ symbol, the animation will loop forever.
953
- # @return [Sprite] the receiver.
956
+ # @param loops [Integer] the number of times the animation should loop.
957
+ # If {Repeat::FOREVER} (or negative value directly) was given, the animation will loop forever.
958
+ # @return [self] the receiver.
954
959
  # @yield if passed a block, the block will be called for the action.
955
960
  def animate(frame_names, delay, loops=1); end
956
961
 
@@ -978,17 +983,17 @@ class Sprite < Node
978
983
  # Attaches a physics body with a box shape to the sprite.
979
984
  # @param size [Size] the size of the box. If +nil+ is given, the size of the
980
985
  # sprite, retrieved with {#size}, will be used instead.
981
- # @return [Sprite] the receiver.
986
+ # @return [self] the receiver.
982
987
  def attach_physics_box(size=nil); end
983
988
 
984
989
  # Applies a continuous force to the sprite body.
985
990
  # @param force [Point] the force to apply.
986
- # @return [Sprite] the receiver.
991
+ # @return [self] the receiver.
987
992
  def apply_impulse(force); end
988
993
 
989
994
  # Applies an immediate force to the sprite body.
990
995
  # @param force [Point] the force to apply.
991
- # @return [Sprite] the receiver.
996
+ # @return [self] the receiver.
992
997
  def apply_force(force); end
993
998
 
994
999
 
@@ -1050,7 +1055,29 @@ end
1050
1055
  # point.x = 10
1051
1056
  # point.y = 20
1052
1057
  # node.location = point
1058
+ # or
1059
+ # node.location = MG::Point.new(10, 20)
1053
1060
  class Point < Object
1061
+
1062
+ # @group Constructors
1063
+
1064
+ # @overload initialize
1065
+ # Creates a new object.
1066
+ # @return [Point] a Point object.
1067
+ # @overload initialize(ary)
1068
+ # Creates a new object with 2-element +Array+.
1069
+ # @param ary [Array] 2-element +Array+.
1070
+ # @return [Point] a Point object.
1071
+ # @overload initialize(x, y)
1072
+ # Creates a new object.
1073
+ # @param x [Float] the x coordinate of the point.
1074
+ # @param y [Float] the y coordinate of the point.
1075
+ # @return [Point] a Point object.
1076
+ def initialize(*args); end
1077
+
1078
+
1079
+ # @endgroup
1080
+
1054
1081
  # @return [Float] the x coordinate of the point.
1055
1082
  attr_accessor :x
1056
1083
 
@@ -1062,16 +1089,21 @@ class Point < Object
1062
1089
 
1063
1090
  # Adds the coordinates of the receiver with the coordinates of the given
1064
1091
  # point object.
1065
- # @param point [Point]
1092
+ # @param point [Point] A coordinate.
1066
1093
  # @return [Point] A new Point object.
1067
1094
  def +(point); end
1068
1095
 
1069
1096
  # Substracts the coordinates of the receiver with the coordinates of the given
1070
1097
  # point object.
1071
- # @param point [Point]
1098
+ # @param point [Point] A coordinate.
1072
1099
  # @return [Point] A new Point object.
1073
1100
  def -(point); end
1074
1101
 
1102
+ # Calculates the distance between two points.
1103
+ # @param point [Point] A point to calculate the distance.
1104
+ # @return [Float] the distance.
1105
+ def distance(point); end
1106
+
1075
1107
  end
1076
1108
  # A size represents the dimensions of width and height of an object.
1077
1109
  # When calling a method that expects a +Size+ object, a 2-element +Array+
@@ -1079,10 +1111,32 @@ end
1079
1111
  # node.size = [200, 400]
1080
1112
  # is the same as
1081
1113
  # size = MG::Size.new
1082
- # size.x = 200
1083
- # size.y = 400
1114
+ # size.width = 200
1115
+ # size.height = 400
1084
1116
  # node.size = size
1117
+ # or
1118
+ # node.size = MG::Size.new(200, 400)
1085
1119
  class Size < Object
1120
+
1121
+ # @group Constructors
1122
+
1123
+ # @overload initialize
1124
+ # Creates a new object.
1125
+ # @return [Size] a Size object.
1126
+ # @overload initialize(ary)
1127
+ # Creates a new object with 2-element +Array+.
1128
+ # @param ary [Array] 2-element +Array+.
1129
+ # @return [Size] a Size object.
1130
+ # @overload initialize(width, height)
1131
+ # Creates a new object.
1132
+ # @param width [Float] a size width.
1133
+ # @param height [Float] a size height.
1134
+ # @return [Size] a Size object.
1135
+ def initialize(*args); end
1136
+
1137
+
1138
+ # @endgroup
1139
+
1086
1140
  # @return [Float] the size width.
1087
1141
  attr_accessor :width
1088
1142
 
@@ -1094,13 +1148,13 @@ class Size < Object
1094
1148
 
1095
1149
  # Adds the dimensions of the receiver with the dimensions of the given
1096
1150
  # size object.
1097
- # @param size [Size]
1151
+ # @param size [Size] A dimension.
1098
1152
  # @return [Size] a new Size object.
1099
1153
  def +(size); end
1100
1154
 
1101
1155
  # Substracts the dimensions of the receiver with the dimensions of the given
1102
1156
  # size object.
1103
- # @param size [Size]
1157
+ # @param size [Size] A dimension.
1104
1158
  # @return [Size] a new Size object.
1105
1159
  def -(size); end
1106
1160
 
@@ -1126,6 +1180,8 @@ end
1126
1180
  # color.green = 0.3
1127
1181
  # color.blue = 0.4
1128
1182
  # node.color = color
1183
+ # or
1184
+ # node.color = MG::Color.new(0.2, 0.3, 0.4)
1129
1185
  # Alternatively, a +Symbol+ corresponding to a basic color name can be
1130
1186
  # provided. For example,
1131
1187
  # node.color = :red
@@ -1138,6 +1194,28 @@ end
1138
1194
  # +:green+ and +:blue+.
1139
1195
  # The +MG::Color.new+ constructor will return the black color.
1140
1196
  class Color < Object
1197
+
1198
+ # @group Constructors
1199
+
1200
+ # @overload initialize
1201
+ # Creates a new object with default color set.
1202
+ # @return [Color] a Color object.
1203
+ # @overload initialize(ary)
1204
+ # Creates a new object with 3-element or 4-element +Array+.
1205
+ # @param ary [Array] 3-element or 4-element +Array+.
1206
+ # @return [Color] a Color object.
1207
+ # @overload initialize(red, green, blue, alpha=1.0)
1208
+ # Creates a new object.
1209
+ # @param red [Float] the red portion of the color, from +0.0+ to +1.0+.
1210
+ # @param green [Float] the green portion of the color, from +0.0+ to +1.0+.
1211
+ # @param blue [Float] the blue portion of the color, from +0.0+ to +1.0+.
1212
+ # @param alpha [Float] the alpha portion of the color, from +0.0+ to +1.0+.
1213
+ # @return [Color] a Color object.
1214
+ def initialize(*args); end
1215
+
1216
+
1217
+ # @endgroup
1218
+
1141
1219
  # @return [Float] the red portion of the color, from +0.0+ to +1.0+.
1142
1220
  attr_accessor :red
1143
1221
 
@@ -1193,7 +1271,7 @@ class Widget < Node
1193
1271
  # @yield [Symbol] the given block will be called when the event
1194
1272
  # is received with a +Symbol+ that describes the type of event, which can
1195
1273
  # be +:begin+, +:move+, +:end+ or +:cancel+.
1196
- # @return [Widget] the receiver.
1274
+ # @return [self] the receiver.
1197
1275
  def on_touch; end
1198
1276
 
1199
1277
  end
@@ -1348,6 +1426,38 @@ class Scroll < Layout
1348
1426
  # @return [Layout] the inner container of the scroll view.
1349
1427
  attr_reader :inner_container
1350
1428
 
1429
+ # Move inner container to bottom boundary of scrollview.
1430
+ # @return [self] the receiver.
1431
+ def jump_to_bottom; end
1432
+
1433
+ # Move inner container to bottom and left boundary of scrollview.
1434
+ # @return [self] the receiver.
1435
+ def jump_to_bottom_left; end
1436
+
1437
+ # Move inner container to bottom and right boundary of scrollview.
1438
+ # @return [self] the receiver.
1439
+ def jump_to_bottom_right; end
1440
+
1441
+ # Move inner container to left boundary of scrollview.
1442
+ # @return [self] the receiver.
1443
+ def jump_to_left; end
1444
+
1445
+ # Move inner container to right boundary of scrollview.
1446
+ # @return [self] the receiver.
1447
+ def jump_to_right; end
1448
+
1449
+ # Move inner container to top boundary of scrollview.
1450
+ # @return [self] the receiver.
1451
+ def jump_to_top; end
1452
+
1453
+ # Move inner container to top and left boundary of scrollview.
1454
+ # @return [self] the receiver.
1455
+ def jump_to_top_left; end
1456
+
1457
+ # Move inner container to top and right boundary of scrollview.
1458
+ # @return [self] the receiver.
1459
+ def jump_to_top_right; end
1460
+
1351
1461
  end
1352
1462
 
1353
1463
  class List < Scroll
@@ -1362,13 +1472,13 @@ class List < Scroll
1362
1472
 
1363
1473
  # Adds a new item to the end of the list.
1364
1474
  # @param widget [Widget] the item to add.
1365
- # @return [List] the receiver.
1475
+ # @return [self] the receiver.
1366
1476
  def add_item(widget); end
1367
1477
 
1368
1478
  # Inserts a new item at the given index in the list.
1369
1479
  # @param index [Integer] the index where to add the item.
1370
1480
  # @param widget [Widget] the item to add.
1371
- # @return [List] the receiver.
1481
+ # @return [self] the receiver.
1372
1482
  def insert_item(index, widget); end
1373
1483
 
1374
1484
  # Retrieves the item at the given index.
@@ -1378,11 +1488,11 @@ class List < Scroll
1378
1488
 
1379
1489
  # Deletes the item at the given index.
1380
1490
  # @param index [Integer] the index to look up.
1381
- # @return [List] the receiver.
1491
+ # @return [self] the receiver.
1382
1492
  def delete_item(index); end
1383
1493
 
1384
1494
  # Removes all items in the list.
1385
- # @return [List] the receiver.
1495
+ # @return [self] the receiver.
1386
1496
  def clear_items; end
1387
1497
 
1388
1498
 
@@ -1391,7 +1501,7 @@ class List < Scroll
1391
1501
  # Configures a block to be called when an item is selected in the list view.
1392
1502
  # @yield [Integer] the given block will be called when an item is selected,
1393
1503
  # passing the index of the selection as the argument.
1394
- # @return [List] the receiver.
1504
+ # @return [self] the receiver.
1395
1505
  def on_selection; end
1396
1506
 
1397
1507
  # @return [Integer] the index of the currently selected item.
@@ -1418,25 +1528,25 @@ class Web < Widget
1418
1528
  # Loads a given HTML data into the widget.
1419
1529
  # @param str [String] the HTML string to load.
1420
1530
  # @param baseurl [String] the base URL for the content.
1421
- # @return [Web] the receiver.
1531
+ # @return [self] the receiver.
1422
1532
  def load_html(str, baseurl); end
1423
1533
 
1424
1534
  # Loads a given URL into the widget.
1425
1535
  # @param url [String] the URL to load.
1426
- # @return [Web] the receiver.
1536
+ # @return [self] the receiver.
1427
1537
  def load_url(url); end
1428
1538
 
1429
1539
  # Loads a given file into the widget.
1430
1540
  # @param path [String] the file to load.
1431
- # @return [Web] the receiver.
1541
+ # @return [self] the receiver.
1432
1542
  def load_file(path); end
1433
1543
 
1434
1544
  # Stops the current loading.
1435
- # @return [Web] the receiver.
1545
+ # @return [self] the receiver.
1436
1546
  def stop; end
1437
1547
 
1438
1548
  # Reloads the current context.
1439
- # @return [Web] the receiver.
1549
+ # @return [self] the receiver.
1440
1550
  def reload; end
1441
1551
 
1442
1552
 
@@ -1444,7 +1554,7 @@ class Web < Widget
1444
1554
 
1445
1555
  # Evaluates the given JavaScript expression.
1446
1556
  # @param expr [String] a JavaScript expression to evaluate.
1447
- # @return [Web] the receiver.
1557
+ # @return [self] the receiver.
1448
1558
  def evaluate(expr); end
1449
1559
 
1450
1560
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: motion-game
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.1.9
4
+ version: 1.1.10
5
5
  platform: ruby
6
6
  authors:
7
7
  - HipByte
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2016-12-15 00:00:00.000000000 Z
11
+ date: 2016-12-22 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: motion-game allows you to write cross-platform native mobile games in
14
14
  Ruby.
@@ -105,7 +105,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
105
105
  version: '0'
106
106
  requirements: []
107
107
  rubyforge_project:
108
- rubygems_version: 2.6.8
108
+ rubygems_version: 2.5.2
109
109
  signing_key:
110
110
  specification_version: 4
111
111
  summary: Cross-platform mobile game engine for RubyMotion