motion-game 1.1.11 → 1.1.12
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- checksums.yaml +4 -4
- data/README.md +1 -1
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +3 -0
- data/lib/motion-game/ios.rb +1 -0
- metadata +2 -2
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 3369fe8e3655e3ce26151581634000136987dd1a
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data.tar.gz: 24c2861bf5c3fd6d4e33127aefcce69aa8d968fe
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SHA512:
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metadata.gz:
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metadata.gz: 9e6cb41f0ed6ca0c81999095de6b302121503e89761f5fd828933ffe7837a1ebdfa44f9d1b582682798b6a32a7987ab3f0c71774ec4c43efd93d9ef451e590a9
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data.tar.gz: dc713bb0d0415343afa0236d27e681ec4500d35d081f1556ed2e5ca54213bea8698661c336bf5296bd113d3d8e8c899032656054fc730fdafde1a09ffb8fa4d7
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data/README.md
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@@ -95,7 +95,7 @@ $ rake android:device
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### API reference
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The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/1.1.
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The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/1.1.12) is available online.
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You can also build the API reference locally:
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Binary file
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data/build/ios/libmotion-cocos.a
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Binary file
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data/doc/API_reference.rb
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@@ -1437,14 +1437,17 @@ class Button < Widget
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# Load normal state texture for button.
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# @param name [String] A texture name.
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# @return [self] the receiver.
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def load_texture_normal(name); end
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# Load selected state texture for button.
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# @param name [String] A texture name.
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# @return [self] the receiver.
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def load_texture_pressed(name); end
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# Load disabled state texture for button.
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# @param name [String] A texture name.
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# @return [self] the receiver.
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def load_texture_disabled(name); end
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end
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data/lib/motion-game/ios.rb
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@@ -3,6 +3,7 @@ require 'motion/project/template/ios'
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Motion::Project::App.setup do |app|
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app.build_dir = 'build/ios'
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app.archs['iPhoneOS'] = ['armv7', 'arm64']
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app.deployment_target = '7.0' unless Motion::Project::Config.starter?
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app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'ios/*.rb')))
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app.frameworks += ['CoreMotion', 'AVFoundation', 'GameController', 'MediaPlayer', 'OpenAL']
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metadata
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--- !ruby/object:Gem::Specification
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name: motion-game
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version: !ruby/object:Gem::Version
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version: 1.1.
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version: 1.1.12
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platform: ruby
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authors:
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- HipByte
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2016-12-
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date: 2016-12-31 00:00:00.000000000 Z
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dependencies: []
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description: motion-game allows you to write cross-platform native mobile games in
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Ruby.
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