motion-game 1.1.11 → 1.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +1 -1
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/tvos/libmotion-cocos.a +0 -0
- data/doc/API_reference.rb +3 -0
- data/lib/motion-game/ios.rb +1 -0
- metadata +2 -2
checksums.yaml
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 3369fe8e3655e3ce26151581634000136987dd1a
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data.tar.gz: 24c2861bf5c3fd6d4e33127aefcce69aa8d968fe
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metadata.gz:
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metadata.gz: 9e6cb41f0ed6ca0c81999095de6b302121503e89761f5fd828933ffe7837a1ebdfa44f9d1b582682798b6a32a7987ab3f0c71774ec4c43efd93d9ef451e590a9
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data.tar.gz: dc713bb0d0415343afa0236d27e681ec4500d35d081f1556ed2e5ca54213bea8698661c336bf5296bd113d3d8e8c899032656054fc730fdafde1a09ffb8fa4d7
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data/README.md
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@@ -95,7 +95,7 @@ $ rake android:device
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### API reference
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The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/1.1.
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The whole framework API is documented. The [API reference](http://www.rubydoc.info/gems/motion-game/1.1.12) is available online.
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You can also build the API reference locally:
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data/build/ios/libmotion-cocos.a
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data/doc/API_reference.rb
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@@ -1437,14 +1437,17 @@ class Button < Widget
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# Load normal state texture for button.
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# @param name [String] A texture name.
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# @return [self] the receiver.
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def load_texture_normal(name); end
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# Load selected state texture for button.
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# @param name [String] A texture name.
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# @return [self] the receiver.
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def load_texture_pressed(name); end
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# Load disabled state texture for button.
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# @param name [String] A texture name.
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# @return [self] the receiver.
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def load_texture_disabled(name); end
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end
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data/lib/motion-game/ios.rb
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@@ -3,6 +3,7 @@ require 'motion/project/template/ios'
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Motion::Project::App.setup do |app|
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app.build_dir = 'build/ios'
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app.archs['iPhoneOS'] = ['armv7', 'arm64']
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app.deployment_target = '7.0' unless Motion::Project::Config.starter?
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app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'ios/*.rb')))
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app.frameworks += ['CoreMotion', 'AVFoundation', 'GameController', 'MediaPlayer', 'OpenAL']
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metadata
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--- !ruby/object:Gem::Specification
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name: motion-game
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version: !ruby/object:Gem::Version
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version: 1.1.
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version: 1.1.12
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platform: ruby
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authors:
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- HipByte
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2016-12-
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date: 2016-12-31 00:00:00.000000000 Z
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dependencies: []
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description: motion-game allows you to write cross-platform native mobile games in
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Ruby.
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