money2 7.0.0.rc1
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- checksums.yaml +7 -0
- data/.coveralls.yml +1 -0
- data/.gitignore +23 -0
- data/.rspec +1 -0
- data/.travis.yml +24 -0
- data/AUTHORS +126 -0
- data/CHANGELOG.md +619 -0
- data/CONTRIBUTING.md +17 -0
- data/Gemfile +16 -0
- data/LICENSE +23 -0
- data/README.md +438 -0
- data/Rakefile +17 -0
- data/config/currency_backwards_compatible.json +107 -0
- data/config/currency_iso.json +2449 -0
- data/config/currency_non_iso.json +66 -0
- data/lib/money.rb +390 -0
- data/lib/money/allocate.rb +86 -0
- data/lib/money/arithmetic.rb +233 -0
- data/lib/money/bank/base.rb +137 -0
- data/lib/money/bank/single_currency.rb +25 -0
- data/lib/money/bank/variable_exchange.rb +252 -0
- data/lib/money/class_attribute.rb +26 -0
- data/lib/money/currency.rb +402 -0
- data/lib/money/currency/heuristics.rb +150 -0
- data/lib/money/currency/loader.rb +29 -0
- data/lib/money/currency_methods.rb +139 -0
- data/lib/money/formatter.rb +404 -0
- data/lib/money/formatter/to_string.rb +9 -0
- data/lib/money/rates_store/memory.rb +120 -0
- data/lib/money/unaccent.rb +18 -0
- data/lib/money/v6_compatibility.rb +5 -0
- data/lib/money/v6_compatibility/arithmetic.rb +61 -0
- data/lib/money/v6_compatibility/bank_rounding_block.rb +38 -0
- data/lib/money/v6_compatibility/currency_id.rb +29 -0
- data/lib/money/v6_compatibility/format.rb +53 -0
- data/lib/money/v6_compatibility/fractional.rb +74 -0
- data/lib/money/version.rb +3 -0
- data/lib/money2.rb +1 -0
- data/money.gemspec +31 -0
- metadata +207 -0
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class Money
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module Allocate
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# Allocates money between different parties without losing pennies.
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# After the mathematical split has been performed, leftover pennies will
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# be distributed round-robin amongst the parties. This means that parties
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# listed first will likely receive more pennies than ones that are listed later
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#
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# @param [Array<Numeric>] splits [0.50, 0.25, 0.25] to give 50% of the cash to party1, 25% to party2, and 25% to party3.
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#
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# @return [Array<Money>]
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#
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# @example
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# Money.new(5, "USD").allocate([0.3, 0.7]) #=> [Money.new(2), Money.new(3)]
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# Money.new(100, "USD").allocate([0.33, 0.33, 0.33]) #=> [Money.new(34), Money.new(33), Money.new(33)]
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#
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def allocate(splits)
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allocations = splits.inject(0.to_d) { |sum, n| sum + n }
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if (allocations - 1) > Float::EPSILON
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raise ArgumentError, "splits add to more then 100%"
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end
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amounts, left_over = amounts_from_splits(allocations, splits)
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unless self.class.infinite_precision
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delta = left_over > 0 ? 1 : -1
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# Distribute left over pennies amongst allocations
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left_over.to_i.abs.times { |i| amounts[i % amounts.length] += delta }
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end
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subunit_to_unit = currency.subunit_to_unit
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amounts.collect { |x| build_new(x.to_d / subunit_to_unit, currency) }
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end
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# Split money amongst parties evenly without losing pennies.
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#
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# @param [Numeric] num number of parties.
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#
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# @return [Array<Money>]
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#
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# @example
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# Money.new(100, "USD").split(3) #=> [Money.new(34), Money.new(33), Money.new(33)]
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def split(num)
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raise ArgumentError, "need at least one party" if num < 1
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if self.class.infinite_precision
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split_infinite(num)
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else
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split_flat(num)
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end
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end
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private
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def amounts_from_splits(allocations, splits)
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fractional = self.fractional
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left_over = fractional
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amounts = splits.map do |ratio|
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if self.class.infinite_precision
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fractional * ratio
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else
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(fractional * ratio / allocations).truncate.tap do |frac|
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left_over -= frac
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end
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end
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end
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[amounts, left_over]
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end
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def split_infinite(num)
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part = div(num)
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Array.new(num) { part }
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end
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def split_flat(num)
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subunit_to_unit = currency.subunit_to_unit
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fractional = self.fractional
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low = build_new((fractional / num).to_d / subunit_to_unit, currency)
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high = build_new(low.to_d + 1.to_d / subunit_to_unit, currency)
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remainder = fractional % num
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Array.new(num) { |index| index < remainder ? high : low }
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end
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end
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end
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class Money
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module Arithmetic
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# Returns a money object with changed polarity.
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#
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# @return [Money]
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#
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# @example
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# - Money.new(100) #=> #<Money @fractional=-100>
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def -@
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build_new(-to_d, currency)
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end
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# Checks whether two Money objects have the same currency and the same
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# amount. If Money objects have a different currency it will only be true
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# if the amounts are both zero. Checks against objects that are not Money or
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# a subclass will always return false.
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#
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# @param [Money] other Value to compare with.
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#
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# @return [Boolean]
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#
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# @example
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# Money.new(100).eql?(Money.new(101)) #=> false
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# Money.new(100).eql?(Money.new(100)) #=> true
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# Money.new(100, "USD").eql?(Money.new(100, "GBP")) #=> false
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# Money.new(0, "USD").eql?(Money.new(0, "EUR")) #=> true
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# Money.new(100).eql?("1.00") #=> false
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def eql?(other)
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other.is_a?(Money) && (to_d == other.to_d) &&
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(currency == other.currency || to_d == 0)
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end
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# Compares two Money objects. If money objects have a different currency it
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# will attempt to convert the currency.
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#
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# @param [Money] other Value to compare with.
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#
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# @return [Fixnum]
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#
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# @raise [TypeError] when other object is not Money
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#
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def <=>(other)
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return unless other.is_a?(Money)
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other = other.exchange_to(currency)
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to_d <=> other.to_d
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rescue Money::Bank::UnknownRate
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end
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# Test if the amount is positive. Returns +true+ if the money amount is
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# greater than 0, +false+ otherwise.
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#
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# @return [Boolean]
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#
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# @example
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# Money.new(1).positive? #=> true
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# Money.new(0).positive? #=> false
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# Money.new(-1).positive? #=> false
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def positive?
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to_d > 0
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end
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# Test if the amount is negative. Returns +true+ if the money amount is
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# less than 0, +false+ otherwise.
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#
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# @return [Boolean]
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#
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# @example
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# Money.new(-1).negative? #=> true
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# Money.new(0).negative? #=> false
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# Money.new(1).negative? #=> false
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def negative?
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to_d < 0
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end
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# Returns a new Money object containing the sum of the two operands' monetary
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# values. If +other+ has a different currency then its monetary value
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# is automatically exchanged to this object's currency using +exchange_to+.
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#
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# @param [Money] other Other +Money+ object to add.
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#
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# @return [Money]
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#
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# @example
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# Money.new(100) + Money.new(100) #=> #<Money @amount=200>
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def +(other)
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raise TypeError unless other.is_a?(Money)
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other = other.exchange_to(currency)
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build_new(to_d + other.to_d, currency)
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end
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# Returns a new Money object containing the difference between the two
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# operands' monetary values. If +other+ has a different currency then
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# its monetary value is automatically exchanged to this object's currency
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# using +exchange_to+.
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#
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# @param [Money] other Other +Money+ object to subtract.
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#
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# @return [Money]
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#
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# @example
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# Money.new(100) - Money.new(99) #=> #<Money @amount=1>
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def -(other)
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raise TypeError unless other.is_a?(Money)
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other = other.exchange_to(currency)
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build_new(to_d - other.to_d, currency)
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end
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# Multiplies the monetary value with the given number and returns a new
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# +Money+ object with this monetary value and the same currency.
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#
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# Note that you can't multiply a Money object by an other +Money+ object.
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#
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# @param [Numeric] other Number to multiply by.
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#
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# @return [Money] The resulting money.
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#
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# @raise [TypeError] If +other+ is NOT a number.
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#
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# @example
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# Money.new(100) * 2 #=> #<Money @amount=200>
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#
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def *(other)
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raise TypeError unless other.is_a?(Numeric)
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build_new(to_d * other, currency)
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end
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# Divides the monetary value with the given number and returns a new +Money+
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# object with this monetary value and the same currency.
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# Can also divide by another +Money+ object to get a ratio.
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#
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# +Money/Numeric+ returns +Money+. +Money/Money+ returns +Float+.
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#
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# @param [Money, Numeric] other Number to divide by.
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#
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# @return [Money] The resulting money if you divide Money by a number.
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# @return [Float] The resulting number if you divide Money by a Money.
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#
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# @example
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# Money.new(100) / 10 #=> #<Money @amount=10>
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# Money.new(100) / Money.new(10) #=> 10.0
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#
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def /(other)
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if other.is_a?(Money)
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to_d / other.exchange_to(currency).to_d
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else
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build_new(to_d / other.to_d, currency)
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end
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end
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alias_method :div, :/
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# Divide money by money or fixnum and return array containing quotient and
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# modulus.
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#
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# @param [Money, Fixnum] other Number to divmod by.
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#
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# @return [Array<Money,Money>,Array<Fixnum,Money>]
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#
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# @example
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# Money.new(100).divmod(9) #=> [#<Money @amount=11>, #<Money @amount=1>]
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# Money.new(100).divmod(Money.new(9)) #=> [11, #<Money @amount=1>]
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def divmod(other)
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if other.is_a?(Money)
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delimiter = other.exchange_to(currency).to_d
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quotient, remainder = to_d.divmod(delimiter)
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[quotient, build_new(remainder, currency)]
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else
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subunit_to_unit = currency.subunit_to_unit
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fractional.divmod(other).map { |x| build_new(x.to_d / subunit_to_unit, currency) }
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end
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end
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# Equivalent to +divmod(other)[1]+
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#
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# @param [Money, Fixnum] other Number take modulo with.
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#
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# @return [Money]
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#
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# @example
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# Money.new(100).modulo(9) #=> #<Money @amount=1>
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# Money.new(100).modulo(Money.new(9)) #=> #<Money @amount=1>
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def %(other)
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other = other.exchange_to(currency).to_d if other.is_a?(Money)
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build_new(to_d.modulo(other), currency)
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end
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alias_method :modulo, :%
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# If different signs +modulo(other) - other+ otherwise +modulo(other)+
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#
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# @param [Money, Fixnum] other Number to rake remainder with.
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#
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# @return [Money]
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#
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# @example
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# Money.new(100).remainder(9) #=> #<Money @amount=1>
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def remainder(other)
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other = other.exchange_to(currency).to_d if other.is_a?(Money)
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build_new(to_d.remainder(other), currency)
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end
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# Return absolute value of self as a new Money object.
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#
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# @return [Money]
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#
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# @example
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# Money.new(-100).abs #=> #<Money @amount=100>
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def abs
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to_d >= 0 ? self : build_new(to_d.abs, currency)
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end
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# Test if the money amount is zero.
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#
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# @return [Boolean]
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#
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# @example
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# Money.new(100).zero? #=> false
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# Money.new(0).zero? #=> true
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def zero?
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to_d == 0
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end
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# Test if the money amount is non-zero. Returns this money object if it is
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# non-zero, or nil otherwise, like +Numeric#nonzero?+.
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#
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# @return [Money, nil]
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#
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# @example
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# Money.new(100).nonzero? #=> #<Money @amount=100>
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# Money.new(0).nonzero? #=> nil
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def nonzero?
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to_d != 0 ? self : nil
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end
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end
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end
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@@ -0,0 +1,137 @@
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class Money
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# Provides classes that aid in the ability of exchange one currency with
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# another.
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module Bank
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# The lowest Money::Bank error class.
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# All Money::Bank errors should inherit from it.
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class Error < StandardError
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end
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# Raised when the bank doesn't know about the conversion rate
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# for specified currencies.
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class UnknownRate < Error
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end
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# Money::Bank::Base is the basic interface for creating a money exchange
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# object, also called Bank.
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#
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# A Bank is responsible for storing exchange rates, take a Money object as
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# input and returns the corresponding Money object converted into an other
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+
# currency.
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23
|
+
#
|
24
|
+
# This class exists for aiding in the creating of other classes to exchange
|
25
|
+
# money between different currencies. When creating a subclass you will
|
26
|
+
# need to implement the following methods to exchange money between
|
27
|
+
# currencies:
|
28
|
+
#
|
29
|
+
# - #exchange_with(Money) #=> Money
|
30
|
+
#
|
31
|
+
# See Money::Bank::VariableExchange for a real example.
|
32
|
+
#
|
33
|
+
# Also, you can extend +Money::Bank::VariableExchange+ instead of
|
34
|
+
# +Money::Bank::Base+ if your bank implementation needs to store rates
|
35
|
+
# internally.
|
36
|
+
#
|
37
|
+
# @abstract Subclass and override +#exchange_with+ to implement a custom
|
38
|
+
# +Money::Bank+ class. You can also override +#setup+ instead of
|
39
|
+
# +#initialize+ to setup initial variables, etc.
|
40
|
+
class Base
|
41
|
+
|
42
|
+
# Returns the singleton instance of the Base bank.
|
43
|
+
#
|
44
|
+
# @return [Money::Bank::Base]
|
45
|
+
def self.instance
|
46
|
+
@singleton ||= new
|
47
|
+
end
|
48
|
+
|
49
|
+
# The rounding method to use when exchanging rates.
|
50
|
+
attr_accessor :rounding_method
|
51
|
+
|
52
|
+
# Initializes a new +Money::Bank::Base+ object. An optional block can be
|
53
|
+
# passed to dictate the rounding method that +#exchange_with+ can use.
|
54
|
+
#
|
55
|
+
# @yield [n] Optional block to use when rounding after exchanging one
|
56
|
+
# currency for another.
|
57
|
+
# @yieldparam [Float] n The resulting float after exchanging one currency
|
58
|
+
# for another.
|
59
|
+
# @yieldreturn [Integer]
|
60
|
+
#
|
61
|
+
# @return [Money::Bank::Base]
|
62
|
+
#
|
63
|
+
# @example
|
64
|
+
# Money::Bank::Base.new #=> #<Money::Bank::Base @rounding_method=nil>
|
65
|
+
# Money::Bank::Base.new {|n|
|
66
|
+
# n.floor
|
67
|
+
# } #=> #<Money::Bank::Base @round_method=#<Proc>>
|
68
|
+
def initialize(&block)
|
69
|
+
@rounding_method = block
|
70
|
+
setup
|
71
|
+
end
|
72
|
+
|
73
|
+
# Called after initialize. Subclasses can use this method to setup
|
74
|
+
# variables, etc that they normally would in +#initialize+.
|
75
|
+
#
|
76
|
+
# @abstract Subclass and override +#setup+ to implement a custom
|
77
|
+
# +Money::Bank+ class.
|
78
|
+
#
|
79
|
+
# @return [self]
|
80
|
+
def setup
|
81
|
+
end
|
82
|
+
|
83
|
+
# Exchanges the given +Money+ object to a new +Money+ object in
|
84
|
+
# +to_currency+.
|
85
|
+
#
|
86
|
+
# @abstract Subclass and override +#exchange_with+ to implement a custom
|
87
|
+
# +Money::Bank+ class.
|
88
|
+
#
|
89
|
+
# @raise NotImplementedError
|
90
|
+
#
|
91
|
+
# @param [Money] from The +Money+ object to exchange from.
|
92
|
+
# @param [Money::Currency, String, Symbol] to_currency The currency
|
93
|
+
# string or object to exchange to.
|
94
|
+
# @yield [n] Optional block to use to round the result after making
|
95
|
+
# the exchange.
|
96
|
+
# @yieldparam [Float] n The result after exchanging from one currency to
|
97
|
+
# the other.
|
98
|
+
# @yieldreturn [Integer]
|
99
|
+
#
|
100
|
+
# @return [Money]
|
101
|
+
def exchange_with(from, to_currency, &block)
|
102
|
+
raise NotImplementedError, "#exchange_with must be implemented"
|
103
|
+
end
|
104
|
+
|
105
|
+
# Given two currency strings or object, checks whether they're both the
|
106
|
+
# same currency. Return +true+ if the currencies are the same, +false+
|
107
|
+
# otherwise.
|
108
|
+
#
|
109
|
+
# @param [Money::Currency, String, Symbol] currency1 The first currency
|
110
|
+
# to compare.
|
111
|
+
# @param [Money::Currency, String, Symbol] currency2 The second currency
|
112
|
+
# to compare.
|
113
|
+
#
|
114
|
+
# @return [Boolean]
|
115
|
+
#
|
116
|
+
# @example
|
117
|
+
# same_currency?("usd", "USD") #=> true
|
118
|
+
# same_currency?("usd", "EUR") #=> false
|
119
|
+
# same_currency?("usd", Currency.new("USD")) #=> true
|
120
|
+
# same_currency?("usd", "USD") #=> true
|
121
|
+
def same_currency?(currency1, currency2)
|
122
|
+
Currency.wrap(currency1) == Currency.wrap(currency2)
|
123
|
+
end
|
124
|
+
|
125
|
+
# Rounds value with a given block or rounding_method.
|
126
|
+
def round(value, currency, mode = nil, &block)
|
127
|
+
method = block || mode || rounding_method
|
128
|
+
return value unless method
|
129
|
+
if method.is_a?(Symbol)
|
130
|
+
value.round(currency.decimal_places, method)
|
131
|
+
else
|
132
|
+
method.call(value, currency)
|
133
|
+
end
|
134
|
+
end
|
135
|
+
end
|
136
|
+
end
|
137
|
+
end
|