money2 7.0.0.rc1
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- checksums.yaml +7 -0
- data/.coveralls.yml +1 -0
- data/.gitignore +23 -0
- data/.rspec +1 -0
- data/.travis.yml +24 -0
- data/AUTHORS +126 -0
- data/CHANGELOG.md +619 -0
- data/CONTRIBUTING.md +17 -0
- data/Gemfile +16 -0
- data/LICENSE +23 -0
- data/README.md +438 -0
- data/Rakefile +17 -0
- data/config/currency_backwards_compatible.json +107 -0
- data/config/currency_iso.json +2449 -0
- data/config/currency_non_iso.json +66 -0
- data/lib/money.rb +390 -0
- data/lib/money/allocate.rb +86 -0
- data/lib/money/arithmetic.rb +233 -0
- data/lib/money/bank/base.rb +137 -0
- data/lib/money/bank/single_currency.rb +25 -0
- data/lib/money/bank/variable_exchange.rb +252 -0
- data/lib/money/class_attribute.rb +26 -0
- data/lib/money/currency.rb +402 -0
- data/lib/money/currency/heuristics.rb +150 -0
- data/lib/money/currency/loader.rb +29 -0
- data/lib/money/currency_methods.rb +139 -0
- data/lib/money/formatter.rb +404 -0
- data/lib/money/formatter/to_string.rb +9 -0
- data/lib/money/rates_store/memory.rb +120 -0
- data/lib/money/unaccent.rb +18 -0
- data/lib/money/v6_compatibility.rb +5 -0
- data/lib/money/v6_compatibility/arithmetic.rb +61 -0
- data/lib/money/v6_compatibility/bank_rounding_block.rb +38 -0
- data/lib/money/v6_compatibility/currency_id.rb +29 -0
- data/lib/money/v6_compatibility/format.rb +53 -0
- data/lib/money/v6_compatibility/fractional.rb +74 -0
- data/lib/money/version.rb +3 -0
- data/lib/money2.rb +1 -0
- data/money.gemspec +31 -0
- metadata +207 -0
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[
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{
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"priority": 100,
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"code": "BTC",
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"name": "Bitcoin",
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"symbol": "B⃦",
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"subunit": "Satoshi",
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"subunit_to_unit": 100000000,
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"symbol_first": true,
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"decimal_mark": ".",
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"thousands_separator": ",",
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"smallest_denomination": 1
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},
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{
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"priority": 100,
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"code": "JEP",
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"name": "Jersey Pound",
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"symbol": "£",
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"disambiguate_symbol": "JEP",
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"subunit": "Penny",
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"subunit_to_unit": 100,
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"symbol_first": true,
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"html_entity": "£",
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"decimal_mark": ".",
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"thousands_separator": ",",
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"smallest_denomination": 1
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},
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{
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"priority": 100,
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"code": "GGP",
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"name": "Guernsey Pound",
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"symbol": "£",
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"disambiguate_symbol": "GGP",
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"subunit": "Penny",
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"subunit_to_unit": 100,
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"symbol_first": true,
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"html_entity": "£",
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"decimal_mark": ".",
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"thousands_separator": ",",
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"smallest_denomination": 1
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},
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{
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"priority": 100,
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"code": "IMP",
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"name": "Isle of Man Pound",
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"symbol": "£",
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"disambiguate_symbol": "IMP",
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"alternate_symbols": ["M£"],
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"subunit": "Penny",
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"subunit_to_unit": 100,
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"symbol_first": true,
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"html_entity": "£",
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"decimal_mark": ".",
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"thousands_separator": ",",
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"smallest_denomination": 1
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},
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{
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"priority": 100,
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"code": "XFU",
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"name": "UIC Franc",
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"subunit_to_unit": 100,
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"symbol_first": true,
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"decimal_mark": ".",
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"thousands_separator": ","
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}
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]
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data/lib/money.rb
ADDED
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# encoding: utf-8
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require "bigdecimal"
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require "bigdecimal/util"
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require "set"
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require "i18n"
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# "Money is any object or record that is generally accepted as payment for
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# goods and services and repayment of debts in a given socio-economic context
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# or country." -Wikipedia
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#
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# An instance of Money represents an amount of a specific currency.
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#
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# Money is a value object and should be treated as immutable.
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#
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# @see http://en.wikipedia.org/wiki/Money
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class Money
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require "money/class_attribute"
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require "money/currency"
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require "money/bank/variable_exchange"
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require "money/bank/single_currency"
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require "money/currency_methods"
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require "money/allocate"
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require "money/arithmetic"
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require "money/formatter"
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require "money/formatter/to_string"
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autoload :V6Compatibility, "money/v6_compatibility"
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extend ClassAttribute
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include CurrencyMethods
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include Comparable
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include Allocate
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include Arithmetic
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# Raised when smallest denomination of a currency is not defined
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class UndefinedSmallestDenomination < StandardError; end
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# Class Methods
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class << self
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def default_currency=(val)
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block =
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if val.respond_to?(:call)
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val
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else
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val = Currency.new(val)
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-> { val }
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end
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define_singleton_method(:default_currency, &block)
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end
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+
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# Use this to return the rounding mode. You may also pass a
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# rounding mode and a block to temporarily change it. It will
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# then return the results of the block instead.
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#
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# @param [BigDecimal::ROUND_MODE] mode
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#
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# @return [BigDecimal::ROUND_MODE,Yield] rounding mode or block results
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#
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# @example
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# fee = Money.rounding_mode(BigDecimal::ROUND_HALF_UP) do
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# Money.new(1200) * BigDecimal.new('0.029')
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# end
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def rounding_mode(mode = nil)
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if mode.nil?
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Thread.current[:money_rounding_mode] || _rounding_mode
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else
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begin
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prev = Thread.current[:money_rounding_mode]
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Thread.current[:money_rounding_mode] = mode
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yield
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ensure
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Thread.current[:money_rounding_mode] = prev
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Thread.current[:money_rounding_mode] = nil
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end
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end
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end
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# Parses decimal and rounds it according to currency and default settings.
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def prepare_d(value, currency)
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value =
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if value.respond_to?(:to_d)
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value.is_a?(Rational) ? value.to_d(conversion_precision) : value.to_d
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else
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BigDecimal.new(value.to_s)
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end
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if infinite_precision
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value
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else
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value.round(currency.decimal_places, rounding_mode)
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end
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end
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# Adds a new exchange rate to the default bank and return the rate.
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#
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# @param [Currency, String, Symbol] from_currency Currency to exchange from.
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# @param [Currency, String, Symbol] to_currency Currency to exchange to.
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# @param [Numeric] rate Rate to exchange with.
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#
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# @return [Numeric]
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#
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# @example
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# Money.add_rate("USD", "CAD", 1.25) #=> 1.25
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def add_rate(from_currency, to_currency, rate)
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default_bank.add_rate(from_currency, to_currency, rate)
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end
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# Sets the default bank to be a SingleCurrency bank that raises on
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# currency exchange. Useful when apps operate in a single currency at a time.
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def disallow_currency_conversion!
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self.default_bank = Bank::SingleCurrency.instance
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end
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# Create a new money object with value 0.
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#
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# @param [Currency, String, Symbol] currency The currency to use.
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#
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# @return [Money]
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#
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# @example
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# Money.empty #=> #<Money @fractional=0>
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def empty(currency = default_currency)
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@empty ||= {}
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@empty[currency] ||= new(0, currency).freeze
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end
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alias_method :zero, :empty
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# Creates a new Money object of value given in the +subunit+ of the given
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# +currency+.
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#
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# @param [Numeric] amount The numerical value of the money.
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# @param [Currency, String, Symbol] currency The currency format.
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# @param [Money::Bank::*] bank The exchange bank to use.
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#
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# @example
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# Money.from_subunits(2345, "USD") # => #<Money amount:23.45 currency:USD>
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# Money.from_subunits(2345, "JPY") # => #<Money amount:2345 currency:JPY>
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#
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# @return [Money]
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#
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# @see #initialize
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def from_subunits(amount, currency = default_currency, bank = default_bank)
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raise ArgumentError, '`amount` must have #to_d' unless amount.respond_to?(:to_d)
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currency = Currency.wrap(currency)
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value = amount.to_d / currency.subunit_to_unit
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new(value, currency, bank)
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end
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end
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# @!attribute [rw] default_bank
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# @return [Money::Bank::Base] Each Money object is associated to a bank
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# object, which is responsible for currency exchange. This property
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# allows you to specify the default bank object. The default value for
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# this property is an instance of +Bank::VariableExchange.+ It allows
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# one to specify custom exchange rates.
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class_attribute :default_bank
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self.default_bank = Bank::VariableExchange.instance
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# @!attribute default_currency
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# @return [Money::Currency] The default currency, which is used when
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# +Money.new+ is called without an explicit currency argument. The
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# default value is Currency.new("USD"). The value must be a valid
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# +Money::Currency+ instance.
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# Set the default currency for creating new +Money+ object.
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self.default_currency = -> { Currency.new(:USD) }
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+
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# @!attribute [rw] infinite_precision
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# @return [Boolean] Use this to enable infinite precision cents
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class_attribute :infinite_precision
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self.infinite_precision = false
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+
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#
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class_attribute :_rounding_mode
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singleton_class.send :alias_method, :rounding_mode=, :_rounding_mode=
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# Default to bankers rounding
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self.rounding_mode = BigDecimal::ROUND_HALF_EVEN
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+
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# @!attribute [rw] conversion_precision
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# Default the conversion of Rationals precision to 16
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#
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# @return [Fixnum] Use this to specify precision for converting Rational
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# to BigDecimal
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class_attribute :conversion_precision
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self.conversion_precision = 16
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+
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# @!attribute [rw] conversion_precision
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# Default formatter to use in #fromat. By default +Money::Formatter+ is used.
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class_attribute :formatter
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self.formatter = Formatter
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# Creates a new Money object of value given with amount of +units+ of
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# the given +currency+.
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#
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# Alternatively you can use the convenience
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# methods like {Money.ca_dollar} and {Money.us_dollar}.
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#
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# @param [Object] obj Either the fractional value of the money,
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# a Money object, or a currency.
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# @param [Currency, String, Symbol] currency The currency format.
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# @param [Money::Bank::*] bank The exchange bank to use.
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#
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# @return [Money]
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#
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# @example
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# Money.new(100) #=> #<Money @fractional=100 @currency="USD">
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# Money.new(100, "USD") #=> #<Money @fractional=100 @currency="USD">
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# Money.new(100, "EUR") #=> #<Money @fractional=100 @currency="EUR">
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#
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def initialize(val, currency = nil, bank = nil)
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@currency =
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if currency
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Currency.wrap(currency)
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else
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val.respond_to?(:currency) ? val.currency : self.class.default_currency
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end
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@amount = val.respond_to?(:amount) ? val.amount : self.class.prepare_d(val, @currency)
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@bank = bank || (val.respond_to?(:bank) ? val.bank : self.class.default_bank)
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end
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+
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def yaml_initialize(_tag, attrs)
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initialize(attrs['amount'] || 0, attrs['currency'], attrs['bank'])
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end
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+
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# The value of the monetary amount represented in the fractional or subunit
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# of the currency.
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#
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# For example, in the US dollar currency the fractional unit is cents, and
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# there are 100 cents in one US dollar. So given the Money representation of
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# one US dollar, the fractional interpretation is 100.
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#
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# Another example is that of the Kuwaiti dinar. In this case the fractional
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# unit is the fils and there 1000 fils to one Kuwaiti dinar. So given the
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# Money representation of one Kuwaiti dinar, the fractional interpretation is
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# 1000.
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#
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# @return [Integer] when infinite_precision is false
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# @return [BigDecimal] when infinite_precision is true
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#
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# @see infinite_precision
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238
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def fractional
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239
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value = to_d * currency.subunit_to_unit
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240
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if self.class.infinite_precision
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241
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value
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242
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else
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value.round(0, self.class.rounding_mode).to_i
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end
|
245
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+
end
|
246
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+
|
247
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# Round a given amount of money to the nearest possible amount in cash value. For
|
248
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# example, in Swiss franc (CHF), the smallest possible amount of cash value is
|
249
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# CHF 0.05. Therefore, this method rounds CHF 0.07 to CHF 0.05, and CHF 0.08 to
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250
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# CHF 0.10.
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#
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# @return [Integer] when infinite_precision is false
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# @return [BigDecimal] when infinite_precision is true
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#
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255
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# @see infinite_precision
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256
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def round_to_nearest_cash_value
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257
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unless currency.smallest_denomination
|
258
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raise UndefinedSmallestDenomination, 'Smallest denomination of this currency is not defined'
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259
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end
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260
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smallest_denomination = currency.smallest_denomination
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261
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value = (to_d / smallest_denomination).
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262
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round(currency.decimal_places, self.class.rounding_mode)
|
263
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value * smallest_denomination
|
264
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end
|
265
|
+
|
266
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# @!attribute [r] currency
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267
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# @return [Currency] The money's currency.
|
268
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# @!attribute [r] bank
|
269
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# @return [Money::Bank::Base] The +Money::Bank+-based object which currency
|
270
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# exchanges are performed with.
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attr_reader :currency, :bank, :amount
|
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alias_method :to_d, :amount
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+
|
274
|
+
# Returns a Fixnum hash value based on the +fractional+ and +currency+ attributes
|
275
|
+
# in order to use functions like & (intersection), group_by, etc.
|
276
|
+
#
|
277
|
+
# @return [Fixnum]
|
278
|
+
#
|
279
|
+
# @example
|
280
|
+
# Money.new(100).hash #=> 908351
|
281
|
+
def hash
|
282
|
+
[to_d.hash, currency.hash].hash
|
283
|
+
end
|
284
|
+
|
285
|
+
# Uses +Currency#symbol+. If +nil+ is returned, defaults to "¤".
|
286
|
+
#
|
287
|
+
# @return [String]
|
288
|
+
#
|
289
|
+
# @example
|
290
|
+
# Money.new(100, "USD").symbol #=> "$"
|
291
|
+
def symbol
|
292
|
+
currency.symbol || "¤"
|
293
|
+
end
|
294
|
+
|
295
|
+
# Common inspect function
|
296
|
+
#
|
297
|
+
# @return [String]
|
298
|
+
def inspect
|
299
|
+
"#<#{self.class.name} amount:#{to_d.to_s('F')} currency:#{currency}>"
|
300
|
+
end
|
301
|
+
|
302
|
+
# Return the amount of money as a Integer.
|
303
|
+
#
|
304
|
+
# @return [Integer]
|
305
|
+
#
|
306
|
+
# @example
|
307
|
+
# Money.us_dollar(1_00).to_i #=> 1
|
308
|
+
def to_i
|
309
|
+
to_d.to_i
|
310
|
+
end
|
311
|
+
|
312
|
+
# Conversation to +self+.
|
313
|
+
#
|
314
|
+
# @return [self]
|
315
|
+
def to_money(new_currency = nil)
|
316
|
+
new_currency ? exchange_to(new_currency) : self
|
317
|
+
end
|
318
|
+
|
319
|
+
# Receive the amount of this money object in another Currency.
|
320
|
+
#
|
321
|
+
# @param [Currency, String, Symbol] other_currency Currency to exchange to.
|
322
|
+
#
|
323
|
+
# @yield [n] Optional block to use when rounding after exchanging one currency
|
324
|
+
# for another.
|
325
|
+
# @yieldparam [Float] n The resulting float after exchanging one currency for
|
326
|
+
# another.
|
327
|
+
# @yieldreturn [Integer]
|
328
|
+
#
|
329
|
+
# @return [Money]
|
330
|
+
#
|
331
|
+
# @example
|
332
|
+
# Money.new(2000, "USD").exchange_to("EUR")
|
333
|
+
# Money.new(2000, "USD").exchange_to("EUR") {|x| x.round}
|
334
|
+
# Money.new(2000, "USD").exchange_to(Currency.new("EUR"))
|
335
|
+
def exchange_to(other_currency, &rounding_method)
|
336
|
+
other_currency = Currency.wrap(other_currency)
|
337
|
+
if currency == other_currency
|
338
|
+
self
|
339
|
+
else
|
340
|
+
bank.exchange_with(self, other_currency, &rounding_method)
|
341
|
+
end
|
342
|
+
end
|
343
|
+
|
344
|
+
# Round the monetary amount to smallest unit of coinage.
|
345
|
+
#
|
346
|
+
# @note
|
347
|
+
# This method is only useful when operating with infinite_precision turned
|
348
|
+
# on. Without infinite_precision values are rounded to the smallest unit of
|
349
|
+
# coinage automatically.
|
350
|
+
#
|
351
|
+
# @return [Money]
|
352
|
+
#
|
353
|
+
# @example
|
354
|
+
# Money.new(10.1, 'USD').round #=> Money.new(10, 'USD')
|
355
|
+
#
|
356
|
+
# @see
|
357
|
+
# Money.infinite_precision
|
358
|
+
#
|
359
|
+
def round(rounding_mode = self.class.rounding_mode)
|
360
|
+
if self.class.infinite_precision
|
361
|
+
build_new(to_d.round(currency.decimal_places, rounding_mode), currency)
|
362
|
+
else
|
363
|
+
self
|
364
|
+
end
|
365
|
+
end
|
366
|
+
|
367
|
+
# Formats value using formatter. Default formatter is +Money.formatter+ which is
|
368
|
+
# +Money::Formatter+ by default.
|
369
|
+
def format(formatter = self.class.formatter, **options)
|
370
|
+
formatter.format(self, options)
|
371
|
+
end
|
372
|
+
|
373
|
+
# Returns the amount of money as a string.
|
374
|
+
#
|
375
|
+
# @return [String]
|
376
|
+
#
|
377
|
+
# @example
|
378
|
+
# Money.ca_dollar(100).to_s #=> "1.00"
|
379
|
+
def to_s
|
380
|
+
Formatter::ToString.format(self)
|
381
|
+
end
|
382
|
+
|
383
|
+
private
|
384
|
+
|
385
|
+
# Used only for v6 compatibility. Should be replaced with inline `self.class.new`
|
386
|
+
# after this compatibility is dropped.
|
387
|
+
def build_new(*args)
|
388
|
+
self.class.new(*args)
|
389
|
+
end
|
390
|
+
end
|