minigl 2.0.9 → 2.0.10
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- checksums.yaml +4 -4
- data/README.md +4 -3
- data/lib/minigl/global.rb +16 -15
- data/test/game.rb +2 -0
- metadata +4 -4
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 14e4b39f111695d719bd2bc862539aab53c8db50
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data.tar.gz: 4cdc0e5cc7ae05ce569a628c974c5d0c8ec0fc5a
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 60704db65e358985290d73500b8fda128d0b55fd32e129f89ed3fe183ad0f8011706efb5e646fcb9a40c779d082062aa9e4c47fe43e7b19b2b1a4b627ead304a
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data.tar.gz: 8156407024e27dd482a7a61774afd2d36431464489ca6b685068882b2e66ec47cbc9c9ddc645a21e630ebab4bb924b08e27e4c0b2f596efb488fa04b6e05bd24
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data/README.md
CHANGED
@@ -29,7 +29,8 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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* The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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* Test package and examples aren't complete!
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-
## Version 2.0.
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## Version 2.0.10
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-
*
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-
*
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* **Updated Gosu version to ~> 0.11 in dependencies.**
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* Eliminated references to `Window` instance when loading resources with `Res`.
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* Added `GameWindow#toggle_fullscreen` method.
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data/lib/minigl/global.rb
CHANGED
@@ -241,9 +241,10 @@ module MiniGL
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0, height, color, 0
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end
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#
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-
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-
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# Toggles the window between windowed and full screen mode.
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def toggle_fullscreen
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self.fullscreen = !fullscreen?
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end
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end
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#class JSHelper
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@@ -587,10 +588,10 @@ module MiniGL
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than '.png'.
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def img(id, global = false, tileable = false, ext = '.png')
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-
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a = global ? @global_imgs : @imgs
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return a[id] if a[id]
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s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
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img = Gosu::Image.new
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img = Gosu::Image.new s, tileable: tileable
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a[id] = img
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end
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@@ -610,10 +611,10 @@ module MiniGL
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".png".
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def imgs(id, sprite_cols, sprite_rows, global = false, ext = '.png')
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-
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a = global ? @global_imgs : @imgs
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return a[id] if a[id]
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s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
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imgs = Gosu::Image.load_tiles
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imgs = Gosu::Image.load_tiles s, -sprite_cols, -sprite_rows, tileable: false
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a[id] = imgs
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end
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@@ -634,10 +635,10 @@ module MiniGL
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".png".
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def tileset(id, tile_width = 32, tile_height = 32, global = false, ext = '.png')
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-
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a = global ? @global_tilesets : @tilesets
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return a[id] if a[id]
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s = @prefix + @tileset_dir + id.to_s.split(@separator).join('/') + ext
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tileset = Gosu::Image.load_tiles
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tileset = Gosu::Image.load_tiles s, tile_width, tile_height, tileable: true
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a[id] = tileset
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end
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@@ -654,10 +655,10 @@ module MiniGL
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".wav".
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def sound(id, global = false, ext = '.wav')
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-
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a = global ? @global_sounds : @sounds
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return a[id] if a[id]
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s = @prefix + @sound_dir + id.to_s.split(@separator).join('/') + ext
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sound = Gosu::Sample.new
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sound = Gosu::Sample.new s
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a[id] = sound
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end
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@@ -674,10 +675,10 @@ module MiniGL
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".ogg".
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def song(id, global = false, ext = '.ogg')
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-
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a = global ? @global_songs : @songs
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return a[id] if a[id]
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s = @prefix + @song_dir + id.to_s.split(@separator).join('/') + ext
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song = Gosu::Song.new
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song = Gosu::Song.new s
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a[id] = song
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end
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@@ -697,11 +698,11 @@ module MiniGL
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# [ext] The extension of the file being loaded. Specify only if it is
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# other than ".ttf".
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def font(id, size, global = true, ext = '.ttf')
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-
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a = global ? @global_fonts : @fonts
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id_size = "#{id}_#{size}"
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return a[id_size] if a[id_size]
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s = @prefix + @font_dir + id.to_s.split(@separator).join('/') + ext
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font = Gosu::Font.new
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font = Gosu::Font.new size, name: s
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a[id_size] = font
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end
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data/test/game.rb
CHANGED
@@ -69,6 +69,8 @@ class MyGame < GameWindow
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@ddl.value = 'segunda' if KB.key_pressed? Gosu::Kb2
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@ddl.value = 'terceira' if KB.key_pressed? Gosu::Kb3
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G.window.toggle_fullscreen if KB.key_pressed?(Gosu::KB_RIGHT_ALT)
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Mouse.update
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if Mouse.double_click? :left
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@obj1.x = Mouse.x
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: minigl
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version: !ruby/object:Gem::Version
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version: 2.0.
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version: 2.0.10
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platform: ruby
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authors:
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- Victor David Santos
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autorequire:
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bindir: bin
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cert_chain: []
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-
date: 2018-
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date: 2018-04-14 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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@@ -16,14 +16,14 @@ dependencies:
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '0.
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version: '0.11'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '0.
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version: '0.11'
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description: A minimal 2D Game Library built on top of the Gosu gem.
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email: victordavidsantos@gmail.com
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executables: []
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