minigl 2.0.9 → 2.0.10

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Files changed (5) hide show
  1. checksums.yaml +4 -4
  2. data/README.md +4 -3
  3. data/lib/minigl/global.rb +16 -15
  4. data/test/game.rb +2 -0
  5. metadata +4 -4
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data/README.md CHANGED
@@ -29,7 +29,8 @@ After installing the Gosu dependencies, you can just `gem install minigl`.
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  * The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples.
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  * Test package and examples aren't complete!
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- ## Version 2.0.9
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+ ## Version 2.0.10
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- * Added the `round` option to `Sprite#draw` and `GameObject#draw`.
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- * Fixed `GameObject#draw` when drawing rotated with non-null `img_gap`.
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+ * **Updated Gosu version to ~> 0.11 in dependencies.**
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+ * Eliminated references to `Window` instance when loading resources with `Res`.
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+ * Added `GameWindow#toggle_fullscreen` method.
@@ -241,9 +241,10 @@ module MiniGL
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  0, height, color, 0
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  end
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- # def toggle_fullscreen
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- # # TODO
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- # end
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+ # Toggles the window between windowed and full screen mode.
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+ def toggle_fullscreen
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+ self.fullscreen = !fullscreen?
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+ end
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  end
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  #class JSHelper
@@ -587,10 +588,10 @@ module MiniGL
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  # [ext] The extension of the file being loaded. Specify only if it is
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  # other than '.png'.
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  def img(id, global = false, tileable = false, ext = '.png')
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- if global; a = @global_imgs; else; a = @imgs; end
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+ a = global ? @global_imgs : @imgs
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  return a[id] if a[id]
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  s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
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- img = Gosu::Image.new G.window, s, tileable
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+ img = Gosu::Image.new s, tileable: tileable
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  a[id] = img
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  end
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@@ -610,10 +611,10 @@ module MiniGL
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  # [ext] The extension of the file being loaded. Specify only if it is
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  # other than ".png".
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  def imgs(id, sprite_cols, sprite_rows, global = false, ext = '.png')
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- if global; a = @global_imgs; else; a = @imgs; end
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+ a = global ? @global_imgs : @imgs
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  return a[id] if a[id]
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  s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
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- imgs = Gosu::Image.load_tiles G.window, s, -sprite_cols, -sprite_rows, false
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+ imgs = Gosu::Image.load_tiles s, -sprite_cols, -sprite_rows, tileable: false
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  a[id] = imgs
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  end
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@@ -634,10 +635,10 @@ module MiniGL
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  # [ext] The extension of the file being loaded. Specify only if it is
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  # other than ".png".
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  def tileset(id, tile_width = 32, tile_height = 32, global = false, ext = '.png')
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- if global; a = @global_tilesets; else; a = @tilesets; end
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+ a = global ? @global_tilesets : @tilesets
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  return a[id] if a[id]
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  s = @prefix + @tileset_dir + id.to_s.split(@separator).join('/') + ext
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- tileset = Gosu::Image.load_tiles G.window, s, tile_width, tile_height, true
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+ tileset = Gosu::Image.load_tiles s, tile_width, tile_height, tileable: true
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  a[id] = tileset
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  end
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@@ -654,10 +655,10 @@ module MiniGL
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  # [ext] The extension of the file being loaded. Specify only if it is
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  # other than ".wav".
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  def sound(id, global = false, ext = '.wav')
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- if global; a = @global_sounds; else; a = @sounds; end
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+ a = global ? @global_sounds : @sounds
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  return a[id] if a[id]
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  s = @prefix + @sound_dir + id.to_s.split(@separator).join('/') + ext
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- sound = Gosu::Sample.new G.window, s
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+ sound = Gosu::Sample.new s
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  a[id] = sound
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  end
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@@ -674,10 +675,10 @@ module MiniGL
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  # [ext] The extension of the file being loaded. Specify only if it is
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  # other than ".ogg".
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  def song(id, global = false, ext = '.ogg')
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- if global; a = @global_songs; else; a = @songs; end
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+ a = global ? @global_songs : @songs
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  return a[id] if a[id]
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  s = @prefix + @song_dir + id.to_s.split(@separator).join('/') + ext
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- song = Gosu::Song.new G.window, s
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+ song = Gosu::Song.new s
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  a[id] = song
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  end
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@@ -697,11 +698,11 @@ module MiniGL
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  # [ext] The extension of the file being loaded. Specify only if it is
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  # other than ".ttf".
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  def font(id, size, global = true, ext = '.ttf')
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- if global; a = @global_fonts; else; a = @fonts; end
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+ a = global ? @global_fonts : @fonts
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  id_size = "#{id}_#{size}"
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  return a[id_size] if a[id_size]
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  s = @prefix + @font_dir + id.to_s.split(@separator).join('/') + ext
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- font = Gosu::Font.new G.window, s, size
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+ font = Gosu::Font.new size, name: s
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  a[id_size] = font
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  end
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@@ -69,6 +69,8 @@ class MyGame < GameWindow
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  @ddl.value = 'segunda' if KB.key_pressed? Gosu::Kb2
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  @ddl.value = 'terceira' if KB.key_pressed? Gosu::Kb3
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+ G.window.toggle_fullscreen if KB.key_pressed?(Gosu::KB_RIGHT_ALT)
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+
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  Mouse.update
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  if Mouse.double_click? :left
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  @obj1.x = Mouse.x
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: minigl
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  version: !ruby/object:Gem::Version
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- version: 2.0.9
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+ version: 2.0.10
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  platform: ruby
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  authors:
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  - Victor David Santos
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2018-03-10 00:00:00.000000000 Z
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+ date: 2018-04-14 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: gosu
@@ -16,14 +16,14 @@ dependencies:
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  requirements:
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  - - "~>"
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  - !ruby/object:Gem::Version
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- version: '0.7'
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+ version: '0.11'
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  type: :runtime
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  prerelease: false
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  version_requirements: !ruby/object:Gem::Requirement
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  requirements:
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  - - "~>"
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  - !ruby/object:Gem::Version
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- version: '0.7'
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+ version: '0.11'
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  description: A minimal 2D Game Library built on top of the Gosu gem.
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  email: victordavidsantos@gmail.com
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  executables: []