love_letter_application 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +11 -0
- data/.rspec +3 -0
- data/.travis.yml +7 -0
- data/Gemfile +5 -0
- data/Gemfile.lock +91 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +6 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/love_letter_application.rb +7 -0
- data/lib/love_letter_application/action_creator.rb +16 -0
- data/lib/love_letter_application/actions/clown.rb +45 -0
- data/lib/love_letter_application/actions/general.rb +29 -0
- data/lib/love_letter_application/actions/knight.rb +31 -0
- data/lib/love_letter_application/actions/marquess.rb +28 -0
- data/lib/love_letter_application/actions/play_card.rb +33 -0
- data/lib/love_letter_application/actions/priestess.rb +36 -0
- data/lib/love_letter_application/actions/princess.rb +32 -0
- data/lib/love_letter_application/actions/soldier.rb +47 -0
- data/lib/love_letter_application/actions/wizard.rb +31 -0
- data/lib/love_letter_application/execute_action.rb +21 -0
- data/lib/love_letter_application/love_letter_imports.rb +641 -0
- data/lib/love_letter_application/models/card.rb +23 -0
- data/lib/love_letter_application/models/effects/discard_and_draw.rb +51 -0
- data/lib/love_letter_application/models/effects/eliminate_player.rb +43 -0
- data/lib/love_letter_application/models/effects/make_player_not_targetable.rb +44 -0
- data/lib/love_letter_application/models/effects/next_player_draw_card.rb +45 -0
- data/lib/love_letter_application/models/effects/play_card.rb +48 -0
- data/lib/love_letter_application/models/effects/round_complete.rb +29 -0
- data/lib/love_letter_application/models/effects/switch_hands.rb +50 -0
- data/lib/love_letter_application/models/game_board.rb +28 -0
- data/lib/love_letter_application/models/player.rb +36 -0
- data/lib/love_letter_application/results/eliminate_player.rb +43 -0
- data/lib/love_letter_application/results/nodes/card_played_node.rb +15 -0
- data/lib/love_letter_application/results/nodes/card_viewed_node.rb +21 -0
- data/lib/love_letter_application/results/nodes/discard_card_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/drawn_card_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/eliminated_player_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/hands_switched_node.rb +22 -0
- data/lib/love_letter_application/results/nodes/knight_drawn_node.rb +15 -0
- data/lib/love_letter_application/results/nodes/knight_victory_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/log_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/next_player_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/play_card_with_no_args_option_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/play_card_with_player_id_and_card_id_option_node.rb +21 -0
- data/lib/love_letter_application/results/nodes/play_card_with_player_id_option_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/player_not_targetable_node.rb +14 -0
- data/lib/love_letter_application/results/nodes/player_victory_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/players_and_scores_node.rb +44 -0
- data/lib/love_letter_application/results/nodes/princess_discarded_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/result_game_board_node.rb +19 -0
- data/lib/love_letter_application/results/process_correct_guess.rb +22 -0
- data/lib/love_letter_application/results/process_draw_after_discard.rb +26 -0
- data/lib/love_letter_application/results/process_incorrect_guess.rb +20 -0
- data/lib/love_letter_application/results/process_knight_showdown.rb +50 -0
- data/lib/love_letter_application/results/process_next_player_turn.rb +57 -0
- data/lib/love_letter_application/results/process_next_turn_options.rb +53 -0
- data/lib/love_letter_application/results/process_princess_discarded.rb +23 -0
- data/lib/love_letter_application/results/process_resolve_wizard.rb +36 -0
- data/lib/love_letter_application/results/process_round_complete_by_depleted_deck.rb +50 -0
- data/lib/love_letter_application/results/process_round_complete_by_elimination.rb +26 -0
- data/lib/love_letter_application/results/process_switch_hands.rb +51 -0
- data/lib/love_letter_application/results/yield_to_block.rb +12 -0
- data/lib/love_letter_application/types/card.rb +20 -0
- data/lib/love_letter_application/types/game_board.rb +59 -0
- data/lib/love_letter_application/types/player.rb +25 -0
- data/lib/love_letter_application/validator/base.rb +19 -0
- data/lib/love_letter_application/validator/builder.rb +50 -0
- data/lib/love_letter_application/validator/get_legal_card_ids.rb +23 -0
- data/lib/love_letter_application/validator/get_legal_card_ids/marquess.rb +18 -0
- data/lib/love_letter_application/validator/play_card.rb +21 -0
- data/lib/love_letter_application/validator/play_card/builder.rb +23 -0
- data/lib/love_letter_application/validator/play_card/no_options.rb +19 -0
- data/lib/love_letter_application/validator/play_card/select_target_player.rb +30 -0
- data/lib/love_letter_application/validator/play_card/select_target_player/builder.rb +44 -0
- data/lib/love_letter_application/validator/play_card/soldier.rb +39 -0
- data/lib/love_letter_application/validator/play_card/soldier/builder.rb +49 -0
- data/lib/love_letter_application/validator/validate_card_id.rb +23 -0
- data/lib/love_letter_application/version.rb +3 -0
- data/love_letter_application.gemspec +43 -0
- metadata +278 -0
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# frozen_string_literal: true
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessIncorrectGuess
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extend Dry::Initializer
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option :log_incorrect_guess_node, type: ::Types.Interface(:accept)
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option :process_next_player_turn, type: ::Types::Callable
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def call(game_board:, change_orders:)
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process_next_player_turn.(
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game_board: game_board,
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change_orders: change_orders.push(log_incorrect_guess_node))
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessKnightShowdown
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@@execute = [
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->(pks, cid, tid, gb, co){pks.send(:do_victory, tid, cid, gb, co)},
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->(pks, cid, tid, gb, co){pks.send(:do_draw, cid, tid, gb, co)},
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->(pks, cid, tid, gb, co){pks.send(:do_victory, cid, tid, gb, co)}]
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include Dry::Initializer.define -> do
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option :knight_drawn_node, type: ::Types.Interface(:accept)
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option :get_knight_victory_node, type: ::Types::Callable
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option :eliminate_player, type: ::Types::Callable
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option :process_next_player_turn, type: ::Types::Callable
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end
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def call(target_player_id:, game_board:, change_orders:)
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current_player_id = game_board.current_player_id.to_i
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result = get_result(current_player_id, target_player_id, game_board)
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@@execute[result].(self, current_player_id, target_player_id, game_board, change_orders)
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end
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private
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def get_result(current_player_id, target_player_id, game_board)
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current_player = game_board.players.find{|player| player.id.to_i.eql?(current_player_id)}
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target_player = game_board.players.find{|player| player.id.to_i.eql?(target_player_id)}
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#<=> returns -1, 0, or 1. I add 1 at the end so I can use the result as an array index
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(current_player.hand.first.rank.to_i <=> target_player.hand.first.rank.to_i) + 1
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end
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def do_draw(current_player_id, target_player_id, game_board, change_orders)
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process_next_player_turn.(
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game_board: game_board,
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change_orders: change_orders.push(knight_drawn_node))
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end
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def do_victory(winning_player_id, losing_player_id, game_board, change_orders)
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eliminate_player.(
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target_player_id: losing_player_id,
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game_board: game_board,
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change_orders: change_orders.push(get_knight_victory_node.(
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winning_player_id: winning_player_id,
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losing_player_id: losing_player_id)))
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end
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end
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end
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end
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# frozen_string_literal: true:q
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessNextPlayerTurn
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include Dry::Initializer.define -> do
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option :process_round_complete_by_depleted_deck, type: ::Types::Callable
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option :get_next_player_node, type: ::Types::Callable
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option :get_drawn_card_node, type: ::Types::Callable
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option :next_player_draw_card, type: ::Types::Callable
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option :get_result_game_board_node, type: ::Types::Callable
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option :process_next_turn_options, type: ::Types::Callable
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end
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def call(game_board:, change_orders:)
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if game_board.draw_pile.empty?
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return process_round_complete_by_depleted_deck.(
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game_board: game_board,
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change_orders: change_orders)
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end
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next_player_id = get_next_player_id_from(game_board)
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card_id = game_board.draw_pile.first.id.to_i
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game_board = next_player_draw_card.(
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game_board: game_board,
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next_player_id: next_player_id)
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process_next_turn_options.(
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game_board: game_board,
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change_orders: change_orders
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.push(get_next_player_node.(player_id: next_player_id))
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.push(get_drawn_card_node.(player_id: next_player_id, card_id: card_id))
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.push(get_result_game_board_node.(game_board: game_board)))
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end
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private
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def get_next_player_id_from(game_board)
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current_player_id = game_board.current_player_id.to_i
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current_player = game_board.players.find{|player| player.id.to_i.eql?(current_player_id)}
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possible_players = game_board
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.players
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.select(&:active?)
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.sort{|p, q| p.seat.to_i <=> q.seat.to_i}
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.reject{|player| player.id.to_i.eql?(current_player_id)}
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#get first active player with higher seat number than current player
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next_player = possible_players
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.select{|player| player.seat.to_i > current_player_id.to_i}
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.first
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#if no such player, "wrap around" and get active player with lowest seat number
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next_player || possible_players.first
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next_player.id.to_i
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessNextTurnOptions
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extend Dry::Initializer
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option :get_legal_card_ids, type: ::Types::Callable
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option :all_card_validator_builders, type: ::Types::ArrayOfCallable
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option :get_play_card_with_no_options_node, ::Types::Callable
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option :get_play_card_with_player_id_option_node, type: ::Types::Callable
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option :get_play_card_with_player_id_and_card_id_option_node, type: ::Types::Callable
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def call(game_board:, change_orders:)
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current_player_id = game_board.current_player_id.to_i
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hand = game_board.players
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.find{|player| player.id.to_i.eql?(current_player_id)}
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.hand
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card_ids = get_legal_card_ids.(card_list: hand)
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card_ids.each do |card_id|
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change_orders = change_orders.push(get_node_for(game_board, card_id))
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end
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change_orders
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end
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def get_node_for(game_board, card_id)
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build_validator = all_card_validator_builders[card_id]
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validator = build_validator.(game_board)
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# a handler will be called by validator#accept based on the type of the validator found
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validator.accept(self, card_id: card_id)
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end
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def handle_no_options_validator(validator, card_id:)
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get_play_card_with_no_options_node.(card_id: card_id)
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end
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def handle_select_player_id_validator(validator, card_id:)
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get_play_card_with_player_id_option_node.(
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card_id: card_id,
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player_id_list: validator.legal_target_player_ids)
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end
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def handle_soldier_validator(validator, card_id:)
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get_play_card_with_player_id_and_card_id_option_node.(
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card_id: card_id,
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player_id_list: validator.legal_target_player_ids,
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card_id_list: validator.legal_target_card_ids)
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessPrincessDiscarded
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include Dry::Initializer.define -> do
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option :get_princess_discarded_node, type: ::Types::Callable
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option :eliminate_player, type: ::Types::Callable
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end
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def call(target_player_id:, game_board:, change_orders:)
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eliminate_player.(
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target_player_id: target_player_id,
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game_board: game_board,
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change_orders: change_orders.push(
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get_princess_discarded_node.(player_id: target_player_id)))
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessResolveWizard
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include Dry::Initializer.define -> do
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option :get_discard_card_node, type: ::Types::Callable
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option :process_discard_passive_result, type: ::Types::ArrayOfCallable
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option :process_draw_after_discard, type: ::Types::Callable
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end
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def call(target_player_id:, game_board:, change_orders:)
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card_id = card_id_for(game_board, target_player_id)
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process_discard_passive_result[card_id].(
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target_player_id: target_player_id,
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game_board: game_board,
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change_orders: change_orders
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.push(get_discard_card_node.(player_id: target_player_id, card_id: card_id)),
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&process_draw_after_discard.method(:call))
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end
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private
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def card_id_for(game_board, player_id)
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game_board.players
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.find{|player| player.id.to_i.eql?(player_id.to_i)}
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.hand
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.first
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.id
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.to_i
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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module LoveLetterApplication
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module Results
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class ProcessRoundCompleteByDepletedDeck
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extend Dry::Initializer
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option :log_deck_depleted_node, type: ::Types.Interface(:accept), reader: :private
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option :get_players_and_scores_node, type: ::Types::Callable, reader: :private
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option :get_player_victory_node, type: ::Types::Callable, reader: :private
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option :round_complete, type: ::Types::Callable, reader: :private
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option :get_result_game_board_node, type: ::Types::Callable, reader: :private
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def call(game_board:, change_orders:)
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players_and_scores = get_players_and_scores(game_board)
|
17
|
+
victorious_player_id = get_victorious_player_id(game_board, players_and_scores)
|
18
|
+
game_board = round_complete.call(
|
19
|
+
game_board: game_board,
|
20
|
+
victorious_player_id: victorious_player_id)
|
21
|
+
change_orders
|
22
|
+
.push(get_players_and_scores_node.(players_and_scores: players_and_scores))
|
23
|
+
.push(get_player_victory_node.(player_id: victorious_player_id))
|
24
|
+
.push(get_result_game_board.(game_board: game_board))
|
25
|
+
end
|
26
|
+
|
27
|
+
private
|
28
|
+
def get_players_and_scores(game_board)
|
29
|
+
game_board.players
|
30
|
+
.select(&:active?)
|
31
|
+
.map{|player| [player.id, point_value_of(player)]}
|
32
|
+
.to_h
|
33
|
+
end
|
34
|
+
|
35
|
+
def point_value_of(player)
|
36
|
+
hand_card_value = hand_card.reduce{|c,d| c.rank.to_i + d.rank.to_i} * 100
|
37
|
+
played_cards_value = player.played_cards.reduce{|c, d| c.rank.to_i + d.rank.to_i}
|
38
|
+
hand_card_value + played_cards_value
|
39
|
+
end
|
40
|
+
|
41
|
+
def get_victorious_player_id(game_board, players_and_scores)
|
42
|
+
winning_score = players_and_scores.to_a.map(&:last).max
|
43
|
+
players_and_scores.map{|k, v| v.eql?(winning_score)}
|
44
|
+
.map(&:id)
|
45
|
+
.map(&:to_i)
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
@@ -0,0 +1,26 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'dry-initializer'
|
4
|
+
|
5
|
+
module LoveLetterApplication
|
6
|
+
module Results
|
7
|
+
class ProcessRoundCompleteByElimination
|
8
|
+
extend Dry::Initializer
|
9
|
+
option :log_all_opponents_eliminated_node, type: ::Types.Interface(:accept), reader: :private
|
10
|
+
option :get_player_victory_node, type: ::Types::Callable, reader: :private
|
11
|
+
option :round_complete, type: ::Types::Callable, reader: :private
|
12
|
+
option :get_result_game_board_node, type: ::Types::Callable, reader: :private
|
13
|
+
|
14
|
+
def call(game_board:, player:, change_orders:)
|
15
|
+
game_board = round_complete.call(
|
16
|
+
game_board: game_board,
|
17
|
+
victorious_player_id: [player.id.to_i])
|
18
|
+
change_orders
|
19
|
+
.push(log_all_opponents_eliminated_node)
|
20
|
+
.push(get_player_victory_node.(player_id: [player.id]))
|
21
|
+
.push(get_result_game_board_node.(game_board: game_board))
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
@@ -0,0 +1,51 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'dry-initializer'
|
4
|
+
|
5
|
+
module LoveLetterApplication
|
6
|
+
module Results
|
7
|
+
class ProcessSwitchHands
|
8
|
+
include Dry::Initializer.define -> do
|
9
|
+
option :get_hands_switched_node, type: ::Types::Callable
|
10
|
+
option :switch_hands, type: ::Types::Callable
|
11
|
+
option :process_next_player_turn, type: ::Types::Callable
|
12
|
+
end
|
13
|
+
|
14
|
+
def call(target_player_id:, game_board:, change_orders:)
|
15
|
+
player_id = game_board.current_player_id.to_i
|
16
|
+
old_card_id, new_card_id = get_cards_held_by(player_id, target_player_id.to_i, game_board)
|
17
|
+
game_board = switch_hands.(
|
18
|
+
player_id: player_id,
|
19
|
+
target_player_id: target_player_id,
|
20
|
+
game_board: game_board)
|
21
|
+
process_next_player_turn.(
|
22
|
+
game_board: game_board,
|
23
|
+
change_orders: change_orders.push(get_hands_switched_node.(
|
24
|
+
player_id: player_id,
|
25
|
+
target_player_id: target_player_id,
|
26
|
+
card_id_given: old_card_id,
|
27
|
+
card_id_taken: new_card_id)))
|
28
|
+
end
|
29
|
+
|
30
|
+
private
|
31
|
+
def get_cards_held_by(player_id, target_player_id, game_board)
|
32
|
+
old_card_id = game_board.players
|
33
|
+
.find{|player| player.id.to_i.eql?(player_id)}
|
34
|
+
.hand
|
35
|
+
.first
|
36
|
+
.id
|
37
|
+
.to_i
|
38
|
+
|
39
|
+
new_card_id = game_board.players
|
40
|
+
.find{|player| player.id.to_i.eql?(target_player_id)}
|
41
|
+
.hand
|
42
|
+
.first
|
43
|
+
.id
|
44
|
+
.to_i
|
45
|
+
|
46
|
+
[old_card_id, new_card_id]
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
@@ -0,0 +1,20 @@
|
|
1
|
+
#frozen string_literal: true
|
2
|
+
|
3
|
+
module LoveLetterApplication
|
4
|
+
module Types
|
5
|
+
i = Class::new do
|
6
|
+
@@has_card_methods = ::Types.Interface(:id, :rank, :targetable?)
|
7
|
+
|
8
|
+
def call(card)
|
9
|
+
@@has_card_methods.call(card)
|
10
|
+
::Types::Coercible::Integer.call(card.id)
|
11
|
+
::Types::Coercible::Integer.call(card.rank)
|
12
|
+
::Types::Strict::Bool.call(card.targetable?)
|
13
|
+
card
|
14
|
+
end
|
15
|
+
end.new
|
16
|
+
|
17
|
+
LoveLetterApplication::Types::Card = ::Types::Constructor(Class){|value| i.call(value)}
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
@@ -0,0 +1,59 @@
|
|
1
|
+
#frozen string_literal: true
|
2
|
+
|
3
|
+
require 'dry-initializer'
|
4
|
+
require 'dry-types'
|
5
|
+
require 'love_letter_application/types/card'
|
6
|
+
require 'love_letter_application/types/player'
|
7
|
+
|
8
|
+
module LoveLetterApplication
|
9
|
+
module Types
|
10
|
+
i = Class::new do
|
11
|
+
@@has_game_board_methods =
|
12
|
+
::Types.Interface(:players, :draw_pile, :set_aside_card, :current_player_id, :game_state)
|
13
|
+
def call(game_board)
|
14
|
+
@@has_game_board_methods.(game_board)
|
15
|
+
::Types::Array::of(LoveLetterApplication::Types::Player).call(game_board.players)
|
16
|
+
::Types::Array::of(LoveLetterApplication::Types::Card).call(game_board.draw_pile)
|
17
|
+
LoveLetterApplication::Types::Card.call(game_board.set_aside_card)
|
18
|
+
::Types::Coercible::Integer.call(game_board.current_player_id)
|
19
|
+
LoveLetterApplication::Types::GameStateEnum.call(game_board.game_state)
|
20
|
+
all_players_have_different_ids_and_seats(game_board.players)
|
21
|
+
verify_current_player_id_is_valid(game_board)
|
22
|
+
game_board
|
23
|
+
end
|
24
|
+
|
25
|
+
private
|
26
|
+
def all_players_have_different_ids_and_seats(players)
|
27
|
+
id_list = []
|
28
|
+
seat_list = []
|
29
|
+
players.each do |player|
|
30
|
+
if id_list.include?(player.id.to_i)
|
31
|
+
raise Dry::Types::ConstraintError::new(
|
32
|
+
'All players have distinct ids', players.map(&:id))
|
33
|
+
end
|
34
|
+
if seat_list.include?(player.seat.to_i)
|
35
|
+
raise Dry::Types::ConstraintError::new(
|
36
|
+
'All players have distinct seats', players.map(&:seat))
|
37
|
+
end
|
38
|
+
id_list.push player.id.to_i
|
39
|
+
seat_list.push player.seat.to_i
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
def verify_current_player_id_is_valid(game_board)
|
44
|
+
id_list = game_board.players.map{|player| player.id.to_i}
|
45
|
+
if !id_list.include?(game_board.current_player_id.to_i)
|
46
|
+
raise Dry::Types::ConstraintError::new(
|
47
|
+
"The player id whose turn it is not in the player list (#{id_list})",
|
48
|
+
game_board.current_player_id)
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end.new
|
52
|
+
|
53
|
+
LoveLetterApplication::Types::GameBoard = ::Types::Constructor(Class){|value| i.call(value)}
|
54
|
+
|
55
|
+
LoveLetterApplication::Types::GameStateEnum =
|
56
|
+
::Types::String::enum('card_drawn', 'round_complete')
|
57
|
+
end
|
58
|
+
end
|
59
|
+
|