love_letter_application 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (83) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +11 -0
  3. data/.rspec +3 -0
  4. data/.travis.yml +7 -0
  5. data/Gemfile +5 -0
  6. data/Gemfile.lock +91 -0
  7. data/LICENSE.txt +21 -0
  8. data/README.md +39 -0
  9. data/Rakefile +6 -0
  10. data/bin/console +14 -0
  11. data/bin/setup +8 -0
  12. data/lib/love_letter_application.rb +7 -0
  13. data/lib/love_letter_application/action_creator.rb +16 -0
  14. data/lib/love_letter_application/actions/clown.rb +45 -0
  15. data/lib/love_letter_application/actions/general.rb +29 -0
  16. data/lib/love_letter_application/actions/knight.rb +31 -0
  17. data/lib/love_letter_application/actions/marquess.rb +28 -0
  18. data/lib/love_letter_application/actions/play_card.rb +33 -0
  19. data/lib/love_letter_application/actions/priestess.rb +36 -0
  20. data/lib/love_letter_application/actions/princess.rb +32 -0
  21. data/lib/love_letter_application/actions/soldier.rb +47 -0
  22. data/lib/love_letter_application/actions/wizard.rb +31 -0
  23. data/lib/love_letter_application/execute_action.rb +21 -0
  24. data/lib/love_letter_application/love_letter_imports.rb +641 -0
  25. data/lib/love_letter_application/models/card.rb +23 -0
  26. data/lib/love_letter_application/models/effects/discard_and_draw.rb +51 -0
  27. data/lib/love_letter_application/models/effects/eliminate_player.rb +43 -0
  28. data/lib/love_letter_application/models/effects/make_player_not_targetable.rb +44 -0
  29. data/lib/love_letter_application/models/effects/next_player_draw_card.rb +45 -0
  30. data/lib/love_letter_application/models/effects/play_card.rb +48 -0
  31. data/lib/love_letter_application/models/effects/round_complete.rb +29 -0
  32. data/lib/love_letter_application/models/effects/switch_hands.rb +50 -0
  33. data/lib/love_letter_application/models/game_board.rb +28 -0
  34. data/lib/love_letter_application/models/player.rb +36 -0
  35. data/lib/love_letter_application/results/eliminate_player.rb +43 -0
  36. data/lib/love_letter_application/results/nodes/card_played_node.rb +15 -0
  37. data/lib/love_letter_application/results/nodes/card_viewed_node.rb +21 -0
  38. data/lib/love_letter_application/results/nodes/discard_card_node.rb +20 -0
  39. data/lib/love_letter_application/results/nodes/drawn_card_node.rb +20 -0
  40. data/lib/love_letter_application/results/nodes/eliminated_player_node.rb +19 -0
  41. data/lib/love_letter_application/results/nodes/hands_switched_node.rb +22 -0
  42. data/lib/love_letter_application/results/nodes/knight_drawn_node.rb +15 -0
  43. data/lib/love_letter_application/results/nodes/knight_victory_node.rb +20 -0
  44. data/lib/love_letter_application/results/nodes/log_node.rb +20 -0
  45. data/lib/love_letter_application/results/nodes/next_player_node.rb +19 -0
  46. data/lib/love_letter_application/results/nodes/play_card_with_no_args_option_node.rb +19 -0
  47. data/lib/love_letter_application/results/nodes/play_card_with_player_id_and_card_id_option_node.rb +21 -0
  48. data/lib/love_letter_application/results/nodes/play_card_with_player_id_option_node.rb +20 -0
  49. data/lib/love_letter_application/results/nodes/player_not_targetable_node.rb +14 -0
  50. data/lib/love_letter_application/results/nodes/player_victory_node.rb +20 -0
  51. data/lib/love_letter_application/results/nodes/players_and_scores_node.rb +44 -0
  52. data/lib/love_letter_application/results/nodes/princess_discarded_node.rb +19 -0
  53. data/lib/love_letter_application/results/nodes/result_game_board_node.rb +19 -0
  54. data/lib/love_letter_application/results/process_correct_guess.rb +22 -0
  55. data/lib/love_letter_application/results/process_draw_after_discard.rb +26 -0
  56. data/lib/love_letter_application/results/process_incorrect_guess.rb +20 -0
  57. data/lib/love_letter_application/results/process_knight_showdown.rb +50 -0
  58. data/lib/love_letter_application/results/process_next_player_turn.rb +57 -0
  59. data/lib/love_letter_application/results/process_next_turn_options.rb +53 -0
  60. data/lib/love_letter_application/results/process_princess_discarded.rb +23 -0
  61. data/lib/love_letter_application/results/process_resolve_wizard.rb +36 -0
  62. data/lib/love_letter_application/results/process_round_complete_by_depleted_deck.rb +50 -0
  63. data/lib/love_letter_application/results/process_round_complete_by_elimination.rb +26 -0
  64. data/lib/love_letter_application/results/process_switch_hands.rb +51 -0
  65. data/lib/love_letter_application/results/yield_to_block.rb +12 -0
  66. data/lib/love_letter_application/types/card.rb +20 -0
  67. data/lib/love_letter_application/types/game_board.rb +59 -0
  68. data/lib/love_letter_application/types/player.rb +25 -0
  69. data/lib/love_letter_application/validator/base.rb +19 -0
  70. data/lib/love_letter_application/validator/builder.rb +50 -0
  71. data/lib/love_letter_application/validator/get_legal_card_ids.rb +23 -0
  72. data/lib/love_letter_application/validator/get_legal_card_ids/marquess.rb +18 -0
  73. data/lib/love_letter_application/validator/play_card.rb +21 -0
  74. data/lib/love_letter_application/validator/play_card/builder.rb +23 -0
  75. data/lib/love_letter_application/validator/play_card/no_options.rb +19 -0
  76. data/lib/love_letter_application/validator/play_card/select_target_player.rb +30 -0
  77. data/lib/love_letter_application/validator/play_card/select_target_player/builder.rb +44 -0
  78. data/lib/love_letter_application/validator/play_card/soldier.rb +39 -0
  79. data/lib/love_letter_application/validator/play_card/soldier/builder.rb +49 -0
  80. data/lib/love_letter_application/validator/validate_card_id.rb +23 -0
  81. data/lib/love_letter_application/version.rb +3 -0
  82. data/love_letter_application.gemspec +43 -0
  83. metadata +278 -0
@@ -0,0 +1,20 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessIncorrectGuess
8
+ extend Dry::Initializer
9
+ option :log_incorrect_guess_node, type: ::Types.Interface(:accept)
10
+ option :process_next_player_turn, type: ::Types::Callable
11
+
12
+ def call(game_board:, change_orders:)
13
+ process_next_player_turn.(
14
+ game_board: game_board,
15
+ change_orders: change_orders.push(log_incorrect_guess_node))
16
+ end
17
+ end
18
+ end
19
+ end
20
+
@@ -0,0 +1,50 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessKnightShowdown
8
+ @@execute = [
9
+ ->(pks, cid, tid, gb, co){pks.send(:do_victory, tid, cid, gb, co)},
10
+ ->(pks, cid, tid, gb, co){pks.send(:do_draw, cid, tid, gb, co)},
11
+ ->(pks, cid, tid, gb, co){pks.send(:do_victory, cid, tid, gb, co)}]
12
+
13
+ include Dry::Initializer.define -> do
14
+ option :knight_drawn_node, type: ::Types.Interface(:accept)
15
+ option :get_knight_victory_node, type: ::Types::Callable
16
+ option :eliminate_player, type: ::Types::Callable
17
+ option :process_next_player_turn, type: ::Types::Callable
18
+ end
19
+
20
+ def call(target_player_id:, game_board:, change_orders:)
21
+ current_player_id = game_board.current_player_id.to_i
22
+ result = get_result(current_player_id, target_player_id, game_board)
23
+ @@execute[result].(self, current_player_id, target_player_id, game_board, change_orders)
24
+ end
25
+
26
+ private
27
+ def get_result(current_player_id, target_player_id, game_board)
28
+ current_player = game_board.players.find{|player| player.id.to_i.eql?(current_player_id)}
29
+ target_player = game_board.players.find{|player| player.id.to_i.eql?(target_player_id)}
30
+ #<=> returns -1, 0, or 1. I add 1 at the end so I can use the result as an array index
31
+ (current_player.hand.first.rank.to_i <=> target_player.hand.first.rank.to_i) + 1
32
+ end
33
+
34
+ def do_draw(current_player_id, target_player_id, game_board, change_orders)
35
+ process_next_player_turn.(
36
+ game_board: game_board,
37
+ change_orders: change_orders.push(knight_drawn_node))
38
+ end
39
+
40
+ def do_victory(winning_player_id, losing_player_id, game_board, change_orders)
41
+ eliminate_player.(
42
+ target_player_id: losing_player_id,
43
+ game_board: game_board,
44
+ change_orders: change_orders.push(get_knight_victory_node.(
45
+ winning_player_id: winning_player_id,
46
+ losing_player_id: losing_player_id)))
47
+ end
48
+ end
49
+ end
50
+ end
@@ -0,0 +1,57 @@
1
+ # frozen_string_literal: true:q
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessNextPlayerTurn
8
+ include Dry::Initializer.define -> do
9
+ option :process_round_complete_by_depleted_deck, type: ::Types::Callable
10
+ option :get_next_player_node, type: ::Types::Callable
11
+ option :get_drawn_card_node, type: ::Types::Callable
12
+ option :next_player_draw_card, type: ::Types::Callable
13
+ option :get_result_game_board_node, type: ::Types::Callable
14
+ option :process_next_turn_options, type: ::Types::Callable
15
+ end
16
+
17
+ def call(game_board:, change_orders:)
18
+ if game_board.draw_pile.empty?
19
+ return process_round_complete_by_depleted_deck.(
20
+ game_board: game_board,
21
+ change_orders: change_orders)
22
+ end
23
+ next_player_id = get_next_player_id_from(game_board)
24
+ card_id = game_board.draw_pile.first.id.to_i
25
+ game_board = next_player_draw_card.(
26
+ game_board: game_board,
27
+ next_player_id: next_player_id)
28
+ process_next_turn_options.(
29
+ game_board: game_board,
30
+ change_orders: change_orders
31
+ .push(get_next_player_node.(player_id: next_player_id))
32
+ .push(get_drawn_card_node.(player_id: next_player_id, card_id: card_id))
33
+ .push(get_result_game_board_node.(game_board: game_board)))
34
+ end
35
+
36
+ private
37
+ def get_next_player_id_from(game_board)
38
+ current_player_id = game_board.current_player_id.to_i
39
+ current_player = game_board.players.find{|player| player.id.to_i.eql?(current_player_id)}
40
+ possible_players = game_board
41
+ .players
42
+ .select(&:active?)
43
+ .sort{|p, q| p.seat.to_i <=> q.seat.to_i}
44
+ .reject{|player| player.id.to_i.eql?(current_player_id)}
45
+ #get first active player with higher seat number than current player
46
+ next_player = possible_players
47
+ .select{|player| player.seat.to_i > current_player_id.to_i}
48
+ .first
49
+ #if no such player, "wrap around" and get active player with lowest seat number
50
+ next_player || possible_players.first
51
+
52
+ next_player.id.to_i
53
+ end
54
+ end
55
+ end
56
+ end
57
+
@@ -0,0 +1,53 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessNextTurnOptions
8
+ extend Dry::Initializer
9
+ option :get_legal_card_ids, type: ::Types::Callable
10
+ option :all_card_validator_builders, type: ::Types::ArrayOfCallable
11
+ option :get_play_card_with_no_options_node, ::Types::Callable
12
+ option :get_play_card_with_player_id_option_node, type: ::Types::Callable
13
+ option :get_play_card_with_player_id_and_card_id_option_node, type: ::Types::Callable
14
+
15
+ def call(game_board:, change_orders:)
16
+ current_player_id = game_board.current_player_id.to_i
17
+ hand = game_board.players
18
+ .find{|player| player.id.to_i.eql?(current_player_id)}
19
+ .hand
20
+ card_ids = get_legal_card_ids.(card_list: hand)
21
+ card_ids.each do |card_id|
22
+ change_orders = change_orders.push(get_node_for(game_board, card_id))
23
+ end
24
+ change_orders
25
+ end
26
+
27
+ def get_node_for(game_board, card_id)
28
+ build_validator = all_card_validator_builders[card_id]
29
+ validator = build_validator.(game_board)
30
+ # a handler will be called by validator#accept based on the type of the validator found
31
+ validator.accept(self, card_id: card_id)
32
+ end
33
+
34
+ def handle_no_options_validator(validator, card_id:)
35
+ get_play_card_with_no_options_node.(card_id: card_id)
36
+ end
37
+
38
+ def handle_select_player_id_validator(validator, card_id:)
39
+ get_play_card_with_player_id_option_node.(
40
+ card_id: card_id,
41
+ player_id_list: validator.legal_target_player_ids)
42
+ end
43
+
44
+ def handle_soldier_validator(validator, card_id:)
45
+ get_play_card_with_player_id_and_card_id_option_node.(
46
+ card_id: card_id,
47
+ player_id_list: validator.legal_target_player_ids,
48
+ card_id_list: validator.legal_target_card_ids)
49
+ end
50
+ end
51
+ end
52
+ end
53
+
@@ -0,0 +1,23 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessPrincessDiscarded
8
+ include Dry::Initializer.define -> do
9
+ option :get_princess_discarded_node, type: ::Types::Callable
10
+ option :eliminate_player, type: ::Types::Callable
11
+ end
12
+
13
+ def call(target_player_id:, game_board:, change_orders:)
14
+ eliminate_player.(
15
+ target_player_id: target_player_id,
16
+ game_board: game_board,
17
+ change_orders: change_orders.push(
18
+ get_princess_discarded_node.(player_id: target_player_id)))
19
+ end
20
+ end
21
+ end
22
+ end
23
+
@@ -0,0 +1,36 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessResolveWizard
8
+ include Dry::Initializer.define -> do
9
+ option :get_discard_card_node, type: ::Types::Callable
10
+ option :process_discard_passive_result, type: ::Types::ArrayOfCallable
11
+ option :process_draw_after_discard, type: ::Types::Callable
12
+ end
13
+
14
+ def call(target_player_id:, game_board:, change_orders:)
15
+ card_id = card_id_for(game_board, target_player_id)
16
+ process_discard_passive_result[card_id].(
17
+ target_player_id: target_player_id,
18
+ game_board: game_board,
19
+ change_orders: change_orders
20
+ .push(get_discard_card_node.(player_id: target_player_id, card_id: card_id)),
21
+ &process_draw_after_discard.method(:call))
22
+ end
23
+
24
+ private
25
+ def card_id_for(game_board, player_id)
26
+ game_board.players
27
+ .find{|player| player.id.to_i.eql?(player_id.to_i)}
28
+ .hand
29
+ .first
30
+ .id
31
+ .to_i
32
+ end
33
+ end
34
+ end
35
+ end
36
+
@@ -0,0 +1,50 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessRoundCompleteByDepletedDeck
8
+ extend Dry::Initializer
9
+ option :log_deck_depleted_node, type: ::Types.Interface(:accept), reader: :private
10
+ option :get_players_and_scores_node, type: ::Types::Callable, reader: :private
11
+ option :get_player_victory_node, type: ::Types::Callable, reader: :private
12
+ option :round_complete, type: ::Types::Callable, reader: :private
13
+ option :get_result_game_board_node, type: ::Types::Callable, reader: :private
14
+
15
+ def call(game_board:, change_orders:)
16
+ players_and_scores = get_players_and_scores(game_board)
17
+ victorious_player_id = get_victorious_player_id(game_board, players_and_scores)
18
+ game_board = round_complete.call(
19
+ game_board: game_board,
20
+ victorious_player_id: victorious_player_id)
21
+ change_orders
22
+ .push(get_players_and_scores_node.(players_and_scores: players_and_scores))
23
+ .push(get_player_victory_node.(player_id: victorious_player_id))
24
+ .push(get_result_game_board.(game_board: game_board))
25
+ end
26
+
27
+ private
28
+ def get_players_and_scores(game_board)
29
+ game_board.players
30
+ .select(&:active?)
31
+ .map{|player| [player.id, point_value_of(player)]}
32
+ .to_h
33
+ end
34
+
35
+ def point_value_of(player)
36
+ hand_card_value = hand_card.reduce{|c,d| c.rank.to_i + d.rank.to_i} * 100
37
+ played_cards_value = player.played_cards.reduce{|c, d| c.rank.to_i + d.rank.to_i}
38
+ hand_card_value + played_cards_value
39
+ end
40
+
41
+ def get_victorious_player_id(game_board, players_and_scores)
42
+ winning_score = players_and_scores.to_a.map(&:last).max
43
+ players_and_scores.map{|k, v| v.eql?(winning_score)}
44
+ .map(&:id)
45
+ .map(&:to_i)
46
+ end
47
+ end
48
+ end
49
+ end
50
+
@@ -0,0 +1,26 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessRoundCompleteByElimination
8
+ extend Dry::Initializer
9
+ option :log_all_opponents_eliminated_node, type: ::Types.Interface(:accept), reader: :private
10
+ option :get_player_victory_node, type: ::Types::Callable, reader: :private
11
+ option :round_complete, type: ::Types::Callable, reader: :private
12
+ option :get_result_game_board_node, type: ::Types::Callable, reader: :private
13
+
14
+ def call(game_board:, player:, change_orders:)
15
+ game_board = round_complete.call(
16
+ game_board: game_board,
17
+ victorious_player_id: [player.id.to_i])
18
+ change_orders
19
+ .push(log_all_opponents_eliminated_node)
20
+ .push(get_player_victory_node.(player_id: [player.id]))
21
+ .push(get_result_game_board_node.(game_board: game_board))
22
+ end
23
+ end
24
+ end
25
+ end
26
+
@@ -0,0 +1,51 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'dry-initializer'
4
+
5
+ module LoveLetterApplication
6
+ module Results
7
+ class ProcessSwitchHands
8
+ include Dry::Initializer.define -> do
9
+ option :get_hands_switched_node, type: ::Types::Callable
10
+ option :switch_hands, type: ::Types::Callable
11
+ option :process_next_player_turn, type: ::Types::Callable
12
+ end
13
+
14
+ def call(target_player_id:, game_board:, change_orders:)
15
+ player_id = game_board.current_player_id.to_i
16
+ old_card_id, new_card_id = get_cards_held_by(player_id, target_player_id.to_i, game_board)
17
+ game_board = switch_hands.(
18
+ player_id: player_id,
19
+ target_player_id: target_player_id,
20
+ game_board: game_board)
21
+ process_next_player_turn.(
22
+ game_board: game_board,
23
+ change_orders: change_orders.push(get_hands_switched_node.(
24
+ player_id: player_id,
25
+ target_player_id: target_player_id,
26
+ card_id_given: old_card_id,
27
+ card_id_taken: new_card_id)))
28
+ end
29
+
30
+ private
31
+ def get_cards_held_by(player_id, target_player_id, game_board)
32
+ old_card_id = game_board.players
33
+ .find{|player| player.id.to_i.eql?(player_id)}
34
+ .hand
35
+ .first
36
+ .id
37
+ .to_i
38
+
39
+ new_card_id = game_board.players
40
+ .find{|player| player.id.to_i.eql?(target_player_id)}
41
+ .hand
42
+ .first
43
+ .id
44
+ .to_i
45
+
46
+ [old_card_id, new_card_id]
47
+ end
48
+ end
49
+ end
50
+ end
51
+
@@ -0,0 +1,12 @@
1
+ # frozen_string_literal: true
2
+
3
+ module LoveLetterApplication
4
+ module Results
5
+ class YieldToBlock
6
+ def call(**args, &block)
7
+ yield(**args) if block_given?
8
+ end
9
+ end
10
+ end
11
+ end
12
+
@@ -0,0 +1,20 @@
1
+ #frozen string_literal: true
2
+
3
+ module LoveLetterApplication
4
+ module Types
5
+ i = Class::new do
6
+ @@has_card_methods = ::Types.Interface(:id, :rank, :targetable?)
7
+
8
+ def call(card)
9
+ @@has_card_methods.call(card)
10
+ ::Types::Coercible::Integer.call(card.id)
11
+ ::Types::Coercible::Integer.call(card.rank)
12
+ ::Types::Strict::Bool.call(card.targetable?)
13
+ card
14
+ end
15
+ end.new
16
+
17
+ LoveLetterApplication::Types::Card = ::Types::Constructor(Class){|value| i.call(value)}
18
+ end
19
+ end
20
+
@@ -0,0 +1,59 @@
1
+ #frozen string_literal: true
2
+
3
+ require 'dry-initializer'
4
+ require 'dry-types'
5
+ require 'love_letter_application/types/card'
6
+ require 'love_letter_application/types/player'
7
+
8
+ module LoveLetterApplication
9
+ module Types
10
+ i = Class::new do
11
+ @@has_game_board_methods =
12
+ ::Types.Interface(:players, :draw_pile, :set_aside_card, :current_player_id, :game_state)
13
+ def call(game_board)
14
+ @@has_game_board_methods.(game_board)
15
+ ::Types::Array::of(LoveLetterApplication::Types::Player).call(game_board.players)
16
+ ::Types::Array::of(LoveLetterApplication::Types::Card).call(game_board.draw_pile)
17
+ LoveLetterApplication::Types::Card.call(game_board.set_aside_card)
18
+ ::Types::Coercible::Integer.call(game_board.current_player_id)
19
+ LoveLetterApplication::Types::GameStateEnum.call(game_board.game_state)
20
+ all_players_have_different_ids_and_seats(game_board.players)
21
+ verify_current_player_id_is_valid(game_board)
22
+ game_board
23
+ end
24
+
25
+ private
26
+ def all_players_have_different_ids_and_seats(players)
27
+ id_list = []
28
+ seat_list = []
29
+ players.each do |player|
30
+ if id_list.include?(player.id.to_i)
31
+ raise Dry::Types::ConstraintError::new(
32
+ 'All players have distinct ids', players.map(&:id))
33
+ end
34
+ if seat_list.include?(player.seat.to_i)
35
+ raise Dry::Types::ConstraintError::new(
36
+ 'All players have distinct seats', players.map(&:seat))
37
+ end
38
+ id_list.push player.id.to_i
39
+ seat_list.push player.seat.to_i
40
+ end
41
+ end
42
+
43
+ def verify_current_player_id_is_valid(game_board)
44
+ id_list = game_board.players.map{|player| player.id.to_i}
45
+ if !id_list.include?(game_board.current_player_id.to_i)
46
+ raise Dry::Types::ConstraintError::new(
47
+ "The player id whose turn it is not in the player list (#{id_list})",
48
+ game_board.current_player_id)
49
+ end
50
+ end
51
+ end.new
52
+
53
+ LoveLetterApplication::Types::GameBoard = ::Types::Constructor(Class){|value| i.call(value)}
54
+
55
+ LoveLetterApplication::Types::GameStateEnum =
56
+ ::Types::String::enum('card_drawn', 'round_complete')
57
+ end
58
+ end
59
+