love_letter_application 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +11 -0
- data/.rspec +3 -0
- data/.travis.yml +7 -0
- data/Gemfile +5 -0
- data/Gemfile.lock +91 -0
- data/LICENSE.txt +21 -0
- data/README.md +39 -0
- data/Rakefile +6 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/love_letter_application.rb +7 -0
- data/lib/love_letter_application/action_creator.rb +16 -0
- data/lib/love_letter_application/actions/clown.rb +45 -0
- data/lib/love_letter_application/actions/general.rb +29 -0
- data/lib/love_letter_application/actions/knight.rb +31 -0
- data/lib/love_letter_application/actions/marquess.rb +28 -0
- data/lib/love_letter_application/actions/play_card.rb +33 -0
- data/lib/love_letter_application/actions/priestess.rb +36 -0
- data/lib/love_letter_application/actions/princess.rb +32 -0
- data/lib/love_letter_application/actions/soldier.rb +47 -0
- data/lib/love_letter_application/actions/wizard.rb +31 -0
- data/lib/love_letter_application/execute_action.rb +21 -0
- data/lib/love_letter_application/love_letter_imports.rb +641 -0
- data/lib/love_letter_application/models/card.rb +23 -0
- data/lib/love_letter_application/models/effects/discard_and_draw.rb +51 -0
- data/lib/love_letter_application/models/effects/eliminate_player.rb +43 -0
- data/lib/love_letter_application/models/effects/make_player_not_targetable.rb +44 -0
- data/lib/love_letter_application/models/effects/next_player_draw_card.rb +45 -0
- data/lib/love_letter_application/models/effects/play_card.rb +48 -0
- data/lib/love_letter_application/models/effects/round_complete.rb +29 -0
- data/lib/love_letter_application/models/effects/switch_hands.rb +50 -0
- data/lib/love_letter_application/models/game_board.rb +28 -0
- data/lib/love_letter_application/models/player.rb +36 -0
- data/lib/love_letter_application/results/eliminate_player.rb +43 -0
- data/lib/love_letter_application/results/nodes/card_played_node.rb +15 -0
- data/lib/love_letter_application/results/nodes/card_viewed_node.rb +21 -0
- data/lib/love_letter_application/results/nodes/discard_card_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/drawn_card_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/eliminated_player_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/hands_switched_node.rb +22 -0
- data/lib/love_letter_application/results/nodes/knight_drawn_node.rb +15 -0
- data/lib/love_letter_application/results/nodes/knight_victory_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/log_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/next_player_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/play_card_with_no_args_option_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/play_card_with_player_id_and_card_id_option_node.rb +21 -0
- data/lib/love_letter_application/results/nodes/play_card_with_player_id_option_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/player_not_targetable_node.rb +14 -0
- data/lib/love_letter_application/results/nodes/player_victory_node.rb +20 -0
- data/lib/love_letter_application/results/nodes/players_and_scores_node.rb +44 -0
- data/lib/love_letter_application/results/nodes/princess_discarded_node.rb +19 -0
- data/lib/love_letter_application/results/nodes/result_game_board_node.rb +19 -0
- data/lib/love_letter_application/results/process_correct_guess.rb +22 -0
- data/lib/love_letter_application/results/process_draw_after_discard.rb +26 -0
- data/lib/love_letter_application/results/process_incorrect_guess.rb +20 -0
- data/lib/love_letter_application/results/process_knight_showdown.rb +50 -0
- data/lib/love_letter_application/results/process_next_player_turn.rb +57 -0
- data/lib/love_letter_application/results/process_next_turn_options.rb +53 -0
- data/lib/love_letter_application/results/process_princess_discarded.rb +23 -0
- data/lib/love_letter_application/results/process_resolve_wizard.rb +36 -0
- data/lib/love_letter_application/results/process_round_complete_by_depleted_deck.rb +50 -0
- data/lib/love_letter_application/results/process_round_complete_by_elimination.rb +26 -0
- data/lib/love_letter_application/results/process_switch_hands.rb +51 -0
- data/lib/love_letter_application/results/yield_to_block.rb +12 -0
- data/lib/love_letter_application/types/card.rb +20 -0
- data/lib/love_letter_application/types/game_board.rb +59 -0
- data/lib/love_letter_application/types/player.rb +25 -0
- data/lib/love_letter_application/validator/base.rb +19 -0
- data/lib/love_letter_application/validator/builder.rb +50 -0
- data/lib/love_letter_application/validator/get_legal_card_ids.rb +23 -0
- data/lib/love_letter_application/validator/get_legal_card_ids/marquess.rb +18 -0
- data/lib/love_letter_application/validator/play_card.rb +21 -0
- data/lib/love_letter_application/validator/play_card/builder.rb +23 -0
- data/lib/love_letter_application/validator/play_card/no_options.rb +19 -0
- data/lib/love_letter_application/validator/play_card/select_target_player.rb +30 -0
- data/lib/love_letter_application/validator/play_card/select_target_player/builder.rb +44 -0
- data/lib/love_letter_application/validator/play_card/soldier.rb +39 -0
- data/lib/love_letter_application/validator/play_card/soldier/builder.rb +49 -0
- data/lib/love_letter_application/validator/validate_card_id.rb +23 -0
- data/lib/love_letter_application/version.rb +3 -0
- data/love_letter_application.gemspec +43 -0
- metadata +278 -0
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# frozen_string_literal: true
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require 'dry-struct'
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module LoveLetterApplication
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module Models
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class Card
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include Dry::Initializer.define -> do
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option :id, ::Types::Coercible::Integer
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option :rank, ::Types::Coercible::Integer
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option :targetable?, as: :targetable, type: ::Types::Strict::Bool, reader: false
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end
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def targetable?;@targetable;end
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def inspect
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"#<#{self.class} id=#{id}, rank=#{rank} targetable?=#{targetable?}>"
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end
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def to_h
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{id: id, rank: rank, targetable?: targetable?}
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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require 'love_letter_application/models/game_board'
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require 'love_letter_application/models/player'
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module LoveLetterApplication
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module Models
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class Effects
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class DiscardAndDraw
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include Dry::Initializer.define -> do
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option :null_card, type: LoveLetterApplication::Types::Card
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end
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def call(game_board:, player_id:)
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draw_pile = game_board.draw_pile
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sac = game_board.set_aside_card
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player_replacement = get_replacement(game_board.players, player_id, draw_pile, sac)
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players = game_board
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.players
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.reject{|player| player.id.to_i.eql?(player_id.to_i)}
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.push(player_replacement)
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.freeze
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draw_pile = game_board.draw_pile
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draw_pile = game_board.draw_pile[1..-1].map(&:itself).freeze unless draw_pile.empty?
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LoveLetterApplication::Models::GameBoard::new(
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players: players,
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draw_pile: draw_pile,
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set_aside_card: (game_board.draw_pile.empty? ? null_card : game_board.set_aside_card),
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current_player_id: game_board.current_player_id.to_i,
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game_state: game_board.game_state)
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end
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private
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def get_replacement(players, player_id, draw_pile, set_aside_card)
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player = players.find{|player| player.id.eql?(player_id.to_i)}
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LoveLetterApplication::Models::Player::new(
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id: player.id.to_i,
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seat: player.seat.to_i,
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played_cards: (player.played_cards + player.hand).freeze,
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hand: [draw_pile.first || set_aside_card].freeze,
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active?: player.active?,
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targetable?: player.targetable?)
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end
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'love_letter_application/models/game_board'
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require 'love_letter_application/models/player'
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module LoveLetterApplication
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module Models
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class Effects
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class EliminatePlayer
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def call(game_board:, player_id:)
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eliminated_player_replacement = get_replacement(game_board.players, player_id)
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players = game_board
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.players
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.reject{|player| player.id.to_i.eql?(player_id.to_i)}
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.push(eliminated_player_replacement)
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.freeze
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LoveLetterApplication::Models::GameBoard::new(
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players: players,
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draw_pile: game_board.draw_pile.map(&:itself).freeze,
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set_aside_card: game_board.set_aside_card,
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current_player_id: game_board.current_player_id.to_i,
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game_state: game_board.game_state)
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end
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private
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def get_replacement(players, player_id)
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eliminated_player = players
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.find{|player| player.id.to_i.eql?(player_id.to_i)}
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LoveLetterApplication::Models::Player::new(
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id: eliminated_player.id.to_i,
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seat: eliminated_player.id.to_i,
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played_cards: (eliminated_player.played_cards + eliminated_player.hand).freeze,
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hand: [].freeze,
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active?: false,
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targetable?: false)
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end
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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require 'love_letter_application/models/game_board'
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require 'love_letter_application/models/player'
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module LoveLetterApplication
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module Models
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class Effects
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class MakePlayerNotTargetable
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def call(game_board:, player_id:)
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player_replacement = get_replacement(game_board.players, player_id)
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players = game_board
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.players
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.reject{|player| player.id.to_i.eql?(player_id.to_i)}
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.push(player_replacement)
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LoveLetterApplication::Models::GameBoard::new(
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players: players,
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draw_pile: game_board.draw_pile,
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set_aside_card: game_board.set_aside_card,
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current_player_id: game_board.current_player_id,
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game_state: game_board.game_state)
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end
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private
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def get_replacement(players, player_id)
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modified_player = players
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.find{|player| player.id.to_i.eql?(player_id.to_i)}
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LoveLetterApplication::Models::Player::new(
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id: modified_player.id.to_i,
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seat: modified_player.id.to_i,
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played_cards: modified_player.played_cards,
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hand: modified_player.hand,
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active?: modified_player.active?,
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targetable?: false)
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end
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'dry-initializer'
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require 'love_letter_application/models/game_board'
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require 'love_letter_application/types/player'
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require 'love_letter_application/types/game_board'
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module LoveLetterApplication
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module Models
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class Effects
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class NextPlayerDrawCard
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def call(game_board:, next_player_id:)
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draw_pile = game_board.draw_pile
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player_replacement = get_replacement(game_board.players, next_player_id, draw_pile)
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players = game_board
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.players
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.reject{|player| player.id.to_i.eql?(next_player_id.to_i)}
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.push(player_replacement)
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.freeze
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draw_pile = game_board.draw_pile[1..-1].map(&:itself).freeze
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LoveLetterApplication::Models::GameBoard::new(
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players: players,
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draw_pile: draw_pile,
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set_aside_card: game_board.set_aside_card,
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current_player_id: next_player_id,
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game_state: LoveLetterApplication::Types::GameStateEnum.call('card_drawn'))
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end
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private
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def get_replacement(players, player_id, draw_pile)
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next_player = players.find{|player| player.id.eql?(player_id.to_i)}
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LoveLetterApplication::Models::Player::new(
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id: next_player.id.to_i,
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seat: next_player.seat.to_i,
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played_cards: next_player.played_cards.map(&:itself).freeze,
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hand: next_player.hand.map(&:itself).push(draw_pile.first).freeze,
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active?: next_player.active?,
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targetable?: true) # limitations on being targeted expire when player's turn again
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end
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'love_letter_application/models/game_board'
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require 'love_letter_application/models/player'
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module LoveLetterApplication
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module Models
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class Effects
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class PlayCard
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def call(game_board:, card_id:)
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player_id = game_board.current_player_id.to_i
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player_replacement = get_replacement(game_board.players, player_id, card_id)
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players = game_board
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.players
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.reject{|player| player.id.to_i.eql?(player_id.to_i)}
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.push(player_replacement)
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LoveLetterApplication::Models::GameBoard::new(
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players: players,
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draw_pile: game_board.draw_pile,
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set_aside_card: game_board.set_aside_card,
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current_player_id: game_board.current_player_id,
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game_state: game_board.game_state)
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end
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private
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def get_replacement(players, player_id, card_id)
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modified_player = players
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.find{|player| player.id.to_i.eql?(player_id.to_i)}
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played_card = modified_player.hand.find{|card| card.id.to_i.eql?(card_id.to_i)}
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new_hand = modified_player.hand.map(&:itself)
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new_hand.slice!(new_hand.index{|card| card.id.to_i.eql?(card_id.to_i)}).freeze
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new_played_cards = ([played_card] + modified_player.played_cards.map(&:itself)).freeze
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LoveLetterApplication::Models::Player::new(
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id: modified_player.id.to_i,
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seat: modified_player.id.to_i,
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played_cards: new_played_cards,
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hand: new_hand,
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active?: modified_player.active?,
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targetable?: modified_player.targetable?)
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end
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end
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end
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end
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end
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# frozen_string_literal: true
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require 'love_letter_application/models/game_board'
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require 'love_letter_application/types/game_board'
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module LoveLetterApplication
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module Models
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class Effects
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class RoundComplete
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def call(game_board:, victorious_player_id:)
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victorious_player_id = ::Types::Array::of(::Types::Strict::Integer)
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.call(victorious_player_id)
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next_player_id = game_board.players
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.select{|player| victorious_player_id.include?(player.id.to_i)}
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.max{|p, q| p.id.to_i <=> q.id.to_i}
|
16
|
+
.id
|
17
|
+
|
18
|
+
LoveLetterApplication::Models::GameBoard::new(
|
19
|
+
players: game_board.players,
|
20
|
+
draw_pile: game_board.draw_pile,
|
21
|
+
set_aside_card: game_board.set_aside_card,
|
22
|
+
current_player_id: next_player_id,
|
23
|
+
game_state: LoveLetterApplication::Types::GameStateEnum.call('round_complete'))
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
@@ -0,0 +1,50 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'love_letter_application/models/game_board'
|
4
|
+
require 'love_letter_application/models/player'
|
5
|
+
|
6
|
+
module LoveLetterApplication
|
7
|
+
module Models
|
8
|
+
class Effects
|
9
|
+
class SwitchHands
|
10
|
+
def call(game_board:, player_id:, target_player_id:)
|
11
|
+
player_replacement = get_replacement(game_board.players, player_id, target_player_id)
|
12
|
+
target_replacement = get_replacement(game_board.players, target_player_id, player_id)
|
13
|
+
|
14
|
+
players = game_board
|
15
|
+
.players
|
16
|
+
.reject{|player| [player_id.to_i, target_player_id.to_i].include?(player.id.to_i)}
|
17
|
+
.push(player_replacement)
|
18
|
+
.push(target_replacement)
|
19
|
+
.freeze
|
20
|
+
|
21
|
+
LoveLetterApplication::Models::GameBoard::new(
|
22
|
+
players: players,
|
23
|
+
draw_pile: game_board.draw_pile.map(&:itself).freeze,
|
24
|
+
set_aside_card: game_board.set_aside_card,
|
25
|
+
current_player_id: game_board.current_player_id.to_i,
|
26
|
+
game_state: game_board.game_state)
|
27
|
+
end
|
28
|
+
|
29
|
+
private
|
30
|
+
def get_replacement(players, player_id, target_player_id)
|
31
|
+
player_to_replace = players
|
32
|
+
.find{|player| player.id.to_i.eql?(player_id.to_i)}
|
33
|
+
hand_to_replace_with = players
|
34
|
+
.find{|player| player.id.to_i.eql?(target_player_id.to_i)}
|
35
|
+
.hand
|
36
|
+
.map(&:itself)
|
37
|
+
.freeze
|
38
|
+
LoveLetterApplication::Models::Player::new(
|
39
|
+
id: player_to_replace.id.to_i,
|
40
|
+
seat: player_to_replace.id.to_i,
|
41
|
+
played_cards: player_to_replace.played_cards.map(&:itself).freeze,
|
42
|
+
hand: hand_to_replace_with,
|
43
|
+
active?: player_to_replace.active?,
|
44
|
+
targetable?: player_to_replace.targetable?)
|
45
|
+
end
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
@@ -0,0 +1,28 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'dry-struct'
|
4
|
+
require 'love_letter_application/types/game_board'
|
5
|
+
require 'love_letter_application/types/card'
|
6
|
+
require 'love_letter_application/types/player'
|
7
|
+
|
8
|
+
module LoveLetterApplication
|
9
|
+
module Models
|
10
|
+
class GameBoard < Dry::Struct
|
11
|
+
attribute :players, ::Types::Array::of(LoveLetterApplication::Types::Player)
|
12
|
+
attribute :draw_pile, ::Types::Array::of(LoveLetterApplication::Types::Card)
|
13
|
+
attribute :set_aside_card, LoveLetterApplication::Types::Card
|
14
|
+
attribute :current_player_id, ::Types::Coercible::Integer
|
15
|
+
attribute :game_state, LoveLetterApplication::Types::GameStateEnum
|
16
|
+
def to_h
|
17
|
+
{
|
18
|
+
players: players.map(&:to_h),
|
19
|
+
draw_pile: draw_pile.map(&:to_h),
|
20
|
+
set_aside_card: set_aside_card.to_h,
|
21
|
+
current_player_id: current_player_id,
|
22
|
+
game_state: game_state
|
23
|
+
}
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
28
|
+
|
@@ -0,0 +1,36 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'dry-initializer'
|
4
|
+
require 'love_letter_application/types/card'
|
5
|
+
|
6
|
+
module LoveLetterApplication
|
7
|
+
module Models
|
8
|
+
class Player
|
9
|
+
include Dry::Initializer.define -> do
|
10
|
+
option :id, type: ::Types::Coercible::Integer
|
11
|
+
option :seat, type: ::Types::Coercible::Integer
|
12
|
+
option :played_cards, type: ::Types::Array::of(LoveLetterApplication::Types::Card)
|
13
|
+
option :hand, type: ::Types::Array::of(LoveLetterApplication::Types::Card)
|
14
|
+
option :active?, as: :active, type: ::Types::Strict::Bool, reader: false
|
15
|
+
option :targetable?, as: :targetable, type: ::Types::Strict::Bool, reader: false
|
16
|
+
end
|
17
|
+
def active?;@active;end
|
18
|
+
def targetable?;@targetable;end
|
19
|
+
def inspect
|
20
|
+
"#<#{self.class} id=#{id}, seat=#{seat} played_cards=#{played_cards} hand=#{hand} " +
|
21
|
+
"targetable?=#{targetable?} active?=#{active?}>"
|
22
|
+
end
|
23
|
+
def to_h
|
24
|
+
{
|
25
|
+
id: id,
|
26
|
+
seat: seat,
|
27
|
+
played_cards: played_cards.map(&:to_h),
|
28
|
+
hand: hand.map(&:to_h),
|
29
|
+
targetable?: targetable?,
|
30
|
+
active?: active?
|
31
|
+
}
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
@@ -0,0 +1,43 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'dry-initializer'
|
4
|
+
|
5
|
+
module LoveLetterApplication
|
6
|
+
module Results
|
7
|
+
class EliminatePlayer
|
8
|
+
extend Dry::Initializer
|
9
|
+
option :process_round_complete_by_elimination, type: ::Types::Callable
|
10
|
+
option :eliminate_player_from_game_board, ::Types::Callable
|
11
|
+
option :process_next_player_turn, type: ::Types::Callable
|
12
|
+
option :get_eliminated_player_node, type: ::Types::Callable
|
13
|
+
|
14
|
+
def call(target_player_id:, game_board:, change_orders:)
|
15
|
+
change_orders = change_orders
|
16
|
+
.push(get_eliminated_player_node.(player_id: target_player_id))
|
17
|
+
game_board = eliminate_player_from_game_board.(
|
18
|
+
game_board: game_board,
|
19
|
+
player_id: target_player_id)
|
20
|
+
if one_player_remaining?(game_board)
|
21
|
+
process_round_complete_by_elimination.(
|
22
|
+
game_board: game_board,
|
23
|
+
change_orders: change_orders,
|
24
|
+
player: game_board
|
25
|
+
.players
|
26
|
+
.find(&:active?))
|
27
|
+
else
|
28
|
+
process_next_player_turn.(game_board: game_board, change_orders: change_orders)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
private
|
33
|
+
def one_player_remaining?(game_board)
|
34
|
+
game_board
|
35
|
+
.players
|
36
|
+
.select(&:active?)
|
37
|
+
.length
|
38
|
+
.eql?(1)
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|