leonardo-bridge 0.4.3 → 0.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +5 -13
 - data/LICENSE.txt +1 -1
 - data/README.md +10 -7
 - data/bin/leo-console +1 -0
 - data/bin/leo-play +23 -4
 - data/bridge.gemspec +2 -6
 - data/lib/bridge.rb +2 -1
 - data/lib/bridge/auction.rb +0 -1
 - data/lib/bridge/board.rb +0 -1
 - data/lib/bridge/call.rb +0 -1
 - data/lib/bridge/contract.rb +0 -3
 - data/lib/bridge/deal.rb +9 -6
 - data/lib/bridge/deck.rb +13 -2
 - data/lib/bridge/game.rb +55 -7
 - data/lib/bridge/hand.rb +1 -1
 - data/lib/bridge/player.rb +1 -3
 - data/lib/bridge/result.rb +5 -5
 - data/lib/bridge/trick_play.rb +0 -1
 - data/lib/bridge/version.rb +1 -1
 - data/spec/auction_spec.rb +23 -23
 - data/spec/board_spec.rb +8 -8
 - data/spec/bridge_spec.rb +16 -16
 - data/spec/call_spec.rb +19 -19
 - data/spec/card_spec.rb +21 -21
 - data/spec/deck_spec.rb +2 -2
 - data/spec/enum_spec.rb +7 -7
 - data/spec/game_spec.rb +169 -85
 - data/spec/hand_spec.rb +3 -3
 - data/spec/player_spec.rb +3 -3
 - data/spec/result_spec.rb +5 -5
 - data/spec/spec_helper.rb +0 -7
 - data/spec/support/auction_helper.rb +3 -3
 - data/spec/trick_play_spec.rb +44 -45
 - data/spec/trick_spec.rb +4 -4
 - metadata +18 -83
 - data/lib/bridge/db.rb +0 -27
 - data/lib/redis_model.rb +0 -137
 - data/lib/uuid.rb +0 -280
 - data/spec/db_spec.rb +0 -19
 - data/spec/redis_model_spec.rb +0 -50
 - data/spec/support/test_model.rb +0 -3
 
    
        checksums.yaml
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              data.tar.gz: 7422db23f08aeba5d8df54f5da27318664bacafa06bc77461f77552319ef4de518e3e67ffe5182914116f76e0dbb25865d62a3eacfa30a3018199f3ba924a0c5
         
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        data/LICENSE.txt
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        data/README.md
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            # Bridge
         
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            Bridge is the bridge playing engine sitting behind [Leo Bridge](https://leobridge.net/) this is the first version initially built in 2013 and is shared here as a working game engine example. 
         
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            Large portions of this gem have been ported from [pybridge](http://sourceforge.net/projects/pybridge/)
         
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            You can use it to experiment with building a card game UI, or however else you wish. 
         
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            Large portions of this gem have been ported from [pybridge](http://sourceforge.net/projects/pybridge/)
         
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            ## Installation
         
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            Add this line to your application's Gemfile:
         
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                #!ruby
         
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                gem 'bridge'
         
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                gem 'leonardo-bridge', require: 'bridge'
         
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            And then execute:
         
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            Or install it yourself as:
         
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                $ gem install bridge
         
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                $ gem install leonardo-bridge
         
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            ## Usage
         
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            You can have a look at `bin/play` for an example of interaction with the Bridge::Game class.
         
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            You can have a look at `bin/leo-play` for an example of interaction with the Bridge::Game class (type `help` for available commands).
         
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            IF you clone the source, you can also run `./bin/leo-play` to try out a rudimentary interactive game (meant as a demo, this is NOT a full bridge game).
         
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            Here's a quick run-through:
         
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            2. Create your feature branch (`git checkout -b my-new-feature`)
         
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            3. Commit your changes (`git commit -am 'Add some feature'`)
         
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            4. Push to the branch (`git push origin my-new-feature`)
         
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            5. Create new Pull Request
         
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            5. Create new Pull Request
         
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        data/bin/leo-console
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        data/bin/leo-play
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         @@ -78,6 +78,15 @@ end 
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            while cmd = gets.strip
         
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              case cmd
         
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              when 'help'
         
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                puts "* Available Commands".green
         
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                puts "`hand` show current player hand"
         
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                puts "`bid [valid bid]` make an auction bid (e.g. `bid one spade`)"
         
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                puts "`[card]` play a card while in play (e.g. `AH` or `10S`)"
         
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                puts "`rush [auction|trick]` fast-forward auction or trick stage"
         
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                puts "`history` display move history"
         
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                puts "`undo` undo last auction or trick stage move"
         
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                print cursor
         
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              when 'bye','exit','leave'
         
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                break
         
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              when 'rush trick' # play an automatic trick
         
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                rush_trick
         
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              when 'rush auction' # play a canned auction
         
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                rush_auction
         
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              when 'undo'
         
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                if @game.undo!
         
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                  put 'OK'.green
         
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                else
         
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                  put 'Undo unavailable'.yellow
         
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                end
         
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              when 'history'
         
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                put 'Move history:'.yellow
         
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                put @history.join("\n")
         
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              when 'hand'
         
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                put @game.get_hand(@game.get_turn). 
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                put @game.get_hand(@game.get_turn).to_s
         
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                print cursor
         
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              else
         
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                      else
         
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                        card = Card.from_string(ary.first)
         
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                      end
         
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                      player = if @game.get_turn == @game.play.dummy
         
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                        @players[@game.play.declarer]
         
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                      else
         
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                        @players[position_i]
         
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                      end
         
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                      player.play_card(card)
         
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                      print "#{position.white} plays #{card.to_s.magenta} ~> "
         
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                      puts @game.play.get_current_trick.cards.compact. 
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                      puts @game.play.get_current_trick.cards.map(&:to_s).compact.join(' ').white
         
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                    rescue Exception => e
         
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                      put e.message.red
         
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                    end
         
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        data/bridge.gemspec
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              spec.name          = "leonardo-bridge"
         
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              spec.version       = Bridge::VERSION
         
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              spec.authors       = ["Achilles Charmpilas"]
         
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              spec.email         = [" 
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              spec.email         = ["achilles@clickitmedia.eu"]
         
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              spec.description   = %q{A lean mean bridge playing machine}
         
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              spec.summary       = %q{Encapsulates all the necessary logic that allows 4 players to play a bridge game. Also supports rubber scoring.}
         
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              spec.homepage      = " 
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              spec.homepage      = "https://leobridge.net"
         
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              spec.license       = "MIT"
         
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              spec.files         = `git ls-files`.split($/)
         
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              spec.executables   = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
         
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              spec.test_files    = spec.files.grep(%r{^(test|spec|features)/})
         
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              spec.require_paths = ["lib"]
         
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              spec.add_dependency "redis"
         
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              spec.add_dependency "nutrun-string"
         
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              spec.add_development_dependency "bundler", "~> 1.3"
         
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              spec.add_development_dependency "rspec"
         
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              spec.add_development_dependency "fuubar"
         
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              spec.add_development_dependency "geminabox"
         
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              spec.add_development_dependency "gem-release"
         
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              spec.add_development_dependency "rake"
         
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              spec.add_development_dependency "simplecov"
         
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            end
         
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        data/lib/bridge.rb
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            require 'rubygems'
         
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            require 'ostruct'
         
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            require 'pathname'
         
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            require 'json'
         
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            require 'nutrun-string'
         
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            root = File.dirname(__FILE__)
         
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            %W{  
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            %W{ enum }.each { |r| require File.join(root,r) }
         
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            module Bridge
         
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              DEBUG = false
         
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        data/lib/bridge/auction.rb
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              class InvalidCallClassError < StandardError; end
         
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              # The auction (bidding phase) of a game of bridge.
         
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              # Swiped from: https://pybridge.svn.sourceforge.net/svnroot/pybridge/trunk/pybridge/pybridge/games/bridge/auction.py
         
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              class Auction
         
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                attr_accessor :dealer, :calls, :contract
         
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        data/lib/bridge/board.rb
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        data/lib/bridge/call.rb
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            module Bridge
         
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              class InvalidAuctionError < StandardError; end
         
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              # Represents the result of an auction.
         
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              # Swiped from: https://pybridge.svn.sourceforge.net/svnroot/pybridge/trunk/pybridge/pybridge/games/bridge/auction.py
         
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              class Contract
         
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                attr_accessor :redouble_by, :double_by, :bid, :declarer
         
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        data/lib/bridge/deal.rb
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            module Bridge
         
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              # deal, not game
         
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              # bidding create the contract
         
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              # bidding is also persistent
         
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              # bidding finishes after 3 passes
         
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              class Deal
         
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                attr_accessor :hands, :deck
         
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                  deal!
         
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                  self
         
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                end
         
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                # deals one card per hand on a cycle until we run out of cards
         
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                def deal!
         
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                  hands.cycle(deck.size/hands.size) { |hand| hand << deck.shift }
         
     | 
| 
       23 
18 
     | 
    
         
             
                end
         
     | 
| 
       24 
19 
     | 
    
         | 
| 
      
 20 
     | 
    
         
            +
                def to_page
         
     | 
| 
      
 21 
     | 
    
         
            +
                  # returns HEX bridge book page value
         
     | 
| 
      
 22 
     | 
    
         
            +
                end
         
     | 
| 
      
 23 
     | 
    
         
            +
                
         
     | 
| 
      
 24 
     | 
    
         
            +
                def self.from_page
         
     | 
| 
      
 25 
     | 
    
         
            +
                  # create deal and hands based on HEX bridge book page number
         
     | 
| 
      
 26 
     | 
    
         
            +
                end
         
     | 
| 
      
 27 
     | 
    
         
            +
                
         
     | 
| 
       25 
28 
     | 
    
         
             
                def method_missing(m, *args, &block)
         
     | 
| 
       26 
29 
     | 
    
         
             
                  if hands.respond_to?(m)
         
     | 
| 
       27 
30 
     | 
    
         
             
                    hands.send(m, *args, &block)
         
     | 
    
        data/lib/bridge/deck.rb
    CHANGED
    
    | 
         @@ -1,12 +1,23 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'securerandom'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
       1 
3 
     | 
    
         
             
            module Bridge
         
     | 
| 
       2 
4 
     | 
    
         
             
              class Deck
         
     | 
| 
       3 
5 
     | 
    
         
             
                attr_accessor :cards
         
     | 
| 
       4 
6 
     | 
    
         | 
| 
       5 
7 
     | 
    
         
             
                def initialize
         
     | 
| 
       6 
8 
     | 
    
         
             
                  @cards = Card::RANKS.product(Card::SUITS).map { |a| Card.new(a[0],a[1]) }
         
     | 
| 
       7 
     | 
    
         
            -
                  @cards.shuffle!
         
     | 
| 
      
 9 
     | 
    
         
            +
                  @cards.shuffle!(random: SecureRandom)
         
     | 
| 
       8 
10 
     | 
    
         
             
                end
         
     | 
| 
       9 
     | 
    
         
            -
             
     | 
| 
      
 11 
     | 
    
         
            +
                
         
     | 
| 
      
 12 
     | 
    
         
            +
                # make sure shuffling is as random as possible
         
     | 
| 
      
 13 
     | 
    
         
            +
                def shuffle!
         
     | 
| 
      
 14 
     | 
    
         
            +
                  @cards.shuffle!(random: SecureRandom)
         
     | 
| 
      
 15 
     | 
    
         
            +
                end
         
     | 
| 
      
 16 
     | 
    
         
            +
                
         
     | 
| 
      
 17 
     | 
    
         
            +
                def shuffle
         
     | 
| 
      
 18 
     | 
    
         
            +
                  @cards.shuffle(random: SecureRandom)
         
     | 
| 
      
 19 
     | 
    
         
            +
                end
         
     | 
| 
      
 20 
     | 
    
         
            +
                
         
     | 
| 
       10 
21 
     | 
    
         
             
                def inspect
         
     | 
| 
       11 
22 
     | 
    
         
             
                  cards.inspect
         
     | 
| 
       12 
23 
     | 
    
         
             
                end
         
     | 
    
        data/lib/bridge/game.rb
    CHANGED
    
    | 
         @@ -1,8 +1,6 @@ 
     | 
|
| 
       1 
1 
     | 
    
         
             
            #require File.join(File.dirname(__FILE__),'result')
         
     | 
| 
       2 
2 
     | 
    
         | 
| 
       3 
3 
     | 
    
         
             
            module Bridge
         
     | 
| 
       4 
     | 
    
         
            -
              # Raised by game in response to an unsatisfiable or erroneous request.
         
     | 
| 
       5 
     | 
    
         
            -
              # ref: https://pybridge.svn.sourceforge.net/svnroot/pybridge/trunk/pybridge/pybridge/network/error.py
         
     | 
| 
       6 
4 
     | 
    
         
             
              class GameError < StandardError
         
     | 
| 
       7 
5 
     | 
    
         
             
              end
         
     | 
| 
       8 
6 
     | 
    
         | 
| 
         @@ -12,9 +10,7 @@ module Bridge 
     | 
|
| 
       12 
10 
     | 
    
         
             
              # Modifications to the state are typically made through BridgePlayer objects.
         
     | 
| 
       13 
11 
     | 
    
         
             
              # Methods which change the game state (make_call, playCard) require a player
         
     | 
| 
       14 
12 
     | 
    
         
             
              # argument as "authentication".
         
     | 
| 
       15 
     | 
    
         
            -
              class Game 
     | 
| 
       16 
     | 
    
         
            -
                use_timestamps
         
     | 
| 
       17 
     | 
    
         
            -
                
         
     | 
| 
      
 13 
     | 
    
         
            +
              class Game
         
     | 
| 
       18 
14 
     | 
    
         
             
                attr_accessor :auction, :play, :players, :options, :number
         
     | 
| 
       19 
15 
     | 
    
         
             
                attr_accessor :board, :board_queue, :results, :visible_hands
         
     | 
| 
       20 
16 
     | 
    
         
             
                attr_accessor :trump_suit, :result, :contract, :state
         
     | 
| 
         @@ -105,7 +101,22 @@ module Bridge 
     | 
|
| 
       105 
101 
     | 
    
         
             
                  self.state = :auction
         
     | 
| 
       106 
102 
     | 
    
         
             
                  true
         
     | 
| 
       107 
103 
     | 
    
         
             
                end
         
     | 
| 
       108 
     | 
    
         
            -
             
     | 
| 
      
 104 
     | 
    
         
            +
                
         
     | 
| 
      
 105 
     | 
    
         
            +
                def in_play?
         
     | 
| 
      
 106 
     | 
    
         
            +
                  if !self.play.nil?
         
     | 
| 
      
 107 
     | 
    
         
            +
                    !self.play.complete?
         
     | 
| 
      
 108 
     | 
    
         
            +
                  else
         
     | 
| 
      
 109 
     | 
    
         
            +
                    false
         
     | 
| 
      
 110 
     | 
    
         
            +
                  end
         
     | 
| 
      
 111 
     | 
    
         
            +
                end
         
     | 
| 
      
 112 
     | 
    
         
            +
                
         
     | 
| 
      
 113 
     | 
    
         
            +
                def in_auction?
         
     | 
| 
      
 114 
     | 
    
         
            +
                  if !self.auction.nil?
         
     | 
| 
      
 115 
     | 
    
         
            +
                    !self.auction.passed_out?
         
     | 
| 
      
 116 
     | 
    
         
            +
                  else
         
     | 
| 
      
 117 
     | 
    
         
            +
                    false
         
     | 
| 
      
 118 
     | 
    
         
            +
                  end
         
     | 
| 
      
 119 
     | 
    
         
            +
                end
         
     | 
| 
       109 
120 
     | 
    
         | 
| 
       110 
121 
     | 
    
         
             
                def in_progress?
         
     | 
| 
       111 
122 
     | 
    
         
             
                  if !self.play.nil?
         
     | 
| 
         @@ -168,7 +179,44 @@ module Bridge 
     | 
|
| 
       168 
179 
     | 
    
         | 
| 
       169 
180 
     | 
    
         
             
                  self.players.reject! { |player,pos| pos == position }
         
     | 
| 
       170 
181 
     | 
    
         
             
                end
         
     | 
| 
       171 
     | 
    
         
            -
             
     | 
| 
      
 182 
     | 
    
         
            +
                
         
     | 
| 
      
 183 
     | 
    
         
            +
                # Send undo message to either auction or trick play
         
     | 
| 
      
 184 
     | 
    
         
            +
                # this is only available while there is an auction or trick_play
         
     | 
| 
      
 185 
     | 
    
         
            +
                def undo!
         
     | 
| 
      
 186 
     | 
    
         
            +
                  case self.state
         
     | 
| 
      
 187 
     | 
    
         
            +
                  when :auction
         
     | 
| 
      
 188 
     | 
    
         
            +
                    if self.auction.complete?
         
     | 
| 
      
 189 
     | 
    
         
            +
                      false # can't undo if auction is complete yo.
         
     | 
| 
      
 190 
     | 
    
         
            +
                    else
         
     | 
| 
      
 191 
     | 
    
         
            +
                      card = self.auction.calls.pop # remove the last undo
         
     | 
| 
      
 192 
     | 
    
         
            +
                      if card
         
     | 
| 
      
 193 
     | 
    
         
            +
                        true
         
     | 
| 
      
 194 
     | 
    
         
            +
                      else
         
     | 
| 
      
 195 
     | 
    
         
            +
                        false
         
     | 
| 
      
 196 
     | 
    
         
            +
                      end
         
     | 
| 
      
 197 
     | 
    
         
            +
                    end
         
     | 
| 
      
 198 
     | 
    
         
            +
                  when :playing
         
     | 
| 
      
 199 
     | 
    
         
            +
                    # remove the last card from everywhere
         
     | 
| 
      
 200 
     | 
    
         
            +
                    card = self.play.history.pop
         
     | 
| 
      
 201 
     | 
    
         
            +
                    if card
         
     | 
| 
      
 202 
     | 
    
         
            +
                      trick = self.play.get_current_trick
         
     | 
| 
      
 203 
     | 
    
         
            +
                      player = self.play.who_played?(card)
         
     | 
| 
      
 204 
     | 
    
         
            +
                      # this was a completed trick, we need to remove it from the winner queue
         
     | 
| 
      
 205 
     | 
    
         
            +
                      if trick.cards.compact.size == 4
         
     | 
| 
      
 206 
     | 
    
         
            +
                        winner = self.play.who_played?(self.play.winning_card(trick))
         
     | 
| 
      
 207 
     | 
    
         
            +
                        self.play.winners.pop if self.play.winners.last == winner
         
     | 
| 
      
 208 
     | 
    
         
            +
                      end
         
     | 
| 
      
 209 
     | 
    
         
            +
                      self.play.get_current_trick.cards.delete(card)
         
     | 
| 
      
 210 
     | 
    
         
            +
                      self.play.played.each { |k,h| h.delete(card) }
         
     | 
| 
      
 211 
     | 
    
         
            +
                      self.board.deal.hands[player] << card
         
     | 
| 
      
 212 
     | 
    
         
            +
                      true
         
     | 
| 
      
 213 
     | 
    
         
            +
                    else
         
     | 
| 
      
 214 
     | 
    
         
            +
                      false          
         
     | 
| 
      
 215 
     | 
    
         
            +
                    end
         
     | 
| 
      
 216 
     | 
    
         
            +
                  else
         
     | 
| 
      
 217 
     | 
    
         
            +
                    false
         
     | 
| 
      
 218 
     | 
    
         
            +
                  end
         
     | 
| 
      
 219 
     | 
    
         
            +
                end
         
     | 
| 
       172 
220 
     | 
    
         | 
| 
       173 
221 
     | 
    
         
             
                # Bridge-specific methods.
         
     | 
| 
       174 
222 
     | 
    
         | 
    
        data/lib/bridge/hand.rb
    CHANGED
    
    
    
        data/lib/bridge/player.rb
    CHANGED
    
    | 
         @@ -1,7 +1,5 @@ 
     | 
|
| 
       1 
1 
     | 
    
         
             
            module Bridge
         
     | 
| 
       2 
     | 
    
         
            -
               
     | 
| 
       3 
     | 
    
         
            -
              # ref: https://pybridge.svn.sourceforge.net/svnroot/pybridge/trunk/pybridge/pybridge/games/bridge/game.py
         
     | 
| 
       4 
     | 
    
         
            -
              class Player < RedisModel
         
     | 
| 
      
 2 
     | 
    
         
            +
              class Player
         
     | 
| 
       5 
3 
     | 
    
         
             
                def initialize(game)
         
     | 
| 
       6 
4 
     | 
    
         
             
                  @game = game  # Access to game is private to this object.
         
     | 
| 
       7 
5 
     | 
    
         
             
                end
         
     | 
    
        data/lib/bridge/result.rb
    CHANGED
    
    | 
         @@ -1,7 +1,5 @@ 
     | 
|
| 
       1 
1 
     | 
    
         | 
| 
       2 
2 
     | 
    
         
             
            module Bridge
         
     | 
| 
       3 
     | 
    
         
            -
            # Represents the result of a completed round of bridge.
         
     | 
| 
       4 
     | 
    
         
            -
            # Swiped from: https://svn.code.sf.net/p/pybridge/code/trunk/pybridge/pybridge/games/bridge/result.py
         
     | 
| 
       5 
3 
     | 
    
         
             
              class Result
         
     | 
| 
       6 
4 
     | 
    
         
             
                VULN_MAP = {
         
     | 
| 
       7 
5 
     | 
    
         
             
                  Vulnerability.none => [],
         
     | 
| 
         @@ -127,17 +125,19 @@ module Bridge 
     | 
|
| 
       127 
125 
     | 
    
         
             
                      else
         
     | 
| 
       128 
126 
     | 
    
         
             
                        components['slambonus'] = 500
         
     | 
| 
       129 
127 
     | 
    
         
             
                      end
         
     | 
| 
       130 
     | 
    
         
            -
                     
     | 
| 
      
 128 
     | 
    
         
            +
                    end
         
     | 
| 
      
 129 
     | 
    
         
            +
                    
         
     | 
| 
      
 130 
     | 
    
         
            +
                    if components['odd'] >= 100 # Game contract (non-slam).
         
     | 
| 
       131 
131 
     | 
    
         
             
                      # 500 for game if vulnerable, 300 if not.
         
     | 
| 
       132 
132 
     | 
    
         
             
                      if is_vulnerable
         
     | 
| 
       133 
133 
     | 
    
         
             
                        components['gamebonus'] = 500
         
     | 
| 
       134 
134 
     | 
    
         
             
                      else
         
     | 
| 
       135 
135 
     | 
    
         
             
                        components['gamebonus'] = 300
         
     | 
| 
       136 
136 
     | 
    
         
             
                      end
         
     | 
| 
       137 
     | 
    
         
            -
                    else 
     | 
| 
      
 137 
     | 
    
         
            +
                    else # Non-game contract.
         
     | 
| 
       138 
138 
     | 
    
         
             
                      components['partscore'] = 50
         
     | 
| 
       139 
139 
     | 
    
         
             
                    end
         
     | 
| 
       140 
     | 
    
         
            -
             
     | 
| 
      
 140 
     | 
    
         
            +
                    
         
     | 
| 
       141 
141 
     | 
    
         
             
                    #### Insult bonus ####
         
     | 
| 
       142 
142 
     | 
    
         
             
                    if is_redoubled
         
     | 
| 
       143 
143 
     | 
    
         
             
                      components['insultbonus'] = 100
         
     | 
    
        data/lib/bridge/trick_play.rb
    CHANGED
    
    | 
         @@ -2,7 +2,6 @@ module Bridge 
     | 
|
| 
       2 
2 
     | 
    
         
             
              # This class models the trick-taking phase of a game of bridge.
         
     | 
| 
       3 
3 
     | 
    
         
             
              # This code is generalised, and could easily be adapted to support a
         
     | 
| 
       4 
4 
     | 
    
         
             
              # variety of trick-taking card games.
         
     | 
| 
       5 
     | 
    
         
            -
              # Swiped from: https://pybridge.svn.sourceforge.net/svnroot/pybridge/trunk/pybridge/pybridge/games/bridge/auction.py
         
     | 
| 
       6 
5 
     | 
    
         
             
              class TrickPlay
         
     | 
| 
       7 
6 
     | 
    
         
             
                attr_accessor :trumps, :declarer, :dummy, :lho, :rho, :played, :winners, :history
         
     | 
| 
       8 
7 
     | 
    
         | 
    
        data/lib/bridge/version.rb
    CHANGED
    
    
    
        data/spec/auction_spec.rb
    CHANGED
    
    | 
         @@ -13,30 +13,30 @@ describe Auction do 
     | 
|
| 
       13 
13 
     | 
    
         | 
| 
       14 
14 
     | 
    
         
             
              subject(:instance) { Auction.new(dealer) }
         
     | 
| 
       15 
15 
     | 
    
         | 
| 
       16 
     | 
    
         
            -
              it { subject.contract. 
     | 
| 
       17 
     | 
    
         
            -
              it { subject.get_contract. 
     | 
| 
       18 
     | 
    
         
            -
              it { subject.calls.size. 
     | 
| 
       19 
     | 
    
         
            -
              it { subject.dealer. 
     | 
| 
      
 16 
     | 
    
         
            +
              it { expect(subject.contract).to be_a(NilClass) }
         
     | 
| 
      
 17 
     | 
    
         
            +
              it { expect(subject.get_contract).to be_a(NilClass) }
         
     | 
| 
      
 18 
     | 
    
         
            +
              it { expect(subject.calls.size).to eq(0) }
         
     | 
| 
      
 19 
     | 
    
         
            +
              it { expect(subject.dealer).to eq(dealer) }
         
     | 
| 
       20 
20 
     | 
    
         | 
| 
       21 
21 
     | 
    
         
             
              it 'should pass out on 4 passes only' do
         
     | 
| 
       22 
     | 
    
         
            -
                subject.passed_out 
     | 
| 
      
 22 
     | 
    
         
            +
                expect(subject.passed_out?).to eq(false)
         
     | 
| 
       23 
23 
     | 
    
         
             
                3.times do
         
     | 
| 
       24 
     | 
    
         
            -
                  subject.make_call(Pass.new). 
     | 
| 
       25 
     | 
    
         
            -
                  subject.passed_out 
     | 
| 
      
 24 
     | 
    
         
            +
                  expect(subject.make_call(Pass.new)).to eq(true)
         
     | 
| 
      
 25 
     | 
    
         
            +
                  expect(subject.passed_out?).to eq(false)
         
     | 
| 
       26 
26 
     | 
    
         
             
                end
         
     | 
| 
       27 
27 
     | 
    
         | 
| 
       28 
     | 
    
         
            -
                subject.make_call(Pass.new). 
     | 
| 
       29 
     | 
    
         
            -
                subject.passed_out 
     | 
| 
      
 28 
     | 
    
         
            +
                expect(subject.make_call(Pass.new)).to eq(true)
         
     | 
| 
      
 29 
     | 
    
         
            +
                expect(subject.passed_out?).to eq(true)
         
     | 
| 
       30 
30 
     | 
    
         
             
              end
         
     | 
| 
       31 
31 
     | 
    
         | 
| 
       32 
32 
     | 
    
         
             
              describe 'when finished' do
         
     | 
| 
       33 
33 
     | 
    
         
             
                before { calls.each { |call| subject.make_call(call) } }
         
     | 
| 
       34 
34 
     | 
    
         | 
| 
       35 
     | 
    
         
            -
                it { subject.calls. 
     | 
| 
       36 
     | 
    
         
            -
                it { subject.contract. 
     | 
| 
       37 
     | 
    
         
            -
                it { subject.contract. 
     | 
| 
       38 
     | 
    
         
            -
                it { subject.get_contract. 
     | 
| 
       39 
     | 
    
         
            -
                it { subject.get_contract. 
     | 
| 
      
 35 
     | 
    
         
            +
                it { expect(subject.calls).to eq(calls) }
         
     | 
| 
      
 36 
     | 
    
         
            +
                it { expect(subject.contract).to_not be_a(NilClass) }
         
     | 
| 
      
 37 
     | 
    
         
            +
                it { expect(subject.contract).to be_a(Contract) }
         
     | 
| 
      
 38 
     | 
    
         
            +
                it { expect(subject.get_contract).to be_a(Hash) }
         
     | 
| 
      
 39 
     | 
    
         
            +
                it { expect(subject.get_contract).to eq(subject.contract.to_hash) }
         
     | 
| 
       40 
40 
     | 
    
         
             
              end
         
     | 
| 
       41 
41 
     | 
    
         | 
| 
       42 
42 
     | 
    
         
             
              describe 'current call' do
         
     | 
| 
         @@ -57,35 +57,35 @@ describe Auction do 
     | 
|
| 
       57 
57 
     | 
    
         | 
| 
       58 
58 
     | 
    
         
             
              it 'does not allow invalid calls' do
         
     | 
| 
       59 
59 
     | 
    
         
             
                subject.make_call(Bid.new(Level.two, Strain.club))
         
     | 
| 
       60 
     | 
    
         
            -
                expect { subject.make_call(Bid.new(Level.one, Strain.club)) }.to raise_error
         
     | 
| 
      
 60 
     | 
    
         
            +
                expect { subject.make_call(Bid.new(Level.one, Strain.club)) }.to raise_error(Bridge::InvalidCallError)
         
     | 
| 
       61 
61 
     | 
    
         
             
                expect { subject.make_call(Bid.new(Level.three, Strain.club)) }.to_not raise_error
         
     | 
| 
       62 
     | 
    
         
            -
                expect { subject.make_call(Bid.new(Level.two, Strain.heart)) }.to raise_error
         
     | 
| 
      
 62 
     | 
    
         
            +
                expect { subject.make_call(Bid.new(Level.two, Strain.heart)) }.to raise_error(Bridge::InvalidCallError)
         
     | 
| 
       63 
63 
     | 
    
         
             
                expect { subject.make_call(Bid.new(Level.three, Strain.heart)) }.to_not raise_error
         
     | 
| 
       64 
64 
     | 
    
         
             
              end
         
     | 
| 
       65 
65 
     | 
    
         | 
| 
       66 
66 
     | 
    
         
             
              it 'knows whose turn it is' do
         
     | 
| 
       67 
67 
     | 
    
         
             
                turn = dealer
         
     | 
| 
       68 
     | 
    
         
            -
                subject.whose_turn. 
     | 
| 
      
 68 
     | 
    
         
            +
                expect(subject.whose_turn).to eq(turn)
         
     | 
| 
       69 
69 
     | 
    
         | 
| 
       70 
70 
     | 
    
         
             
                calls.each_index do |i|
         
     | 
| 
       71 
71 
     | 
    
         
             
                  subject.make_call(calls[i])
         
     | 
| 
       72 
72 
     | 
    
         
             
                  if i == calls.size - 1
         
     | 
| 
       73 
     | 
    
         
            -
                    subject.whose_turn. 
     | 
| 
      
 73 
     | 
    
         
            +
                    expect(subject.whose_turn).to eq(nil)
         
     | 
| 
       74 
74 
     | 
    
         
             
                  else
         
     | 
| 
       75 
75 
     | 
    
         
             
                    turn = Direction[(turn + 1) % 4]  # Turn moves clockwise.
         
     | 
| 
       76 
     | 
    
         
            -
                    subject.whose_turn. 
     | 
| 
      
 76 
     | 
    
         
            +
                    expect(subject.whose_turn).to eq(turn)
         
     | 
| 
       77 
77 
     | 
    
         
             
                  end
         
     | 
| 
       78 
78 
     | 
    
         
             
                end
         
     | 
| 
       79 
79 
     | 
    
         
             
              end
         
     | 
| 
       80 
80 
     | 
    
         | 
| 
       81 
81 
     | 
    
         
             
              it 'only marks an auction as complete if it is' do
         
     | 
| 
       82 
     | 
    
         
            -
                subject.complete 
     | 
| 
      
 82 
     | 
    
         
            +
                expect(subject.complete?).to eq(false)
         
     | 
| 
       83 
83 
     | 
    
         
             
                calls.each_index do |i|
         
     | 
| 
       84 
84 
     | 
    
         
             
                  subject.make_call(calls[i])
         
     | 
| 
       85 
85 
     | 
    
         
             
                  if i == calls.size - 1
         
     | 
| 
       86 
     | 
    
         
            -
                    subject.complete 
     | 
| 
      
 86 
     | 
    
         
            +
                    expect(subject.complete?).to eq(true)
         
     | 
| 
       87 
87 
     | 
    
         
             
                  else
         
     | 
| 
       88 
     | 
    
         
            -
                    subject.complete 
     | 
| 
      
 88 
     | 
    
         
            +
                    expect(subject.complete?).to eq(false)
         
     | 
| 
       89 
89 
     | 
    
         
             
                  end
         
     | 
| 
       90 
90 
     | 
    
         
             
                end
         
     | 
| 
       91 
91 
     | 
    
         
             
              end
         
     | 
| 
         @@ -94,7 +94,7 @@ describe Auction do 
     | 
|
| 
       94 
94 
     | 
    
         
             
                calls.each_index do |i|
         
     | 
| 
       95 
95 
     | 
    
         
             
                  subject.make_call(calls[i])
         
     | 
| 
       96 
96 
     | 
    
         
             
                  next_call = calls[i+1]
         
     | 
| 
       97 
     | 
    
         
            -
                  subject.valid_call?(next_call). 
     | 
| 
      
 97 
     | 
    
         
            +
                  expect(subject.valid_call?(next_call)).to eq(true) unless next_call.nil?
         
     | 
| 
       98 
98 
     | 
    
         
             
                end
         
     | 
| 
       99 
99 
     | 
    
         
             
              end
         
     | 
| 
       100 
100 
     | 
    
         
             
            end
         
     |