lemonade_stand 0.0.1
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- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +31 -0
- data/Rakefile +2 -0
- data/bin/play_ls +48 -0
- data/lemonade_stand.gemspec +25 -0
- data/lib/lemonade_stand.rb +7 -0
- data/lib/lemonade_stand/choice.rb +43 -0
- data/lib/lemonade_stand/day.rb +39 -0
- data/lib/lemonade_stand/display.rb +10 -0
- data/lib/lemonade_stand/event.rb +36 -0
- data/lib/lemonade_stand/events/heat_wave_event.rb +11 -0
- data/lib/lemonade_stand/events/normal_event.rb +11 -0
- data/lib/lemonade_stand/events/rain_event.rb +15 -0
- data/lib/lemonade_stand/events/storm_event.rb +11 -0
- data/lib/lemonade_stand/events/street_work_event.rb +11 -0
- data/lib/lemonade_stand/game.rb +52 -0
- data/lib/lemonade_stand/player.rb +18 -0
- data/lib/lemonade_stand/result.rb +31 -0
- data/lib/lemonade_stand/version.rb +3 -0
- data/lib/lemonade_stand/weather.rb +32 -0
- data/spec/lemonade_stand/choice_spec.rb +116 -0
- data/spec/lemonade_stand/day_spec.rb +241 -0
- data/spec/lemonade_stand/display_spec.rb +18 -0
- data/spec/lemonade_stand/event_spec.rb +306 -0
- data/spec/lemonade_stand/game_spec.rb +215 -0
- data/spec/lemonade_stand/player_spec.rb +27 -0
- data/spec/lemonade_stand/result_spec.rb +84 -0
- data/spec/lemonade_stand/weather_spec.rb +70 -0
- data/spec/spec_helper.rb +4 -0
- metadata +141 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: c1ecb99f0138e24b5b9ca28aef726dc42b0f6b1d
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data.tar.gz: a0a0705fa35b14de53523ce412d860f1689668f2
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SHA512:
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metadata.gz: c6e07276f41ac1834b58cf7a6ff56415a38bb0a7833211c1a466fc091da7893ce90cc70afde2bda7ef2036fd05e04837b0d86f99cb00920146e9f93e2d00d446
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data.tar.gz: ab982138ef987760161cf980b286a08e683550b20d12c2c010b4254054f86ea9addba4b51b3748c830d70ee3e1ecf83c80c77b0c2f86bbc6606c21dbffa23f95
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2014 Darren Cauthon
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# LemonadeStand
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'lemonade_stand'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install lemonade_stand
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it ( https://github.com/[my-github-username]/lemonade_stand/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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data/Rakefile
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data/bin/play_ls
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#!/usr/bin/env ruby
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require 'lemonade_stand'
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if ARGV.include?('-v')
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puts LemonadeStand::VERSION
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exit
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end
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puts 'How many players are playing?'
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number_of_players = gets.chomp.to_i
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puts 'How many days will this game last?'
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number_of_days = gets.chomp.to_i
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game = LemonadeStand::Game.new number_of_players
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(1..number_of_days).each do |day|
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game.start_a_new_day
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game.players.each do |player|
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puts "Player #{player.index} is up!!!"
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puts "You have #{player.assets} pennies."
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choice = LemonadeStand::Choice.new
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puts "How many glasses of lemonade do you want to make?"
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choice.glasses_made = gets.chomp.to_i
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puts "How much will you charge per glass?"
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choice.price_per_glass = gets.chomp.to_i
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player.choose choice
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end
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game.players.each do |player|
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puts "Player #{player.index} ended the day with: #{player.assets}"
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end
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end
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puts "The game is over!"
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winner = game.players.sort_by { |x| x.assets }[-1]
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puts "The winner is: Player #{winner.index}"
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'lemonade_stand/version'
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Gem::Specification.new do |spec|
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spec.name = "lemonade_stand"
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spec.version = LemonadeStand::VERSION
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spec.authors = ["Darren Cauthon"]
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spec.email = ["darren@cauthon.com"]
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spec.summary = %q{The Lemonade Stand game.}
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spec.description = %q{This is a ruby implementation of the old Lemonade Stand game.}
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0")
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_runtime_dependency 'money'
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spec.add_development_dependency "bundler", "~> 1.7"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "mocha"
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end
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module LemonadeStand
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class Choice
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HIGH_PRICE = 10.0
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DEMAND = 30.0
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attr_accessor :signs
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attr_accessor :price_per_glass
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attr_accessor :glasses_made
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def max_sales
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sales_factor + (sales_factor * signs_factor)
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end
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def signs
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@signs.to_i
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end
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def price_per_glass
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@price_per_glass.to_i
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end
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def glasses_made
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@glasses_made.to_i
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end
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private
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def sales_factor
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result = if price_per_glass < 10
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(HIGH_PRICE - price_per_glass) / HIGH_PRICE * 0.8 * DEMAND + DEMAND
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else
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(HIGH_PRICE * HIGH_PRICE) * DEMAND / (price_per_glass * price_per_glass)
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end
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result
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end
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def signs_factor
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1.0 - Math.exp((-1.0 * signs) * 0.5)
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end
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end
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end
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module LemonadeStand
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class Day
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attr_accessor :number
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def weather
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@weather ||= LemonadeStand::Weather.weather_for self
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end
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def sales_for choice
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data = {
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glasses_sold: calculate_glasses_sold(choice),
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choice: choice,
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day: self,
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}
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LemonadeStand::Result.new data
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end
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def cost_per_glass
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case number
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when (1..2) then 2
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when (3..4) then 4
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else 5
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end
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end
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def calculate_glasses_sold choice
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max_sales = [choice.max_sales, event.modify(choice)].max
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[choice.glasses_made, max_sales].min.round
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end
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def event
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@event ||= Event.for(self)
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end
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end
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end
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module LemonadeStand
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class Event
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DAY_TYPES = [:sunny, :hot_and_dry, :cloudy]
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def self.for day
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type = DAY_TYPES.select { |x| day.weather.send("#{x}?".to_sym) }.first
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send("#{type}_event_for".to_sym, day)
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end
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def self.sunny_event_for day
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if day.number > 2 && rand(100) < 25
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return build(:street_work)
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end
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return build(:normal)
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end
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def self.cloudy_event_for _
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if rand(100) < 25
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return build(:storm)
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end
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return build(:rain)
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end
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def self.hot_and_dry_event_for _
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build(:heat_wave)
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end
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def self.build type
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eval("LemonadeStand::#{type.to_s.split('_').map { |x| x.capitalize }.join('')}Event").new
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end
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end
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end
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module LemonadeStand
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class Game
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def initialize number_of_players
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@number_of_players = number_of_players
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end
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def make_choice choice, options
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player = options[:player]
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day = options[:day] || days.last
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results = day.sales_for choice
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player.assets += results.profit
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store_sales_results_for results, player, day
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end
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def days
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@days ||= []
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end
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def start_a_new_day
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@days ||= []
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day = LemonadeStand::Day.new
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@days << day
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day.number = @days.count
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day
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end
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def store_sales_results_for results, player, day
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@sales_results ||= []
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@sales_results << { player: player, day: day, results: results }
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end
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def sales_results_for player, day
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@sales_results ||= []
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@sales_results.select do |record|
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return record[:results] if record[:player].object_id == player.object_id && record[:day].object_id == day.object_id
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end
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end
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def players
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@players ||= (0...@number_of_players).map do |i|
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p = LemonadeStand::Player.new
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p.index = i
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p.game = self
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p
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end
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end
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end
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end
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