lemonade_stand 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +16 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +31 -0
- data/Rakefile +2 -0
- data/bin/play_ls +48 -0
- data/lemonade_stand.gemspec +25 -0
- data/lib/lemonade_stand.rb +7 -0
- data/lib/lemonade_stand/choice.rb +43 -0
- data/lib/lemonade_stand/day.rb +39 -0
- data/lib/lemonade_stand/display.rb +10 -0
- data/lib/lemonade_stand/event.rb +36 -0
- data/lib/lemonade_stand/events/heat_wave_event.rb +11 -0
- data/lib/lemonade_stand/events/normal_event.rb +11 -0
- data/lib/lemonade_stand/events/rain_event.rb +15 -0
- data/lib/lemonade_stand/events/storm_event.rb +11 -0
- data/lib/lemonade_stand/events/street_work_event.rb +11 -0
- data/lib/lemonade_stand/game.rb +52 -0
- data/lib/lemonade_stand/player.rb +18 -0
- data/lib/lemonade_stand/result.rb +31 -0
- data/lib/lemonade_stand/version.rb +3 -0
- data/lib/lemonade_stand/weather.rb +32 -0
- data/spec/lemonade_stand/choice_spec.rb +116 -0
- data/spec/lemonade_stand/day_spec.rb +241 -0
- data/spec/lemonade_stand/display_spec.rb +18 -0
- data/spec/lemonade_stand/event_spec.rb +306 -0
- data/spec/lemonade_stand/game_spec.rb +215 -0
- data/spec/lemonade_stand/player_spec.rb +27 -0
- data/spec/lemonade_stand/result_spec.rb +84 -0
- data/spec/lemonade_stand/weather_spec.rb +70 -0
- data/spec/spec_helper.rb +4 -0
- metadata +141 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: c1ecb99f0138e24b5b9ca28aef726dc42b0f6b1d
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data.tar.gz: a0a0705fa35b14de53523ce412d860f1689668f2
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SHA512:
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metadata.gz: c6e07276f41ac1834b58cf7a6ff56415a38bb0a7833211c1a466fc091da7893ce90cc70afde2bda7ef2036fd05e04837b0d86f99cb00920146e9f93e2d00d446
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data.tar.gz: ab982138ef987760161cf980b286a08e683550b20d12c2c010b4254054f86ea9addba4b51b3748c830d70ee3e1ecf83c80c77b0c2f86bbc6606c21dbffa23f95
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data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2014 Darren Cauthon
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# LemonadeStand
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'lemonade_stand'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install lemonade_stand
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it ( https://github.com/[my-github-username]/lemonade_stand/fork )
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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data/Rakefile
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data/bin/play_ls
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#!/usr/bin/env ruby
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require 'lemonade_stand'
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if ARGV.include?('-v')
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puts LemonadeStand::VERSION
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exit
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end
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puts 'How many players are playing?'
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number_of_players = gets.chomp.to_i
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puts 'How many days will this game last?'
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number_of_days = gets.chomp.to_i
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game = LemonadeStand::Game.new number_of_players
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(1..number_of_days).each do |day|
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game.start_a_new_day
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game.players.each do |player|
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puts "Player #{player.index} is up!!!"
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puts "You have #{player.assets} pennies."
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choice = LemonadeStand::Choice.new
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puts "How many glasses of lemonade do you want to make?"
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choice.glasses_made = gets.chomp.to_i
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puts "How much will you charge per glass?"
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choice.price_per_glass = gets.chomp.to_i
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player.choose choice
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end
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game.players.each do |player|
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puts "Player #{player.index} ended the day with: #{player.assets}"
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end
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end
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puts "The game is over!"
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winner = game.players.sort_by { |x| x.assets }[-1]
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puts "The winner is: Player #{winner.index}"
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'lemonade_stand/version'
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Gem::Specification.new do |spec|
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spec.name = "lemonade_stand"
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spec.version = LemonadeStand::VERSION
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spec.authors = ["Darren Cauthon"]
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spec.email = ["darren@cauthon.com"]
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spec.summary = %q{The Lemonade Stand game.}
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spec.description = %q{This is a ruby implementation of the old Lemonade Stand game.}
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0")
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_runtime_dependency 'money'
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spec.add_development_dependency "bundler", "~> 1.7"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "mocha"
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end
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module LemonadeStand
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class Choice
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HIGH_PRICE = 10.0
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DEMAND = 30.0
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attr_accessor :signs
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attr_accessor :price_per_glass
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attr_accessor :glasses_made
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def max_sales
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sales_factor + (sales_factor * signs_factor)
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end
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def signs
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@signs.to_i
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end
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def price_per_glass
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@price_per_glass.to_i
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end
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def glasses_made
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@glasses_made.to_i
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end
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private
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def sales_factor
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result = if price_per_glass < 10
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(HIGH_PRICE - price_per_glass) / HIGH_PRICE * 0.8 * DEMAND + DEMAND
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else
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(HIGH_PRICE * HIGH_PRICE) * DEMAND / (price_per_glass * price_per_glass)
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end
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result
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end
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def signs_factor
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1.0 - Math.exp((-1.0 * signs) * 0.5)
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end
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end
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end
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module LemonadeStand
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class Day
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attr_accessor :number
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def weather
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@weather ||= LemonadeStand::Weather.weather_for self
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end
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def sales_for choice
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data = {
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glasses_sold: calculate_glasses_sold(choice),
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choice: choice,
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day: self,
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}
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LemonadeStand::Result.new data
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end
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def cost_per_glass
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case number
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when (1..2) then 2
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when (3..4) then 4
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else 5
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end
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end
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def calculate_glasses_sold choice
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max_sales = [choice.max_sales, event.modify(choice)].max
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[choice.glasses_made, max_sales].min.round
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end
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def event
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@event ||= Event.for(self)
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end
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end
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end
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module LemonadeStand
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class Event
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DAY_TYPES = [:sunny, :hot_and_dry, :cloudy]
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def self.for day
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type = DAY_TYPES.select { |x| day.weather.send("#{x}?".to_sym) }.first
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send("#{type}_event_for".to_sym, day)
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end
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def self.sunny_event_for day
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if day.number > 2 && rand(100) < 25
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return build(:street_work)
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end
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return build(:normal)
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end
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def self.cloudy_event_for _
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if rand(100) < 25
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return build(:storm)
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end
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return build(:rain)
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end
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def self.hot_and_dry_event_for _
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build(:heat_wave)
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end
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def self.build type
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eval("LemonadeStand::#{type.to_s.split('_').map { |x| x.capitalize }.join('')}Event").new
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end
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end
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end
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module LemonadeStand
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class Game
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def initialize number_of_players
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@number_of_players = number_of_players
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end
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def make_choice choice, options
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player = options[:player]
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day = options[:day] || days.last
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results = day.sales_for choice
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player.assets += results.profit
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store_sales_results_for results, player, day
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end
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def days
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@days ||= []
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end
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def start_a_new_day
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@days ||= []
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day = LemonadeStand::Day.new
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@days << day
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day.number = @days.count
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day
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end
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def store_sales_results_for results, player, day
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@sales_results ||= []
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@sales_results << { player: player, day: day, results: results }
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end
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def sales_results_for player, day
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@sales_results ||= []
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@sales_results.select do |record|
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return record[:results] if record[:player].object_id == player.object_id && record[:day].object_id == day.object_id
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end
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end
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def players
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@players ||= (0...@number_of_players).map do |i|
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p = LemonadeStand::Player.new
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p.index = i
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p.game = self
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p
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end
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end
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end
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end
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