knuckleheads_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +21 -0
- data/README +3 -0
- data/bin/favorite_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +40 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +32 -0
- data/lib/studio_game/clumsy_player.rb +24 -0
- data/lib/studio_game/die.rb +21 -0
- data/lib/studio_game/game.rb +104 -0
- data/lib/studio_game/game_turn.rb +32 -0
- data/lib/studio_game/loaded_die.rb +20 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +66 -0
- data/lib/studio_game/treasure_trove.rb +22 -0
- data/spec/spec_helper.rb +17 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +54 -0
- data/spec/studio_game/game_spec.rb +57 -0
- data/spec/studio_game/player_spec.rb +117 -0
- data/spec/studio_game/treasure_trove_spec.rb +88 -0
- metadata +88 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 258a9feb879cf247bb545af5d73ba0ce7b08e679
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data.tar.gz: 0c7be713c2b4682cd41e109e2fd2d68d82092735
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SHA512:
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metadata.gz: 7b3c3ee6e9d8381e76c70b70ba1f57fddcede93e459160e7c3c21991269bb22f4a957134e18a2bdb5560e4b78b7fc42e0f807abd25e212741042be04cf8f8744
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data.tar.gz: 5486c238c9c7db296a67e565c9e97e8af2cd179da2813ad3087bf453d34de68c8e09139c72bf65040611d6ca7a71dd942734d1c430908336fd654081c3a25dcd
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data/LICENSE
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MIT License
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Copyright (c) 2016 Chelsea Lawrence
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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module StudioGame
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv') #first get path of studio_game.rb file (current file is held in __FILE__ variable. This resolves to bin dir, then tack on .players.csv file name.)
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy = ClumsyPlayer.new('klutz', 105, 3)
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knuckleheads.add_player(clumsy)
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berserker = BerserkPlayer.new('berserker', 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play_game(answer.to_i)
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when 'quit' || 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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knuckleheads.print_stats
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knuckleheads.save_high_scores
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end
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module StudioGame
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require_relative '../studio_game/player'
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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module StudioGame
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require_relative '../studio_game/player'
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require_relative '../studio_game/treasure_trove'
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def find_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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module StudioGame
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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class Game
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attr_reader :game_title
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def initialize(game_title)
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@game_title = game_title.capitalize
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@players = []
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end
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def add_player(player)
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@players.push player
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end
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def play_game(rounds)
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puts "There are #{@players.length} players in the game:"
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@players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.length} the treasures to be found:"
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treasures.each do |treasure|
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puts "#{treasure.name.capitalize} worth #{treasure.points} points"
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end
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1.upto(rounds).each do |round|
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puts "\nRound: #{round}"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} #{player.score}"
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end
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def print_stats
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puts "\nKnucklehead Statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "Strong players:"
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strong_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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puts "\nWimpy players:"
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wimpy_players.each do |player|
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puts "#{player.name} (#{player.health})"
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end
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puts "\nPoint Totals:"
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@players.each do |player|
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puts "\n#{player.name}'s point totals:'"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} #{treasure.name}"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found."
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def save_high_scores(to_file='high_scores.txt')
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File.open(to_file, 'w') do |file|
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file.puts "#{@game_title} High Scores:"
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@players.sort.each do |player|
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formatted_name = player.name.ljust(20, '.')
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file.puts "#{formatted_name}#{player.points}"
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end
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end
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end
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end
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end
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module StudioGame
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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# require_relative 'loaded_die'
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require_relative 'auditable'
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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# die = LoadedDie.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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print "Player #{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.find_treasure(treasure)
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puts "\n#{player.name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{player}"
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end
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end
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end
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module StudioGame
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require_relative 'Auditable'
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class LoadedDie
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include Auditable
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attr_reader :die_number
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def roll
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numbers = [1, 1, 2, 5, 6, 6]
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@die_number = numbers.sample
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audit
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@die_number
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end
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end
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end
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module StudioGame
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module Playable
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def blam
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puts "#{name} got blammed!"
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self.health -= 10
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end
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def w00t
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puts "#{name} got w00ted!"
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self.health += 15
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end
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def strong?
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self.health > 100
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end
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end
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end
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module StudioGame
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require_relative 'playable'
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class Player
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attr_accessor :name
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attr_accessor :health
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include Playable
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def score
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@health + points
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end
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def <=>(other_score)
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other_score <=> score
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end
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def find_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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#iterate over found_treasures hash
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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# Only run if the name of current source file (__FILE__) is the same as the program being run ($0 or $PROGRAM_NAME).
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
|
15
|
+
|
16
|
+
def self.random
|
17
|
+
TREASURES.sample
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
end
|
data/spec/spec_helper.rb
ADDED
@@ -0,0 +1,17 @@
|
|
1
|
+
require 'simplecov'
|
2
|
+
|
3
|
+
# save to CircleCI's artifacts directory if we're on CircleCI
|
4
|
+
if ENV['CIRCLE_ARTIFACTS']
|
5
|
+
dir = File.join(ENV['CIRCLE_ARTIFACTS'], "coverage")
|
6
|
+
SimpleCov.coverage_dir(dir)
|
7
|
+
end
|
8
|
+
|
9
|
+
SimpleCov.start
|
10
|
+
|
11
|
+
require 'studio_game/game.rb'
|
12
|
+
require 'studio_game/player.rb'
|
13
|
+
require 'studio_game/die.rb'
|
14
|
+
require 'studio_game/treasure_trove.rb'
|
15
|
+
require 'studio_game/clumsy_player.rb'
|
16
|
+
require 'studio_game/berserk_player.rb'
|
17
|
+
require 'studio_game/auditable.rb'
|
@@ -0,0 +1,31 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
describe BerserkPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new('berserker', @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it 'does not go berserk when w00ted up to 5 times' do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
|
13
|
+
expect(@player.berserk?) == false
|
14
|
+
end
|
15
|
+
|
16
|
+
it 'goes berserk when w00ted more than 5 times' do
|
17
|
+
1.upto(6) { @player.w00t }
|
18
|
+
|
19
|
+
expect(@player.berserk?) == true
|
20
|
+
end
|
21
|
+
|
22
|
+
it 'gets w00ted instead of blammed when it\'s gone berserk' do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
expect(@player.health) == @initial_health + (8*15)
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
describe ClumsyPlayer do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new('klutz')
|
7
|
+
end
|
8
|
+
|
9
|
+
it 'only gets half the point value for each treasure' do
|
10
|
+
expect(@player.points) == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.find_treasure(hammer)
|
14
|
+
@player.find_treasure(hammer)
|
15
|
+
@player.find_treasure(hammer)
|
16
|
+
|
17
|
+
expect(@player.points) == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.find_treasure(crowbar)
|
21
|
+
|
22
|
+
expect(@player.points) == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
expect(yielded) == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
|
32
|
+
end
|
33
|
+
|
34
|
+
context 'with a boost factor' do
|
35
|
+
before do
|
36
|
+
@initial_health =100
|
37
|
+
@boost_factor = 5
|
38
|
+
@player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
|
39
|
+
end
|
40
|
+
|
41
|
+
it 'has a boost factor' do
|
42
|
+
@player.boost_factor == 5
|
43
|
+
end
|
44
|
+
|
45
|
+
it 'gets boost factor number of w00ts when w00ted' do
|
46
|
+
@player.w00t
|
47
|
+
|
48
|
+
expect(@player.health) == @initial_health + (15 * @boost_factor)
|
49
|
+
end
|
50
|
+
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
describe Game do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@game = Game.new('knuckleheads')
|
7
|
+
|
8
|
+
@initial_health = 100
|
9
|
+
@player = Player.new("hillary", @initial_health)
|
10
|
+
|
11
|
+
@game.add_player(@player)
|
12
|
+
end
|
13
|
+
|
14
|
+
it 'has a capitalized title' do
|
15
|
+
expect(@game.game_title).to eq 'Knuckleheads'
|
16
|
+
end
|
17
|
+
|
18
|
+
it 'w00ts and increases the player\'s health by 15 health when a high number is rolled' do
|
19
|
+
Die.any_instance.stub(:roll).and_return(5)
|
20
|
+
|
21
|
+
@game.play_game(2)
|
22
|
+
|
23
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
24
|
+
end
|
25
|
+
|
26
|
+
it 'does nothing when a medium number is rolled' do
|
27
|
+
Die.any_instance.stub(:roll).and_return(4)
|
28
|
+
|
29
|
+
@game.play_game(2)
|
30
|
+
|
31
|
+
expect @player.health == @initial_health
|
32
|
+
end
|
33
|
+
|
34
|
+
it 'blams and decreases the player\'s health by 10 when a low number is rolled' do
|
35
|
+
Die.any_instance.stub(:roll).and_return(2)
|
36
|
+
|
37
|
+
@game.play_game(2)
|
38
|
+
|
39
|
+
expect @player.health == @initial_health - (10 * 2)
|
40
|
+
end
|
41
|
+
|
42
|
+
|
43
|
+
it 'assigns a treasure for points during a player\'s turn' do
|
44
|
+
game = Game.new('knuckleheads')
|
45
|
+
player = Player.new('moe')
|
46
|
+
|
47
|
+
game.add_player(player)
|
48
|
+
|
49
|
+
game.play_game(1)
|
50
|
+
|
51
|
+
expect(player.points).not_to be_zero
|
52
|
+
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
|
57
|
+
end
|
@@ -0,0 +1,117 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
describe Player do
|
4
|
+
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@initial_health = 150
|
8
|
+
@player = Player.new("hillary", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
|
+
it 'is capitalized' do
|
12
|
+
expect(@player.name).to eq("Hillary")
|
13
|
+
end
|
14
|
+
|
15
|
+
it 'has a default initial health of 100 if no health is specified' do
|
16
|
+
player = Player.new("hillary")
|
17
|
+
expect(player.health).to eq(100)
|
18
|
+
end
|
19
|
+
|
20
|
+
it 'has an initial health of 105 if health of 105 is specified' do
|
21
|
+
player = Player.new("hillary", 105)
|
22
|
+
expect(player.health).to eq(105)
|
23
|
+
end
|
24
|
+
|
25
|
+
it 'has a string representation' do
|
26
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
27
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
28
|
+
|
29
|
+
expect(@player.to_s).to eq('I\'m Hillary with a health = 150, points = 100, and score = 250.')
|
30
|
+
end
|
31
|
+
|
32
|
+
it 'computes a score as the sum of its health and points' do
|
33
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
34
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
35
|
+
|
36
|
+
expect(@player.score).to eq(250)
|
37
|
+
end
|
38
|
+
|
39
|
+
it 'increases health by 15 when w00ted' do
|
40
|
+
@player.w00t
|
41
|
+
expect(@player.health).to eq(@initial_health + 15)
|
42
|
+
end
|
43
|
+
|
44
|
+
it 'decreases health by 10 when blammed' do
|
45
|
+
@player.blam
|
46
|
+
expect(@player.health).to eq(@initial_health - 10)
|
47
|
+
end
|
48
|
+
|
49
|
+
context 'with a health greater than 100' do
|
50
|
+
|
51
|
+
before do
|
52
|
+
$stdout = StringIO.new
|
53
|
+
@initial_health = 140
|
54
|
+
@player = Player.new("hillary", @initial_health)
|
55
|
+
end
|
56
|
+
|
57
|
+
it 'is strong' do
|
58
|
+
expect(@player.strong?).to eq(true)
|
59
|
+
end
|
60
|
+
|
61
|
+
end
|
62
|
+
|
63
|
+
context 'with a health equal to 100' do
|
64
|
+
|
65
|
+
before do
|
66
|
+
$stdout = StringIO.new
|
67
|
+
@initial_health = 100
|
68
|
+
@player = Player.new("hillary", @initial_health)
|
69
|
+
end
|
70
|
+
|
71
|
+
it 'is wimpy' do
|
72
|
+
expect(@player.strong?).to eq(false)
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
context 'in a collection of players' do
|
77
|
+
|
78
|
+
before do
|
79
|
+
@player1 = Player.new("moe", 100)
|
80
|
+
@player2 = Player.new("larry", 200)
|
81
|
+
@player3 = Player.new("curly", 300)
|
82
|
+
|
83
|
+
@players = [@player1, @player2, @player3]
|
84
|
+
puts @players.sort
|
85
|
+
end
|
86
|
+
|
87
|
+
it 'is sorted by descending score' do
|
88
|
+
expect @players.sort == [@player3, @player2, @player1]
|
89
|
+
end
|
90
|
+
|
91
|
+
end
|
92
|
+
|
93
|
+
it 'yields each found treasure and its total points' do
|
94
|
+
@player.find_treasure(Treasure.new(:skillet, 100))
|
95
|
+
@player.find_treasure(Treasure.new(:skillet, 100))
|
96
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
97
|
+
@player.find_treasure(Treasure.new(:bottle, 5))
|
98
|
+
@player.find_treasure(Treasure.new(:bottle, 5))
|
99
|
+
@player.find_treasure(Treasure.new(:bottle, 5))
|
100
|
+
@player.find_treasure(Treasure.new(:bottle, 5))
|
101
|
+
@player.find_treasure(Treasure.new(:bottle, 5))
|
102
|
+
|
103
|
+
yielded = []
|
104
|
+
@player.each_found_treasure do |treasure|
|
105
|
+
yielded << treasure
|
106
|
+
end
|
107
|
+
|
108
|
+
expect(yielded) == [
|
109
|
+
Treasure.new(:skillet, 200),
|
110
|
+
Treasure.new(:hammer, 50),
|
111
|
+
Treasure.new(:bottle, 25)
|
112
|
+
]
|
113
|
+
|
114
|
+
end
|
115
|
+
end
|
116
|
+
|
117
|
+
end
|
@@ -0,0 +1,88 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
@player = Player.new('moe')
|
8
|
+
end
|
9
|
+
|
10
|
+
it 'has a name attribute' do
|
11
|
+
expect(@treasure.name).to eql(:hammer)
|
12
|
+
end
|
13
|
+
|
14
|
+
it 'has a points attribute' do
|
15
|
+
expect(@treasure.points).to eql(50)
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it 'has six treasures' do
|
23
|
+
expect TreasureTrove::TREASURES.size.to_i == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it 'has a pie worth 5 points' do
|
27
|
+
expect TreasureTrove::TREASURES[0] == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it 'has a bottle worth 25 points' do
|
31
|
+
expect TreasureTrove::TREASURES[1] == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it 'has a hammer worth 50 points' do
|
35
|
+
expect TreasureTrove::TREASURES[2] == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it 'has a skillet worth 100 points' do
|
39
|
+
expect TreasureTrove::TREASURES[3] == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it 'has a broomstick worth 200 points' do
|
43
|
+
expect TreasureTrove::TREASURES[4] == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it 'has a crowbar worth 400 points' do
|
47
|
+
expect TreasureTrove::TREASURES[5] == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it 'returns a random treasure' do
|
51
|
+
treasure =TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
it 'computes points as the sum of all treasure points' do
|
57
|
+
@player = Player.new('moe')
|
58
|
+
expect (@player.points) == 0
|
59
|
+
|
60
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
61
|
+
expect (@player.points) == 50
|
62
|
+
|
63
|
+
@player.find_treasure(Treasure.new(:crowbar, 400))
|
64
|
+
expect (@player.points) == 450
|
65
|
+
|
66
|
+
@player.find_treasure(Treasure.new(:hammer, 50))
|
67
|
+
expect (@player.points) == 500
|
68
|
+
end
|
69
|
+
|
70
|
+
it 'computes total points as the sum of all player points' do
|
71
|
+
game = Game.new('Knuckleheads')
|
72
|
+
|
73
|
+
player1 = Player.new('moe')
|
74
|
+
player2 = Player.new('harry')
|
75
|
+
|
76
|
+
game.add_player(player1)
|
77
|
+
game.add_player(player2)
|
78
|
+
|
79
|
+
player1.find_treasure(Treasure.new(:hammer, 50))
|
80
|
+
player1.find_treasure(Treasure.new(:hammer, 50))
|
81
|
+
player2.find_treasure(Treasure.new(:hammer, 400))
|
82
|
+
|
83
|
+
expect(game.total_points) == 500
|
84
|
+
end
|
85
|
+
|
86
|
+
end
|
87
|
+
|
88
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: knuckleheads_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Chelsea Lawrence
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-06-14 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |-
|
28
|
+
# pragmatic-studio-game
|
29
|
+
|
30
|
+
A repo in which to store code I've written for The Pragmatic Studio Ruby Programming course.
|
31
|
+
email: chelseahlaw@gmail.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- LICENSE
|
38
|
+
- README
|
39
|
+
- bin/favorite_players.csv
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/spec_helper.rb
|
53
|
+
- spec/studio_game/berserk_player_spec.rb
|
54
|
+
- spec/studio_game/clumsy_player_spec.rb
|
55
|
+
- spec/studio_game/game_spec.rb
|
56
|
+
- spec/studio_game/player_spec.rb
|
57
|
+
- spec/studio_game/treasure_trove_spec.rb
|
58
|
+
homepage: https://github.com/ChelseaLawrence
|
59
|
+
licenses:
|
60
|
+
- MIT
|
61
|
+
metadata: {}
|
62
|
+
post_install_message:
|
63
|
+
rdoc_options: []
|
64
|
+
require_paths:
|
65
|
+
- lib
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
67
|
+
requirements:
|
68
|
+
- - ">="
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - ">="
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
requirements: []
|
77
|
+
rubyforge_project:
|
78
|
+
rubygems_version: 2.4.3
|
79
|
+
signing_key:
|
80
|
+
specification_version: 4
|
81
|
+
summary: A game created as part of the Pragmatic Studio Ruby Programming Course
|
82
|
+
test_files:
|
83
|
+
- spec/spec_helper.rb
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|