knuckleheads_game 1.0.0

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data/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2016 Chelsea Lawrence
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
data/README ADDED
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+ # pragmatic-studio-game
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+
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+ A repo in which to store code I've written for The Pragmatic Studio Ruby Programming course.
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+ Leo, 140
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+ Ace, 140
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+ Argus, 140
data/bin/players.csv ADDED
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+ Lenny, 100
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+ Tito, 125
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+ Poe, 60
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ module StudioGame
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv') #first get path of studio_game.rb file (current file is held in __FILE__ variable. This resolves to bin dir, then tack on .players.csv file name.)
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ clumsy = ClumsyPlayer.new('klutz', 105, 3)
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+ knuckleheads.add_player(clumsy)
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+
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+ berserker = BerserkPlayer.new('berserker', 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many game rounds? ('quit' to exit)"
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+
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play_game(answer.to_i)
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+ when 'quit' || 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'."
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+ end
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+ end
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+
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+ knuckleheads.print_stats
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+
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+ knuckleheads.save_high_scores
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+
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+ end
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+ module StudioGame
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+
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.die_number} (#{self.class})"
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ require_relative '../studio_game/player'
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ require_relative '../studio_game/player'
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+ require_relative '../studio_game/treasure_trove'
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def find_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+
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+ require_relative 'auditable'
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :die_number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @die_number = rand(1..6)
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+ audit
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+ @die_number
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ class Game
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+
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+ attr_reader :game_title
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+
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+ def initialize(game_title)
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+ @game_title = game_title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players.push player
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+ end
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+
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+ def play_game(rounds)
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+ puts "There are #{@players.length} players in the game:"
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+
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+ @players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.length} the treasures to be found:"
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+
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+ treasures.each do |treasure|
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+ puts "#{treasure.name.capitalize} worth #{treasure.points} points"
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+ end
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+
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+
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+ 1.upto(rounds).each do |round|
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+ puts "\nRound: #{round}"
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+
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ puts "\nKnucklehead Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "Strong players:"
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+ strong_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\nWimpy players:"
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+ wimpy_players.each do |player|
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ puts "\nPoint Totals:"
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:'"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} #{treasure.name}"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found."
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file='high_scores.txt')
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+ File.open(to_file, 'w') do |file|
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+ file.puts "#{@game_title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ formatted_name = player.name.ljust(20, '.')
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+ file.puts "#{formatted_name}#{player.points}"
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+ module StudioGame
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+
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ # require_relative 'loaded_die'
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+ require_relative 'auditable'
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+
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ # die = LoadedDie.new
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+
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ print "Player #{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.find_treasure(treasure)
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+
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+ puts "\n#{player.name} found a #{treasure.name} worth #{treasure.points} points."
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+
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+ puts "#{player}"
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ require_relative 'Auditable'
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+
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :die_number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @die_number = numbers.sample
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+ audit
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+ @die_number
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+ end
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+
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+ end
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+
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+ end
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+
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ puts "#{name} got blammed!"
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+ self.health -= 10
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+ end
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+
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+ def w00t
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+ puts "#{name} got w00ted!"
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+ self.health += 15
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+
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+ end
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+ end
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+
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+ module StudioGame
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+
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+ require_relative 'playable'
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+
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+ class Player
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+ include Playable
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def name=(new_name)
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+ @name = new_name.capitalize
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other_score)
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+ other_score <=> score
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+ end
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+
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+ def find_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ #iterate over found_treasures hash
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+
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ # Only run if the name of current source file (__FILE__) is the same as the program being run ($0 or $PROGRAM_NAME).
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ end
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+ require 'simplecov'
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+
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+ # save to CircleCI's artifacts directory if we're on CircleCI
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+ if ENV['CIRCLE_ARTIFACTS']
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+ dir = File.join(ENV['CIRCLE_ARTIFACTS'], "coverage")
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+ SimpleCov.coverage_dir(dir)
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+ end
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+
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+ SimpleCov.start
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+
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+ require 'studio_game/game.rb'
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+ require 'studio_game/player.rb'
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+ require 'studio_game/die.rb'
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+ require 'studio_game/treasure_trove.rb'
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+ require 'studio_game/clumsy_player.rb'
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+ require 'studio_game/berserk_player.rb'
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+ require 'studio_game/auditable.rb'
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new('berserker', @initial_health)
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+ end
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+
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+ it 'does not go berserk when w00ted up to 5 times' do
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+ 1.upto(5) { @player.w00t }
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+
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+ expect(@player.berserk?) == false
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+ end
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+
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+ it 'goes berserk when w00ted more than 5 times' do
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+ 1.upto(6) { @player.w00t }
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+
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+ expect(@player.berserk?) == true
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+ end
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+
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+ it 'gets w00ted instead of blammed when it\'s gone berserk' do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ expect(@player.health) == @initial_health + (8*15)
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+
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+ before do
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+ @player = ClumsyPlayer.new('klutz')
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+ end
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+
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+ it 'only gets half the point value for each treasure' do
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+ expect(@player.points) == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.find_treasure(hammer)
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+ @player.find_treasure(hammer)
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+ @player.find_treasure(hammer)
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+
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+ expect(@player.points) == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.find_treasure(crowbar)
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+
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+ expect(@player.points) == 275
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+
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+ yielded = []
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+
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ expect(yielded) == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+
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+ end
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+
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+ context 'with a boost factor' do
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+ before do
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+ @initial_health =100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new('klutz', @initial_health, @boost_factor)
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+ end
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+
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+ it 'has a boost factor' do
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+ @player.boost_factor == 5
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+ end
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+
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+ it 'gets boost factor number of w00ts when w00ted' do
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+ @player.w00t
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+
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+ expect(@player.health) == @initial_health + (15 * @boost_factor)
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+ end
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+
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+ end
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ describe Game do
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+
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+ before do
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+ @game = Game.new('knuckleheads')
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+
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+ @initial_health = 100
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+ @player = Player.new("hillary", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it 'has a capitalized title' do
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+ expect(@game.game_title).to eq 'Knuckleheads'
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+ end
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+
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+ it 'w00ts and increases the player\'s health by 15 health when a high number is rolled' do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play_game(2)
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+
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+ expect(@player.health).to eq(@initial_health + (15 * 2))
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+ end
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+
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+ it 'does nothing when a medium number is rolled' do
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+ Die.any_instance.stub(:roll).and_return(4)
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+
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+ @game.play_game(2)
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+
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+ expect @player.health == @initial_health
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+ end
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+
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+ it 'blams and decreases the player\'s health by 10 when a low number is rolled' do
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+ Die.any_instance.stub(:roll).and_return(2)
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+
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+ @game.play_game(2)
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+
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+ expect @player.health == @initial_health - (10 * 2)
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+ end
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+
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+
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+ it 'assigns a treasure for points during a player\'s turn' do
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+ game = Game.new('knuckleheads')
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+ player = Player.new('moe')
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+
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+ game.add_player(player)
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+
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+ game.play_game(1)
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+
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+ expect(player.points).not_to be_zero
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+
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ describe Player do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 150
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+ @player = Player.new("hillary", @initial_health)
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+ end
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+
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+ it 'is capitalized' do
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+ expect(@player.name).to eq("Hillary")
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+ end
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+
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+ it 'has a default initial health of 100 if no health is specified' do
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+ player = Player.new("hillary")
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+ expect(player.health).to eq(100)
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+ end
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+
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+ it 'has an initial health of 105 if health of 105 is specified' do
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+ player = Player.new("hillary", 105)
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+ expect(player.health).to eq(105)
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+ end
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+
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+ it 'has a string representation' do
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+ @player.find_treasure(Treasure.new(:hammer, 50))
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+ @player.find_treasure(Treasure.new(:hammer, 50))
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+
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+ expect(@player.to_s).to eq('I\'m Hillary with a health = 150, points = 100, and score = 250.')
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+ end
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+
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+ it 'computes a score as the sum of its health and points' do
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+ @player.find_treasure(Treasure.new(:hammer, 50))
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+ @player.find_treasure(Treasure.new(:hammer, 50))
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+
36
+ expect(@player.score).to eq(250)
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+ end
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+
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+ it 'increases health by 15 when w00ted' do
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+ @player.w00t
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it 'decreases health by 10 when blammed' do
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+ @player.blam
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+ expect(@player.health).to eq(@initial_health - 10)
47
+ end
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+
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+ context 'with a health greater than 100' do
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+
51
+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 140
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+ @player = Player.new("hillary", @initial_health)
55
+ end
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+
57
+ it 'is strong' do
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+ expect(@player.strong?).to eq(true)
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+ end
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+
61
+ end
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+
63
+ context 'with a health equal to 100' do
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+
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+ before do
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+ $stdout = StringIO.new
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+ @initial_health = 100
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+ @player = Player.new("hillary", @initial_health)
69
+ end
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+
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+ it 'is wimpy' do
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+ expect(@player.strong?).to eq(false)
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+ end
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+ end
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+
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+ context 'in a collection of players' do
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+
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+ before do
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+ @player1 = Player.new("moe", 100)
80
+ @player2 = Player.new("larry", 200)
81
+ @player3 = Player.new("curly", 300)
82
+
83
+ @players = [@player1, @player2, @player3]
84
+ puts @players.sort
85
+ end
86
+
87
+ it 'is sorted by descending score' do
88
+ expect @players.sort == [@player3, @player2, @player1]
89
+ end
90
+
91
+ end
92
+
93
+ it 'yields each found treasure and its total points' do
94
+ @player.find_treasure(Treasure.new(:skillet, 100))
95
+ @player.find_treasure(Treasure.new(:skillet, 100))
96
+ @player.find_treasure(Treasure.new(:hammer, 50))
97
+ @player.find_treasure(Treasure.new(:bottle, 5))
98
+ @player.find_treasure(Treasure.new(:bottle, 5))
99
+ @player.find_treasure(Treasure.new(:bottle, 5))
100
+ @player.find_treasure(Treasure.new(:bottle, 5))
101
+ @player.find_treasure(Treasure.new(:bottle, 5))
102
+
103
+ yielded = []
104
+ @player.each_found_treasure do |treasure|
105
+ yielded << treasure
106
+ end
107
+
108
+ expect(yielded) == [
109
+ Treasure.new(:skillet, 200),
110
+ Treasure.new(:hammer, 50),
111
+ Treasure.new(:bottle, 25)
112
+ ]
113
+
114
+ end
115
+ end
116
+
117
+ end
@@ -0,0 +1,88 @@
1
+ module StudioGame
2
+
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ @player = Player.new('moe')
8
+ end
9
+
10
+ it 'has a name attribute' do
11
+ expect(@treasure.name).to eql(:hammer)
12
+ end
13
+
14
+ it 'has a points attribute' do
15
+ expect(@treasure.points).to eql(50)
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it 'has six treasures' do
23
+ expect TreasureTrove::TREASURES.size.to_i == 6
24
+ end
25
+
26
+ it 'has a pie worth 5 points' do
27
+ expect TreasureTrove::TREASURES[0] == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it 'has a bottle worth 25 points' do
31
+ expect TreasureTrove::TREASURES[1] == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it 'has a hammer worth 50 points' do
35
+ expect TreasureTrove::TREASURES[2] == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it 'has a skillet worth 100 points' do
39
+ expect TreasureTrove::TREASURES[3] == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it 'has a broomstick worth 200 points' do
43
+ expect TreasureTrove::TREASURES[4] == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it 'has a crowbar worth 400 points' do
47
+ expect TreasureTrove::TREASURES[5] == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it 'returns a random treasure' do
51
+ treasure =TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+
56
+ it 'computes points as the sum of all treasure points' do
57
+ @player = Player.new('moe')
58
+ expect (@player.points) == 0
59
+
60
+ @player.find_treasure(Treasure.new(:hammer, 50))
61
+ expect (@player.points) == 50
62
+
63
+ @player.find_treasure(Treasure.new(:crowbar, 400))
64
+ expect (@player.points) == 450
65
+
66
+ @player.find_treasure(Treasure.new(:hammer, 50))
67
+ expect (@player.points) == 500
68
+ end
69
+
70
+ it 'computes total points as the sum of all player points' do
71
+ game = Game.new('Knuckleheads')
72
+
73
+ player1 = Player.new('moe')
74
+ player2 = Player.new('harry')
75
+
76
+ game.add_player(player1)
77
+ game.add_player(player2)
78
+
79
+ player1.find_treasure(Treasure.new(:hammer, 50))
80
+ player1.find_treasure(Treasure.new(:hammer, 50))
81
+ player2.find_treasure(Treasure.new(:hammer, 400))
82
+
83
+ expect(game.total_points) == 500
84
+ end
85
+
86
+ end
87
+
88
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: knuckleheads_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Chelsea Lawrence
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-06-14 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |-
28
+ # pragmatic-studio-game
29
+
30
+ A repo in which to store code I've written for The Pragmatic Studio Ruby Programming course.
31
+ email: chelseahlaw@gmail.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README
39
+ - bin/favorite_players.csv
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - lib/studio_game/auditable.rb
43
+ - lib/studio_game/berserk_player.rb
44
+ - lib/studio_game/clumsy_player.rb
45
+ - lib/studio_game/die.rb
46
+ - lib/studio_game/game.rb
47
+ - lib/studio_game/game_turn.rb
48
+ - lib/studio_game/loaded_die.rb
49
+ - lib/studio_game/playable.rb
50
+ - lib/studio_game/player.rb
51
+ - lib/studio_game/treasure_trove.rb
52
+ - spec/spec_helper.rb
53
+ - spec/studio_game/berserk_player_spec.rb
54
+ - spec/studio_game/clumsy_player_spec.rb
55
+ - spec/studio_game/game_spec.rb
56
+ - spec/studio_game/player_spec.rb
57
+ - spec/studio_game/treasure_trove_spec.rb
58
+ homepage: https://github.com/ChelseaLawrence
59
+ licenses:
60
+ - MIT
61
+ metadata: {}
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - ">="
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ">="
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 2.4.3
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: A game created as part of the Pragmatic Studio Ruby Programming Course
82
+ test_files:
83
+ - spec/spec_helper.rb
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb