karnowski-ruby-warrior 0.0.1
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- data/.gitignore +3 -0
- data/LICENSE +20 -0
- data/README.rdoc +156 -0
- data/Rakefile +36 -0
- data/VERSION +1 -0
- data/bin/rubywarrior +8 -0
- data/features/levels.feature +50 -0
- data/features/profiles.feature +46 -0
- data/features/step_definitions/common_steps.rb +7 -0
- data/features/step_definitions/interaction_steps.rb +53 -0
- data/features/support/env.rb +8 -0
- data/features/support/mockio.rb +57 -0
- data/features/towers.feature +14 -0
- data/lib/ruby_warrior.rb +41 -0
- data/lib/ruby_warrior/abilities/attack.rb +24 -0
- data/lib/ruby_warrior/abilities/base.rb +36 -0
- data/lib/ruby_warrior/abilities/bind.rb +19 -0
- data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
- data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
- data/lib/ruby_warrior/abilities/distance.rb +13 -0
- data/lib/ruby_warrior/abilities/explode.rb +16 -0
- data/lib/ruby_warrior/abilities/feel.rb +13 -0
- data/lib/ruby_warrior/abilities/health.rb +13 -0
- data/lib/ruby_warrior/abilities/listen.rb +15 -0
- data/lib/ruby_warrior/abilities/look.rb +15 -0
- data/lib/ruby_warrior/abilities/pivot.rb +16 -0
- data/lib/ruby_warrior/abilities/rescue.rb +23 -0
- data/lib/ruby_warrior/abilities/rest.rb +20 -0
- data/lib/ruby_warrior/abilities/shoot.rb +23 -0
- data/lib/ruby_warrior/abilities/walk.rb +20 -0
- data/lib/ruby_warrior/config.rb +11 -0
- data/lib/ruby_warrior/core_additions.rb +25 -0
- data/lib/ruby_warrior/floor.rb +71 -0
- data/lib/ruby_warrior/game.rb +160 -0
- data/lib/ruby_warrior/level.rb +93 -0
- data/lib/ruby_warrior/level_loader.rb +52 -0
- data/lib/ruby_warrior/player_generator.rb +41 -0
- data/lib/ruby_warrior/position.rb +80 -0
- data/lib/ruby_warrior/profile.rb +86 -0
- data/lib/ruby_warrior/space.rb +63 -0
- data/lib/ruby_warrior/tower.rb +14 -0
- data/lib/ruby_warrior/turn.rb +38 -0
- data/lib/ruby_warrior/ui.rb +64 -0
- data/lib/ruby_warrior/units/archer.rb +34 -0
- data/lib/ruby_warrior/units/base.rb +95 -0
- data/lib/ruby_warrior/units/captive.rb +30 -0
- data/lib/ruby_warrior/units/sludge.rb +30 -0
- data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
- data/lib/ruby_warrior/units/warrior.rb +58 -0
- data/lib/ruby_warrior/units/wizard.rb +34 -0
- data/ruby-warrior.gemspec +191 -0
- data/script/console +8 -0
- data/spec/fixtures/short-tower/level_001.rb +14 -0
- data/spec/fixtures/short-tower/level_002.rb +14 -0
- data/spec/fixtures/walking_player.rb +5 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
- data/spec/ruby_warrior/abilities/base_spec.rb +24 -0
- data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/distance_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/explode_spec.rb +21 -0
- data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
- data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
- data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
- data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
- data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
- data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
- data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
- data/spec/ruby_warrior/floor_spec.rb +81 -0
- data/spec/ruby_warrior/game_spec.rb +96 -0
- data/spec/ruby_warrior/level_loader_spec.rb +54 -0
- data/spec/ruby_warrior/level_spec.rb +163 -0
- data/spec/ruby_warrior/player_generator_spec.rb +12 -0
- data/spec/ruby_warrior/position_spec.rb +103 -0
- data/spec/ruby_warrior/profile_spec.rb +125 -0
- data/spec/ruby_warrior/space_spec.rb +165 -0
- data/spec/ruby_warrior/tower_spec.rb +15 -0
- data/spec/ruby_warrior/turn_spec.rb +42 -0
- data/spec/ruby_warrior/ui_spec.rb +96 -0
- data/spec/ruby_warrior/units/archer_spec.rb +23 -0
- data/spec/ruby_warrior/units/base_spec.rb +133 -0
- data/spec/ruby_warrior/units/captive_spec.rb +34 -0
- data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
- data/spec/ruby_warrior/units/warrior_spec.rb +60 -0
- data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
- data/spec/spec_helper.rb +7 -0
- data/templates/README.erb +20 -0
- data/templates/player.rb +5 -0
- data/towers/beginner/level_001.rb +15 -0
- data/towers/beginner/level_002.rb +17 -0
- data/towers/beginner/level_003.rb +20 -0
- data/towers/beginner/level_004.rb +17 -0
- data/towers/beginner/level_005.rb +21 -0
- data/towers/beginner/level_006.rb +18 -0
- data/towers/beginner/level_007.rb +17 -0
- data/towers/beginner/level_008.rb +20 -0
- data/towers/beginner/level_009.rb +19 -0
- data/towers/intermediate/level_001.rb +17 -0
- data/towers/intermediate/level_002.rb +19 -0
- data/towers/intermediate/level_003.rb +22 -0
- data/towers/intermediate/level_004.rb +23 -0
- data/towers/intermediate/level_005.rb +18 -0
- data/towers/intermediate/level_006.rb +23 -0
- metadata +218 -0
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module RubyWarrior
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class Space
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def initialize(floor, x, y)
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@floor, @x, @y = floor, x, y
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end
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def wall?
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@floor.out_of_bounds? @x, @y
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end
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def warrior?
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unit.kind_of? Units::Warrior
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end
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def enemy?
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unit && !warrior? && !captive?
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end
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def captive?
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unit && unit.bound?
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end
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def empty?
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unit.nil? && !wall?
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end
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def stairs?
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@floor.stairs_location == location
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end
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def ticking?
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unit.respond_to?(:bomb_time) && unit.bomb_time
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end
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def unit
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@floor.get(@x, @y)
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end
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def location
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[@x, @y]
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end
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def to_map
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if unit
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unit.to_map
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elsif stairs?
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">"
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else
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" "
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end
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end
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def to_s
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if unit
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unit.to_s
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elsif wall?
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'wall'
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else
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'nothing'
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end
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end
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end
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end
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module RubyWarrior
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class Turn
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attr_reader :action
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def initialize(abilities)
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@action = nil
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@senses = {}
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abilities.each do |name, sense|
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if name.to_s =~ /\!$/
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add_action(name)
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else
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add_sense(name, sense)
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end
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end
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end
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private
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def add_action(action)
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instance_eval <<-EOS
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def #{action}(*args)
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raise "Only one action can be performed per turn." if @action
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@action = [:#{action}, *args]
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end
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EOS
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end
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def add_sense(name, sense)
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instance_eval <<-EOS
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def #{name}(*args)
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@senses[:#{name}].perform(*args)
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end
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EOS
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@senses[name] = sense
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end
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end
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end
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module RubyWarrior
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class UI
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class << self
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attr_accessor :delay
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def in_stream=(in_stream)
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@in = in_stream
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end
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def out_stream=(stream)
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@out = stream
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end
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def puts(msg)
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@out.puts(msg) if @out
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end
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def puts_with_delay(msg)
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result = puts(msg)
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sleep(@delay) if @delay
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result
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end
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def print(msg)
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@out.print(msg) if @out
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end
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def gets
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@in ? @in.gets : ''
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end
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def request(msg)
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print(msg)
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gets.chomp
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end
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def ask(msg)
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request("#{msg} [yn] ") == 'y'
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end
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# REFACTORME
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def choose(item, options)
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if options.length == 1
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response = options.first
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else
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options.each_with_index do |option, i|
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if option.kind_of? Array
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puts "[#{i+1}] #{option.last}"
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else
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puts "[#{i+1}] #{option}"
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end
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end
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choice = request("Choose #{item} by typing the number: ")
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response = options[choice.to_i-1]
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end
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if response.kind_of? Array
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response.first
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else
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response
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end
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end
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end
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end
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end
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module RubyWarrior
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module Units
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class Archer < Base
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def initialize
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add_abilities :shoot!, :look
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end
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def play_turn(turn)
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[:forward, :left, :right].each do |direction|
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turn.look(direction).each do |space|
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if space.warrior?
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turn.shoot!(direction)
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return
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elsif !space.empty?
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break
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end
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end
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end
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end
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def shoot_power
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3
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end
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def max_health
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7
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end
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def to_map
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"a"
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end
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end
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end
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end
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module RubyWarrior
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module Units
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class Base
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attr_writer :health
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attr_accessor :position
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def attack_power
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0
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end
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def max_health
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0
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end
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def earn_points(points)
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end
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def health
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@health ||= max_health
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end
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def take_damage(amount)
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unbind if bound?
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if health
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self.health -= amount
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say "takes #{amount} damage, #{health} health power left"
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if health <= 0
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@position = nil
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say "dies"
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end
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end
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end
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def alive?
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!position.nil?
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end
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def bound?
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@bound
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end
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def unbind
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say "released from bonds"
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@bound = false
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end
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def bind
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@bound = true
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end
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def say(msg)
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UI.puts_with_delay "#{name} #{msg}"
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end
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def name
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self.class.name.split('::').last.titleize
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end
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alias_method :to_s, :name
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def add_abilities(*new_abilities)
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new_abilities.each do |ability|
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abilities[ability] = eval("Abilities::#{ability.to_s.sub('!', '').camelize}").new(self) # TODO use something similar to constantize here
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end
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end
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def next_turn
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Turn.new(abilities)
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end
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def prepare_turn
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@current_turn = next_turn
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play_turn(@current_turn)
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end
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def perform_turn
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if @current_turn.action && @position && !bound?
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name, *args = @current_turn.action
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abilities[name].perform(*args)
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end
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end
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def play_turn(turn)
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# to be overriden by subclass
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end
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def abilities
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@abilities ||= {}
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end
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def to_map
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"?"
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end
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end
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94
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end
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end
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module RubyWarrior
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module Units
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class Captive < Base
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attr_accessor :bomb_time
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def initialize
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add_abilities :explode!
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bind
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end
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def max_health
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1
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end
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def to_map
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"C"
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end
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def play_turn(turn)
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if @bomb_time
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@bomb_time -= 1
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if @bomb_time.zero?
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@bound = false # unbind so it can perform an action
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turn.explode!
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end
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end
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end
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end
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end
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end
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module RubyWarrior
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2
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module Units
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3
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class Sludge < Base
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4
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def initialize
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5
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add_abilities :attack!, :feel
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end
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|
8
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def play_turn(turn)
|
9
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[:forward, :left, :right, :backward].each do |direction|
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if turn.feel(direction).warrior?
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turn.attack!(direction)
|
12
|
+
return
|
13
|
+
end
|
14
|
+
end
|
15
|
+
end
|
16
|
+
|
17
|
+
def attack_power
|
18
|
+
3
|
19
|
+
end
|
20
|
+
|
21
|
+
def max_health
|
22
|
+
12
|
23
|
+
end
|
24
|
+
|
25
|
+
def to_map
|
26
|
+
"s"
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
module RubyWarrior
|
2
|
+
module Units
|
3
|
+
class Warrior < Base
|
4
|
+
attr_writer :name
|
5
|
+
attr_reader :score
|
6
|
+
|
7
|
+
def initialize
|
8
|
+
@score = 0 # TODO make score dynamic
|
9
|
+
end
|
10
|
+
|
11
|
+
def play_turn(turn)
|
12
|
+
player.play_turn(turn)
|
13
|
+
end
|
14
|
+
|
15
|
+
def player
|
16
|
+
@player ||= Player.new
|
17
|
+
end
|
18
|
+
|
19
|
+
def earn_points(points)
|
20
|
+
@score += points
|
21
|
+
say "earns #{points} points"
|
22
|
+
end
|
23
|
+
|
24
|
+
def attack_power
|
25
|
+
5
|
26
|
+
end
|
27
|
+
|
28
|
+
def shoot_power
|
29
|
+
3
|
30
|
+
end
|
31
|
+
|
32
|
+
def max_health
|
33
|
+
20
|
34
|
+
end
|
35
|
+
|
36
|
+
def name
|
37
|
+
if @name && !@name.empty?
|
38
|
+
@name
|
39
|
+
else
|
40
|
+
"Warrior"
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
def to_s
|
45
|
+
name
|
46
|
+
end
|
47
|
+
|
48
|
+
def to_map
|
49
|
+
"@"
|
50
|
+
end
|
51
|
+
|
52
|
+
def perform_turn
|
53
|
+
say "does nothing" if @current_turn.action.nil?
|
54
|
+
super
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|