karnowski-ruby-warrior 0.0.1
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- data/.gitignore +3 -0
- data/LICENSE +20 -0
- data/README.rdoc +156 -0
- data/Rakefile +36 -0
- data/VERSION +1 -0
- data/bin/rubywarrior +8 -0
- data/features/levels.feature +50 -0
- data/features/profiles.feature +46 -0
- data/features/step_definitions/common_steps.rb +7 -0
- data/features/step_definitions/interaction_steps.rb +53 -0
- data/features/support/env.rb +8 -0
- data/features/support/mockio.rb +57 -0
- data/features/towers.feature +14 -0
- data/lib/ruby_warrior.rb +41 -0
- data/lib/ruby_warrior/abilities/attack.rb +24 -0
- data/lib/ruby_warrior/abilities/base.rb +36 -0
- data/lib/ruby_warrior/abilities/bind.rb +19 -0
- data/lib/ruby_warrior/abilities/direction_of.rb +13 -0
- data/lib/ruby_warrior/abilities/direction_of_stairs.rb +13 -0
- data/lib/ruby_warrior/abilities/distance.rb +13 -0
- data/lib/ruby_warrior/abilities/explode.rb +16 -0
- data/lib/ruby_warrior/abilities/feel.rb +13 -0
- data/lib/ruby_warrior/abilities/health.rb +13 -0
- data/lib/ruby_warrior/abilities/listen.rb +15 -0
- data/lib/ruby_warrior/abilities/look.rb +15 -0
- data/lib/ruby_warrior/abilities/pivot.rb +16 -0
- data/lib/ruby_warrior/abilities/rescue.rb +23 -0
- data/lib/ruby_warrior/abilities/rest.rb +20 -0
- data/lib/ruby_warrior/abilities/shoot.rb +23 -0
- data/lib/ruby_warrior/abilities/walk.rb +20 -0
- data/lib/ruby_warrior/config.rb +11 -0
- data/lib/ruby_warrior/core_additions.rb +25 -0
- data/lib/ruby_warrior/floor.rb +71 -0
- data/lib/ruby_warrior/game.rb +160 -0
- data/lib/ruby_warrior/level.rb +93 -0
- data/lib/ruby_warrior/level_loader.rb +52 -0
- data/lib/ruby_warrior/player_generator.rb +41 -0
- data/lib/ruby_warrior/position.rb +80 -0
- data/lib/ruby_warrior/profile.rb +86 -0
- data/lib/ruby_warrior/space.rb +63 -0
- data/lib/ruby_warrior/tower.rb +14 -0
- data/lib/ruby_warrior/turn.rb +38 -0
- data/lib/ruby_warrior/ui.rb +64 -0
- data/lib/ruby_warrior/units/archer.rb +34 -0
- data/lib/ruby_warrior/units/base.rb +95 -0
- data/lib/ruby_warrior/units/captive.rb +30 -0
- data/lib/ruby_warrior/units/sludge.rb +30 -0
- data/lib/ruby_warrior/units/thick_sludge.rb +13 -0
- data/lib/ruby_warrior/units/warrior.rb +58 -0
- data/lib/ruby_warrior/units/wizard.rb +34 -0
- data/ruby-warrior.gemspec +191 -0
- data/script/console +8 -0
- data/spec/fixtures/short-tower/level_001.rb +14 -0
- data/spec/fixtures/short-tower/level_002.rb +14 -0
- data/spec/fixtures/walking_player.rb +5 -0
- data/spec/ruby_warrior/abilities/attack_spec.rb +51 -0
- data/spec/ruby_warrior/abilities/base_spec.rb +24 -0
- data/spec/ruby_warrior/abilities/bind_spec.rb +19 -0
- data/spec/ruby_warrior/abilities/direction_of_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/direction_of_stairs_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/distance_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/explode_spec.rb +21 -0
- data/spec/ruby_warrior/abilities/feel_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/health_spec.rb +13 -0
- data/spec/ruby_warrior/abilities/listen_spec.rb +17 -0
- data/spec/ruby_warrior/abilities/look_spec.rb +15 -0
- data/spec/ruby_warrior/abilities/pivot_spec.rb +18 -0
- data/spec/ruby_warrior/abilities/rescue_spec.rb +40 -0
- data/spec/ruby_warrior/abilities/rest_spec.rb +29 -0
- data/spec/ruby_warrior/abilities/shoot_spec.rb +22 -0
- data/spec/ruby_warrior/abilities/walk_spec.rb +25 -0
- data/spec/ruby_warrior/floor_spec.rb +81 -0
- data/spec/ruby_warrior/game_spec.rb +96 -0
- data/spec/ruby_warrior/level_loader_spec.rb +54 -0
- data/spec/ruby_warrior/level_spec.rb +163 -0
- data/spec/ruby_warrior/player_generator_spec.rb +12 -0
- data/spec/ruby_warrior/position_spec.rb +103 -0
- data/spec/ruby_warrior/profile_spec.rb +125 -0
- data/spec/ruby_warrior/space_spec.rb +165 -0
- data/spec/ruby_warrior/tower_spec.rb +15 -0
- data/spec/ruby_warrior/turn_spec.rb +42 -0
- data/spec/ruby_warrior/ui_spec.rb +96 -0
- data/spec/ruby_warrior/units/archer_spec.rb +23 -0
- data/spec/ruby_warrior/units/base_spec.rb +133 -0
- data/spec/ruby_warrior/units/captive_spec.rb +34 -0
- data/spec/ruby_warrior/units/sludge_spec.rb +27 -0
- data/spec/ruby_warrior/units/thick_sludge_spec.rb +19 -0
- data/spec/ruby_warrior/units/warrior_spec.rb +60 -0
- data/spec/ruby_warrior/units/wizard_spec.rb +23 -0
- data/spec/spec_helper.rb +7 -0
- data/templates/README.erb +20 -0
- data/templates/player.rb +5 -0
- data/towers/beginner/level_001.rb +15 -0
- data/towers/beginner/level_002.rb +17 -0
- data/towers/beginner/level_003.rb +20 -0
- data/towers/beginner/level_004.rb +17 -0
- data/towers/beginner/level_005.rb +21 -0
- data/towers/beginner/level_006.rb +18 -0
- data/towers/beginner/level_007.rb +17 -0
- data/towers/beginner/level_008.rb +20 -0
- data/towers/beginner/level_009.rb +19 -0
- data/towers/intermediate/level_001.rb +17 -0
- data/towers/intermediate/level_002.rb +19 -0
- data/towers/intermediate/level_003.rb +22 -0
- data/towers/intermediate/level_004.rb +23 -0
- data/towers/intermediate/level_005.rb +18 -0
- data/towers/intermediate/level_006.rb +23 -0
- metadata +218 -0
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module RubyWarrior
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class Game
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def start
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UI.puts "Welcome to Ruby Warrior"
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if File.exists?(Config.path_prefix + '/.profile')
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@profile = Profile.load(Config.path_prefix + '/.profile')
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else
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make_game_directory unless File.exists?(Config.path_prefix + '/ruby-warrior')
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end
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if profile.epic?
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UI.delay /= 2 if UI.delay # speed up UI since we're going to be doing a lot here
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profile.current_epic_score = 0
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playing = true
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while playing
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@current_level = @next_level = nil
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profile.level_number += 1
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playing = play_current_level
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end
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profile.save # saves the score for epic mode
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else
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if current_level.number.zero?
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prepare_next_level
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UI.puts "First level has been generated. See the ruby-warrior directory for instructions."
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else
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play_current_level
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end
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end
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end
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def make_game_directory
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if UI.ask("No ruby-warrior directory found, would you like to create one?")
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Dir.mkdir(Config.path_prefix + '/ruby-warrior')
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else
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UI.puts "Unable to continue without directory."
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exit
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end
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end
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def play_current_level
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continue = true
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current_level.load_player
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UI.puts "Starting Level #{current_level.number}"
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current_level.play
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if current_level.passed?
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if next_level.exists?
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UI.puts "Success! You have found the stairs."
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else
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UI.puts "CONGRATULATIONS! You have climbed to the top of the tower and rescue the fair maiden Ruby."
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continue = false
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end
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current_level.tally_points
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request_next_level unless profile.epic?
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else
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continue = false
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UI.puts "Sorry, you failed the level. Change your script and try again."
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if current_level.clue && UI.ask("Would you like to read the additional clues for this level?")
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UI.puts current_level.clue
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end
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end
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continue
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end
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def request_next_level
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if (next_level.exists? ? UI.ask("Would you like to continue on to the next level?") : UI.ask("Would you like to continue on to epic mode?"))
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if next_level.exists?
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prepare_next_level
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UI.puts "See the ruby-warrior directory for the next level README."
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else
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prepare_epic_mode
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UI.puts "Run rubywarrior again to play epic mode."
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end
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else
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UI.puts "Staying on current level. Try to earn more points next time."
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end
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end
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def prepare_next_level
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next_level.generate_player_files
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profile.level_number += 1
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profile.save # this saves score and new abilities too
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end
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def prepare_epic_mode
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profile.enable_epic_mode
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profile.level_number = 0
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profile.save # this saves score too
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end
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# profiles
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def profiles
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profile_paths.map { |profile| Profile.load(profile) }
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end
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def profile_paths
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Dir[Config.path_prefix + '/ruby-warrior/**/.profile']
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end
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def profile
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@profile ||= choose_profile
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end
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def new_profile
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profile = Profile.new
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profile.tower_path = UI.choose('tower', towers).path
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profile.warrior_name = UI.request('Enter a name for your warrior: ')
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profile
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end
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# towers
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def towers
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tower_paths.map { |path| Tower.new(path) }
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end
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def tower_paths
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Dir[File.expand_path(File.dirname(__FILE__) + '/../../towers/*')]
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end
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# levels
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def current_level
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@current_level ||= profile.current_level
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end
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def next_level
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@next_level ||= profile.next_level
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end
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private
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def choose_profile # REFACTORME
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profile = UI.choose('profile', profiles + [[:new, 'New Profile']])
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if profile == :new
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profile = new_profile
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if profiles.any? { |p| p.player_path == profile.player_path }
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if UI.ask("Are you sure you want to replace your existing profile for this tower?")
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UI.puts("Replacing existing profile.")
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profile
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else
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UI.puts("Not replacing profile.")
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exit
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end
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else
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profile
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end
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else
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profile
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end
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end
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end
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end
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module RubyWarrior
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class Level
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attr_reader :profile, :number
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attr_accessor :description, :tip, :clue, :warrior, :floor, :time_bonus
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def initialize(profile, number)
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@profile = profile
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@number = number
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@time_bonus = 0
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end
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def player_path
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@profile.player_path
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end
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def load_path
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@profile.tower_path + "/level_" + @number.to_s.rjust(3, '0') + ".rb"
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end
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def load_level
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LevelLoader.new(self).instance_eval(File.read(load_path))
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end
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def load_player
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$: << player_path
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load 'player.rb'
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end
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def generate_player_files
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load_level
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PlayerGenerator.new(self).generate
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end
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def play(turns = 1000)
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load_level
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turns.times do |n|
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return if passed? || failed?
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UI.puts "- turn #{n+1} -"
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UI.print @floor.to_map
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@floor.units.each { |unit| unit.prepare_turn }
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@floor.units.each { |unit| unit.perform_turn }
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yield if block_given?
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@time_bonus -= 1 if @time_bonus > 0
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end
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end
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def tally_points
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score = 0
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UI.puts "Level Score: #{warrior.score}"
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score += warrior.score
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UI.puts "Time Bonus: #{time_bonus}"
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score += @time_bonus
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if floor.other_units.empty?
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UI.puts "Clear Bonus: #{clear_bonus}"
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score += clear_bonus
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end
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if @profile.epic?
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@profile.current_epic_score += score
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UI.puts "Total Score: #{@profile.current_epic_score}"
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else
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@profile.score += score
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@profile.abilities = warrior.abilities.keys
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UI.puts "Total Score: #{@profile.score}"
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end
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end
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def clear_bonus
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((warrior.score + time_bonus)*0.2).round
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end
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def passed?
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@floor.stairs_space.warrior?
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end
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def failed?
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!@floor.units.include?(warrior)
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end
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def exists?
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File.exist? load_path
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end
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def setup_warrior(warrior)
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@warrior = warrior
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@warrior.add_abilities(*profile.abilities)
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@warrior.name = profile.warrior_name
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end
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end
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end
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module RubyWarrior
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class LevelLoader
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def initialize(level)
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@floor = RubyWarrior::Floor.new
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@level = level
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@level.floor = @floor
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end
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def description(desc)
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@level.description = desc
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end
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def tip(tip)
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@level.tip = tip
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end
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def clue(clue)
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@level.clue = clue
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end
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def time_bonus(bonus)
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@level.time_bonus = bonus
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end
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def size(width, height)
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@floor.width = width
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@floor.height = height
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end
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def stairs(x, y)
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@floor.place_stairs(x, y)
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end
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def unit(unit, x, y, facing = :north)
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unit = unit_to_constant(unit).new unless unit.kind_of? Units::Base
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@floor.add(unit, x, y, facing)
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yield unit if block_given?
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unit
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end
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def warrior(*args, &block)
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@level.setup_warrior unit(Units::Warrior.new, *args, &block)
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end
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private
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def unit_to_constant(name)
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camel = name.to_s.split('_').map { |s| s.capitalize }.join
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eval("Units::#{camel}")
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end
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end
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end
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require 'rubygems'
|
2
|
+
require 'fileutils'
|
3
|
+
require 'erb'
|
4
|
+
|
5
|
+
module RubyWarrior
|
6
|
+
class PlayerGenerator
|
7
|
+
def initialize(level)
|
8
|
+
@level = level
|
9
|
+
end
|
10
|
+
|
11
|
+
def level
|
12
|
+
@level
|
13
|
+
end
|
14
|
+
|
15
|
+
def previous_level
|
16
|
+
@previous_level ||= Level.new(level.profile, level.number-1)
|
17
|
+
end
|
18
|
+
|
19
|
+
# TODO refactor and test this method
|
20
|
+
def generate
|
21
|
+
if level.number == 1
|
22
|
+
FileUtils.mkdir_p(level.player_path)
|
23
|
+
FileUtils.cp(templates_path + '/player.rb', level.player_path)
|
24
|
+
end
|
25
|
+
|
26
|
+
File.open(level.player_path + '/README', 'w') do |f|
|
27
|
+
f.write read_template(templates_path + '/README.erb')
|
28
|
+
end
|
29
|
+
end
|
30
|
+
|
31
|
+
def templates_path
|
32
|
+
File.expand_path(File.dirname(__FILE__) + "/../../templates")
|
33
|
+
end
|
34
|
+
|
35
|
+
private
|
36
|
+
|
37
|
+
def read_template(path)
|
38
|
+
ERB.new(File.read(path), nil, '-').result(binding)
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
@@ -0,0 +1,80 @@
|
|
1
|
+
module RubyWarrior
|
2
|
+
class Position
|
3
|
+
attr_reader :floor
|
4
|
+
DIRECTIONS = [:north, :east, :south, :west]
|
5
|
+
RELATIVE_DIRECTIONS = [:forward, :right, :backward, :left]
|
6
|
+
|
7
|
+
def initialize(floor, x, y, direction = nil)
|
8
|
+
@floor = floor
|
9
|
+
@x = x
|
10
|
+
@y = y
|
11
|
+
@direction_index = DIRECTIONS.index(direction || :north)
|
12
|
+
end
|
13
|
+
|
14
|
+
def at?(x, y)
|
15
|
+
@x == x && @y == y
|
16
|
+
end
|
17
|
+
|
18
|
+
def direction
|
19
|
+
DIRECTIONS[@direction_index]
|
20
|
+
end
|
21
|
+
|
22
|
+
def rotate(amount)
|
23
|
+
@direction_index += amount
|
24
|
+
@direction_index -= 4 while @direction_index > 3
|
25
|
+
@direction_index += 4 while @direction_index < 0
|
26
|
+
end
|
27
|
+
|
28
|
+
def relative_space(forward, right = 0)
|
29
|
+
@floor.space(*translate_offset(forward, right))
|
30
|
+
end
|
31
|
+
|
32
|
+
def space
|
33
|
+
@floor.space(@x, @y)
|
34
|
+
end
|
35
|
+
|
36
|
+
def move(forward, right = 0)
|
37
|
+
@x, @y = *translate_offset(forward, right)
|
38
|
+
end
|
39
|
+
|
40
|
+
def distance_from_stairs
|
41
|
+
stairs_x, stairs_y = *@floor.stairs_location
|
42
|
+
(@x - stairs_x).abs + (@y - stairs_y).abs
|
43
|
+
end
|
44
|
+
|
45
|
+
def relative_direction_of_stairs
|
46
|
+
relative_direction_of(@floor.stairs_space)
|
47
|
+
end
|
48
|
+
|
49
|
+
def relative_direction_of(space)
|
50
|
+
relative_direction(direction_of(space))
|
51
|
+
end
|
52
|
+
|
53
|
+
def direction_of(space)
|
54
|
+
space_x, space_y = *space.location
|
55
|
+
if (@x - space_x).abs > (@y - space_y).abs
|
56
|
+
space_x > @x ? :east : :west
|
57
|
+
else
|
58
|
+
space_y > @y ? :south : :north
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
def relative_direction(direction)
|
63
|
+
offset = DIRECTIONS.index(direction) - @direction_index
|
64
|
+
offset -= 4 while offset > 3
|
65
|
+
offset += 4 while offset < 0
|
66
|
+
RELATIVE_DIRECTIONS[offset]
|
67
|
+
end
|
68
|
+
|
69
|
+
private
|
70
|
+
|
71
|
+
def translate_offset(forward, right)
|
72
|
+
case direction
|
73
|
+
when :north then [@x + right, @y - forward]
|
74
|
+
when :east then [@x + forward, @y + right]
|
75
|
+
when :south then [@x - right, @y + forward]
|
76
|
+
when :west then [@x - forward, @y - right]
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
80
|
+
end
|
@@ -0,0 +1,86 @@
|
|
1
|
+
require 'base64'
|
2
|
+
|
3
|
+
module RubyWarrior
|
4
|
+
class Profile
|
5
|
+
attr_accessor :score, :epic_score, :current_epic_score, :abilities, :level_number, :tower_path, :warrior_name, :player_path
|
6
|
+
|
7
|
+
def initialize
|
8
|
+
@tower_path = nil
|
9
|
+
@warrior_name = nil
|
10
|
+
@score = 0
|
11
|
+
@current_epic_score = 0
|
12
|
+
@epic_score = 0
|
13
|
+
@abilities = []
|
14
|
+
@level_number = 0
|
15
|
+
end
|
16
|
+
|
17
|
+
def encode
|
18
|
+
Base64.encode64(Marshal.dump(self))
|
19
|
+
end
|
20
|
+
|
21
|
+
def save
|
22
|
+
update_epic_score
|
23
|
+
@level_number = 0 if epic?
|
24
|
+
File.open(player_path + '/.profile', 'w') { |f| f.write(encode) }
|
25
|
+
end
|
26
|
+
|
27
|
+
def self.decode(str)
|
28
|
+
Marshal.load(Base64.decode64(str))
|
29
|
+
end
|
30
|
+
|
31
|
+
def self.load(path)
|
32
|
+
player = decode(File.read(path))
|
33
|
+
player.player_path = File.dirname(path)
|
34
|
+
player
|
35
|
+
end
|
36
|
+
|
37
|
+
def player_path
|
38
|
+
@player_path || Config.path_prefix + "/ruby-warrior/#{directory_name}"
|
39
|
+
end
|
40
|
+
|
41
|
+
def directory_name
|
42
|
+
[warrior_name.downcase.gsub(/[^a-z0-9]+/, '-'), tower.name].join('-')
|
43
|
+
end
|
44
|
+
|
45
|
+
def to_s
|
46
|
+
if epic?
|
47
|
+
[warrior_name, tower.name, "first score #{score}", "epic score #{epic_score}"].join(' - ')
|
48
|
+
else
|
49
|
+
[warrior_name, tower.name, "level #{level_number}", "score #{score}"].join(' - ')
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
def tower
|
54
|
+
Tower.new(@tower_path)
|
55
|
+
end
|
56
|
+
|
57
|
+
def current_level
|
58
|
+
Level.new(self, level_number)
|
59
|
+
end
|
60
|
+
|
61
|
+
def next_level
|
62
|
+
Level.new(self, level_number+1)
|
63
|
+
end
|
64
|
+
|
65
|
+
def add_abilities(*abilities)
|
66
|
+
@abilities += abilities
|
67
|
+
@abilities.uniq!
|
68
|
+
end
|
69
|
+
|
70
|
+
def enable_epic_mode
|
71
|
+
@epic = true
|
72
|
+
@epic_score ||= 0
|
73
|
+
@current_epic_score ||= 0
|
74
|
+
end
|
75
|
+
|
76
|
+
def epic?
|
77
|
+
@epic
|
78
|
+
end
|
79
|
+
|
80
|
+
def update_epic_score
|
81
|
+
if @current_epic_score > @epic_score
|
82
|
+
@epic_score = @current_epic_score
|
83
|
+
end
|
84
|
+
end
|
85
|
+
end
|
86
|
+
end
|