js_stack 0.0.4 → 0.1.0

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+ // Underscore.js 1.5.2
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+ // http://underscorejs.org
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+ // (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
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+ // Underscore may be freely distributed under the MIT license.
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+
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+ (function() {
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+
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+ // Baseline setup
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+ // --------------
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+
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+ // Establish the root object, `window` in the browser, or `exports` on the server.
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+ var root = this;
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+
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+ // Save the previous value of the `_` variable.
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+ var previousUnderscore = root._;
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+
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+ // Establish the object that gets returned to break out of a loop iteration.
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+ var breaker = {};
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+
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+ // Save bytes in the minified (but not gzipped) version:
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+ var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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+
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+ // Create quick reference variables for speed access to core prototypes.
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+ var
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+ push = ArrayProto.push,
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+ slice = ArrayProto.slice,
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+ concat = ArrayProto.concat,
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+ toString = ObjProto.toString,
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+ hasOwnProperty = ObjProto.hasOwnProperty;
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+
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+ // All **ECMAScript 5** native function implementations that we hope to use
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+ // are declared here.
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+ var
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+ nativeForEach = ArrayProto.forEach,
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+ nativeMap = ArrayProto.map,
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+ nativeReduce = ArrayProto.reduce,
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+ nativeReduceRight = ArrayProto.reduceRight,
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+ nativeFilter = ArrayProto.filter,
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+ nativeEvery = ArrayProto.every,
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+ nativeSome = ArrayProto.some,
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+ nativeIndexOf = ArrayProto.indexOf,
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+ nativeLastIndexOf = ArrayProto.lastIndexOf,
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+ nativeIsArray = Array.isArray,
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+ nativeKeys = Object.keys,
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+ nativeBind = FuncProto.bind;
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+
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+ // Create a safe reference to the Underscore object for use below.
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+ var _ = function(obj) {
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+ if (obj instanceof _) return obj;
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+ if (!(this instanceof _)) return new _(obj);
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+ this._wrapped = obj;
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+ };
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+
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+ // Export the Underscore object for **Node.js**, with
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+ // backwards-compatibility for the old `require()` API. If we're in
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+ // the browser, add `_` as a global object via a string identifier,
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+ // for Closure Compiler "advanced" mode.
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+ if (typeof exports !== 'undefined') {
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+ if (typeof module !== 'undefined' && module.exports) {
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+ exports = module.exports = _;
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+ }
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+ exports._ = _;
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+ } else {
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+ root._ = _;
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+ }
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+
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+ // Current version.
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+ _.VERSION = '1.5.2';
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+
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+ // Collection Functions
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+ // --------------------
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+
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+ // The cornerstone, an `each` implementation, aka `forEach`.
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+ // Handles objects with the built-in `forEach`, arrays, and raw objects.
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+ // Delegates to **ECMAScript 5**'s native `forEach` if available.
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+ var each = _.each = _.forEach = function(obj, iterator, context) {
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+ if (obj == null) return;
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+ if (nativeForEach && obj.forEach === nativeForEach) {
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+ obj.forEach(iterator, context);
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+ } else if (obj.length === +obj.length) {
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+ for (var i = 0, length = obj.length; i < length; i++) {
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+ if (iterator.call(context, obj[i], i, obj) === breaker) return;
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+ }
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+ } else {
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+ var keys = _.keys(obj);
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+ for (var i = 0, length = keys.length; i < length; i++) {
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+ if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return;
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+ }
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+ }
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+ };
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+
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+ // Return the results of applying the iterator to each element.
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+ // Delegates to **ECMAScript 5**'s native `map` if available.
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+ _.map = _.collect = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
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+ each(obj, function(value, index, list) {
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+ results.push(iterator.call(context, value, index, list));
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+ });
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+ return results;
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+ };
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+
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+ var reduceError = 'Reduce of empty array with no initial value';
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+
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+ // **Reduce** builds up a single result from a list of values, aka `inject`,
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+ // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
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+ _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ if (nativeReduce && obj.reduce === nativeReduce) {
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+ if (context) iterator = _.bind(iterator, context);
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+ return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
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+ }
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+ each(obj, function(value, index, list) {
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+ if (!initial) {
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+ memo = value;
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, value, index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError(reduceError);
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+ return memo;
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+ };
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+
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+ // The right-associative version of reduce, also known as `foldr`.
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+ // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
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+ _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
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+ var initial = arguments.length > 2;
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+ if (obj == null) obj = [];
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+ if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
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+ if (context) iterator = _.bind(iterator, context);
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+ return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
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+ }
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+ var length = obj.length;
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+ if (length !== +length) {
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+ var keys = _.keys(obj);
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+ length = keys.length;
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+ }
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+ each(obj, function(value, index, list) {
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+ index = keys ? keys[--length] : --length;
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+ if (!initial) {
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+ memo = obj[index];
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+ initial = true;
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+ } else {
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+ memo = iterator.call(context, memo, obj[index], index, list);
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+ }
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+ });
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+ if (!initial) throw new TypeError(reduceError);
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+ return memo;
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+ };
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+
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+ // Return the first value which passes a truth test. Aliased as `detect`.
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+ _.find = _.detect = function(obj, iterator, context) {
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+ var result;
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+ any(obj, function(value, index, list) {
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+ if (iterator.call(context, value, index, list)) {
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+ result = value;
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+ return true;
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+ }
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+ });
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+ return result;
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+ };
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+
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+ // Return all the elements that pass a truth test.
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+ // Delegates to **ECMAScript 5**'s native `filter` if available.
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+ // Aliased as `select`.
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+ _.filter = _.select = function(obj, iterator, context) {
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+ var results = [];
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+ if (obj == null) return results;
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+ if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
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+ each(obj, function(value, index, list) {
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+ if (iterator.call(context, value, index, list)) results.push(value);
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+ });
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+ return results;
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+ };
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+
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+ // Return all the elements for which a truth test fails.
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+ _.reject = function(obj, iterator, context) {
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+ return _.filter(obj, function(value, index, list) {
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+ return !iterator.call(context, value, index, list);
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+ }, context);
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+ };
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+
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+ // Determine whether all of the elements match a truth test.
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+ // Delegates to **ECMAScript 5**'s native `every` if available.
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+ // Aliased as `all`.
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+ _.every = _.all = function(obj, iterator, context) {
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+ iterator || (iterator = _.identity);
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+ var result = true;
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+ if (obj == null) return result;
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+ if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
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+ each(obj, function(value, index, list) {
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+ if (!(result = result && iterator.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if at least one element in the object matches a truth test.
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+ // Delegates to **ECMAScript 5**'s native `some` if available.
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+ // Aliased as `any`.
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+ var any = _.some = _.any = function(obj, iterator, context) {
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+ iterator || (iterator = _.identity);
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+ var result = false;
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+ if (obj == null) return result;
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+ if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
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+ each(obj, function(value, index, list) {
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+ if (result || (result = iterator.call(context, value, index, list))) return breaker;
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+ });
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+ return !!result;
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+ };
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+
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+ // Determine if the array or object contains a given value (using `===`).
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+ // Aliased as `include`.
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+ _.contains = _.include = function(obj, target) {
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+ if (obj == null) return false;
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+ if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
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+ return any(obj, function(value) {
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+ return value === target;
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+ });
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+ };
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+
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+ // Invoke a method (with arguments) on every item in a collection.
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+ _.invoke = function(obj, method) {
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+ var args = slice.call(arguments, 2);
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+ var isFunc = _.isFunction(method);
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+ return _.map(obj, function(value) {
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+ return (isFunc ? method : value[method]).apply(value, args);
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+ });
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+ };
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+
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+ // Convenience version of a common use case of `map`: fetching a property.
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+ _.pluck = function(obj, key) {
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+ return _.map(obj, function(value){ return value[key]; });
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+ };
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+
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+ // Convenience version of a common use case of `filter`: selecting only objects
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+ // containing specific `key:value` pairs.
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+ _.where = function(obj, attrs, first) {
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+ if (_.isEmpty(attrs)) return first ? void 0 : [];
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+ return _[first ? 'find' : 'filter'](obj, function(value) {
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+ for (var key in attrs) {
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+ if (attrs[key] !== value[key]) return false;
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+ }
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+ return true;
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+ });
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+ };
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+
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+ // Convenience version of a common use case of `find`: getting the first object
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+ // containing specific `key:value` pairs.
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+ _.findWhere = function(obj, attrs) {
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+ return _.where(obj, attrs, true);
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+ };
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+
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+ // Return the maximum element or (element-based computation).
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+ // Can't optimize arrays of integers longer than 65,535 elements.
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+ // See [WebKit Bug 80797](https://bugs.webkit.org/show_bug.cgi?id=80797)
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+ _.max = function(obj, iterator, context) {
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+ if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
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+ return Math.max.apply(Math, obj);
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+ }
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+ if (!iterator && _.isEmpty(obj)) return -Infinity;
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+ var result = {computed : -Infinity, value: -Infinity};
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+ each(obj, function(value, index, list) {
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+ var computed = iterator ? iterator.call(context, value, index, list) : value;
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+ computed > result.computed && (result = {value : value, computed : computed});
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+ });
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+ return result.value;
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+ };
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+
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+ // Return the minimum element (or element-based computation).
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+ _.min = function(obj, iterator, context) {
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+ if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
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+ return Math.min.apply(Math, obj);
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+ }
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+ if (!iterator && _.isEmpty(obj)) return Infinity;
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+ var result = {computed : Infinity, value: Infinity};
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+ each(obj, function(value, index, list) {
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+ var computed = iterator ? iterator.call(context, value, index, list) : value;
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+ computed < result.computed && (result = {value : value, computed : computed});
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+ });
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+ return result.value;
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+ };
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+
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+ // Shuffle an array, using the modern version of the
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+ // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
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+ _.shuffle = function(obj) {
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+ var rand;
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+ var index = 0;
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+ var shuffled = [];
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+ each(obj, function(value) {
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+ rand = _.random(index++);
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+ shuffled[index - 1] = shuffled[rand];
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+ shuffled[rand] = value;
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+ });
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+ return shuffled;
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+ };
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+
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+ // Sample **n** random values from an array.
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+ // If **n** is not specified, returns a single random element from the array.
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+ // The internal `guard` argument allows it to work with `map`.
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+ _.sample = function(obj, n, guard) {
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+ if (arguments.length < 2 || guard) {
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+ return obj[_.random(obj.length - 1)];
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+ }
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+ return _.shuffle(obj).slice(0, Math.max(0, n));
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+ };
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+
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+ // An internal function to generate lookup iterators.
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+ var lookupIterator = function(value) {
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+ return _.isFunction(value) ? value : function(obj){ return obj[value]; };
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+ };
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+
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+ // Sort the object's values by a criterion produced by an iterator.
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+ _.sortBy = function(obj, value, context) {
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+ var iterator = lookupIterator(value);
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+ return _.pluck(_.map(obj, function(value, index, list) {
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+ return {
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+ value: value,
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+ index: index,
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+ criteria: iterator.call(context, value, index, list)
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+ };
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+ }).sort(function(left, right) {
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+ var a = left.criteria;
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+ var b = right.criteria;
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+ if (a !== b) {
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+ if (a > b || a === void 0) return 1;
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+ if (a < b || b === void 0) return -1;
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+ }
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+ return left.index - right.index;
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+ }), 'value');
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+ };
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+
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+ // An internal function used for aggregate "group by" operations.
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+ var group = function(behavior) {
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+ return function(obj, value, context) {
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+ var result = {};
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+ var iterator = value == null ? _.identity : lookupIterator(value);
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+ each(obj, function(value, index) {
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+ var key = iterator.call(context, value, index, obj);
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+ behavior(result, key, value);
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+ });
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+ return result;
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+ };
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+ };
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+
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+ // Groups the object's values by a criterion. Pass either a string attribute
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+ // to group by, or a function that returns the criterion.
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+ _.groupBy = group(function(result, key, value) {
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+ (_.has(result, key) ? result[key] : (result[key] = [])).push(value);
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+ });
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+
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+ // Indexes the object's values by a criterion, similar to `groupBy`, but for
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+ // when you know that your index values will be unique.
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+ _.indexBy = group(function(result, key, value) {
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+ result[key] = value;
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+ });
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+
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+ // Counts instances of an object that group by a certain criterion. Pass
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+ // either a string attribute to count by, or a function that returns the
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+ // criterion.
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+ _.countBy = group(function(result, key) {
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+ _.has(result, key) ? result[key]++ : result[key] = 1;
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+ });
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+
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+ // Use a comparator function to figure out the smallest index at which
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+ // an object should be inserted so as to maintain order. Uses binary search.
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+ _.sortedIndex = function(array, obj, iterator, context) {
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+ iterator = iterator == null ? _.identity : lookupIterator(iterator);
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+ var value = iterator.call(context, obj);
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+ var low = 0, high = array.length;
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+ while (low < high) {
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+ var mid = (low + high) >>> 1;
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+ iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
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+ }
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+ return low;
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+ };
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+
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+ // Safely create a real, live array from anything iterable.
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+ _.toArray = function(obj) {
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+ if (!obj) return [];
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+ if (_.isArray(obj)) return slice.call(obj);
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+ if (obj.length === +obj.length) return _.map(obj, _.identity);
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+ return _.values(obj);
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+ };
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+
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+ // Return the number of elements in an object.
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+ _.size = function(obj) {
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+ if (obj == null) return 0;
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+ return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
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+ };
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+
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+ // Array Functions
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+ // ---------------
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+
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+ // Get the first element of an array. Passing **n** will return the first N
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+ // values in the array. Aliased as `head` and `take`. The **guard** check
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+ // allows it to work with `_.map`.
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+ _.first = _.head = _.take = function(array, n, guard) {
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+ if (array == null) return void 0;
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+ return (n == null) || guard ? array[0] : slice.call(array, 0, n);
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+ };
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+
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+ // Returns everything but the last entry of the array. Especially useful on
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+ // the arguments object. Passing **n** will return all the values in
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+ // the array, excluding the last N. The **guard** check allows it to work with
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+ // `_.map`.
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+ _.initial = function(array, n, guard) {
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+ return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
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+ };
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+
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+ // Get the last element of an array. Passing **n** will return the last N
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+ // values in the array. The **guard** check allows it to work with `_.map`.
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+ _.last = function(array, n, guard) {
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+ if (array == null) return void 0;
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+ if ((n == null) || guard) {
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+ return array[array.length - 1];
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+ } else {
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+ return slice.call(array, Math.max(array.length - n, 0));
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+ }
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+ };
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+
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+ // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
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+ // Especially useful on the arguments object. Passing an **n** will return
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+ // the rest N values in the array. The **guard**
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+ // check allows it to work with `_.map`.
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+ _.rest = _.tail = _.drop = function(array, n, guard) {
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+ return slice.call(array, (n == null) || guard ? 1 : n);
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+ };
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+
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+ // Trim out all falsy values from an array.
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+ _.compact = function(array) {
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+ return _.filter(array, _.identity);
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+ };
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+
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+ // Internal implementation of a recursive `flatten` function.
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+ var flatten = function(input, shallow, output) {
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+ if (shallow && _.every(input, _.isArray)) {
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+ return concat.apply(output, input);
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+ }
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+ each(input, function(value) {
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+ if (_.isArray(value) || _.isArguments(value)) {
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+ shallow ? push.apply(output, value) : flatten(value, shallow, output);
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+ } else {
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+ output.push(value);
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+ }
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+ });
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+ return output;
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+ };
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+
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+ // Flatten out an array, either recursively (by default), or just one level.
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+ _.flatten = function(array, shallow) {
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+ return flatten(array, shallow, []);
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+ };
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+
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+ // Return a version of the array that does not contain the specified value(s).
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+ _.without = function(array) {
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+ return _.difference(array, slice.call(arguments, 1));
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+ };
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+
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+ // Produce a duplicate-free version of the array. If the array has already
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+ // been sorted, you have the option of using a faster algorithm.
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+ // Aliased as `unique`.
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+ _.uniq = _.unique = function(array, isSorted, iterator, context) {
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+ if (_.isFunction(isSorted)) {
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+ context = iterator;
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+ iterator = isSorted;
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+ isSorted = false;
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+ }
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+ var initial = iterator ? _.map(array, iterator, context) : array;
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+ var results = [];
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+ var seen = [];
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+ each(initial, function(value, index) {
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+ if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
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+ seen.push(value);
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+ results.push(array[index]);
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+ }
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+ });
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+ return results;
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+ };
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+
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+ // Produce an array that contains the union: each distinct element from all of
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+ // the passed-in arrays.
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+ _.union = function() {
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+ return _.uniq(_.flatten(arguments, true));
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+ };
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+
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+ // Produce an array that contains every item shared between all the
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+ // passed-in arrays.
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+ _.intersection = function(array) {
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+ var rest = slice.call(arguments, 1);
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+ return _.filter(_.uniq(array), function(item) {
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+ return _.every(rest, function(other) {
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+ return _.indexOf(other, item) >= 0;
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+ });
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+ });
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+ };
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+
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+ // Take the difference between one array and a number of other arrays.
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+ // Only the elements present in just the first array will remain.
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+ _.difference = function(array) {
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+ var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
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+ return _.filter(array, function(value){ return !_.contains(rest, value); });
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+ };
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+
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+ // Zip together multiple lists into a single array -- elements that share
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+ // an index go together.
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+ _.zip = function() {
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+ var length = _.max(_.pluck(arguments, "length").concat(0));
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+ var results = new Array(length);
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+ for (var i = 0; i < length; i++) {
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+ results[i] = _.pluck(arguments, '' + i);
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+ }
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+ return results;
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+ };
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+
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+ // Converts lists into objects. Pass either a single array of `[key, value]`
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+ // pairs, or two parallel arrays of the same length -- one of keys, and one of
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+ // the corresponding values.
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+ _.object = function(list, values) {
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+ if (list == null) return {};
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+ var result = {};
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+ for (var i = 0, length = list.length; i < length; i++) {
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+ if (values) {
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+ result[list[i]] = values[i];
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+ } else {
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+ result[list[i][0]] = list[i][1];
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+ }
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+ }
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+ return result;
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+ };
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+
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+ // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
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+ // we need this function. Return the position of the first occurrence of an
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+ // item in an array, or -1 if the item is not included in the array.
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+ // Delegates to **ECMAScript 5**'s native `indexOf` if available.
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+ // If the array is large and already in sort order, pass `true`
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+ // for **isSorted** to use binary search.
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+ _.indexOf = function(array, item, isSorted) {
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+ if (array == null) return -1;
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+ var i = 0, length = array.length;
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+ if (isSorted) {
544
+ if (typeof isSorted == 'number') {
545
+ i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted);
546
+ } else {
547
+ i = _.sortedIndex(array, item);
548
+ return array[i] === item ? i : -1;
549
+ }
550
+ }
551
+ if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
552
+ for (; i < length; i++) if (array[i] === item) return i;
553
+ return -1;
554
+ };
555
+
556
+ // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
557
+ _.lastIndexOf = function(array, item, from) {
558
+ if (array == null) return -1;
559
+ var hasIndex = from != null;
560
+ if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
561
+ return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
562
+ }
563
+ var i = (hasIndex ? from : array.length);
564
+ while (i--) if (array[i] === item) return i;
565
+ return -1;
566
+ };
567
+
568
+ // Generate an integer Array containing an arithmetic progression. A port of
569
+ // the native Python `range()` function. See
570
+ // [the Python documentation](http://docs.python.org/library/functions.html#range).
571
+ _.range = function(start, stop, step) {
572
+ if (arguments.length <= 1) {
573
+ stop = start || 0;
574
+ start = 0;
575
+ }
576
+ step = arguments[2] || 1;
577
+
578
+ var length = Math.max(Math.ceil((stop - start) / step), 0);
579
+ var idx = 0;
580
+ var range = new Array(length);
581
+
582
+ while(idx < length) {
583
+ range[idx++] = start;
584
+ start += step;
585
+ }
586
+
587
+ return range;
588
+ };
589
+
590
+ // Function (ahem) Functions
591
+ // ------------------
592
+
593
+ // Reusable constructor function for prototype setting.
594
+ var ctor = function(){};
595
+
596
+ // Create a function bound to a given object (assigning `this`, and arguments,
597
+ // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
598
+ // available.
599
+ _.bind = function(func, context) {
600
+ var args, bound;
601
+ if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
602
+ if (!_.isFunction(func)) throw new TypeError;
603
+ args = slice.call(arguments, 2);
604
+ return bound = function() {
605
+ if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
606
+ ctor.prototype = func.prototype;
607
+ var self = new ctor;
608
+ ctor.prototype = null;
609
+ var result = func.apply(self, args.concat(slice.call(arguments)));
610
+ if (Object(result) === result) return result;
611
+ return self;
612
+ };
613
+ };
614
+
615
+ // Partially apply a function by creating a version that has had some of its
616
+ // arguments pre-filled, without changing its dynamic `this` context.
617
+ _.partial = function(func) {
618
+ var args = slice.call(arguments, 1);
619
+ return function() {
620
+ return func.apply(this, args.concat(slice.call(arguments)));
621
+ };
622
+ };
623
+
624
+ // Bind all of an object's methods to that object. Useful for ensuring that
625
+ // all callbacks defined on an object belong to it.
626
+ _.bindAll = function(obj) {
627
+ var funcs = slice.call(arguments, 1);
628
+ if (funcs.length === 0) throw new Error("bindAll must be passed function names");
629
+ each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
630
+ return obj;
631
+ };
632
+
633
+ // Memoize an expensive function by storing its results.
634
+ _.memoize = function(func, hasher) {
635
+ var memo = {};
636
+ hasher || (hasher = _.identity);
637
+ return function() {
638
+ var key = hasher.apply(this, arguments);
639
+ return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
640
+ };
641
+ };
642
+
643
+ // Delays a function for the given number of milliseconds, and then calls
644
+ // it with the arguments supplied.
645
+ _.delay = function(func, wait) {
646
+ var args = slice.call(arguments, 2);
647
+ return setTimeout(function(){ return func.apply(null, args); }, wait);
648
+ };
649
+
650
+ // Defers a function, scheduling it to run after the current call stack has
651
+ // cleared.
652
+ _.defer = function(func) {
653
+ return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
654
+ };
655
+
656
+ // Returns a function, that, when invoked, will only be triggered at most once
657
+ // during a given window of time. Normally, the throttled function will run
658
+ // as much as it can, without ever going more than once per `wait` duration;
659
+ // but if you'd like to disable the execution on the leading edge, pass
660
+ // `{leading: false}`. To disable execution on the trailing edge, ditto.
661
+ _.throttle = function(func, wait, options) {
662
+ var context, args, result;
663
+ var timeout = null;
664
+ var previous = 0;
665
+ options || (options = {});
666
+ var later = function() {
667
+ previous = options.leading === false ? 0 : new Date;
668
+ timeout = null;
669
+ result = func.apply(context, args);
670
+ };
671
+ return function() {
672
+ var now = new Date;
673
+ if (!previous && options.leading === false) previous = now;
674
+ var remaining = wait - (now - previous);
675
+ context = this;
676
+ args = arguments;
677
+ if (remaining <= 0) {
678
+ clearTimeout(timeout);
679
+ timeout = null;
680
+ previous = now;
681
+ result = func.apply(context, args);
682
+ } else if (!timeout && options.trailing !== false) {
683
+ timeout = setTimeout(later, remaining);
684
+ }
685
+ return result;
686
+ };
687
+ };
688
+
689
+ // Returns a function, that, as long as it continues to be invoked, will not
690
+ // be triggered. The function will be called after it stops being called for
691
+ // N milliseconds. If `immediate` is passed, trigger the function on the
692
+ // leading edge, instead of the trailing.
693
+ _.debounce = function(func, wait, immediate) {
694
+ var timeout, args, context, timestamp, result;
695
+ return function() {
696
+ context = this;
697
+ args = arguments;
698
+ timestamp = new Date();
699
+ var later = function() {
700
+ var last = (new Date()) - timestamp;
701
+ if (last < wait) {
702
+ timeout = setTimeout(later, wait - last);
703
+ } else {
704
+ timeout = null;
705
+ if (!immediate) result = func.apply(context, args);
706
+ }
707
+ };
708
+ var callNow = immediate && !timeout;
709
+ if (!timeout) {
710
+ timeout = setTimeout(later, wait);
711
+ }
712
+ if (callNow) result = func.apply(context, args);
713
+ return result;
714
+ };
715
+ };
716
+
717
+ // Returns a function that will be executed at most one time, no matter how
718
+ // often you call it. Useful for lazy initialization.
719
+ _.once = function(func) {
720
+ var ran = false, memo;
721
+ return function() {
722
+ if (ran) return memo;
723
+ ran = true;
724
+ memo = func.apply(this, arguments);
725
+ func = null;
726
+ return memo;
727
+ };
728
+ };
729
+
730
+ // Returns the first function passed as an argument to the second,
731
+ // allowing you to adjust arguments, run code before and after, and
732
+ // conditionally execute the original function.
733
+ _.wrap = function(func, wrapper) {
734
+ return function() {
735
+ var args = [func];
736
+ push.apply(args, arguments);
737
+ return wrapper.apply(this, args);
738
+ };
739
+ };
740
+
741
+ // Returns a function that is the composition of a list of functions, each
742
+ // consuming the return value of the function that follows.
743
+ _.compose = function() {
744
+ var funcs = arguments;
745
+ return function() {
746
+ var args = arguments;
747
+ for (var i = funcs.length - 1; i >= 0; i--) {
748
+ args = [funcs[i].apply(this, args)];
749
+ }
750
+ return args[0];
751
+ };
752
+ };
753
+
754
+ // Returns a function that will only be executed after being called N times.
755
+ _.after = function(times, func) {
756
+ return function() {
757
+ if (--times < 1) {
758
+ return func.apply(this, arguments);
759
+ }
760
+ };
761
+ };
762
+
763
+ // Object Functions
764
+ // ----------------
765
+
766
+ // Retrieve the names of an object's properties.
767
+ // Delegates to **ECMAScript 5**'s native `Object.keys`
768
+ _.keys = nativeKeys || function(obj) {
769
+ if (obj !== Object(obj)) throw new TypeError('Invalid object');
770
+ var keys = [];
771
+ for (var key in obj) if (_.has(obj, key)) keys.push(key);
772
+ return keys;
773
+ };
774
+
775
+ // Retrieve the values of an object's properties.
776
+ _.values = function(obj) {
777
+ var keys = _.keys(obj);
778
+ var length = keys.length;
779
+ var values = new Array(length);
780
+ for (var i = 0; i < length; i++) {
781
+ values[i] = obj[keys[i]];
782
+ }
783
+ return values;
784
+ };
785
+
786
+ // Convert an object into a list of `[key, value]` pairs.
787
+ _.pairs = function(obj) {
788
+ var keys = _.keys(obj);
789
+ var length = keys.length;
790
+ var pairs = new Array(length);
791
+ for (var i = 0; i < length; i++) {
792
+ pairs[i] = [keys[i], obj[keys[i]]];
793
+ }
794
+ return pairs;
795
+ };
796
+
797
+ // Invert the keys and values of an object. The values must be serializable.
798
+ _.invert = function(obj) {
799
+ var result = {};
800
+ var keys = _.keys(obj);
801
+ for (var i = 0, length = keys.length; i < length; i++) {
802
+ result[obj[keys[i]]] = keys[i];
803
+ }
804
+ return result;
805
+ };
806
+
807
+ // Return a sorted list of the function names available on the object.
808
+ // Aliased as `methods`
809
+ _.functions = _.methods = function(obj) {
810
+ var names = [];
811
+ for (var key in obj) {
812
+ if (_.isFunction(obj[key])) names.push(key);
813
+ }
814
+ return names.sort();
815
+ };
816
+
817
+ // Extend a given object with all the properties in passed-in object(s).
818
+ _.extend = function(obj) {
819
+ each(slice.call(arguments, 1), function(source) {
820
+ if (source) {
821
+ for (var prop in source) {
822
+ obj[prop] = source[prop];
823
+ }
824
+ }
825
+ });
826
+ return obj;
827
+ };
828
+
829
+ // Return a copy of the object only containing the whitelisted properties.
830
+ _.pick = function(obj) {
831
+ var copy = {};
832
+ var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
833
+ each(keys, function(key) {
834
+ if (key in obj) copy[key] = obj[key];
835
+ });
836
+ return copy;
837
+ };
838
+
839
+ // Return a copy of the object without the blacklisted properties.
840
+ _.omit = function(obj) {
841
+ var copy = {};
842
+ var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
843
+ for (var key in obj) {
844
+ if (!_.contains(keys, key)) copy[key] = obj[key];
845
+ }
846
+ return copy;
847
+ };
848
+
849
+ // Fill in a given object with default properties.
850
+ _.defaults = function(obj) {
851
+ each(slice.call(arguments, 1), function(source) {
852
+ if (source) {
853
+ for (var prop in source) {
854
+ if (obj[prop] === void 0) obj[prop] = source[prop];
855
+ }
856
+ }
857
+ });
858
+ return obj;
859
+ };
860
+
861
+ // Create a (shallow-cloned) duplicate of an object.
862
+ _.clone = function(obj) {
863
+ if (!_.isObject(obj)) return obj;
864
+ return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
865
+ };
866
+
867
+ // Invokes interceptor with the obj, and then returns obj.
868
+ // The primary purpose of this method is to "tap into" a method chain, in
869
+ // order to perform operations on intermediate results within the chain.
870
+ _.tap = function(obj, interceptor) {
871
+ interceptor(obj);
872
+ return obj;
873
+ };
874
+
875
+ // Internal recursive comparison function for `isEqual`.
876
+ var eq = function(a, b, aStack, bStack) {
877
+ // Identical objects are equal. `0 === -0`, but they aren't identical.
878
+ // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
879
+ if (a === b) return a !== 0 || 1 / a == 1 / b;
880
+ // A strict comparison is necessary because `null == undefined`.
881
+ if (a == null || b == null) return a === b;
882
+ // Unwrap any wrapped objects.
883
+ if (a instanceof _) a = a._wrapped;
884
+ if (b instanceof _) b = b._wrapped;
885
+ // Compare `[[Class]]` names.
886
+ var className = toString.call(a);
887
+ if (className != toString.call(b)) return false;
888
+ switch (className) {
889
+ // Strings, numbers, dates, and booleans are compared by value.
890
+ case '[object String]':
891
+ // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
892
+ // equivalent to `new String("5")`.
893
+ return a == String(b);
894
+ case '[object Number]':
895
+ // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
896
+ // other numeric values.
897
+ return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
898
+ case '[object Date]':
899
+ case '[object Boolean]':
900
+ // Coerce dates and booleans to numeric primitive values. Dates are compared by their
901
+ // millisecond representations. Note that invalid dates with millisecond representations
902
+ // of `NaN` are not equivalent.
903
+ return +a == +b;
904
+ // RegExps are compared by their source patterns and flags.
905
+ case '[object RegExp]':
906
+ return a.source == b.source &&
907
+ a.global == b.global &&
908
+ a.multiline == b.multiline &&
909
+ a.ignoreCase == b.ignoreCase;
910
+ }
911
+ if (typeof a != 'object' || typeof b != 'object') return false;
912
+ // Assume equality for cyclic structures. The algorithm for detecting cyclic
913
+ // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
914
+ var length = aStack.length;
915
+ while (length--) {
916
+ // Linear search. Performance is inversely proportional to the number of
917
+ // unique nested structures.
918
+ if (aStack[length] == a) return bStack[length] == b;
919
+ }
920
+ // Objects with different constructors are not equivalent, but `Object`s
921
+ // from different frames are.
922
+ var aCtor = a.constructor, bCtor = b.constructor;
923
+ if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
924
+ _.isFunction(bCtor) && (bCtor instanceof bCtor))) {
925
+ return false;
926
+ }
927
+ // Add the first object to the stack of traversed objects.
928
+ aStack.push(a);
929
+ bStack.push(b);
930
+ var size = 0, result = true;
931
+ // Recursively compare objects and arrays.
932
+ if (className == '[object Array]') {
933
+ // Compare array lengths to determine if a deep comparison is necessary.
934
+ size = a.length;
935
+ result = size == b.length;
936
+ if (result) {
937
+ // Deep compare the contents, ignoring non-numeric properties.
938
+ while (size--) {
939
+ if (!(result = eq(a[size], b[size], aStack, bStack))) break;
940
+ }
941
+ }
942
+ } else {
943
+ // Deep compare objects.
944
+ for (var key in a) {
945
+ if (_.has(a, key)) {
946
+ // Count the expected number of properties.
947
+ size++;
948
+ // Deep compare each member.
949
+ if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
950
+ }
951
+ }
952
+ // Ensure that both objects contain the same number of properties.
953
+ if (result) {
954
+ for (key in b) {
955
+ if (_.has(b, key) && !(size--)) break;
956
+ }
957
+ result = !size;
958
+ }
959
+ }
960
+ // Remove the first object from the stack of traversed objects.
961
+ aStack.pop();
962
+ bStack.pop();
963
+ return result;
964
+ };
965
+
966
+ // Perform a deep comparison to check if two objects are equal.
967
+ _.isEqual = function(a, b) {
968
+ return eq(a, b, [], []);
969
+ };
970
+
971
+ // Is a given array, string, or object empty?
972
+ // An "empty" object has no enumerable own-properties.
973
+ _.isEmpty = function(obj) {
974
+ if (obj == null) return true;
975
+ if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
976
+ for (var key in obj) if (_.has(obj, key)) return false;
977
+ return true;
978
+ };
979
+
980
+ // Is a given value a DOM element?
981
+ _.isElement = function(obj) {
982
+ return !!(obj && obj.nodeType === 1);
983
+ };
984
+
985
+ // Is a given value an array?
986
+ // Delegates to ECMA5's native Array.isArray
987
+ _.isArray = nativeIsArray || function(obj) {
988
+ return toString.call(obj) == '[object Array]';
989
+ };
990
+
991
+ // Is a given variable an object?
992
+ _.isObject = function(obj) {
993
+ return obj === Object(obj);
994
+ };
995
+
996
+ // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
997
+ each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
998
+ _['is' + name] = function(obj) {
999
+ return toString.call(obj) == '[object ' + name + ']';
1000
+ };
1001
+ });
1002
+
1003
+ // Define a fallback version of the method in browsers (ahem, IE), where
1004
+ // there isn't any inspectable "Arguments" type.
1005
+ if (!_.isArguments(arguments)) {
1006
+ _.isArguments = function(obj) {
1007
+ return !!(obj && _.has(obj, 'callee'));
1008
+ };
1009
+ }
1010
+
1011
+ // Optimize `isFunction` if appropriate.
1012
+ if (typeof (/./) !== 'function') {
1013
+ _.isFunction = function(obj) {
1014
+ return typeof obj === 'function';
1015
+ };
1016
+ }
1017
+
1018
+ // Is a given object a finite number?
1019
+ _.isFinite = function(obj) {
1020
+ return isFinite(obj) && !isNaN(parseFloat(obj));
1021
+ };
1022
+
1023
+ // Is the given value `NaN`? (NaN is the only number which does not equal itself).
1024
+ _.isNaN = function(obj) {
1025
+ return _.isNumber(obj) && obj != +obj;
1026
+ };
1027
+
1028
+ // Is a given value a boolean?
1029
+ _.isBoolean = function(obj) {
1030
+ return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
1031
+ };
1032
+
1033
+ // Is a given value equal to null?
1034
+ _.isNull = function(obj) {
1035
+ return obj === null;
1036
+ };
1037
+
1038
+ // Is a given variable undefined?
1039
+ _.isUndefined = function(obj) {
1040
+ return obj === void 0;
1041
+ };
1042
+
1043
+ // Shortcut function for checking if an object has a given property directly
1044
+ // on itself (in other words, not on a prototype).
1045
+ _.has = function(obj, key) {
1046
+ return hasOwnProperty.call(obj, key);
1047
+ };
1048
+
1049
+ // Utility Functions
1050
+ // -----------------
1051
+
1052
+ // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
1053
+ // previous owner. Returns a reference to the Underscore object.
1054
+ _.noConflict = function() {
1055
+ root._ = previousUnderscore;
1056
+ return this;
1057
+ };
1058
+
1059
+ // Keep the identity function around for default iterators.
1060
+ _.identity = function(value) {
1061
+ return value;
1062
+ };
1063
+
1064
+ // Run a function **n** times.
1065
+ _.times = function(n, iterator, context) {
1066
+ var accum = Array(Math.max(0, n));
1067
+ for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
1068
+ return accum;
1069
+ };
1070
+
1071
+ // Return a random integer between min and max (inclusive).
1072
+ _.random = function(min, max) {
1073
+ if (max == null) {
1074
+ max = min;
1075
+ min = 0;
1076
+ }
1077
+ return min + Math.floor(Math.random() * (max - min + 1));
1078
+ };
1079
+
1080
+ // List of HTML entities for escaping.
1081
+ var entityMap = {
1082
+ escape: {
1083
+ '&': '&amp;',
1084
+ '<': '&lt;',
1085
+ '>': '&gt;',
1086
+ '"': '&quot;',
1087
+ "'": '&#x27;'
1088
+ }
1089
+ };
1090
+ entityMap.unescape = _.invert(entityMap.escape);
1091
+
1092
+ // Regexes containing the keys and values listed immediately above.
1093
+ var entityRegexes = {
1094
+ escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
1095
+ unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
1096
+ };
1097
+
1098
+ // Functions for escaping and unescaping strings to/from HTML interpolation.
1099
+ _.each(['escape', 'unescape'], function(method) {
1100
+ _[method] = function(string) {
1101
+ if (string == null) return '';
1102
+ return ('' + string).replace(entityRegexes[method], function(match) {
1103
+ return entityMap[method][match];
1104
+ });
1105
+ };
1106
+ });
1107
+
1108
+ // If the value of the named `property` is a function then invoke it with the
1109
+ // `object` as context; otherwise, return it.
1110
+ _.result = function(object, property) {
1111
+ if (object == null) return void 0;
1112
+ var value = object[property];
1113
+ return _.isFunction(value) ? value.call(object) : value;
1114
+ };
1115
+
1116
+ // Add your own custom functions to the Underscore object.
1117
+ _.mixin = function(obj) {
1118
+ each(_.functions(obj), function(name) {
1119
+ var func = _[name] = obj[name];
1120
+ _.prototype[name] = function() {
1121
+ var args = [this._wrapped];
1122
+ push.apply(args, arguments);
1123
+ return result.call(this, func.apply(_, args));
1124
+ };
1125
+ });
1126
+ };
1127
+
1128
+ // Generate a unique integer id (unique within the entire client session).
1129
+ // Useful for temporary DOM ids.
1130
+ var idCounter = 0;
1131
+ _.uniqueId = function(prefix) {
1132
+ var id = ++idCounter + '';
1133
+ return prefix ? prefix + id : id;
1134
+ };
1135
+
1136
+ // By default, Underscore uses ERB-style template delimiters, change the
1137
+ // following template settings to use alternative delimiters.
1138
+ _.templateSettings = {
1139
+ evaluate : /<%([\s\S]+?)%>/g,
1140
+ interpolate : /<%=([\s\S]+?)%>/g,
1141
+ escape : /<%-([\s\S]+?)%>/g
1142
+ };
1143
+
1144
+ // When customizing `templateSettings`, if you don't want to define an
1145
+ // interpolation, evaluation or escaping regex, we need one that is
1146
+ // guaranteed not to match.
1147
+ var noMatch = /(.)^/;
1148
+
1149
+ // Certain characters need to be escaped so that they can be put into a
1150
+ // string literal.
1151
+ var escapes = {
1152
+ "'": "'",
1153
+ '\\': '\\',
1154
+ '\r': 'r',
1155
+ '\n': 'n',
1156
+ '\t': 't',
1157
+ '\u2028': 'u2028',
1158
+ '\u2029': 'u2029'
1159
+ };
1160
+
1161
+ var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
1162
+
1163
+ // JavaScript micro-templating, similar to John Resig's implementation.
1164
+ // Underscore templating handles arbitrary delimiters, preserves whitespace,
1165
+ // and correctly escapes quotes within interpolated code.
1166
+ _.template = function(text, data, settings) {
1167
+ var render;
1168
+ settings = _.defaults({}, settings, _.templateSettings);
1169
+
1170
+ // Combine delimiters into one regular expression via alternation.
1171
+ var matcher = new RegExp([
1172
+ (settings.escape || noMatch).source,
1173
+ (settings.interpolate || noMatch).source,
1174
+ (settings.evaluate || noMatch).source
1175
+ ].join('|') + '|$', 'g');
1176
+
1177
+ // Compile the template source, escaping string literals appropriately.
1178
+ var index = 0;
1179
+ var source = "__p+='";
1180
+ text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
1181
+ source += text.slice(index, offset)
1182
+ .replace(escaper, function(match) { return '\\' + escapes[match]; });
1183
+
1184
+ if (escape) {
1185
+ source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
1186
+ }
1187
+ if (interpolate) {
1188
+ source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
1189
+ }
1190
+ if (evaluate) {
1191
+ source += "';\n" + evaluate + "\n__p+='";
1192
+ }
1193
+ index = offset + match.length;
1194
+ return match;
1195
+ });
1196
+ source += "';\n";
1197
+
1198
+ // If a variable is not specified, place data values in local scope.
1199
+ if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
1200
+
1201
+ source = "var __t,__p='',__j=Array.prototype.join," +
1202
+ "print=function(){__p+=__j.call(arguments,'');};\n" +
1203
+ source + "return __p;\n";
1204
+
1205
+ try {
1206
+ render = new Function(settings.variable || 'obj', '_', source);
1207
+ } catch (e) {
1208
+ e.source = source;
1209
+ throw e;
1210
+ }
1211
+
1212
+ if (data) return render(data, _);
1213
+ var template = function(data) {
1214
+ return render.call(this, data, _);
1215
+ };
1216
+
1217
+ // Provide the compiled function source as a convenience for precompilation.
1218
+ template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
1219
+
1220
+ return template;
1221
+ };
1222
+
1223
+ // Add a "chain" function, which will delegate to the wrapper.
1224
+ _.chain = function(obj) {
1225
+ return _(obj).chain();
1226
+ };
1227
+
1228
+ // OOP
1229
+ // ---------------
1230
+ // If Underscore is called as a function, it returns a wrapped object that
1231
+ // can be used OO-style. This wrapper holds altered versions of all the
1232
+ // underscore functions. Wrapped objects may be chained.
1233
+
1234
+ // Helper function to continue chaining intermediate results.
1235
+ var result = function(obj) {
1236
+ return this._chain ? _(obj).chain() : obj;
1237
+ };
1238
+
1239
+ // Add all of the Underscore functions to the wrapper object.
1240
+ _.mixin(_);
1241
+
1242
+ // Add all mutator Array functions to the wrapper.
1243
+ each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
1244
+ var method = ArrayProto[name];
1245
+ _.prototype[name] = function() {
1246
+ var obj = this._wrapped;
1247
+ method.apply(obj, arguments);
1248
+ if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
1249
+ return result.call(this, obj);
1250
+ };
1251
+ });
1252
+
1253
+ // Add all accessor Array functions to the wrapper.
1254
+ each(['concat', 'join', 'slice'], function(name) {
1255
+ var method = ArrayProto[name];
1256
+ _.prototype[name] = function() {
1257
+ return result.call(this, method.apply(this._wrapped, arguments));
1258
+ };
1259
+ });
1260
+
1261
+ _.extend(_.prototype, {
1262
+
1263
+ // Start chaining a wrapped Underscore object.
1264
+ chain: function() {
1265
+ this._chain = true;
1266
+ return this;
1267
+ },
1268
+
1269
+ // Extracts the result from a wrapped and chained object.
1270
+ value: function() {
1271
+ return this._wrapped;
1272
+ }
1273
+
1274
+ });
1275
+
1276
+ }).call(this);