isbn 1.4.1
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- data/.gitignore +4 -0
- data/README +9 -0
- data/Rakefile +13 -0
- data/VERSION +1 -0
- data/isbn.gemspec +329 -0
- data/lib/isbn.rb +90 -0
- data/src/gocr-0.48/.cvsignore +6 -0
- data/src/gocr-0.48/AUTHORS +7 -0
- data/src/gocr-0.48/BUGS +55 -0
- data/src/gocr-0.48/CREDITS +17 -0
- data/src/gocr-0.48/HISTORY +243 -0
- data/src/gocr-0.48/INSTALL +83 -0
- data/src/gocr-0.48/Makefile +193 -0
- data/src/gocr-0.48/Makefile.in +193 -0
- data/src/gocr-0.48/README +165 -0
- data/src/gocr-0.48/READMEde.txt +80 -0
- data/src/gocr-0.48/REMARK.txt +18 -0
- data/src/gocr-0.48/REVIEW +538 -0
- data/src/gocr-0.48/TODO +65 -0
- data/src/gocr-0.48/bin/.cvsignore +2 -0
- data/src/gocr-0.48/bin/create_db +38 -0
- data/src/gocr-0.48/bin/gocr.tcl +527 -0
- data/src/gocr-0.48/bin/gocr_chk.sh +44 -0
- data/src/gocr-0.48/configure +4689 -0
- data/src/gocr-0.48/configure.in +71 -0
- data/src/gocr-0.48/doc/.#Makefile.1.6 +39 -0
- data/src/gocr-0.48/doc/.cvsignore +2 -0
- data/src/gocr-0.48/doc/Makefile +39 -0
- data/src/gocr-0.48/doc/Makefile.in +39 -0
- data/src/gocr-0.48/doc/example.dtd +53 -0
- data/src/gocr-0.48/doc/example.xml +21 -0
- data/src/gocr-0.48/doc/examples.txt +67 -0
- data/src/gocr-0.48/doc/gocr.html +578 -0
- data/src/gocr-0.48/doc/unicode.txt +57 -0
- data/src/gocr-0.48/examples/.#Makefile.1.22 +166 -0
- data/src/gocr-0.48/examples/4x6.png +0 -0
- data/src/gocr-0.48/examples/4x6.txt +2 -0
- data/src/gocr-0.48/examples/5x7.png +0 -0
- data/src/gocr-0.48/examples/5x7.png.txt +2 -0
- data/src/gocr-0.48/examples/5x8.png +0 -0
- data/src/gocr-0.48/examples/5x8.png.txt +2 -0
- data/src/gocr-0.48/examples/Makefile +166 -0
- data/src/gocr-0.48/examples/color.fig +20 -0
- data/src/gocr-0.48/examples/ex.fig +16 -0
- data/src/gocr-0.48/examples/font.tex +22 -0
- data/src/gocr-0.48/examples/font1.tex +46 -0
- data/src/gocr-0.48/examples/font2.fig +27 -0
- data/src/gocr-0.48/examples/font_nw.tex +24 -0
- data/src/gocr-0.48/examples/handwrt1.jpg +0 -0
- data/src/gocr-0.48/examples/handwrt1.txt +10 -0
- data/src/gocr-0.48/examples/inverse.fig +20 -0
- data/src/gocr-0.48/examples/matrix.jpg +0 -0
- data/src/gocr-0.48/examples/ocr-a-subset.png +0 -0
- data/src/gocr-0.48/examples/ocr-a-subset.png.txt +4 -0
- data/src/gocr-0.48/examples/ocr-a.png +0 -0
- data/src/gocr-0.48/examples/ocr-a.txt +6 -0
- data/src/gocr-0.48/examples/ocr-b.png +0 -0
- data/src/gocr-0.48/examples/ocr-b.png.txt +4 -0
- data/src/gocr-0.48/examples/polish.tex +28 -0
- data/src/gocr-0.48/examples/rotate45.fig +14 -0
- data/src/gocr-0.48/examples/score +36 -0
- data/src/gocr-0.48/examples/text.tex +28 -0
- data/src/gocr-0.48/gocr.spec +143 -0
- data/src/gocr-0.48/gpl.html +537 -0
- data/src/gocr-0.48/include/.cvsignore +2 -0
- data/src/gocr-0.48/include/config.h +36 -0
- data/src/gocr-0.48/include/config.h.in +36 -0
- data/src/gocr-0.48/include/version.h +2 -0
- data/src/gocr-0.48/install-sh +3 -0
- data/src/gocr-0.48/make.bat +57 -0
- data/src/gocr-0.48/man/.cvsignore +2 -0
- data/src/gocr-0.48/man/Makefile +29 -0
- data/src/gocr-0.48/man/Makefile.in +29 -0
- data/src/gocr-0.48/man/man1/gocr.1 +166 -0
- data/src/gocr-0.48/src/.cvsignore +4 -0
- data/src/gocr-0.48/src/Makefile +132 -0
- data/src/gocr-0.48/src/Makefile.in +132 -0
- data/src/gocr-0.48/src/amiga.h +31 -0
- data/src/gocr-0.48/src/barcode.c +846 -0
- data/src/gocr-0.48/src/barcode.c.orig +593 -0
- data/src/gocr-0.48/src/barcode.h +11 -0
- data/src/gocr-0.48/src/box.c +372 -0
- data/src/gocr-0.48/src/database.c +462 -0
- data/src/gocr-0.48/src/detect.c +943 -0
- data/src/gocr-0.48/src/gocr.c +373 -0
- data/src/gocr-0.48/src/gocr.h +288 -0
- data/src/gocr-0.48/src/jconv.c +168 -0
- data/src/gocr-0.48/src/job.c +84 -0
- data/src/gocr-0.48/src/lines.c +350 -0
- data/src/gocr-0.48/src/list.c +334 -0
- data/src/gocr-0.48/src/list.h +90 -0
- data/src/gocr-0.48/src/ocr0.c +6756 -0
- data/src/gocr-0.48/src/ocr0.h +63 -0
- data/src/gocr-0.48/src/ocr0n.c +1475 -0
- data/src/gocr-0.48/src/ocr1.c +85 -0
- data/src/gocr-0.48/src/ocr1.h +3 -0
- data/src/gocr-0.48/src/otsu.c +289 -0
- data/src/gocr-0.48/src/otsu.h +23 -0
- data/src/gocr-0.48/src/output.c +289 -0
- data/src/gocr-0.48/src/output.h +37 -0
- data/src/gocr-0.48/src/pcx.c +153 -0
- data/src/gocr-0.48/src/pcx.h +9 -0
- data/src/gocr-0.48/src/pgm2asc.c +2893 -0
- data/src/gocr-0.48/src/pgm2asc.h +105 -0
- data/src/gocr-0.48/src/pixel.c +537 -0
- data/src/gocr-0.48/src/pnm.c +533 -0
- data/src/gocr-0.48/src/pnm.h +35 -0
- data/src/gocr-0.48/src/progress.c +87 -0
- data/src/gocr-0.48/src/progress.h +42 -0
- data/src/gocr-0.48/src/remove.c +703 -0
- data/src/gocr-0.48/src/tga.c +87 -0
- data/src/gocr-0.48/src/tga.h +6 -0
- data/src/gocr-0.48/src/unicode.c +1314 -0
- data/src/gocr-0.48/src/unicode.h +1257 -0
- data/src/jpeg-7/Makefile.am +133 -0
- data/src/jpeg-7/Makefile.in +1089 -0
- data/src/jpeg-7/README +322 -0
- data/src/jpeg-7/aclocal.m4 +8990 -0
- data/src/jpeg-7/ansi2knr.1 +36 -0
- data/src/jpeg-7/ansi2knr.c +739 -0
- data/src/jpeg-7/cderror.h +132 -0
- data/src/jpeg-7/cdjpeg.c +181 -0
- data/src/jpeg-7/cdjpeg.h +187 -0
- data/src/jpeg-7/change.log +270 -0
- data/src/jpeg-7/cjpeg.1 +325 -0
- data/src/jpeg-7/cjpeg.c +616 -0
- data/src/jpeg-7/ckconfig.c +402 -0
- data/src/jpeg-7/coderules.txt +118 -0
- data/src/jpeg-7/config.guess +1561 -0
- data/src/jpeg-7/config.sub +1686 -0
- data/src/jpeg-7/configure +17139 -0
- data/src/jpeg-7/configure.ac +317 -0
- data/src/jpeg-7/depcomp +630 -0
- data/src/jpeg-7/djpeg.1 +251 -0
- data/src/jpeg-7/djpeg.c +617 -0
- data/src/jpeg-7/example.c +433 -0
- data/src/jpeg-7/filelist.txt +215 -0
- data/src/jpeg-7/install-sh +520 -0
- data/src/jpeg-7/install.txt +1097 -0
- data/src/jpeg-7/jaricom.c +148 -0
- data/src/jpeg-7/jcapimin.c +282 -0
- data/src/jpeg-7/jcapistd.c +161 -0
- data/src/jpeg-7/jcarith.c +921 -0
- data/src/jpeg-7/jccoefct.c +453 -0
- data/src/jpeg-7/jccolor.c +459 -0
- data/src/jpeg-7/jcdctmgr.c +482 -0
- data/src/jpeg-7/jchuff.c +1612 -0
- data/src/jpeg-7/jcinit.c +65 -0
- data/src/jpeg-7/jcmainct.c +293 -0
- data/src/jpeg-7/jcmarker.c +667 -0
- data/src/jpeg-7/jcmaster.c +770 -0
- data/src/jpeg-7/jcomapi.c +106 -0
- data/src/jpeg-7/jconfig.bcc +48 -0
- data/src/jpeg-7/jconfig.cfg +45 -0
- data/src/jpeg-7/jconfig.dj +38 -0
- data/src/jpeg-7/jconfig.mac +43 -0
- data/src/jpeg-7/jconfig.manx +43 -0
- data/src/jpeg-7/jconfig.mc6 +52 -0
- data/src/jpeg-7/jconfig.sas +43 -0
- data/src/jpeg-7/jconfig.st +42 -0
- data/src/jpeg-7/jconfig.txt +155 -0
- data/src/jpeg-7/jconfig.vc +45 -0
- data/src/jpeg-7/jconfig.vms +37 -0
- data/src/jpeg-7/jconfig.wat +38 -0
- data/src/jpeg-7/jcparam.c +632 -0
- data/src/jpeg-7/jcprepct.c +358 -0
- data/src/jpeg-7/jcsample.c +545 -0
- data/src/jpeg-7/jctrans.c +381 -0
- data/src/jpeg-7/jdapimin.c +396 -0
- data/src/jpeg-7/jdapistd.c +275 -0
- data/src/jpeg-7/jdarith.c +762 -0
- data/src/jpeg-7/jdatadst.c +151 -0
- data/src/jpeg-7/jdatasrc.c +212 -0
- data/src/jpeg-7/jdcoefct.c +736 -0
- data/src/jpeg-7/jdcolor.c +396 -0
- data/src/jpeg-7/jdct.h +393 -0
- data/src/jpeg-7/jddctmgr.c +382 -0
- data/src/jpeg-7/jdhuff.c +1309 -0
- data/src/jpeg-7/jdinput.c +384 -0
- data/src/jpeg-7/jdmainct.c +512 -0
- data/src/jpeg-7/jdmarker.c +1360 -0
- data/src/jpeg-7/jdmaster.c +663 -0
- data/src/jpeg-7/jdmerge.c +400 -0
- data/src/jpeg-7/jdpostct.c +290 -0
- data/src/jpeg-7/jdsample.c +361 -0
- data/src/jpeg-7/jdtrans.c +136 -0
- data/src/jpeg-7/jerror.c +252 -0
- data/src/jpeg-7/jerror.h +304 -0
- data/src/jpeg-7/jfdctflt.c +174 -0
- data/src/jpeg-7/jfdctfst.c +230 -0
- data/src/jpeg-7/jfdctint.c +4348 -0
- data/src/jpeg-7/jidctflt.c +242 -0
- data/src/jpeg-7/jidctfst.c +368 -0
- data/src/jpeg-7/jidctint.c +5137 -0
- data/src/jpeg-7/jinclude.h +91 -0
- data/src/jpeg-7/jmemansi.c +167 -0
- data/src/jpeg-7/jmemdos.c +638 -0
- data/src/jpeg-7/jmemdosa.asm +379 -0
- data/src/jpeg-7/jmemmac.c +289 -0
- data/src/jpeg-7/jmemmgr.c +1118 -0
- data/src/jpeg-7/jmemname.c +276 -0
- data/src/jpeg-7/jmemnobs.c +109 -0
- data/src/jpeg-7/jmemsys.h +198 -0
- data/src/jpeg-7/jmorecfg.h +369 -0
- data/src/jpeg-7/jpegint.h +395 -0
- data/src/jpeg-7/jpeglib.h +1135 -0
- data/src/jpeg-7/jpegtran.1 +272 -0
- data/src/jpeg-7/jpegtran.c +546 -0
- data/src/jpeg-7/jquant1.c +856 -0
- data/src/jpeg-7/jquant2.c +1310 -0
- data/src/jpeg-7/jutils.c +179 -0
- data/src/jpeg-7/jversion.h +14 -0
- data/src/jpeg-7/libjpeg.map +4 -0
- data/src/jpeg-7/libjpeg.txt +3067 -0
- data/src/jpeg-7/ltmain.sh +8406 -0
- data/src/jpeg-7/makcjpeg.st +36 -0
- data/src/jpeg-7/makdjpeg.st +36 -0
- data/src/jpeg-7/makeadsw.vc6 +77 -0
- data/src/jpeg-7/makeasln.vc9 +33 -0
- data/src/jpeg-7/makecdep.vc6 +82 -0
- data/src/jpeg-7/makecdsp.vc6 +130 -0
- data/src/jpeg-7/makecmak.vc6 +159 -0
- data/src/jpeg-7/makecvcp.vc9 +186 -0
- data/src/jpeg-7/makeddep.vc6 +82 -0
- data/src/jpeg-7/makeddsp.vc6 +130 -0
- data/src/jpeg-7/makedmak.vc6 +159 -0
- data/src/jpeg-7/makedvcp.vc9 +186 -0
- data/src/jpeg-7/makefile.ansi +220 -0
- data/src/jpeg-7/makefile.bcc +291 -0
- data/src/jpeg-7/makefile.dj +226 -0
- data/src/jpeg-7/makefile.manx +220 -0
- data/src/jpeg-7/makefile.mc6 +255 -0
- data/src/jpeg-7/makefile.mms +224 -0
- data/src/jpeg-7/makefile.sas +258 -0
- data/src/jpeg-7/makefile.unix +234 -0
- data/src/jpeg-7/makefile.vc +217 -0
- data/src/jpeg-7/makefile.vms +142 -0
- data/src/jpeg-7/makefile.wat +239 -0
- data/src/jpeg-7/makejdep.vc6 +423 -0
- data/src/jpeg-7/makejdsp.vc6 +285 -0
- data/src/jpeg-7/makejdsw.vc6 +29 -0
- data/src/jpeg-7/makejmak.vc6 +425 -0
- data/src/jpeg-7/makejsln.vc9 +17 -0
- data/src/jpeg-7/makejvcp.vc9 +328 -0
- data/src/jpeg-7/makeproj.mac +213 -0
- data/src/jpeg-7/makerdep.vc6 +6 -0
- data/src/jpeg-7/makerdsp.vc6 +78 -0
- data/src/jpeg-7/makermak.vc6 +110 -0
- data/src/jpeg-7/makervcp.vc9 +133 -0
- data/src/jpeg-7/maketdep.vc6 +43 -0
- data/src/jpeg-7/maketdsp.vc6 +122 -0
- data/src/jpeg-7/maketmak.vc6 +131 -0
- data/src/jpeg-7/maketvcp.vc9 +178 -0
- data/src/jpeg-7/makewdep.vc6 +6 -0
- data/src/jpeg-7/makewdsp.vc6 +78 -0
- data/src/jpeg-7/makewmak.vc6 +110 -0
- data/src/jpeg-7/makewvcp.vc9 +133 -0
- data/src/jpeg-7/makljpeg.st +68 -0
- data/src/jpeg-7/maktjpeg.st +30 -0
- data/src/jpeg-7/makvms.opt +4 -0
- data/src/jpeg-7/missing +376 -0
- data/src/jpeg-7/rdbmp.c +439 -0
- data/src/jpeg-7/rdcolmap.c +253 -0
- data/src/jpeg-7/rdgif.c +38 -0
- data/src/jpeg-7/rdjpgcom.1 +63 -0
- data/src/jpeg-7/rdjpgcom.c +515 -0
- data/src/jpeg-7/rdppm.c +459 -0
- data/src/jpeg-7/rdrle.c +387 -0
- data/src/jpeg-7/rdswitch.c +365 -0
- data/src/jpeg-7/rdtarga.c +500 -0
- data/src/jpeg-7/structure.txt +945 -0
- data/src/jpeg-7/testimg.bmp +0 -0
- data/src/jpeg-7/testimg.jpg +0 -0
- data/src/jpeg-7/testimg.ppm +4 -0
- data/src/jpeg-7/testimgp.jpg +0 -0
- data/src/jpeg-7/testorig.jpg +0 -0
- data/src/jpeg-7/testprog.jpg +0 -0
- data/src/jpeg-7/transupp.c +1533 -0
- data/src/jpeg-7/transupp.h +205 -0
- data/src/jpeg-7/usage.txt +605 -0
- data/src/jpeg-7/wizard.txt +211 -0
- data/src/jpeg-7/wrbmp.c +442 -0
- data/src/jpeg-7/wrgif.c +399 -0
- data/src/jpeg-7/wrjpgcom.1 +103 -0
- data/src/jpeg-7/wrjpgcom.c +583 -0
- data/src/jpeg-7/wrppm.c +269 -0
- data/src/jpeg-7/wrrle.c +305 -0
- data/src/jpeg-7/wrtarga.c +253 -0
- data/test/isbn_test.rb +7 -0
- data/test/test_helper.rb +7 -0
- metadata +345 -0
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# see /usr/share/info/standards.info,autoconf.info (autoconf 2.57)
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dnl Process this file with autoconf to produce a configure script.
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dnl obsolete: AC_INIT(src/pgm2asc.c)
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AC_INIT(gocr,0.48,,)
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AC_PREREQ(2.50)
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dnl only needed for libPgm2asc.a, not for the rpm/ebuild
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dnl Check for optional netpbm PACKAGE: --with-netpbm=no == --without-netpbm
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# these two lines are for cross-compiling, not tested
|
6
|
+
#srcdir = .
|
7
|
+
#VPATH = .
|
8
|
+
|
9
|
+
# changed to html, tex is not used anymore
|
10
|
+
#LATEX=@LATEX@
|
11
|
+
#DVIPS=@DVIPS@
|
12
|
+
|
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|
+
OCRDOC=ocr
|
14
|
+
# add other source file to documentation here
|
15
|
+
# SRC=$(OCRDOC).tex
|
16
|
+
|
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|
+
.PHONY : all clean proper install uninstall
|
18
|
+
default: all
|
19
|
+
|
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+
all: # do nothing!
|
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+
|
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+
#$(OCRDOC).ps: $(OCRDOC).dvi
|
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|
+
# $(DVIPS) -o $(OCRDOC).ps $?
|
24
|
+
#
|
25
|
+
#$(OCRDOC).dvi: $(SRC)
|
26
|
+
# $(LATEX) $(OCRDOC).tex
|
27
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+
|
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|
+
install: all
|
29
|
+
echo "Copy gocr.html to your document path."
|
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+
|
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|
+
uninstall:
|
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|
+
echo "Remove gocr.html from your document path."
|
33
|
+
|
34
|
+
clean:
|
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|
+
-rm -f *.bak *~ $(OCRDOC).{dvi,log,aux}
|
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|
+
|
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|
+
proper: clean
|
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|
+
-rm -f $(OCRDOC).ps
|
39
|
+
|
@@ -0,0 +1,39 @@
|
|
1
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+
#
|
2
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+
# Makefile for ./doc path, used by configure
|
3
|
+
#
|
4
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+
|
5
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+
# these two lines are for cross-compiling, not tested
|
6
|
+
#srcdir = .
|
7
|
+
#VPATH = .
|
8
|
+
|
9
|
+
# changed to html, tex is not used anymore
|
10
|
+
#LATEX=@LATEX@
|
11
|
+
#DVIPS=@DVIPS@
|
12
|
+
|
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+
OCRDOC=ocr
|
14
|
+
# add other source file to documentation here
|
15
|
+
# SRC=$(OCRDOC).tex
|
16
|
+
|
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|
+
.PHONY : all clean proper install uninstall
|
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|
+
default: all
|
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|
+
|
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+
all: # do nothing!
|
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|
+
|
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+
#$(OCRDOC).ps: $(OCRDOC).dvi
|
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|
+
# $(DVIPS) -o $(OCRDOC).ps $?
|
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|
+
#
|
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|
+
#$(OCRDOC).dvi: $(SRC)
|
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|
+
# $(LATEX) $(OCRDOC).tex
|
27
|
+
|
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|
+
install: all
|
29
|
+
echo "Copy gocr.html to your document path."
|
30
|
+
|
31
|
+
uninstall:
|
32
|
+
echo "Remove gocr.html from your document path."
|
33
|
+
|
34
|
+
clean:
|
35
|
+
-rm -f *.bak *~ $(OCRDOC).{dvi,log,aux}
|
36
|
+
|
37
|
+
proper: clean
|
38
|
+
-rm -f $(OCRDOC).ps
|
39
|
+
|
@@ -0,0 +1,39 @@
|
|
1
|
+
#
|
2
|
+
# Makefile for ./doc path, used by configure
|
3
|
+
#
|
4
|
+
|
5
|
+
# these two lines are for cross-compiling, not tested
|
6
|
+
#srcdir = @srcdir@
|
7
|
+
#VPATH = @srcdir@
|
8
|
+
|
9
|
+
# changed to html, tex is not used anymore
|
10
|
+
#LATEX=@LATEX@
|
11
|
+
#DVIPS=@DVIPS@
|
12
|
+
|
13
|
+
OCRDOC=ocr
|
14
|
+
# add other source file to documentation here
|
15
|
+
# SRC=$(OCRDOC).tex
|
16
|
+
|
17
|
+
.PHONY : all clean proper install uninstall
|
18
|
+
default: all
|
19
|
+
|
20
|
+
all: # do nothing!
|
21
|
+
|
22
|
+
#$(OCRDOC).ps: $(OCRDOC).dvi
|
23
|
+
# $(DVIPS) -o $(OCRDOC).ps $?
|
24
|
+
#
|
25
|
+
#$(OCRDOC).dvi: $(SRC)
|
26
|
+
# $(LATEX) $(OCRDOC).tex
|
27
|
+
|
28
|
+
install: all
|
29
|
+
echo "Copy gocr.html to your document path."
|
30
|
+
|
31
|
+
uninstall:
|
32
|
+
echo "Remove gocr.html from your document path."
|
33
|
+
|
34
|
+
clean:
|
35
|
+
-rm -f *.bak *~ $(OCRDOC).{dvi,log,aux}
|
36
|
+
|
37
|
+
proper: clean
|
38
|
+
-rm -f $(OCRDOC).ps
|
39
|
+
|
@@ -0,0 +1,53 @@
|
|
1
|
+
<?xml version="1.0"?>
|
2
|
+
<!--
|
3
|
+
first draft by Volker Simonis, reviewed by Joerg Schulenburg
|
4
|
+
Its not ready for use!
|
5
|
+
ToDo:
|
6
|
+
- lynx/links/w3c should show xml like a html file
|
7
|
+
value as <character ...>CharText</character>
|
8
|
+
or <word><character ...></character><...>WordText</word>
|
9
|
+
or as line or as block? whats more useful?
|
10
|
+
- how to code table of alternative chars/words and its probability?
|
11
|
+
- how to handle images (as image tags?)
|
12
|
+
- xmllint -\-htmlout -\-loaddtd jocr/doc/example.dtd o.xml
|
13
|
+
-->
|
14
|
+
<!ENTITY % default.attributes "x CDATA #REQUIRED
|
15
|
+
y CDATA #REQUIRED
|
16
|
+
dx CDATA #REQUIRED
|
17
|
+
dy CDATA #REQUIRED">
|
18
|
+
|
19
|
+
<!ELEMENT box EMPTY>
|
20
|
+
<!ATTLIST box %default.attributes;
|
21
|
+
value CDATA #REQUIRED;>
|
22
|
+
|
23
|
+
<!ELEMENT barcode EMPTY>
|
24
|
+
<!ATTLIST barcode %default.attributes;
|
25
|
+
value CDATA #REQUIRED;>
|
26
|
+
|
27
|
+
<!ELEMENT img EMPTY>
|
28
|
+
<!ATTLIST img %default.attributes;>
|
29
|
+
|
30
|
+
<!ELEMENT page (block*)>
|
31
|
+
<!ATTLIST page %default.attributes;>
|
32
|
+
|
33
|
+
<!ELEMENT block (line*)>
|
34
|
+
<!ATTLIST block %default.attributes;>
|
35
|
+
|
36
|
+
<!ELEMENT line ((word | space | punctuation-mark)*)>
|
37
|
+
<!ATTLIST line %default.attributes;>
|
38
|
+
|
39
|
+
<!ELEMENT word (character*)>
|
40
|
+
<!ATTLIST word %default.attributes;>
|
41
|
+
|
42
|
+
<!ELEMENT char EMPTY>
|
43
|
+
<!ATTLIST char %default.attributes;
|
44
|
+
value CDATA #REQUIRED;
|
45
|
+
(#CDATA)> <!-- is that correct? -->
|
46
|
+
|
47
|
+
<!ELEMENT space EMPTY>
|
48
|
+
<!ATTLIST space %default.attributes;
|
49
|
+
value CDATA #REQUIRED;>
|
50
|
+
|
51
|
+
<!ELEMENT punctuation-mark EMPTY>
|
52
|
+
<!ATTLIST punctuation-mark %default.attributes;
|
53
|
+
value CDATA #REQUIRED;>
|
@@ -0,0 +1,21 @@
|
|
1
|
+
<?xml version="1.0"?>
|
2
|
+
<!DOCTYPE gocr SYSTEM "example.dtd">
|
3
|
+
<!-- example file for example.dtd -->
|
4
|
+
<page>
|
5
|
+
<block x="123" y="11" dx="500" dy="800">
|
6
|
+
<line x="130" y="11" dx="480" dy="30">
|
7
|
+
<word x="130" y="11" dx="80" dy="30">
|
8
|
+
<character x="130" y="11" dx="80" dy="30" value="A"/>
|
9
|
+
<character ... />
|
10
|
+
...
|
11
|
+
</word>
|
12
|
+
<punctuation-mark .. />
|
13
|
+
<space .. />
|
14
|
+
<word ..>
|
15
|
+
...
|
16
|
+
</word>
|
17
|
+
</line>
|
18
|
+
<box ... />
|
19
|
+
...
|
20
|
+
</block>
|
21
|
+
</page>
|
@@ -0,0 +1,67 @@
|
|
1
|
+
Note: this info is related to example files, used to test gOCR. As of this
|
2
|
+
writing, these files are not available to non-developers. So, if you aren't
|
3
|
+
a developer, forget about this file.
|
4
|
+
|
5
|
+
EXAMPLE FILES
|
6
|
+
|
7
|
+
1. Scanning
|
8
|
+
The examples can be scanned from anything; when looking for something, try to
|
9
|
+
have in mind the kind of tests you are expecting to do: if you're testing
|
10
|
+
accents recognition, look for texts in portuguese, french, etc. (pretty obvious,
|
11
|
+
but keeping this in mind will help to have a large gamma of files covering
|
12
|
+
different kinds of tests).
|
13
|
+
|
14
|
+
If you're not interested in testing DPIs, scan at 150 or 300dpi.
|
15
|
+
|
16
|
+
If you're not interested in testing the dust removal, cleaning, etc, functions,
|
17
|
+
do the best scan you can. Usually increasing brightness and contrast will
|
18
|
+
provide a sharper, cleaner image.
|
19
|
+
|
20
|
+
Save the image in a supported format: for example, pgm or jpg. If a compression
|
21
|
+
will result in a significant reduction of size, compress the image. BZIP2
|
22
|
+
usually is the best compressor around, but gzip is more popular in the unix
|
23
|
+
world. In the wintel world, people use ZIP, and usually will have to search for
|
24
|
+
an application capable of opening .gz or .bz2 (though WinZIP opens at least the
|
25
|
+
former).
|
26
|
+
|
27
|
+
2. Sorting
|
28
|
+
To help others to find the files they are looking for, the examples/ directory
|
29
|
+
is divided in several other directories, which may be subdivided. When
|
30
|
+
uploading a new example, look for the most suitable location. Depending of the
|
31
|
+
directory, you probably will name your file with interesting info: for example,
|
32
|
+
when uploading a image with all the characters of the foo font, the best thing
|
33
|
+
to do is to place it at examples/fonts/foo.jpg.
|
34
|
+
|
35
|
+
3. "Translation"
|
36
|
+
Along with the image file, upload a text file with the expected output. Be
|
37
|
+
careful with this file: it must resemble the original text as much as possible.
|
38
|
+
Don't add extra new lines (\n), keep hyphenized words, etc. Name this file with
|
39
|
+
the same name of the image file.
|
40
|
+
|
41
|
+
In the beginning of the text file, you should provide comments, to help
|
42
|
+
searches. Use the following sample:
|
43
|
+
|
44
|
+
# Comments
|
45
|
+
# DPI:
|
46
|
+
# Colors:
|
47
|
+
# Image size (colsXrows):
|
48
|
+
# Fonts:
|
49
|
+
# Font sizes:
|
50
|
+
# Layout form:
|
51
|
+
# Number of pictures:
|
52
|
+
# Language:
|
53
|
+
# Quality of scan:
|
54
|
+
# Non-ASCII characters:
|
55
|
+
# Extra:
|
56
|
+
|
57
|
+
Check existing examples to see what people have been doing.
|
58
|
+
|
59
|
+
Any lines that begin with # will be considered comments, so you may use several
|
60
|
+
lines for comments or add new fields. Though gOCR itself doesn't depend on, and
|
61
|
+
won't use, this file, it will be used by scripts.
|
62
|
+
|
63
|
+
4. Other sources (WEB)
|
64
|
+
|
65
|
+
- http://www.clerkweb.house.gov/elections/elections.htm (Nov2002)
|
66
|
+
PDF-files with lot of tables
|
67
|
+
|
@@ -0,0 +1,578 @@
|
|
1
|
+
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
|
2
|
+
|
3
|
+
<HTML>
|
4
|
+
<HEAD>
|
5
|
+
<TITLE>GOCR-documentation</TITLE>
|
6
|
+
<META NAME="description" CONTENT="GOCR-documentation">
|
7
|
+
<META NAME="keywords" CONTENT="ocr">
|
8
|
+
<META NAME="resource-type" CONTENT="document">
|
9
|
+
<META NAME="distribution" CONTENT="global">
|
10
|
+
|
11
|
+
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
|
12
|
+
<META NAME="Generator" CONTENT="Joerg">
|
13
|
+
</HEAD>
|
14
|
+
|
15
|
+
<BODY >
|
16
|
+
<H1 ALIGN="CENTER">GOCR-documentation</H1>
|
17
|
+
<P ALIGN="CENTER"><STRONG>Jörg Schulenburg</STRONG></P>
|
18
|
+
<P ALIGN="CENTER"><STRONG>Magdeburg, June 3, 2002</STRONG></P>
|
19
|
+
|
20
|
+
<H3>Abstract:</H3>
|
21
|
+
<DIV>
|
22
|
+
In this documentation I describe some ideas for my OCR-program.
|
23
|
+
It contains algorithms and examples and gives you
|
24
|
+
an impression of what the program can (or could) do.
|
25
|
+
</DIV>
|
26
|
+
<P>
|
27
|
+
|
28
|
+
|
29
|
+
<P>
|
30
|
+
<BR><HR>
|
31
|
+
<!--Table of Child-Links-->
|
32
|
+
<A NAME="CHILD_LINKS"></A>
|
33
|
+
|
34
|
+
<UL>
|
35
|
+
<LI><A HREF="#SEC1">Introduction</A>
|
36
|
+
<LI><A HREF="#SEC2">Segmentation of textual regions / Layout analysis</A>
|
37
|
+
<LI><A HREF="#SEC3">Line detection</A>
|
38
|
+
<LI><A HREF="#SEC4">Cluster detection</A>
|
39
|
+
<LI><A HREF="#SEC5">Engines</A>
|
40
|
+
<LI><A HREF="#SEC6">Remove pixels</A>
|
41
|
+
<LI><A HREF="#SEC7">Add pixels</A>
|
42
|
+
<LI><A HREF="#SEC8">Similarity analyzer</A>
|
43
|
+
<LI><A HREF="#SEC9">Overlapping characters</A>
|
44
|
+
<LI><A HREF="#SEC10">Black/White, Gray and Colors</A>
|
45
|
+
<LI><A HREF="#SEC11">Pictures on scanned pages</A>
|
46
|
+
<LI><A HREF="#SEC12">Tools</A>
|
47
|
+
<LI><A HREF="#SEC13">glossary</A>
|
48
|
+
<LI><A HREF="#SEC14">More information?</A>
|
49
|
+
<LI><A HREF="#SEC15">About this document</A>
|
50
|
+
</UL>
|
51
|
+
<!--End of Table of Child-Links-->
|
52
|
+
|
53
|
+
<H1><A NAME="SEC1"> Introduction</A>
|
54
|
+
</H1>
|
55
|
+
First I have to say that I am not a expert in pattern recognition
|
56
|
+
or similar things. My knowledge is based mostly on experiments with my
|
57
|
+
program.
|
58
|
+
Therefore do not worry about stupid algorithms I put in this document.
|
59
|
+
In this documentation I describe some ideas for my OCR-program.
|
60
|
+
The examples give you an impression of how the program handles
|
61
|
+
your images.
|
62
|
+
If you have comments regarding contents or spelling please
|
63
|
+
write to the author.
|
64
|
+
|
65
|
+
<H1><A NAME="SEC2">Segmentation of textual regions / Layout analysis</A></H1>
|
66
|
+
|
67
|
+
This is implemented as a recursive division in two parts.
|
68
|
+
|
69
|
+
<UL>
|
70
|
+
<LI>look for the thickest horizontal or vertical gap through the box</LI>
|
71
|
+
<LI>if the gap is less than five times longer than thick do not divide </LI>
|
72
|
+
<LI>do the same with the two new parts</LI>
|
73
|
+
</UL>
|
74
|
+
I know that this algorithm is not as good as you wish,
|
75
|
+
but I do not know a better one.
|
76
|
+
|
77
|
+
<P>
|
78
|
+
It would be very helpful to know about a function which is able to
|
79
|
+
decide whether the box represents a single text line or a more complex object.
|
80
|
+
|
81
|
+
<H1><A NAME="SEC3">Line detection</A></H1>
|
82
|
+
<P>
|
83
|
+
Line detection is very importand for good recognition.
|
84
|
+
For example it is difficult to distinguish between lowercase letter <B>p</B>
|
85
|
+
and uppercase letter <B>P</B> without having a baseline (same total height).
|
86
|
+
The lowercase version of <B>p</B> has a depht (the lower end is below the
|
87
|
+
baseline) and therefore its easy to distinguish from the uppercase version
|
88
|
+
if the baseline is known. The line detection is responsible for finding the
|
89
|
+
baseline of every text line.
|
90
|
+
|
91
|
+
<P>
|
92
|
+
Lines of characters are detected by looking for interline spaces.
|
93
|
+
These are characterized by a large number of non-black pixels in a
|
94
|
+
row. Image rotation (skewing) presents a problem, therefore the program
|
95
|
+
first looks only at the left half of the image. When a line is
|
96
|
+
found, the left half of the right side is scanned, because lines
|
97
|
+
are often short. The variation in height gives an indication of
|
98
|
+
the rotation angle. Using this angle, a second run detects lines
|
99
|
+
more accurately. Line detection may fail if there is dust on the
|
100
|
+
image.
|
101
|
+
|
102
|
+
<P>
|
103
|
+
In version v0.2.3 this behaviour is slightly changed.
|
104
|
+
To detect the rotation angle, the line through the most
|
105
|
+
characters is detected.
|
106
|
+
|
107
|
+
<H1><A NAME="SEC4">Cluster detection</A></H1>
|
108
|
+
|
109
|
+
A cluster is a group of pixels which are connected with each other.
|
110
|
+
The simplest way to detect a cluster is to look for a pixel.
|
111
|
+
If you find one, look to the neighbouring pixels. This can be done recursively.
|
112
|
+
|
113
|
+
<P>
|
114
|
+
This method needs a lot of stack space if a cluster is very large,
|
115
|
+
and can cause problems with the memory.
|
116
|
+
|
117
|
+
<P>
|
118
|
+
Do you remember the algorithm for leaving a maze?
|
119
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Go along the right (or left) wall. This seems to be a good approach
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for detecting clusters without recursion.
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The following picture shows a trace of the maze algorithm.
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<P>
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<TABLE WIDTH="680">
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<TR><TD>
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<PRE>
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first 35 steps next 36 steps
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..@@@@@..@@@@<.. ..v<<<<..v<<<@.. * = starting point
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..@@@@@@@@@.@^<. ..>>v@^<<<@.@@@. >^<v = go right,up,left,down
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....@@@@@...@@^. ....v@@@@...@@@. @ = black pixel
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....@@@@....@@^. ....v@@@....@@@.
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....@@@.....@@^. ....v@@.....@@@.
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....@@@.....@@^. ....v@@.....@@@.
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...@@@@.....@@^. ...v<@@.....@@@.
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...@@@......@@^. ...v@@......@@@.
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...@@@......@@^. ...v@@......@@@.
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...@@@.....@@@^. ...v@@.....@@@@.
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...@@@.....@@>^. ...v@@.....@@@@.
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...@@@.....@@^.. ...v@@.....@@@..
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..@@@@.....@@^.. ..v<@@.....@@@..
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..@@@@....@@@^.. ..v@@@....@@@@..
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*>>>>>>>>>>>>^<< @@@@@@@@@@@@@@@@
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</PRE></TD></TR>
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</TABLE>
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+
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<P>
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The minimum and maximum coordinates can be used to create a box around the
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cluster. But does this algorithm work with diagonally connected pixels?
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+
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<H1><A NAME="SEC5">Engines</A></H1>
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GOCR is able to work with different recognition engines.
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Since version 0.37 engines have to return a probability value together
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with the recognized character or a table of values to a table of characters.
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If the probability value is 100, the engine is 100% sure to have found the
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right character otherwise the value is less. This gives GOCR the possibility
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to compare results of different engines or in case of a not recognized character
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to inform the user or another
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application (spell checker) which characters probably could be there.
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+
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<H2>Base-Engine</H2>
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The base engine (src/ocrX.c) is the original engine used in the first implementation
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of GOCR by Jörg. The idea was to get a fast and acceptable result
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without learning theoretical background. Later it should be replaced or completed
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by a better engine.
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The base engine is a rule based engine.
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The engine was written without theoretical
|
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background and is improved by try and error method but is is still far from
|
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perfect. The algorithm is very tolerant to size and form af characters
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(omnifont).
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How does the engine identify a character? For the explanation look at the
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following pattern.
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+
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<P>
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<TABLE WIDTH="680">
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<TR><TD>
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<PRE>
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vvvv vv- white regions
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......@@...... <- crossing one line
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......@@......
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.....@@@@.....
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.....@@@@.....
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.....@@@@.....
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....@..@@@.... <- white hole / crossing two lines
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....@..@@@.... <- crossing two lines
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....@..@@@....
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...@....@@@...
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...@....@@@...
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...@....@@@...
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..@@@@@@@@@@.. <- horizontal line near center
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..@......@@@..
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..@......@@@..
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.@........@@@. v- increasing width of pattern
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.@........@@@. v
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.@........@@@. v
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@@@......@@@@@
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^^^-- gap
|
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+
</PRE></TD></TR>
|
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+
</TABLE>
|
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+
|
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<P>
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+
In the future the program
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+
should detect edges, vertices, gaps, angles and so on.
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This is called feature extraction (as far as I know).
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+
With such data the engine could make a cluster analysis.
|
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+
But this is a difficult task, if the scanned image is noisy.
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+
|
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+
<H2>Database-Engine</H2>
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+
The database engine (src/database.c) was the second engine added to GOCR.
|
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+
It was primary written to give users a simple tool to recognize
|
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+
special language-specific characters. The program generates a list
|
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+
(text file db.lst of image filenames and character codes)
|
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+
and image samples (pnm-files) in a database path (./db/).
|
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+
The database can be created by hand or extern programs or by GOCR itself
|
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|
+
using option (-m 130). In the last case GOCR prompts the user
|
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|
+
for not recognized characters. If he enters the character the pattern
|
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|
+
is saved in the database path as pnm-file and its file name is added
|
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|
+
to the database list (db.lst) together with the text string the pattern
|
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|
+
should be replaced by.
|
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+
For recognition GOCR first loads the database into memory (option -m 2).
|
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+
The main algorithm compares not recognized characters with stored images
|
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|
+
and calculates a distance value. If the distance value is small enough,
|
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the character is treated as recognized.
|
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+
|
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+
<H1><A NAME="SEC6">Remove pixels</A></H1>
|
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|
+
|
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|
+
The following picture shows an <I>n</I> which has additional pixels at the
|
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|
+
bottom. Therefore it can not be detected as <I>n</I>. What can be done?
|
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|
+
|
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|
+
<UL>
|
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|
+
<LI>classify horizontal (<TT>=</TT>) and vertical (<TT>I</TT>) pixels by
|
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+
comparing the distance between the next vertical and next horizontal white
|
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+
pixels (.)
|
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|
+
</LI>
|
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|
+
<LI>measure mean thickness of vertical and horizontal clusters
|
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|
+
</LI>
|
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+
<LI>erase unusually thin horizontal pixels at the bottom line
|
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+
</LI>
|
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|
+
</UL>
|
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|
+
|
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|
+
<P>
|
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|
+
<TABLE WIDTH="680">
|
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|
+
<TR><TD>
|
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|
+
<PRE>
|
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|
+
..@@@@@..@@@@@.. ..==III..===II.. dx=16 dy=15
|
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|
+
..@@@@@@@@@.@@@. ..==III====.III. thickness 2 to 3
|
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|
+
....@@@@@...@@@. ....III==...III.
|
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|
+
....@@@@....@@@. ....III=....III.
|
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|
+
....@@@.....@@@. ....III.....III.
|
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|
+
....@@@.....@@@. ....III.....III.
|
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|
+
...@@@@.....@@@. ...IIII.....III.
|
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|
+
...@@@......@@@. ...III......III.
|
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|
+
...@@@......@@@. ...III......III.
|
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|
+
...@@@.....@@@@. ...III.....IIII.
|
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|
+
...@@@.....@@@@. ...III.....IIII.
|
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|
+
...@@@.....@@@.. ...III.....III..
|
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|
+
..@@@@.....@@@.. ..IIII.....III..
|
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|
+
..@@@@....@@@@.. ..IIII....IIII..
|
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|
+
@@@@@@@@@@@@@@@@ ================
|
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|
+
^^^
|
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|
+
this causes the problem
|
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|
+
</PRE></TD></TR>
|
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|
+
</TABLE>
|
264
|
+
|
265
|
+
<P>
|
266
|
+
A better way is to find serifs (horizontal lines glued on the lower end
|
267
|
+
of vertical lines) which touch together (v0.2.5).
|
268
|
+
|
269
|
+
<P>
|
270
|
+
The next picture shows blind pixels which are caused by dust on the paper.
|
271
|
+
The upper right dots are not connected with the rest of the character.
|
272
|
+
This can be detected via fill-algorithms. Currently the program
|
273
|
+
assumes that dots near the upper end of a character are ``i''-dots
|
274
|
+
or diaereses (umlaut dots).
|
275
|
+
|
276
|
+
<P>
|
277
|
+
<TABLE WIDTH="680">
|
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|
+
<TR><TD>
|
279
|
+
<PRE>
|
280
|
+
..........................O... ..........................O...
|
281
|
+
..........................O... ..........................O...
|
282
|
+
.............................. ..............................
|
283
|
+
.............................. ..............................
|
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|
+
..........@@@.......@@@@...... ..........@@@.......@@@@......
|
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|
+
..@@@@..@@@@@@@...@@@@@@@..... ..@@@@..@@@@@@@...@@@@@@@.....
|
286
|
+
@@@@@@@@@@@@@@@@.@@@@@@@@@.... @@@@@@@@@@@@@@@@.@@@@@@@@@....
|
287
|
+
..@@@@@@....@@@@@@.....@@@@... ..@@@@@@....@@@@@@.....@@@@...
|
288
|
+
..@@@@.......@@@@......@@@@... ..@@@@.......@@@@......@@@@...
|
289
|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
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|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
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|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
292
|
+
..@@@@.......@@@@......@@@@... ..@@@@.......@@@@......@@@@...
|
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|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
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|
+
..@@@@.......@@@@......@@@@... ..@@@@.......@@@@......@@@@...
|
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|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
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|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
297
|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
298
|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
299
|
+
..@@@@.......@@@.......@@@@... ..@@@@.......@@@.......@@@@...
|
300
|
+
..@@@@.......@@@@......@@@@... ..@@@@.......@@@@......@@@@...
|
301
|
+
..@@@@......@@@@@......@@@@@.. ..@@@@......@@@@@......@@@@@..
|
302
|
+
@@@@@@@@..@@@@@@@@@..@@@@@@@@@ @@@@@@@@..@@@@@@@@@..@@@@@@@@@
|
303
|
+
</PRE></TD></TR>
|
304
|
+
</TABLE>
|
305
|
+
|
306
|
+
<H1><A NAME="SEC7">
|
307
|
+
Add pixels</A>
|
308
|
+
</H1>
|
309
|
+
The following picture shows an <I>m</I>. The legs are only barely connected.
|
310
|
+
How do we handle this?
|
311
|
+
|
312
|
+
<UL>
|
313
|
+
<LI>if the engine has failed, a filter is switched on and the engine
|
314
|
+
starts over
|
315
|
+
</LI>
|
316
|
+
<LI>the 2x2 filter sets pixels to (<I>O</I>) near barely connected pixels
|
317
|
+
</LI>
|
318
|
+
</UL>
|
319
|
+
|
320
|
+
<P>
|
321
|
+
<TABLE WIDTH="680">
|
322
|
+
<TR><TD>
|
323
|
+
<PRE>
|
324
|
+
vv vv
|
325
|
+
@@@.@@@..@@@... @@@.@@@..@@@...
|
326
|
+
.@@.@@@@.@@@@..< .@@O@@@@O@@@@.. filter: .@ => O@ @. => @O
|
327
|
+
.@@@..@@@..@@..< .@@@..@@@..@@.. @. => @. .@ => .@
|
328
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
329
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
330
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
331
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
332
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
333
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
334
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
335
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
336
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
337
|
+
.@@@..@@@..@@@. .@@@..@@@..@@@.
|
338
|
+
@@@@@.@@@@.@@@@ @@@@@.@@@@.@@@@
|
339
|
+
</PRE></TD></TR>
|
340
|
+
</TABLE>
|
341
|
+
|
342
|
+
<H1><A NAME="SEC8">
|
343
|
+
Similarity analyzer</A>
|
344
|
+
</H1>
|
345
|
+
Some characters are a little bit noisy. These characters can be identified by
|
346
|
+
comparison with other, already recognized characters. This can be done
|
347
|
+
via a good distance function. May be
|
348
|
+
the distance function in the actual version of GOCR is not very good.
|
349
|
+
Feel free to send me your ideas, but be sure it does not waste my time.
|
350
|
+
|
351
|
+
<H1><A NAME="SEC9">
|
352
|
+
Overlapping characters</A>
|
353
|
+
</H1>
|
354
|
+
The following picture shows an overlapping <I>ru</I>.
|
355
|
+
How do we handle this?
|
356
|
+
|
357
|
+
<UL>
|
358
|
+
<LI>look for 3 weak connections (sum over y is small, start in the middle)
|
359
|
+
</LI>
|
360
|
+
<LI>test if the right and left part can be detected by the engine
|
361
|
+
</LI>
|
362
|
+
<LI>correction of surrounding box
|
363
|
+
</LI>
|
364
|
+
</UL>
|
365
|
+
|
366
|
+
<P>
|
367
|
+
<TABLE WIDTH="680">
|
368
|
+
<TR><TD>
|
369
|
+
<PRE>
|
370
|
+
....@@...@@@@@@@@@@....@@@@@@@.. ....@@...@@@@@@@@@@....@@@@@@@..
|
371
|
+
..@@@@..@@@@@..@@@@......@@@@@.. ..@@@@..@@@@@..@@@@......@@@@@..
|
372
|
+
@@@@@@@@@@@@@.,.@@@.......@@@@.. @@@@@@@@@@@@@...@@@.......@@@@..
|
373
|
+
..@@@@@@..@@@...@@@.......@@@@.. ..@@@@@@..@@@...@@@.......@@@@..
|
374
|
+
...@@@@.......,.@@@@......@@@@.. ...@@@@.........@@@@......@@@@..
|
375
|
+
...@@@@.........@@@@......@@@@.. ...@@@@.........@@@@......@@@@..
|
376
|
+
...@@@@.......,.@@@.......@@@@.. ...@@@@.........@@@.......@@@@..
|
377
|
+
...@@@@.........@@@.......@@@@.. ...@@@@.........@@@.......@@@@..
|
378
|
+
...@@@........,.@@@@......@@@@.. ...@@@..........@@@@......@@@@..
|
379
|
+
...@@@..........@@@@......@@@@.. ...@@@..........@@@@......@@@@..
|
380
|
+
...@@@........,.@@@@......@@@@.. ...@@@..........@@@@......@@@@..
|
381
|
+
...@@@..........@@@.......@@@@.. ...@@@..........@@@.......@@@@..
|
382
|
+
...@@@........,.@@@@......@@@@.. ...@@@..........@@@@......@@@@..
|
383
|
+
...@@@..........@@@@......@@@@.. ...@@@..........@@@@......@@@@..
|
384
|
+
...@@@........,.@@@@......@@@@.. ...@@@..........@@@@......@@@@..
|
385
|
+
...@@@..........@@@@@...@@@@@@@. ...@@@..........@@@@@...@@@@@@@.
|
386
|
+
..@@@@@.......,..@@@@@@@@@.@@@@@ ..@@@@@..........@@@@@@@@@.@@@@@
|
387
|
+
@@@@@@@@@.........@@@@@@@..@@@.. @@@@@@@@@.........@@@@@@@..@@@..
|
388
|
+
..............,....@@@.......... ...................@@@..........
|
389
|
+
^^^
|
390
|
+
213 weak vertical lines
|
391
|
+
</PRE></TD></TR>
|
392
|
+
</TABLE>
|
393
|
+
|
394
|
+
<P>
|
395
|
+
Of course the situation is more difficult with slanted characters.
|
396
|
+
|
397
|
+
<P>
|
398
|
+
The following example shows, how to deal with larger clusters.
|
399
|
+
To get a fast program a first test should select the possible positions of
|
400
|
+
division. That can be done by following upper and lower bows to a crease or a break. Than try to break on all detected creases, start at most
|
401
|
+
important one (not implemented yet v0.2.4).
|
402
|
+
|
403
|
+
<P>
|
404
|
+
<TABLE WIDTH="766">
|
405
|
+
<TR><TD>
|
406
|
+
<PRE>
|
407
|
+
>>>>vvv<<<<< >>vv<<<< >>>vvv<<<<
|
408
|
+
......@@@@@@@..................@@.........@@@@@@@..........@@@@@@@.....
|
409
|
+
....@@@@@@@@@@@...............@@@.......@@@@@@@@@@@......@@@@@@@@@@@...
|
410
|
+
...@@@@@@@@@@@@@.............@@@@......@@@@@@@@@@@@@....@@@@@@@@@@@@@..
|
411
|
+
..@@@@.......@@@@...........@@@@@.....@@@@.......@@@@..@@@@.......@@@@.
|
412
|
+
..@@@........@@@@..........@@@@@@@....@@@........@@@@@@@@@........@@@@.
|
413
|
+
.@@@@..........@@.........@@@@@@@@...@@@@..........@@@@@@@.........@@@@
|
414
|
+
.@@@.....................@@@@.@@@@...@@@..............@@...........@@@@
|
415
|
+
.@@@....................@@@@@.@@@@...@@@...........................@@@@
|
416
|
+
@@@...@@@@@@@...........@@@@..@@@...@@@...@@@@@@...................@@@.
|
417
|
+
@@@@.@@@@@@@@@@........@@@@...@@@@..@@@@.@@@@@@@@@@...............@@@@.
|
418
|
+
@@@@@@@@@@@@@@@.......@@@@....@@@@..@@@@@@@@@@@@@@@...............@@@..
|
419
|
+
@@@@@@@.....@@@@@.....@@@.....@@@@..@@@@@@......@@@@@............@@@@..
|
420
|
+
@@@@.........@@@@...@@@@......@@@@..@@@@@........@@@@...........@@@....
|
421
|
+
@@@@..........@@@@.@@@@.......@@@@..@@@@..........@@@..........@@@@....
|
422
|
+
@@@@..........@@@@@@@@@.......@@@@.@@@@@..........@@@.........@@@@.....
|
423
|
+
@@@@..........@@@@@@@@@@@@@@@@@@@@@@@@@@..........@@@@.......@@@@......
|
424
|
+
@@@@..........@@@@@@@@@@@@@@@@@@@@@@@@@@..........@@@@......@@@........
|
425
|
+
.@@@..........@@@@@@@@@@@@@@@@@@@@@@.@@@..........@@@@....@@@@@........
|
426
|
+
.@@@@........@@@@.............@@@@...@@@@........@@@@....@@@@..........
|
427
|
+
..@@@@.......@@@@.............@@@@....@@@@.......@@@@...@@@@...........
|
428
|
+
..@@@@@....@@@@@..............@@@@.....@@@@....@@@@@...@@@@@@..........
|
429
|
+
....@@@@@@@@@@@...............@@@@......@@@@@@@@@@@...@@@@@@@@@@@@@@@@@
|
430
|
+
.....@@@@@@@@@................@@@@........@@@@@@@@....@@@@@@@@@@@@@@@@@
|
431
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+
........@@@@...................@@..........@@@@@........@@@@@@@..@.@@@.
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432
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+
>>>>^ ^<<>>^ ^<<<<< >>>^<<< ^^ ^
|
433
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+
|
434
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+
>,< show the path of the detection algorithm
|
435
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+
</PRE></TD></TR>
|
436
|
+
</TABLE>
|
437
|
+
|
438
|
+
<P>
|
439
|
+
The latest version of GOCR may use different algorithms.
|
440
|
+
You have to look at the sources learn more.
|
441
|
+
|
442
|
+
<H1><A NAME="SEC10">
|
443
|
+
Black/White, Gray and Colors</A>
|
444
|
+
</H1>
|
445
|
+
For simplicity colored images are converted to gray internally.
|
446
|
+
That means a red text on green background will not be detected.
|
447
|
+
You should use your own filter for this purpose.
|
448
|
+
|
449
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+
<P>
|
450
|
+
If the original image is gray, a critical value is calculated to
|
451
|
+
extract characters from the background. This can fail, if images are
|
452
|
+
on the scanned page or tha scan is bad (dark edges or borders).
|
453
|
+
It is difficult to overcome this problem because graylevels are mostly
|
454
|
+
restricted to the 8 bit limit (16 bit would help to overcome this problem).
|
455
|
+
|
456
|
+
<P>
|
457
|
+
Black/White images are internally converted to gray with two levels (0 and
|
458
|
+
255).
|
459
|
+
|
460
|
+
<P>
|
461
|
+
The lowest 4 bits are not used, because they are used by internal functions
|
462
|
+
(this can be changed in future).
|
463
|
+
|
464
|
+
<P>
|
465
|
+
After calculation of the threshold value (otsu.c) the brightness of
|
466
|
+
every pixel is recalculated to a new internal threshold value
|
467
|
+
of 160 (128+32).
|
468
|
+
This is a bit above the middle of the 8 bit range. The idea is to
|
469
|
+
make the live easier for the other routines. Pixels which does not sure
|
470
|
+
belong to the white or black ones get a value near the threshold value.
|
471
|
+
Some routines can use this bit of more information to ignore outriders.
|
472
|
+
Second point is, that this is necessary for using lowest for bits
|
473
|
+
without destroying image informations.
|
474
|
+
|
475
|
+
<H1><A NAME="SEC11">Pictures on scanned pages</A>
|
476
|
+
</H1>
|
477
|
+
At first all objects on the scanned page are detected.
|
478
|
+
Objects are clusters of black pixels.
|
479
|
+
Pictures are detected if they are larger than 4 times the mean size of
|
480
|
+
all objects. This rule is very simple and can fail some times.
|
481
|
+
But it works fast and mostly the result is ok.
|
482
|
+
|
483
|
+
<H1><A NAME="SEC12">Tools</A></H1>
|
484
|
+
|
485
|
+
<P>
|
486
|
+
<DL COMPACT>
|
487
|
+
<DT>pbmclean:</DT>
|
488
|
+
<DD>This program is written by Angus Duggan and Jef Poskanzer.
|
489
|
+
It cleans up ``snow'' on bitmap images.
|
490
|
+
</DD>
|
491
|
+
<DT>pnmtools:</DT>
|
492
|
+
<DD>This tools are used to convert different image-formats to
|
493
|
+
easy readable PNM (PBM,PGM,PPM) format.
|
494
|
+
GOCR uses the popen-routine to call this programs if the
|
495
|
+
suffix of the filename matches to a list in pnm.c.
|
496
|
+
This will fail if pnmtools are missing.
|
497
|
+
</DD>
|
498
|
+
</DL>
|
499
|
+
|
500
|
+
<H1><A NAME="SEC12b">related projects (to learn from)</A></H1>
|
501
|
+
|
502
|
+
<P>
|
503
|
+
<DL COMPACT>
|
504
|
+
<DT>unpaper:</DT> <!-- Dec05 JS -->
|
505
|
+
<DD> <a href="http://unpaper.berlios.de/">unpaper</a> -
|
506
|
+
post-processing scanned and photocopied book pages,
|
507
|
+
written by Jens Gulden 2005, GPL
|
508
|
+
</DD>
|
509
|
+
</DL>
|
510
|
+
|
511
|
+
<H1><A NAME="SEC13">glossary</A> </H1> <DL COMPACT>
|
512
|
+
<DT>font series:</DT> <DD>bold, condensed</DD>
|
513
|
+
<DT>font shape: </DT> <DD>normal, italic, slanted, sc... </DD>
|
514
|
+
<DT>points:</DT>
|
515
|
+
<DD>length unit used for font size, 1/72 inch,
|
516
|
+
but I do not know its exact relation to the font size (height?
|
517
|
+
totalheight? width? 10pt and 300dpi results in 40 pixel heigh font?)
|
518
|
+
</DD>
|
519
|
+
<DT>sans serif:</DT>
|
520
|
+
<DD>font without the (often thin) lines on the ends
|
521
|
+
of the character
|
522
|
+
</DD>
|
523
|
+
<DT>descewing:</DT>
|
524
|
+
<DD>compensation of (slightly) rotated text
|
525
|
+
</DD>
|
526
|
+
</DL>
|
527
|
+
|
528
|
+
<H1><A NAME="SEC14"> More information?</A> </H1>
|
529
|
+
<DL COMPACT>
|
530
|
+
<DT>·</DT>
|
531
|
+
<DD>see "/usr/share/doc/package/tetex/texmf/.../fntguide.dvi"
|
532
|
+
in the documentation of the tetex package
|
533
|
+
|
534
|
+
</DD>
|
535
|
+
<DT>·</DT>
|
536
|
+
<DD>the fonts-HOWTO file is helpfully too
|
537
|
+
("www.faqs.org/faqs/fonts-faq/")
|
538
|
+
|
539
|
+
</DD>
|
540
|
+
<DT>RTF:</DT>
|
541
|
+
<DD> RichTextFormat - does someone have a good documontation?
|
542
|
+
</DD>
|
543
|
+
</DL>
|
544
|
+
|
545
|
+
<H1><A NAME="SEC15"> About this document</A> </H1>
|
546
|
+
This Document was originaly written in LaTeX.
|
547
|
+
In May 2002 Joerg has convertet it to HTML. The reason is, that
|
548
|
+
you can read it now directly and you does not need to have LaTeX and
|
549
|
+
Ghostscript installed on your computer to read it.
|
550
|
+
As a side effect you do not need tetex package to build the gocr.rpm-package.
|
551
|
+
A good viewer to read this document is lynx, links or w3m.
|
552
|
+
|
553
|
+
<BR>
|
554
|
+
<HR>
|
555
|
+
<ADDRESS> jNOschulen-at-gSmPAMx.de (remove NO+S+PAM) </ADDRESS>
|
556
|
+
</BODY>
|
557
|
+
</HTML>
|
558
|
+
<!---
|
559
|
+
%
|
560
|
+
% -----------------------------------------------------------------
|
561
|
+
% # v
|
562
|
+
% # v mark connected points via fifo-stack
|
563
|
+
% ### *<< and 3bit direction code per pixel,
|
564
|
+
% # # ^ ^ should be better for overlapping letters
|
565
|
+
% ### ^<<
|
566
|
+
% --------------------- point connections ----------------------
|
567
|
+
% searching next nearest point
|
568
|
+
% /----\
|
569
|
+
% | |
|
570
|
+
% ^ | ## |
|
571
|
+
% | | ## |
|
572
|
+
% | | | |
|
573
|
+
% | \--/ |
|
574
|
+
% \------/
|
575
|
+
%-------------------------------------------------------------
|
576
|
+
%
|
577
|
+
|
578
|
+
--->
|