immunio 0.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (157) hide show
  1. checksums.yaml +7 -0
  2. data/LICENSE +234 -0
  3. data/README.md +147 -0
  4. data/bin/immunio +5 -0
  5. data/lib/immunio.rb +29 -0
  6. data/lib/immunio/agent.rb +260 -0
  7. data/lib/immunio/authentication.rb +96 -0
  8. data/lib/immunio/blocked_app.rb +38 -0
  9. data/lib/immunio/channel.rb +432 -0
  10. data/lib/immunio/cli.rb +39 -0
  11. data/lib/immunio/context.rb +114 -0
  12. data/lib/immunio/errors.rb +43 -0
  13. data/lib/immunio/immunio_ca.crt +45 -0
  14. data/lib/immunio/logger.rb +87 -0
  15. data/lib/immunio/plugins/action_dispatch.rb +45 -0
  16. data/lib/immunio/plugins/action_view.rb +431 -0
  17. data/lib/immunio/plugins/active_record.rb +707 -0
  18. data/lib/immunio/plugins/active_record_relation.rb +370 -0
  19. data/lib/immunio/plugins/authlogic.rb +80 -0
  20. data/lib/immunio/plugins/csrf.rb +24 -0
  21. data/lib/immunio/plugins/devise.rb +40 -0
  22. data/lib/immunio/plugins/environment_reporter.rb +69 -0
  23. data/lib/immunio/plugins/eval.rb +51 -0
  24. data/lib/immunio/plugins/exception_handler.rb +55 -0
  25. data/lib/immunio/plugins/gems_tracker.rb +5 -0
  26. data/lib/immunio/plugins/haml.rb +36 -0
  27. data/lib/immunio/plugins/http_finisher.rb +50 -0
  28. data/lib/immunio/plugins/http_tracker.rb +203 -0
  29. data/lib/immunio/plugins/io.rb +96 -0
  30. data/lib/immunio/plugins/redirect.rb +42 -0
  31. data/lib/immunio/plugins/warden.rb +66 -0
  32. data/lib/immunio/processor.rb +234 -0
  33. data/lib/immunio/rails.rb +26 -0
  34. data/lib/immunio/request.rb +139 -0
  35. data/lib/immunio/rufus_lua_ext/ref.rb +27 -0
  36. data/lib/immunio/rufus_lua_ext/state.rb +157 -0
  37. data/lib/immunio/rufus_lua_ext/table.rb +137 -0
  38. data/lib/immunio/rufus_lua_ext/utils.rb +13 -0
  39. data/lib/immunio/version.rb +5 -0
  40. data/lib/immunio/vm.rb +291 -0
  41. data/lua-hooks/ext/all.c +78 -0
  42. data/lua-hooks/ext/bitop/README +22 -0
  43. data/lua-hooks/ext/bitop/bit.c +189 -0
  44. data/lua-hooks/ext/extconf.rb +38 -0
  45. data/lua-hooks/ext/libinjection/COPYING +37 -0
  46. data/lua-hooks/ext/libinjection/libinjection.h +65 -0
  47. data/lua-hooks/ext/libinjection/libinjection_html5.c +847 -0
  48. data/lua-hooks/ext/libinjection/libinjection_html5.h +54 -0
  49. data/lua-hooks/ext/libinjection/libinjection_sqli.c +2301 -0
  50. data/lua-hooks/ext/libinjection/libinjection_sqli.h +295 -0
  51. data/lua-hooks/ext/libinjection/libinjection_sqli_data.h +9349 -0
  52. data/lua-hooks/ext/libinjection/libinjection_xss.c +531 -0
  53. data/lua-hooks/ext/libinjection/libinjection_xss.h +21 -0
  54. data/lua-hooks/ext/libinjection/lualib.c +109 -0
  55. data/lua-hooks/ext/lpeg/HISTORY +90 -0
  56. data/lua-hooks/ext/lpeg/lpcap.c +537 -0
  57. data/lua-hooks/ext/lpeg/lpcap.h +43 -0
  58. data/lua-hooks/ext/lpeg/lpcode.c +986 -0
  59. data/lua-hooks/ext/lpeg/lpcode.h +34 -0
  60. data/lua-hooks/ext/lpeg/lpeg-128.gif +0 -0
  61. data/lua-hooks/ext/lpeg/lpeg.html +1429 -0
  62. data/lua-hooks/ext/lpeg/lpprint.c +244 -0
  63. data/lua-hooks/ext/lpeg/lpprint.h +35 -0
  64. data/lua-hooks/ext/lpeg/lptree.c +1238 -0
  65. data/lua-hooks/ext/lpeg/lptree.h +77 -0
  66. data/lua-hooks/ext/lpeg/lptypes.h +149 -0
  67. data/lua-hooks/ext/lpeg/lpvm.c +355 -0
  68. data/lua-hooks/ext/lpeg/lpvm.h +58 -0
  69. data/lua-hooks/ext/lpeg/makefile +55 -0
  70. data/lua-hooks/ext/lpeg/re.html +498 -0
  71. data/lua-hooks/ext/lpeg/test.lua +1409 -0
  72. data/lua-hooks/ext/lua-cmsgpack/CMakeLists.txt +45 -0
  73. data/lua-hooks/ext/lua-cmsgpack/README.md +115 -0
  74. data/lua-hooks/ext/lua-cmsgpack/lua_cmsgpack.c +957 -0
  75. data/lua-hooks/ext/lua-cmsgpack/test.lua +570 -0
  76. data/lua-hooks/ext/lua-snapshot/LICENSE +7 -0
  77. data/lua-hooks/ext/lua-snapshot/Makefile +12 -0
  78. data/lua-hooks/ext/lua-snapshot/README.md +18 -0
  79. data/lua-hooks/ext/lua-snapshot/dump.lua +15 -0
  80. data/lua-hooks/ext/lua-snapshot/snapshot.c +455 -0
  81. data/lua-hooks/ext/lua/COPYRIGHT +34 -0
  82. data/lua-hooks/ext/lua/lapi.c +1087 -0
  83. data/lua-hooks/ext/lua/lapi.h +16 -0
  84. data/lua-hooks/ext/lua/lauxlib.c +652 -0
  85. data/lua-hooks/ext/lua/lauxlib.h +174 -0
  86. data/lua-hooks/ext/lua/lbaselib.c +659 -0
  87. data/lua-hooks/ext/lua/lcode.c +831 -0
  88. data/lua-hooks/ext/lua/lcode.h +76 -0
  89. data/lua-hooks/ext/lua/ldblib.c +398 -0
  90. data/lua-hooks/ext/lua/ldebug.c +638 -0
  91. data/lua-hooks/ext/lua/ldebug.h +33 -0
  92. data/lua-hooks/ext/lua/ldo.c +519 -0
  93. data/lua-hooks/ext/lua/ldo.h +57 -0
  94. data/lua-hooks/ext/lua/ldump.c +164 -0
  95. data/lua-hooks/ext/lua/lfunc.c +174 -0
  96. data/lua-hooks/ext/lua/lfunc.h +34 -0
  97. data/lua-hooks/ext/lua/lgc.c +710 -0
  98. data/lua-hooks/ext/lua/lgc.h +110 -0
  99. data/lua-hooks/ext/lua/linit.c +38 -0
  100. data/lua-hooks/ext/lua/liolib.c +556 -0
  101. data/lua-hooks/ext/lua/llex.c +463 -0
  102. data/lua-hooks/ext/lua/llex.h +81 -0
  103. data/lua-hooks/ext/lua/llimits.h +128 -0
  104. data/lua-hooks/ext/lua/lmathlib.c +263 -0
  105. data/lua-hooks/ext/lua/lmem.c +86 -0
  106. data/lua-hooks/ext/lua/lmem.h +49 -0
  107. data/lua-hooks/ext/lua/loadlib.c +705 -0
  108. data/lua-hooks/ext/lua/loadlib_rel.c +760 -0
  109. data/lua-hooks/ext/lua/lobject.c +214 -0
  110. data/lua-hooks/ext/lua/lobject.h +381 -0
  111. data/lua-hooks/ext/lua/lopcodes.c +102 -0
  112. data/lua-hooks/ext/lua/lopcodes.h +268 -0
  113. data/lua-hooks/ext/lua/loslib.c +243 -0
  114. data/lua-hooks/ext/lua/lparser.c +1339 -0
  115. data/lua-hooks/ext/lua/lparser.h +82 -0
  116. data/lua-hooks/ext/lua/lstate.c +214 -0
  117. data/lua-hooks/ext/lua/lstate.h +169 -0
  118. data/lua-hooks/ext/lua/lstring.c +111 -0
  119. data/lua-hooks/ext/lua/lstring.h +31 -0
  120. data/lua-hooks/ext/lua/lstrlib.c +871 -0
  121. data/lua-hooks/ext/lua/ltable.c +588 -0
  122. data/lua-hooks/ext/lua/ltable.h +40 -0
  123. data/lua-hooks/ext/lua/ltablib.c +287 -0
  124. data/lua-hooks/ext/lua/ltm.c +75 -0
  125. data/lua-hooks/ext/lua/ltm.h +54 -0
  126. data/lua-hooks/ext/lua/lua.c +392 -0
  127. data/lua-hooks/ext/lua/lua.def +131 -0
  128. data/lua-hooks/ext/lua/lua.h +388 -0
  129. data/lua-hooks/ext/lua/lua.rc +28 -0
  130. data/lua-hooks/ext/lua/lua_dll.rc +26 -0
  131. data/lua-hooks/ext/lua/luac.c +200 -0
  132. data/lua-hooks/ext/lua/luac.rc +1 -0
  133. data/lua-hooks/ext/lua/luaconf.h +763 -0
  134. data/lua-hooks/ext/lua/luaconf.h.in +724 -0
  135. data/lua-hooks/ext/lua/luaconf.h.orig +763 -0
  136. data/lua-hooks/ext/lua/lualib.h +53 -0
  137. data/lua-hooks/ext/lua/lundump.c +227 -0
  138. data/lua-hooks/ext/lua/lundump.h +36 -0
  139. data/lua-hooks/ext/lua/lvm.c +767 -0
  140. data/lua-hooks/ext/lua/lvm.h +36 -0
  141. data/lua-hooks/ext/lua/lzio.c +82 -0
  142. data/lua-hooks/ext/lua/lzio.h +67 -0
  143. data/lua-hooks/ext/lua/print.c +227 -0
  144. data/lua-hooks/ext/luautf8/README.md +152 -0
  145. data/lua-hooks/ext/luautf8/lutf8lib.c +1274 -0
  146. data/lua-hooks/ext/luautf8/unidata.h +3064 -0
  147. data/lua-hooks/lib/boot.lua +254 -0
  148. data/lua-hooks/lib/encode.lua +4 -0
  149. data/lua-hooks/lib/lexers/LICENSE +21 -0
  150. data/lua-hooks/lib/lexers/bash.lua +134 -0
  151. data/lua-hooks/lib/lexers/bash_dqstr.lua +62 -0
  152. data/lua-hooks/lib/lexers/css.lua +216 -0
  153. data/lua-hooks/lib/lexers/html.lua +106 -0
  154. data/lua-hooks/lib/lexers/javascript.lua +68 -0
  155. data/lua-hooks/lib/lexers/lexer.lua +1575 -0
  156. data/lua-hooks/lib/lexers/markers.lua +33 -0
  157. metadata +308 -0
@@ -0,0 +1,724 @@
1
+ /*
2
+ ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
3
+ ** Configuration file for Lua
4
+ ** See Copyright Notice in lua.h
5
+ */
6
+
7
+
8
+ #ifndef lconfig_h
9
+ #define lconfig_h
10
+
11
+ #include <limits.h>
12
+ #include <stddef.h>
13
+
14
+
15
+ /*
16
+ ** ==================================================================
17
+ ** Search for "@@" to find all configurable definitions.
18
+ ** ===================================================================
19
+ */
20
+
21
+
22
+ /*
23
+ @@ LUA_ANSI controls the use of non-ansi features.
24
+ ** CHANGE it (define it) if you want Lua to avoid the use of any
25
+ ** non-ansi feature or library.
26
+ */
27
+ #cmakedefine LUA_ANSI
28
+
29
+ #cmakedefine LUA_WIN
30
+ #cmakedefine LUA_USE_POSIX
31
+ #cmakedefine LUA_USE_DLOPEN /* needs an extra library: -ldl */
32
+ #cmakedefine LUA_USE_READLINE /* needs some extra libraries */
33
+
34
+ #cmakedefine LUA_USE_MKSTEMP
35
+ #cmakedefine LUA_USE_ISATTY
36
+ #cmakedefine LUA_USE_POPEN
37
+ #cmakedefine LUA_USE_ULONGJMP
38
+
39
+ //#if defined(LUA_USE_MACOSX)
40
+ //#define LUA_USE_POSIX
41
+ //#define LUA_DL_DYLD /* does not need extra library */
42
+ //#endif
43
+
44
+ /*
45
+ @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
46
+ @* Lua check to set its paths.
47
+ @@ LUA_INIT is the name of the environment variable that Lua
48
+ @* checks for initialization code.
49
+ ** CHANGE them if you want different names.
50
+ */
51
+ #cmakedefine LUA_PATH "@LUA_PATH@"
52
+ #cmakedefine LUA_CPATH "@LUA_CPATH@"
53
+ #cmakedefine LUA_INIT "@LUA_INIT@"
54
+
55
+ /*
56
+ @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
57
+ @* Lua libraries.
58
+ @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
59
+ @* C libraries.
60
+ ** CHANGE them if your machine has a non-conventional directory
61
+ ** hierarchy or if you want to install your libraries in
62
+ ** non-conventional directories.
63
+ ** Any exclamation mark ('!') in the path is replaced by the
64
+ ** path of the directory of the executable file of the current process.
65
+ */
66
+ #cmakedefine LUA_MODULE_SUFFIX "@LUA_MODULE_SUFFIX@"
67
+ #cmakedefine LUA_DIR "@LUA_DIR@"
68
+ #cmakedefine LUA_LDIR "@LUA_LDIR@"
69
+ #cmakedefine LUA_CDIR "@LUA_CDIR@"
70
+
71
+ #define LUA_PATH_DEFAULT "@LUA_PATH_DEFAULT@"
72
+ #define LUA_CPATH_DEFAULT "@LUA_CPATH_DEFAULT@"
73
+
74
+ /*
75
+ @@ LUA_DIRSEP is the directory separator (for submodules).
76
+ ** CHANGE it if your machine does not use "/" as the directory separator
77
+ ** and is not Windows. (On Windows Lua automatically uses "\".)
78
+ */
79
+ #cmakedefine LUA_DIRSEP "@LUA_DIRSEP@"
80
+
81
+ /*
82
+ @@ LUA_PATHSEP is the character that separates templates in a path.
83
+ @@ LUA_PATH_MARK is the string that marks the substitution points in a
84
+ @* template.
85
+ @@ LUA_EXECDIR in a Windows path is replaced by the executable's
86
+ @* directory.
87
+ @@ LUA_IGMARK is a mark to ignore all before it when bulding the
88
+ @* luaopen_ function name.
89
+ ** CHANGE them if for some reason your system cannot use those
90
+ ** characters. (E.g., if one of those characters is a common character
91
+ ** in file/directory names.) Probably you do not need to change them.
92
+ */
93
+ #define LUA_PATHSEP ";"
94
+ #define LUA_PATH_MARK "?"
95
+ #define LUA_EXECDIR "!"
96
+ #define LUA_IGMARK "-"
97
+
98
+
99
+ /*
100
+ @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
101
+ ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
102
+ ** machines, ptrdiff_t gives a good choice between int or long.)
103
+ */
104
+ #define LUA_INTEGER ptrdiff_t
105
+
106
+
107
+ /*
108
+ @@ LUA_API is a mark for all core API functions.
109
+ @@ LUALIB_API is a mark for all standard library functions.
110
+ ** CHANGE them if you need to define those functions in some special way.
111
+ ** For instance, if you want to create one Windows DLL with the core and
112
+ ** the libraries, you may want to use the following definition (define
113
+ ** LUA_BUILD_AS_DLL to get it).
114
+ */
115
+ #if defined(LUA_BUILD_AS_DLL)
116
+
117
+ #if defined(LUA_CORE) || defined(LUA_LIB)
118
+ #define LUA_API __declspec(dllexport)
119
+ #else
120
+ #define LUA_API __declspec(dllimport)
121
+ #endif
122
+
123
+ #else
124
+
125
+ #define LUA_API extern
126
+
127
+ #endif
128
+
129
+ /* more often than not the libs go together with the core */
130
+ #define LUALIB_API LUA_API
131
+
132
+
133
+ /*
134
+ @@ LUAI_FUNC is a mark for all extern functions that are not to be
135
+ @* exported to outside modules.
136
+ @@ LUAI_DATA is a mark for all extern (const) variables that are not to
137
+ @* be exported to outside modules.
138
+ ** CHANGE them if you need to mark them in some special way. Elf/gcc
139
+ ** (versions 3.2 and later) mark them as "hidden" to optimize access
140
+ ** when Lua is compiled as a shared library.
141
+ */
142
+ #if defined(luaall_c)
143
+ #define LUAI_FUNC static
144
+ #define LUAI_DATA /* empty */
145
+
146
+ #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
147
+ defined(__ELF__)
148
+ #define LUAI_FUNC __attribute__((visibility("hidden"))) extern
149
+ #define LUAI_DATA LUAI_FUNC
150
+
151
+ #else
152
+ #define LUAI_FUNC extern
153
+ #define LUAI_DATA extern
154
+ #endif
155
+
156
+
157
+
158
+ /*
159
+ @@ LUA_QL describes how error messages quote program elements.
160
+ ** CHANGE it if you want a different appearance.
161
+ */
162
+ #define LUA_QL(x) "'" x "'"
163
+ #define LUA_QS LUA_QL("%s")
164
+
165
+
166
+ /*
167
+ @@ LUA_IDSIZE gives the maximum size for the description of the source
168
+ @* of a function in debug information.
169
+ ** CHANGE it if you want a different size.
170
+ */
171
+ #cmakedefine LUA_IDSIZE @LUA_IDSIZE@
172
+
173
+
174
+ /*
175
+ ** {==================================================================
176
+ ** Stand-alone configuration
177
+ ** ===================================================================
178
+ */
179
+
180
+ #if defined(lua_c) || defined(luaall_c)
181
+
182
+ /*
183
+ @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
184
+ @* is, whether we're running lua interactively).
185
+ ** CHANGE it if you have a better definition for non-POSIX/non-Windows
186
+ ** systems.
187
+ */
188
+ #if defined(LUA_USE_ISATTY)
189
+ #include <unistd.h>
190
+ #define lua_stdin_is_tty() isatty(0)
191
+ #elif defined(LUA_WIN)
192
+ #include <io.h>
193
+ #include <stdio.h>
194
+ #define lua_stdin_is_tty() _isatty(_fileno(stdin))
195
+ #else
196
+ #define lua_stdin_is_tty() 1 /* assume stdin is a tty */
197
+ #endif
198
+
199
+
200
+ /*
201
+ @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
202
+ @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
203
+ ** CHANGE them if you want different prompts. (You can also change the
204
+ ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
205
+ */
206
+ #cmakedefine LUA_PROMPT "@LUA_PROMPT@"
207
+ #cmakedefine LUA_PROMPT2 "@LUA_PROMPT2@"
208
+
209
+
210
+ /*
211
+ @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
212
+ ** CHANGE it if your stand-alone interpreter has a different name and
213
+ ** your system is not able to detect that name automatically.
214
+ */
215
+ #define LUA_PROGNAME "lua"
216
+
217
+
218
+ /*
219
+ @@ LUA_MAXINPUT is the maximum length for an input line in the
220
+ @* stand-alone interpreter.
221
+ ** CHANGE it if you need longer lines.
222
+ */
223
+ #cmakedefine LUA_MAXINPUT @LUA_MAXINPUT@
224
+
225
+
226
+ /*
227
+ @@ lua_readline defines how to show a prompt and then read a line from
228
+ @* the standard input.
229
+ @@ lua_saveline defines how to "save" a read line in a "history".
230
+ @@ lua_freeline defines how to free a line read by lua_readline.
231
+ ** CHANGE them if you want to improve this functionality (e.g., by using
232
+ ** GNU readline and history facilities).
233
+ */
234
+ #if defined(LUA_USE_READLINE)
235
+ #include <stdio.h>
236
+ #include <readline/readline.h>
237
+ #include <readline/history.h>
238
+ #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
239
+ #define lua_saveline(L,idx) \
240
+ if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
241
+ add_history(lua_tostring(L, idx)); /* add it to history */
242
+ #define lua_freeline(L,b) ((void)L, free(b))
243
+ #else
244
+ #define lua_readline(L,b,p) \
245
+ ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
246
+ fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
247
+ #define lua_saveline(L,idx) { (void)L; (void)idx; }
248
+ #define lua_freeline(L,b) { (void)L; (void)b; }
249
+ #endif
250
+
251
+ #endif
252
+
253
+ /* }================================================================== */
254
+
255
+
256
+ /*
257
+ @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
258
+ @* as a percentage.
259
+ ** CHANGE it if you want the GC to run faster or slower (higher values
260
+ ** mean larger pauses which mean slower collection.) You can also change
261
+ ** this value dynamically.
262
+ */
263
+ #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
264
+
265
+
266
+ /*
267
+ @@ LUAI_GCMUL defines the default speed of garbage collection relative to
268
+ @* memory allocation as a percentage.
269
+ ** CHANGE it if you want to change the granularity of the garbage
270
+ ** collection. (Higher values mean coarser collections. 0 represents
271
+ ** infinity, where each step performs a full collection.) You can also
272
+ ** change this value dynamically.
273
+ */
274
+ #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
275
+
276
+
277
+
278
+ /*
279
+ @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
280
+ ** CHANGE it (define it) if you want exact compatibility with the
281
+ ** behavior of setn/getn in Lua 5.0.
282
+ */
283
+ #undef LUA_COMPAT_GETN
284
+
285
+ /*
286
+ @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
287
+ ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
288
+ ** function (the function is still available as 'package.loadlib').
289
+ */
290
+ #undef LUA_COMPAT_LOADLIB
291
+
292
+ /*
293
+ @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
294
+ ** CHANGE it to undefined as soon as your programs use only '...' to
295
+ ** access vararg parameters (instead of the old 'arg' table).
296
+ */
297
+ #define LUA_COMPAT_VARARG
298
+
299
+ /*
300
+ @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
301
+ ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
302
+ ** the new '%' operator instead of 'math.mod'.
303
+ */
304
+ #define LUA_COMPAT_MOD
305
+
306
+ /*
307
+ @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
308
+ @* facility.
309
+ ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
310
+ ** off the advisory error when nesting [[...]].
311
+ */
312
+ #define LUA_COMPAT_LSTR 1
313
+
314
+ /*
315
+ @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
316
+ ** CHANGE it to undefined as soon as you rename 'string.gfind' to
317
+ ** 'string.gmatch'.
318
+ */
319
+ #define LUA_COMPAT_GFIND
320
+
321
+ /*
322
+ @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
323
+ @* behavior.
324
+ ** CHANGE it to undefined as soon as you replace to 'luaL_register'
325
+ ** your uses of 'luaL_openlib'
326
+ */
327
+ #define LUA_COMPAT_OPENLIB
328
+
329
+
330
+
331
+ /*
332
+ @@ luai_apicheck is the assert macro used by the Lua-C API.
333
+ ** CHANGE luai_apicheck if you want Lua to perform some checks in the
334
+ ** parameters it gets from API calls. This may slow down the interpreter
335
+ ** a bit, but may be quite useful when debugging C code that interfaces
336
+ ** with Lua. A useful redefinition is to use assert.h.
337
+ */
338
+ #if defined(LUA_USE_APICHECK)
339
+ #include <assert.h>
340
+ #define luai_apicheck(L,o) { (void)L; assert(o); }
341
+ #else
342
+ #define luai_apicheck(L,o) { (void)L; }
343
+ #endif
344
+
345
+
346
+ /*
347
+ @@ LUAI_BITSINT defines the number of bits in an int.
348
+ ** CHANGE here if Lua cannot automatically detect the number of bits of
349
+ ** your machine. Probably you do not need to change this.
350
+ */
351
+ /* avoid overflows in comparison */
352
+ #if INT_MAX-20 < 32760
353
+ #define LUAI_BITSINT 16
354
+ #elif INT_MAX > 2147483640L
355
+ /* int has at least 32 bits */
356
+ #define LUAI_BITSINT 32
357
+ #else
358
+ #error "you must define LUA_BITSINT with number of bits in an integer"
359
+ #endif
360
+
361
+
362
+ /*
363
+ @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
364
+ @@ LUAI_INT32 is an signed integer with at least 32 bits.
365
+ @@ LUAI_UMEM is an unsigned integer big enough to count the total
366
+ @* memory used by Lua.
367
+ @@ LUAI_MEM is a signed integer big enough to count the total memory
368
+ @* used by Lua.
369
+ ** CHANGE here if for some weird reason the default definitions are not
370
+ ** good enough for your machine. (The definitions in the 'else'
371
+ ** part always works, but may waste space on machines with 64-bit
372
+ ** longs.) Probably you do not need to change this.
373
+ */
374
+ #if LUAI_BITSINT >= 32
375
+ #define LUAI_UINT32 unsigned int
376
+ #define LUAI_INT32 int
377
+ #define LUAI_MAXINT32 INT_MAX
378
+ #define LUAI_UMEM size_t
379
+ #define LUAI_MEM ptrdiff_t
380
+ #else
381
+ /* 16-bit ints */
382
+ #define LUAI_UINT32 unsigned long
383
+ #define LUAI_INT32 long
384
+ #define LUAI_MAXINT32 LONG_MAX
385
+ #define LUAI_UMEM unsigned long
386
+ #define LUAI_MEM long
387
+ #endif
388
+
389
+
390
+ /*
391
+ @@ LUAI_MAXCALLS limits the number of nested calls.
392
+ ** CHANGE it if you need really deep recursive calls. This limit is
393
+ ** arbitrary; its only purpose is to stop infinite recursion before
394
+ ** exhausting memory.
395
+ */
396
+ #define LUAI_MAXCALLS 20000
397
+
398
+
399
+ /*
400
+ @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
401
+ @* can use.
402
+ ** CHANGE it if you need lots of (Lua) stack space for your C
403
+ ** functions. This limit is arbitrary; its only purpose is to stop C
404
+ ** functions to consume unlimited stack space. (must be smaller than
405
+ ** -LUA_REGISTRYINDEX)
406
+ */
407
+ #define LUAI_MAXCSTACK 8000
408
+
409
+
410
+
411
+ /*
412
+ ** {==================================================================
413
+ ** CHANGE (to smaller values) the following definitions if your system
414
+ ** has a small C stack. (Or you may want to change them to larger
415
+ ** values if your system has a large C stack and these limits are
416
+ ** too rigid for you.) Some of these constants control the size of
417
+ ** stack-allocated arrays used by the compiler or the interpreter, while
418
+ ** others limit the maximum number of recursive calls that the compiler
419
+ ** or the interpreter can perform. Values too large may cause a C stack
420
+ ** overflow for some forms of deep constructs.
421
+ ** ===================================================================
422
+ */
423
+
424
+
425
+ /*
426
+ @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
427
+ @* syntactical nested non-terminals in a program.
428
+ */
429
+ #define LUAI_MAXCCALLS 200
430
+
431
+
432
+ /*
433
+ @@ LUAI_MAXVARS is the maximum number of local variables per function
434
+ @* (must be smaller than 250).
435
+ */
436
+ #define LUAI_MAXVARS 200
437
+
438
+
439
+ /*
440
+ @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
441
+ @* (must be smaller than 250).
442
+ */
443
+ #define LUAI_MAXUPVALUES 60
444
+
445
+
446
+ /*
447
+ @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
448
+ */
449
+ #define LUAL_BUFFERSIZE BUFSIZ
450
+
451
+ /* }================================================================== */
452
+
453
+
454
+
455
+
456
+ /*
457
+ ** {==================================================================
458
+ @@ LUA_NUMBER is the type of numbers in Lua.
459
+ ** CHANGE the following definitions only if you want to build Lua
460
+ ** with a number type different from double. You may also need to
461
+ ** change lua_number2int & lua_number2integer.
462
+ ** ===================================================================
463
+ */
464
+
465
+ #define LUA_NUMBER_DOUBLE
466
+ #define LUA_NUMBER double
467
+
468
+ /*
469
+ @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
470
+ @* over a number.
471
+ */
472
+ #define LUAI_UACNUMBER double
473
+
474
+
475
+ /*
476
+ @@ LUA_NUMBER_SCAN is the format for reading numbers.
477
+ @@ LUA_NUMBER_FMT is the format for writing numbers.
478
+ @@ lua_number2str converts a number to a string.
479
+ @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
480
+ @@ lua_str2number converts a string to a number.
481
+ */
482
+ #define LUA_NUMBER_SCAN "%lf"
483
+ #define LUA_NUMBER_FMT "%.14g"
484
+ #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
485
+ #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
486
+ #define lua_str2number(s,p) strtod((s), (p))
487
+
488
+
489
+ /*
490
+ @@ The luai_num* macros define the primitive operations over numbers.
491
+ */
492
+ #if defined(LUA_CORE)
493
+ #include <math.h>
494
+ #define luai_numadd(a,b) ((a)+(b))
495
+ #define luai_numsub(a,b) ((a)-(b))
496
+ #define luai_nummul(a,b) ((a)*(b))
497
+ #define luai_numdiv(a,b) ((a)/(b))
498
+ #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
499
+ #define luai_numpow(a,b) (pow(a,b))
500
+ #define luai_numunm(a) (-(a))
501
+ #define luai_numeq(a,b) ((a)==(b))
502
+ #define luai_numlt(a,b) ((a)<(b))
503
+ #define luai_numle(a,b) ((a)<=(b))
504
+ #define luai_numisnan(a) (!luai_numeq((a), (a)))
505
+ #endif
506
+
507
+
508
+ /*
509
+ @@ lua_number2int is a macro to convert lua_Number to int.
510
+ @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
511
+ ** CHANGE them if you know a faster way to convert a lua_Number to
512
+ ** int (with any rounding method and without throwing errors) in your
513
+ ** system. In Pentium machines, a naive typecast from double to int
514
+ ** in C is extremely slow, so any alternative is worth trying.
515
+ */
516
+
517
+ /* On a Pentium, resort to a trick */
518
+ #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
519
+ (defined(__i386) || defined (_M_IX86) || defined(__i386__))
520
+
521
+ /* On a Microsoft compiler, use assembler */
522
+ #if defined(_MSC_VER)
523
+
524
+ #define lua_number2int(i,d) __asm fld d __asm fistp i
525
+ #define lua_number2integer(i,n) lua_number2int(i, n)
526
+
527
+ /* the next trick should work on any Pentium, but sometimes clashes
528
+ with a DirectX idiosyncrasy */
529
+ #else
530
+
531
+ union luai_Cast { double l_d; long l_l; };
532
+ #define lua_number2int(i,d) \
533
+ { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
534
+ #define lua_number2integer(i,n) lua_number2int(i, n)
535
+
536
+ #endif
537
+
538
+
539
+ /* this option always works, but may be slow */
540
+ #else
541
+ #define lua_number2int(i,d) ((i)=(int)(d))
542
+ #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
543
+
544
+ #endif
545
+
546
+ /* }================================================================== */
547
+
548
+
549
+ /*
550
+ @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
551
+ ** CHANGE it if your system requires alignments larger than double. (For
552
+ ** instance, if your system supports long doubles and they must be
553
+ ** aligned in 16-byte boundaries, then you should add long double in the
554
+ ** union.) Probably you do not need to change this.
555
+ */
556
+ #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
557
+
558
+
559
+ /*
560
+ @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
561
+ ** CHANGE them if you prefer to use longjmp/setjmp even with C++
562
+ ** or if want/don't to use _longjmp/_setjmp instead of regular
563
+ ** longjmp/setjmp. By default, Lua handles errors with exceptions when
564
+ ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
565
+ ** and with longjmp/setjmp otherwise.
566
+ */
567
+ #if defined(__cplusplus)
568
+ /* C++ exceptions */
569
+ #define LUAI_THROW(L,c) throw(c)
570
+ #define LUAI_TRY(L,c,a) try { a } catch(...) \
571
+ { if ((c)->status == 0) (c)->status = -1; }
572
+ #define luai_jmpbuf int /* dummy variable */
573
+
574
+ #elif defined(LUA_USE_ULONGJMP)
575
+ /* in Unix, try _longjmp/_setjmp (more efficient) */
576
+ #define LUAI_THROW(L,c) _longjmp((c)->b, 1)
577
+ #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
578
+ #define luai_jmpbuf jmp_buf
579
+
580
+ #else
581
+ /* default handling with long jumps */
582
+ #define LUAI_THROW(L,c) longjmp((c)->b, 1)
583
+ #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
584
+ #define luai_jmpbuf jmp_buf
585
+
586
+ #endif
587
+
588
+
589
+ /*
590
+ @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
591
+ @* can do during pattern-matching.
592
+ ** CHANGE it if you need more captures. This limit is arbitrary.
593
+ */
594
+ #define LUA_MAXCAPTURES 32
595
+
596
+
597
+ /*
598
+ @@ lua_tmpnam is the function that the OS library uses to create a
599
+ @* temporary name.
600
+ @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
601
+ ** CHANGE them if you have an alternative to tmpnam (which is considered
602
+ ** insecure) or if you want the original tmpnam anyway. By default, Lua
603
+ ** uses tmpnam except when POSIX is available, where it uses mkstemp.
604
+ */
605
+ #if defined(loslib_c) || defined(luaall_c)
606
+
607
+ #if defined(LUA_USE_MKSTEMP)
608
+ #include <unistd.h>
609
+ #define LUA_TMPNAMBUFSIZE 32
610
+ #define lua_tmpnam(b,e) { \
611
+ strcpy(b, "/tmp/lua_XXXXXX"); \
612
+ e = mkstemp(b); \
613
+ if (e != -1) close(e); \
614
+ e = (e == -1); }
615
+
616
+ #else
617
+ #define LUA_TMPNAMBUFSIZE L_tmpnam
618
+ #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
619
+ #endif
620
+
621
+ #endif
622
+
623
+
624
+ /*
625
+ @@ lua_popen spawns a new process connected to the current one through
626
+ @* the file streams.
627
+ ** CHANGE it if you have a way to implement it in your system.
628
+ */
629
+ #if defined(LUA_USE_POPEN)
630
+
631
+ #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
632
+ #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
633
+
634
+ #elif defined(LUA_WIN)
635
+
636
+ #define lua_popen(L,c,m) ((void)L, _popen(c,m))
637
+ #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
638
+
639
+ #else
640
+
641
+ #define lua_popen(L,c,m) ((void)((void)c, m), \
642
+ luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
643
+ #define lua_pclose(L,file) ((void)((void)L, file), 0)
644
+
645
+ #endif
646
+
647
+ /*
648
+ @@ LUA_DL_* define which dynamic-library system Lua should use.
649
+ ** CHANGE here if Lua has problems choosing the appropriate
650
+ ** dynamic-library system for your platform (either Windows' DLL, Mac's
651
+ ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
652
+ ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
653
+ ** it. To use dlopen you also need to adapt the src/Makefile (probably
654
+ ** adding -ldl to the linker options), so Lua does not select it
655
+ ** automatically. (When you change the makefile to add -ldl, you must
656
+ ** also add -DLUA_USE_DLOPEN.)
657
+ ** If you do not want any kind of dynamic library, undefine all these
658
+ ** options.
659
+ ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
660
+ */
661
+ #if defined(LUA_USE_DLOPEN)
662
+ #define LUA_DL_DLOPEN
663
+ #endif
664
+
665
+ #if defined(LUA_WIN)
666
+ #define LUA_DL_DLL
667
+ #endif
668
+
669
+
670
+ /*
671
+ @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
672
+ @* (the data goes just *before* the lua_State pointer).
673
+ ** CHANGE (define) this if you really need that. This value must be
674
+ ** a multiple of the maximum alignment required for your machine.
675
+ */
676
+ #define LUAI_EXTRASPACE 0
677
+
678
+
679
+ /*
680
+ @@ luai_userstate* allow user-specific actions on threads.
681
+ ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
682
+ ** extra when a thread is created/deleted/resumed/yielded.
683
+ */
684
+ #define luai_userstateopen(L) ((void)L)
685
+ #define luai_userstateclose(L) ((void)L)
686
+ #define luai_userstatethread(L,L1) ((void)L)
687
+ #define luai_userstatefree(L) ((void)L)
688
+ #define luai_userstateresume(L,n) ((void)L)
689
+ #define luai_userstateyield(L,n) ((void)L)
690
+
691
+
692
+ /*
693
+ @@ LUA_INTFRMLEN is the length modifier for integer conversions
694
+ @* in 'string.format'.
695
+ @@ LUA_INTFRM_T is the integer type correspoding to the previous length
696
+ @* modifier.
697
+ ** CHANGE them if your system supports long long or does not support long.
698
+ */
699
+
700
+ #if defined(LUA_USELONGLONG)
701
+
702
+ #define LUA_INTFRMLEN "ll"
703
+ #define LUA_INTFRM_T long long
704
+
705
+ #else
706
+
707
+ #define LUA_INTFRMLEN "l"
708
+ #define LUA_INTFRM_T long
709
+
710
+ #endif
711
+
712
+
713
+
714
+ /* =================================================================== */
715
+
716
+ /*
717
+ ** Local configuration. You can use this space to add your redefinitions
718
+ ** without modifying the main part of the file.
719
+ */
720
+
721
+
722
+
723
+ #endif
724
+