imgui-bindings 0.1.4 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -2
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +22 -3
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
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metadata.gz:
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data/ChangeLog
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data/README.md
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# Yet another ImGui wrapper for Ruby #
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* Created : 2019-01-05
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* Last modified : 2023-
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* Last modified : 2023-07-02
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<img src="https://raw.githubusercontent.com/vaiorabbit/ruby-imgui/master/doc/jpfont_test.png" width="250">
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* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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* ruby 3.2.0 (2022-12-25 revision a528908271) [x64-mingw-ucrt]
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* [macOS]
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* ruby 3.2.
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* ruby 3.2.1 (2023-02-08 revision 31819e82c8) [arm64-darwin22]
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* [Linux]
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* ruby 3.2.0 (2022-12-25 revision a528908271) [aarch64-linux]
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* Ruby Gems
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* ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x64-mingw32]
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* ruby 2.7.1p83 (2020-03-31 revision a0c7c23c9c) [x64-mingw32]
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* [macOS]
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* ruby 3.2.0 (2022-12-25 revision a528908271) [arm64-darwin21]
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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* ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
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data/lib/imgui.aarch64.so
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data/lib/imgui.dll
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data/lib/imgui.dylib
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data/lib/imgui.rb
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@@ -57,6 +57,7 @@ FFI.typedef :ushort, :ImWchar
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FFI.typedef :ushort, :ImWchar16
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FFI.typedef :uint, :ImWchar32
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FFI.typedef :int, :ImGuiKey
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FFI.typedef :int, :ImGuiMouseSource
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# ImDrawFlags_
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# Flags for ImDrawList functions
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ImGuiMouseCursor_NotAllowed = 8 # 8 # When hovering something with disallowed interaction. Usually a crossed circle.
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ImGuiMouseCursor_COUNT = 9 # 9
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# ImGuiMouseSource
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# Enumeration for AddMouseSourceEvent() actual source of Mouse Input data.
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# Historically we use "Mouse" terminology everywhere to indicate pointer data, e.g. MousePos, IsMousePressed(), io.AddMousePosEvent()
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# But that "Mouse" data can come from different source which occasionally may be useful for application to know about.
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# You can submit a change of pointer type using io.AddMouseSourceEvent().
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ImGuiMouseSource_Mouse = 0 # 0 # Input is coming from an actual mouse.
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ImGuiMouseSource_TouchScreen = 1 # 1 # Input is coming from a touch screen (no hovering prior to initial press, less precise initial press aiming, dual-axis wheeling possible).
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ImGuiMouseSource_Pen = 2 # 2 # Input is coming from a pressure/magnetic pen (often used in conjunction with high-sampling rates).
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ImGuiMouseSource_COUNT = 3 # 3
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# ImGuiNavInput
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# OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
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# Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
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:ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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:ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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:ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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:ConfigDebugBeginReturnValueOnce, :bool, # = false
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:ConfigDebugBeginReturnValueLoop, :bool, # = false
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:ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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:ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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:ConfigDebugIgnoreFocusLoss, :bool, # = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
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:BackendPlatformName, :pointer, # = NULL
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:BackendRendererName, :pointer, # = NULL
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:BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
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:MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
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:MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
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:MouseWheelH, :float, # Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
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:MouseSource, :int, # Mouse actual input peripheral (Mouse/TouchScreen/Pen).
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:KeyCtrl, :bool, # Keyboard modifier down: Control
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:KeyShift, :bool, # Keyboard modifier down: Shift
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:KeyAlt, :bool, # Keyboard modifier down: Alt
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:MouseReleased, [:bool, 5], # Mouse button went from Down to !Down
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:MouseDownOwned, [:bool, 5], # Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
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:MouseDownOwnedUnlessPopupClose, [:bool, 5], # Track if button was clicked inside a dear imgui window.
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:MouseWheelRequestAxisSwap, :bool, # On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
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:MouseDownDuration, [:float, 5], # Duration the mouse button has been down (0.0f == just clicked)
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:MouseDownDurationPrev, [:float, 5], # Previous time the mouse button has been down
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:MouseDragMaxDistanceSqr, [:float, 5], # Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
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ImGui::ImGuiIO_AddMousePosEvent(self, x, y)
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end
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def AddMouseSourceEvent(source)
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ImGui::ImGuiIO_AddMouseSourceEvent(self, source)
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end
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def AddMouseWheelEvent(wheel_x, wheel_y)
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ImGui::ImGuiIO_AddMouseWheelEvent(self, wheel_x, wheel_y)
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end
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[:ImGuiIO_AddKeyEvent, [:pointer, :int, :bool], :void],
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[:ImGuiIO_AddMouseButtonEvent, [:pointer, :int, :bool], :void],
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[:ImGuiIO_AddMousePosEvent, [:pointer, :float, :float], :void],
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[:ImGuiIO_AddMouseSourceEvent, [:pointer, :int], :void],
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[:ImGuiIO_AddMouseWheelEvent, [:pointer, :float, :float], :void],
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[:ImGuiIO_ClearInputCharacters, [:pointer], :void],
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[:ImGuiIO_ClearInputKeys, [:pointer], :void],
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#
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# ID stack/scopes
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# Read the FAQ (docs/FAQ.md or http://dearimgui.
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# Read the FAQ (docs/FAQ.md or http://dearimgui.com/faq) for more details about how ID are handled in dear imgui.
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# - Those questions are answered and impacted by understanding of the ID stack system:
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# - "Q: Why is my widget not reacting when I click on it?"
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# - "Q: How can I have widgets with an empty label?"
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data/lib/imgui.x86_64.so
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data/lib/imnodes.aarch64.so
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data/lib/imnodes.dll
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data/lib/imnodes.dylib
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data/lib/imnodes.x86_64.so
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: imgui-bindings
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.6
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-
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date: 2023-07-02 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.4.
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rubygems_version: 3.4.14
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signing_key:
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specification_version: 4
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summary: Bindings for Dear ImGui
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