imgui-bindings 0.1.4 → 0.1.6

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data/ChangeLog CHANGED
@@ -1,3 +1,11 @@
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+ 2023-07-02 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * ImGui v1.89.6
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+
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+ 2023-04-15 vaiorabbit <http://twitter.com/vaiorabbit>
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+
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+ * ImGui v1.89.5
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+
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  2023-03-19 vaiorabbit <http://twitter.com/vaiorabbit>
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  * ImGui v1.89.4
data/README.md CHANGED
@@ -3,7 +3,7 @@
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  # Yet another ImGui wrapper for Ruby #
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  * Created : 2019-01-05
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- * Last modified : 2023-03-19
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+ * Last modified : 2023-07-02
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  <img src="https://raw.githubusercontent.com/vaiorabbit/ruby-imgui/master/doc/jpfont_test.png" width="250">
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@@ -16,7 +16,7 @@
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  * [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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  * ruby 3.2.0 (2022-12-25 revision a528908271) [x64-mingw-ucrt]
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  * [macOS]
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- * ruby 3.2.0 (2022-12-25 revision a528908271) [arm64-darwin21]
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+ * ruby 3.2.1 (2023-02-08 revision 31819e82c8) [arm64-darwin22]
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  * [Linux]
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  * ruby 3.2.0 (2022-12-25 revision a528908271) [aarch64-linux]
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  * Ruby Gems
@@ -42,6 +42,7 @@
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  * ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x64-mingw32]
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  * ruby 2.7.1p83 (2020-03-31 revision a0c7c23c9c) [x64-mingw32]
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  * [macOS]
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+ * ruby 3.2.0 (2022-12-25 revision a528908271) [arm64-darwin21]
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  * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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  * ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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  * ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
data/lib/imgui.aarch64.so CHANGED
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data/lib/imgui.dll CHANGED
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data/lib/imgui.dylib CHANGED
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data/lib/imgui.rb CHANGED
@@ -57,6 +57,7 @@ FFI.typedef :ushort, :ImWchar
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  FFI.typedef :ushort, :ImWchar16
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  FFI.typedef :uint, :ImWchar32
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  FFI.typedef :int, :ImGuiKey
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+ FFI.typedef :int, :ImGuiMouseSource
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  # ImDrawFlags_
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  # Flags for ImDrawList functions
@@ -508,6 +509,16 @@ ImGuiMouseCursor_Hand = 7 # 7 # (Unused by Dear ImGui functions. Use for e
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  ImGuiMouseCursor_NotAllowed = 8 # 8 # When hovering something with disallowed interaction. Usually a crossed circle.
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  ImGuiMouseCursor_COUNT = 9 # 9
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+ # ImGuiMouseSource
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+ # Enumeration for AddMouseSourceEvent() actual source of Mouse Input data.
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+ # Historically we use "Mouse" terminology everywhere to indicate pointer data, e.g. MousePos, IsMousePressed(), io.AddMousePosEvent()
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+ # But that "Mouse" data can come from different source which occasionally may be useful for application to know about.
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+ # You can submit a change of pointer type using io.AddMouseSourceEvent().
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+ ImGuiMouseSource_Mouse = 0 # 0 # Input is coming from an actual mouse.
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+ ImGuiMouseSource_TouchScreen = 1 # 1 # Input is coming from a touch screen (no hovering prior to initial press, less precise initial press aiming, dual-axis wheeling possible).
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+ ImGuiMouseSource_Pen = 2 # 2 # Input is coming from a pressure/magnetic pen (often used in conjunction with high-sampling rates).
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+ ImGuiMouseSource_COUNT = 3 # 3
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+
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  # ImGuiNavInput
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  # OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
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  # Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
@@ -1527,8 +1538,9 @@ class ImGuiIO < FFI::Struct
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  :ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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  :ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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  :ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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- :ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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- :ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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+ :ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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+ :ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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+ :ConfigDebugIgnoreFocusLoss, :bool, # = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
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  :BackendPlatformName, :pointer, # = NULL
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  :BackendRendererName, :pointer, # = NULL
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  :BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
@@ -1561,6 +1573,7 @@ class ImGuiIO < FFI::Struct
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  :MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
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  :MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
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  :MouseWheelH, :float, # Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
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+ :MouseSource, :int, # Mouse actual input peripheral (Mouse/TouchScreen/Pen).
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  :KeyCtrl, :bool, # Keyboard modifier down: Control
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  :KeyShift, :bool, # Keyboard modifier down: Shift
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  :KeyAlt, :bool, # Keyboard modifier down: Alt
@@ -1578,6 +1591,7 @@ class ImGuiIO < FFI::Struct
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  :MouseReleased, [:bool, 5], # Mouse button went from Down to !Down
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  :MouseDownOwned, [:bool, 5], # Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
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  :MouseDownOwnedUnlessPopupClose, [:bool, 5], # Track if button was clicked inside a dear imgui window.
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+ :MouseWheelRequestAxisSwap, :bool, # On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
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  :MouseDownDuration, [:float, 5], # Duration the mouse button has been down (0.0f == just clicked)
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  :MouseDownDurationPrev, [:float, 5], # Previous time the mouse button has been down
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  :MouseDragMaxDistanceSqr, [:float, 5], # Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
@@ -1622,6 +1636,10 @@ class ImGuiIO < FFI::Struct
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  ImGui::ImGuiIO_AddMousePosEvent(self, x, y)
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  end
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1639
+ def AddMouseSourceEvent(source)
1640
+ ImGui::ImGuiIO_AddMouseSourceEvent(self, source)
1641
+ end
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+
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  def AddMouseWheelEvent(wheel_x, wheel_y)
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  ImGui::ImGuiIO_AddMouseWheelEvent(self, wheel_x, wheel_y)
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  end
@@ -2009,6 +2027,7 @@ module ImGui
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  [:ImGuiIO_AddKeyEvent, [:pointer, :int, :bool], :void],
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  [:ImGuiIO_AddMouseButtonEvent, [:pointer, :int, :bool], :void],
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  [:ImGuiIO_AddMousePosEvent, [:pointer, :float, :float], :void],
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+ [:ImGuiIO_AddMouseSourceEvent, [:pointer, :int], :void],
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  [:ImGuiIO_AddMouseWheelEvent, [:pointer, :float, :float], :void],
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  [:ImGuiIO_ClearInputCharacters, [:pointer], :void],
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  [:ImGuiIO_ClearInputKeys, [:pointer], :void],
@@ -4913,7 +4932,7 @@ module ImGui
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  #
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  # ID stack/scopes
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- # Read the FAQ (docs/FAQ.md or http://dearimgui.org/faq) for more details about how ID are handled in dear imgui.
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+ # Read the FAQ (docs/FAQ.md or http://dearimgui.com/faq) for more details about how ID are handled in dear imgui.
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  # - Those questions are answered and impacted by understanding of the ID stack system:
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  # - "Q: Why is my widget not reacting when I click on it?"
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  # - "Q: How can I have widgets with an empty label?"
data/lib/imgui.x86_64.so CHANGED
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data/lib/imnodes.dll CHANGED
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data/lib/imnodes.dylib CHANGED
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metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: imgui-bindings
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3
  version: !ruby/object:Gem::Version
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- version: 0.1.4
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+ version: 0.1.6
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  platform: ruby
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  authors:
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  - vaiorabbit
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2023-03-21 00:00:00.000000000 Z
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+ date: 2023-07-02 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: ffi
@@ -86,7 +86,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
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  - !ruby/object:Gem::Version
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  version: '0'
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  requirements: []
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- rubygems_version: 3.4.6
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+ rubygems_version: 3.4.14
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  signing_key:
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  specification_version: 4
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  summary: Bindings for Dear ImGui