imgui-bindings 0.1.4 → 0.1.6
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- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -2
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +22 -3
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
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data/ChangeLog
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data/README.md
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# Yet another ImGui wrapper for Ruby #
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* Created : 2019-01-05
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* Last modified : 2023-
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* Last modified : 2023-07-02
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<img src="https://raw.githubusercontent.com/vaiorabbit/ruby-imgui/master/doc/jpfont_test.png" width="250">
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* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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* ruby 3.2.0 (2022-12-25 revision a528908271) [x64-mingw-ucrt]
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* [macOS]
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* ruby 3.2.
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* ruby 3.2.1 (2023-02-08 revision 31819e82c8) [arm64-darwin22]
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* [Linux]
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* ruby 3.2.0 (2022-12-25 revision a528908271) [aarch64-linux]
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* Ruby Gems
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* ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x64-mingw32]
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* ruby 2.7.1p83 (2020-03-31 revision a0c7c23c9c) [x64-mingw32]
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* [macOS]
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* ruby 3.2.0 (2022-12-25 revision a528908271) [arm64-darwin21]
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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* ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
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data/lib/imgui.aarch64.so
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data/lib/imgui.dll
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data/lib/imgui.dylib
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data/lib/imgui.rb
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@@ -57,6 +57,7 @@ FFI.typedef :ushort, :ImWchar
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FFI.typedef :ushort, :ImWchar16
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FFI.typedef :uint, :ImWchar32
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FFI.typedef :int, :ImGuiKey
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FFI.typedef :int, :ImGuiMouseSource
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# ImDrawFlags_
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# Flags for ImDrawList functions
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ImGuiMouseCursor_NotAllowed = 8 # 8 # When hovering something with disallowed interaction. Usually a crossed circle.
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ImGuiMouseCursor_COUNT = 9 # 9
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# ImGuiMouseSource
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# Enumeration for AddMouseSourceEvent() actual source of Mouse Input data.
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# Historically we use "Mouse" terminology everywhere to indicate pointer data, e.g. MousePos, IsMousePressed(), io.AddMousePosEvent()
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# But that "Mouse" data can come from different source which occasionally may be useful for application to know about.
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# You can submit a change of pointer type using io.AddMouseSourceEvent().
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ImGuiMouseSource_Mouse = 0 # 0 # Input is coming from an actual mouse.
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ImGuiMouseSource_TouchScreen = 1 # 1 # Input is coming from a touch screen (no hovering prior to initial press, less precise initial press aiming, dual-axis wheeling possible).
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ImGuiMouseSource_Pen = 2 # 2 # Input is coming from a pressure/magnetic pen (often used in conjunction with high-sampling rates).
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ImGuiMouseSource_COUNT = 3 # 3
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# ImGuiNavInput
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# OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
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# Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
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:ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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:ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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:ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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:ConfigDebugBeginReturnValueOnce, :bool, # = false
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:ConfigDebugBeginReturnValueLoop, :bool, # = false
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:ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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:ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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:ConfigDebugIgnoreFocusLoss, :bool, # = false // Ignore io.AddFocusEvent(false), consequently not calling io.ClearInputKeys() in input processing.
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:BackendPlatformName, :pointer, # = NULL
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:BackendRendererName, :pointer, # = NULL
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:BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
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:MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
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:MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
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:MouseWheelH, :float, # Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
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:MouseSource, :int, # Mouse actual input peripheral (Mouse/TouchScreen/Pen).
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:KeyCtrl, :bool, # Keyboard modifier down: Control
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:KeyShift, :bool, # Keyboard modifier down: Shift
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:KeyAlt, :bool, # Keyboard modifier down: Alt
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:MouseReleased, [:bool, 5], # Mouse button went from Down to !Down
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:MouseDownOwned, [:bool, 5], # Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
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:MouseDownOwnedUnlessPopupClose, [:bool, 5], # Track if button was clicked inside a dear imgui window.
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:MouseWheelRequestAxisSwap, :bool, # On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
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:MouseDownDuration, [:float, 5], # Duration the mouse button has been down (0.0f == just clicked)
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:MouseDownDurationPrev, [:float, 5], # Previous time the mouse button has been down
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:MouseDragMaxDistanceSqr, [:float, 5], # Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
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ImGui::ImGuiIO_AddMousePosEvent(self, x, y)
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end
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def AddMouseSourceEvent(source)
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ImGui::ImGuiIO_AddMouseSourceEvent(self, source)
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end
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def AddMouseWheelEvent(wheel_x, wheel_y)
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ImGui::ImGuiIO_AddMouseWheelEvent(self, wheel_x, wheel_y)
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end
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[:ImGuiIO_AddKeyEvent, [:pointer, :int, :bool], :void],
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[:ImGuiIO_AddMouseButtonEvent, [:pointer, :int, :bool], :void],
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[:ImGuiIO_AddMousePosEvent, [:pointer, :float, :float], :void],
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[:ImGuiIO_AddMouseSourceEvent, [:pointer, :int], :void],
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[:ImGuiIO_AddMouseWheelEvent, [:pointer, :float, :float], :void],
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[:ImGuiIO_ClearInputCharacters, [:pointer], :void],
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[:ImGuiIO_ClearInputKeys, [:pointer], :void],
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#
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# ID stack/scopes
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# Read the FAQ (docs/FAQ.md or http://dearimgui.
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# Read the FAQ (docs/FAQ.md or http://dearimgui.com/faq) for more details about how ID are handled in dear imgui.
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# - Those questions are answered and impacted by understanding of the ID stack system:
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# - "Q: Why is my widget not reacting when I click on it?"
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# - "Q: How can I have widgets with an empty label?"
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data/lib/imgui.x86_64.so
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data/lib/imnodes.aarch64.so
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data/lib/imnodes.dll
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data/lib/imnodes.dylib
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data/lib/imnodes.x86_64.so
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: imgui-bindings
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.6
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-
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date: 2023-07-02 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.4.
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rubygems_version: 3.4.14
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signing_key:
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specification_version: 4
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summary: Bindings for Dear ImGui
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