imgui-bindings 0.1.3 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -2
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +42 -19
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
---
|
2
2
|
SHA256:
|
3
|
-
metadata.gz:
|
4
|
-
data.tar.gz:
|
3
|
+
metadata.gz: 953ebd938f07e22b04fd3b5b731b39af52cefc662756aef62e379911ec6b4069
|
4
|
+
data.tar.gz: d9c4141d0061ab02a812040f235fc2ba0f934aa52becba340c9d1556055b936e
|
5
5
|
SHA512:
|
6
|
-
metadata.gz:
|
7
|
-
data.tar.gz:
|
6
|
+
metadata.gz: 33267f484dad0070ed7ccb5f3abe07c5f279d810847792e37efaac8222aae5b3fb99b722e4986645ed940c0283c520b55d62405c150c978098988d139a6ddc3c
|
7
|
+
data.tar.gz: a275549e370cac4bfe71ae0c28fd719193204c999663391b5b9c2e2df23ebc7acc80f22a002ef70734fc29aa38b6e28500d122a71c05c43a96ae38abbb4e4e7e
|
data/ChangeLog
CHANGED
data/README.md
CHANGED
@@ -3,7 +3,7 @@
|
|
3
3
|
# Yet another ImGui wrapper for Ruby #
|
4
4
|
|
5
5
|
* Created : 2019-01-05
|
6
|
-
* Last modified : 2023-
|
6
|
+
* Last modified : 2023-04-15
|
7
7
|
|
8
8
|
<img src="https://raw.githubusercontent.com/vaiorabbit/ruby-imgui/master/doc/jpfont_test.png" width="250">
|
9
9
|
|
@@ -16,7 +16,7 @@
|
|
16
16
|
* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
|
17
17
|
* ruby 3.2.0 (2022-12-25 revision a528908271) [x64-mingw-ucrt]
|
18
18
|
* [macOS]
|
19
|
-
* ruby 3.2.
|
19
|
+
* ruby 3.2.1 (2023-02-08 revision 31819e82c8) [arm64-darwin22]
|
20
20
|
* [Linux]
|
21
21
|
* ruby 3.2.0 (2022-12-25 revision a528908271) [aarch64-linux]
|
22
22
|
* Ruby Gems
|
@@ -42,6 +42,7 @@
|
|
42
42
|
* ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x64-mingw32]
|
43
43
|
* ruby 2.7.1p83 (2020-03-31 revision a0c7c23c9c) [x64-mingw32]
|
44
44
|
* [macOS]
|
45
|
+
* ruby 3.2.0 (2022-12-25 revision a528908271) [arm64-darwin21]
|
45
46
|
* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
|
46
47
|
* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
|
47
48
|
* ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
|
data/lib/imgui.aarch64.so
CHANGED
Binary file
|
data/lib/imgui.dll
CHANGED
Binary file
|
data/lib/imgui.dylib
CHANGED
Binary file
|
data/lib/imgui.rb
CHANGED
@@ -57,6 +57,7 @@ FFI.typedef :ushort, :ImWchar
|
|
57
57
|
FFI.typedef :ushort, :ImWchar16
|
58
58
|
FFI.typedef :uint, :ImWchar32
|
59
59
|
FFI.typedef :int, :ImGuiKey
|
60
|
+
FFI.typedef :int, :ImGuiMouseSource
|
60
61
|
|
61
62
|
# ImDrawFlags_
|
62
63
|
# Flags for ImDrawList functions
|
@@ -223,7 +224,7 @@ ImGuiCond_Appearing = 8 # 1 << 3 # Set the variable if the object/window is a
|
|
223
224
|
# ImGuiConfigFlags_
|
224
225
|
# Configuration flags stored in io.ConfigFlags. Set by user/application.
|
225
226
|
ImGuiConfigFlags_None = 0 # 0
|
226
|
-
ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag.
|
227
|
+
ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
|
227
228
|
ImGuiConfigFlags_NavEnableGamepad = 2 # 1 << 1 # Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
|
228
229
|
ImGuiConfigFlags_NavEnableSetMousePos = 4 # 1 << 2 # Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth.
|
229
230
|
ImGuiConfigFlags_NavNoCaptureKeyboard = 8 # 1 << 3 # Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set.
|
@@ -329,6 +330,7 @@ ImGuiInputTextFlags_EscapeClearsAll = 1048576 # 1 << 20 # Escape key clears con
|
|
329
330
|
# All our named keys are >= 512. Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87).
|
330
331
|
# Since >= 1.89 we increased typing (went from int to enum), some legacy code may need a cast to ImGuiKey.
|
331
332
|
# Read details about the 1.87 and 1.89 transition : https://github.com/ocornut/imgui/issues/4921
|
333
|
+
# Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
|
332
334
|
ImGuiKey_None = 0 # 0
|
333
335
|
ImGuiKey_Tab = 512 # 512 # == ImGuiKey_NamedKey_BEGIN
|
334
336
|
ImGuiKey_LeftArrow = 513 # 513
|
@@ -482,7 +484,7 @@ ImGuiKey_NamedKey_BEGIN = 512 # 512
|
|
482
484
|
ImGuiKey_NamedKey_END = 652 # ImGuiKey_COUNT
|
483
485
|
ImGuiKey_NamedKey_COUNT = 140 # ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN
|
484
486
|
ImGuiKey_KeysData_SIZE = 652 # ImGuiKey_COUNT # Size of KeysData[]: hold legacy 0..512 keycodes + named keys
|
485
|
-
ImGuiKey_KeysData_OFFSET = 0 # 0 #
|
487
|
+
ImGuiKey_KeysData_OFFSET = 0 # 0 # Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET) index.
|
486
488
|
|
487
489
|
# ImGuiMouseButton_
|
488
490
|
# Identify a mouse button.
|
@@ -507,6 +509,16 @@ ImGuiMouseCursor_Hand = 7 # 7 # (Unused by Dear ImGui functions. Use for e
|
|
507
509
|
ImGuiMouseCursor_NotAllowed = 8 # 8 # When hovering something with disallowed interaction. Usually a crossed circle.
|
508
510
|
ImGuiMouseCursor_COUNT = 9 # 9
|
509
511
|
|
512
|
+
# ImGuiMouseSource
|
513
|
+
# Enumeration for AddMouseSourceEvent() actual source of Mouse Input data.
|
514
|
+
# Historically we use "Mouse" terminology everywhere to indicate pointer data, e.g. MousePos, IsMousePressed(), io.AddMousePosEvent()
|
515
|
+
# But that "Mouse" data can come from different source which occasionally may be useful for application to know about.
|
516
|
+
# You can submit a change of pointer type using io.AddMouseSourceEvent().
|
517
|
+
ImGuiMouseSource_Mouse = 0 # 0 # Input is coming from an actual mouse.
|
518
|
+
ImGuiMouseSource_TouchScreen = 1 # 1 # Input is coming from a touch screen (no hovering prior to initial press, less precise initial press aiming, dual-axis wheeling possible).
|
519
|
+
ImGuiMouseSource_Pen = 2 # 2 # Input is coming from a pressure/magnetic pen (often used in conjunction with high-sampling rates).
|
520
|
+
ImGuiMouseSource_COUNT = 3 # 3
|
521
|
+
|
510
522
|
# ImGuiNavInput
|
511
523
|
# OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
|
512
524
|
# Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
|
@@ -1526,6 +1538,8 @@ class ImGuiIO < FFI::Struct
|
|
1526
1538
|
:ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
1527
1539
|
:ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
|
1528
1540
|
:ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
|
1541
|
+
:ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
|
1542
|
+
:ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
|
1529
1543
|
:BackendPlatformName, :pointer, # = NULL
|
1530
1544
|
:BackendRendererName, :pointer, # = NULL
|
1531
1545
|
:BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
|
@@ -1553,10 +1567,12 @@ class ImGuiIO < FFI::Struct
|
|
1553
1567
|
:KeyMap, [:int, 652], # [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
|
1554
1568
|
:KeysDown, [:bool, 652], # [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
|
1555
1569
|
:NavInputs, [:float, 16], # [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
|
1570
|
+
:Ctx, :pointer, # Parent UI context (needs to be set explicitly by parent).
|
1556
1571
|
:MousePos, ImVec2.by_value, # Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.)
|
1557
1572
|
:MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
|
1558
1573
|
:MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
|
1559
1574
|
:MouseWheelH, :float, # Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
|
1575
|
+
:MouseSource, :int, # Mouse actual input peripheral (Mouse/TouchScreen/Pen).
|
1560
1576
|
:KeyCtrl, :bool, # Keyboard modifier down: Control
|
1561
1577
|
:KeyShift, :bool, # Keyboard modifier down: Shift
|
1562
1578
|
:KeyAlt, :bool, # Keyboard modifier down: Alt
|
@@ -1574,6 +1590,7 @@ class ImGuiIO < FFI::Struct
|
|
1574
1590
|
:MouseReleased, [:bool, 5], # Mouse button went from Down to !Down
|
1575
1591
|
:MouseDownOwned, [:bool, 5], # Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
|
1576
1592
|
:MouseDownOwnedUnlessPopupClose, [:bool, 5], # Track if button was clicked inside a dear imgui window.
|
1593
|
+
:MouseWheelRequestAxisSwap, :bool, # On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
|
1577
1594
|
:MouseDownDuration, [:float, 5], # Duration the mouse button has been down (0.0f == just clicked)
|
1578
1595
|
:MouseDownDurationPrev, [:float, 5], # Previous time the mouse button has been down
|
1579
1596
|
:MouseDragMaxDistanceSqr, [:float, 5], # Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
|
@@ -1618,6 +1635,10 @@ class ImGuiIO < FFI::Struct
|
|
1618
1635
|
ImGui::ImGuiIO_AddMousePosEvent(self, x, y)
|
1619
1636
|
end
|
1620
1637
|
|
1638
|
+
def AddMouseSourceEvent(source)
|
1639
|
+
ImGui::ImGuiIO_AddMouseSourceEvent(self, source)
|
1640
|
+
end
|
1641
|
+
|
1621
1642
|
def AddMouseWheelEvent(wheel_x, wheel_y)
|
1622
1643
|
ImGui::ImGuiIO_AddMouseWheelEvent(self, wheel_x, wheel_y)
|
1623
1644
|
end
|
@@ -1659,6 +1680,7 @@ end
|
|
1659
1680
|
# - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
|
1660
1681
|
class ImGuiInputTextCallbackData < FFI::Struct
|
1661
1682
|
layout(
|
1683
|
+
:Ctx, :pointer, # Parent UI context
|
1662
1684
|
:EventFlag, :int, # One ImGuiInputTextFlags_Callback* // Read-only
|
1663
1685
|
:Flags, :int, # What user passed to InputText() // Read-only
|
1664
1686
|
:UserData, :pointer, # What user passed to InputText() // Read-only
|
@@ -2004,6 +2026,7 @@ module ImGui
|
|
2004
2026
|
[:ImGuiIO_AddKeyEvent, [:pointer, :int, :bool], :void],
|
2005
2027
|
[:ImGuiIO_AddMouseButtonEvent, [:pointer, :int, :bool], :void],
|
2006
2028
|
[:ImGuiIO_AddMousePosEvent, [:pointer, :float, :float], :void],
|
2029
|
+
[:ImGuiIO_AddMouseSourceEvent, [:pointer, :int], :void],
|
2007
2030
|
[:ImGuiIO_AddMouseWheelEvent, [:pointer, :float, :float], :void],
|
2008
2031
|
[:ImGuiIO_ClearInputCharacters, [:pointer], :void],
|
2009
2032
|
[:ImGuiIO_ClearInputKeys, [:pointer], :void],
|
@@ -2050,7 +2073,7 @@ module ImGui
|
|
2050
2073
|
[:igBeginTabBar, [:pointer, :int], :bool],
|
2051
2074
|
[:igBeginTabItem, [:pointer, :pointer, :int], :bool],
|
2052
2075
|
[:igBeginTable, [:pointer, :int, :int, ImVec2.by_value, :float], :bool],
|
2053
|
-
[:igBeginTooltip, [], :
|
2076
|
+
[:igBeginTooltip, [], :bool],
|
2054
2077
|
[:igBullet, [], :void],
|
2055
2078
|
[:igBulletText, [:pointer, :varargs], :void],
|
2056
2079
|
[:igButton, [:pointer, ImVec2.by_value], :bool],
|
@@ -2249,7 +2272,6 @@ module ImGui
|
|
2249
2272
|
[:igPlotHistogram_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
|
2250
2273
|
[:igPlotLines_FloatPtr, [:pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value, :int], :void],
|
2251
2274
|
[:igPlotLines_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
|
2252
|
-
[:igPopAllowKeyboardFocus, [], :void],
|
2253
2275
|
[:igPopButtonRepeat, [], :void],
|
2254
2276
|
[:igPopClipRect, [], :void],
|
2255
2277
|
[:igPopFont, [], :void],
|
@@ -2257,9 +2279,9 @@ module ImGui
|
|
2257
2279
|
[:igPopItemWidth, [], :void],
|
2258
2280
|
[:igPopStyleColor, [:int], :void],
|
2259
2281
|
[:igPopStyleVar, [:int], :void],
|
2282
|
+
[:igPopTabStop, [], :void],
|
2260
2283
|
[:igPopTextWrapPos, [], :void],
|
2261
2284
|
[:igProgressBar, [:float, ImVec2.by_value, :pointer], :void],
|
2262
|
-
[:igPushAllowKeyboardFocus, [:bool], :void],
|
2263
2285
|
[:igPushButtonRepeat, [:bool], :void],
|
2264
2286
|
[:igPushClipRect, [ImVec2.by_value, ImVec2.by_value, :bool], :void],
|
2265
2287
|
[:igPushFont, [:pointer], :void],
|
@@ -2272,6 +2294,7 @@ module ImGui
|
|
2272
2294
|
[:igPushStyleColor_Vec4, [:int, ImVec4.by_value], :void],
|
2273
2295
|
[:igPushStyleVar_Float, [:int, :float], :void],
|
2274
2296
|
[:igPushStyleVar_Vec2, [:int, ImVec2.by_value], :void],
|
2297
|
+
[:igPushTabStop, [:bool], :void],
|
2275
2298
|
[:igPushTextWrapPos, [:float], :void],
|
2276
2299
|
[:igRadioButton_Bool, [:pointer, :bool], :bool],
|
2277
2300
|
[:igRadioButton_IntPtr, [:pointer, :pointer, :int], :bool],
|
@@ -2624,7 +2647,7 @@ module ImGui
|
|
2624
2647
|
igBeginTable(str_id, column, flags, outer_size, inner_width)
|
2625
2648
|
end
|
2626
2649
|
|
2627
|
-
# ret:
|
2650
|
+
# ret: bool
|
2628
2651
|
#
|
2629
2652
|
# Tooltips
|
2630
2653
|
# - Tooltip are windows following the mouse. They do not take focus away.
|
@@ -3000,7 +3023,7 @@ module ImGui
|
|
3000
3023
|
end
|
3001
3024
|
|
3002
3025
|
# ret: void
|
3003
|
-
def self.EndTooltip()
|
3026
|
+
def self.EndTooltip() # only call EndTooltip() if BeginTooltip() returns true!
|
3004
3027
|
igEndTooltip()
|
3005
3028
|
end
|
3006
3029
|
|
@@ -3863,11 +3886,6 @@ module ImGui
|
|
3863
3886
|
igPlotLines_FnFloatPtr(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
|
3864
3887
|
end
|
3865
3888
|
|
3866
|
-
# ret: void
|
3867
|
-
def self.PopAllowKeyboardFocus()
|
3868
|
-
igPopAllowKeyboardFocus()
|
3869
|
-
end
|
3870
|
-
|
3871
3889
|
# ret: void
|
3872
3890
|
def self.PopButtonRepeat()
|
3873
3891
|
igPopButtonRepeat()
|
@@ -3905,6 +3923,11 @@ module ImGui
|
|
3905
3923
|
igPopStyleVar(count)
|
3906
3924
|
end
|
3907
3925
|
|
3926
|
+
# ret: void
|
3927
|
+
def self.PopTabStop()
|
3928
|
+
igPopTabStop()
|
3929
|
+
end
|
3930
|
+
|
3908
3931
|
# ret: void
|
3909
3932
|
def self.PopTextWrapPos()
|
3910
3933
|
igPopTextWrapPos()
|
@@ -3916,12 +3939,6 @@ module ImGui
|
|
3916
3939
|
igProgressBar(fraction, size_arg, overlay)
|
3917
3940
|
end
|
3918
3941
|
|
3919
|
-
# arg: allow_keyboard_focus(bool)
|
3920
|
-
# ret: void
|
3921
|
-
def self.PushAllowKeyboardFocus(allow_keyboard_focus) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
|
3922
|
-
igPushAllowKeyboardFocus(allow_keyboard_focus)
|
3923
|
-
end
|
3924
|
-
|
3925
3942
|
# arg: repeat(bool)
|
3926
3943
|
# ret: void
|
3927
3944
|
def self.PushButtonRepeat(repeat) # in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
|
@@ -4001,6 +4018,12 @@ module ImGui
|
|
4001
4018
|
igPushStyleVar_Vec2(idx, val)
|
4002
4019
|
end
|
4003
4020
|
|
4021
|
+
# arg: tab_stop(bool)
|
4022
|
+
# ret: void
|
4023
|
+
def self.PushTabStop(tab_stop) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
|
4024
|
+
igPushTabStop(tab_stop)
|
4025
|
+
end
|
4026
|
+
|
4004
4027
|
# arg: wrap_local_pos_x(float)
|
4005
4028
|
# ret: void
|
4006
4029
|
def self.PushTextWrapPos(wrap_local_pos_x = 0.0) # push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
|
@@ -4908,7 +4931,7 @@ module ImGui
|
|
4908
4931
|
|
4909
4932
|
#
|
4910
4933
|
# ID stack/scopes
|
4911
|
-
# Read the FAQ (docs/FAQ.md or http://dearimgui.
|
4934
|
+
# Read the FAQ (docs/FAQ.md or http://dearimgui.com/faq) for more details about how ID are handled in dear imgui.
|
4912
4935
|
# - Those questions are answered and impacted by understanding of the ID stack system:
|
4913
4936
|
# - "Q: Why is my widget not reacting when I click on it?"
|
4914
4937
|
# - "Q: How can I have widgets with an empty label?"
|
data/lib/imgui.x86_64.so
CHANGED
Binary file
|
data/lib/imnodes.aarch64.so
CHANGED
Binary file
|
data/lib/imnodes.dll
CHANGED
Binary file
|
data/lib/imnodes.dylib
CHANGED
Binary file
|
data/lib/imnodes.x86_64.so
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: imgui-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.5
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-04-15 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|
@@ -86,7 +86,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
86
86
|
- !ruby/object:Gem::Version
|
87
87
|
version: '0'
|
88
88
|
requirements: []
|
89
|
-
rubygems_version: 3.4.
|
89
|
+
rubygems_version: 3.4.6
|
90
90
|
signing_key:
|
91
91
|
specification_version: 4
|
92
92
|
summary: Bindings for Dear ImGui
|