imgui-bindings 0.1.3 → 0.1.5
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- checksums.yaml +4 -4
- data/ChangeLog +8 -0
- data/README.md +3 -2
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +42 -19
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
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SHA256:
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metadata.gz:
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metadata.gz: 953ebd938f07e22b04fd3b5b731b39af52cefc662756aef62e379911ec6b4069
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data.tar.gz: d9c4141d0061ab02a812040f235fc2ba0f934aa52becba340c9d1556055b936e
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metadata.gz: 33267f484dad0070ed7ccb5f3abe07c5f279d810847792e37efaac8222aae5b3fb99b722e4986645ed940c0283c520b55d62405c150c978098988d139a6ddc3c
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data.tar.gz: a275549e370cac4bfe71ae0c28fd719193204c999663391b5b9c2e2df23ebc7acc80f22a002ef70734fc29aa38b6e28500d122a71c05c43a96ae38abbb4e4e7e
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data/ChangeLog
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data/README.md
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@@ -3,7 +3,7 @@
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# Yet another ImGui wrapper for Ruby #
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* Created : 2019-01-05
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* Last modified : 2023-
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* Last modified : 2023-04-15
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<img src="https://raw.githubusercontent.com/vaiorabbit/ruby-imgui/master/doc/jpfont_test.png" width="250">
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* [Windows] https://rubyinstaller.org/downloads/ Ruby+Devkit
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* ruby 3.2.0 (2022-12-25 revision a528908271) [x64-mingw-ucrt]
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* [macOS]
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* ruby 3.2.
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* ruby 3.2.1 (2023-02-08 revision 31819e82c8) [arm64-darwin22]
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* [Linux]
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* ruby 3.2.0 (2022-12-25 revision a528908271) [aarch64-linux]
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* Ruby Gems
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* ruby 3.0.0p0 (2020-12-25 revision 95aff21468) [x64-mingw32]
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* ruby 2.7.1p83 (2020-03-31 revision a0c7c23c9c) [x64-mingw32]
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* [macOS]
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* ruby 3.2.0 (2022-12-25 revision a528908271) [arm64-darwin21]
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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* ruby 3.1.2p20 (2022-04-12 revision 4491bb740a) [arm64-darwin21]
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* ruby 3.1.0p0 (2021-12-25 revision fb4df44d16) [arm64-darwin20]
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data/lib/imgui.aarch64.so
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Binary file
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data/lib/imgui.dll
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Binary file
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data/lib/imgui.dylib
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Binary file
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data/lib/imgui.rb
CHANGED
@@ -57,6 +57,7 @@ FFI.typedef :ushort, :ImWchar
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FFI.typedef :ushort, :ImWchar16
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FFI.typedef :uint, :ImWchar32
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FFI.typedef :int, :ImGuiKey
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FFI.typedef :int, :ImGuiMouseSource
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# ImDrawFlags_
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# Flags for ImDrawList functions
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@@ -223,7 +224,7 @@ ImGuiCond_Appearing = 8 # 1 << 3 # Set the variable if the object/window is a
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# ImGuiConfigFlags_
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# Configuration flags stored in io.ConfigFlags. Set by user/application.
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ImGuiConfigFlags_None = 0 # 0
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ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag.
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ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
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ImGuiConfigFlags_NavEnableGamepad = 2 # 1 << 1 # Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
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ImGuiConfigFlags_NavEnableSetMousePos = 4 # 1 << 2 # Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth.
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ImGuiConfigFlags_NavNoCaptureKeyboard = 8 # 1 << 3 # Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set.
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# All our named keys are >= 512. Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87).
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# Since >= 1.89 we increased typing (went from int to enum), some legacy code may need a cast to ImGuiKey.
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# Read details about the 1.87 and 1.89 transition : https://github.com/ocornut/imgui/issues/4921
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# Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
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ImGuiKey_None = 0 # 0
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ImGuiKey_Tab = 512 # 512 # == ImGuiKey_NamedKey_BEGIN
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ImGuiKey_LeftArrow = 513 # 513
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ImGuiKey_NamedKey_END = 652 # ImGuiKey_COUNT
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ImGuiKey_NamedKey_COUNT = 140 # ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN
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ImGuiKey_KeysData_SIZE = 652 # ImGuiKey_COUNT # Size of KeysData[]: hold legacy 0..512 keycodes + named keys
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ImGuiKey_KeysData_OFFSET = 0 # 0 #
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ImGuiKey_KeysData_OFFSET = 0 # 0 # Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET) index.
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# ImGuiMouseButton_
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# Identify a mouse button.
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ImGuiMouseCursor_NotAllowed = 8 # 8 # When hovering something with disallowed interaction. Usually a crossed circle.
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ImGuiMouseCursor_COUNT = 9 # 9
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# ImGuiMouseSource
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# Enumeration for AddMouseSourceEvent() actual source of Mouse Input data.
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# Historically we use "Mouse" terminology everywhere to indicate pointer data, e.g. MousePos, IsMousePressed(), io.AddMousePosEvent()
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# But that "Mouse" data can come from different source which occasionally may be useful for application to know about.
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# You can submit a change of pointer type using io.AddMouseSourceEvent().
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ImGuiMouseSource_Mouse = 0 # 0 # Input is coming from an actual mouse.
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ImGuiMouseSource_TouchScreen = 1 # 1 # Input is coming from a touch screen (no hovering prior to initial press, less precise initial press aiming, dual-axis wheeling possible).
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ImGuiMouseSource_Pen = 2 # 2 # Input is coming from a pressure/magnetic pen (often used in conjunction with high-sampling rates).
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ImGuiMouseSource_COUNT = 3 # 3
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# ImGuiNavInput
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# OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
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# Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
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@@ -1526,6 +1538,8 @@ class ImGuiIO < FFI::Struct
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:ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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:ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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:ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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:ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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:ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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:BackendPlatformName, :pointer, # = NULL
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:BackendRendererName, :pointer, # = NULL
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:BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
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:KeyMap, [:int, 652], # [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
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:KeysDown, [:bool, 652], # [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
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:NavInputs, [:float, 16], # [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
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:Ctx, :pointer, # Parent UI context (needs to be set explicitly by parent).
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:MousePos, ImVec2.by_value, # Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.)
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:MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
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:MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
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:MouseWheelH, :float, # Mouse wheel Horizontal. >0 scrolls Left, <0 scrolls Right. Most users don't have a mouse with a horizontal wheel, may not be filled by all backends.
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:MouseSource, :int, # Mouse actual input peripheral (Mouse/TouchScreen/Pen).
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:KeyCtrl, :bool, # Keyboard modifier down: Control
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:KeyShift, :bool, # Keyboard modifier down: Shift
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:KeyAlt, :bool, # Keyboard modifier down: Alt
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:MouseReleased, [:bool, 5], # Mouse button went from Down to !Down
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:MouseDownOwned, [:bool, 5], # Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
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:MouseDownOwnedUnlessPopupClose, [:bool, 5], # Track if button was clicked inside a dear imgui window.
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:MouseWheelRequestAxisSwap, :bool, # On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
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:MouseDownDuration, [:float, 5], # Duration the mouse button has been down (0.0f == just clicked)
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:MouseDownDurationPrev, [:float, 5], # Previous time the mouse button has been down
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:MouseDragMaxDistanceSqr, [:float, 5], # Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
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ImGui::ImGuiIO_AddMousePosEvent(self, x, y)
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end
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def AddMouseSourceEvent(source)
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ImGui::ImGuiIO_AddMouseSourceEvent(self, source)
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end
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def AddMouseWheelEvent(wheel_x, wheel_y)
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ImGui::ImGuiIO_AddMouseWheelEvent(self, wheel_x, wheel_y)
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end
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# - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
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class ImGuiInputTextCallbackData < FFI::Struct
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layout(
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:Ctx, :pointer, # Parent UI context
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:EventFlag, :int, # One ImGuiInputTextFlags_Callback* // Read-only
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:Flags, :int, # What user passed to InputText() // Read-only
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:UserData, :pointer, # What user passed to InputText() // Read-only
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[:ImGuiIO_AddKeyEvent, [:pointer, :int, :bool], :void],
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[:ImGuiIO_AddMouseButtonEvent, [:pointer, :int, :bool], :void],
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[:ImGuiIO_AddMousePosEvent, [:pointer, :float, :float], :void],
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[:ImGuiIO_AddMouseSourceEvent, [:pointer, :int], :void],
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[:ImGuiIO_AddMouseWheelEvent, [:pointer, :float, :float], :void],
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[:ImGuiIO_ClearInputCharacters, [:pointer], :void],
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[:ImGuiIO_ClearInputKeys, [:pointer], :void],
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[:igBeginTabBar, [:pointer, :int], :bool],
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[:igBeginTabItem, [:pointer, :pointer, :int], :bool],
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[:igBeginTable, [:pointer, :int, :int, ImVec2.by_value, :float], :bool],
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[:igBeginTooltip, [], :
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[:igBeginTooltip, [], :bool],
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[:igBullet, [], :void],
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[:igBulletText, [:pointer, :varargs], :void],
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[:igButton, [:pointer, ImVec2.by_value], :bool],
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[:igPlotHistogram_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
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[:igPlotLines_FloatPtr, [:pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value, :int], :void],
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[:igPlotLines_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
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[:igPopAllowKeyboardFocus, [], :void],
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[:igPopButtonRepeat, [], :void],
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[:igPopClipRect, [], :void],
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[:igPopFont, [], :void],
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[:igPopItemWidth, [], :void],
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[:igPopStyleColor, [:int], :void],
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[:igPopStyleVar, [:int], :void],
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[:igPopTabStop, [], :void],
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[:igPopTextWrapPos, [], :void],
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[:igProgressBar, [:float, ImVec2.by_value, :pointer], :void],
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[:igPushAllowKeyboardFocus, [:bool], :void],
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[:igPushButtonRepeat, [:bool], :void],
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[:igPushClipRect, [ImVec2.by_value, ImVec2.by_value, :bool], :void],
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[:igPushFont, [:pointer], :void],
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[:igPushStyleColor_Vec4, [:int, ImVec4.by_value], :void],
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[:igPushStyleVar_Float, [:int, :float], :void],
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[:igPushStyleVar_Vec2, [:int, ImVec2.by_value], :void],
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[:igPushTabStop, [:bool], :void],
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[:igPushTextWrapPos, [:float], :void],
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[:igRadioButton_Bool, [:pointer, :bool], :bool],
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igBeginTable(str_id, column, flags, outer_size, inner_width)
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end
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# ret:
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# ret: bool
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#
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# Tooltips
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# - Tooltip are windows following the mouse. They do not take focus away.
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end
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# ret: void
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def self.EndTooltip()
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def self.EndTooltip() # only call EndTooltip() if BeginTooltip() returns true!
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igEndTooltip()
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end
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igPlotLines_FnFloatPtr(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
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end
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# ret: void
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def self.PopAllowKeyboardFocus()
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igPopAllowKeyboardFocus()
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end
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# ret: void
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def self.PopButtonRepeat()
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igPopButtonRepeat()
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igPopStyleVar(count)
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end
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# ret: void
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def self.PopTabStop()
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igPopTabStop()
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end
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# ret: void
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def self.PopTextWrapPos()
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igPopTextWrapPos()
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igProgressBar(fraction, size_arg, overlay)
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end
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# arg: allow_keyboard_focus(bool)
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# ret: void
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def self.PushAllowKeyboardFocus(allow_keyboard_focus) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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igPushAllowKeyboardFocus(allow_keyboard_focus)
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end
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-
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# arg: repeat(bool)
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# ret: void
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def self.PushButtonRepeat(repeat) # in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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@@ -4001,6 +4018,12 @@ module ImGui
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igPushStyleVar_Vec2(idx, val)
|
4002
4019
|
end
|
4003
4020
|
|
4021
|
+
# arg: tab_stop(bool)
|
4022
|
+
# ret: void
|
4023
|
+
def self.PushTabStop(tab_stop) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
|
4024
|
+
igPushTabStop(tab_stop)
|
4025
|
+
end
|
4026
|
+
|
4004
4027
|
# arg: wrap_local_pos_x(float)
|
4005
4028
|
# ret: void
|
4006
4029
|
def self.PushTextWrapPos(wrap_local_pos_x = 0.0) # push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
|
@@ -4908,7 +4931,7 @@ module ImGui
|
|
4908
4931
|
|
4909
4932
|
#
|
4910
4933
|
# ID stack/scopes
|
4911
|
-
# Read the FAQ (docs/FAQ.md or http://dearimgui.
|
4934
|
+
# Read the FAQ (docs/FAQ.md or http://dearimgui.com/faq) for more details about how ID are handled in dear imgui.
|
4912
4935
|
# - Those questions are answered and impacted by understanding of the ID stack system:
|
4913
4936
|
# - "Q: Why is my widget not reacting when I click on it?"
|
4914
4937
|
# - "Q: How can I have widgets with an empty label?"
|
data/lib/imgui.x86_64.so
CHANGED
Binary file
|
data/lib/imnodes.aarch64.so
CHANGED
Binary file
|
data/lib/imnodes.dll
CHANGED
Binary file
|
data/lib/imnodes.dylib
CHANGED
Binary file
|
data/lib/imnodes.x86_64.so
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: imgui-bindings
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.5
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- vaiorabbit
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-04-15 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: ffi
|
@@ -86,7 +86,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
86
86
|
- !ruby/object:Gem::Version
|
87
87
|
version: '0'
|
88
88
|
requirements: []
|
89
|
-
rubygems_version: 3.4.
|
89
|
+
rubygems_version: 3.4.6
|
90
90
|
signing_key:
|
91
91
|
specification_version: 4
|
92
92
|
summary: Bindings for Dear ImGui
|