ifmapper 0.8.5 → 0.9
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- data/HISTORY.txt +110 -0
- data/IFMapper.gemspec +1 -1
- data/TODO.txt +6 -2
- data/lib/IFMapper/Connection.rb +2 -1
- data/lib/IFMapper/FXConnection.rb +36 -18
- data/lib/IFMapper/FXConnectionDialogBox.rb +10 -2
- data/lib/IFMapper/FXMap.rb +68 -28
- data/lib/IFMapper/FXMapFileDialog.rb +1 -1
- data/lib/IFMapper/FXMapperSettings.rb +15 -5
- data/lib/IFMapper/FXMapperWindow.rb +102 -8
- data/lib/IFMapper/FXRoom.rb +1 -3
- data/lib/IFMapper/FXRoomDialogBox.rb +52 -16
- data/lib/IFMapper/FXSection.rb +9 -0
- data/lib/IFMapper/IFMReader.rb +5 -3
- data/lib/IFMapper/InformReader.rb +803 -0
- data/lib/IFMapper/InformReaderOld.rb +778 -0
- data/lib/IFMapper/InformWriter.rb +349 -0
- data/lib/IFMapper/Map.rb +12 -0
- data/lib/IFMapper/PDFMapExporter.rb +35 -17
- data/lib/IFMapper/Room.rb +4 -1
- data/lib/IFMapper/Section.rb +17 -3
- data/lib/IFMapper/TADSReader.rb +832 -0
- data/lib/IFMapper/TADSWriter.rb +360 -0
- data/lib/IFMapper/TranscriptReader.rb +167 -49
- metadata +16 -11
@@ -0,0 +1,778 @@
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require "IFMapper/Map"
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class FXMap; end
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#
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# Class that allows creating a map from an Inform source file.
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#
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class InformReader
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class ParseError < StandardError; end
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class MapError < StandardError; end
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# Take a quoted Inform string and return a valid ASCII one, replacing
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# Inform's special characters.
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def self.inform_unquote(text)
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return '' unless text
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text.gsub!(/\~/, '"')
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text.gsub!(/\^/, "\n")
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while text =~ /(@@(\d+))/
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text.sub!($1, $2.to_i.chr)
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end
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return text
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end
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# Temporary classes used to store inform room information
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class InformObject
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attr_reader :name
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attr_accessor :tag, :location, :enterable
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def name=(x)
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@name = InformReader::inform_unquote(x)
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end
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def to_s
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"#@name tag:#@tag"
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end
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def initialize()
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@location = []
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@enterable = []
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end
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end
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class InformDoor
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attr_accessor :location
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attr_accessor :locked
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attr_accessor :tag
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def method_missing(*x)
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end
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def initialize
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@location = []
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end
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end
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class InformRoom
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attr_reader :name
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attr_accessor :exits, :tag, :darkness
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def to_s
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"#@name tag:#@tag"
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end
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def name=(x)
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@name = InformReader::inform_unquote(x)
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end
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def initialize
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@exits = Array.new(12, nil)
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@darkness = true
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end
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end
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DIRECTIONS = {
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'n_to' => 0,
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'ne_to' => 1,
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'e_to' => 2,
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'se_to' => 3,
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's_to' => 4,
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'sw_to' => 5,
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'w_to' => 6,
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'nw_to' => 7,
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'u_to' => 8,
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'd_to' => 9,
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'in_to' => 10,
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'out_to' => 11
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}
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FUNCTION = /^\[ (\w+);/
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GO_OBJ = /\b(#{DIRECTIONS.keys.join('|').gsub(/_to/, '_obj')})\s*:/i
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# Direction list in order of positioning preference.
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DIRLIST = [ 0, 4, 2, 6, 1, 3, 5, 7 ]
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NAME = /(?:^|\s+)p?name\s+/i
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DIR_TO = /(?:^|\s+)(#{DIRECTIONS.keys.join('|')})\s+/i
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DIR = /(?:^|\s+)(#{DIRECTIONS.keys.join('|')})\s+(\w+)/i
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ENTER_DIR = /(?:^|\s+)(#{DIRECTIONS.keys.join('|')})\s+\[;\s*<<\s*Enter\s+(\w+)\s*>>/i
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attr_reader :map
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@@debug = 1
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def debug(*x)
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return unless @@debug
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$stdout.puts x
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$stdout.flush
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end
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#
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# Main parsing loop. We basically parse the file twice to
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# solve dependencies. Yes, this is inefficient, but the alternative
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# was to build a full parser that understands forward dependencies.
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#
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def parse(file)
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# We start map at 0, 0
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@x, @y = [0, 0]
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@room = nil
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if @map.kind_of?(FXMap)
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@map.options['Edit on Creation'] = false
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@map.window.hide
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end
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@map.section = 0
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@parsing = nil
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@last_section = 0
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@ignore_first_section = true
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@room_idx = 0
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line_number = 0
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debug "...Parse... #{file.path}"
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while not file.eof?
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@line = ''
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while not file.eof? and @line == ''
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@line << file.readline()
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@line.sub!( /^\s*!.*$/, '')
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line_number += 1
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end
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# Remove comments at end of line
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@line.sub!( /\s+![^"]*$/, '')
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# Remove starting spaces (if any)
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@line.sub! /^\s+/, ''
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# Replace \n with simple space
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@line.gsub! /\n/, ' '
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next if @line == ''
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full_line = @line.dup
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begin
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parse_line
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rescue ParseError => e
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$stderr.puts
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$stderr.puts "#{e} at #{file.path}, line #{line_number}:"
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$stderr.puts ">>>> #{full_line};"
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$stderr.puts
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end
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end
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debug "...End Parse..."
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end
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CLASS = /^class\s+(\w+)/i
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DOOR = /(?:^|\s+)door_to(?:\s+([^,;]*)|$)/i
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INCLUDE = /^#?include\s+"([^"]+)"/i
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PLAYER_TO = /\bplayerto\((\w+)/i
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STD_LIB = [
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'Parser',
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'VerbLib',
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'Grammar'
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]
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def find_file(file)
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return file if File.exists?(file)
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@include_dirs.each { |d|
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[ "#{d}/#{file}",
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"#{d}/#{file}.h",
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"#{d}/#{file}.inf", ].each { |full|
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return full if File.exists?(full)
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}
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}
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return nil
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end
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#
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# Parse a line of file
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#
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def parse_line
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if @line =~ INCLUDE
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name = $1
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unless STD_LIB.include?(name)
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file = find_file(name)
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if file
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File.open(file, 'r') { |f| parse(f) }
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else
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raise ParseError, "Include file #{name} not found"
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end
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end
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end
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if @line =~ CLASS
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@clas = $1
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debug "CLASS: #@clas"
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if @classes.has_key?(@clas)
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if @obj
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else
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end
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else
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@classes[@clas] = {}
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@tag = @name = nil
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end
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end
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re = /^(#{@classes.keys.join('|')})(\s+->)?(\s+(\w+))?(\s+"([^"]+)")?(\s+(\w+))?/
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if @line =~ re
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@clas = $1
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prev = $2
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@tag = $4 || $6
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@name = $6
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loc = $8
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if prev and @room
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loc = @room.tag
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end
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debug <<"EOF"
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CURRENT ROOM:#@room
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Class : #@clas
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Tag : #@tag
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Name : #@name
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Location: #{loc} #{loc.class}
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EOF
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@obj = nil
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c = @classes[@clas]
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if c[:door]
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@obj = InformDoor.new
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@obj.tag = @tag
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@tags[@tag] = @obj
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@doors << @obj
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debug "+++ DOOR"
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elsif loc or c[:scenery] or c[:static]
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debug "+++ OBJECT"
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if @tag
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@obj = InformObject.new()
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@obj.tag = @tag
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@obj.name = @name
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@obj.location << loc
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@tags[@tag] = @obj
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@objects << @obj
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end
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else
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debug "+++ ROOM?"
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@obj = @room = nil
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if @tag and @name
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# We assume we are a room (albeit we could be an obj)
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@room = InformRoom.new
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@room.tag = @tag
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@room.name = @name
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@room.darkness = !c[:light]
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@tags[@tag] = @room
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@rooms << @room
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end
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end
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@before = false
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@go = false
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end
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if @line =~ NAME
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# We have an object. Delete last room we created, as it is not one.
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@rooms.delete_if { |r| r.tag == @tag }
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@obj = InformObject.new()
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@obj.tag = @tag
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@obj.name = @name
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@tags[@tag] = @obj
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@objects << @obj
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end
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if @line =~ FUNCTION
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@functions << $1
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end
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dirs = @line.scan(DIR_TO) + @line.scan(DIR) + @line.scan(ENTER_DIR)
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if dirs.size > 0
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dirs.each { |d, room|
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dir = DIRECTIONS[d]
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@room.exits[dir] = room
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}
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end
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if @line =~ /\bbefore\b/i
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@before = true
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end
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if @line =~ /\bgo\s*:/i and @room and @before
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if @line =~ GO_OBJ
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dir = DIRECTIONS[$1]
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if @line =~ PLAYER_TO
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@room.exits[dir] = $1
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end
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end
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end
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if @obj.kind_of?(InformObject) and @before
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if @line =~ PLAYER_TO
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@obj.enterable << $1
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end
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end
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if @tag and @line =~ DOOR
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door = InformDoor.new
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door.location = $1.split(' ')
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door.location += @obj.location if @obj
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door.tag = @tag
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@obj = door
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@tags[@tag] = door
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@doors << door
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@objects.delete(@obj) if @obj and @obj.tag == @tag
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end
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if @line =~ /\bhas\s+([^,;]+)[,;]/i
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props = $1.split
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props.each { |p|
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if not @tag
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if p[0,1] == '~'
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@classes[@clas][p[1,-1].to_sym] = false
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else
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@classes[@clas][p.to_sym] = true
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end
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else
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if p =~ /locked/ and @doors.size > 0
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@doors[-1].locked = true
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end
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if p =~ /(static|scenery)/ and @obj
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@objects.delete(@obj)
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end
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if @room and p =~ /(\~)?light/
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dark = ($1 == '~')
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@room.darkness = dark
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end
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end
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}
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end
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if @line =~ /\bfound_in\s+(.*)[,;]?/
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if not @obj
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puts '-' * 78
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puts "#@name -> obj not defined "
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puts '-' * 78
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else
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locs = $1.split
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@obj.location = locs
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debug "#{@obj} #{@obj.location} FOUND_IN: #{locs.join(' ')}"
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end
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end
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end
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def shift_link(room, dir)
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idx = dir + 1
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idx = 0 if idx > 7
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while idx != dir
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break if not room[idx]
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idx += 1
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idx = 0 if idx > 7
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end
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if idx != dir
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room[idx] = room[dir]
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room[dir] = nil
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# get position of other room
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ox, oy = Room::DIR_TO_VECTOR[dir]
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c = room[idx]
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if c.roomA == room
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b = c.roomB
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else
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b = c.roomA
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end
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x, y = [b.x, b.y]
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x -= ox
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y -= oy
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dx, dy = Room::DIR_TO_VECTOR[idx]
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@map.shift(x, y, -dx, -dy)
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else
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|
+
# raise "Warning. Cannot shift connection for #{room}."
|
387
|
+
end
|
388
|
+
end
|
389
|
+
|
390
|
+
|
391
|
+
def oneway_link?(a, b)
|
392
|
+
# First, check if room already has exit moving towards other room
|
393
|
+
a.exits.each_with_index { |e, idx|
|
394
|
+
next if not e or e.dir != Connection::AtoB
|
395
|
+
roomA = e.roomA
|
396
|
+
roomB = e.roomB
|
397
|
+
if roomA == a and roomB == b
|
398
|
+
return e
|
399
|
+
end
|
400
|
+
}
|
401
|
+
return nil
|
402
|
+
end
|
403
|
+
|
404
|
+
|
405
|
+
# Choose a direction to represent up/down/in/out.
|
406
|
+
def choose_dir(a, b, go = nil, exitB = nil)
|
407
|
+
if go
|
408
|
+
rgo = go % 2 == 0? go - 1 : go + 1
|
409
|
+
# First, check if room already has exit moving towards other room
|
410
|
+
a.exits.each_with_index { |e, idx|
|
411
|
+
next if not e or e.stub?
|
412
|
+
roomA = e.roomA
|
413
|
+
roomB = e.roomB
|
414
|
+
if roomA == a and roomB == b
|
415
|
+
e.exitAtext = go
|
416
|
+
return idx
|
417
|
+
elsif roomB == a and roomA == b
|
418
|
+
e.exitBtext = go
|
419
|
+
return idx
|
420
|
+
end
|
421
|
+
}
|
422
|
+
end
|
423
|
+
|
424
|
+
# We prefer directions that travel less... so we need to figure
|
425
|
+
# out where we start from...
|
426
|
+
if b
|
427
|
+
x = b.x
|
428
|
+
y = b.y
|
429
|
+
else
|
430
|
+
x = a.x
|
431
|
+
y = a.y
|
432
|
+
end
|
433
|
+
if exitB
|
434
|
+
dx, dy = Room::DIR_TO_VECTOR[exitB]
|
435
|
+
x += dx
|
436
|
+
y += dy
|
437
|
+
end
|
438
|
+
|
439
|
+
# No such luck... Pick a direction.
|
440
|
+
best = nil
|
441
|
+
bestscore = nil
|
442
|
+
|
443
|
+
DIRLIST.each { |dir|
|
444
|
+
# We prefer straight directions to diagonal ones
|
445
|
+
inc = dir % 2 == 1 ? 100 : 140
|
446
|
+
score = 1000
|
447
|
+
# We prefer directions where both that dir and the opposite side
|
448
|
+
# are empty.
|
449
|
+
if (not a[dir]) or a[dir].stub?
|
450
|
+
score += inc
|
451
|
+
score += 4 if a[dir] #attaching to stubs is better
|
452
|
+
end
|
453
|
+
# rdir = (dir + 4) % 8
|
454
|
+
# score += 1 unless a[rdir]
|
455
|
+
|
456
|
+
# Measure distance for that exit, we prefer shorter
|
457
|
+
# paths
|
458
|
+
dx, dy = Room::DIR_TO_VECTOR[dir]
|
459
|
+
dx = (a.x + dx) - x
|
460
|
+
dy = (a.y + dy) - y
|
461
|
+
d = dx * dx + dy * dy
|
462
|
+
score -= d
|
463
|
+
next if bestscore and score <= bestscore
|
464
|
+
bestscore = score
|
465
|
+
best = dir
|
466
|
+
}
|
467
|
+
|
468
|
+
if not bestscore
|
469
|
+
raise "No free exit for choose_dir"
|
470
|
+
end
|
471
|
+
|
472
|
+
return best
|
473
|
+
end
|
474
|
+
|
475
|
+
def new_room(from, to, x, y, dx = 1, dy = 0 )
|
476
|
+
elem = @tags[to.tag]
|
477
|
+
if elem.kind_of?(InformRoom)
|
478
|
+
if not @map.free?(x, y)
|
479
|
+
@map.shift(x, y, dx, dy)
|
480
|
+
end
|
481
|
+
room = @map.new_room(x, y)
|
482
|
+
room.name = to.name
|
483
|
+
room.darkness = to.darkness
|
484
|
+
@tags[to.tag] = room
|
485
|
+
return [room, Connection::FREE]
|
486
|
+
elsif elem.kind_of?(InformDoor)
|
487
|
+
if elem.locked
|
488
|
+
type = Connection::LOCKED_DOOR
|
489
|
+
else
|
490
|
+
type = Connection::CLOSED_DOOR
|
491
|
+
end
|
492
|
+
|
493
|
+
@rooms.each { |o|
|
494
|
+
next if @tags[o.tag] == from
|
495
|
+
o.exits.each { |e|
|
496
|
+
next unless e
|
497
|
+
if @tags[e] == elem
|
498
|
+
res = new_room( o, o, x, y, dx, dy )
|
499
|
+
return [ res[0], type ]
|
500
|
+
end
|
501
|
+
}
|
502
|
+
}
|
503
|
+
|
504
|
+
# Okay, connecting room is missing. Check door's locations property
|
505
|
+
p elem.location
|
506
|
+
elem.location.each { |tag|
|
507
|
+
next if @tags[tag] == from
|
508
|
+
@rooms.each { |o|
|
509
|
+
next if o.tag != tag
|
510
|
+
res = new_room( o, o, x, y, dx, dy )
|
511
|
+
return [ res[0], type ]
|
512
|
+
}
|
513
|
+
}
|
514
|
+
|
515
|
+
#raise "error: no room with door #{to.name} #{elem.name}"
|
516
|
+
return [nil, nil]
|
517
|
+
else
|
518
|
+
return [elem, Connection::FREE]
|
519
|
+
end
|
520
|
+
end
|
521
|
+
|
522
|
+
def create_room(r, x, y, dx = 1, dy = 0)
|
523
|
+
from, = new_room(r, r, x, y)
|
524
|
+
debug "CREATE ROOM #{r.name} SET FROM TO: #{from}"
|
525
|
+
|
526
|
+
r.exits.each_with_index { |e, exit|
|
527
|
+
next unless e
|
528
|
+
next if e == 'nothing'
|
529
|
+
debug "#{r.name} EXIT:#{exit} points to #{e}"
|
530
|
+
|
531
|
+
to = @tags[e]
|
532
|
+
if not to
|
533
|
+
next if @functions.include?(e)
|
534
|
+
raise "Room #{e} #{e.class} not found." if not to
|
535
|
+
end
|
536
|
+
|
537
|
+
go = c = nil
|
538
|
+
|
539
|
+
dir = exit
|
540
|
+
type = 0
|
541
|
+
|
542
|
+
# If exit leads to an enterable object, find out where does that
|
543
|
+
# enterable object lead to.
|
544
|
+
if to.kind_of?(InformObject)
|
545
|
+
rooms = to.enterable
|
546
|
+
rooms.each { |room|
|
547
|
+
next if room == r
|
548
|
+
to = @tags[room]
|
549
|
+
break
|
550
|
+
}
|
551
|
+
# Skip it if we are still an object. This means we are just
|
552
|
+
# a container, like the phone booth in the Fate game demo.
|
553
|
+
next if to.kind_of?(InformObject)
|
554
|
+
end
|
555
|
+
|
556
|
+
if to.kind_of?(InformRoom) or to.kind_of?(InformDoor)
|
557
|
+
if dir > 7
|
558
|
+
# choose a dir for up/down/in/out
|
559
|
+
go = dir - 7
|
560
|
+
dir = choose_dir(from, nil, go)
|
561
|
+
end
|
562
|
+
|
563
|
+
dx, dy = Room::DIR_TO_VECTOR[dir]
|
564
|
+
x = from.x + dx
|
565
|
+
y = from.y + dy
|
566
|
+
debug "#{exit} CREATE TO #{from} -> #{to.tag}"
|
567
|
+
to, type = new_room(from, to, x, y, dx, dy)
|
568
|
+
next if not to
|
569
|
+
puts "---- back: #{to.name} #{to.class}"
|
570
|
+
else
|
571
|
+
if dir > 7
|
572
|
+
# choose a dir for up/down/in/out
|
573
|
+
go = dir - 7
|
574
|
+
dir = choose_dir(from, to, go)
|
575
|
+
end
|
576
|
+
end
|
577
|
+
|
578
|
+
odir = (dir + 4) % 8
|
579
|
+
|
580
|
+
if from[dir]
|
581
|
+
c = from[dir]
|
582
|
+
if to[odir] == c and c.roomB == from
|
583
|
+
debug "LINK TRAVELLED BOTH"
|
584
|
+
c.dir = Connection::BOTH
|
585
|
+
c.exitBtext = go if go
|
586
|
+
next
|
587
|
+
else
|
588
|
+
debug "#{exit} FROM #{from}->#{to} BLOCKED DIR: #{dir}"
|
589
|
+
shift_link(from, dir)
|
590
|
+
end
|
591
|
+
end
|
592
|
+
|
593
|
+
# Check we don't have a connection already
|
594
|
+
if to[odir]
|
595
|
+
c = to[odir]
|
596
|
+
debug "#{from} #{dir} -> #{to} dir:#{odir} filled. Swap..."
|
597
|
+
|
598
|
+
# We need to change odir to something else
|
599
|
+
rgo = 0
|
600
|
+
if go
|
601
|
+
rgo = go % 2 == 0? go - 1 : go + 1
|
602
|
+
end
|
603
|
+
|
604
|
+
# First, check if we have a dangling one-way link going to->from
|
605
|
+
# If we do, we use it.
|
606
|
+
c = oneway_link?(from, to)
|
607
|
+
if not c
|
608
|
+
odir = choose_dir(to, from, rgo, dir)
|
609
|
+
debug "Swapped to #{odir}"
|
610
|
+
else
|
611
|
+
debug "FOUND LINK #{c} -- filling it."
|
612
|
+
idx = from.exits.index(c)
|
613
|
+
from[idx] = nil
|
614
|
+
from[dir] = c
|
615
|
+
c.dir = Connection::BOTH
|
616
|
+
c.exitBtext = go
|
617
|
+
end
|
618
|
+
else
|
619
|
+
debug "to[odir] empty."
|
620
|
+
# First, check if we have a dangling one-way link going to->from
|
621
|
+
# If we do, we use it.
|
622
|
+
c = oneway_link?(to, from)
|
623
|
+
if c
|
624
|
+
debug "FOUND LINK #{c} -- filling it."
|
625
|
+
idx = from.exits.index(c)
|
626
|
+
from[idx] = nil
|
627
|
+
from[dir] = c
|
628
|
+
c.dir = Connection::BOTH
|
629
|
+
c.exitBtext = go if go
|
630
|
+
end
|
631
|
+
end
|
632
|
+
|
633
|
+
if not c
|
634
|
+
debug "NEW LINK #{from} #{dir} to #{to} #{odir}"
|
635
|
+
begin
|
636
|
+
c = @map.new_connection(from, dir, to, odir)
|
637
|
+
c.exitAtext = go if go
|
638
|
+
c.dir = Connection::AtoB
|
639
|
+
c.type = type
|
640
|
+
rescue Section::ConnectionError
|
641
|
+
end
|
642
|
+
end
|
643
|
+
}
|
644
|
+
|
645
|
+
return r
|
646
|
+
end
|
647
|
+
|
648
|
+
#
|
649
|
+
# Create all the stuff we found
|
650
|
+
#
|
651
|
+
def create
|
652
|
+
@rooms.each { |r| create_room(r, 0, 0) }
|
653
|
+
@rooms = []
|
654
|
+
|
655
|
+
# Add objects to rooms
|
656
|
+
@objects.each { |obj|
|
657
|
+
obj.location.each { |loc|
|
658
|
+
r = @tags[loc]
|
659
|
+
next unless r and r.kind_of?(Room)
|
660
|
+
r.objects << obj.name + "\n"
|
661
|
+
}
|
662
|
+
}
|
663
|
+
end
|
664
|
+
|
665
|
+
|
666
|
+
if RUBY_PLATFORM =~ /win/
|
667
|
+
SEP = ';'
|
668
|
+
else
|
669
|
+
SEP = ':'
|
670
|
+
end
|
671
|
+
|
672
|
+
#
|
673
|
+
# Bring up the Inform properties window, to allow user to change
|
674
|
+
# settings
|
675
|
+
#
|
676
|
+
def properties
|
677
|
+
decor = DECOR_TITLE|DECOR_BORDER
|
678
|
+
|
679
|
+
dlg = FXDialogBox.new( @map.window.parent, "Inform Settings", decor )
|
680
|
+
mainFrame = FXVerticalFrame.new(dlg,
|
681
|
+
FRAME_SUNKEN|FRAME_THICK|
|
682
|
+
LAYOUT_FILL_X|LAYOUT_FILL_Y)
|
683
|
+
|
684
|
+
frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
|
685
|
+
|
686
|
+
FXLabel.new(frame, "Include Dirs: ", nil, 0, LAYOUT_FILL_X)
|
687
|
+
inc = FXTextField.new(frame, 80, nil, 0, LAYOUT_FILL_ROW)
|
688
|
+
inc.text = @include_dirs.join(SEP)
|
689
|
+
|
690
|
+
buttons = FXHorizontalFrame.new(mainFrame,
|
691
|
+
LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X|
|
692
|
+
PACK_UNIFORM_WIDTH)
|
693
|
+
# Accept
|
694
|
+
FXButton.new(buttons, "&Accept", nil, dlg, FXDialogBox::ID_ACCEPT,
|
695
|
+
FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
|
696
|
+
|
697
|
+
# Cancel
|
698
|
+
FXButton.new(buttons, "&Cancel", nil, dlg, FXDialogBox::ID_CANCEL,
|
699
|
+
FRAME_RAISED|FRAME_THICK|LAYOUT_RIGHT|LAYOUT_CENTER_Y)
|
700
|
+
if dlg.execute != 0
|
701
|
+
@include_dirs = inc.text.split(SEP)
|
702
|
+
return true
|
703
|
+
end
|
704
|
+
return false
|
705
|
+
end
|
706
|
+
|
707
|
+
|
708
|
+
|
709
|
+
def set_include_dirs
|
710
|
+
# Try to find inform(.exe) in path.
|
711
|
+
paths = ENV['PATH'].split(SEP)
|
712
|
+
paths.each { |p|
|
713
|
+
next if not File.directory?(p)
|
714
|
+
Dir.foreach(p) { |x|
|
715
|
+
if x =~ /^inform(.exe)?$/i
|
716
|
+
@include_dirs << p
|
717
|
+
@include_dirs << p + "/Base"
|
718
|
+
@include_dirs << p + "/Contrib"
|
719
|
+
@include_dirs << p + "/../Contrib"
|
720
|
+
break
|
721
|
+
end
|
722
|
+
}
|
723
|
+
}
|
724
|
+
end
|
725
|
+
|
726
|
+
def initialize(file, map = Map.new('Inform Map'))
|
727
|
+
debug "Initialize"
|
728
|
+
@classes = { 'Object' => {} }
|
729
|
+
@tags = {}
|
730
|
+
@map = map
|
731
|
+
@objects = []
|
732
|
+
@doors = []
|
733
|
+
@functions = []
|
734
|
+
@rooms = []
|
735
|
+
|
736
|
+
@include_dirs = [File.dirname(file)]
|
737
|
+
set_include_dirs
|
738
|
+
|
739
|
+
|
740
|
+
debug "Get properties"
|
741
|
+
if @map.kind_of?(FXMap)
|
742
|
+
return unless properties
|
743
|
+
end
|
744
|
+
|
745
|
+
debug "Start parsing #{file}"
|
746
|
+
File.open(file) { |f|
|
747
|
+
parse(f)
|
748
|
+
}
|
749
|
+
debug "Done parsing #{file}"
|
750
|
+
debug "Rooms: #{@rooms.size}"
|
751
|
+
debug "Doors: #{@doors.size}"
|
752
|
+
debug "Objects: #{@objects.size}"
|
753
|
+
|
754
|
+
create
|
755
|
+
debug "Done creating #{file}"
|
756
|
+
|
757
|
+
if @map.kind_of?(FXMap)
|
758
|
+
@map.filename = file.sub(/\.inf$/i, '.map')
|
759
|
+
# @map.navigation = true
|
760
|
+
@map.modified = false
|
761
|
+
@map.window.show
|
762
|
+
end
|
763
|
+
@objects = nil
|
764
|
+
@tags = nil # save some memory by clearing the tag list
|
765
|
+
@rooms = nil # and room list
|
766
|
+
end
|
767
|
+
end
|
768
|
+
|
769
|
+
|
770
|
+
if $0 == __FILE__
|
771
|
+
p "Opening file '#{ARGV[0]}'"
|
772
|
+
BEGIN {
|
773
|
+
$LOAD_PATH << 'C:\Windows\Escritorio\IFMapper\lib'
|
774
|
+
}
|
775
|
+
|
776
|
+
require "IFMapper/Map"
|
777
|
+
InformReader.new(ARGV[0])
|
778
|
+
end
|