gosu_android 0.0.4 → 0.0.5
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- data/README.md +21 -12
- data/examples/arkanoid_activity.rb +189 -62
- data/examples/load_image_activity.rb +29 -0
- data/examples/pong_activity.rb +109 -41
- data/examples/tutorial_activity.rb +144 -0
- data/examples/tutorial_common_activity.rb +166 -0
- data/examples/{test_game_activity.rb → tutorial_touch_activity.rb} +10 -10
- data/examples/use_keyboard_activity.rb +34 -0
- data/lib/gosu.java.jar +0 -0
- data/lib/gosu_android/audio/audio.rb +45 -6
- data/lib/gosu_android/graphics/blockAllocator.rb +12 -0
- data/lib/gosu_android/graphics/drawOpQueue.rb +1 -1
- data/lib/gosu_android/graphics/font.rb +1 -1
- data/lib/gosu_android/graphics/graphicsBase.rb +1 -2
- data/lib/gosu_android/graphics/image.rb +6 -5
- data/lib/gosu_android/graphics/texChunk.rb +3 -4
- data/lib/gosu_android/graphics/texture.rb +7 -5
- data/lib/gosu_android/input/input.rb +43 -5
- data/lib/gosu_android/main-window.rb +105 -42
- data/lib/gosu_android/requires.rb +6 -1
- data/lib/gosu_android/version.rb +1 -1
- data/res/drawable-nodpi/{ship.png → star_fighter.png} +0 -0
- data/res/drawable-nodpi/yellow_square.png +0 -0
- metadata +12 -8
- data/lib/gosu_android/physics/physicsManager.rb +0 -57
- data/lib/gosu_android/physics/physicsObject.rb +0 -113
@@ -103,5 +103,17 @@ module Gosu
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return [false]
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end
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105
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+
def free (left, top)
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@pimpl.blocks.delete_if do |block|
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if block.left == left and block.top == top
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@pimpl.max_w = @pimpl.max_w - 1
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+
@pimpl.max_h = @pimpl.max_h - 1
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true
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else
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false
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end
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end
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end
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+
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end
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end
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@@ -42,7 +42,7 @@ module Gosu
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#Draws text so the top left corner of the text is at (x; y).
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#param text Formatted text without line-breaks.
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def draw(text, x, y, z, factor_x = 1, factor_y = 1, c = Color::WHITE,
|
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-
mode =
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+
mode = :default)
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offset = 0
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text.each_char do |char|
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@@ -7,8 +7,7 @@ module Gosu
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7
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#to the old color's channels.
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8
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#amMultiply -> The color's channels will be multiplied with each other.
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-
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-
AM_ADDITIVE = AM_ADD
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+
AM_MODES = { :default => 0, :add => 1, :additive => 1, :multiply => 2 }
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FF_BOLD = 1
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FF_ITALIC = 2
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@@ -69,6 +69,7 @@ module Gosu
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else
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@data = window.create_image(source, src_x, src_y, src_width, src_height, BF_SMOOTH)
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end
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+
ObjectSpace.define_finalizer(self, Proc.new{@data.finalize})
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end
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public
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@@ -80,14 +81,14 @@ module Gosu
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@data.height
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end
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-
def draw(x, y, z, factor_x = 1, factor_y = 1, c = Color::WHITE, mode =
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def draw(x, y, z, factor_x = 1, factor_y = 1, c = Color::WHITE, mode = :default)
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x2 = x + width*factor_x
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-
y2 = y + height*factor_y
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-
@data.draw(x, y, c, x2, y, c, x, y2, c, x2, y2, c, z, mode)
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+
y2 = y + height*factor_y
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@data.draw(x, y, c, x2, y, c, x, y2, c, x2, y2, c, z, AM_MODES[mode])
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end
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def draw_rot(x, y, z, angle, center_x = 0.5, center_y = 0.5, factor_x = 1.0,
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-
factor_y = 1.0, c = Color::WHITE, mode =
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factor_y = 1.0, c = Color::WHITE, mode = :default)
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size_y = width * factor_x
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size_y = height * factor_y
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@@ -113,7 +114,7 @@ module Gosu
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y + dist_to_left_y + dist_to_bottom_y, c,
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x + dist_to_right_x + dist_to_bottom_x,
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y + dist_to_right_y + dist_to_bottom_y,
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-
c, z, mode)
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+
c, z, AM_MODES[mode])
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end
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def self.load_tiles(window, bmp, tile_width, tile_height, tileable)
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@@ -4,12 +4,11 @@ require 'gosu_android/graphics/common'
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4
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module Gosu
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class TexChunk < ImageData
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def initialize(graphics, queues, texture, x, y, w, h, padding)
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-
#Define object destructor
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-
ObjectSpace.define_finalizer(self,
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-
self.class.method(:finalize).to_proc)
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@graphics = graphics
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@queues = queues
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@texture = texture
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#Define object destructor
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ObjectSpace.define_finalizer(self, Proc.new{@texture.finalize})
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@x = x
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@y = y
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@w = w
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@@ -24,7 +23,7 @@ module Gosu
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@info.bottom = (@y.to_f + @h) / @texture.size
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end
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-
def
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def finalize
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@texture.free(@x - @padding, @y - @padding)
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end
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@@ -6,9 +6,6 @@ module Gosu
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class Texture
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def initialize(size, gl)
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-
#Set finalize
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-
ObjectSpace.define_finalizer(self,
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-
self.class.method(:finalize).to_proc)
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@size = size
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@allocator = BlockAllocator.new(@size, @size)
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@num = 0
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@@ -47,8 +44,13 @@ module Gosu
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@gl.glTexParameterf(JavaImports::GL10::GL_TEXTURE_2D, JavaImports::GL10::GL_TEXTURE_MAG_FILTER, JavaImports::GL10::GL_LINEAR)
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end
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-
def
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-
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def finalize
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tbb = (JavaImports::ByteBuffer.allocateDirect(4))
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tbb.order(JavaImports::ByteOrder.nativeOrder)
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texture_buffer = tbb.asIntBuffer
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texture_buffer.put(@name)
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texture_buffer.position(0)
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@gl.glDeleteTextures(1, texture_buffer)
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end
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def tex_name
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@@ -41,16 +41,38 @@ module Gosu
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@display = display
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@window = window
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@touch_event_list = []
|
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-
@
|
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+
@key_event_list_up = []
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@key_event_list_down = []
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@id = 0
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@ingnore_buttons = [JavaImports::KeyEvent::KEYCODE_VOLUME_DOWN,
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JavaImports::KeyEvent::KEYCODE_VOLUME_MUTE,
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+
JavaImports::KeyEvent::KEYCODE_VOLUME_UP,
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+
JavaImports::KeyEvent::KEYCODE_BACK,
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JavaImports::KeyEvent::KEYCODE_HOME,
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JavaImports::KeyEvent::KEYCODE_MENU,
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JavaImports::KeyEvent::KEYCODE_POWER,
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JavaImports::KeyEvent::KEYCODE_APP_SWITCH,
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JavaImports::KeyEvent::KEYCODE_UNKNOWN]
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end
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def feed_touch_event(event)
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@touch_event_list.push event
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end
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-
def
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-
@
|
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+
def feed_key_event_down(keyCode)
|
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+
if @ingnore_buttons.include? keyCode
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+
return false
|
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end
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@key_event_list_down.push keyCode
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return true
|
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+
end
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def feed_key_event_up(keyCode)
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if @ingnore_buttons.include? keyCode
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+
return false
|
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end
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@key_event_list_up.push keyCode
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return true
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end
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# Returns the character a button usually produces, or 0.
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@@ -62,7 +84,9 @@ module Gosu
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# Returns true if a button is currently pressed.
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# Updated every tick.
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-
def
|
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+
def button_down?(id)
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return @key_event_list_down.include? id
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end
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# Returns the horizontal position of the mouse relative to the top
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# left corner of the window given to Input's constructor.
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@@ -103,8 +127,22 @@ module Gosu
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@window.touch_ended(touch)
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end
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end
|
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end
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@key_event_list_down.each do |key_event|
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@window.button_down key_event
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end
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-
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+
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@key_event_list_up.each do |key_event|
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@window.button_up key_event
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+
end
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end
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def clear
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@touch_event_list.clear
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@key_event_list_down.clear
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@key_event_list_up.clear
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end
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# Assignable events that are called by update. You can bind these to your own functions.
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@@ -5,7 +5,6 @@ require 'gosu_android/graphics/graphicsBase'
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require 'gosu_android/graphics/font'
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require 'gosu_android/input/input'
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require 'gosu_android/audio/audio'
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-
require 'gosu_android/physics/physicsManager'
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require 'gosu_android/timing'
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require 'singleton'
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@@ -47,21 +46,12 @@ module Gosu
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return true
|
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end
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-
def onKeyDown(keyCode, event)
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super
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@input.feed_key_event(keyCode, event)
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-
end
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-
|
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-
def onKeyUp(keyCode, event)
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super
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@input.feed_key_event(keyCode, event)
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-
end
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-
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def onWindowFocusChanged(has_focus)
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super
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if(@window)
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@window.focus_changed(has_focus, self.get_width, self.get_height)
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end
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return true
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end
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end
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@@ -74,8 +64,8 @@ module Gosu
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attr_accessor :media_player
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attr_reader :width, :height
|
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attr_reader :fullscreen
|
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+
attr_reader :internal_update_interval
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attr_reader :update_interval
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-
attr_reader :physics_manager
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attr_reader :fonts_manager
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attr_reader :activity
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@@ -90,7 +80,8 @@ module Gosu
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@display = @activity.getWindowManager.getDefaultDisplay
|
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|
@width = width
|
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@height= height
|
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-
@
|
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+
@internal_update_interval = update_interval/1000.0
|
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+
@update_interval = update_interval
|
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#@surface_view = GosuSurfaceView.new(@activity)
|
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@surface_view = android_initializer.surface_view
|
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87
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@input = Input.new(@display, self)
|
@@ -100,11 +91,60 @@ module Gosu
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|
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@graphics.initialize_window(@width, @height, @fullscreen, self)
|
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#@surface_view.renderer = @graphics
|
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@surface_view.set_render_mode(JavaImports::GLSurfaceView::RENDERMODE_WHEN_DIRTY)
|
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-
@physics_manager = PhysicsManager.new self
|
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@fonts_manager = FontsManager.new self
|
105
95
|
@media_player = nil
|
96
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+
add_key_event_listener
|
97
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+
@activity.input = @input
|
98
|
+
@showing_keyboard = false
|
106
99
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end
|
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+
#TODO This is monkey patching, there has to be a better way to do it
|
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+
#This method adds listeners to the activity that called gosu
|
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+
#becouse the key events can only be cought in the activity
|
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+
|
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+
#TODO At least check if the methods were already defined,
|
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+
#if so called them after/before this methods
|
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+
def add_key_event_listener
|
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+
# Get the class of the object.
|
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+
@activity.class.class_eval do
|
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+
|
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+
attr_accessor :input
|
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+
|
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+
def on_destroy
|
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+
super
|
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+
#Release audio resources
|
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+
Song.release_resources
|
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|
+
end
|
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+
|
119
|
+
def onKeyDown(keyCode, event)
|
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|
+
if @input.feed_key_event_down(keyCode)
|
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+
return true
|
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+
else
|
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|
+
return super keyCode, event
|
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|
+
end
|
125
|
+
end
|
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+
|
127
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+
def onKeyUp(keyCode, event)
|
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|
+
if @input.feed_key_event_up(keyCode)
|
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+
return true
|
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+
else
|
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+
return super keyCode, event
|
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|
+
end
|
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+
end
|
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+
|
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+
#TODO It does never get called, it does not matter how long
|
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|
+
#the press was
|
137
|
+
def onKeyLongPress(keyCode, event)
|
138
|
+
if @input.feed_key_event_up(keyCode)
|
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|
+
return true
|
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|
+
else
|
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+
return super keyCode, event
|
142
|
+
end
|
143
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+
end
|
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+
|
145
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+
end
|
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+
end
|
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+
|
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|
# Enters a modal loop where the Window is visible on screen and receives calls to draw, update etc.
|
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|
def show
|
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@showing = true
|
@@ -135,14 +175,17 @@ module Gosu
|
|
135
175
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do_tick
|
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|
#TODO gosu dark side
|
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|
@end_time = Time.now
|
138
|
-
if (@start_time <= @end_time and (@end_time - @start_time) < @
|
139
|
-
sleep(@
|
178
|
+
if (@start_time <= @end_time and (@end_time - @start_time) < @internal_update_interval)
|
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|
+
sleep(@internal_update_interval - (@end_time - @start_time))
|
140
180
|
end
|
141
181
|
end
|
142
182
|
|
143
183
|
# Tells the window to end the current show loop as soon as possible.
|
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|
-
def close
|
184
|
+
def close
|
185
|
+
#Self trigger window lost focus, since we are going to home
|
186
|
+
focus_changed false, @screen_width, @screen_height
|
145
187
|
@showing = false
|
188
|
+
@activity.moveTaskToBack(true)
|
146
189
|
end
|
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|
|
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191
|
# Called every update_interval milliseconds while the window is being
|
@@ -173,7 +216,9 @@ module Gosu
|
|
173
216
|
def button_up(id); end
|
174
217
|
|
175
218
|
# Returns true if a button is currently pressed. Updated every tick.
|
176
|
-
def button_down?(id)
|
219
|
+
def button_down?(id)
|
220
|
+
return @input.button_down? id
|
221
|
+
end
|
177
222
|
|
178
223
|
# Called when the user started a touch on the screen
|
179
224
|
def touch_began(touch); end
|
@@ -185,33 +230,23 @@ module Gosu
|
|
185
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|
# Called when and object collides with another object
|
186
231
|
def object_collided(x, y, object); end
|
187
232
|
|
188
|
-
# This object should be subject to the physics manager
|
189
|
-
def apply_physics(object)
|
190
|
-
@physics_manager.register_new_object(object)
|
191
|
-
end
|
192
|
-
|
193
|
-
# Stop applying physics to the given object
|
194
|
-
def stop_physics(object)
|
195
|
-
@physics_manager.delete_object(object)
|
196
|
-
end
|
197
|
-
|
198
233
|
# Draws a line from one point to another (last pixel exclusive).
|
199
234
|
# Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
|
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# or end point. Please only use this for debugging purposes. Otherwise, use a quad or
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# image to simulate lines, or contribute a better draw_line to Gosu.
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-
def draw_line(x1, y1, c1, x2, y2, c2, z=0, mode
|
203
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-
@graphics.draw_line(x1, y1, c1, x2, y2, c2, z, mode)
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237
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+
def draw_line(x1, y1, c1, x2, y2, c2, z=0, mode=:default)
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238
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+
@graphics.draw_line(x1, y1, c1, x2, y2, c2, z, AM_MODES[mode])
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204
239
|
end
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205
240
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|
206
|
-
def draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode
|
207
|
-
@graphics.draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z, mode)
|
241
|
+
def draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z=0, mode=:default)
|
242
|
+
@graphics.draw_triangle(x1, y1, c1, x2, y2, c2, x3, y3, c3, z, AM_MODES[mode])
|
208
243
|
end
|
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244
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|
210
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# Draws a rectangle (two triangles) with given corners and corresponding
|
211
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# colors.
|
212
247
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# The points can be in clockwise order, or in a Z shape.
|
213
|
-
def draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z=0, mode
|
214
|
-
@graphics.draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z, mode)
|
248
|
+
def draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z=0, mode=:default)
|
249
|
+
@graphics.draw_quad(x1, y1, c1, x2, y2, c2, x3, y3, c3, x4, y4, c4, z, AM_MODES[mode])
|
215
250
|
end
|
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|
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|
# Flushes all drawing operations to OpenGL so that Z-ordering can start anew. This
|
@@ -282,29 +317,57 @@ module Gosu
|
|
282
317
|
def do_tick
|
283
318
|
@input.update
|
284
319
|
self.update
|
285
|
-
@
|
320
|
+
@input.clear
|
286
321
|
@graphics.begin(Color::BLACK)
|
287
322
|
self.draw
|
288
323
|
@graphics.end
|
289
324
|
@surface_view.request_render
|
290
325
|
end
|
291
326
|
|
327
|
+
#TODO On screen rotation the app breaks down
|
292
328
|
def focus_changed has_focus, width, height
|
293
329
|
@screen_width = width
|
294
330
|
@screen_height = height
|
295
|
-
|
296
|
-
|
297
|
-
|
298
|
-
|
299
|
-
|
331
|
+
|
332
|
+
if has_focus
|
333
|
+
|
334
|
+
if @showing and @media_player != nil
|
335
|
+
@media_player.start
|
336
|
+
end
|
337
|
+
|
338
|
+
#TODO Keyboard does not appears again
|
339
|
+
if @showing_keyboard
|
340
|
+
show_soft_keyboard
|
300
341
|
end
|
301
|
-
|
342
|
+
|
343
|
+
else
|
344
|
+
#Hide keyboard but mark it so it will be shown later
|
345
|
+
if @showing_keyboard
|
346
|
+
hide_soft_keyboard
|
347
|
+
@showing_keyboard = true
|
348
|
+
end
|
349
|
+
|
350
|
+
if @showing and @media_player != nil
|
351
|
+
@media_player.pause
|
352
|
+
end
|
353
|
+
|
354
|
+
end
|
355
|
+
return true
|
302
356
|
end
|
303
357
|
|
304
|
-
|
358
|
+
#TODO It would be nice that the keyboard was transparent
|
359
|
+
def show_soft_keyboard
|
305
360
|
context = @activity.getApplicationContext
|
306
361
|
imm = context.getSystemService(Context::INPUT_METHOD_SERVICE)
|
307
362
|
imm.toggleSoftInput(JavaImports::InputMethodManager::SHOW_FORCED,0)
|
363
|
+
@showing_keyboard = true
|
364
|
+
end
|
365
|
+
|
366
|
+
def hide_soft_keyboard
|
367
|
+
context = @activity.getApplicationContext
|
368
|
+
imm = context.getSystemService(Context::INPUT_METHOD_SERVICE)
|
369
|
+
imm.toggleSoftInput(JavaImports::InputMethodManager::HIDE_IMPLICIT_ONLY,0)
|
370
|
+
@showing_keyboard = false
|
308
371
|
end
|
309
372
|
|
310
373
|
def create_image(source, src_x, src_y, src_width, src_height, tileable)
|