gosu_android 0.0.4 → 0.0.5
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- data/README.md +21 -12
- data/examples/arkanoid_activity.rb +189 -62
- data/examples/load_image_activity.rb +29 -0
- data/examples/pong_activity.rb +109 -41
- data/examples/tutorial_activity.rb +144 -0
- data/examples/tutorial_common_activity.rb +166 -0
- data/examples/{test_game_activity.rb → tutorial_touch_activity.rb} +10 -10
- data/examples/use_keyboard_activity.rb +34 -0
- data/lib/gosu.java.jar +0 -0
- data/lib/gosu_android/audio/audio.rb +45 -6
- data/lib/gosu_android/graphics/blockAllocator.rb +12 -0
- data/lib/gosu_android/graphics/drawOpQueue.rb +1 -1
- data/lib/gosu_android/graphics/font.rb +1 -1
- data/lib/gosu_android/graphics/graphicsBase.rb +1 -2
- data/lib/gosu_android/graphics/image.rb +6 -5
- data/lib/gosu_android/graphics/texChunk.rb +3 -4
- data/lib/gosu_android/graphics/texture.rb +7 -5
- data/lib/gosu_android/input/input.rb +43 -5
- data/lib/gosu_android/main-window.rb +105 -42
- data/lib/gosu_android/requires.rb +6 -1
- data/lib/gosu_android/version.rb +1 -1
- data/res/drawable-nodpi/{ship.png → star_fighter.png} +0 -0
- data/res/drawable-nodpi/yellow_square.png +0 -0
- metadata +12 -8
- data/lib/gosu_android/physics/physicsManager.rb +0 -57
- data/lib/gosu_android/physics/physicsObject.rb +0 -113
@@ -0,0 +1,144 @@
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require 'gosu'
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module ZOrder
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Background, Stars, Player, UI = *0..3
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end
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class Player
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attr_reader :score
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def initialize(window)
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@image = Gosu::Image.new(window, Ruboto::R::drawable::star_fighter, false)
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@beep = Gosu::Sample.new(window, Ruboto::R::raw::beep)
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@x = @y = @vel_x = @vel_y = @angle = 0.0
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@score = 0
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end
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def warp(x, y)
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@x, @y = x, y
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end
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def turn_left
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@angle -= 4.5
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end
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def turn_right
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@angle += 4.5
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end
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def accelerate
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@vel_x += Gosu::offset_x(@angle, 0.5)
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@vel_y += Gosu::offset_y(@angle, 0.5)
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end
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def move
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@x += @vel_x
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@y += @vel_y
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@x %= 640
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@y %= 480
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@vel_x *= 0.95
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@vel_y *= 0.95
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end
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def draw
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@image.draw_rot(@x, @y, ZOrder::Player, @angle)
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end
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def collect_stars(stars)
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stars.reject! do |star|
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if Gosu::distance(@x, @y, star.x, star.y) < 35 then
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@score += 10
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@beep.play
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true
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else
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false
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end
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end
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end
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end
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class Star
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attr_reader :x, :y
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def initialize(animation)
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@animation = animation
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@color = Gosu::Color.new(0xff000000)
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@color.red = rand(256 - 40) + 40
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@color.green = rand(256 - 40) + 40
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@color.blue = rand(256 - 40) + 40
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@x = rand * 640
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@y = rand * 480
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end
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def draw
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img = @animation[Gosu::milliseconds / 100 % @animation.size]
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img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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ZOrder::Stars, 1, 1, @color, :add)
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end
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end
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class GameWindow < Gosu::Window
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def initialize
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super(640, 480, false)
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self.caption = "Gosu Tutorial Game"
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@background_image = Gosu::Image.new(self, Ruboto::R::drawable::space, true)
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@player = Player.new(self)
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@player.warp(320, 240)
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@star_anim = Gosu::Image::load_tiles(self, Ruboto::R::drawable::star, 25, 25, false)
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@stars = Array.new
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@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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end
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def update
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if button_down? Gosu::KbA then
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@player.turn_left
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end
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if button_down? Gosu::KbD then
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@player.turn_right
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end
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if button_down? Gosu::KbW then
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@player.accelerate
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end
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@player.move
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@player.collect_stars(@stars)
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if rand(100) < 4 and @stars.size < 25 then
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@stars.push(Star.new(@star_anim))
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end
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end
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def draw
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@background_image.draw(0, 0, ZOrder::Background)
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@player.draw
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@stars.each { |star| star.draw }
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@font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
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end
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def button_down(id)
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if id == Gosu::KbEscape then
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close
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end
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end
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end
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class TutorialActivity
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def on_create(bundle)
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super(bundle)
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Gosu::AndroidInitializer.instance.start(self)
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rescue Exception => e
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puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
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end
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def on_ready
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window = GameWindow.new
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window.show
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window.show_soft_keyboard
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rescue Exception => e
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puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
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end
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end
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@@ -0,0 +1,166 @@
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require 'gosu'
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module Resources
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if defined? Ruboto
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Resources::STAR_FIGHTER = Ruboto::R::drawable::star_fighter
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Resources::BEEP = Ruboto::R::raw::beep
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Resources::SPACE = Ruboto::R::drawable::space
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Resources::STAR = Ruboto::R::drawable::star
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else
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Resources::STAR_FIGHTER = "media/Starfighter.bmp"
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Resources::BEEP = "media/Beep.wav"
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Resources::SPACE = "media/Space.png"
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Resources::STAR = "media/Star.png"
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end
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end
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module ZOrder
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Background, Stars, Player, UI = *0..3
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end
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class Player
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attr_reader :score
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def initialize(window)
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@image = Gosu::Image.new(window, Resources::STAR_FIGHTER, false)
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@beep = Gosu::Sample.new(window, Resources::BEEP)
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@x = @y = @vel_x = @vel_y = @angle = 0.0
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@score = 0
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end
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def warp(x, y)
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@x, @y = x, y
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end
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def turn_left
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@angle -= 4.5
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end
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def turn_right
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@angle += 4.5
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end
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def accelerate
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@vel_x += Gosu::offset_x(@angle, 0.5)
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@vel_y += Gosu::offset_y(@angle, 0.5)
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end
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def move
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@x += @vel_x
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@y += @vel_y
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@x %= 640
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@y %= 480
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@vel_x *= 0.95
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@vel_y *= 0.95
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end
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def draw
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@image.draw_rot(@x, @y, ZOrder::Player, @angle)
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end
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def collect_stars(stars)
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stars.reject! do |star|
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if Gosu::distance(@x, @y, star.x, star.y) < 35 then
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@score += 10
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@beep.play
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true
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else
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false
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end
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end
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end
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end
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class Star
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attr_reader :x, :y
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def initialize(animation)
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@animation = animation
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@color = Gosu::Color.new(0xff000000)
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@color.red = rand(256 - 40) + 40
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@color.green = rand(256 - 40) + 40
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@color.blue = rand(256 - 40) + 40
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@x = rand * 640
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@y = rand * 480
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end
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def draw
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img = @animation[Gosu::milliseconds / 100 % @animation.size]
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img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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ZOrder::Stars, 1, 1, @color, :add)
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end
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end
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class GameWindow < Gosu::Window
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def initialize
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super(640, 480, false)
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self.caption = "Gosu Tutorial Game"
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@background_image = Gosu::Image.new(self, Resources::SPACE, true)
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@player = Player.new(self)
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@player.warp(320, 240)
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@star_anim = Gosu::Image::load_tiles(self, Resources::STAR, 25, 25, false)
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@stars = Array.new
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@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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end
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def update
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if button_down? Gosu::KbA then
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@player.turn_left
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end
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if button_down? Gosu::KbD then
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@player.turn_right
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end
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if button_down? Gosu::KbW then
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@player.accelerate
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end
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@player.move
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@player.collect_stars(@stars)
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if rand(100) < 4 and @stars.size < 25 then
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@stars.push(Star.new(@star_anim))
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end
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end
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def touch_moved(touch)
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@player.warp(touch.x, touch.y)
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end
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def draw
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@background_image.draw(0, 0, ZOrder::Background)
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@player.draw
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@stars.each { |star| star.draw }
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@font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
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end
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def button_down(id)
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if id == Gosu::KbEscape then
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close
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end
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end
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end
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if not defined? Ruboto
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window = GameWindow.new
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window.show
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else
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class TutorialCommonActivity
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def on_create(bundle)
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super(bundle)
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Gosu::AndroidInitializer.instance.start(self)
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rescue Exception => e
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puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
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end
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def on_ready
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window = GameWindow.new
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window.show
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rescue Exception => e
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puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
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end
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end
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end
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@@ -8,8 +8,8 @@ class Player
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attr_reader :score
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def initialize(window)
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-
@image = Gosu::Image.new(window,
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-
@beep = Gosu::Sample.new(window,
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@image = Gosu::Image.new(window, Ruboto::R::drawable::star_fighter, false)
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@beep = Gosu::Sample.new(window, Ruboto::R::raw::beep)
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@x = @y = @vel_x = @vel_y = @angle = 0.0
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@score = 0
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end
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@@ -51,7 +51,7 @@ class Star
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def draw
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52
52
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img = @animation[Gosu::milliseconds / 100 % @animation.size]
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53
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img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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-
ZOrder::Stars, 1, 1, @color,
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+
ZOrder::Stars, 1, 1, @color, :add)
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55
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end
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56
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end
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57
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@@ -60,15 +60,15 @@ class GameWindow < Gosu::Window
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60
60
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super(640, 480, false)
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self.caption = "Gosu Tutorial Game"
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62
62
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63
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-
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+
@background_image = Gosu::Image.new(self, Ruboto::R::drawable::space, true)
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64
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65
65
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@player = Player.new(self)
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@player.warp(320, 240)
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67
67
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|
68
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-
@star_anim = Gosu::Image::load_tiles(self,
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68
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+
@star_anim = Gosu::Image::load_tiles(self, Ruboto::R::drawable::star, 25, 25, false)
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69
69
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@stars = Array.new
|
70
70
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|
71
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-
|
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+
@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
|
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72
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end
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73
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74
74
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def update
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@@ -84,10 +84,10 @@ class GameWindow < Gosu::Window
|
|
84
84
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end
|
85
85
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|
86
86
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def draw
|
87
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-
|
87
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+
@background_image.draw(0, 0, ZOrder::Background)
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88
88
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@player.draw
|
89
89
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@stars.each { |star| star.draw }
|
90
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-
|
90
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+
@font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
|
91
91
|
end
|
92
92
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|
93
93
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def button_down(id)
|
@@ -97,7 +97,7 @@ class GameWindow < Gosu::Window
|
|
97
97
|
end
|
98
98
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end
|
99
99
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|
100
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-
class
|
100
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+
class TutorialTouchActivity
|
101
101
|
def on_create(bundle)
|
102
102
|
super(bundle)
|
103
103
|
Gosu::AndroidInitializer.instance.start(self)
|
@@ -111,4 +111,4 @@ class TestGameActivity
|
|
111
111
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rescue Exception => e
|
112
112
|
puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
|
113
113
|
end
|
114
|
-
end
|
114
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'gosu'
|
2
|
+
|
3
|
+
class GameWindow < Gosu::Window
|
4
|
+
def initialize
|
5
|
+
super 600, 480, false, 30
|
6
|
+
self.caption = "Gosu Use Keyboard"
|
7
|
+
@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
|
8
|
+
self.show_soft_keyboard
|
9
|
+
end
|
10
|
+
|
11
|
+
def button_down(id)
|
12
|
+
@key = id
|
13
|
+
end
|
14
|
+
|
15
|
+
def draw
|
16
|
+
@font.draw("Press a key to see its code: #{@key}", 10, 10, 3, 1.0, 1.0, 0xffffff00)
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
class UseKeyboardActivity
|
21
|
+
def on_create(bundle)
|
22
|
+
super(bundle)
|
23
|
+
Gosu::AndroidInitializer.instance.start(self)
|
24
|
+
rescue Exception => e
|
25
|
+
puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
|
26
|
+
end
|
27
|
+
|
28
|
+
def on_ready
|
29
|
+
window = GameWindow.new
|
30
|
+
window.show
|
31
|
+
rescue Exception => e
|
32
|
+
puts "#{ e } (#{ e.class } #{e.message} #{e.backtrace.inspect} )!"
|
33
|
+
end
|
34
|
+
end
|
data/lib/gosu.java.jar
CHANGED
Binary file
|
@@ -8,15 +8,45 @@ module Gosu
|
|
8
8
|
end
|
9
9
|
end
|
10
10
|
|
11
|
-
|
11
|
+
#TODO No listener gets ever called, also when a song ends
|
12
|
+
#logcat returns error:
|
13
|
+
# E/MP3Extractor( 95): Unable to resync. Signalling end of stream.
|
14
|
+
class AudioFocusListener < JavaImports::Service
|
15
|
+
include JavaImports::AudioManager::OnAudioFocusChangeListener
|
12
16
|
def onAudioFocusChange focusChange
|
13
17
|
puts "In focus change #{focusChange}"
|
18
|
+
return false
|
19
|
+
end
|
20
|
+
|
21
|
+
def onBind intent
|
22
|
+
return nil
|
14
23
|
end
|
15
24
|
|
16
25
|
def toString
|
17
26
|
self.class.to_s
|
18
27
|
end
|
19
28
|
end
|
29
|
+
|
30
|
+
class AudioCompletionListener
|
31
|
+
include JavaImports::MediaPlayer::OnCompletionListener
|
32
|
+
def onCompletion mp
|
33
|
+
return true
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
class AudioErrorListener
|
38
|
+
include JavaImports::MediaPlayer::OnErrorListener
|
39
|
+
def onError(mp, what, extra)
|
40
|
+
return true
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
class AudioInfoListener
|
45
|
+
include JavaImports::MediaPlayer::OnInfoListener
|
46
|
+
def onInfo(mp, what, extra)
|
47
|
+
return true
|
48
|
+
end
|
49
|
+
end
|
20
50
|
|
21
51
|
#TODO ManageAudioFocus, when app loses, stop song
|
22
52
|
#TODO Raise a warning is the file could not be loaded
|
@@ -26,8 +56,6 @@ module Gosu
|
|
26
56
|
#system and loads the sample from a file.
|
27
57
|
def initialize(window, filename)
|
28
58
|
@window = window
|
29
|
-
#Set finalize
|
30
|
-
ObjectSpace.define_finalizer(self, self.class.method(:finalize).to_proc)
|
31
59
|
if not defined? @@pool
|
32
60
|
@@pool = JavaImports::SoundPool.new(MAX_SAMPLES, JavaImports::AudioManager::STREAM_MUSIC, 0)
|
33
61
|
end
|
@@ -37,6 +65,8 @@ module Gosu
|
|
37
65
|
else
|
38
66
|
@id = @@pool.load(filename, 1)
|
39
67
|
end
|
68
|
+
#Set finalize
|
69
|
+
ObjectSpace.define_finalizer(self, self.class.finalize(@id))
|
40
70
|
end
|
41
71
|
|
42
72
|
#Plays the sample without panning.
|
@@ -62,14 +92,14 @@ module Gosu
|
|
62
92
|
end
|
63
93
|
end
|
64
94
|
|
65
|
-
def
|
66
|
-
@@pool.unload(
|
95
|
+
def self.finalize(id)
|
96
|
+
proc { @@pool.unload(id) }
|
67
97
|
end
|
68
98
|
|
69
99
|
end
|
70
100
|
|
71
101
|
#TODO Error on playing several songs, bear in mind mediaplayer states
|
72
|
-
#
|
102
|
+
#TODO Set listener for when the data finished loading asynchronously
|
73
103
|
# add some checks play is reached before that
|
74
104
|
class Song
|
75
105
|
attr_reader :current_song
|
@@ -81,6 +111,9 @@ module Gosu
|
|
81
111
|
context = @window.activity.getApplicationContext
|
82
112
|
@@audio_manager = context.getSystemService(Context::AUDIO_SERVICE)
|
83
113
|
focus = @@audio_manager.requestAudioFocus(@@audio_focus_listener, JavaImports::AudioManager::STREAM_MUSIC, JavaImports::AudioManager::AUDIOFOCUS_GAIN)
|
114
|
+
@@media_player.setOnCompletionListener AudioCompletionListener.new
|
115
|
+
@@media_player.setOnErrorListener AudioErrorListener.new
|
116
|
+
@@media_player.setOnInfoListener AudioInfoListener.new
|
84
117
|
else
|
85
118
|
@@media_player.reset
|
86
119
|
focus = @@audio_manager.requestAudioFocus(@@audio_focus_listener, JavaImports::AudioManager::STREAM_MUSIC, JavaImports::AudioManager::AUDIOFOCUS_GAIN)
|
@@ -153,6 +186,12 @@ module Gosu
|
|
153
186
|
end
|
154
187
|
@@current_song = 0
|
155
188
|
end
|
189
|
+
|
190
|
+
def Song.release_resources
|
191
|
+
if defined? @@media_player
|
192
|
+
@@audio_manager.abandonAudioFocus @@audio_focus_listener
|
193
|
+
end
|
194
|
+
end
|
156
195
|
|
157
196
|
end
|
158
197
|
|