gosu 0.8.6-x64-mingw32
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/Gosu/Audio.hpp +171 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +96 -0
- data/Gosu/Buttons.hpp +265 -0
- data/Gosu/Color.hpp +204 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +83 -0
- data/Gosu/Fwd.hpp +31 -0
- data/Gosu/Gosu.hpp +34 -0
- data/Gosu/Graphics.hpp +115 -0
- data/Gosu/GraphicsBase.hpp +110 -0
- data/Gosu/IO.hpp +269 -0
- data/Gosu/Image.hpp +122 -0
- data/Gosu/ImageData.hpp +61 -0
- data/Gosu/Input.hpp +149 -0
- data/Gosu/Inspection.hpp +14 -0
- data/Gosu/Math.hpp +135 -0
- data/Gosu/Platform.hpp +93 -0
- data/Gosu/Sockets.hpp +156 -0
- data/Gosu/TR1.hpp +56 -0
- data/Gosu/Text.hpp +71 -0
- data/Gosu/TextInput.hpp +70 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +28 -0
- data/Gosu/Version.hpp +19 -0
- data/Gosu/WinUtility.hpp +75 -0
- data/Gosu/Window.hpp +145 -0
- data/examples/ChipmunkIntegration.rb +275 -0
- data/examples/CptnRuby.rb +223 -0
- data/examples/GosuZen.rb +68 -0
- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +226 -0
- data/examples/RMagickIntegration.rb +417 -0
- data/examples/TextInput.rb +154 -0
- data/examples/Tutorial.rb +131 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +10 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/gosu.rb +20 -0
- data/lib/gosu/patches.rb +81 -0
- data/lib/gosu/preview.rb +139 -0
- data/lib/gosu/run.rb +11 -0
- data/lib/gosu/swig_patches.rb +60 -0
- data/lib/gosu/zen.rb +89 -0
- data/lib64/2.1/gosu.so +0 -0
- data/lib64/FreeImage.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- metadata +110 -0
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# SWIG workarounds
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# These are offloaded into a separate file because rb_eval_string() is weird on Ruby 1.8.
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# Exceptions in Window callbacks often get lost, this is especially annoying in draw/update.
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# It is not clear whether this is a SWIG issue or if some stack frame is not exception
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# compatible, but I just call protected_update etc. in the Ruby wrapper so I can add this
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# custom debugging help:
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class Gosu::Window
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%w(update draw needs_redraw? needs_cursor?
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lose_focus button_down button_up).each do |callback|
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define_method "protected_#{callback}" do |*args|
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begin
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# If there has been an exception, don't do anything as to not make matters worse.
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# Conveniently turn the return value into a boolean result (for needs_cursor? etc).
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defined?(@_exception) ? false : !!send(callback, *args)
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rescue Exception => e
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# Exit the message loop naturally, then re-throw
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@_exception = e
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close
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end
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end
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end
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def protected_draw_2
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protected_draw
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$gosu_gl_blocks_2 = $gosu_gl_blocks
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$gosu_gl_blocks = nil
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end
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def gl(*args, &block)
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$gosu_gl_blocks ||= []
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$gosu_gl_blocks << block
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unsafe_gl(*args, &block)
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end
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alias show_internal show
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def show
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show_internal
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# Try to format the message nicely, without any useless patching that we are
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# doing here.
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if defined? @_exception then
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if @_exception.backtrace.is_a? Array and not @_exception.backtrace.frozen? then
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@_exception.backtrace.reject! { |line| line.include? 'lib/gosu/swig_patches.rb' }
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end
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raise @_exception
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end
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end
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end
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# SWIG doesn't understand the C++ overloading, so we need this simple check in Ruby.
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class Gosu::Image
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def self.from_text(*args)
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args.size == 4 ? from_text4(*args) : from_text7(*args)
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end
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end
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# SWIG won't let me rename my method to '[]='.
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class Gosu::Font
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alias []= set_image
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end
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data/lib/gosu/zen.rb
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require 'gosu/preview'
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module Gosu
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module Zen
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@@window_args = [800, 600, {}]
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@@options = {}
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def window width, height, options = nil
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if $window.nil?
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@@window_args[0] = width
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@@window_args[1] = height
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@@window_args[2].merge! options if options
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else
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raise "window size can only be set before the window is created"
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end
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end
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def set what, value
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if $window.nil?
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@@options[what.to_sym] = value
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else
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$window.send "#{what}=", value
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end
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end
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def init &body
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ZenWindow.send :define_method, :init, &body
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end
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def button_down id = nil, &body
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m = id ? "button_down_#{id}" : :button_down_other
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ZenWindow.send :define_method, m, &body
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end
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def button_up id = nil, &body
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m = id ? "button_up_#{id}" : :button_up_other
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ZenWindow.send :define_method, m, &body
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end
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def update &body
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ZenWindow.send :define_method, :update, &body
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end
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def draw &body
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ZenWindow.send :define_method, :draw, &body
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end
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def run!
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window = ZenWindow.new *@@window_args
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@@options.each do |opt, value|
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window.send "#{opt}=", value
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end
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window.show
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end
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def Zen.included mod
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at_exit { run! unless $! }
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end
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end
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class ZenWindow < Window
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def initialize *args
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super
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init
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end
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def init
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end
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def button_down id
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m = :"button_down_#{id}"
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respond_to?(m) ? send(m) : button_down_other(id)
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end
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def button_up id
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m = :"button_up_#{id}"
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respond_to?(m) ? send(m) : button_up_other(id)
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end
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def button_down_other id
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end
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def button_up_other id
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end
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end
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end
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data/lib64/2.1/gosu.so
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Binary file
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data/lib64/FreeImage.dll
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Binary file
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data/lib64/OpenAL32.dll
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Binary file
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data/lib64/SDL2.dll
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Binary file
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Binary file
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metadata
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--- !ruby/object:Gem::Specification
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name: gosu
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version: !ruby/object:Gem::Version
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version: 0.8.6
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platform: x64-mingw32
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authors:
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- Julian Raschke
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2014-12-10 00:00:00.000000000 Z
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dependencies: []
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description: |2
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2D game development library.
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Gosu features easy to use and game-friendly interfaces to 2D graphics
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and text (accelerated by 3D hardware), sound samples and music as well as
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keyboard, mouse and gamepad/joystick input.
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Also includes demos for integration with RMagick, Chipmunk and OpenGL.
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email: julian@raschke.de
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executables: []
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extensions: []
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extra_rdoc_files: []
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files:
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- Gosu/Audio.hpp
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- Gosu/AutoLink.hpp
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- Gosu/Bitmap.hpp
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- Gosu/Buttons.hpp
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- Gosu/Color.hpp
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- Gosu/Directories.hpp
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- Gosu/Font.hpp
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- Gosu/Fwd.hpp
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- Gosu/Gosu.hpp
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- Gosu/Graphics.hpp
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- Gosu/GraphicsBase.hpp
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- Gosu/IO.hpp
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- Gosu/Image.hpp
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- Gosu/ImageData.hpp
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- Gosu/Input.hpp
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- Gosu/Inspection.hpp
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- Gosu/Math.hpp
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- Gosu/Platform.hpp
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- Gosu/Sockets.hpp
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- Gosu/TR1.hpp
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- Gosu/Text.hpp
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- Gosu/TextInput.hpp
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- Gosu/Timing.hpp
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- Gosu/Utility.hpp
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- Gosu/Version.hpp
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- Gosu/WinUtility.hpp
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- Gosu/Window.hpp
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- examples/ChipmunkIntegration.rb
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- examples/CptnRuby.rb
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- examples/GosuZen.rb
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- examples/MoreChipmunkAndRMagick.rb
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- examples/OpenGLIntegration.rb
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- examples/RMagickIntegration.rb
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- examples/TextInput.rb
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- examples/Tutorial.rb
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- examples/media/Beep.wav
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- examples/media/CptnRuby Gem.png
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- examples/media/CptnRuby Map.txt
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- examples/media/CptnRuby Tileset.png
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- examples/media/CptnRuby.png
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- examples/media/Cursor.png
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- examples/media/Earth.png
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- examples/media/Explosion.wav
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- examples/media/Landscape.svg
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- examples/media/LargeStar.png
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- examples/media/Smoke.png
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- examples/media/Soldier.png
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- examples/media/Space.png
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- examples/media/Star.png
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- examples/media/Starfighter.bmp
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- lib/gosu.rb
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- lib/gosu/patches.rb
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- lib/gosu/preview.rb
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- lib/gosu/run.rb
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- lib/gosu/swig_patches.rb
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- lib/gosu/zen.rb
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- lib64/2.1/gosu.so
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- lib64/FreeImage.dll
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- lib64/OpenAL32.dll
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- lib64/SDL2.dll
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- lib64/libsndfile.dll
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homepage: http://www.libgosu.org/
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licenses: []
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metadata: {}
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 2.1.0
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required_rubygems_version: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 2.4.5
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signing_key:
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specification_version: 4
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summary: 2D game development library.
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test_files: []
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