gosu 0.8.6-x64-mingw32
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- checksums.yaml +7 -0
- data/Gosu/Audio.hpp +171 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +96 -0
- data/Gosu/Buttons.hpp +265 -0
- data/Gosu/Color.hpp +204 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +83 -0
- data/Gosu/Fwd.hpp +31 -0
- data/Gosu/Gosu.hpp +34 -0
- data/Gosu/Graphics.hpp +115 -0
- data/Gosu/GraphicsBase.hpp +110 -0
- data/Gosu/IO.hpp +269 -0
- data/Gosu/Image.hpp +122 -0
- data/Gosu/ImageData.hpp +61 -0
- data/Gosu/Input.hpp +149 -0
- data/Gosu/Inspection.hpp +14 -0
- data/Gosu/Math.hpp +135 -0
- data/Gosu/Platform.hpp +93 -0
- data/Gosu/Sockets.hpp +156 -0
- data/Gosu/TR1.hpp +56 -0
- data/Gosu/Text.hpp +71 -0
- data/Gosu/TextInput.hpp +70 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +28 -0
- data/Gosu/Version.hpp +19 -0
- data/Gosu/WinUtility.hpp +75 -0
- data/Gosu/Window.hpp +145 -0
- data/examples/ChipmunkIntegration.rb +275 -0
- data/examples/CptnRuby.rb +223 -0
- data/examples/GosuZen.rb +68 -0
- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +226 -0
- data/examples/RMagickIntegration.rb +417 -0
- data/examples/TextInput.rb +154 -0
- data/examples/Tutorial.rb +131 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +10 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/gosu.rb +20 -0
- data/lib/gosu/patches.rb +81 -0
- data/lib/gosu/preview.rb +139 -0
- data/lib/gosu/run.rb +11 -0
- data/lib/gosu/swig_patches.rb +60 -0
- data/lib/gosu/zen.rb +89 -0
- data/lib64/2.1/gosu.so +0 -0
- data/lib64/FreeImage.dll +0 -0
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/lib64/libsndfile.dll +0 -0
- metadata +110 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 7f282d54c20fe0e84512af2478321dacbe7e07ea
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data.tar.gz: c14fe19a090cabe204765e8084e0af97531cefed
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SHA512:
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metadata.gz: b05d18e2b574b9a8f24c2fdd3bba60657d080031d3e579d8ba684c06f99f04804707a77c0a15fe5fdbe6ef2616b41b083b645cbe70a91339b29e3f4523cdb694
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data.tar.gz: 8ec21f369a02cb2b46af9965d4bad34a1d279652dcd465e115111e73ba26d36e8700ae4b9bc9bf7ddb0f503838bf5c7b2eb1d730d086fecf311504c923c700ba
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data/Gosu/Audio.hpp
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//! \file Audio.hpp
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//! Contains all the classes of Gosu's audio system.
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#ifndef GOSU_AUDIO_HPP
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#define GOSU_AUDIO_HPP
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#ifdef WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#endif
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#include <Gosu/Fwd.hpp>
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#include <Gosu/IO.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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#include <memory>
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#include <string>
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namespace Gosu
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{
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// Deprecated.
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#ifndef SWIG
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class GOSU_DEPRECATED Audio;
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#endif
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//! An instance of a Sample playing. Can be used to stop sounds dynamically,
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//! or to check if they are finished.
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//! It is recommended that you throw away sample instances if possible,
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//! as they could accidentally refer to other sounds being played after
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//! a very long time has passed.
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class SampleInstance
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{
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int handle, extra;
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bool alive() const;
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public:
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//! Called by Sample, do not use.
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SampleInstance(int handle, int extra);
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bool playing() const;
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bool paused() const;
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//! Pauses this instance to be resumed afterwards. It will still keep a channel filled while paused.
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void pause();
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void resume();
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//! Stops this instance of a sound being played.
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//! Calling this twice, or too late, does not do any harm.
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void stop();
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//! \param volume Can be anything from 0.0 (silence) to 1.0 (full
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//! volume).
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void changeVolume(double volume);
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//! \param pan Can be anything from -1.0 (left) to 1.0 (right).
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void changePan(double pan);
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//! \param speed Playback speed is only limited by FMOD's
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//! capabilities and can accept very high or low values. Use 1.0 for
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//! normal playback speed.
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void changeSpeed(double speed);
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};
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//! A sample is a short sound that is completely loaded in memory, can be
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//! played multiple times at once and offers very flexible playback
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//! parameters. Use samples for everything that's not music.
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class Sample
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{
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struct SampleData;
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std::tr1::shared_ptr<SampleData> data;
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public:
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//! Constructs a sample that can be played on the specified audio
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//! system and loads the sample from a file.
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explicit Sample(const std::wstring& filename);
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//! Constructs a sample that can be played on the specified audio
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//! system and loads the sample data from a stream.
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explicit Sample(Reader reader);
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//! Plays the sample without panning.
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//! \param volume Can be anything from 0.0 (silence) to 1.0 (full
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//! volume).
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//! \param speed Playback speed is only limited by the underlying audio library,
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//! and can accept very high or low values. Use 1.0 for
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//! normal playback speed.
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SampleInstance play(double volume = 1, double speed = 1,
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bool looping = false) const;
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//! Plays the sample with panning. Even if pan is 0.0, the sample will
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//! not be as loud as if it were played by calling play() due to the
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//! way the panning works.
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//! \param pan Can be anything from -1.0 (left) to 1.0 (right).
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//! \param volume Can be anything from 0.0 (silence) to 1.0 (full
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//! volume).
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//! \param speed Playback speed is only limited by by the underlying audio library,
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//! and can accept very high
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//! or low values. Use 1.0 for normal playback speed.
|
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SampleInstance playPan(double pan, double volume = 1, double speed = 1,
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bool looping = false) const;
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#ifndef SWIG
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GOSU_DEPRECATED Sample(Audio& audio, const std::wstring& filename);
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GOSU_DEPRECATED Sample(Audio& audio, Reader reader);
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#endif
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};
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//! Songs are less flexible than samples in that they can only be played
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//! one at a time and without panning or speed parameters.
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class Song
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{
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class BaseData;
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class ModuleData;
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class StreamData;
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GOSU_UNIQUE_PTR<BaseData> data;
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|
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#if defined(GOSU_CPP11_ENABLED)
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Song(Song&&) = delete;
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Song& operator=(Song&&) = delete;
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Song(const Song&) = delete;
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Song& operator=(const Song&) = delete;
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#else
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Song(const Song&);
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Song& operator=(const Song&);
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#endif
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public:
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//! Constructs a song that can be played on the provided audio system
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//! and loads the song from a file. The type is determined from the
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//! filename.
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explicit Song(const std::wstring& filename);
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//! Constructs a song of the specified type that can be played on the
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//! provided audio system and loads the song data from a stream.
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explicit Song(Reader reader);
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~Song();
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//! Returns the song currently being played or paused, or 0 if
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//! no song has been played yet or the last song has finished
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//! playing.
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static Song* currentSong();
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//! Starts or resumes playback of the song. This will stop all other
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//! songs and set the current song to this object.
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void play(bool looping = false);
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//! Pauses playback of the song. It is not considered being played.
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//! currentSong will stay the same.
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void pause();
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//! Returns true if the song is the current song, but in paused
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//! mode.
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bool paused() const;
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//! Stops playback of this song if it is currently played or paused.
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//! Afterwards, currentSong will return 0.
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void stop();
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//! Returns true if the song is currently playing.
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bool playing() const;
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//! Returns the current volume of the song.
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double volume() const;
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//! Changes the volume of the song.
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void changeVolume(double volume);
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//! Called every tick by Window for management purposes.
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static void update();
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#ifndef SWIG
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enum Type { stStream, stModule };
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GOSU_DEPRECATED Song(Audio&, const std::wstring& filename);
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GOSU_DEPRECATED Song(Audio&, Type type, Reader reader);
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#endif
|
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};
|
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}
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#endif
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data/Gosu/AutoLink.hpp
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//! \file AutoLink.hpp
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//! Contains pragmas that make MSVC link against all the necessary libraries
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//! automatically.
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#ifdef _MSC_VER
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#ifndef GOSU_AUTOLINK_HPP
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#define GOSU_AUTOLINK_HPP
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#ifdef NDEBUG
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#pragma comment(lib, "Gosu.lib")
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#else
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#pragma comment(lib, "GosuDebug.lib")
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#endif
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#endif
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#endif
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data/Gosu/Bitmap.hpp
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//! \file Bitmap.hpp
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//! Interface of the Bitmap class.
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#ifndef GOSU_BITMAP_HPP
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#define GOSU_BITMAP_HPP
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#include <Gosu/Color.hpp>
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#include <Gosu/Fwd.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Platform.hpp>
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#include <string>
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#include <vector>
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namespace Gosu
|
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{
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//! Rectangular area of pixels, each represented by a Color value. Provides
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//! minimal drawing functionality and serves as a temporary holder for
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//! graphical resources which are usually turned into Images later.
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//! Has (expensive) value semantics.
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class Bitmap
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{
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unsigned w, h;
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std::vector<Color> pixels;
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public:
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Bitmap() : w(0), h(0) {}
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Bitmap(unsigned w, unsigned h, Color c = Color::NONE) : w(w), h(h), pixels(w * h, c) {}
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unsigned width() const { return w; }
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unsigned height() const { return h; }
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void swap(Bitmap& other);
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void resize(unsigned width, unsigned height, Color c = Color::NONE);
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//! Returns the color at the specified position. x and y must be on the
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//! bitmap.
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Color getPixel(unsigned x, unsigned y) const { return pixels[y * w + x]; }
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//! Sets the pixel at the specified position to a color. x and y must
|
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//! be on the bitmap.
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void setPixel(unsigned x, unsigned y, Color c) { pixels[y * w + x] = c; }
|
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+
|
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//! Inserts a bitmap at the given position. Parts of the inserted
|
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//! bitmap that would be outside of the target bitmap will be
|
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//! clipped away.
|
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void insert(const Bitmap& source, int x, int y);
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|
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//! Inserts a portion of a bitmap at the given position. Parts of the
|
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//! inserted bitmap that would be outside of the target bitmap will be
|
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//! clipped away.
|
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void insert(const Bitmap& source, int x, int y, unsigned srcX,
|
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unsigned srcY, unsigned srcWidth, unsigned srcHeight);
|
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//! Direct access to the array of color values. May be useful for optimized
|
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//! OpenGL operations.
|
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const Color* data() const { return &pixels[0]; }
|
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Color* data() { return &pixels[0]; }
|
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+
|
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// Work with data() instead if you need fast operations.
|
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GOSU_DEPRECATED void fill(Color c);
|
62
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GOSU_DEPRECATED void replace(Color oldColor, Color newColor);
|
63
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};
|
64
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+
|
65
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//! Loads any supported image into a Bitmap.
|
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void loadImageFile(Bitmap& bitmap, const std::wstring& filename);
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//! Loads any supported image into a Bitmap.
|
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void loadImageFile(Bitmap& bitmap, Reader input);
|
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//! Saves a Bitmap to a file.
|
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void saveImageFile(const Bitmap& bitmap, const std::wstring& filename);
|
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//! Saves a Bitmap to an arbitrary resource.
|
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void saveImageFile(const Bitmap& bitmap, Gosu::Writer writer,
|
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const std::wstring& formatHint = L"png");
|
75
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+
|
76
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//! Set the alpha value of all pixels which are equal to the color key
|
77
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//! to zero. Color values are adjusted so that no borders show up when
|
78
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//! the image is stretched or rotated.
|
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void applyColorKey(Bitmap& bitmap, Color key);
|
80
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+
|
81
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//! The reverse of applyColorKey. Resets all fully transparent pixels by
|
82
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//! a background color, makes all other pixels fully opaque.
|
83
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void unapplyColorKey(Bitmap& bitmap, Color background);
|
84
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+
|
85
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void applyBorderFlags(Bitmap& dest, const Bitmap& source,
|
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+
unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
87
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unsigned borderFlags);
|
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+
|
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// Use loadImageFile/saveImageFile instead.
|
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GOSU_DEPRECATED Reader loadFromBMP(Bitmap& bmp, Reader reader);
|
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GOSU_DEPRECATED Writer saveToBMP(const Bitmap& bmp, Writer writer);
|
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GOSU_DEPRECATED Reader loadFromPNG(Bitmap& bmp, Reader reader);
|
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GOSU_DEPRECATED Writer saveToPNG(const Bitmap& bmp, Writer writer);
|
94
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}
|
95
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+
|
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#endif
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data/Gosu/Buttons.hpp
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#ifndef GOSU_BUTTONS_HPP
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#define GOSU_BUTTONS_HPP
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|
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#include <Gosu/Platform.hpp>
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+
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#ifdef GOSU_IS_MAC
|
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#define GOSU_SCANCODE(mac, windows_or_linux) mac
|
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#define GOSU_SPECIAL_SCANCODE(mac, windows, linux) mac
|
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#else
|
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#define GOSU_SCANCODE(mac, linux_or_windows) linux_or_windows
|
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#ifdef GOSU_IS_WIN
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#define GOSU_SPECIAL_SCANCODE(mac, windows, linux) windows
|
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#else
|
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#define GOSU_SPECIAL_SCANCODE(mac, windows, linux) linux
|
15
|
+
#endif
|
16
|
+
#endif
|
17
|
+
|
18
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namespace Gosu
|
19
|
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{
|
20
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//! List of button ids that can be used with Gosu::Input.
|
21
|
+
//! This enumeration contains ids for keyboard keys (kb*),
|
22
|
+
//! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*).
|
23
|
+
enum ButtonName
|
24
|
+
{
|
25
|
+
kbRangeBegin,
|
26
|
+
kbEscape = 41,
|
27
|
+
kbF1 = 58,
|
28
|
+
kbF2 = 59,
|
29
|
+
kbF3 = 60,
|
30
|
+
kbF4 = 61,
|
31
|
+
kbF5 = 62,
|
32
|
+
kbF6 = 63,
|
33
|
+
kbF7 = 64,
|
34
|
+
kbF8 = 65,
|
35
|
+
kbF9 = 66,
|
36
|
+
kbF10 = 67,
|
37
|
+
kbF11 = 68,
|
38
|
+
kbF12 = 69,
|
39
|
+
kb0 = 39,
|
40
|
+
kb1 = 30,
|
41
|
+
kb2 = 31,
|
42
|
+
kb3 = 32,
|
43
|
+
kb4 = 33,
|
44
|
+
kb5 = 34,
|
45
|
+
kb6 = 35,
|
46
|
+
kb7 = 36,
|
47
|
+
kb8 = 37,
|
48
|
+
kb9 = 38,
|
49
|
+
kbTab = 43,
|
50
|
+
kbReturn = 40,
|
51
|
+
kbSpace = 44,
|
52
|
+
kbLeftShift = 225,
|
53
|
+
kbRightShift = 229,
|
54
|
+
kbLeftControl = 224,
|
55
|
+
kbRightControl = 228,
|
56
|
+
kbLeftAlt = 226,
|
57
|
+
kbRightAlt = 230,
|
58
|
+
kbLeftMeta = 227,
|
59
|
+
kbRightMeta = 231,
|
60
|
+
kbBackspace = 42,
|
61
|
+
kbLeft = 80,
|
62
|
+
kbRight = 79,
|
63
|
+
kbUp = 82,
|
64
|
+
kbDown = 81,
|
65
|
+
kbHome = 74,
|
66
|
+
kbEnd = 77,
|
67
|
+
kbInsert = 73,
|
68
|
+
kbDelete = 76,
|
69
|
+
kbPageUp = 75,
|
70
|
+
kbPageDown = 78,
|
71
|
+
kbEnter = 88,
|
72
|
+
kbBacktick = 53,
|
73
|
+
kbMinus = 45,
|
74
|
+
kbEqual = 46, // TODO: Rename ->kbEquals
|
75
|
+
kbBracketLeft = 47, // TODO: Rename ->kbLeftBracket
|
76
|
+
kbBracketRight = 48, // TODO: Rename ->kbRightBracket
|
77
|
+
kbBackslash = 49,
|
78
|
+
kbSemicolon = 51,
|
79
|
+
kbApostrophe = 52,
|
80
|
+
kbComma = 54,
|
81
|
+
kbPeriod = 55,
|
82
|
+
kbSlash = 49,
|
83
|
+
kbA = 4,
|
84
|
+
kbB = 5,
|
85
|
+
kbC = 6,
|
86
|
+
kbD = 7,
|
87
|
+
kbE = 8,
|
88
|
+
kbF = 9,
|
89
|
+
kbG = 10,
|
90
|
+
kbH = 11,
|
91
|
+
kbI = 12,
|
92
|
+
kbJ = 13,
|
93
|
+
kbK = 14,
|
94
|
+
kbL = 15,
|
95
|
+
kbM = 16,
|
96
|
+
kbN = 17,
|
97
|
+
kbO = 18,
|
98
|
+
kbP = 19,
|
99
|
+
kbQ = 20,
|
100
|
+
kbR = 21,
|
101
|
+
kbS = 22,
|
102
|
+
kbT = 23,
|
103
|
+
kbU = 24,
|
104
|
+
kbV = 25,
|
105
|
+
kbW = 26,
|
106
|
+
kbX = 27,
|
107
|
+
kbY = 28,
|
108
|
+
kbZ = 29,
|
109
|
+
// ` on US/UK Mac, < on EU Mac, \ in US/UK Windows
|
110
|
+
kbISO = 100,
|
111
|
+
kbNumpad0 = 98,
|
112
|
+
kbNumpad1 = 89,
|
113
|
+
kbNumpad2 = 90,
|
114
|
+
kbNumpad3 = 91,
|
115
|
+
kbNumpad4 = 92,
|
116
|
+
kbNumpad5 = 93,
|
117
|
+
kbNumpad6 = 94,
|
118
|
+
kbNumpad7 = 95,
|
119
|
+
kbNumpad8 = 96,
|
120
|
+
kbNumpad9 = 97,
|
121
|
+
kbNumpadAdd = 87, // TODO: Rename ->kbNumpadPlus
|
122
|
+
kbNumpadSubtract = 86, // TODO: Rename ->kbNumpadMinus
|
123
|
+
kbNumpadMultiply = 85,
|
124
|
+
kbNumpadDivide = 84,
|
125
|
+
kbRangeEnd = 0xff,
|
126
|
+
|
127
|
+
msRangeBegin,
|
128
|
+
msLeft = msRangeBegin,
|
129
|
+
msMiddle,
|
130
|
+
msRight,
|
131
|
+
msWheelUp,
|
132
|
+
msWheelDown,
|
133
|
+
msOther0,
|
134
|
+
msOther1,
|
135
|
+
msOther2,
|
136
|
+
msOther3,
|
137
|
+
msOther4,
|
138
|
+
msOther5,
|
139
|
+
msOther6,
|
140
|
+
msOther7,
|
141
|
+
msRangeEnd = 0x110,
|
142
|
+
|
143
|
+
gpRangeBegin,
|
144
|
+
gpLeft = gpRangeBegin,
|
145
|
+
gpRight,
|
146
|
+
gpUp,
|
147
|
+
gpDown,
|
148
|
+
gpButton0,
|
149
|
+
gpButton1,
|
150
|
+
gpButton2,
|
151
|
+
gpButton3,
|
152
|
+
gpButton4,
|
153
|
+
gpButton5,
|
154
|
+
gpButton6,
|
155
|
+
gpButton7,
|
156
|
+
gpButton8,
|
157
|
+
gpButton9,
|
158
|
+
gpButton10,
|
159
|
+
gpButton11,
|
160
|
+
gpButton12,
|
161
|
+
gpButton13,
|
162
|
+
gpButton14,
|
163
|
+
gpButton15,
|
164
|
+
|
165
|
+
gp0Left,
|
166
|
+
gp0Right,
|
167
|
+
gp0Up,
|
168
|
+
gp0Down,
|
169
|
+
gp0Button0,
|
170
|
+
gp0Button1,
|
171
|
+
gp0Button2,
|
172
|
+
gp0Button3,
|
173
|
+
gp0Button4,
|
174
|
+
gp0Button5,
|
175
|
+
gp0Button6,
|
176
|
+
gp0Button7,
|
177
|
+
gp0Button8,
|
178
|
+
gp0Button9,
|
179
|
+
gp0Button10,
|
180
|
+
gp0Button11,
|
181
|
+
gp0Button12,
|
182
|
+
gp0Button13,
|
183
|
+
gp0Button14,
|
184
|
+
gp0Button15,
|
185
|
+
|
186
|
+
gp1Left,
|
187
|
+
gp1Right,
|
188
|
+
gp1Up,
|
189
|
+
gp1Down,
|
190
|
+
gp1Button0,
|
191
|
+
gp1Button1,
|
192
|
+
gp1Button2,
|
193
|
+
gp1Button3,
|
194
|
+
gp1Button4,
|
195
|
+
gp1Button5,
|
196
|
+
gp1Button6,
|
197
|
+
gp1Button7,
|
198
|
+
gp1Button8,
|
199
|
+
gp1Button9,
|
200
|
+
gp1Button10,
|
201
|
+
gp1Button11,
|
202
|
+
gp1Button12,
|
203
|
+
gp1Button13,
|
204
|
+
gp1Button14,
|
205
|
+
gp1Button15,
|
206
|
+
|
207
|
+
gp2Left,
|
208
|
+
gp2Right,
|
209
|
+
gp2Up,
|
210
|
+
gp2Down,
|
211
|
+
gp2Button0,
|
212
|
+
gp2Button1,
|
213
|
+
gp2Button2,
|
214
|
+
gp2Button3,
|
215
|
+
gp2Button4,
|
216
|
+
gp2Button5,
|
217
|
+
gp2Button6,
|
218
|
+
gp2Button7,
|
219
|
+
gp2Button8,
|
220
|
+
gp2Button9,
|
221
|
+
gp2Button10,
|
222
|
+
gp2Button11,
|
223
|
+
gp2Button12,
|
224
|
+
gp2Button13,
|
225
|
+
gp2Button14,
|
226
|
+
gp2Button15,
|
227
|
+
|
228
|
+
gp3Left,
|
229
|
+
gp3Right,
|
230
|
+
gp3Up,
|
231
|
+
gp3Down,
|
232
|
+
gp3Button0,
|
233
|
+
gp3Button1,
|
234
|
+
gp3Button2,
|
235
|
+
gp3Button3,
|
236
|
+
gp3Button4,
|
237
|
+
gp3Button5,
|
238
|
+
gp3Button6,
|
239
|
+
gp3Button7,
|
240
|
+
gp3Button8,
|
241
|
+
gp3Button9,
|
242
|
+
gp3Button10,
|
243
|
+
gp3Button11,
|
244
|
+
gp3Button12,
|
245
|
+
gp3Button13,
|
246
|
+
gp3Button14,
|
247
|
+
gp3Button15,
|
248
|
+
|
249
|
+
gpRangeEnd = gp3Button15,
|
250
|
+
|
251
|
+
numButtons = gpRangeEnd + 1,
|
252
|
+
numGamepads = 4,
|
253
|
+
noButton = 0xffffffff,
|
254
|
+
|
255
|
+
kbNum = kbRangeEnd - kbRangeBegin + 1,
|
256
|
+
msNum = msRangeEnd - msRangeBegin + 1,
|
257
|
+
gpNum = gpRangeEnd - gpRangeBegin + 1,
|
258
|
+
gpNumPerGamepad = gpNum / (numGamepads + 1)
|
259
|
+
};
|
260
|
+
}
|
261
|
+
|
262
|
+
#undef GOSU_SCANCODE
|
263
|
+
#undef GOSU_SPECIAL_SCANCODE
|
264
|
+
|
265
|
+
#endif
|