gosu 0.7.39-x86-mingw32
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- data/COPYING +34 -0
- data/Gosu/Async.hpp +50 -0
- data/Gosu/Audio.hpp +163 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +96 -0
- data/Gosu/ButtonsMac.hpp +140 -0
- data/Gosu/ButtonsWin.hpp +140 -0
- data/Gosu/ButtonsX.hpp +141 -0
- data/Gosu/Color.hpp +204 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +83 -0
- data/Gosu/Fwd.hpp +31 -0
- data/Gosu/Gosu.hpp +34 -0
- data/Gosu/Graphics.hpp +120 -0
- data/Gosu/GraphicsBase.hpp +66 -0
- data/Gosu/IO.hpp +259 -0
- data/Gosu/Image.hpp +138 -0
- data/Gosu/ImageData.hpp +58 -0
- data/Gosu/Input.hpp +161 -0
- data/Gosu/Inspection.hpp +14 -0
- data/Gosu/Math.hpp +135 -0
- data/Gosu/Platform.hpp +73 -0
- data/Gosu/Sockets.hpp +137 -0
- data/Gosu/TR1.hpp +44 -0
- data/Gosu/Text.hpp +71 -0
- data/Gosu/TextInput.hpp +70 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +28 -0
- data/Gosu/Version.hpp +526 -0
- data/Gosu/WinUtility.hpp +75 -0
- data/Gosu/Window.hpp +124 -0
- data/README.txt +25 -0
- data/examples/ChipmunkIntegration.rb +275 -0
- data/examples/CptnRuby.rb +223 -0
- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +226 -0
- data/examples/RMagickIntegration.rb +417 -0
- data/examples/TextInput.rb +154 -0
- data/examples/Tutorial.rb +131 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +10 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/FreeImage.dll +0 -0
- data/lib/OpenAL32.dll +0 -0
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu.rb +17 -0
- data/lib/gosu/patches.rb +75 -0
- data/lib/gosu/preview.rb +121 -0
- data/lib/gosu/run.rb +11 -0
- data/lib/gosu/swig_patches.rb +48 -0
- data/lib/gosu/zen.rb +28 -0
- data/lib/libsndfile.dll +0 -0
- metadata +138 -0
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//! \file Directories.hpp
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//! Access to a small set of system paths.
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#ifndef GOSU_DIRECTORIES_HPP
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#define GOSU_DIRECTORIES_HPP
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#include <string>
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namespace Gosu
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{
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//! Prefix for a program's own resources.
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//! On Windows, the executable's containing directory.
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//! On OS X, the application's Resources subdirectory.
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//! On Linux, the current directory.
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std::wstring resourcePrefix();
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//! Prefix for resources of a group of programs.
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//! On Windows, the executable's containing directory.
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//! On OS X, the application's containing subdirectory.
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//! On Linux, the current directory.
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std::wstring sharedResourcePrefix();
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//! Prefix for user settings.
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//! On Windows, the same as %APPDATA%.
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//! On OS X, the user's Library/Preferences folder.
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//! On Linux, the home directory plus a trailing dot for hidden files.
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std::wstring userSettingsPrefix();
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//! Prefix for user documents, e.g. save games.
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//! On Windows, the My Documents folder.
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//! On OS X, the user's Documents folder.
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//! On Linux, the home directory.
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std::wstring userDocsPrefix();
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}
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#endif
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data/Gosu/Font.hpp
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//! \file Font.hpp
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//! Interface of the Font class.
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#ifndef GOSU_FONT_HPP
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#define GOSU_FONT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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namespace Gosu
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{
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//! A font can be used to draw text on a Graphics object very flexibly.
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//! Fonts are ideal for small texts that change regularly. For large,
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//! static texts you should use createBitmap and turn the result into
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//! an image.
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class Font
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{
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struct Impl;
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std::tr1::shared_ptr<Impl> pimpl;
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public:
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//! Constructs a font that can be drawn onto the graphics object.
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//! \param fontName Name of a system font, or a filename to a TTF
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//! file (must contain '/', does not work on Linux).
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//! \param fontHeight Height of the font, in pixels.
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//! \param fontFlags Flags used to render individual characters of
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//! the font.
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Font(Graphics& graphics, const std::wstring& fontName,
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unsigned fontHeight, unsigned fontFlags = ffBold);
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//! Returns the name of the font that was used to create it.
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std::wstring name() const;
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//! Returns the height of the font, in pixels.
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unsigned height() const;
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//! Returns the flags used to create the font characters.
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unsigned flags() const;
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//! Returns the width, in pixels, the given text would occupy if drawn.
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double textWidth(const std::wstring& text, double factorX = 1) const;
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//! Draws text so the top left corner of the text is at (x; y).
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//! \param text Formatted text without line-breaks.
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void draw(const std::wstring& text, double x, double y, ZPos z,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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//! Draws text at a position relative to (x; y).
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//! \param relX Determines where the text is drawn horizontally. If
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//! relX is 0.0, the text will be to the right of x, if it is 1.0,
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//! the text will be to the left of x, if it is 0.5, it will be
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//! centered on x. Of course, all real numbers are possible values.
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//! \param relY See relX.
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void drawRel(const std::wstring& text, double x, double y, ZPos z,
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double relX, double relY, double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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//! Maps a letter to a specific image instead of generating one using
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//! Gosu's built-in text rendering. This can only be called once per
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//! character, and the character must not have been drawn before.
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//! This ensures that Fonts are still sort of immutable.
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void setImage(wchar_t wc, unsigned fontFlags, const Gosu::Image& image);
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//! A shortcut for mapping a character to an image regardless of fontFlags.
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//! Later versions might apply faux italics or faux bold to it (to be decided!).
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void setImage(wchar_t wc, const Gosu::Image& image);
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#ifndef SWIG
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GOSU_DEPRECATED
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#endif
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//! DEPRECATED: Analogous to draw, but rotates the text by a given angle. Use
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//! a simple pushTransform to achieve the same effect.
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void drawRot(const std::wstring& text, double x, double y, ZPos z, double angle,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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};
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}
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#endif
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data/Gosu/Fwd.hpp
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//! \file Fwd.hpp
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//! Contains declarations of all of Gosu's available classes.
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#ifndef GOSU_FWD_HPP
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#define GOSU_FWD_HPP
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//! The library's main namespace.
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namespace Gosu
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{
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class Audio;
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class Bitmap;
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class Buffer;
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class Button;
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class Color;
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class File;
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class Font;
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class Graphics;
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class Image;
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class ImageData;
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class Input;
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class Reader;
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class Resource;
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class Sample;
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class Song;
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class TextInput;
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class Timer;
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class Window;
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class Writer;
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}
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#endif
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data/Gosu/Gosu.hpp
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//! \file Gosu.hpp
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//! Umbrella header for lazy people with fast compilers, or pre-compiled headers.
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//! \mainpage Gosu C++ Documentation
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//!
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//! These pages serve as a reference on the C++ interface of Gosu. For a higher-level
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//! discussion of concepts and ideas behind the library, see the Wiki entries linked
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//! from the official website, http://www.libgosu.org/.
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#ifndef GOSU_GOSU_HPP
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#define GOSU_GOSU_HPP
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#include <Gosu/Audio.hpp>
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#include <Gosu/Bitmap.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/Directories.hpp>
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#include <Gosu/Font.hpp>
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#include <Gosu/Graphics.hpp>
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#include <Gosu/Image.hpp>
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#include <Gosu/ImageData.hpp>
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#include <Gosu/Input.hpp>
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#include <Gosu/Inspection.hpp>
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#include <Gosu/IO.hpp>
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#include <Gosu/Math.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Sockets.hpp>
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#include <Gosu/Text.hpp>
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#include <Gosu/TextInput.hpp>
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#include <Gosu/Timing.hpp>
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#include <Gosu/Utility.hpp>
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#include <Gosu/Version.hpp>
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#include <Gosu/Window.hpp>
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#endif
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data/Gosu/Graphics.hpp
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//! \file Graphics.hpp
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//! Interface of the Graphics class.
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#ifndef GOSU_GRAPHICS_HPP
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#define GOSU_GRAPHICS_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/TR1.hpp>
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#include <memory>
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namespace Gosu
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{
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//! Returns the width, in pixels, of the user's primary screen.
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unsigned screenWidth();
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//! Returns the height, in pixels, of the user's primary screen.
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unsigned screenHeight();
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//! Returns the maximum size of an texture that will be allocated
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//! internally by Gosu.
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//! Useful when extending Gosu using OpenGL.
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unsigned const MAX_TEXTURE_SIZE = 1024;
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typedef std::tr1::array<double, 16> Transform;
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Transform translate(double x, double y);
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Transform rotate(double angle, double aroundX = 0, double aroundY = 0);
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Transform scale(double factor);
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Transform scale(double factorX, double factorY, double fromX = 0, double fromY = 0);
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//! Serves as the target of all drawing and provides primitive drawing
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//! functionality.
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//! Usually created internally by Gosu::Window.
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class Graphics
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{
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struct Impl;
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const std::auto_ptr<Impl> pimpl;
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public:
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Graphics(unsigned physicalWidth, unsigned physicalHeight, bool fullscreen);
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~Graphics();
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// Undocumented until I have thought about this...
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void setResolution(unsigned virtualWidth, unsigned virtualHeight);
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// End of Undocumented
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unsigned width() const;
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unsigned height() const;
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bool fullscreen() const;
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//! Prepares the graphics object for drawing. Nothing must be drawn
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//! without calling begin.
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bool begin(Color clearWithColor = Color::BLACK);
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//! Every call to begin must have a matching call to end.
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void end();
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//! Flushes the Z queue to the screen and starts a new one.
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//! Useful for games that are *very* composite in nature (splitscreen).
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void flush();
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//! Finishes all pending Gosu drawing operations and executes
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//! the following OpenGL code in a clean environment.
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void beginGL();
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//! Resets Gosu into its default rendering state.
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void endGL();
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//! (Experimental)
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//! Schedules a custom GL functor to be executed at a certain Z level.
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//! The functor is called in a clean GL context (as given by beginGL/endGL).
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//! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
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//! Note: You may not call any Gosu rendering functions from within the
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//! functor, and you must schedule it from within Window::draw's call tree.
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void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
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//! Enables clipping to a specified rectangle.
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void beginClipping(double x, double y, double width, double height);
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//! Disables clipping.
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void endClipping();
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//! Starts recording a macro. Cannot be nested.
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void beginRecording();
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//! Finishes building the macro and returns it as a drawable object.
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//! The width and height affect nothing about the recording process,
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//! the resulting macro will simply return these values when you ask
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//! it.
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//! Most usually, the return value is passed to Image::Image().
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std::auto_ptr<Gosu::ImageData> endRecording(int width, int height);
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//! Pushes one transformation onto the transformation stack.
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void pushTransform(const Transform& transform);
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//! Pops one transformation from the transformation stack.
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void popTransform();
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//! Draws a line from one point to another (last pixel exclusive).
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//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
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//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
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//! image to simulate lines, or contribute a better drawLine to Gosu.
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void drawLine(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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ZPos z, AlphaMode mode = amDefault);
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void drawTriangle(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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double x3, double y3, Color c3,
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ZPos z, AlphaMode mode = amDefault);
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void drawQuad(double x1, double y1, Color c1,
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double x2, double y2, Color c2,
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double x3, double y3, Color c3,
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double x4, double y4, Color c4,
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ZPos z, AlphaMode mode = amDefault);
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//! Turns a portion of a bitmap into something that can be drawn on
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//! this graphics object.
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std::auto_ptr<ImageData> createImage(const Bitmap& src,
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unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
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unsigned borderFlags);
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};
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}
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#endif
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//! \file GraphicsBase.hpp
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//! Contains general typedefs and enums related to graphics.
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#ifndef GOSU_GRAPHICSBASE_HPP
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#define GOSU_GRAPHICSBASE_HPP
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6
|
+
|
7
|
+
#include <Gosu/Platform.hpp>
|
8
|
+
#include <limits>
|
9
|
+
|
10
|
+
namespace Gosu
|
11
|
+
{
|
12
|
+
//! Represents the Z position of something drawn with Gosu's graphics
|
13
|
+
//! system. Draw calls with higher ZPos values will cover those with a
|
14
|
+
//! lower ZPos value, that is, they are performed last.
|
15
|
+
typedef double ZPos;
|
16
|
+
|
17
|
+
//! Determines the way colors are combined when one is drawn onto
|
18
|
+
//! another.
|
19
|
+
enum AlphaMode
|
20
|
+
{
|
21
|
+
//! The color's channels will be interpolated. The alpha channel
|
22
|
+
//! specifies the opacity of the new color, 255 is full opacity.
|
23
|
+
amDefault,
|
24
|
+
//! The colors' channels will be added. The alpha channel specifies
|
25
|
+
//! the percentage of the new color's channels that will be added
|
26
|
+
//! to the old color's channels.
|
27
|
+
amAdd,
|
28
|
+
amAdditive = amAdd,
|
29
|
+
//! The color's channels will be multiplied with each other.
|
30
|
+
amMultiply
|
31
|
+
};
|
32
|
+
|
33
|
+
enum FontFlags
|
34
|
+
{
|
35
|
+
ffBold = 1,
|
36
|
+
ffItalic = 2,
|
37
|
+
ffUnderline = 4,
|
38
|
+
ffCombinations = 8
|
39
|
+
};
|
40
|
+
|
41
|
+
enum TextAlign
|
42
|
+
{
|
43
|
+
taLeft,
|
44
|
+
taRight,
|
45
|
+
taCenter,
|
46
|
+
taJustify
|
47
|
+
};
|
48
|
+
|
49
|
+
//! Flags that affect the tileability of an image.
|
50
|
+
enum BorderFlags
|
51
|
+
{
|
52
|
+
bfSmooth = 0,
|
53
|
+
bfTileableLeft = 1,
|
54
|
+
bfTileableTop = 2,
|
55
|
+
bfTileableRight = 4,
|
56
|
+
bfTileableBottom = 8,
|
57
|
+
bfTileable = bfTileableLeft | bfTileableTop | bfTileableRight | bfTileableBottom
|
58
|
+
};
|
59
|
+
|
60
|
+
#ifndef SWIG
|
61
|
+
// A not so useful optimization.
|
62
|
+
GOSU_DEPRECATED const double zImmediate = -std::numeric_limits<double>::infinity();
|
63
|
+
#endif
|
64
|
+
}
|
65
|
+
|
66
|
+
#endif
|
data/Gosu/IO.hpp
ADDED
@@ -0,0 +1,259 @@
|
|
1
|
+
//! \file IO.hpp
|
2
|
+
//! Contains everything related to input and output.
|
3
|
+
|
4
|
+
#ifndef GOSU_IO_HPP
|
5
|
+
#define GOSU_IO_HPP
|
6
|
+
|
7
|
+
#include <cstddef>
|
8
|
+
#include <algorithm>
|
9
|
+
#include <memory>
|
10
|
+
#include <string>
|
11
|
+
#include <vector>
|
12
|
+
|
13
|
+
namespace Gosu
|
14
|
+
{
|
15
|
+
class Resource;
|
16
|
+
|
17
|
+
enum ByteOrder { boLittle, boBig, boDontCare };
|
18
|
+
#ifdef __BIG_ENDIAN__
|
19
|
+
const ByteOrder nativeByteOrder = boBig, otherByteOrder = boLittle;
|
20
|
+
#else
|
21
|
+
const ByteOrder nativeByteOrder = boLittle, otherByteOrder = boBig;
|
22
|
+
#endif
|
23
|
+
|
24
|
+
//! Utility class that points to a specific position in a resource
|
25
|
+
//! and offers an interface for sequential reading.
|
26
|
+
class Reader
|
27
|
+
{
|
28
|
+
const Resource* res;
|
29
|
+
std::size_t pos;
|
30
|
+
|
31
|
+
public:
|
32
|
+
Reader(const Resource& resource, std::size_t position)
|
33
|
+
: res(&resource), pos(position)
|
34
|
+
{
|
35
|
+
}
|
36
|
+
|
37
|
+
const Resource& resource() const
|
38
|
+
{
|
39
|
+
return *res;
|
40
|
+
}
|
41
|
+
|
42
|
+
std::size_t position() const
|
43
|
+
{
|
44
|
+
return pos;
|
45
|
+
}
|
46
|
+
|
47
|
+
void setPosition(std::size_t value)
|
48
|
+
{
|
49
|
+
// TODO: Check?
|
50
|
+
pos = value;
|
51
|
+
}
|
52
|
+
|
53
|
+
void seek(std::ptrdiff_t offset)
|
54
|
+
{
|
55
|
+
// TODO: Check?
|
56
|
+
pos += offset;
|
57
|
+
}
|
58
|
+
|
59
|
+
void read(void* destBuffer, std::size_t length);
|
60
|
+
|
61
|
+
//! Convenience function; equivalent to read(&t, sizeof t).
|
62
|
+
template<typename T>
|
63
|
+
void readPod(T& t, ByteOrder bo = boDontCare)
|
64
|
+
{
|
65
|
+
read(&t, sizeof t);
|
66
|
+
if (bo == otherByteOrder)
|
67
|
+
{
|
68
|
+
char* begin = reinterpret_cast<char*>(&t);
|
69
|
+
std::reverse(begin, begin + sizeof t);
|
70
|
+
}
|
71
|
+
}
|
72
|
+
|
73
|
+
//! Similar to readPod(T&), but returns the read value instead.
|
74
|
+
template<typename T>
|
75
|
+
T getPod(ByteOrder bo = boDontCare)
|
76
|
+
{
|
77
|
+
T t;
|
78
|
+
readPod<T>(t, bo);
|
79
|
+
return t;
|
80
|
+
}
|
81
|
+
};
|
82
|
+
|
83
|
+
//! Utility class that points to a specific position in a resource
|
84
|
+
//! and offers an interface for sequential writing.
|
85
|
+
class Writer
|
86
|
+
{
|
87
|
+
Resource* res;
|
88
|
+
std::size_t pos;
|
89
|
+
|
90
|
+
public:
|
91
|
+
Writer(Resource& resource, std::size_t position)
|
92
|
+
: res(&resource), pos(position)
|
93
|
+
{
|
94
|
+
}
|
95
|
+
|
96
|
+
Resource& resource() const
|
97
|
+
{
|
98
|
+
return *res;
|
99
|
+
}
|
100
|
+
|
101
|
+
std::size_t position() const
|
102
|
+
{
|
103
|
+
return pos;
|
104
|
+
}
|
105
|
+
|
106
|
+
void setPosition(std::size_t value)
|
107
|
+
{
|
108
|
+
// TODO: Check?
|
109
|
+
pos = value;
|
110
|
+
}
|
111
|
+
|
112
|
+
void seek(std::ptrdiff_t offset)
|
113
|
+
{
|
114
|
+
// TODO: Check?
|
115
|
+
pos += offset;
|
116
|
+
}
|
117
|
+
|
118
|
+
void write(const void* sourceBuffer, std::size_t length);
|
119
|
+
|
120
|
+
//! Convenience function; equivalent to write(&t, sizeof t).
|
121
|
+
template<typename T>
|
122
|
+
void writePod(const T& t, ByteOrder bo = boDontCare)
|
123
|
+
{
|
124
|
+
if (bo == otherByteOrder)
|
125
|
+
{
|
126
|
+
char buf[sizeof t];
|
127
|
+
const char* begin = reinterpret_cast<const char*>(&t);
|
128
|
+
std::reverse_copy(begin, begin + sizeof t, buf);
|
129
|
+
write(buf, sizeof buf);
|
130
|
+
}
|
131
|
+
else
|
132
|
+
write(&t, sizeof t);
|
133
|
+
}
|
134
|
+
};
|
135
|
+
|
136
|
+
//! Base class for resources. A resource in Gosu is nothing more but a
|
137
|
+
//! piece of binary data that can be read or written, for example files
|
138
|
+
//! or simply areas of allocated memory.
|
139
|
+
//! A resource always knows its size and can resize itself, thereby either
|
140
|
+
//! truncating its content or allocating room for more data.
|
141
|
+
class Resource
|
142
|
+
{
|
143
|
+
// Non-copyable
|
144
|
+
Resource(const Resource&);
|
145
|
+
Resource& operator=(const Resource&);
|
146
|
+
|
147
|
+
public:
|
148
|
+
Resource()
|
149
|
+
{
|
150
|
+
}
|
151
|
+
|
152
|
+
virtual ~Resource()
|
153
|
+
{
|
154
|
+
}
|
155
|
+
|
156
|
+
//! Convenience: Creates a new Reader that reads from the start of
|
157
|
+
//! the resource.
|
158
|
+
Reader frontReader() const
|
159
|
+
{
|
160
|
+
return Reader(*this, 0);
|
161
|
+
}
|
162
|
+
|
163
|
+
//! Convenience: Creates a new Writer that appends data at the
|
164
|
+
//! end of the resource.
|
165
|
+
Writer backWriter()
|
166
|
+
{
|
167
|
+
return Writer(*this, size());
|
168
|
+
}
|
169
|
+
|
170
|
+
virtual std::size_t size() const = 0;
|
171
|
+
|
172
|
+
virtual void resize(std::size_t newSize) = 0;
|
173
|
+
|
174
|
+
virtual void read(std::size_t offset, std::size_t length,
|
175
|
+
void* destBuffer) const = 0;
|
176
|
+
|
177
|
+
virtual void write(std::size_t offset, std::size_t length,
|
178
|
+
const void* sourceBuffer) = 0;
|
179
|
+
};
|
180
|
+
|
181
|
+
//! Piece of memory with the Resource interface.
|
182
|
+
class Buffer : public Resource
|
183
|
+
{
|
184
|
+
std::vector<char> buf;
|
185
|
+
|
186
|
+
public:
|
187
|
+
Buffer()
|
188
|
+
{
|
189
|
+
}
|
190
|
+
|
191
|
+
Buffer(const Buffer& other)
|
192
|
+
: buf(other.buf)
|
193
|
+
{
|
194
|
+
}
|
195
|
+
|
196
|
+
Buffer& operator=(const Buffer& other)
|
197
|
+
{
|
198
|
+
buf = other.buf;
|
199
|
+
return *this;
|
200
|
+
}
|
201
|
+
|
202
|
+
std::size_t size() const;
|
203
|
+
void resize(std::size_t newSize);
|
204
|
+
|
205
|
+
void read(std::size_t offset, std::size_t length,
|
206
|
+
void* destBuffer) const;
|
207
|
+
|
208
|
+
void write(std::size_t offset, std::size_t length,
|
209
|
+
const void* sourceBuffer);
|
210
|
+
|
211
|
+
const void* data() const
|
212
|
+
{
|
213
|
+
return &buf[0];
|
214
|
+
}
|
215
|
+
|
216
|
+
void* data()
|
217
|
+
{
|
218
|
+
return &buf[0];
|
219
|
+
}
|
220
|
+
};
|
221
|
+
|
222
|
+
enum FileMode
|
223
|
+
{
|
224
|
+
//! Opens an existing file for reading; throws an exception if the file
|
225
|
+
//! cannot be found.
|
226
|
+
fmRead,
|
227
|
+
//! Writes data to a file. If the file already exists, is emptied on
|
228
|
+
//! opening. If the file does not exist, it is created.
|
229
|
+
fmReplace,
|
230
|
+
//! Opens or creates a file with writing access, but does not clear
|
231
|
+
//! existing contents.
|
232
|
+
fmAlter
|
233
|
+
};
|
234
|
+
|
235
|
+
//! File with the Resource interface.
|
236
|
+
class File : public Resource
|
237
|
+
{
|
238
|
+
struct Impl;
|
239
|
+
const std::auto_ptr<Impl> pimpl;
|
240
|
+
|
241
|
+
public:
|
242
|
+
explicit File(const std::wstring& filename, FileMode mode = fmRead);
|
243
|
+
~File();
|
244
|
+
|
245
|
+
std::size_t size() const;
|
246
|
+
void resize(std::size_t newSize);
|
247
|
+
void read(std::size_t offset, std::size_t length,
|
248
|
+
void* destBuffer) const;
|
249
|
+
void write(std::size_t offset, std::size_t length,
|
250
|
+
const void* sourceBuffer);
|
251
|
+
};
|
252
|
+
|
253
|
+
//! Loads a whole file into a buffer.
|
254
|
+
void loadFile(Buffer& buffer, const std::wstring& filename);
|
255
|
+
//! Creates or overwrites a file with the contents of a buffer.
|
256
|
+
void saveFile(const Buffer& buffer, const std::wstring& filename);
|
257
|
+
}
|
258
|
+
|
259
|
+
#endif
|