gosu 0.7.39-x86-mingw32
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- data/COPYING +34 -0
- data/Gosu/Async.hpp +50 -0
- data/Gosu/Audio.hpp +163 -0
- data/Gosu/AutoLink.hpp +16 -0
- data/Gosu/Bitmap.hpp +96 -0
- data/Gosu/ButtonsMac.hpp +140 -0
- data/Gosu/ButtonsWin.hpp +140 -0
- data/Gosu/ButtonsX.hpp +141 -0
- data/Gosu/Color.hpp +204 -0
- data/Gosu/Directories.hpp +36 -0
- data/Gosu/Font.hpp +83 -0
- data/Gosu/Fwd.hpp +31 -0
- data/Gosu/Gosu.hpp +34 -0
- data/Gosu/Graphics.hpp +120 -0
- data/Gosu/GraphicsBase.hpp +66 -0
- data/Gosu/IO.hpp +259 -0
- data/Gosu/Image.hpp +138 -0
- data/Gosu/ImageData.hpp +58 -0
- data/Gosu/Input.hpp +161 -0
- data/Gosu/Inspection.hpp +14 -0
- data/Gosu/Math.hpp +135 -0
- data/Gosu/Platform.hpp +73 -0
- data/Gosu/Sockets.hpp +137 -0
- data/Gosu/TR1.hpp +44 -0
- data/Gosu/Text.hpp +71 -0
- data/Gosu/TextInput.hpp +70 -0
- data/Gosu/Timing.hpp +16 -0
- data/Gosu/Utility.hpp +28 -0
- data/Gosu/Version.hpp +526 -0
- data/Gosu/WinUtility.hpp +75 -0
- data/Gosu/Window.hpp +124 -0
- data/README.txt +25 -0
- data/examples/ChipmunkIntegration.rb +275 -0
- data/examples/CptnRuby.rb +223 -0
- data/examples/MoreChipmunkAndRMagick.rb +155 -0
- data/examples/OpenGLIntegration.rb +226 -0
- data/examples/RMagickIntegration.rb +417 -0
- data/examples/TextInput.rb +154 -0
- data/examples/Tutorial.rb +131 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +10 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/FreeImage.dll +0 -0
- data/lib/OpenAL32.dll +0 -0
- data/lib/gosu.for_1_8.so +0 -0
- data/lib/gosu.for_1_9.so +0 -0
- data/lib/gosu.rb +17 -0
- data/lib/gosu/patches.rb +75 -0
- data/lib/gosu/preview.rb +121 -0
- data/lib/gosu/run.rb +11 -0
- data/lib/gosu/swig_patches.rb +48 -0
- data/lib/gosu/zen.rb +28 -0
- data/lib/libsndfile.dll +0 -0
- metadata +138 -0
data/Gosu/ButtonsWin.hpp
ADDED
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#ifndef GOSU_BUTTONSWIN_HPP
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#define GOSU_BUTTONSWIN_HPP
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namespace Gosu
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{
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//! List of button ids that can be used with Gosu::Input.
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//! This enumeration contains ids for keyboard keys (kb*),
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//! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*).
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enum ButtonName
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{
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kbRangeBegin = 0x00,
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kbEscape = 0x01,
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kbF1 = 0x3b,
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14
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kbF2 = 0x3c,
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kbF3 = 0x3d,
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kbF4 = 0x3e,
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kbF5 = 0x3f,
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kbF6 = 0x40,
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kbF7 = 0x41,
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kbF8 = 0x42,
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kbF9 = 0x43,
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kbF10 = 0x44,
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kbF11 = 0x57,
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kbF12 = 0x58,
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kb0 = 0x0b,
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kb1 = 0x02,
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kb2 = 0x03,
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kb3 = 0x04,
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kb4 = 0x05,
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kb5 = 0x06,
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kb6 = 0x07,
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kb7 = 0x08,
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kb8 = 0x09,
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kb9 = 0x0a,
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kbTab = 0x0f,
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kbReturn = 0x1c,
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kbSpace = 0x39,
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kbLeftShift = 0x2a,
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kbRightShift = 0x36,
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40
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kbLeftControl = 0x1d,
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kbRightControl = 0x9d,
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kbLeftAlt = 0x38,
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kbRightAlt = 0xb8,
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kbLeftMeta = 0xdb,
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kbRightMeta = 0xdc,
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kbBackspace = 0x0e,
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kbLeft = 0xcb,
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kbRight = 0xcd,
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kbUp = 0xc8,
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kbDown = 0xd0,
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kbHome = 0xc7,
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kbEnd = 0xcf,
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kbInsert = 0xd2,
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kbDelete = 0xd3,
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kbPageUp = 0xc9,
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kbPageDown = 0xd1,
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kbEnter = 0x9c,
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kbA = 0x1e,
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kbB = 0x30,
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kbC = 0x2e,
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kbD = 0x20,
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kbE = 0x12,
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kbF = 0x21,
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kbG = 0x22,
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kbH = 0x23,
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kbI = 0x17,
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kbJ = 0x24,
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kbK = 0x25,
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kbL = 0x26,
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kbM = 0x32,
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kbN = 0x31,
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kbO = 0x18,
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kbP = 0x19,
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kbQ = 0x10,
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kbR = 0x13,
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kbS = 0x1f,
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kbT = 0x14,
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kbU = 0x16,
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kbV = 0x2f,
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80
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kbW = 0x11,
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kbX = 0x2d,
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kbY = 0x15,
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kbZ = 0x2c,
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kbNumpad0 = 0x52,
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kbNumpad1 = 0x4f,
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kbNumpad2 = 0x50,
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kbNumpad3 = 0x51,
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kbNumpad4 = 0x4b,
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kbNumpad5 = 0x4c,
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kbNumpad6 = 0x4d,
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kbNumpad7 = 0x47,
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kbNumpad8 = 0x48,
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kbNumpad9 = 0x49,
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kbNumpadAdd = 0x4e,
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kbNumpadSubtract = 0x4a,
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kbNumpadMultiply = 0x37,
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kbNumpadDivide = 0xb5,
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kbRangeEnd = 0xff,
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msRangeBegin,
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msLeft = msRangeBegin,
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msRight,
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msMiddle,
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msWheelUp,
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msWheelDown,
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msRangeEnd,
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+
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gpRangeBegin,
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gpLeft = gpRangeBegin,
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gpRight,
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gpUp,
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gpDown,
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gpButton0,
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gpButton1,
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gpButton2,
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gpButton3,
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gpButton4,
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gpButton5,
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gpButton6,
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gpButton7,
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gpButton8,
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gpButton9,
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gpButton10,
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gpButton11,
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gpButton12,
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gpButton13,
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gpButton14,
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gpButton15,
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gpRangeEnd = gpButton15,
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kbNum = kbRangeEnd - kbRangeBegin + 1,
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msNum = msRangeEnd - msRangeBegin + 1,
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gpNum = gpRangeEnd - gpRangeBegin + 1,
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numButtons = gpRangeEnd,
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noButton = 0xffffffff
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};
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}
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#endif
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data/Gosu/ButtonsX.hpp
ADDED
@@ -0,0 +1,141 @@
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#ifndef GOSU_BUTTONSX_HPP
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2
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#define GOSU_BUTTONSX_HPP
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3
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namespace Gosu
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{
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6
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//! List of button ids that can be used with Gosu::Input.
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7
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//! This enumeration contains ids for keyboard keys (kb*),
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8
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//! mouse buttons and mouse wheel (ms*) and gamepad buttons (gp*).
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9
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enum ButtonName
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10
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{
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11
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kbRangeBegin = 0x00,
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12
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kbA = 'a',
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kbB = 'b',
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14
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kbC = 'c',
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kbD = 'd',
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kbE = 'e',
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kbF = 'f',
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kbG = 'g',
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kbH = 'h',
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kbI = 'i',
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kbJ = 'j',
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kbK = 'k',
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kbL = 'l',
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kbM = 'm',
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kbN = 'n',
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kbO = 'o',
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kbP = 'p',
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kbQ = 'q',
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kbR = 'r',
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kbS = 's',
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kbT = 't',
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kbU = 'u',
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kbV = 'v',
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kbW = 'w',
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kbX = 'x',
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kbY = 'y',
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kbZ = 'z',
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kbEscape = XK_Escape,
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39
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kbF1 = XK_F1,
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40
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kbF2 = XK_F2,
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kbF3 = XK_F3,
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kbF4 = XK_F4,
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kbF5 = XK_F5,
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kbF6 = XK_F6,
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kbF7 = XK_F7,
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kbF8 = XK_F8,
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kbF9 = XK_F9,
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kbF10 = XK_F10,
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kbF11 = XK_F11,
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kbF12 = XK_F12,
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kb1 = XK_1,
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kb2 = XK_2,
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kb3 = XK_3,
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kb4 = XK_4,
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kb5 = XK_5,
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kb6 = XK_6,
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kb7 = XK_7,
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kb8 = XK_8,
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kb9 = XK_9,
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kb0 = XK_0,
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kbTab = XK_Tab,
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kbReturn = XK_Return,
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kbSpace = XK_space,
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64
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kbLeftShift = XK_Shift_L,
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kbRightShift = XK_Shift_R,
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kbLeftControl = XK_Control_L,
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kbRightControl = XK_Control_R,
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kbLeftAlt = XK_Alt_L,
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kbRightAlt = XK_Alt_R,
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kbLeftMeta = 0, // TODO?!
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kbRightMeta = 0,
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kbBackspace = XK_BackSpace,
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kbLeft = XK_Left,
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kbRight = XK_Right,
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kbUp = XK_Up,
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kbDown = XK_Down,
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kbHome = XK_Home,
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78
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kbEnd = XK_End,
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kbInsert = XK_Insert,
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80
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kbDelete = XK_Delete,
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kbPageUp = XK_Prior,
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82
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kbPageDown = XK_Next,
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83
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kbEnter = XK_KP_Enter,
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84
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kbNumpad1 = XK_KP_1,
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85
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kbNumpad2 = XK_KP_2,
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86
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kbNumpad3 = XK_KP_3,
|
87
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kbNumpad4 = XK_KP_4,
|
88
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kbNumpad5 = XK_KP_5,
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89
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kbNumpad6 = XK_KP_6,
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90
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kbNumpad7 = XK_KP_7,
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91
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kbNumpad8 = XK_KP_8,
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92
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kbNumpad9 = XK_KP_9,
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93
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kbNumpad0 = XK_KP_0,
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kbNumpadAdd = XK_KP_Add,
|
95
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kbNumpadSubtract = XK_KP_Subtract,
|
96
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kbNumpadMultiply = XK_KP_Multiply,
|
97
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kbNumpadDivide = XK_KP_Divide,
|
98
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kbRangeEnd = 0xffff,
|
99
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|
100
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msRangeBegin,
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msLeft = msRangeBegin,
|
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msRight,
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103
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msMiddle,
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msWheelUp,
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105
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msWheelDown,
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106
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msRangeEnd,
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+
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gpRangeBegin,
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gpLeft = gpRangeBegin,
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gpRight,
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gpUp,
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gpDown,
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gpButton0,
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gpButton1,
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gpButton2,
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gpButton3,
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gpButton4,
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gpButton5,
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gpButton6,
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gpButton7,
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gpButton8,
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gpButton9,
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gpButton10,
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gpButton11,
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gpButton12,
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gpButton13,
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127
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gpButton14,
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gpButton15,
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129
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gpRangeEnd = gpButton15,
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131
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kbNum = kbRangeEnd - kbRangeBegin + 1,
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msNum = msRangeEnd - msRangeBegin + 1,
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133
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gpNum = gpRangeEnd - gpRangeBegin + 1,
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134
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135
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numButtons = gpRangeEnd,
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136
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noButton = 0xffffffff
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};
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138
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}
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139
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140
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#endif
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data/Gosu/Color.hpp
ADDED
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//! \file Color.hpp
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//! Interface of the Color class.
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#ifndef GOSU_COLOR_HPP
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#define GOSU_COLOR_HPP
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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9
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10
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namespace Gosu
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{
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12
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//! Represents an RGBA color value with 8 bits for each channel. Can be
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13
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//! implicitly constructed from literals of the form 0xaarrggbb. Has fast
|
14
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//! value semantics.
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15
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//! The four-byte layout in memory is RGBA. On Big-Endian machines the
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16
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//! unsigned int interpretation is 0xrrggbbaa, on Little-Endian machines
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17
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//! it is 0xaabbggrr.
|
18
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class Color
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19
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{
|
20
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std::tr1::uint32_t rep;
|
21
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#ifdef GOSU_IS_LITTLE_ENDIAN
|
22
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enum { RED_OFFSET = 0, GREEN_OFFSET = 8, BLUE_OFFSET = 16, ALPHA_OFFSET = 24 };
|
23
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#else
|
24
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enum { RED_OFFSET = 24, GREEN_OFFSET = 16, BLUE_OFFSET = 8, ALPHA_OFFSET = 0 };
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25
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#endif
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26
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|
27
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public:
|
28
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typedef std::tr1::uint8_t Channel;
|
29
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static const unsigned GL_FORMAT = 0x1908; // GL_RGBA
|
30
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+
|
31
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//! The default constructor does not initialize the color to any value.
|
32
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Color()
|
33
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{
|
34
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+
}
|
35
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+
|
36
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//! Conversion constructor for literals of the form 0xaarrggbb.
|
37
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+
Color(unsigned argb)
|
38
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+
{
|
39
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+
*this = Color((argb >> 24) & 0xff, (argb >> 16) & 0xff,
|
40
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+
(argb >> 8) & 0xff, (argb >> 0) & 0xff);
|
41
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+
}
|
42
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+
|
43
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+
Color(Channel red, Channel green, Channel blue)
|
44
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+
{
|
45
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+
*this = Color(0xff, red, green, blue);
|
46
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+
}
|
47
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+
|
48
|
+
Color(Channel alpha, Channel red, Channel green, Channel blue)
|
49
|
+
{
|
50
|
+
rep = (alpha << ALPHA_OFFSET) | (red << RED_OFFSET) |
|
51
|
+
(green << GREEN_OFFSET) | (blue << BLUE_OFFSET);
|
52
|
+
}
|
53
|
+
|
54
|
+
//! Constructs a color from the given hue/saturation/value triple.
|
55
|
+
//! Ranges of these values are given as 0..360, 0..1 and 0..1,
|
56
|
+
//! respectively.
|
57
|
+
//! The alpha value is set to 1 from this method.
|
58
|
+
static Color fromHSV(double h, double s, double v);
|
59
|
+
static Color fromAHSV(Channel alpha, double h, double s, double v);
|
60
|
+
|
61
|
+
Channel red() const
|
62
|
+
{
|
63
|
+
return static_cast<Channel>(rep >> RED_OFFSET);
|
64
|
+
}
|
65
|
+
|
66
|
+
Channel green() const
|
67
|
+
{
|
68
|
+
return static_cast<Channel>(rep >> GREEN_OFFSET);
|
69
|
+
}
|
70
|
+
|
71
|
+
Channel blue() const
|
72
|
+
{
|
73
|
+
return static_cast<Channel>(rep >> BLUE_OFFSET);
|
74
|
+
}
|
75
|
+
|
76
|
+
Channel alpha() const
|
77
|
+
{
|
78
|
+
return static_cast<Channel>(rep >> ALPHA_OFFSET);
|
79
|
+
}
|
80
|
+
|
81
|
+
void setRed(Channel value)
|
82
|
+
{
|
83
|
+
rep &= ~(0xff << RED_OFFSET);
|
84
|
+
rep |= value << RED_OFFSET;
|
85
|
+
}
|
86
|
+
|
87
|
+
void setGreen(Channel value)
|
88
|
+
{
|
89
|
+
rep &= ~(0xff << GREEN_OFFSET);
|
90
|
+
rep |= value << GREEN_OFFSET;
|
91
|
+
}
|
92
|
+
|
93
|
+
void setBlue(Channel value)
|
94
|
+
{
|
95
|
+
rep &= ~(0xff << BLUE_OFFSET);
|
96
|
+
rep |= value << BLUE_OFFSET;
|
97
|
+
}
|
98
|
+
|
99
|
+
void setAlpha(Channel value)
|
100
|
+
{
|
101
|
+
rep &= ~(0xff << ALPHA_OFFSET);
|
102
|
+
rep |= value << ALPHA_OFFSET;
|
103
|
+
}
|
104
|
+
|
105
|
+
//! Returns the hue of the color, in the usual range of 0..360.
|
106
|
+
double hue() const;
|
107
|
+
|
108
|
+
//! Changes the current color so hue() will return h.
|
109
|
+
void setHue(double h);
|
110
|
+
|
111
|
+
//! Returns the saturation of the color, in the range of 0..1.
|
112
|
+
double saturation() const;
|
113
|
+
|
114
|
+
//! Changes the current color so saturation() will return s.
|
115
|
+
void setSaturation(double s);
|
116
|
+
|
117
|
+
//! Returns the value (brightness) of the color, in the range of 0..1.
|
118
|
+
double value() const;
|
119
|
+
|
120
|
+
//! Changes the current color so value() will return v.
|
121
|
+
void setValue(double v);
|
122
|
+
|
123
|
+
//! Returns the color in 0xaarrggbb representation.
|
124
|
+
std::tr1::uint32_t argb() const
|
125
|
+
{
|
126
|
+
return alpha() << 24 | red() << 16 | green() << 8 | blue();
|
127
|
+
}
|
128
|
+
|
129
|
+
//! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
|
130
|
+
std::tr1::uint32_t bgr() const
|
131
|
+
{
|
132
|
+
return blue() << 16 | green() << 8 | red();
|
133
|
+
}
|
134
|
+
|
135
|
+
//! Returns the color in 0xaabbggrr representation.
|
136
|
+
std::tr1::uint32_t abgr() const
|
137
|
+
{
|
138
|
+
return alpha() << 24 | blue() << 16 | green() << 8 | red();
|
139
|
+
}
|
140
|
+
|
141
|
+
//! Returns the internal representation of the color (RGBA in memory).
|
142
|
+
std::tr1::uint32_t gl() const
|
143
|
+
{
|
144
|
+
return rep;
|
145
|
+
}
|
146
|
+
|
147
|
+
static const Color NONE;
|
148
|
+
static const Color BLACK;
|
149
|
+
static const Color GRAY;
|
150
|
+
static const Color WHITE;
|
151
|
+
|
152
|
+
static const Color AQUA;
|
153
|
+
static const Color RED;
|
154
|
+
static const Color GREEN;
|
155
|
+
static const Color BLUE;
|
156
|
+
static const Color YELLOW;
|
157
|
+
static const Color FUCHSIA;
|
158
|
+
static const Color CYAN;
|
159
|
+
};
|
160
|
+
|
161
|
+
#ifndef SWIG
|
162
|
+
inline bool operator<(Color a, Color b)
|
163
|
+
{
|
164
|
+
return a.gl() < b.gl();
|
165
|
+
}
|
166
|
+
|
167
|
+
inline bool operator==(Color a, Color b)
|
168
|
+
{
|
169
|
+
return a.gl() == b.gl();
|
170
|
+
}
|
171
|
+
|
172
|
+
inline bool operator!=(Color a, Color b)
|
173
|
+
{
|
174
|
+
return a.gl() != b.gl();
|
175
|
+
}
|
176
|
+
#endif
|
177
|
+
|
178
|
+
//! Interpolates linearly between two colors, with a given weight towards
|
179
|
+
//! the second color.
|
180
|
+
//! Specialization of the general function in Gosu/Math.hpp.
|
181
|
+
Color interpolate(Color a, Color b, double weight = 0.5);
|
182
|
+
|
183
|
+
//! Combines two colors as if their channels were mapped to the 0..1 range
|
184
|
+
//! and then multiplied with each other.
|
185
|
+
Color multiply(Color a, Color b);
|
186
|
+
|
187
|
+
namespace Colors
|
188
|
+
{
|
189
|
+
const Color none = 0x00000000;
|
190
|
+
const Color black = 0xff000000;
|
191
|
+
const Color gray = 0xff808080;
|
192
|
+
const Color white = 0xffffffff;
|
193
|
+
|
194
|
+
const Color aqua = 0xff00ffff;
|
195
|
+
const Color red = 0xffff0000;
|
196
|
+
const Color green = 0xff00ff00;
|
197
|
+
const Color blue = 0xff0000ff;
|
198
|
+
const Color yellow = 0xffffff00;
|
199
|
+
const Color fuchsia = 0xffff00ff;
|
200
|
+
const Color cyan = 0xff00ffff;
|
201
|
+
}
|
202
|
+
}
|
203
|
+
|
204
|
+
#endif
|