gosu 0.7.37-universal-darwin → 0.7.38-universal-darwin

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@@ -52,10 +52,10 @@ namespace Gosu
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  void insert(const Bitmap& source, int x, int y, unsigned srcX,
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  unsigned srcY, unsigned srcWidth, unsigned srcHeight);
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- //! Direct access to the array of color values. May be useful for optimized
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+ //! Direct access to the array of color values. May be useful for optimized
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  //! OpenGL operations.
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  const Color* data() const { return &pixels[0]; }
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- Color* data() { return &pixels[0]; }
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+ Color* data() { return &pixels[0]; }
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  // Work with data() instead if you need fast operations.
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  GOSU_DEPRECATED void fill(Color c);
@@ -126,7 +126,7 @@ namespace Gosu
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  return alpha() << 24 | red() << 16 | green() << 8 | blue();
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  }
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- //! Returns the color in 0x00bbggrr representation.
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+ //! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
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  std::tr1::uint32_t bgr() const
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  {
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  return blue() << 16 | green() << 8 | red();
@@ -90,6 +90,9 @@ namespace Gosu
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  void popTransform();
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  //! Draws a line from one point to another (last pixel exclusive).
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+ //! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
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+ //! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
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+ //! image to simulate lines, or contribute a better drawLine to Gosu.
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  void drawLine(double x1, double y1, Color c1,
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  double x2, double y2, Color c2,
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  ZPos z, AlphaMode mode = amDefault);
@@ -24,7 +24,8 @@ namespace Gosu
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  //! The colors' channels will be added. The alpha channel specifies
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  //! the percentage of the new color's channels that will be added
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  //! to the old color's channels.
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- amAdditive,
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+ amAdd,
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+ amAdditive = amAdd,
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  //! The color's channels will be multiplied with each other.
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  amMultiply
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  };
@@ -20,7 +20,8 @@ namespace Gosu
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  std::string narrow(const std::wstring& ws);
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  //! Returns the user's preferred language, at the moment of calling the function. Expect return
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- //! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
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+ //! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
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+ //! being a common language abbreviation.
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  std::string language();
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  }
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@@ -3,8 +3,8 @@
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  #define GOSU_MAJOR_VERSION 0
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  #define GOSU_MINOR_VERSION 7
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- #define GOSU_POINT_VERSION 37
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- #define GOSU_VERSION "0.7.37"
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+ #define GOSU_POINT_VERSION 38
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+ #define GOSU_VERSION "0.7.38"
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  #define GOSU_COPYRIGHT_NOTICE \
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  " " \
@@ -118,7 +118,7 @@ class Star
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  def draw
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  img = @animation[Gosu::milliseconds / 100 % @animation.size];
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- img.draw(@shape.body.p.x - img.width / 2.0, @shape.body.p.y - img.height / 2.0, ZOrder::Stars, 1, 1, @color, :additive)
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+ img.draw(@shape.body.p.x - img.width / 2.0, @shape.body.p.y - img.height / 2.0, ZOrder::Stars, 1, 1, @color, :add)
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  end
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  end
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@@ -157,7 +157,7 @@ class Star
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  def draw
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  img = @animation[Gosu::milliseconds / 100 % @animation.size];
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- img.draw_rot(@x, @y, ZOrder::Stars, @y, 0.5, 0.5, 1, 1, @color, :additive)
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+ img.draw_rot(@x, @y, ZOrder::Stars, @y, 0.5, 0.5, 1, 1, @color, :add)
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  end
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  def update
@@ -75,7 +75,7 @@ class Star
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  def draw
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  img = @animation[Gosu::milliseconds / 100 % @animation.size]
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  img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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- ZOrder::Stars, 1, 1, @color, :additive)
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+ ZOrder::Stars, 1, 1, @color, :add)
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  end
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  end
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Binary file
Binary file
@@ -1,14 +1,13 @@
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  require 'rbconfig'
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- WINDOWS_HINTS = %w(-win32 win32- mswin mingw32)
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-
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- if defined? RUBY_PLATFORM and WINDOWS_HINTS.any? { |hint| RUBY_PLATFORM.include? hint } then
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+ if defined? RUBY_PLATFORM and
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+ %w(-win32 win32- mswin mingw32).any? { |s| RUBY_PLATFORM.include? s } then
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  ENV['PATH'] = "#{File.dirname(__FILE__)};#{ENV['PATH']}"
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  end
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  if File.exist? "#{File.dirname(__FILE__)}/gosu.#{Config::CONFIG['DLEXT']}"
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  require "gosu.#{Config::CONFIG['DLEXT']}"
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- elsif defined? RUBY_VERSION and RUBY_VERSION.split('.')[1].to_i > 8 then
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+ elsif defined? RUBY_VERSION and RUBY_VERSION >= '1.9' then
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  require "gosu.for_1_9.#{Config::CONFIG['DLEXT']}"
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  else
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  require "gosu.for_1_8.#{Config::CONFIG['DLEXT']}"
@@ -42,7 +42,12 @@ module Gosu
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  else
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  source = args[0]
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  tileable = !args[1] || args[1][:tileable]
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- initialize07 $window, source, !!tileable
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+ rect = args[1] && args[1][:rect]
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+ if rect then
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+ initialize07 $window, source, !!tileable, *rect
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+ else
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+ initialize07 $window, source, !!tileable
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+ end
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  end
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  end
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metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: gosu
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  version: !ruby/object:Gem::Version
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- hash: 73
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+ hash: 79
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  prerelease:
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  segments:
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  - 0
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  - 7
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- - 37
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- version: 0.7.37
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+ - 38
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+ version: 0.7.38
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  platform: universal-darwin
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  authors:
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  - Julian Raschke
@@ -15,7 +15,7 @@ autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2011-09-12 00:00:00 Z
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+ date: 2011-10-28 00:00:00 Z
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  dependencies: []
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  description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and OpenGL.\n"