gosu 0.7.37-universal-darwin → 0.7.38-universal-darwin
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Gosu/Bitmap.hpp +2 -2
- data/Gosu/Color.hpp +1 -1
- data/Gosu/Graphics.hpp +3 -0
- data/Gosu/GraphicsBase.hpp +2 -1
- data/Gosu/Utility.hpp +2 -1
- data/Gosu/Version.hpp +2 -2
- data/examples/ChipmunkIntegration.rb +1 -1
- data/examples/OpenGLIntegration.rb +1 -1
- data/examples/Tutorial.rb +1 -1
- data/lib/gosu.for_1_8.bundle +0 -0
- data/lib/gosu.for_1_9.bundle +0 -0
- data/lib/gosu.rb +3 -4
- data/lib/gosu/preview.rb +6 -1
- metadata +4 -4
data/Gosu/Bitmap.hpp
CHANGED
@@ -52,10 +52,10 @@ namespace Gosu
|
|
52
52
|
void insert(const Bitmap& source, int x, int y, unsigned srcX,
|
53
53
|
unsigned srcY, unsigned srcWidth, unsigned srcHeight);
|
54
54
|
|
55
|
-
|
55
|
+
//! Direct access to the array of color values. May be useful for optimized
|
56
56
|
//! OpenGL operations.
|
57
57
|
const Color* data() const { return &pixels[0]; }
|
58
|
-
Color* data()
|
58
|
+
Color* data() { return &pixels[0]; }
|
59
59
|
|
60
60
|
// Work with data() instead if you need fast operations.
|
61
61
|
GOSU_DEPRECATED void fill(Color c);
|
data/Gosu/Color.hpp
CHANGED
@@ -126,7 +126,7 @@ namespace Gosu
|
|
126
126
|
return alpha() << 24 | red() << 16 | green() << 8 | blue();
|
127
127
|
}
|
128
128
|
|
129
|
-
//! Returns the color in 0x00bbggrr representation.
|
129
|
+
//! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
|
130
130
|
std::tr1::uint32_t bgr() const
|
131
131
|
{
|
132
132
|
return blue() << 16 | green() << 8 | red();
|
data/Gosu/Graphics.hpp
CHANGED
@@ -90,6 +90,9 @@ namespace Gosu
|
|
90
90
|
void popTransform();
|
91
91
|
|
92
92
|
//! Draws a line from one point to another (last pixel exclusive).
|
93
|
+
//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
|
94
|
+
//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
|
95
|
+
//! image to simulate lines, or contribute a better drawLine to Gosu.
|
93
96
|
void drawLine(double x1, double y1, Color c1,
|
94
97
|
double x2, double y2, Color c2,
|
95
98
|
ZPos z, AlphaMode mode = amDefault);
|
data/Gosu/GraphicsBase.hpp
CHANGED
@@ -24,7 +24,8 @@ namespace Gosu
|
|
24
24
|
//! The colors' channels will be added. The alpha channel specifies
|
25
25
|
//! the percentage of the new color's channels that will be added
|
26
26
|
//! to the old color's channels.
|
27
|
-
|
27
|
+
amAdd,
|
28
|
+
amAdditive = amAdd,
|
28
29
|
//! The color's channels will be multiplied with each other.
|
29
30
|
amMultiply
|
30
31
|
};
|
data/Gosu/Utility.hpp
CHANGED
@@ -20,7 +20,8 @@ namespace Gosu
|
|
20
20
|
std::string narrow(const std::wstring& ws);
|
21
21
|
|
22
22
|
//! Returns the user's preferred language, at the moment of calling the function. Expect return
|
23
|
-
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
|
23
|
+
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
|
24
|
+
//! being a common language abbreviation.
|
24
25
|
std::string language();
|
25
26
|
}
|
26
27
|
|
data/Gosu/Version.hpp
CHANGED
@@ -118,7 +118,7 @@ class Star
|
|
118
118
|
|
119
119
|
def draw
|
120
120
|
img = @animation[Gosu::milliseconds / 100 % @animation.size];
|
121
|
-
img.draw(@shape.body.p.x - img.width / 2.0, @shape.body.p.y - img.height / 2.0, ZOrder::Stars, 1, 1, @color, :
|
121
|
+
img.draw(@shape.body.p.x - img.width / 2.0, @shape.body.p.y - img.height / 2.0, ZOrder::Stars, 1, 1, @color, :add)
|
122
122
|
end
|
123
123
|
end
|
124
124
|
|
@@ -157,7 +157,7 @@ class Star
|
|
157
157
|
|
158
158
|
def draw
|
159
159
|
img = @animation[Gosu::milliseconds / 100 % @animation.size];
|
160
|
-
img.draw_rot(@x, @y, ZOrder::Stars, @y, 0.5, 0.5, 1, 1, @color, :
|
160
|
+
img.draw_rot(@x, @y, ZOrder::Stars, @y, 0.5, 0.5, 1, 1, @color, :add)
|
161
161
|
end
|
162
162
|
|
163
163
|
def update
|
data/examples/Tutorial.rb
CHANGED
data/lib/gosu.for_1_8.bundle
CHANGED
Binary file
|
data/lib/gosu.for_1_9.bundle
CHANGED
Binary file
|
data/lib/gosu.rb
CHANGED
@@ -1,14 +1,13 @@
|
|
1
1
|
require 'rbconfig'
|
2
2
|
|
3
|
-
|
4
|
-
|
5
|
-
if defined? RUBY_PLATFORM and WINDOWS_HINTS.any? { |hint| RUBY_PLATFORM.include? hint } then
|
3
|
+
if defined? RUBY_PLATFORM and
|
4
|
+
%w(-win32 win32- mswin mingw32).any? { |s| RUBY_PLATFORM.include? s } then
|
6
5
|
ENV['PATH'] = "#{File.dirname(__FILE__)};#{ENV['PATH']}"
|
7
6
|
end
|
8
7
|
|
9
8
|
if File.exist? "#{File.dirname(__FILE__)}/gosu.#{Config::CONFIG['DLEXT']}"
|
10
9
|
require "gosu.#{Config::CONFIG['DLEXT']}"
|
11
|
-
elsif defined? RUBY_VERSION and RUBY_VERSION
|
10
|
+
elsif defined? RUBY_VERSION and RUBY_VERSION >= '1.9' then
|
12
11
|
require "gosu.for_1_9.#{Config::CONFIG['DLEXT']}"
|
13
12
|
else
|
14
13
|
require "gosu.for_1_8.#{Config::CONFIG['DLEXT']}"
|
data/lib/gosu/preview.rb
CHANGED
@@ -42,7 +42,12 @@ module Gosu
|
|
42
42
|
else
|
43
43
|
source = args[0]
|
44
44
|
tileable = !args[1] || args[1][:tileable]
|
45
|
-
|
45
|
+
rect = args[1] && args[1][:rect]
|
46
|
+
if rect then
|
47
|
+
initialize07 $window, source, !!tileable, *rect
|
48
|
+
else
|
49
|
+
initialize07 $window, source, !!tileable
|
50
|
+
end
|
46
51
|
end
|
47
52
|
end
|
48
53
|
|
metadata
CHANGED
@@ -1,13 +1,13 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gosu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
hash:
|
4
|
+
hash: 79
|
5
5
|
prerelease:
|
6
6
|
segments:
|
7
7
|
- 0
|
8
8
|
- 7
|
9
|
-
-
|
10
|
-
version: 0.7.
|
9
|
+
- 38
|
10
|
+
version: 0.7.38
|
11
11
|
platform: universal-darwin
|
12
12
|
authors:
|
13
13
|
- Julian Raschke
|
@@ -15,7 +15,7 @@ autorequire:
|
|
15
15
|
bindir: bin
|
16
16
|
cert_chain: []
|
17
17
|
|
18
|
-
date: 2011-
|
18
|
+
date: 2011-10-28 00:00:00 Z
|
19
19
|
dependencies: []
|
20
20
|
|
21
21
|
description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and OpenGL.\n"
|